What is the point of a “sealed interface” in Java? - java

Sealed classes and sealed interfaces were a preview feature in Java 15, with a second preview in Java 16, and now proposed delivery in Java 17.
They have provided classic examples like Shape -> Circle, Rectangle, etc.
I understand sealed classes: the switch statement example provided makes sense to me. But, sealed interfaces are a mystery to me. Any class implementing an interface is forced to provide definitions for them. Interfaces don't compromise the integrity of the implementation because the interface is stateless on its own. Doesn't matter whether I wanted to limit implementation to a few selected classes.
Could you tell me the proper use case of sealed interfaces in Java 15+?

Basically to give a sealed hierarchy when there is no concrete state to share across the different members. That's the major difference between implementing an interface and extending a class - interfaces don't have fields or constructors of their own.
But in a way, that isn't the important question. The real issue is why you would want a sealed hierarchy to begin with. Once that is established it should be clearer where sealed interfaces fit in.
(apologies in advance for the contrived-ness of examples and the long winded-ness)
1. To use subclassing without "designing for subclassing".
Lets say you have a class like this, and it is in a library you already published.
public final class Airport {
private List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
public void bookPeople(String... names) {
for (String name : names) {
this.bookPerson(name);
}
}
public int peopleBooked() {
return this.peopleBooked.size();
}
}
Now, you want to add a new version to your library that will print out the names of people booked as they are booked. There are several possible paths to do this.
If you were designing from scratch, you could reasonably replace the Airport class with an Airport interface and design the PrintingAirport to compose with a BasicAirport like so.
public interface Airport {
void bookPerson(String name);
void bookPeople(String... names);
int peopleBooked();
}
public final class BasicAirport implements Airport {
private final List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
#Override
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
#Override
public void bookPeople(String... names) {
for (String name : names) {
this.bookPerson(name);
}
}
#Override
public int peopleBooked() {
return this.peopleBooked.size();
}
}
public final class PrintingAirport implements Airport {
private final Airport delegateTo;
public PrintingAirport(Airport delegateTo) {
this.delegateTo = delegateTo;
}
#Override
public void bookPerson(String name) {
System.out.println(name);
this.delegateTo.bookPerson(name);
}
#Override
public void bookPeople(String... names) {
for (String name : names) {
System.out.println(name);
}
this.delegateTo.bookPeople(names);
}
#Override
public int peopleBooked() {
return this.peopleBooked.size();
}
}
This isn't doable in our hypothetical though because the Airport class already exists. There are going to be calls to new Airport() and methods that expect something of type Airport specifically that can't be kept in a backwards compatible way unless we use inheritance.
So to do that pre-java 15 you would remove the final from your class and write the subclass.
public class Airport {
private List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
public void bookPeople(String... names) {
for (String name : names) {
this.bookPerson(name);
}
}
public int peopleBooked() {
return this.peopleBooked.size();
}
}
public final class PrintingAirport extends Airport {
#Override
public void bookPerson(String name) {
System.out.println(name);
super.bookPerson(name);
}
}
At which point we run into one of the most basic issues with inheritance - there are tons of ways to "break encapsulation". Because the bookPeople method in Airport happens to call this.bookPerson internally, our PrintingAirport class works as designed, because its new bookPerson method will end up being called once for every person.
But if the Airport class were changed to this,
public class Airport {
private List<String> peopleBooked;
public Airport() {
this.peopleBooked = new ArrayList<>();
}
public void bookPerson(String name) {
this.peopleBooked.add(name);
}
public void bookPeople(String... names) {
for (String name : names) {
this.peopleBooked.add(name);
}
}
public int peopleBooked() {
return this.peopleBooked.size();
}
}
then the PrintingAirport subclass won't behave correctly unless it also overrided bookPeople. Make the reverse change and it won't behave correctly unless it didn't override bookPeople.
This isn't the end of the world or anything, its just something that needs to be considered and documented - "how do you extend this class and what are you allowed to override", but when you have a public class open to extension anyone can extend it.
If you skip documenting how to subclass or don't document enough its easy to end up in a situation where code you don't control that uses your library or module can depend on a small detail of a superclass that you are now stuck with.
Sealed classes let you side step this by opening your superclass up to extension only for the classes you want to.
public sealed class Airport permits PrintingAirport {
// ...
}
And now you don't need to document anything to outside consumers, just yourself.
So how do interfaces fit in to this? Well, lets say you did think ahead and you have the system where you are adding features via composition.
public interface Airport {
// ...
}
public final class BasicAirport implements Airport {
// ...
}
public final class PrintingAirport implements Airport {
// ...
}
You might not be sure that you don't want to use inheritance later to save some duplication between the classes, but because your Airport interface is public you would need to make some intermediate abstract class or something similar.
