ScrollPane is not refreshing its contents - java

RESUME
Good day StackOverflow community.
I've been trying for some time to develop a program that enables users to put objects in an area, allowing this area to be moved by the mouse. For this type of program, I decided to use a ScrollPane, because the user can add various contents in the area which I call the canvas. For some reason, something strange is happening in my program.
EXPLANATION OF PROGRAM
What I basically did was create a group of objects, and define this group as the ScrollPane content. Within the group, there is a Rectangle object that was added to serve as canvas boundaries. This object has larger dimensions (such as 1500 x 1000, for example), and is used in calculations that prevent nodes from moving beyond its limits. This is just the logical behind the existing large rectangle in my program, but in reality, there is no Node object with the mouse movement. What exists is the random distribution of Shape objects by the rectangle area.
For ScrollPane has its scrollbars moved, I use the setHvalue setVvalue methods. Unfortunately for my purposes, this method does not change the position of the ScrollPane's viewport with pixel values​​, but values ​​that are in a range between 0f and 1f. So I can move the viewport with the mouse, I used a equation known as Rule of 3 (here in my Country, as I know), which we equate values ​​and cross multiply.
For example, say I want to move the viewport of the ScrollPane with the mouse horizontally, and that my canvas area has a width of 2000 pixels. Finding how far (in pixels) the mouse was dragged from one point to another, I need to know how this value represents in a range 0f to 1f. Suppose I have dragged the mouse in 3 pixels, I could find the representation of the 0f to 1f with the following comparison:
2000 px ---- 1f
3 px ---- xf
Multiplying crossed, I'll get the following result:
xf = 3 / 2000
xf = 0.0015
Note: I believe you all know that. I'm not teaching math to anyone,
just want to explain the logic of my problem.
SOURCE CODE
Here is my program class:
import testes.util.TestesUtil;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.EventHandler;
import javafx.geometry.Bounds;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.StrokeType;
import javafx.stage.Stage;
public class ScrollTest4 extends Application
{
// #########################################################################################################
// MAIN
// #########################################################################################################
public static void main(String[] args)
{
Application.launch(args);
}
// #########################################################################################################
// INSTÂNCIAS
// #########################################################################################################
// OUTSIDE
private BorderPane root;
private Button but_moreH;
private Button but_lessH;
private Button but_moreV;
private Button but_lessV;
// LOG
private VBox vbox_south;
private Label lab_hValue;
private Label lab_vValue;
private Label lab_viewport;
// INSIDE
private Rectangle rec_canvas;
private ScrollPane scroll;
private Group grp_objects;
// MOUSE
private double mouse_x = 0;
private double mouse_y = 0;
// MISC
private AnimationTimer timer;
// EDITED - 08/02/2014
private boolean moreH = false;
private boolean moreV = false; // Purposely unused.
private boolean lessH = false;
private boolean lessV = false; // Purposely unused.
// #########################################################################################################
// INÍCIO FX
// #########################################################################################################
#Override public void start(Stage estagio) throws Exception
{
this.iniFX();
this.confFX();
this.adFX();
this.evFX();
Scene cenario = new Scene(this.root , 640 , 480);
estagio.setScene(cenario);
estagio.setTitle("Programa JavaFX");
estagio.show();
}
protected void iniFX()
{
// OUTSIDE
this.root = new BorderPane();
this.but_moreH = new Button();
this.but_lessH = new Button();
this.but_moreV = new Button();
this.but_lessV = new Button();
// LOG
this.vbox_south = new VBox();
this.lab_hValue = new Label();
this.lab_vValue = new Label();
this.lab_viewport = new Label();
// INSIDE
this.scroll = new ScrollPane();
this.grp_objects = new Group();
this.rec_canvas = new Rectangle();
// MISC
this.timer = new AnimationTimer()
{
#Override public void handle(long now)
{
// EDITED - 08/02/2014
if(but_moreH.isArmed() || moreH)
{
// scroll.hvalueProperty().set(scroll.hvalueProperty().get() + 0.003f);
scroll.setHvalue(scroll.getHvalue() + 0.003f);
}
// EDITED - 08/02/2014
if(but_lessH.isArmed() || lessH)
{
// scroll.hvalueProperty().set(scroll.hvalueProperty().get() - 0.003f);
scroll.setHvalue(scroll.getHvalue() - 0.003f);
}
if(but_moreV.isArmed())
{
scroll.setVvalue(scroll.getVvalue() + 0.003f);
}
if(but_lessV.isArmed())
{
scroll.setVvalue(scroll.getVvalue() - 0.003f);
}
}
};
this.timer.start();
}
protected void confFX()
{
// OUTSIDE
this.but_moreH.setText("More H");
this.but_moreH.setMaxHeight(Double.MAX_VALUE);
this.but_lessH.setText("Less H");
this.but_lessH.setMaxHeight(Double.MAX_VALUE);
this.but_moreV.setText("More V");
this.but_moreV.setMaxWidth(Double.MAX_VALUE);
this.but_lessV.setText("Less V");
this.but_lessV.setMaxWidth(Double.MAX_VALUE);
// LOG
this.updateHvalue();
this.updateVvalue();
this.updateViewport();
// INSIDE
this.rec_canvas.setWidth(1200);
this.rec_canvas.setHeight(1000);
this.rec_canvas.setFill(Color.INDIANRED);
this.rec_canvas.setStroke(Color.RED);
this.rec_canvas.setStrokeType(StrokeType.INSIDE);
this.rec_canvas.setStrokeWidth(1);
}
protected void adFX()
{
// LOG
this.vbox_south.getChildren().add(this.but_moreV);
this.vbox_south.getChildren().addAll(this.lab_hValue , this.lab_vValue , this.lab_viewport);
// OUTSIDE
this.root.setCenter(this.scroll);
this.root.setTop(this.but_lessV);
this.root.setBottom(this.vbox_south);
this.root.setRight(this.but_moreH);
this.root.setLeft(this.but_lessH);
// INSIDE
this.grp_objects.getChildren().add(this.rec_canvas);
