Converting Sequence Diagram to Java code - java

My teacher assigned an exercise which consists in translating (in the best possible way) a sequence diagram to Java code.
This is the sequence diagram:
And this is my attempt at solving this:
import java.util.ArrayList;
import java.util.List;
class Seminar {
private int getMark() {
return calculateMark();
}
private int calculateMark() {
return 10;
}
}
class Student {
private List<Seminar> _seminars = new ArrayList<>();
public List<Seminar> getSeminars() {
return _seminars;
}
}
class TranscriptBuilder {
public void New(Student student) {
}
}
But I couldn't finish TranscriptBuilder as I couldn't find anything about <<system>> and what it means. Any suggestions, please?

The <<system>> is a sterotype in UML :
A stereotype defines how an existing metaclass may be extended, and enables the use of platform or domain specific terminology or notation in place of, or in addition to, the ones used for the extended metaclass.
I think here it refers to the core system where you need to implement a method to print the Student information.
I suggest you #Override the toString() method in Student then implement a print() method in SharedServices as indicated in your diagram.

You are missing the guts of the TranscriptBuilder constructor, particularly, getting the seminars and doing the loop as in the diagram.
TranscriptBuilder(Student s) {
List<Seminar> sems = s.getSeminars();
for (Seminar sem : sems)
sem.getMark();
}

Your 'system' is an Actor stereotyped 'system'.
All actors are external to your system definition. They are humans or other software systems interacting with your software.
You will not implement the printer, you will only use its API to print the result.

Related

What is the point of a “sealed interface” in Java?

