Gui- make an object move by a certain criteria - java

I am trying to make a particular "Pacman Game".
Basically the main objects are: pacman and fruit.
The background image is a picture of a certain map, meaning the game is bound by an exterior frame.
The frame itself is set in pixels which I convert to coordinates (Conversion of lat/lng coordinates to pixels on a given map (with JavaScript)).
coordinates have the following parameters:
public Point3D(double x,double y,double z)
{
_x=x;// latitude
_y=y;// longtitude
_z=z;// altitude
}
public boolean isValid_GPS_Point(Point3D p)
{
return (p.x()<=180&&p.x()>=-180&&p.y()<=90&&p.y()>=-90&&p.z()>=-450);
}
Fruits are static objects that do not move.
All pacmen have a universal speed of 1 meter per second and an eating radius of 1 meter, meaning every fruit in the eating radius of the particular pacman will be eaten and removed from fruit list(The 'Eating Radius' is more like a third dimensional sphere having a 1 meter radius).
Pacmen movement is determined by an algorithm (Algorithm: using a list of fruits and pacmen, we calculate the distance of 2 objects from both lists, taking the minimal distance needed for a specific pacman to travel.
Distance Formula:
Determining the vector by 2 GPS points on map.
Using square function on the vector: sqrt(delta(x)^2+delta(y)^2+delta(z)^2)
In terms of Gui:
package gui;
import java.awt.Graphics;
import java.awt.Menu;
import java.awt.MenuBar;
import java.awt.MenuItem;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
public class MainWindow extends JFrame implements MouseListener
{
public BufferedImage myImage;
public MainWindow()
{
initGUI();
this.addMouseListener(this);
}
private void initGUI()
{
MenuBar menuBar = new MenuBar();
Menu File = new Menu("File");
Menu Run=new Menu("Run");
Menu Insert=new Menu("Insert");
MenuItem New=new MenuItem("New");
MenuItem Open = new MenuItem("Open");
MenuItem Save=new MenuItem("Save");
MenuItem start=new MenuItem("start");
MenuItem stop=new MenuItem("stop");
MenuItem packman=new MenuItem("packman");
MenuItem fruit=new MenuItem("fruit");
menuBar.add(File);
menuBar.add(Run);
menuBar.add(Insert);
File.add(New);
File.add(Open);
File.add(Save);
Run.add(start);
Run.add(stop);
Insert.add(packman);
Insert.add(fruit);
this.setMenuBar(menuBar);
try {
myImage = ImageIO.read(new File("C:\\Users\\Owner\\Desktop\\Matala3\\Ariel1.png"));//change according to your path
} catch (IOException e) {
e.printStackTrace();
}
}
int x = -1;
int y = -1;
public void paint(Graphics g)
{
g.drawImage(myImage, 0, 0, this);
if(x!=-1 && y!=-1)
{
int r = 10;
x = x - (r / 2);
y = y - (r / 2);
g.fillOval(x, y, r, r);
}
}
#Override
public void mouseClicked(MouseEvent arg) {
System.out.println("mouse Clicked");
System.out.println("("+ arg.getX() + "," + arg.getY() +")");
x = arg.getX();
y = arg.getY();
repaint();
}
#Override
public void mouseEntered(MouseEvent arg0) {
System.out.println("mouse entered");
}
#Override
public void mouseExited(MouseEvent arg0) {
System.out.println("mouse exited");
}
#Override
public void mousePressed(MouseEvent arg0) {
System.out.println("mouse Click pressed");
}
#Override
public void mouseReleased(MouseEvent arg0) {
System.out.println("mouse Click released");
}
}
Running it from this class:
package gui;
import javax.swing.JFrame;
import Geom.Point3D;
import gis.Fruit;
public class Main
{
public static void main(String[] args)
{
MainWindow window = new MainWindow();
window.setVisible(true);
window.setSize(window.myImage.getWidth(),window.myImage.getHeight());
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
My main goal is after that after I place my objects(pacmens and fruits) on the map it should somehow look like this: https://media.giphy.com/media/5UDHI0JLxBBElUFuCs/giphy.gif
I'm looking for a general direction for how to make my packmen move like this and not stay stationary.