You can be defensive and say "you know what, until I have a better idea of where I want this API to go I am going to be the only one able to make implementations of the interface".
public sealed interface Airport permits BasicAirport, PrintingAirport {
// ...
}
public final class BasicAirport implements Airport {
// ...
}
public final class PrintingAirport implements Airport {
// ...
}
2. To represent data "cases" that have different shapes.
Lets say you send a request to a web service and it is going to return one of two things in JSON.
{
"color": "red",
"scaryness": 10,
"boldness": 5
}
{
"color": "blue",
"favorite_god": "Poseidon"
}
Somewhat contrived, sure, but you can easily imagine a "type" field or similar that distinguishes what other fields will be present.
Because this is Java, we are going to want to map the raw untyped JSON representation into classes. Lets play out this situation.
One way is to have one class that contains all the possible fields and just have some be null depending.
public enum SillyColor {
RED, BLUE
}
public final class SillyResponse {
private final SillyColor color;
private final Integer scaryness;
private final Integer boldness;
private final String favoriteGod;
private SillyResponse(
SillyColor color,
Integer scaryness,
Integer boldness,
String favoriteGod
) {
this.color = color;
this.scaryness = scaryness;
this.boldness = boldness;
this.favoriteGod = favoriteGod;
}
public static SillyResponse red(int scaryness, int boldness) {
return new SillyResponse(SillyColor.RED, scaryness, boldness, null);
}
public static SillyResponse blue(String favoriteGod) {
return new SillyResponse(SillyColor.BLUE, null, null, favoriteGod);
}
// accessors, toString, equals, hashCode
}
While this technically works in that it does contain all the data, there isn't all that much gained in terms of type-level safety. Any code that gets a SillyResponse needs to know to check the color itself before accessing any other properties of the object and it needs to know which ones are safe to get.
We can at least make the color an enum instead of a string so that code shouldn't need to handle any other colors, but its still far less than ideal. It gets even worse the more complicated or more numerous the different cases become.
What we ideally want to do is have some common supertype to all the cases that you can switch on.
Because its no longer going to be needed to switch on, the color property won't be strictly necessary but depending on personal taste you can keep that as something accessible on the interface.
public interface SillyResponse {
SillyColor color();
}
Now the two subclasses will have different sets of methods, and code that gets either one can use instanceof to figure out which they have.
public final class Red implements SillyResponse {
private final int scaryness;
private final int boldness;
#Override
public SillyColor color() {
return SillyColor.RED;
}
// constructor, accessors, toString, equals, hashCode
}
public final class Blue implements SillyResponse {
private final String favoriteGod;
#Override
public SillyColor color() {
return SillyColor.BLUE;
}
// constructor, accessors, toString, equals, hashCode
}
The issue is that, because SillyResponse is a public interface, anyone can implement it and Red and Blue aren't necessarily the only subclasses that can exist.
if (resp instanceof Red) {
// ... access things only on red ...
}
else if (resp instanceof Blue) {
// ... access things only on blue ...
}
else {
throw new RuntimeException("oh no");
}
Which means this "oh no" case can always happen.
An aside: Before java 15 to remedy this people used the "type safe visitor" pattern. I recommend not learning that for your sanity, but if you are curious you can look at code ANTLR generates - its all a large hierarchy of differently "shaped" data structures.
Sealed classes let you say "hey, these are the only cases that matter."
public sealed interface SillyResponse permits Red, Blue {
SillyColor color();
}
And even if the cases share zero methods, the interface can function just as well as a "marker type", and still give you a type to write when you expect one of the cases.
public sealed interface SillyResponse permits Red, Blue {
}
At which point you might start to see the resemblance to enums.
public enum Color { Red, Blue }
enums say "these two instances are the only two possibilities." They can have some methods and fields to them.
public enum Color {
Red("red"),
Blue("blue");
private final String name;
private Color(String name) {
this.name = name;
}
public String name() {
return this.name;
}
}
But all instances need to have the same methods and the same fields and those values need to be constants. In a sealed hierarchy you get the same "these are the only two cases" guarantee, but the different cases can have non-constant data and different data from each other - if that makes sense.
The whole pattern of "sealed interface + 2 or more record classes" is fairly close to what is intended by constructs like rust's enums.
This also applies equally to general objects that have different "shapes" of behaviors, but they don't get their own bullet point.
3. To force an invariant
There are some invariants, like immutability, that are impossible to guarantee if you allow subclasses.
// All apples should be immutable!
public interface Apple {
String color();
}
public class GrannySmith implements Apple {
public String color; // granny, no!
public String color() {
return this.color;
}
}
And those invariants might be relied upon later on in the code, like when giving an object to another thread or similar. Making the hierarchy sealed means you can document and guarantee stronger invariants than if you allowed arbitrary subclassing.
To cap off
Sealed interfaces more or less serve the same purpose as sealed classes, you just only use concrete inheritance when you want to share implementation between classes that goes beyond what something like default methods can give.