Sealed classes and sealed interfaces were a preview feature in Java 15, with a second preview in Java 16, and now proposed delivery in Java 17.
They have provided classic examples like Shape -> Circle, Rectangle, etc.
I understand sealed classes: the switch statement example provided makes sense to me. But, sealed interfaces are a mystery to me. Any class implementing an interface is forced to provide definitions for them. Interfaces don't compromise the integrity of the implementation because the interface is stateless on its own. Doesn't matter whether I wanted to limit implementation to a few selected classes.
Could you tell me the proper use case of sealed interfaces in Java 15+?
Basically to give a sealed hierarchy when there is no concrete state to share across the different members. That's the major difference between implementing an interface and extending a class - interfaces don't have fields or constructors of their own.
But in a way, that isn't the important question. The real issue is why you would want a sealed hierarchy to begin with. Once that is established it should be clearer where sealed interfaces fit in.
(apologies in advance for the contrived-ness of examples and the long winded-ness)
1. To use subclassing without "designing for subclassing".
Lets say you have a class like this, and it is in a library you already published.
public final class Airport {
private List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
public void bookPeople(String... names) {
for (String name : names) {
this.bookPerson(name);
}
}
public int peopleBooked() {
return this.peopleBooked.size();
}
}
Now, you want to add a new version to your library that will print out the names of people booked as they are booked. There are several possible paths to do this.
If you were designing from scratch, you could reasonably replace the Airport class with an Airport interface and design the PrintingAirport to compose with a BasicAirport like so.
public interface Airport {
void bookPerson(String name);
void bookPeople(String... names);
int peopleBooked();
}
public final class BasicAirport implements Airport {
private final List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
#Override
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
#Override
public void bookPeople(String... names) {
for (String name : names) {
this.bookPerson(name);
}
}
#Override
public int peopleBooked() {
return this.peopleBooked.size();
}
}
public final class PrintingAirport implements Airport {
private final Airport delegateTo;
public PrintingAirport(Airport delegateTo) {
this.delegateTo = delegateTo;
}
#Override
public void bookPerson(String name) {
System.out.println(name);
this.delegateTo.bookPerson(name);
}
#Override
public void bookPeople(String... names) {
for (String name : names) {
System.out.println(name);
}
this.delegateTo.bookPeople(names);
}
#Override
public int peopleBooked() {
return this.peopleBooked.size();
}
}
This isn't doable in our hypothetical though because the Airport class already exists. There are going to be calls to new Airport() and methods that expect something of type Airport specifically that can't be kept in a backwards compatible way unless we use inheritance.
So to do that pre-java 15 you would remove the final from your class and write the subclass.
public class Airport {
private List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
public void bookPeople(String... names) {
for (String name : names) {
this.bookPerson(name);
}
}
public int peopleBooked() {
return this.peopleBooked.size();
}
}
public final class PrintingAirport extends Airport {
#Override
public void bookPerson(String name) {
System.out.println(name);
super.bookPerson(name);
}
}
At which point we run into one of the most basic issues with inheritance - there are tons of ways to "break encapsulation". Because the bookPeople method in Airport happens to call this.bookPerson internally, our PrintingAirport class works as designed, because its new bookPerson method will end up being called once for every person.
But if the Airport class were changed to this,
public class Airport {
private List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
public void bookPeople(String... names) {
for (String name : names) {
this.peopleBooked.add(name);
}
}
public int peopleBooked() {
return this.peopleBooked.size();
}
}
then the PrintingAirport subclass won't behave correctly unless it also overrided bookPeople. Make the reverse change and it won't behave correctly unless it didn't override bookPeople.
This isn't the end of the world or anything, its just something that needs to be considered and documented - "how do you extend this class and what are you allowed to override", but when you have a public class open to extension anyone can extend it.
If you skip documenting how to subclass or don't document enough its easy to end up in a situation where code you don't control that uses your library or module can depend on a small detail of a superclass that you are now stuck with.
Sealed classes let you side step this by opening your superclass up to extension only for the classes you want to.