You want to make so that the pac men (?) will chase the fruits in a straight line, right?
This is really simple and it should look hilarious if you add more and more features.
You would make a loop trying to find the closest fruit and then make a line using two points: the position of the pacman and the fruit. You then need to subtract the point of the fruit minus the pacman. This is the vector that represents the line the pacman will need to go. Normalize the vector to get a unit-length vector that we can work with. Now, we need to add a tiny fraction of this vector to move the pacman to the fruit. The formula is "
vector * speed * time_delta
", where time_delta is 1 divided by the fps or the actual time difference if you can get it. I normally use the first. This is so in one second, you pacman will have moved at the specified speed. (Keep in mind you specify how many meters a pixel is!)
// calculate line
Vector a = packman.getPosition();
Vector b = fruit.getPosition();
Vector ab = b.subtract(a).normalize();
// for each tick!
packman.addPosition(ab.multiply(speed * 1 / fps));
Reference:
For the eating part you only delete fruits from a list if they are close enough from the pacman. To add fruits you can do the same, add them to a list. You can also make the pacman store the fruit object to simulate a "target lock" or constantly check for the closest fruit.
Hope this has helped you and I would love to see your game!

Related

Keyboard input trigger mouse click

I want to create a program / script which triggers mouse clicks or drag an drops when the keyboard is used. For example: If u press 1, the mouse location is saved. If u press 2 the mouse will go to the saved location. I know this is possible in different programming languages and i was wondering which one is the best to use for this purpose. And could someone give me a little headstart?
Edit:
import java.awt.MouseInfo;
import java.awt.Robot;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import java.awt.AWTException;
import java.awt.event.*;
public class nudan implements KeyListener{
int x1;
int y1;
public static void main(String[] args) throws AWTException{
JFrame jf = new JFrame("Key Event");
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.addKeyListener(new nudan());
jf.setVisible(true);
jf.setAlwaysOnTop(true);
Robot rt = new Robot();
}
#Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == e.VK_NUMPAD1){
System.out.println("Key Pressed: " + e.getKeyChar());
this.y1 = MouseInfo.getPointerInfo().getLocation().y;
this.x1 = MouseInfo.getPointerInfo().getLocation().x;
}
}
#Override
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == e.VK_NUMPAD2){
System.out.println(x1);
System.out.println(y1);
try {
new Robot().mouseMove(x1, y1);
} catch (AWTException e1) {
e1.printStackTrace();
}
}
}
#Override
public void keyTyped(KeyEvent e) {
}
}
Thank you so far guys. So this works. It saves the location and Prints '1' if you press Numpad 1. When numpad 2 is pressed, it goes to the saved location and prints the saved location. But somehow when i start my game and try to use this, my mouse doesn't move, eventhought it prints the locations so the script is still running. Anyone has a clue?
This can be done with pretty much every language in a fairly easy way, there is no need to use a specific language for it.
I assume you just started out programming, so one golden rule in programming: just Google it!
For java you can easily find the documentation of the MouseInfo class (java.awt.MouseInfo), which will in large provide the functionalities you'll need.
Java
import java.awt.MouseInfo;
public class ExampleMouseInfo {
public static void main(String[] args){
int mouseYPos = MouseInfo.getPointerInfo().getLocation().y;
int mouseXPos = MouseInfo.getPointerInfo().getLocation().x;
System.out.println(mouseXPos);
System.out.println(mouseYPos);
}
}
Output
488
477
This snippet of code will get the position of your mouse when you run the program. So if you want to trigger this part of code at a certain point (like you said by pressing a button) you make a function out of it and wrap it into an event handler.
Edit: example of moving a mouse can be found here.