Although interfaces have no state themselves, they have access to state, eg via getters, and may have code that does something with that state via default methods.
Therefore the reasoning supporting sealed for classes may also be applied to interfaces.

Suppose you write an authentication library, containing an interface for password encoding, ie char[] encryptPassword(char[] pw). Your library provides a couple of implementations the user can choose from.
You don't want him to be able to pass in his own implementation that might be insecure.

Could you tell me the proper use case of sealed interfaces in Java
15+?
I wrote some experimental code and a supporting blog to illustrate how sealed interfaces could be used to implement an ImmutableCollection interface hierarchy for Java that provides contractual, structural and verifiable immutability. I think this could be a practical use case for sealed interfaces.
The example includes four sealed interfaces: ImmutableCollection, ImmutableSet, ImmutableList and ImmutableBag. ImmutableCollection is extended by ImmutableList/Set/Bag. Each of the leaf interfaces permits two final concrete implementations. This blog describes the design goal of restricting the interfaces so developers cannot implement "Immutable" interfaces and provide implementations that are mutable.
Note: I am a committer for Eclipse Collections.

Interfaces are not always entirely defined by their API alone. Take, for example ProtocolFamily. This interface would be easy to implement, considering its methods, but the result would not be useful regarding the intended semantics, as all methods accepting ProtocolFamily as input would just throw UnsupportedOperationException, in the best case.
This is a typical example for an interface that would be sealed if that feature existed in earlier versions; the interface is intended to abstract the implementations exported by a library, but not to have implementations outside that library.
The newer type ConstantDesc mentions that intention even explicitly:
Non-platform classes should not implement ConstantDesc directly. Instead, they should extend DynamicConstantDesc…
API Note:
In the future, if the Java language permits, ConstantDesc may become a sealed interface, which would prohibit subclassing except by explicitly permitted types.
Regarding possible use cases, there is no difference between a sealed abstract class and a sealed interface, but the sealed interface still allows implementors extending different classes (within the limits set by the author). Or being implemented by enum types.
In short, sometimes, interfaces are used to have the least coupling between a library and its clients, without the intention of having client-side implementations of it.

Since Java introduced records in version 14, one use case for sealed interfaces will certainly be to create sealed records. This is not possible with sealed classes, because records cannot extend a class (much like enums).

Before java 15 developers used to think in a way that code reusability is the goal. But it's not true to all extents, in some cases we want wide accessibility but not extensibility for better security and also codebase management.
This feature is about enabling more fine-grained inheritance control in Java. Sealing allows classes and interfaces to define their permitted subtypes.
The sealed interface allows us to enable it to reason clearly all the classes that can implement it.