public sealed class Airport permits PrintingAirport {
// ...
}
And now you don't need to document anything to outside consumers, just yourself.
So how do interfaces fit in to this? Well, lets say you did think ahead and you have the system where you are adding features via composition.
public interface Airport {
// ...
}
public final class BasicAirport implements Airport {
// ...
}
public final class PrintingAirport implements Airport {
// ...
}
You might not be sure that you don't want to use inheritance later to save some duplication between the classes, but because your Airport interface is public you would need to make some intermediate abstract class or something similar.
You can be defensive and say "you know what, until I have a better idea of where I want this API to go I am going to be the only one able to make implementations of the interface".
public sealed interface Airport permits BasicAirport, PrintingAirport {
// ...
}
public final class BasicAirport implements Airport {
// ...
}
public final class PrintingAirport implements Airport {
// ...
}
2. To represent data "cases" that have different shapes.
Lets say you send a request to a web service and it is going to return one of two things in JSON.
{
"color": "red",
"scaryness": 10,
"boldness": 5
}
{
"color": "blue",
"favorite_god": "Poseidon"
}
Somewhat contrived, sure, but you can easily imagine a "type" field or similar that distinguishes what other fields will be present.
Because this is Java, we are going to want to map the raw untyped JSON representation into classes. Lets play out this situation.
One way is to have one class that contains all the possible fields and just have some be null depending.
public enum SillyColor {
RED, BLUE
}
public final class SillyResponse {
private final SillyColor color;
private final Integer scaryness;
private final Integer boldness;
private final String favoriteGod;
private SillyResponse(
SillyColor color,
Integer scaryness,
Integer boldness,
String favoriteGod
) {
this.color = color;
this.scaryness = scaryness;
this.boldness = boldness;
this.favoriteGod = favoriteGod;
}
public static SillyResponse red(int scaryness, int boldness) {
return new SillyResponse(SillyColor.RED, scaryness, boldness, null);
}
public static SillyResponse blue(String favoriteGod) {
return new SillyResponse(SillyColor.BLUE, null, null, favoriteGod);
}
// accessors, toString, equals, hashCode
}
While this technically works in that it does contain all the data, there isn't all that much gained in terms of type-level safety. Any code that gets a SillyResponse needs to know to check the color itself before accessing any other properties of the object and it needs to know which ones are safe to get.
We can at least make the color an enum instead of a string so that code shouldn't need to handle any other colors, but its still far less than ideal. It gets even worse the more complicated or more numerous the different cases become.
What we ideally want to do is have some common supertype to all the cases that you can switch on.
Because its no longer going to be needed to switch on, the color property won't be strictly necessary but depending on personal taste you can keep that as something accessible on the interface.
public interface SillyResponse {
SillyColor color();
}
Now the two subclasses will have different sets of methods, and code that gets either one can use instanceof to figure out which they have.
public final class Red implements SillyResponse {
private final int scaryness;
private final int boldness;
#Override
public SillyColor color() {
return SillyColor.RED;
}
// constructor, accessors, toString, equals, hashCode
}
public final class Blue implements SillyResponse {
private final String favoriteGod;
#Override
public SillyColor color() {
return SillyColor.BLUE;
}
// constructor, accessors, toString, equals, hashCode
}
The issue is that, because SillyResponse is a public interface, anyone can implement it and Red and Blue aren't necessarily the only subclasses that can exist.
if (resp instanceof Red) {
// ... access things only on red ...
}
else if (resp instanceof Blue) {
// ... access things only on blue ...
}
else {
throw new RuntimeException("oh no");
}
Which means this "oh no" case can always happen.
An aside: Before java 15 to remedy this people used the "type safe visitor" pattern. I recommend not learning that for your sanity, but if you are curious you can look at code ANTLR generates - its all a large hierarchy of differently "shaped" data structures.
Sealed classes let you say "hey, these are the only cases that matter."
public sealed interface SillyResponse permits Red, Blue {
SillyColor color();
}
And even if the cases share zero methods, the interface can function just as well as a "marker type", and still give you a type to write when you expect one of the cases.
public sealed interface SillyResponse permits Red, Blue {
}
At which point you might start to see the resemblance to enums.
public enum Color { Red, Blue }