How to find direction of swipe in jframe

I am working on a swing application which run on a touch screen linux tablet. I want to implement a module in which i find that in which direction user swipe its finger on the screen. I am using MouseMotionListener to find the position of the mouse. But confusing now that how i can find the exact direction of the mouse movement. I only interested to find upward and downward movement on jframe. Can someone give me idea about that
I am using MouseMotionListener to find the position of the mouse.
I would guess you need to keep track of two MouseEvents:
the previous event (or maybe the mousePressed event which started the swipe?)
the current event.
so that you have access to the two points generated by each event.
Then you compare the two points using basic math. If the current y value is greater you are swiping down, otherwise up.
I wanted to add this example code illustrating #camickr's answer since it might help - as it got rejected as an edit, and I don't have enough points to add comments, here it is:
import javax.swing.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class DragDirectionDemo {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("Drag Direction Demo");
frame.setSize(500, 500);
frame.setVisible(true);
frame.addMouseListener(new MouseListener() {
float lastY = 0;
public void mouseReleased(MouseEvent e) {
System.out.println("Mouse released at " + e.getY());
if (e.getY() < lastY) {
System.out.println("Upward swipe");
} else if (e.getY() > lastY) {
System.out.println("Downward swipe");
} else {
System.out.println("No movement");
}
;
}
public void mousePressed(MouseEvent e) {
System.out.println("Mouse clicked at " + e.getY());
lastY = e.getY();
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
});
}
});
}
}
It is just a toy example illustrating the approach explained in #camickr's answer: tracking the y coordinate when the motion starts (the mouse button being depressed, in my example); then, comparing it to the y coordinate when the motion finishes (mouse button released, in my example - may need tweaking for touch, I don't know).
Observe the console output indicating what the motion has been picked up as. Good luck!

java take mouse coordinates from natural screen and display them in a GUI [duplicate]

This question already has an answer here:
How do I make my JWindow window always stay focused
(1 answer)
Closed 7 years ago.
First of all i don't know good english.
I want to make a window and have 2 labels and 2 fields. One label for x-coordinate and 1 for y-coordinate.Fields will show the x-y coordinates.
Coordinates are from mouse from full screen (meaning outside from window).
I prefer to be on clicking but i have read from other answers and questions that this will not act as we want (because it loses focus).So i tried not to be on clicking
I want help with my code because it has 2 problems-mistakes:
1) window can't close
2)when mouse is not moving fields take the same coordinates forever and i want take 1 time the coordinates and don't take the same until it moves.
here is the full code:
package mouseClick;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class MouseEventDemo extends Frame implements MouseListener {
// Private variables
private TextField tfMouseX; // mouse-click-x
private TextField tfMouseY; // mouse-click-y
// Constructor
public MouseEventDemo() {
//handle the close-window button.
WindowDestroyer listener =new WindowDestroyer();
addWindowListener(listener);
setLayout(new FlowLayout()); // sets layout
// Label
add(new Label("X-Click: ")); // adds component
// TextField
tfMouseX = new TextField(10); // 10 columns
tfMouseX.setEditable(false); // read-only
add(tfMouseX); // adds component
// Label
add(new Label("Y-Click: ")); // adds component
// TextField
tfMouseY = new TextField(10);
tfMouseY.setEditable(false); // read-only
add(tfMouseY); // adds component
// fires the MouseEvent
addMouseListener(this);
setTitle("MouseEvent Demo"); // sets title
setSize(350, 100); // sets initial size
setVisible(true); // shows
}
public static void main(String[] args) {
new MouseEventDemo();
}
// MouseEvent handlers
public void mouseClicked(MouseEvent e) {
while (true){
tfMouseX.setText(Integer.toString(xmouse()));
tfMouseY.setText(Integer.toString(ymouse()));
}
}
public void mousePressed(MouseEvent e) { }
public void mouseReleased(MouseEvent e) { }
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
public class WindowDestroyer extends WindowAdapter {
public void windowClosing (WindowEvent e) {
System.exit(0);
}
}
public int xmouse() {
Point simiox = MouseInfo.getPointerInfo().getLocation();
int x= (int) simiox.getX();
return x;
}
public int ymouse() {
Point simioy = MouseInfo.getPointerInfo().getLocation();
int y=(int) simioy.getY();
return y;
}
}
in order to close the window, use
windowVariable.seDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
where windowVariable is the variable for you JFrame
EDIT:
For returning the value only once, try using a for loop and a hasMoved boolean. For instance,
for (int i = 0; i < 1; i++){
tfMouseX.setText(Integer.toString(xmouse()));
if (hasMoved == true)
i = -1;
}
then do the same for the y.