Related

Extend a Java Enum with additional functions

I have an enum from a common Library (it cannot be changed) as a field from a Class.
I need to use that enum values as a switch-case in order to do something accordingly (for example save some data to a database).
This is for a Java 11 micro-service using Spring as a framework.
What I did before knowing the enum has to stay immutable, I avoided an ugly switch case with an overridden abstract function inside the enum like this:
public enum InvoiceStatus {
DRAFT {
#Override public void action(InputMessage inputMessage) {
invoiceFileService.draft(inputMessage);
}
},
VALID {
#Override public void action(InputMessage inputMessage) {
invoiceFileService.valid(eiInvoiceFileMessage);
}
},
NOT_VALID {
#Override public void action(InputMessage inputMessage) {
invoiceFileService.notValid(eiInvoiceFileMessage);
}
};
//+20 more values...
#Autowired
InvoiceFileService invoiceFileService;
public abstract void action(InputMessage inputMessage);
}
and I simply called the enum like this, so with different values from the enum the called function from the service would be different without writing a long switch-case.
invoice.getStatus().action(inputMessage);
Now the new requirement needs the enum to live inside a common library so it can refer to InvoiceFileService class which will be only local to my project.
I tried different options like HashMaps but the code went ugly and un-maintainable.
Is there a clean way to extend the simple enum (with only values definition) and add to it the abstract function to do stuff? maybe java 8 added some new way to do this.
You could create a wrapper enum.
public enum WrappedInvoiceStatus {
DRAFT(InvoiceStatus.DRAFT, this::someAction),
// other values
private WrappedInvoiceStatus(InvoiceStatus status, Action action) {
this.status = status;
this.action = action;
}
private interface Action { // can be one of Java default functional interfaces as well
void doSomething(InputMessage msg);
}
private void someAction(InputMessage msg) {
// behavior
}
// some plumbing required
}
Basically I’m suggesting using wrapping and lambda expressions or method references. The world of functional programming takes some getting used to. Not everyone is a fan. Your mileage may vary.
As others already said, you can not extend the enum at runtime.
But an enum can implement an interface.
So the basic idea is:
You make an interface with the action as sole abstract method:
public interface InvoiceAction {
void action(InputMessage message);
}
Your enum implements that interface
public enum InvoiceStatus implements InvoiceAction {
// ... no other changes needed
}
In all the cases where you only need to use the actual action, change InvoiceStatus to InvoiceAction. This is the most risky change. Make sure to recompile all code.
Because InvoiceAction only has one abstract method, it's a functional interface, and can be implemented with a lambda expression:
invoice.setStatus(msg -> ...);
This change is probably the most invasive change, but it might be the right thing to do - if you need a different action next time, you won't have the same problem as today.
Enum type is not extendable and implicitly final as specified in JLS:-
An enum declaration is implicitly final unless it contains at least one enum constant that has a class body (§8.9.1).
Hence a class could not extends an enum type. However you could use wrapper or adapter pattern to add additional behaviours/fields of the enum. For example:-
#Service
public class SimpleInvoiceFileService implements InvoiceFileService{
private final InvoiceStatus invoiceStatus;
public SimpleInvoiceFileService(InvoiceStatus status){
invoiceStatus = status;
}
#Override
public void draft(InputMessage input){
this.invoiceStatus.action(input);
}
#Override
public void valid(InputMessage input){
this.invoiceStatus.action(input);
}
// Add more methods to InvoiceFileService interface
// as required and override them here.
}
JLS Reference:-
https://docs.oracle.com/javase/specs/jls/se11/html/jls-8.html#jls-8.9

Which design pattern is recommended when implementations only differ in a single method?