enums say "these two instances are the only two possibilities." They can have some methods and fields to them.
public enum Color {
Red("red"),
Blue("blue");
private final String name;
private Color(String name) {
this.name = name;
}
public String name() {
return this.name;
}
}
But all instances need to have the same methods and the same fields and those values need to be constants. In a sealed hierarchy you get the same "these are the only two cases" guarantee, but the different cases can have non-constant data and different data from each other - if that makes sense.
The whole pattern of "sealed interface + 2 or more record classes" is fairly close to what is intended by constructs like rust's enums.
This also applies equally to general objects that have different "shapes" of behaviors, but they don't get their own bullet point.
3. To force an invariant
There are some invariants, like immutability, that are impossible to guarantee if you allow subclasses.
// All apples should be immutable!
public interface Apple {
String color();
}
public class GrannySmith implements Apple {
public String color; // granny, no!
public String color() {
return this.color;
}
}
And those invariants might be relied upon later on in the code, like when giving an object to another thread or similar. Making the hierarchy sealed means you can document and guarantee stronger invariants than if you allowed arbitrary subclassing.
To cap off
Sealed interfaces more or less serve the same purpose as sealed classes, you just only use concrete inheritance when you want to share implementation between classes that goes beyond what something like default methods can give.
Although interfaces have no state themselves, they have access to state, eg via getters, and may have code that does something with that state via default methods.
Therefore the reasoning supporting sealed for classes may also be applied to interfaces.
Suppose you write an authentication library, containing an interface for password encoding, ie char[] encryptPassword(char[] pw). Your library provides a couple of implementations the user can choose from.
You don't want him to be able to pass in his own implementation that might be insecure.
Could you tell me the proper use case of sealed interfaces in Java
15+?
I wrote some experimental code and a supporting blog to illustrate how sealed interfaces could be used to implement an ImmutableCollection interface hierarchy for Java that provides contractual, structural and verifiable immutability. I think this could be a practical use case for sealed interfaces.
The example includes four sealed interfaces: ImmutableCollection, ImmutableSet, ImmutableList and ImmutableBag. ImmutableCollection is extended by ImmutableList/Set/Bag. Each of the leaf interfaces permits two final concrete implementations. This blog describes the design goal of restricting the interfaces so developers cannot implement "Immutable" interfaces and provide implementations that are mutable.
Note: I am a committer for Eclipse Collections.
Interfaces are not always entirely defined by their API alone. Take, for example ProtocolFamily. This interface would be easy to implement, considering its methods, but the result would not be useful regarding the intended semantics, as all methods accepting ProtocolFamily as input would just throw UnsupportedOperationException, in the best case.
This is a typical example for an interface that would be sealed if that feature existed in earlier versions; the interface is intended to abstract the implementations exported by a library, but not to have implementations outside that library.
The newer type ConstantDesc mentions that intention even explicitly:
Non-platform classes should not implement ConstantDesc directly. Instead, they should extend DynamicConstantDesc…
API Note:
In the future, if the Java language permits, ConstantDesc may become a sealed interface, which would prohibit subclassing except by explicitly permitted types.
Regarding possible use cases, there is no difference between a sealed abstract class and a sealed interface, but the sealed interface still allows implementors extending different classes (within the limits set by the author). Or being implemented by enum types.
In short, sometimes, interfaces are used to have the least coupling between a library and its clients, without the intention of having client-side implementations of it.
Since Java introduced records in version 14, one use case for sealed interfaces will certainly be to create sealed records. This is not possible with sealed classes, because records cannot extend a class (much like enums).
Before java 15 developers used to think in a way that code reusability is the goal. But it's not true to all extents, in some cases we want wide accessibility but not extensibility for better security and also codebase management.
This feature is about enabling more fine-grained inheritance control in Java. Sealing allows classes and interfaces to define their permitted subtypes.
The sealed interface allows us to enable it to reason clearly all the classes that can implement it.