this.scroll.setContent(this.grp_objects);
// MISC
StrokeType[] strokes = {StrokeType.CENTERED , StrokeType.INSIDE , StrokeType.OUTSIDE};
for(int cont = 0 ; cont < 20 ; cont++)
{
Rectangle node = new Rectangle(Math.random() * 100 + 50 , Math.random() * 100 + 50);
node.setFill(TestesUtil.getCorAleatoria(false));
node.setStroke(TestesUtil.getCorAleatoria(false));
node.setStrokeType(strokes[(int) (Math.random() * 2)]);
node.setStrokeWidth(Math.random() * 9 + 1);
node.setRotate(Math.random() * 360);
node.setMouseTransparent(true);
// EDITED - 08/02/2014
TestsUtil.putRandomlyIn(
node ,
rec_canvas.getBoundsInParent().getMinY() ,
rec_canvas.getBoundsInParent().getMinY() + rec_canvas.getBoundsInParent().getHeight() ,
rec_canvas.getBoundsInParent().getMinX() + rec_canvas.getBoundsInParent().getWidth() ,
rec_canvas.getBoundsInParent().getMinX() );
this.grp_objects.getChildren().add(node);
}
}
protected void evFX()
{
// ##########################
// SCROLL PROPERTIES
// ##########################
this.scroll.hvalueProperty().addListener(new ChangeListener<Number>()
{
#Override public void changed(ObservableValue<? extends Number> observable,Number oldValue, Number newValue)
{
updateHvalue();
updateViewport();
}
});
this.scroll.vvalueProperty().addListener(new ChangeListener<Number>()
{
#Override public void changed(ObservableValue<? extends Number> observable,Number oldValue, Number newValue)
{
updateVvalue();
updateViewport();
}
});
this.scroll.setOnKeyPressed(new EventHandler<KeyEvent>()
{
#Override public void handle(KeyEvent e)
{
if(e.getCode() == KeyCode.RIGHT)
{
moreH = true;
}
else if(e.getCode() == KeyCode.LEFT)
{
lessH = true;
}
}
});
this.scroll.setOnKeyReleased(new EventHandler<KeyEvent>()
{
#Override public void handle(KeyEvent e)
{
if(e.getCode() == KeyCode.RIGHT)
{
moreH = false;
}
else if(e.getCode() == KeyCode.LEFT)
{
lessH = false;
}
}
});
// ##########################
// CANVAS
// ##########################
this.rec_canvas.setOnMousePressed(new EventHandler<MouseEvent>()
{
#Override public void handle(MouseEvent e)
{
// The XY distance from the upper left corner of the canvas.
mouse_x = e.getX();
mouse_y = e.getY();
}
});
this.rec_canvas.setOnMouseDragged(new EventHandler<MouseEvent>()
{
#Override public void handle(MouseEvent e)
{
// ##########################
// PIXELS
// ##########################
// The distance between mouse movements (drag events).
double xPixelsMoved = e.getX() - mouse_x;
// double yPixelsMoved = e.getY() - mouse_y;
// ##########################
// TO 1F
// ##########################
double h_of_1f = xPixelsMoved / rec_canvas.getBoundsInParent().getWidth();
double h_of_1f_inverted = h_of_1f * -1;
double currentH = scroll.getHvalue();
scroll.setHvalue(currentH + h_of_1f);
// scroll.hvalueProperty().set(scroll.getHvalue() + h_de_x);
// scroll.vvalueProperty().set(scroll.getVvalue() + v_de_y);
// ##########################
// DEBUG
// ##########################
System.out.printf("xPixelsMoved: %f , h_of_1f: %f , h_of_1f_inverted: %f %n",
xPixelsMoved , h_of_1f , h_of_1f_inverted);
// ##########################
// UPDATE FROM
// EVENT TO EVENT
// ##########################
// Writes last mouse position to update on new motion event.
mouse_x = e.getX();
mouse_y = e.getY();
}
});
}
// #########################################################################################################
// MISC.
// #########################################################################################################
protected void updateViewport()
{
Bounds vport = this.scroll.getViewportBounds();
this.lab_viewport.setText(String.format("Viewport - [X: %f , Y: %f , W: %f , H: %f]",
vport.getMinX() , vport.getMinY() , vport.getWidth() , vport.getHeight() ));
}
protected void updateHvalue()
{
this.lab_hValue.setText("H value: " + this.scroll.getHvalue() );
}
protected void updateVvalue()
{
this.lab_vValue.setText("V value: " + this.scroll.getVvalue() );
}
}
THE PROBLEM
Clicking the mouse button on the canvas area and drag it, you can see that the program moves the ScrollPane viewport horizontally. The program seems to work perfectly (or not). However, something goes wrong at the time when the mouse is dragged sometimes abruptly (...or not!). At certain times the ScrollPane Viewport is not visually updated. This is a strange behavior, because even if viewport is not visually updated, the scrollbars are still updated.
I put other ways to move the ScrollPane viewport horizontally using the same method, and for some reason, only the approach using the mouse makes it happen. I thought this could be solved by making a request for layout using requestLayout, also causing a request to a pulse, but it does not work.
THE TEST OUTPUT
The odd thing is that everything returns to normal when the window of my application is resized. Here's a video that shows what happens to my program:
VIDEO & MIRROR 1
I no longer know what else to do. Can anyone help me with this please?
EDIT (08/02/2014 10:08 AM GMT - 3:00)
The original source code of my application is found written in Portuguese, so you may be seeing something unknown. Basically TestesUtil is a utility class with static methods that define shortcuts to other client classes. I changed the call from my source code shown here previously and am now putting some methods of my class TestesUtil, translated into English as TestsUtil:
public static void putRandomlyIn(Node node , double northPoint , double southPoint , double eastPoint , double westPoint)
{
node.setLayoutX(Math.random() * pontoLeste);
node.setLayoutY(Math.random() * pontoSul);
fixEasternBoundary(node , eastPoint);
fixNorthernBoundary(node , northPoint);
fixWesternBoundary(node , westPoint);
fixSouthernBoundary(node , southPoint);
}
There is no mystery here. This method simply calculates a value from an interval, and defines the LayoutXY properties for the Node argument. Methods "fix ..." just check the boundsInParent bounds of the node compared to the point in the argument, and then adjust the layoutXYproperties from the Node object. Even if I remove the random distribution of objects, the problem still happens. So I'm sure this problem is not being caused by this.