I have an interface with 6 methods used to manage datasets. The only method that differs between implementations is getSerializedVersion() and the constructor that is able to parse the serialization string.
public interface DataSets {
public void addEntry(...);
public void removeEntry(...);
public void manipulateEntry(...);
public SomeType getEntry(...);
public List<SomeType> getAllEntries();
// This differs:
public String getSerializedVersion()
}
I can't change the Interface.
My first idea was to generate an abstract class and implement the first five methods. For the concrete implementations (e.g. DataSetsXML, DataSetsYAML, ...) I only have to implement getSerializedVersion() and the constructor that that is able to read the String and initialize the object.
To make it more testable a different design might be better (https://stackoverflow.com/a/7569581) but which one?
Answers might be subjective, but I think there are some general rules or a least (objective) advantages and disadvantages of the different approaches,...
From what you explain the difference is something that is not related to the behavior of the class but just how it is serialized and unserialized. What I mean is that the DataSetsXML and DataSetsYAML would have the same identical funcionality but they would be serialized into different formats.
This means that there is no benefit in keeping getSerializedVersion() coupled with the DataSets class. You should totally decouple them.
You could have a serialization interface sort of:
interface DataSetsSerializer
{
public DataSets unserialize(String string);
public String serialize(DataSets sets);
}
and then take care of differente implementations just in this class, eg:
class YAMLDataSetsSerializer implements DataSetsSerializer
{
public DataSets unserialize(String string) {
DataSets sets = new DataSets();
...
}
public String serialize(DataSets sets) {
...
}
}
By elaborating on JB Nizet comment, if you have to keep a DataSetsSerializer inside a DataSets instance (which IMHO makes no sense since they should be decoupled in any case, as a specific way of serialization shouldn't be bound to the data to be serialized) then the approach would be the following:
class DataSets {
final private DataSetsSerializer serializer;
public DataSets(DataSetsSerializer serializer, String data) {
this.serializer = serializer;
serializer.unserialize(this, data);
}
#Override
public String getSerializedVersion() {
return serializer.serialize(this);
}
}
This requires a slight change in the proposed interface and it's not a clever design but it respects your requirements.
I think it is reasonable to use an abstract class. You can test the concrete implementations of the abstract class (which indirectly tests the abstract class as well).

Can enum as singleton extend a class [duplicate]