Explanation of Java Factory Design Pattern or Factory Class

I am going through HackerRank and had a quick question regarding the Factory Design Pattern or Factory Class. I am going through a basic challenge (https://www.hackerrank.com/challenges/java-factory/problem) and was able to solve it (code shown below). I wrote the portion of the code that is indicated by the comments below, while the rest was provided.
import java.util.*;
import java.security.*;
interface Food {
public String getType();
}
class Pizza implements Food {
public String getType() {
return "Someone ordered a Fast Food!";
}
}
//I implemented the part starting here
class Cake implements Food {
public String getType() {
return "Someone ordered a Dessert!";
}
}
class FoodFactory {
public Food getFood(String order) {
if (order.equalsIgnoreCase("Pizza")){
return new Pizza();}
else return new Cake();
}//End of getFood method; this is the end of the part I implemented
}//End of factory class
public class Solution {
public static void main(String args[]){
Do_Not_Terminate.forbidExit();
try{
Scanner sc=new Scanner(System.in);
//creating the factory
FoodFactory foodFactory = new FoodFactory();
//factory instantiates an object
Food food = foodFactory.getFood(sc.nextLine());
System.out.println("The factory returned "+food.getClass());
System.out.println(food.getType());
}
catch (Do_Not_Terminate.ExitTrappedException e) {
System.out.println("Unsuccessful Termination!!");
}
}
}
I have spent quite a bit of time reading through several examples online of the Factory Design Pattern, but it isn't exactly clear to me what is the purpose of the Factory Pattern and why it is beneficial or what it is simplifying/what problem it is solving. Similarly, trying this actual example hasn't quite elucidated the issue to me.
Can someone explain this in a very basic way and similarly, what would be alternatives to using the Factory Pattern? Perhaps this code that was provided in this exercise oversimplified the issue and this is why I am not clear on what the Factory accomplished. Thank you for some help as some real world color would help greatly. I have read about various design patterns and know what they are but I don't understand the issue well enough having limited real world experience with them
The basic idea of a factory is 2 things:
Obfuscate to the user (the developer) how objects are created
Put all object creation through a single place of origin.
Why do you need the factory in the first place?
Well the easiest answer is so that you could control the object creation.
Let's take a real world example:
You want to write an analytics for your app.
You happily write a class that implements some library for analytics that you use.
And go over all of your app and write AnalyticsEventManager().sendEvent(blabla)
What is the problem with this?
There came a day you want to add another analytic or replace the
current one
How do you check that all the places you need the analytic it is actually invoked?
Well factory to the rescue.
instead of AnalyticsEventManager().sendEvent(blabla)
You write an interface that has a "sendEvent" method
interface AnalyticEventSender {
void sendEvent(String eventData);
}
Then you have a few instances of different classes that implement this analytic
class FacebookAnalytic implements AnalyticEventSender {
#Override
public void sendEvent(String eventData){
System.out.println("I am facebook analytics sender:" + eventData);
}
}
Then you have
class TestAnalytic implements AnalyticEventSender {
#Override
public void sendEvent(String eventData){
System.out.println("I am test analytics sender:"+eventData);
}
}
Then you have analytic factory
class AnalyticFactory {
public static AnalyticEventSender create(){
if(allowFacebookAnalytic){
return new FacebookAnalytic();
}else {
return new TestAnalytic();
}
}
}
and so just like that you were able to replace ALL the instances of your analytic based on some boolean (the reason for changing the analytic is up to the discretion of the one who wrote the code)
And now instead of doing AnalyticEventManager().sendEvent you would write AnalyticFactory.create().sendEvent(blabla)
So now, If you want to check that your events are actually printed the way you want them to be printed, you just replace the instance that is returned in the factory with the TestAnalytic and check that the events are printed, without actually going through the real facebook module.
This is true for many other applications, not just analytics.
I suggest you read Effective Java, 3rd Edition, by Joshua Bloch, Item 1. You can look it up in Google, but one of the links is Effective Java, 3rd Edition.