The source code of the original post was changed with the addition of the ability to move the scroll bars with the arrow keys. Even if it is already an existing function of ScrollPane, adding that could reproduce the error seen with the mouse (now with arrows). Some things were also translated into English for better understanding by the community.
Please, I ask for help. I'm getting dizzy not knowing what to do. This type of situation could be happening because of some bug in JavaFX? Ahhrr... Please somebody help me in this. :'(
Thank you for your attention anyway.
EDIT (09/02/2014 10:50 AM GMT - 3:00)
Forgot to mention... My program was initially written and tested using JDK 8 b123. Currently I installed the JDK 8 b128 version and am still getting the same problem. My operating system is Windows 7 64x.
I am almost certain that this is a bug. Are you guys getting the same result as me? Or am I the only one to find this kind of problem? If this is a bug, which procedure should be taken?
Thank you for your attention.
EDIT (10/02/2014 09:45 AM GMT - 3:00)
A bounty was started.

UPDATE
This bug has now been fixed for JavaFX 8u20.
Bug description
This is a bug, that can be easily verified by executing the following code with JavaFx JRE 8:
import javafx.application.Application;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Main extends Application {
final ScrollPane sp = new ScrollPane();
final Image[] images = new Image[5];
final ImageView[] pics = new ImageView[5];
final VBox vb = new VBox();
final Label fileName = new Label();
final String [] imageNames = new String [] {"fw1.jpg", "fw2.jpg",
"fw3.jpg", "fw4.jpg", "fw5.jpg"};
#Override
public void start(Stage stage) {
VBox box = new VBox();
Scene scene = new Scene(box, 180, 180);
stage.setScene(scene);
stage.setTitle("Scroll Pane");
box.getChildren().addAll(sp, fileName);
VBox.setVgrow(sp, Priority.ALWAYS);
fileName.setLayoutX(30);
fileName.setLayoutY(160);
for (int i = 0; i < 5; i++) {
images[i] = new Image(getClass().getResourceAsStream(imageNames[i]));
pics[i] = new ImageView(images[i]);
pics[i].setFitWidth(100);
pics[i].setPreserveRatio(true);
vb.getChildren().add(pics[i]);
}
sp.setVmax(440);
sp.setPrefSize(115, 150);
sp.setContent(vb);
sp.vvalueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
fileName.setText(imageNames[(new_val.intValue() - 1)/100]);
}
});
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
This code comes directly from the JavaFX ScrollPane Tutorial.
If one randomly moves the vertical scroll bar with the mouse very rapidly, then at some time the screen will freeze and no longer get updated. Although one is still able to move the scroll bar around, the displayed images will stay fixed. Only if one resizes the frame, the display of the images will be updated and the ScrollPane reverts to its previous state. Note, that this bug will only happen in JRE 8, it is not reproducible in JRE 7.
The only workaround for the problem, that I could find, is adding
sp.snapshot(new SnapshotParameters(), new WritableImage(1, 1));
to the listener:
sp.vvalueProperty().addListener(new ChangeListener<Number>() {
public void changed(ObservableValue<? extends Number> ov,
Number old_val, Number new_val) {
fileName.setText(imageNames[(new_val.intValue() - 1)/100]);
sp.snapshot(new SnapshotParameters(), new WritableImage(1, 1));
}
});
Calling snapshot on the ScrollPane seems to force the update every time the vvalueProperty changes. This seems to be a known workaround for several update problems with JavaFX - see here.

Related

How to get Node while mouse dragged by event position in JavaFX 8?

I have created code example:
package stackoverflow;
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class GetNodeByMousePositionWhileDragged extends Application {
private Line line;
private Group group = new Group();
#Override
public void start(Stage stage) throws Exception {
AnchorPane anchorPane = new AnchorPane();
Circle source = new Circle(30, Color.LIGHTGREEN);
source.setStroke(Color.BLACK);
source.setCenterX(100);
source.setCenterY(100);
source.setOnMousePressed(me -> {
me.consume();
drawLine(source, me);
});
source.setOnMouseDragged(me -> translateLineEnd(getPoint(me)));
source.setOnMouseReleased(event -> group.getChildren().remove(line));
Circle target = new Circle(30, Color.LIGHTBLUE);
target.setStroke(Color.BLACK);
target.setCenterX(400);
target.setCenterY(100);
target.setOnMousePressed(me -> {
me.consume();
drawLine(target, me);
});
target.setOnMouseDragged(me -> translateLineEnd(getPoint(me)));
target.setOnMouseReleased(event -> group.getChildren().remove(line));
group.getChildren().addAll(source, target);
anchorPane.getChildren().addAll(group);
stage.setScene(new Scene(anchorPane, 600, 400));
stage.setMaximized(true);
stage.show();
}
private void drawLine(Circle source, MouseEvent me) {
line = new Line();
line.setStroke(Color.BLACK);
line.setStrokeWidth(1);
line.startXProperty().bind(source.centerXProperty());
line.startYProperty().bind(source.centerYProperty());
translateLineEnd(getPoint(me));
group.getChildren().add(line);
}
private void translateLineEnd(Point2D point) {
line.setEndX(point.getX());
line.setEndY(point.getY());
}
private Point2D getPoint(MouseEvent me) {
return new Point2D(me.getSceneX(), me.getSceneY());
}
}
Here I am just adding two circles and I want to connect them with a line by simply dragging from one circle to another. But the problem is that I want to verify whether mouse entered target circle while I am dragging mouse from source circle. When it is entered I want just bind end points of the line to the target circle center points or remove line on mouse released if it is not entered any circle besides source one.
