Overlay permission on instant app - java

I am trying to use a "Floating Widget" triggered from an instant app, in order to do so I need get the ACTION_MANAGE_OVERLAY_PERMISSION that I should be able to get this way :
intent = new Intent(Settings.ACTION_MANAGE_OVERLAY_PERMISSION,
Uri.parse("package:" + getPackageName()));
startActivityForResult(intent, APP_PERMISSION_REQUEST);
Unfortunatly I get this runtime error when I try to start this Intent :
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.google.android.instantapps.samples.hellofeature/com.instantappsamples.feature.hello.HelloActivity}: android.content.ActivityNotFoundException: No Activity found to handle Intent { act=android.settings.action.MANAGE_OVERLAY_PERMISSION dat=package:com.google.android.instantapps.samples.hellofeature }
Could it be possible that this right can not be obtained from an instant app ?
(The installed app is working fine )

Instant Apps have a limited view of PackageManager. I don't have a good reference handy to say for sure that Settings - or this activity in particular - are not visible. But the expectation should be that most activities in most packages are not visible.
Even if you were able to get to this activity (or, if you just go there as a user, by navigating to it in the Settings app), your instant app isn't going to be allowed to get this permission. Both for technical reasons (because PackageManager generally doesn't know about instant apps, at least in pre-O versions), and by policy. Specifically, overlay would imply some level of background operation, which is disallowed per the FAQ. (Also note that overlay is not listed in that page's list of allowed permissions.)

Related

Check if Intent calling specific Component is callable?

I have an intent designed to open the Data Usage Summary view of the system settings app (undocumented; from this Stack Overflow answer):
Intent openIntent = new Intent(Intent.ACTION_MAIN);
openIntent.setComponent(new ComponentName("com.android.settings", "com.android.settings.Settings$DataUsageSummaryActivity"));
openIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(openIntent);
Is it possible to check whether this component exists and whether the intent will execute successfully?
A similar question gave answers that do not work for this intent in the Android (5.0) Emulator (causing the Settings app to crash several times over – see stacktrace). The below code answers return true (i.e. success), even though my above code will crash the Settings app. My activity intent has so far only crashed on the Emulator presumable due to there being no data plan set(?)
private boolean isCallable(Intent intent) {
List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,
PackageManager.MATCH_DEFAULT_ONLY);
return list.size() > 0;
}
From this answer..
and
boolean activityExists = intent.resolveActivityInfo(getPackageManager(), 0) != null;
From this one..
Thanks.
The reason why the code snippets you tried are saying that the component is available is because the component is available. The component happens to crash when you try starting it. Whether this is due to an emulator bug, an Android bug, or the fact that you happen to be starting an activity that isn't documented to be started by third-party apps, I can't say.
Is it possible to check whether this component exists
Use the code snippets from your question. In this case, the component exists.
Is it possible to check whether... the intent will execute successfully?
Not in general. Third-party applications are written by third parties. Not only might they have bugs/limitations, but you have no means of determining whether they do from your app.

How to get 'correct' default launcher programmatically? Shortcuts lose their title