Understanding Abstract Factory pattern

I've read about abstract factory patter on wiki. But I don't understand really profit by using this pattern. Can you get an example in which is hard to avoid abstract factory pattern. Consider the following Java code:
public abstract class FinancialToolsFactory {
public abstract TaxProcessor createTaxProcessor();
public abstract ShipFeeProcessor createShipFeeProcessor();
}
public abstract class ShipFeeProcessor {
abstract void calculateShipFee(Order order);
}
public abstract class TaxProcessor {
abstract void calculateTaxes(Order order);
}
// Factories
public class CanadaFinancialToolsFactory extends FinancialToolsFactory {
public TaxProcessor createTaxProcessor() {
return new CanadaTaxProcessor();
}
public ShipFeeProcessor createShipFeeProcessor() {
return new CanadaShipFeeProcessor();
}
}
public class EuropeFinancialToolsFactory extends FinancialToolsFactory {
public TaxProcessor createTaxProcessor() {
return new EuropeTaxProcessor();
}
public ShipFeeProcessor createShipFeeProcessor() {
return new EuropeShipFeeProcessor();
}
}
// Products
public class EuropeShipFeeProcessor extends ShipFeeProcessor {
public void calculateShipFee(Order order) {
// insert here Europe specific ship fee calculation
}
}
public class CanadaShipFeeProcessor extends ShipFeeProcessor {
public void calculateShipFee(Order order) {
// insert here Canada specific ship fee calculation
}
}
public class EuropeTaxProcessor extends TaxProcessor {
public void calculateTaxes(Order order) {
// insert here Europe specific tax calculation
}
}
public class CanadaTaxProcessor extends TaxProcessor {
public void calculateTaxes(Order order) {
// insert here Canada specific tax calculation
}
}
If we need to just create objects in a code below 1-2 times in a code then we can use just new operator. And why we need in abstract factory?
You are missing half of the work :)
void processOrder(FinancialToolsFactory ftf,Order o) {
tft.createTaxProcessor().calculateTaxes(o);
tft.createShipFeeProcessor().calculateShipFee(o);
}
this code works as well as you pass a canadian or european implementation of FinancialToolsFactory (you can externalize the implementor class to external resource and instantiate with a Class.newInstance(), for example).
In this case one of the real benefits of pattern usage is not writing the code that implements the pattern, but who use that code!
PS: My answer is intentionally incomplete and try to answer just this specific question; a discussion about pattern and their benefits is too big!
You'd take advantage of this pattern if you were to support different implementations transparently. By delegating the decision of which implementation to use to the factory, you have a single point in your code where that decision is made (a.k.a. single responsibility).
The abstract factory pattern takes this concept beyond by aggregating related factories, such as different financial tools factories in your sample.
Now, if you only instantiate your financial tools once or twice in your code, using factories is over-engineering. The gain comes when you need to instantiate different implementations of the same interfaces in different places many times and you want to be able to work without worrying about which implementation you are using or how that decision is made.
There are quite some resources about this pattern on the web, and it's hard to guess what might be the best way of explaining its purpose in a way that sounds "plausible" for you.
But I think that the key point is:
With this pattern, someone who wants to create an instance of a particular implementation of an interface does not need to know what this particular implementation is. The call to the new operator is hidden inside the factory, and the user of the factory does not need to know the concrete class.
This makes it easier to switch the implementation later: You don't have to find and adjust all places where new ConcreteClass() was called and change it to new OtherConcreteClass() in order to use a different implementation. You just pass a different factory around, and everybody who uses this factory automatically creates instances of OtherConcreteClass (without even knowing that he does so...)