Unfortunately while dragging one circle another one is not catching mouseevents. But it is possible to get mouse position on scene. I tried to solve this problem by simply storing all circle (I have bunch of them, 10K+), iterating each time and checking circle.contains(me.getSceneX(), me.getSceneY()). It seems to me a bit expensive way or like inventing wheel.
There is a question is it possible in JavaFX 8 to get node according scene position in proper way by using built-in JavaFX features?
You need to modify the code a bit:
Use MouseDragEvents by calling startFullDrag for the source node in the onDragDetected event.
Set mouseTransparent to true for the line to allow JavaFX to deliver the MouseEvents to the target circle instead of the Line.
Modify the event handlers to yield different results, if the mouse was released on the target circle.
private void drawLine(Circle source, MouseEvent me) {
line = new Line();
line.setMouseTransparent(true);
...
private Group group = new Group();
private boolean removeLine = true;
source.setOnMousePressed(me -> {
me.consume();
drawLine(source, me);
me.setDragDetect(true); // trigger dragDetected event immediately
});
source.setOnDragDetected(evt -> {
source.startFullDrag();
removeLine = true;
});
...
source.setOnMouseReleased(event -> {
if (removeLine) {
group.getChildren().remove(line);
}
});
target.setOnMouseDragReleased(me -> removeLine = false);

Infinite JavaFX coordinate system pane

I need to write a custom pane that behaves like an infinite two-dimensional cartesian coordinate system. When first showing I want 0,0 to be in the center of the pane. The user should be able to navigate the pane by holding down the left mouse button and dragging. It needs to have the ability to zoom in and out. I also have to be able to place nodes at specific coordinates.
Of course I am aware that this is a very specific control and I am not asking anyone to give me step-by-step instructions or write it for me.
I am just new to the world of JFX custom controls and don't know how to approach this problem, especially the whole infinity thing.
This is not so difficult to achieve as you may think. Just start with a simple Pane. That already gives you the infinte coordinate system. The only difference from your requirement is that the point 0/0 is in the upper left corner and not in the middle. This can be fixed by applying a translate transform to the pane. Zooming and panning can then be achieved in a similar way by adding the corresponding mouse listeners to the Pane.
One approach is to render arbitrary content in a Canvas, as suggested here. The corresponding GraphicsContext gives you maximum control of the coordinates. As a concrete example, jfreechart renders charts using jfreechart-fx, whose ChartViewer holds a ChartCanvas that extends Canvas. Starting from this example, the variation below sets the domain axis to span an interval centered on zero after adding corresponding points to the three series. Use the mouse wheel or context menu to zoom; see this related answer for more on zooming and panning.
for (double t = -3; t <= 3; t += 0.5) {
series.add(t, Math.sin(t) + i);
}
…
xAxis.setRange(-Math.PI, Math.PI);
…
plot.setDomainPannable(true);
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
import org.jfree.chart.JFreeChart;
import org.jfree.chart.axis.NumberAxis;
import org.jfree.chart.entity.ChartEntity;
import org.jfree.chart.entity.LegendItemEntity;
import org.jfree.chart.entity.XYItemEntity;
import org.jfree.chart.fx.ChartViewer;
import org.jfree.chart.fx.interaction.ChartMouseEventFX;
import org.jfree.chart.fx.interaction.ChartMouseListenerFX;
import org.jfree.chart.labels.StandardXYToolTipGenerator;
import org.jfree.chart.plot.XYPlot;
import org.jfree.chart.renderer.xy.XYLineAndShapeRenderer;
import org.jfree.data.xy.XYSeries;
import org.jfree.data.xy.XYSeriesCollection;
/**
* #see https://stackoverflow.com/a/44967809/230513
* #see https://stackoverflow.com/a/43286042/230513
*/
public class VisibleTest extends Application {
#Override
public void start(Stage stage) {
XYSeriesCollection dataset = new XYSeriesCollection();
for (int i = 0; i < 3; i++) {
XYSeries series = new XYSeries("value" + i);
for (double t = -3; t <= 3; t += 0.5) {
series.add(t, Math.sin(t) + i);
}
dataset.addSeries(series);
}
NumberAxis xAxis = new NumberAxis("domain");
xAxis.setRange(-Math.PI, Math.PI);
NumberAxis yAxis = new NumberAxis("range");
XYLineAndShapeRenderer renderer = new XYLineAndShapeRenderer(true, true);
renderer.setBaseToolTipGenerator(new StandardXYToolTipGenerator());
XYPlot plot = new XYPlot(dataset, xAxis, yAxis, renderer);
JFreeChart chart = new JFreeChart("Test", plot);
ChartViewer viewer = new ChartViewer(chart);
viewer.addChartMouseListener(new ChartMouseListenerFX() {
#Override
public void chartMouseClicked(ChartMouseEventFX e) {
ChartEntity ce = e.getEntity();
if (ce instanceof XYItemEntity) {
XYItemEntity item = (XYItemEntity) ce;
renderer.setSeriesVisible(item.getSeriesIndex(), false);
} else if (ce instanceof LegendItemEntity) {
LegendItemEntity item = (LegendItemEntity) ce;
Comparable key = item.getSeriesKey();
renderer.setSeriesVisible(dataset.getSeriesIndex(key), false);
} else {
for (int i = 0; i < dataset.getSeriesCount(); i++) {
renderer.setSeriesVisible(i, true);
}
}
}
#Override
public void chartMouseMoved(ChartMouseEventFX e) {}
});
stage.setScene(new Scene(viewer));
stage.setTitle("JFreeChartFX");
stage.setWidth(640);
stage.setHeight(480);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}

Trying to use JavaFX to create shapes with Mouse

I am trying to create a Java application that uses JavaFX to allow the user to create shapes by selecting radio button options and then clicking and dragging in a BorderPane area to create their shapes.