What have I done so far:
I am currenctly facing some problems with the launchers.
My application adds shortcuts to the workspace of the launcher (homescreen).
But on some devices (Samsum Duos) for example, the titles and /or icons
are changed back after reboot to my default application one.
So I am currently going through 1000s of lines code in the android
source to identify the problem, but was not able to find it.
I saw in InstallShortcutReceiver
a comment in line 183 that the "name" provided by Intent.EXTRA_SHORTCUT_NAME can in
some situations be used only for comparison etc and will be replaced
with the applications default name.
// This name is only used for comparisons and notifications, so fall back to activity name
// if not supplied
But (my Samsum Duos is rooted) I could find the complete information's
about the cell position and shortcutInfo's inside of the launcher.db.
So it was not gone, after reboot, but maybe only not correct initialized!
First Question:
Does anybody know the reason for a custom, programmatically created shortcut to change the title and or icon back to the application's one that created it?
Next story:
I noticed that this issue was reproducible on my Samsum Duos, so I decided
to exclude the Devices Launcher from my "save launcher" list.
To receive the default launcher I am doing the following:
Intent intent = new Intent(Intent.ACTION_MAIN);
intent.addCategory(Intent.CATEGORY_HOME);
ResolveInfo resolveInfo = null;
try {
resolveInfo = context.getPackageManager().resolveActivity(intent, PackageManager.MATCH_DEFAULT_ONLY); //can return null!
}catch(RuntimeException e){
ExceptionHandler.logAndSendException(e);//package manager has died
return false;
}
But the problem now is, that it always returns that the default launchers
package is: com.android.launcher2.Launcher, which would be the standard
android stock launcher. But I know that Samsum uses the TouchWiz home
launcher, whos Package is located under com.sec.android.app.launcher!
That is also where I found the launcher.db and all its ShortcutInfo's.
2. Second Question
How do I get reproducible the correct default launcher package to identify
which launcher is used?
edit:
I kind of fixed the second problem. Somehow the ResolveInfo I get from
the PackageManager seems to be not reliable.
For the Samsum Duos I get:
resolveInfo.activityInfo.name = com.android.launcher2.Launcher
resolveInfo.activityInfo.packageName = com.sec.android.app.launcher //this is what I need
But for the Redmi MIUI:
resolveInfo.activityInfo.name = com.miui.home.launcher.Launcher //this time I would need this
resolveInfo.activityInfo.packageName = com.miui.home //the packageName is not complete!
I need an unique identifier for the launcher! So I thought activityInfo.name would be the
way to go, but it isn't in some situations. And the packageManager seems to apply to too many devices. Any suggestions?
Cheers!

Launch user's custom navigation app

I've seen some URIs to start navigation but i'm not convince with it.
I used this URI which starts browser or google maps:
Uri u = Uri.parse("google.navigation:q=" + Uri.encode(o.getLocalization().noZipString()));
Intent in = new Intent(Intent.ACTION_VIEW, u);
getActivity().startActivity(in);
And this which starts google navigation:
Uri u = Uri.parse("http://maps.google.com/maps?daddr=" + Uri.encode(o.getLocalization().noZipString()));
Intent in = new Intent(Intent.ACTION_VIEW, u);
getActivity().startActivity(in);
Both methods works but the question is - will user be able to choose custom navigation if present on his phone or google apps are the only ones that will be launched this way? I'm not really sure, those strings don't look too universal but I'm not able to test it for now. I've seen navigation vendor who is posting his own custom URI scheme on he's site but I'm not going to search for custom URI for every single navigation on the market...
It strongly depends on the application itself. If the application defines that it can handle implicit intents such as those, Android will provide those as an option in the choose app dialogue.
And, only Android M has the ability to show which links an application can handle in the app settings pane, as far as I know.
See this android developer article on linking to other applications.

How to host widgets and how to update them always reliably?

I'm hosting widgets in my app. They can be picked from a list of all installed widgets and are added to a view. I save their IDs to database and restore them from these saved IDs again after restart of the app.
This works most of the times, but not always. Widgets are not always updated properly. One scenario where that happens for sure is:
"rebooting phone and starting app before boot-process of device has finished."
(if i wait until booting is completed, it works!!!)
There must be another scenario, but i couldnt reproduce that. I restart my app and they are not updated. So i wonder if i am missing something important.
I have basically used this tutorial:
http://leonardofischer.com/hosting-android-widgets-my-appwidgethost-tutorial/#comment-14678
My Code:
onCreate:
mAppWidgetManager = AppWidgetManager.getInstance(this);
mAWH_AppWidgetHost = new MyAppWidgetHost(MyApp.getContext(), R.string.APPWIDGET_HOST_ID);
onStart:
mAWH_AppWidgetHost.startListening();
onStop:
mAWH_AppWidgetHost.stopListening();
restore from id (saved in database):
AppWidgetProviderInfo appWidgetInfo = mAppWidgetManager.getAppWidgetInfo(appWidgetId);
MyAppWidgetHostView hostView = (MyAppWidgetHostView) mAWH_AppWidgetHost.createView(this, appWidgetId, appWidgetInfo);
hostView.setAppWidget(appWidgetId, appWidgetInfo);
mLL_innerLayout.addView((MyAppWidgetHostView) hostView);
I cannot find any sites in the web that make this clear. Neither does looking at source code of different launcher apps make it more clear to me.
I had the same problem, but then I moved
mAWH_AppWidgetHost.startListening();
in onCreate method and
mAWH_AppWidgetHost.stopListening();
in onDestroy method. This is suggested here

How Can I Implement Google Voice Typing In My Application?