Call a child class method from a parent class object

I have the following classes
class Person {
private String name;
void getName(){...}}
class Student extends Person{
String class;
void getClass(){...}
}
class Teacher extends Person{
String experience;
void getExperience(){...}
}
This is just a simplified version of my actual schema. Initially I don't know the type of person that needs to be created, so the function that handles the creation of these objects takes the general Person object as a parameter.
void calculate(Person p){...}
Now I want to access the methods of the child classes using this parent class object. I also need to access parent class methods from time to time so I CANNOT MAKE IT ABSTRACT.
I guess I simplified too much in the above example, so here goes , this is the actual structure.
class Question {
// private attributes
:
private QuestionOption option;
// getters and setters for private attributes
:
public QuestionOption getOption(){...}
}
class QuestionOption{
....
}
class ChoiceQuestionOption extends QuestionOption{
private boolean allowMultiple;
public boolean getMultiple(){...}
}
class Survey{
void renderSurvey(Question q) {
/*
Depending on the type of question (choice, dropdwn or other, I have to render
the question on the UI. The class that calls this doesnt have compile time
knowledge of the type of question that is going to be rendered. Each question
type has its own rendering function. If this is for choice , I need to access
its functions using q.
*/
if(q.getOption().getMultiple())
{...}
}
}
The if statement says "cannot find getMultiple for QuestionOption." OuestionOption has many more child classes that have different types of methods that are not common among the children (getMultiple is not common among the children)
NOTE: Though this is possible, it is not at all recommended as it kind of destroys the reason for inheritance. The best way would be to restructure your application design so that there are NO parent to child dependencies. A parent should not ever need to know its children or their capabilities.
However.. you should be able to do it like:
void calculate(Person p) {
((Student)p).method();
}
a safe way would be:
void calculate(Person p) {
if(p instanceof Student) ((Student)p).method();
}
A parent class should not have knowledge of child classes. You can implement a method calculate() and override it in every subclass:
class Person {
String name;
void getName(){...}
void calculate();
}
and then
class Student extends Person{
String class;
void getClass(){...}
#Override
void calculate() {
// do something with a Student
}
}
and
class Teacher extends Person{
String experience;
void getExperience(){...}
#Override
void calculate() {
// do something with a Teacher
}
}
By the way. Your statement about abstract classes is confusing. You can call methods defined in an abstract class, but of course only of instances of subclasses.
In your example you can make Person abstract and the use getName() on instanced of Student and Teacher.
Many of the answers here are suggesting implementing variant types using "Classical Object-Oriented Decomposition". That is, anything which might be needed on one of the variants has to be declared at the base of the hierarchy. I submit that this is a type-safe, but often very bad, approach. You either end up exposing all internal properties of all the different variants (most of which are "invalid" for each particular variant) or you end up cluttering the API of the hierarchy with tons of procedural methods (which means you have to recompile every time a new procedure is dreamed up).
I hesitate to do this, but here is a shameless plug for a blog post I wrote that outlines about 8 ways to do variant types in Java. They all suck, because Java sucks at variant types. So far the only JVM language that gets it right is Scala.
http://jazzjuice.blogspot.com/2010/10/6-things-i-hate-about-java-or-scala-is.html
The Scala creators actually wrote a paper about three of the eight ways. If I can track it down, I'll update this answer with a link.
UPDATE: found it here.
Why don't you just write an empty method in Person and override it in the children classes? And call it, when it needs to be:
void caluculate(Person p){
p.dotheCalculate();
}
This would mean you have to have the same method in both children classes, but i don't see why this would be a problem at all.
I had the same situation and I found a way around with a bit of engineering as follows - -
You have to have your method in parent class without any parameter and use - -
Class<? extends Person> cl = this.getClass(); // inside parent class
Now, with 'cl' you can access all child class fields with their name and initialized values by using - -
cl.getDeclaredFields(); cl.getField("myfield"); // and many more
In this situation your 'this' pointer will reference your child class object if you are calling parent method through your child class object.
Another thing you might need to use is Object obj = cl.newInstance();
Let me know if still you got stucked somewhere.
class Car extends Vehicle {
protected int numberOfSeats = 1;
public int getNumberOfSeats() {
return this.numberOfSeats;
}
public void printNumberOfSeats() {
// return this.numberOfSeats;
System.out.println(numberOfSeats);
}
}
//Parent class
class Vehicle {
protected String licensePlate = null;
public void setLicensePlate(String license) {
this.licensePlate = license;
System.out.println(licensePlate);
}
public static void main(String []args) {
Vehicle c = new Vehicle();
c.setLicensePlate("LASKF12341");
//Used downcasting to call the child method from the parent class.
//Downcasting = It’s the casting from a superclass to a subclass.
Vehicle d = new Car();
((Car) d).printNumberOfSeats();
}
}
One possible solution can be
class Survey{
void renderSurvey(Question q) {
/*
Depending on the type of question (choice, dropdwn or other, I have to render
the question on the UI. The class that calls this doesnt have compile time
knowledge of the type of question that is going to be rendered. Each question
type has its own rendering function. If this is for choice , I need to access
its functions using q.
*/
if(q.getOption() instanceof ChoiceQuestionOption)
{
ChoiceQuestionOption choiceQuestion = (ChoiceQuestionOption)q.getOption();
boolean result = choiceQuestion.getMultiple();
//do something with result......
}
}
}