I am on the right track so far. The problem I'm having is with getting them positioned correctly. I'm hoping that someone can help me figure out why the shapes aren't being created in the place that I expect them to.
Currently, the first shape I create gets placed in the upper left hand corner of the HBox that I have in the Center section of the BorderPane, regardless of where I click to start creating. Dragging the mouse seems to accurately size the box in accordance with the cursor.
Subsequent attempts to create shapes results in shapes created off-location of the cursor, and dragging will resize, but also not in correlation with the cursor.
Here is my code. I've taken out parts that aren't relevant to the issue at hand to hopefully make it more readable:
public class Main extends Application{
public static String shapeType = "";
public static String color = "";
static Rectangle customRectangle = null;
public void start(Stage mainStage) throws Exception{
Group root = new Group();
Scene scene = new Scene(root, 600, 400);
BorderPane borderPane = new BorderPane();
.....
HBox canvas = new HBox();
Group canvasGroup = new Group();
canvas.getChildren().add(canvasGroup);
canvas.setStyle("-fx-background-color: yellow");
borderPane.setTop(shapeOptions);
borderPane.setLeft(colorOptions);
borderPane.setCenter(canvas);
canvas.addEventFilter(MouseEvent.ANY, new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
if(event.getEventType() == MouseEvent.MOUSE_PRESSED && shapeType != ""){
switch(shapeType){
case "rectangle":
createCustomRectangle(event, color, canvasGroup);
}
}
if(event.getEventType() == MouseEvent.MOUSE_DRAGGED){
switch (shapeType){
case "rectangle":
editCustomRectangle(event);
}
}
}
});
root.getChildren().add(borderPane);
mainStage.setScene(scene);
mainStage.show();
}
public static void createCustomRectangle(MouseEvent event, String color, Group canvasGroup){
customRectangle = new Rectangle(0, 0, 10,10);
customRectangle.relocate(event.getX(), event.getY());
customRectangle.setFill(Color.RED);
canvasGroup.getChildren().add(customRectangle);
}
public static void editCustomRectangle(MouseEvent event){
customRectangle.setWidth(event.getX() - customRectangle.getTranslateX());
customRectangle.setHeight(event.getY() - customRectangle.getTranslateY());
}
public static void main(String[] args){
launch(args);
}
}
I also wanted to attach a couple of images to make my issue more clear. Here is attempting to create the first shape:
Clicking and dragging to create first shape
And here is trying to create a subsequent shape:
Clicking and dragging to create another shape
Hopefully the description, code, and images are enough to convey what's going on. Any help would be greatly appreciated.
Thanks!
Let's start fixing each problem at a time. First of all a friendly advice, try to name your variables in a way that helps the reader understand their meaning and their identity ( when I first saw the canvas variable I thought it was an actual Canvas ).
Now your layout is something like this :
BorderPane
TOP
- Something
CENTER
- HBox
- Group
- Rectangle
- Rectangle
- ...
Left
- Something
Bottom
- Something
The HBox takes all the available height and calculates it's width depending on its children. So in order to take all the
available space inside the BorderPane you need to actually specify it or bind its preferredWidthProperty with the
widthProperty of the BorderPane.
From the documentation of the Group class you can see that :
Any transform, effect, or state applied to a Group will be applied to
all children of that group. Such transforms and effects will NOT be
included in this Group's layout bounds, however, if transforms and
effects are set directly on children of this Group, those will be
included in this Group's layout bounds.
So when you relocate the Node ( the actual rectangle ) the method relocate() just set the translateX and translateY values and that transformation is applied to the Group's layout bounds as well. To fix that you could change the Group to an AnchorPane.
The way you resize the rectangle is not correct. You need to take the first mouse click coordinates when the first click event takes place and then on a drag event you will take the new coordinates, calculate the delta value of X and Y and just add that value to the width and height for the rectangle finally update the firstX and firstY variable on drag event listener :
deltaX = event.getX() - firstX;
deltaY = event.getY() - firstY;
customRectangle.setWidth(customRectangle.getWidth + deltaX);
customRectangle.setHeight(customRectangle.getHeight + deltaY);
Here is an example of the above :
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Main extends Application {
public static String shapeType = "";
public static String color = "";
private static Rectangle customRectangle = null;
private double firstX = 0;
private double firstY = 0;
public void start(Stage mainStage) throws Exception {
BorderPane mainPane = new BorderPane();
HBox centerPane = new HBox();
centerPane.prefWidthProperty().bind(mainPane.widthProperty());
centerPane.prefHeightProperty().bind(mainPane.heightProperty());
AnchorPane anchorPane = new AnchorPane();
anchorPane.prefWidthProperty().bind(centerPane.widthProperty());
anchorPane.prefHeightProperty().bind(centerPane.heightProperty());
centerPane.getChildren().add(anchorPane);
centerPane.setStyle("-fx-background-color: yellow");
shapeType = "rectangle";
mainPane.setCenter(centerPane);
centerPane.addEventFilter(MouseEvent.ANY, new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
if (event.getEventType() == MouseEvent.MOUSE_PRESSED && shapeType != "") {
switch (shapeType) {
case "rectangle":
firstX = event.getX();
firstY = event.getY();
createCustomRectangle(event, color, anchorPane);
}
}
if (event.getEventType() == MouseEvent.MOUSE_DRAGGED) {
switch (shapeType) {
case "rectangle":
editCustomRectangle(event);
firstX = event.getX();
firstY = event.getY();
}
}
}
});
Scene scene = new Scene(mainPane, 600, 400);
mainStage.setScene(scene);
mainStage.show();
}
public void createCustomRectangle(MouseEvent event, String color, AnchorPane canvasGroup) {
customRectangle = new Rectangle(0, 0, 10, 10); // or just set the actual X and Y from the start
customRectangle.relocate(event.getX(), event.getY());
customRectangle.setFill(Color.RED);
canvasGroup.getChildren().add(customRectangle);
}
public void editCustomRectangle(MouseEvent event) {
double deltaX = event.getX() - firstX;
double deltaY = event.getY() - firstY;
double width = customRectangle.getWidth() + deltaX;
double height = customRectangle.getHeight() + deltaY;
customRectangle.setWidth(width);
customRectangle.setHeight(height);
}
public static void main(String[] args) {
launch(args);
}
}
Well, first off, customRectangle.relocate(event.getX(), event.getY()); clearly isn't doing what it's supposed to do. It might be better to create the rectangle at the appropriate spot in the first place.