I am trying to add a button in my application that starts Google Voice Typing (or the default speech recognition). I have tried following this tutorial. This tutorial is incredibly confusing to me. I imported the .jar, and added the necessary permissions, services, and activities to my Manifest. But I can't seem to figure out how to "put it all together". I'm wondering:
Am I supposed to call the inputMethodService from my button click in my Main Activity? Or does my inputMethodService essentially become my Main Activity?
What does IME mean? I tried to Google it, but the definitions it gave me didn't help my understanding.
When I try to copy and paste the whole DemoInputMethodService code into my current activity, I get an error saying I cannot extend InputMethodService inside of this activity. (Which leads back to to ask question one.)
How can I get this to work?
If you want to follow the tutorial that you mention then you need to implement an IME (input method editor) first, see http://developer.android.com/guide/topics/text/creating-input-method.html
This IME can have a regular keyboard look-and-feel or contain just a microphone button.
The user of your app will first have to click on a text field to launch the IME. (Note that there can be several IMEs installed on the device and they have to be explicitly enabled in the Settings.) Then the user will have to click on the microphone button to trigger the speech recognition.
The tutorial provides a jar that lets you directly call Google's recognizer. It would be nicer if instead you called the recognizer via the SpeechRecognizer-interface (http://developer.android.com/reference/android/speech/SpeechRecognizer.html), this way the user can decide whether to use Google's or something else.
The SpeechRecognizer is given a listener which supports the method onPartialResults, which allows you to monitor the recognition hypotheses while the user is speaking. It's up to you how you display them. Note however that the specification of SpeechRecognizer does not promise that this method gets called. This depends on the implementation of the recognizer service. Regarding Google's implementation: what it supports keeps changing unannounced, it does not have a public API nor even release notes.
You might be able to reuse my project Kõnele (http://kaljurand.github.io/K6nele/about/), which contains two implementations of SpeechRecognizer and an IME that uses them. One of the implementations offers continuous recognition of arbitrarily long audio input, using the Kaldi GStreamer server (https://github.com/alumae/kaldi-gstreamer-server). You would need to set up your own instance of the server porting it to the language that you want to recognize (unless you want to use the Estonian server that Kõnele uses by default).
Voice recognition samples are found where you have the android SDK..
example:
$ find $SDK_ROOT/samples -name *recogni*
./android-19/legacy/VoiceRecognitionService/res/xml/recognizer.xml
./android-19/legacy/VoiceRecognitionService/src/com/example/android/voicerecognitionservice
./android-19/legacy/ApiDemos/res/layout/voice_recognition.xml
./android-18/legacy/VoiceRecognitionService/res/xml/recognizer.xml
./android-18/legacy/VoiceRecognitionService/src/com/example/android/voicerecognitionservice
./android-18/legacy/ApiDemos/res/layout/voice_recognition.xml
./android-21/legacy/VoiceRecognitionService/res/xml/recognizer.xml
./android-21/legacy/VoiceRecognitionService/src/com/example/android/voicerecognitionservice
./android-21/legacy/ApiDemos/res/layout/voice_recognition.xml
any one of the services should help show how to do a RecognizerIntent
The "APIDemo" seems to include use of a RecognizerIntent. check the source for that one. Otherwise look into the services and carve them up into an intent.
I had the same issue, but after a long time looking for continuous voice dictation on an activity, I solved that problem using pocketsphinx.
I couldn't find the way to integrate Google Voice Typing on an activity, just on an input method by following that tutorial. If it confuse you, just download this demo and modify it.
Good Luck!
You can trigger an intent from a button listener
Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);
And the result can be get from
private TextToSpeech mTts;
protected void onActivityResult(
int requestCode, int resultCode, Intent data) {
if (requestCode == MY_DATA_CHECK_CODE) {
if (resultCode == TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) {
// success, create the TTS instance
mTts = new TextToSpeech(this, this);
} else {
// missing data, install it
Intent installIntent = new Intent();
installIntent.setAction(
TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
startActivity(installIntent);
}
}
}
Refer this link for more info.

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