Java - Dynamic Class Casting from Interface to Implementation

I have read other related posts, but am still not quite sure how, or if it is possible to dynamically cast (interface to implementation) in Java. I am under the impression that I must use reflection to do so.
The particular project I am working on requires a usage of many instanceof checks, and it is — in my opinion — getting a bit out of hand, so would appreciate any ideas/solutions.
Below is a mini example I wrote up just to clarify exactly what I'm wanting to do. Let me know if you need more information:
Interface:
public interface IRobot {
String getName();
}
Implementations:
public class RoboCop implements IRobot {
String name = this.getClass()+this.getClass().getName();
public RoboCop() {}
public String getName() { return name; }
}
public class T1000 implements IRobot {
String name = this.getClass()+this.getClass().getName();
public T1000() {}
public String getName() { return name; }
}
The class that handles the implementations:
import java.util.LinkedList;
import java.util.List;
public class RobotFactory {
public static void main(String[] args) {
new RobotFactory();
}
public RobotFactory() {
List<IRobot> robots = new LinkedList<IRobot>();
robots.add( new RoboCop() );
robots.add( new T1000() );
System.out.println("Test 1 - Do not cast, and call deploy(robot)");
for(IRobot robot : robots) {
deploy(robot); // deploy(Object robot) will be called for each..
}
System.out.println("Test 2 - use instanceof");
for(IRobot robot : robots) { // use instanceof, works but can get messy
if(robot instanceof RoboCop) {
deploy((RoboCop)robot);
}
if(robot instanceof T1000) {
deploy((T1000)robot);
}
}
System.out.println("Test 3 - dynamically cast using reflection?");
for(IRobot robot : robots) {
//deploy((<Dynamic cast based on robot's type>)robot); // <-- How to do this?
}
}
public void deploy(RoboCop robot) {
System.out.println("A RoboCop has been received... preparing for deployment.");
// preparing for deployment
}
public void deploy(T1000 robot) {
System.out.println("A T1000 has been received... preparing for deployment.");
// preparing for deployment
}
public void deploy(Object robot) {
System.out.println("An unknown robot has been received... Deactivating Robot");
// deactivate
}
}
Output:
[RoboCop#42e816, T1000#9304b1]
Test 1 - Do not cast, and call deploy(robot)
An unknown robot has been received... Deactivating Robot
An unknown robot has been received... Deactivating Robot
Test 2 - use instanceof
A RoboCop has been received... preparing for deployment.
A T1000 has been received... preparing for deployment.
Test 3 - dynamically cast using reflection?
So, to sum up my question, how can I completely avoid having to use instanceof in this case. Thanks.
You can make deploy a method of IRobot, or use the visitor pattern.
And no, reflection will not make things any easier here.
Kent Beck says in his book Test Driven Development: Any time you're using run-time type-checking, polymorphism should help. Put the deploy() method in your interface and call it. You'll be able to treat all of your robots transparently.
Forget Reflection, you're just over thinking it. Remember your basic Object Oriented principles.
Dispatch of overloaded methods is done statically at compiletime, so your approach cannot be made to work. It's also very bad design. Doesn't it strike you as peculiar that the getName() method, the only thing that differs between the robot classes, is never actually called?
You have to ditch the overloaded methods, and instead use method overriding of methods in the robot classes, which you call directly. i.e.
public void deploy(IRobot robot) {
System.out.println("A "+robot.getName()+" has been received..."
+" preparing for deployment.");
// preparing for deployment
}
You can avoid instanceof by moving the deploy method in your IRobot interface and implementations.
The explanation of the behavior is that your three deploy methods are three different methods; overloaded methods with different signatures. At compile time, it's determined which one is chosen, not at runtime based on the real class...
Instead of using instanceof you can use the Factory Method Pattern
Definition of Factory method...
Like other creational patterns, it
deals with the problem of creating
objects (products) without specifying
the exact class of object that will be
created.
You will need a RobotCreatorFactory that will have a method called IRobot createRobot(String robotName) {...} (seeing that your robot returns a name. My suggestions is that each robot will have a public static String name NAME = Robocop.class.getName();. Inside the method you'll have a check such as
if (Robocop.NAME.equals(robotName) { return new RoboCop(); }
That way, you alleviate instanceof. And also, you can use #Meriton's advice on a DeploymentVisitor (using a visitor pattern)....
PS My example is a rough explanation of the Factory method pattern. An example exists in GoF book and Wikipedia.

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