Instead of:
customRectangle = new Rectangle(0, 0, 10,10);
customRectangle.relocate(event.getX(), event.getY());
try:
customRectangle = new Rectangle(event.getX(), event.getY(), 10,10);
Secondly, it looks like customRectangle.getTranslateX() and customRectangle.getTranslateY() always return 0, so I'd take a look at those methods and see what's going on there as well. Good luck, hope this helped.
Edit:
instead of relocate maybe try using setTranslateX() and setTranslateY().
Thanks everyone for the suggestions! I found what I think is the most straight forward solution to my problem. One large part was that Group was not the kind of node that would allow my intended action. It appended every newly added Node/Object to the right of the previously created one. So, I switched to a StackPane and got better results. The problem there is that it creates everything on the center of the StackPane. My solution to that was to set the alignment for the shape as it's created. Largely, everything else remained the same.
Here is the pertinent code segments for anyone looking to perform a similar operation (my original post has more complete code):
StackPane stackCanvas = new StackPane();
stackCanvas.setStyle("-fx-background-color: yellow");
borderPane.setTop(shapeOptions);
borderPane.setLeft(colorOptions);
borderPane.setCenter(stackCanvas);
public static void createCustomRectangle(MouseEvent event, String color, StackPane stackCanvas){
customRectangle = new Rectangle();
StackPane.setAlignment(customRectangle, Pos.TOP_LEFT);
stackCanvas.getChildren().add(customRectangle);
customRectangle.setTranslateX(event.getX());
customRectangle.setTranslateY(event.getY());
customRectangle.setFill(Color.RED);
}

Get single stage resize event when user releases left mouse button

I've googled enough but still can find solution to get only single resize event when user releases left mouse button. For example the following solution from here
stage.titleProperty().bind(
scene.widthProperty().asString().
concat(" : ").
concat(scene.heightProperty().asString()));
When user clicks mouse left button and starts resizing the stage we will get very many events (using property listeners) while he does resizing. However, I want to get only one event - when the user completes resizing and releases mouse left button.
Another solution is here This solution significantly decreases amount of events but still doesn't let to get only one.
How to get only one resize event after user releases mouse button?
As far as I know, the mouse event handlers that resize the stage are managed natively, and so there is no way to access those purely in JavaFX - to do this the way you describe would require writing native libraries and hooking into them.
If you are doing some heavy computation (or other work that takes a long time) in response to the change in size of the stage, your best bet is probably to write code that only processes one change at a time, and just processes the last known change when it can.
An example of this is:
import java.util.Random;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.value.ChangeListener;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class StageResizeThrottling extends Application {
private Random rng = new Random();
#Override
public void start(Stage primaryStage) {
BlockingQueue<Point2D> dimensionChangeQueue = new ArrayBlockingQueue<>(1);
ChangeListener<Number> dimensionChangeListener = (obs, oldValue, newValue) -> {
dimensionChangeQueue.clear();
dimensionChangeQueue.add(new Point2D(primaryStage.getWidth(), primaryStage.getHeight()));
};
primaryStage.widthProperty().addListener(dimensionChangeListener);
primaryStage.heightProperty().addListener(dimensionChangeListener);
Thread processDimensionChangeThread = new Thread(() -> {
try {
while (true) {
System.out.println("Waiting for change in size");
Point2D size = dimensionChangeQueue.take();
System.out.printf("Detected change in size to [%.1f, %.1f]: processing%n", size.getX(), size.getY());
process(size, primaryStage);
System.out.println("Done processing");
}
} catch (InterruptedException letThreadExit) { }
});
processDimensionChangeThread.setDaemon(true);
processDimensionChangeThread.start();
Scene scene = new Scene(new StackPane(), 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
private void process(Point2D stageDimension, Stage stage) throws InterruptedException {
// simulate slow process:
Thread.sleep(500 + rng.nextInt(1000));
final String title = String.format("Width: %.0f Height: %.0f", stageDimension.getX(), stageDimension.getY());
Platform.runLater(() -> stage.setTitle(title));
}
public static void main(String[] args) {
launch(args);
}
}
Note that this will always process the very first change immediately, and then process the latest change when each previously-processed change has finished processing. If no further changes have occurred, it will wait until one does occur and then process it immediately. If you like, you can combine this with the timer-based technique you linked for coalescing the changes in the listener, which will typically remove the very first change that is processed (which is usually redundant as it is almost always followed by subsequent changes). The following changes will wait until no resizes have occurred for 300ms before submitting one to the queue for processing (the thread still behaves the same way - it will process the latest change, and when that processing is complete, wait for another one):
BlockingQueue<Point2D> dimensionChangeQueue = new ArrayBlockingQueue<>(1);
PauseTransition coalesceChanges = new PauseTransition(Duration.millis(300));
coalesceChanges.setOnFinished(e -> {
dimensionChangeQueue.clear();
dimensionChangeQueue.add(new Point2D(primaryStage.getWidth(), primaryStage.getHeight()));
});
ChangeListener<Number> dimensionChangeListener = (obs, oldValue, newValue) ->
coalesceChanges.playFromStart();
primaryStage.widthProperty().addListener(dimensionChangeListener);
primaryStage.heightProperty().addListener(dimensionChangeListener);
There's some tuning here, which is a tradeoff between latency and over-eagerness in processing changes. You probably want the pause transition to last something shorter than the average processing time of the change in screen size, but not an order of magnitude shorter.