Having something like this:
public enum Token
{
FOO("foo", "f"),
QUIT("quit", "q"),
UNKNOWN("", "");
...
public parse(String s) {
for (Token token : values()) {
...
return token;
}
return UNKNOWN;
}
}
An abstract class:
abstract class Base
{
private boolean run;
Base() {
run = true;
while (run) {
inp = getInput();
act(inp);
}
}
public boolean act(String s) {
boolean OK = true;
switch (Token.parse(inp)) { /* Enum */
case FOO:
do_foo();
break;
case QUIT:
run = false;
break;
case UNKNOWN:
print "Unknown" + inp;
OK = false;
break;
}
}
return OK;
}
}
And the extender:
class Major extends Base
{
}
What I want is to extend act as in if super does not handle it then try to handle it in Major. E.g. add PRINT_STAT("print-statistics", "ps") - but at the same time let the Base class handle defaults like QUIT.
Is this a completely wrong approach?
What I have done so far is add an interface Typically:
public interface BaseFace
{
public boolean act_other(String inp);
}
And in class Base implements BaseFace:
case UNKNOWN:
OK = act_other(inp);
And in class Major:
public boolean act_other(String inp) {
if (inp.equals("blah")) {
do_blah();
return true;
}
return false;
}
Does this look like a usable design?
And, major question:
Is there some good way to extend the Token class such that I can use the same switch approach in Major as in Base? What I wonder is if there for one is a better design and second if I have to make a new Token class for Major or if I somehow can extend or otherwise re-use the existing.
Edit: Point of concept is to have the Base class that I can easily re-use in different projects handling various types of input.
All enums implicity extend Enum. In Java, a class can extend at most one other class.
You can, however, have your enum class implement an interface.
From this Java tutorial on Enum Types:
Note: All enums implicitly extend java.lang.Enum. Because a class can only extend one parent (see Declaring Classes), the Java language does not support multiple inheritance of state (see Multiple Inheritance of State, Implementation, and Type), and therefore an enum cannot extend anything else.
Edit for Java 8:
As of Java 8, an interface can include default methods. This allows you to include method implementations (but not state) in interfaces. Although the primary purpose of this capability is to allow evolution of public interfaces, you could use this to inherit a custom method defining a common behavior among multiple enum classes.
However, this could be brittle. If a method with the same signature were later added to the java.lang.Enum class, it would override your default methods . (When a method is defined both in a class's superclass and interfaces, the class implementation always wins.)
For example:
interface IFoo {
public default String name() {
return "foo";
}
}
enum MyEnum implements IFoo {
A, B, C
}
System.out.println( MyEnum.A.name() ); // Prints "A", not "foo" - superclass Enum wins
Your problem seems a good candidate for the Command Pattern
It is a good practice to use an enum as a logical group of supported actions. IMO, having a single enum to group all supported actions will improve the readability of your code. With this in mind, the Token enum should contain all the supported action types
enum Token
{
FOO("foo", "do_foo"),
QUIT("quit", "do_quit"),
PRINT_STATS("print", "do_print_stats"),
UNKNOWN("unknown", "unknown")
.....
}
Consider creating an interface Actor which defines an a method say act as shown below:
public interface Actor
{
public void act();
}
Instead of having a single Base class that does too may things, you can have one class per supported command for e.g.
public class FooActor implements Actor
{
public void act()
{
do_foo(); //call some method like do_foo
}
}
public class PrintActor implements Actor
{
public void act()
{
print_stats(); //call some print stats
}
}
Finally, there will be a driver code that will take in as input the action to be performed, initialize the appropriate Actor and execute the action by invoking the act() method.
public class Driver
{
public static void main(String[] args)
{
String command; // will hold the input string from the user.
//fetch input from the user and store it in command
Token token = Token.parse(command);
switch(token)
{
case FOO:
new FooActor().act();
break;
case PRINT_STATS:
new PrintActor().act();
break;
....
}
}
}
Such a design will ensure that you can easily add new commands and the code remains modular.
As other say here, You can't extend enum. From design perspective this solution looks like it's too tightly coupled. I would advise to use more dynamic approach for this. You can create some kind of behavior map:
Map<Token, Runnable> behaviors;
This map could be easily modified or replaced. You can even store some sets of those predefined behaviors. In example:
behaviors.get(Token.parse(inp)).run();
(some additional checks are needed here of course)
And last note: in most cases avoid inheritance
You need to factor out an interface. It is, after all, a fairly common practice to always start with an interface, then provide an abstract class to supply some default implementations. If you have an interface, you can make the enum implement the interface.