this basically checks to see if the mouse has moved, and if it has not, it will set the label only once. If it has, it will update the label.

Drawing lines and deleting lines

I am trying to create a program that allows the user to drag and draw lines and also delete the lines after it have been drawn. Is there any ways i can do it? I have the code that draws the line but i am not sure how i could delete the lines after i have drawn it. Im looking to click any of the lines drawn and delete it with the delete button.
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Drawing {
public Drawing() {
JFrame jf=new JFrame("Free Hand Drawing Example");
Board draw=new Board();
jf.add(draw);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.setSize(600,500);
jf.setVisible(true);
}
public static void main(String a[]){
new Drawing();
}
}
class Board extends JPanel implements MouseListener,MouseMotionListener {
ArrayList<pts> list = new ArrayList<pts>();
Point start,end;
public Board() {
start=null; /*Initializing*/
end=null;
//this.setBackground(Color.BLACK);
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
#Override
public void paint(Graphics g)
{ Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(3, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
super.paint(g2);
//g.setColor(Color.BLACK);
for (pts p : list)
g.drawLine((int)p.getStart().getX(), (int)p.getStart().getY(), (int)p.getEnd().getX(), (int)p.getEnd().getY());
if(start!=null)
{
g.drawLine(start.x,start.y,end.x,end.y);
}
}
#Override
public void mouseClicked(MouseEvent arg0) {}
#Override
public void mouseEntered(MouseEvent arg0) {}
#Override
public void mouseExited(MouseEvent arg0) {}
#Override
public void mousePressed(MouseEvent me) {
start = me.getPoint();
}
#Override
public void mouseReleased(MouseEvent me) {
end = me.getPoint();
pts pt = new pts(start,end);
list.add(pt);
repaint();
for(pts p : list)
{
System.out.println(p.getStart()+""+p.getEnd());
}
start = null;
end = null;
}
#Override
public void mouseDragged(MouseEvent me) {
end = me.getPoint();
repaint();
}
#Override
public void mouseMoved(MouseEvent arg0) {}
}
class pts{
Point start = null;
Point end = null;
public pts(Point start, Point end){
this.start = start;
this.end = end;
}
public Point getStart(){
return this.start;
}
public Point getEnd(){
return this.end;
}
}
There is more than one way to go about this, but one simple approach would be to add a 'delete' button with an ActionListener that clears out the list of points you have when the button is pressed. You could also associate the clearing action with something like a MouseDragged event, but that doesn't seem very user friendly.
UPDATE:
So, to delete the line when the user clicks on it, you could use a simple function like this one:
public boolean intersects(Point linePoint1,
Point linePoint2,
Point usersClickPoint) {
return new Line2D.Float(linePoint1, linePoint2).
ptLineDist(usersClickPoint) <= 0.01;//some margin of error
}
in your MousePressed method.
Side Note: The way you've chosen to interpret the mouse events is a bit strange. You record the first point on MousePressed, and the second one on MouseReleased. Why not use MouseClicked and simply keep track of the first and second clicks when drawing the line?
One approach would be to create a Line object for each line your user draws and have the object store the locations on the screen where the line is drawn. Then when in delete mode, have an onClickListener that will select a line based upon the coordinates of the click matching up to a point contained in a line. Then just delete the line (probably could redraw using the same endpoints but with the pen set to the background color). There would need to be some logic for the possible case where lines intersect and you don't want to delete a portion of the other line, but that could be solved fairly easily. Keep in mind, I'm not a big graphics programmer. This is just my idea.