The code guarantees that no more than one change will be processed at a time and that the latest change will eventually be processed if no more changes occur. This is probably about as good as you can get without accessing native user events. (And it would also handle programmatic changes in the stage size, which a mouse handler would not handle.)
I tried to create an example to achieve what you are looking for, I ended up with this, it is not perfect but when I tested it, it looked like it could help:
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.util.Duration;
public class OneEventJavaFX extends Application{
double originalWidth = 400; // the initial width of Scene when the program starts
double originalHeight = 400; // the initial height of Scene when the program starts
// boolean property to be observed in order to know the completion of stage resize
BooleanProperty completedProperty = new SimpleBooleanProperty(false);
Timeline timeline;
#Override
public void start(Stage stage) throws Exception {
Pane root = new Pane(); // simple root as example just for test purpose
Scene scene = new Scene(root, 400,400);
stage.setScene(scene);
stage.setTitle("OneEventJavaFX");
stage.show();
// because I could not find a way to implement MouseEvent.MOUSE_RELEASED
// on the stage to notify the completion on resizing, I had to use a TimeLine
// the duration should consider the time the user usually take to finish every resize
// duration is tricky, Very Slow Resizing V.S Very Fast Resizing!
timeline = new Timeline(new KeyFrame(Duration.seconds(1), e ->{
System.out.println("Resizing Should Be Completed By Now!");
originalWidth = scene.getWidth(); // record the new scene size
originalHeight = scene.getHeight();
completedProperty.setValue(false);
}));
// change listener, to be added to and removed from the scene
ChangeListener<Number> changeListener= (observable, oldValue, newValue) ->{
System.out.println("I am Detecting an Event!"); // test
// once the size changed
if(originalWidth-scene.getWidth()>1 || scene.getWidth()-originalWidth>1 ||
originalHeight-scene.getHeight()>1 || scene.getHeight()-originalHeight>1){
completedProperty.set(true); // notify that completion should be considered
System.out.println("I Stopped! No More Events!");
timeline.play(); // and start counting the time
}};
// add the change listener when the program starts up
scene.widthProperty().addListener(changeListener);
scene.heightProperty().addListener(changeListener);
System.out.println("ChangeListener Added At Startup!");
// now listen to the change of the boolean property value
// instead of the size changes, it should NOT take a lot of work
// then accordingly add and remove change listener!
completedProperty.addListener(new ChangeListener<Boolean>() {
#Override
public void changed(ObservableValue<? extends Boolean> observable,
Boolean notComplete, Boolean complete) {
if (complete) {
scene.widthProperty().removeListener(changeListener);
scene.heightProperty().removeListener(changeListener);
System.out.println("ChangeListener Removed!");
}
else{
scene.widthProperty().addListener(changeListener);
scene.heightProperty().addListener(changeListener);
System.out.println("ChangeListener Added Back!");
}
}
});
}
public static void main(String[] args) {
launch();
}
}
Test While Resizing
ChangeListener Added At Startup!
I am Detecting an Event!
I am Detecting an Event!
ChangeListener Removed!
I Stopped! No More Events!
Resizing Should Be Completed By Now!
ChangeListener Added Back!
UPDATE:
I have been working on solving this question, I believe this approach can achieve what you want.
The idea is as follows:
Create UNDECORATED Stage and Make it Resizable.
Create a Title Bar and add it to the Stage.
Now the Mouse Events can be detected on the Border of the Stage (because basically it happens on the Scene).
Create Double Property for both the Width and Height of Stage and add Change Listener to listen to the Changes.
The changes in the Stage Width & Height will only be recorded at the beginning of the drag and when user RELEASES the Mouse.
Explanations in Comments.
The whole solution can be found here as an archive file (Why? Because I tried to post it here fully but the Body Limit is 30000 Character!) .
OneEventStage Class:
import javafx.application.Platform;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.value.ChangeListener;
import javafx.concurrent.Task;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
/**
* This class customize a given Stage to record the changes
* of its size only when user starts and finishes resizing (recording one event)
* #author Yahya Almardeny
* #version 28/05/2017
*/
public class OneEventStage{
private double originalWidth; // the initial width of Scene when the program starts
private double originalHeight; // the initial height of Scene when the program starts
private TitleBar titleBar; // can be customized by the setter method (by default I made it for Windows 10 style)
private boolean started, alreadyFullScreen;
private DoubleProperty widthChange, heightChange; // record the changes in size
public Scene s;
public BorderPane scene; // this will be considered as a Scene when used in the program
public OneEventStage(Stage stage, double width, double height){
originalWidth = width; originalHeight = height;
widthChange = new SimpleDoubleProperty(originalWidth);
heightChange = new SimpleDoubleProperty(originalHeight);
started = false;
titleBar = new TitleBar("");
scene = new BorderPane();
scene.setTop(titleBar.getTitleBar());
s = new Scene(scene, originalWidth,originalHeight);
stage.initStyle(StageStyle.UNDECORATED);
stage.setScene(s);
ResizeHelper.addResizeListener(stage);
Task<Void> task = new Task<Void>(){
#Override
protected Void call() throws Exception {
Platform.runLater(new Runnable(){
#Override
public void run() {
// change listener, to be added to and removed from the scene
ChangeListener<Number> changeListener= (observable, oldValue, newValue) ->{
if(isFullScreen()){
widthChange.setValue(stage.getWidth());
heightChange.setValue(stage.getHeight());
alreadyFullScreen=true;
}
else if (alreadyFullScreen){ // coming from full screen mode
widthChange.setValue(Screen.getPrimary().getVisualBounds().getWidth());