Using enums in an object-orientated way when they apply to many classes

So, I here was my previous code:
public enum eDay {
eMON,
eTUE,
eWED
}
eDay day = eMON;
switch( day ) {
case eMON:
//load class 1
break;
case eTUE:
//load class 2
break;
case eWED:
//load class 3
break;
}
Reading around, the OO way to do things is to have an enum that overrides a method rather than using a switch statement, such as:
enum eDay {
eMON {
#Override
public void loadClass() {
//load class 1
}
},
eTUE {
#Override
public void loadClass() {
//load class 2
}
};
public abstract void loadClass();
}
void aMethodSomewhere(final eDay e) {
e.loadClass();
}
While the concept of using polymorphism makes sense to me, rather than using a switch statement, what happens in the situation where the enum is used in different classes to do different things? For example, different classes behave differently according to a limited set of options, defined in the enum ( so not always performing loadClass() ).
Should you define different methods according to the different classes? To my mind, that would increase object coupling greatly.
I would really like to do OO properly, so good advice is much appreciated.
Many thanks.
In general, you want to use polymorphism to avoid if() blocks and for behavior reuse, you should favor composition.
In your case, I understand that there is some dynamic behavior involved in your design and, therefore, the use of enums could not be advisable.
Enums have a lot of advantages: they're final, static and every instance is a singleton by default. Whenever I need a static singleton that is up when the JVM starts, I favor enums over classes.
In this case, if you have some dynamic behavior going on, you could write a class with some static final properties that are an instance of the same class. With proper visibility modifiers for constructors or factory methods, the external API of the class could be the same as with the enum.
In order to inject the dynamic behavior, you could use Strategy design pattern or even inject a Function (if you're using Java8) as a parameter in the class' constructor.
public static class eDays {
public static final eDay eMON = new eDay(i -> i + 1);
public static final eDay eTUE = new eDay(i -> i + 2);
public static class eDay {
private final Function<Integer, Integer> loadClassStrategy;
public eDay(Function<Integer, Integer> loadClassStrategy) {
this.loadClassStrategy = loadClassStrategy;
}
public int loadClass(int i) {
return loadClassStrategy.apply(i);
}
}
}
void aMethodSomewhere(final eDays.eDay e) {
e.loadClass(1);
}
// or even...
void aMethodSomewhere() {
eDay eMON = new eDay(i -> i + 1);
eMON.loadClass(1);
}
If your behavior is not dynamic, you could continue using enums, but you could inject the behavior in their constructor to improve readability:
public enum eDay {
eMON(i->i+1),
eTUE(i->i+2);
private final Function<Integer, Integer> loadClassStrategy;
eDay(Function<Integer, Integer> loadClassStrategy) {
this.loadClassStrategy = loadClassStrategy;
}
public int loadClass(int i) {
return loadClassStrategy.apply(i);
}
}
void aMethodSomewhere(eDay e) {
e.loadClass(1);
}
I'd advise against putting this kind of behavior in enums; that's really not what they are designed for*. Instead, it might be better to maintain a map of enums and handlers.
Map<Eday, Loader> enumHandlerMap = new EnumMap<>();
Loader should be an interface (basically the stuff you had in your enum):
public interface Loader {
void loadClass();
}
Then you can initialize your your handler map like so:
enumHanderMap.put(EDay.MON, new Loader() {
#Override
public void loadClass() {
...
}
});
And you can run a handler like so:
enumHandler.get(eDayEnum).loadClass();
*To clarify, the semantic conveyed by enums is that you are dealing with a static, predefined set of values. I think an acceptable form of logic to include within enums is the kind that provides additional information about each of the values. The Planet enum is a good example because it provides additional information related to each enum. There is no strict rule to define what is "too much" logic. But if you find yourself implementing a method on an enum that talks to a database, or makes an HTTP connection, I would argue that you're doing too much. In general, the logic you implement inside the enum shouldn't concern itself with other parts of your model or business logic; it shouldn't need access to additional entities from your model, or other services. If you can convey additional information and behavior in the context of the enum itself, then you might be alright. But if you are using the enum to implement complex behavior that involves other entities or services, then the enum is doing too much.
Enum in Java is used for the non-changeable and defined constants.
It seems to me that you would like to have differently behaived classes based on some conditions. If so the strategy patter would be more suitable for this task.
For more info click here.