ScrollPane is not refreshing its contents

RESUME
Good day StackOverflow community.
I've been trying for some time to develop a program that enables users to put objects in an area, allowing this area to be moved by the mouse. For this type of program, I decided to use a ScrollPane, because the user can add various contents in the area which I call the canvas. For some reason, something strange is happening in my program.
EXPLANATION OF PROGRAM
What I basically did was create a group of objects, and define this group as the ScrollPane content. Within the group, there is a Rectangle object that was added to serve as canvas boundaries. This object has larger dimensions (such as 1500 x 1000, for example), and is used in calculations that prevent nodes from moving beyond its limits. This is just the logical behind the existing large rectangle in my program, but in reality, there is no Node object with the mouse movement. What exists is the random distribution of Shape objects by the rectangle area.
For ScrollPane has its scrollbars moved, I use the setHvalue setVvalue methods. Unfortunately for my purposes, this method does not change the position of the ScrollPane's viewport with pixel values​​, but values ​​that are in a range between 0f and 1f. So I can move the viewport with the mouse, I used a equation known as Rule of 3 (here in my Country, as I know), which we equate values ​​and cross multiply.
For example, say I want to move the viewport of the ScrollPane with the mouse horizontally, and that my canvas area has a width of 2000 pixels. Finding how far (in pixels) the mouse was dragged from one point to another, I need to know how this value represents in a range 0f to 1f. Suppose I have dragged the mouse in 3 pixels, I could find the representation of the 0f to 1f with the following comparison:
2000 px ---- 1f
3 px ---- xf
Multiplying crossed, I'll get the following result:
xf = 3 / 2000
xf = 0.0015
Note: I believe you all know that. I'm not teaching math to anyone,
just want to explain the logic of my problem.
SOURCE CODE
Here is my program class:
import testes.util.TestesUtil;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.EventHandler;
import javafx.geometry.Bounds;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.StrokeType;
import javafx.stage.Stage;
public class ScrollTest4 extends Application
{
// #########################################################################################################
// MAIN
// #########################################################################################################
public static void main(String[] args)
{
Application.launch(args);
}
// #########################################################################################################
// INSTÂNCIAS
// #########################################################################################################
// OUTSIDE
private BorderPane root;
private Button but_moreH;
private Button but_lessH;
private Button but_moreV;
private Button but_lessV;
// LOG
private VBox vbox_south;
private Label lab_hValue;
private Label lab_vValue;
private Label lab_viewport;
// INSIDE
private Rectangle rec_canvas;
private ScrollPane scroll;
private Group grp_objects;
// MOUSE
private double mouse_x = 0;
private double mouse_y = 0;
// MISC
private AnimationTimer timer;
// EDITED - 08/02/2014
private boolean moreH = false;
private boolean moreV = false; // Purposely unused.
private boolean lessH = false;
private boolean lessV = false; // Purposely unused.
// #########################################################################################################
// INÍCIO FX
// #########################################################################################################
#Override public void start(Stage estagio) throws Exception
{
this.iniFX();
this.confFX();
this.adFX();
this.evFX();
Scene cenario = new Scene(this.root , 640 , 480);
estagio.setScene(cenario);
estagio.setTitle("Programa JavaFX");
estagio.show();
}
protected void iniFX()
{
// OUTSIDE
this.root = new BorderPane();
this.but_moreH = new Button();
this.but_lessH = new Button();
this.but_moreV = new Button();
this.but_lessV = new Button();
// LOG
this.vbox_south = new VBox();
this.lab_hValue = new Label();
this.lab_vValue = new Label();
this.lab_viewport = new Label();
// INSIDE
this.scroll = new ScrollPane();
this.grp_objects = new Group();
this.rec_canvas = new Rectangle();
// MISC
this.timer = new AnimationTimer()
{
#Override public void handle(long now)
{
// EDITED - 08/02/2014
if(but_moreH.isArmed() || moreH)
{
// scroll.hvalueProperty().set(scroll.hvalueProperty().get() + 0.003f);
scroll.setHvalue(scroll.getHvalue() + 0.003f);
}
// EDITED - 08/02/2014
if(but_lessH.isArmed() || lessH)
{
// scroll.hvalueProperty().set(scroll.hvalueProperty().get() - 0.003f);
scroll.setHvalue(scroll.getHvalue() - 0.003f);
}
if(but_moreV.isArmed())
{
scroll.setVvalue(scroll.getVvalue() + 0.003f);
}
if(but_lessV.isArmed())
{
scroll.setVvalue(scroll.getVvalue() - 0.003f);
}
}
};
this.timer.start();
}
protected void confFX()
{
// OUTSIDE
this.but_moreH.setText("More H");
this.but_moreH.setMaxHeight(Double.MAX_VALUE);
this.but_lessH.setText("Less H");
this.but_lessH.setMaxHeight(Double.MAX_VALUE);
this.but_moreV.setText("More V");
this.but_moreV.setMaxWidth(Double.MAX_VALUE);
this.but_lessV.setText("Less V");
this.but_lessV.setMaxWidth(Double.MAX_VALUE);
// LOG
this.updateHvalue();
this.updateVvalue();
this.updateViewport();
// INSIDE
this.rec_canvas.setWidth(1200);
this.rec_canvas.setHeight(1000);
this.rec_canvas.setFill(Color.INDIANRED);
this.rec_canvas.setStroke(Color.RED);
this.rec_canvas.setStrokeType(StrokeType.INSIDE);
this.rec_canvas.setStrokeWidth(1);
}
protected void adFX()
{
// LOG
this.vbox_south.getChildren().add(this.but_moreV);
this.vbox_south.getChildren().addAll(this.lab_hValue , this.lab_vValue , this.lab_viewport);
// OUTSIDE
this.root.setCenter(this.scroll);
this.root.setTop(this.but_lessV);
this.root.setBottom(this.vbox_south);
this.root.setRight(this.but_moreH);
this.root.setLeft(this.but_lessH);
// INSIDE
this.grp_objects.getChildren().add(this.rec_canvas);
this.scroll.setContent(this.grp_objects);
// MISC
StrokeType[] strokes = {StrokeType.CENTERED , StrokeType.INSIDE , StrokeType.OUTSIDE};
for(int cont = 0 ; cont < 20 ; cont++)
{
Rectangle node = new Rectangle(Math.random() * 100 + 50 , Math.random() * 100 + 50);
node.setFill(TestesUtil.getCorAleatoria(false));
node.setStroke(TestesUtil.getCorAleatoria(false));
node.setStrokeType(strokes[(int) (Math.random() * 2)]);
node.setStrokeWidth(Math.random() * 9 + 1);
node.setRotate(Math.random() * 360);
node.setMouseTransparent(true);
// EDITED - 08/02/2014
TestsUtil.putRandomlyIn(
node ,
rec_canvas.getBoundsInParent().getMinY() ,
rec_canvas.getBoundsInParent().getMinY() + rec_canvas.getBoundsInParent().getHeight() ,
rec_canvas.getBoundsInParent().getMinX() + rec_canvas.getBoundsInParent().getWidth() ,
rec_canvas.getBoundsInParent().getMinX() );
this.grp_objects.getChildren().add(node);
}
}
protected void evFX()
{
// ##########################
// SCROLL PROPERTIES
// ##########################
this.scroll.hvalueProperty().addListener(new ChangeListener<Number>()
{
#Override public void changed(ObservableValue<? extends Number> observable,Number oldValue, Number newValue)
{
updateHvalue();
updateViewport();
}
});
this.scroll.vvalueProperty().addListener(new ChangeListener<Number>()
{
#Override public void changed(ObservableValue<? extends Number> observable,Number oldValue, Number newValue)
{
updateVvalue();
updateViewport();
}
});
this.scroll.setOnKeyPressed(new EventHandler<KeyEvent>()
{
#Override public void handle(KeyEvent e)
{
if(e.getCode() == KeyCode.RIGHT)
{
moreH = true;
}
else if(e.getCode() == KeyCode.LEFT)
{
lessH = true;
}
}
});
this.scroll.setOnKeyReleased(new EventHandler<KeyEvent>()
{
#Override public void handle(KeyEvent e)
{
if(e.getCode() == KeyCode.RIGHT)
{
moreH = false;
}
else if(e.getCode() == KeyCode.LEFT)
{
lessH = false;
}
}
});
// ##########################
// CANVAS
// ##########################
this.rec_canvas.setOnMousePressed(new EventHandler<MouseEvent>()
{
#Override public void handle(MouseEvent e)
{
// The XY distance from the upper left corner of the canvas.