Interfaces in java

Code 1:
public class User1 implements MyInterface
{
#Override
public void doCalculation() { }
}
public class User2 implements MyInterface
{
#Override
public void doCalculation() { }
}
interface MyInterface
{
public void doCalculation();
}
Code 2:
public class User1
{
public void doCalculation() { }
}
public class User2
{
public void doCalculation() { }
}
Here in my Code 1 I have MyInterface which has an empty method doCalculation().
That doCalculation() is used by user1 and user2 by implementing MyInterface.
Where as in my Code 2 I have two different classes with defined doCalculation() method.
In both the cases code1 and code2 I myself have to write the implementation. My method doCalculation() is just an empty method.
So what is the use of MyInterface here?
It only provides me the method name or skeleton (is that the only advantage of interface)?
Or else would I save any memory while using MyInterface?
Is that, it only provides the empty method for an class which implements it, then why not I define it by myself as I have done in my code2.
More than that is there any more advantage on using an interface.
Interfaces are used a lot because they are basically a blueprint of what your class should be able to do.
For example, if you are writing a video game with characters, you can have an interface that holds all the methods that a character should have.
For example
public interface Character {
public void doAction();
}
And you have 2 characters, for example an ally and an enemy.
public class Ally implements Character {
public void doAction() {
System.out.println("Defend");
}
}
public class Enemy implements Character {
public void doAction() {
System.out.println("Attack");
}
}
As you can see, both classes implement the interface, but they have different actions.
Now you can create a character which implements your interface and have it perform its action. Depending on if it's an enemy or an ally, it'll perform a different action.
public Character ally = new Ally();
public Character enemy = new Enemy();
And in your main program, you can create a method that accepts any object that implements your interface and have it perform it's action without knowing what kind of character it is.
void characterDoAction(Character char) {
char.doAction();
}
If you would give ally to this method, the output would be:
Defend
If you would give enemy to this method, the output would be:
Attack
I hope this was a good enough example to help you understand the benefits of using interfaces.
There are a lot of advantages of interface driven programming.
What does "program to interfaces, not implementations" mean?
Basically you are defining a contract in an interface and all the classes which implement the interface have to abide by the contract.
Answers to your queries:
1.It only provides me the method name or skeleton (is that the only advantage of interface)?
--> Its not just about providing the method name but also defining what the class implementing the interface can do.
2.Or else would I save any memory while using MyInterface?
--> Nothing to do with the memory
Is that, it only provides the empty method for an class which implements it, then why not I define it by myself as I have done in my code2.
--> see the advantages of interface driven programming.
4.More than that is there any more advantage on using an interface.
--> Plenty,specially dependency injection , mocking , unit testing etc.
A very good explanation can be found here when-best-to-use-an-interface-in-java. It really depends on what you're building and how much scalability, code duplications, etc you want/don't want to have.
Many classes use interfaces to perform some function, relying on other programmers to implement that interface respecting the contract that an interface govern. Such classes are, for example, KeyListeners, MouseListeners, Runnable, etc.
For example: JVM knows what to do with a Thread, how to start it, stop it, manipulate it, but it does not know what your Thread should do, so you have to implement the Runnable interface.
Interfaces offer you a level of abstraction which can be leveraged in other classes. For example, if you have an interface called GemetricFigure, in a class that prints girth of a GeometricFigure you could iterate over a list of all GeometricFigures like:
public class Canvas {
private List<GeometricFigure> figures;
public void print() {
for (GeometricFigure figure : figure) {
System.out.println(figure.getGirth());
}
}
}
And if the GeometricFigure has only that method:
public interface GeometricFigure {
public Double getGirth();
}
You wouldn't care how Square or Circle implement that interface. Otherwise, if there were no interface, you could not have a list of GeometricFigures in Canvas, but a list for every figure type.
With the interface approach you can do the following:
List<MyInterface> list = new ArrayList<MyInterface();
list.add(new User1());
list.add(new User2());
for(MyInterface myInterface : list) {
myInterface.doClaculation()
}
This does not work with the second approach. Interfaces are for the code that use your classes - not for your classes themselves.
You can use interfaces in many cases. Also the situation you describes: You needn't to know, which implementation you have.
For example you have anywhere in your code a method, that returns the current singed in user even you don't know if it is User1 or User2 implementation, however that both of them can calculate something by method doCalculation. I add a really dummy example of that situation:
public void dummyExampleCalculation() {
getCurrentUser().doCalculation();
}
public MyInterface getCurrentUser() {
if(...) {
return new User1();
} else {
return new User2();
}
}
That is what Object Oriented Programming is all about.Interfaces are used to perform polymorphism. You said, you can implementations in code2 for both the classes, what if in future there is user3 who needs to doCalculation. You can just implement that interface and write your calculation in your own form.
When you want to provide a basic functionality to all your users abstract classes comes into picture where in you can declare an abstract method do calculation and provide implementation of that basic functionalities which then each user will extend and can doCalculation in their own way.
Interface is like a contract that your implementing class should satisfy. Usually, you will write an interface and make all your other class's implement it with their own implementation.
Example:
interface IExporter {
public void export();
}
public class PDFExport implements IExporter {
public void export(){
//code for PDF Exporting
}
}
public class XLSExport implements IExporter {
public void export(){
//code for XLS Exporting
}
}
public class DOCExport implements IExporter {
public void export(){
//code for DOC Exporting
}
}
Interface in Java is used to impose an implementation rule on classes. That means you can declare the signature of functions in interfaces and then implement these function in various classes by exactly following the function signature.
You can see a clear and realistic example on the following webpage
http://www.csnotes32.com/2014/10/interface-in-java.html

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