mouse_x = e.getX();
mouse_y = e.getY();
}
});
this.rec_canvas.setOnMouseDragged(new EventHandler<MouseEvent>()
{
#Override public void handle(MouseEvent e)
{
// ##########################
// PIXELS
// ##########################
// The distance between mouse movements (drag events).
double xPixelsMoved = e.getX() - mouse_x;
// double yPixelsMoved = e.getY() - mouse_y;
// ##########################
// TO 1F
// ##########################
double h_of_1f = xPixelsMoved / rec_canvas.getBoundsInParent().getWidth();
double h_of_1f_inverted = h_of_1f * -1;
double currentH = scroll.getHvalue();
scroll.setHvalue(currentH + h_of_1f);
// scroll.hvalueProperty().set(scroll.getHvalue() + h_de_x);
// scroll.vvalueProperty().set(scroll.getVvalue() + v_de_y);
// ##########################
// DEBUG
// ##########################
System.out.printf("xPixelsMoved: %f , h_of_1f: %f , h_of_1f_inverted: %f %n",
xPixelsMoved , h_of_1f , h_of_1f_inverted);
// ##########################
// UPDATE FROM
// EVENT TO EVENT
// ##########################
// Writes last mouse position to update on new motion event.
mouse_x = e.getX();
mouse_y = e.getY();
}
});
}
// #########################################################################################################
// MISC.
// #########################################################################################################
protected void updateViewport()
{
Bounds vport = this.scroll.getViewportBounds();
this.lab_viewport.setText(String.format("Viewport - [X: %f , Y: %f , W: %f , H: %f]",
vport.getMinX() , vport.getMinY() , vport.getWidth() , vport.getHeight() ));
}
protected void updateHvalue()
{
this.lab_hValue.setText("H value: " + this.scroll.getHvalue() );
}
protected void updateVvalue()
{
this.lab_vValue.setText("V value: " + this.scroll.getVvalue() );
}
}
THE PROBLEM
Clicking the mouse button on the canvas area and drag it, you can see that the program moves the ScrollPane viewport horizontally. The program seems to work perfectly (or not). However, something goes wrong at the time when the mouse is dragged sometimes abruptly (...or not!). At certain times the ScrollPane Viewport is not visually updated. This is a strange behavior, because even if viewport is not visually updated, the scrollbars are still updated.
I put other ways to move the ScrollPane viewport horizontally using the same method, and for some reason, only the approach using the mouse makes it happen. I thought this could be solved by making a request for layout using requestLayout, also causing a request to a pulse, but it does not work.
THE TEST OUTPUT
The odd thing is that everything returns to normal when the window of my application is resized. Here's a video that shows what happens to my program:
VIDEO & MIRROR 1
I no longer know what else to do. Can anyone help me with this please?
EDIT (08/02/2014 10:08 AM GMT - 3:00)
The original source code of my application is found written in Portuguese, so you may be seeing something unknown. Basically TestesUtil is a utility class with static methods that define shortcuts to other client classes. I changed the call from my source code shown here previously and am now putting some methods of my class TestesUtil, translated into English as TestsUtil:
public static void putRandomlyIn(Node node , double northPoint , double southPoint , double eastPoint , double westPoint)
{
node.setLayoutX(Math.random() * pontoLeste);
node.setLayoutY(Math.random() * pontoSul);
fixEasternBoundary(node , eastPoint);
fixNorthernBoundary(node , northPoint);
fixWesternBoundary(node , westPoint);
fixSouthernBoundary(node , southPoint);
}
There is no mystery here. This method simply calculates a value from an interval, and defines the LayoutXY properties for the Node argument. Methods "fix ..." just check the boundsInParent bounds of the node compared to the point in the argument, and then adjust the layoutXYproperties from the Node object. Even if I remove the random distribution of objects, the problem still happens. So I'm sure this problem is not being caused by this.
The source code of the original post was changed with the addition of the ability to move the scroll bars with the arrow keys. Even if it is already an existing function of ScrollPane, adding that could reproduce the error seen with the mouse (now with arrows). Some things were also translated into English for better understanding by the community.
Please, I ask for help. I'm getting dizzy not knowing what to do. This type of situation could be happening because of some bug in JavaFX? Ahhrr... Please somebody help me in this. :'(
Thank you for your attention anyway.
EDIT (09/02/2014 10:50 AM GMT - 3:00)
Forgot to mention... My program was initially written and tested using JDK 8 b123. Currently I installed the JDK 8 b128 version and am still getting the same problem. My operating system is Windows 7 64x.
I am almost certain that this is a bug. Are you guys getting the same result as me? Or am I the only one to find this kind of problem? If this is a bug, which procedure should be taken?
Thank you for your attention.
EDIT (10/02/2014 09:45 AM GMT - 3:00)
A bounty was started.
UPDATE
This bug has now been fixed for JavaFX 8u20.
Bug description
This is a bug, that can be easily verified by executing the following code with JavaFx JRE 8:
import javafx.application.Application;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Main extends Application {
final ScrollPane sp = new ScrollPane();
final Image[] images = new Image[5];
final ImageView[] pics = new ImageView[5];
final VBox vb = new VBox();
final Label fileName = new Label();
final String [] imageNames = new String [] {"fw1.jpg", "fw2.jpg",
"fw3.jpg", "fw4.jpg", "fw5.jpg"};
#Override
public void start(Stage stage) {
VBox box = new VBox();
Scene scene = new Scene(box, 180, 180);
stage.setScene(scene);
stage.setTitle("Scroll Pane");
box.getChildren().addAll(sp, fileName);
VBox.setVgrow(sp, Priority.ALWAYS);
fileName.setLayoutX(30);
fileName.setLayoutY(160);
for (int i = 0; i < 5; i++) {
images[i] = new Image(getClass().getResourceAsStream(imageNames[i]));
pics[i] = new ImageView(images[i]);
pics[i].setFitWidth(100);
pics[i].setPreserveRatio(true);
vb.getChildren().add(pics[i]);
}
sp.setVmax(440);
sp.setPrefSize(115, 150);
sp.setContent(vb);
sp.vvalueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
fileName.setText(imageNames[(new_val.intValue() - 1)/100]);
}
});
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
This code comes directly from the JavaFX ScrollPane Tutorial.
If one randomly moves the vertical scroll bar with the mouse very rapidly, then at some time the screen will freeze and no longer get updated. Although one is still able to move the scroll bar around, the displayed images will stay fixed. Only if one resizes the frame, the display of the images will be updated and the ScrollPane reverts to its previous state. Note, that this bug will only happen in JRE 8, it is not reproducible in JRE 7.
The only workaround for the problem, that I could find, is adding
sp.snapshot(new SnapshotParameters(), new WritableImage(1, 1));
to the listener:
sp.vvalueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
fileName.setText(imageNames[(new_val.intValue() - 1)/100]);
sp.snapshot(new SnapshotParameters(), new WritableImage(1, 1));
}
});
Calling snapshot on the ScrollPane seems to force the update every time the vvalueProperty changes. This seems to be a known workaround for several update problems with JavaFX - see here.

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