heightChange.setValue(Screen.getPrimary().getVisualBounds().getHeight());
widthChange.setValue(originalWidth);
heightChange.setValue(originalHeight);
alreadyFullScreen = false;
}
else if(!alreadyFullScreen && !started){
started = true; // to inform the detecting Mouse Release Event is required
}
};
s.setOnMouseReleased(e->{
if(started){ // if this happens particularly after changing the size/dragging
originalWidth = stage.getWidth(); // record the new scene size
originalHeight = stage.getHeight();
widthChange.setValue(originalWidth); // add it
heightChange.setValue(originalHeight);
started = false;
}
});
// add the change listener when the program starts up
s.widthProperty().addListener(changeListener);
s.heightProperty().addListener(changeListener);
}
});
return null;
}};
new Thread(task).start();
}
/*
* to detected if user clicked on maximize button or double click on the title bar
*/
private boolean isFullScreen(){
return this.s.getWindow().getWidth()==Screen.getPrimary().getVisualBounds().getWidth() &&
this.s.getWindow().getHeight()==Screen.getPrimary().getVisualBounds().getHeight();
}
public DoubleProperty getWidthChange() {
return widthChange;
}
public DoubleProperty getHeightChange() {
return heightChange;
}
public TitleBar getTitleBar() {
return titleBar;
}
public void setTitleBar(TitleBar titleBar) {
this.titleBar = titleBar;
}
public void setTitle(String title){
titleBar.getTitle().setText(title);
}
}
OneEventStageTest Class:
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.property.DoubleProperty;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
* Implementing an Example of OneEventStage to test it
* #author Yahya Almardeny
* #version 28/05/2017
*/
public class OneEventStageTest extends Application{
#Override
public void start(Stage primaryStage) throws Exception {
// create stage
OneEventStage stage = new OneEventStage(primaryStage, 400,400);
stage.setTitle("One Event Stage");
// simple containers and its components for testing purpose
VBox container = new VBox();
container.setAlignment(Pos.CENTER);
HBox widthInfoContainer = new HBox();
widthInfoContainer.setAlignment(Pos.CENTER);
Label widthChangeL = new Label("Width Changes");
TextField widthChangeV = new TextField();
widthChangeV.setEditable(false);
widthInfoContainer.getChildren().addAll(widthChangeL, widthChangeV);
HBox.setMargin(widthChangeL, new Insets(10));
HBox.setMargin(widthChangeV, new Insets(10));
HBox heightInfoContainer = new HBox();
heightInfoContainer.setAlignment(Pos.CENTER);
Label heightChangeL = new Label("Height Changes");
TextField heightChangeV = new TextField();
heightChangeV.setEditable(false);
heightInfoContainer.getChildren().addAll(heightChangeL, heightChangeV);
HBox.setMargin(heightChangeL, new Insets(10));
HBox.setMargin(heightChangeV, new Insets(10));
container.getChildren().addAll(widthInfoContainer, heightInfoContainer);
//////////////////////////////////////////////////////////////////////////
DoubleProperty widthChange = stage.getWidthChange();
DoubleProperty heightChange = stage.getHeightChange();
// listen to the changes (Testing)
widthChange.addListener((obs, old, newV)->{
Platform.runLater(new Runnable(){
#Override
public void run() {
widthChangeV.setText("From(" + old.doubleValue() + ") To(" + newV.doubleValue() + ")");
}
});
});
heightChange.addListener((obs, old, newV)->{
Platform.runLater(new Runnable(){
#Override
public void run() {
heightChangeV.setText("From(" + old.doubleValue() + ") To(" + newV.doubleValue() + ")");
}
});
});
//////////////////////////////////////////////////////////////////////////////////////
// represent a root but in fact it's inside the real root (BorderPane in the OneEventStage Class!).
StackPane root = new StackPane();
root.setAlignment(Pos.CENTER);
root.getChildren().add(container);
stage.scene.setCenter(root);
primaryStage.show();
}
public static void main(String[] args) {
launch();
}
}
TitleBar Class:
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Cursor;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.stage.Screen;
import javafx.stage.Stage;
/**
* This class to create a default/customized Title Bar
* to be added to Undecorated Stage in JavaFX Application
* #author Yahya Almardeny
* #version 27/05/2017
*/
public class TitleBar {
private HBox titleBar;
private ImageView icon;
private StackPane close, minimize, maximize; // represent customized components for the title bar (by using the second constructor)
private Image maximizeBefore, maximizeAfter; // for changing maximize icon when it's full screen
private Label title;
private double height, stageWidth, stageHeight, x,y, offsetX, offsetY;
private double screenWidth = Screen.getPrimary().getVisualBounds().getWidth(),
screenHeight = Screen.getPrimary().getVisualBounds().getHeight();
private Color backgroundColor;
private StackPane maximizeButton; // for default title bar
private Label minimizeButton, closeButton; // for default title bar
private Stage stage;
private boolean intialized = false, fromMax = false;
public static enum Components {ICON,TITLE,MINIMIZE,MAXIMIZE,CLOSE;}
/**
* the default constructor, appearance of Windows 10
* #param title
*/
public TitleBar(String title){
titleBar = new HBox();
icon = new ImageView(new Image(TitleBar.class.getResourceAsStream("/icon/icon.png")));
icon.setFitWidth(15); this.icon.setFitHeight(13);
closeButton = new Label("×");
closeButton.setFont(Font.font("Times New Roman", 25));
closeButton.setPrefWidth(46);
closeButton.setAlignment(Pos.CENTER);
minimizeButton = new Label("—");
minimizeButton.setFont(Font.font(10));
minimizeButton.setPrefWidth(46);
minimizeButton.setPrefHeight(29);
minimizeButton.setAlignment(Pos.CENTER);
maximizeButton = maximiazeButton();
this.title = new Label(title);
final Pane space = new Pane();
HBox.setHgrow(space,Priority.ALWAYS);
titleBar.getChildren().addAll(this.icon, this.title,space,this.minimizeButton, this.maximizeButton, this.closeButton);
titleBar.setAlignment(Pos.CENTER_RIGHT);
HBox.setMargin(this.icon, new Insets(0,5,0,10)); // top,right, bottom, left
initalize(); // private method to get the Stage for first time
setDefaultControlsFunctionality(); // private method to add the default controls functionality
}
/**
* This is constructor to create a custom title bar
* #param icon
* #param minimize
* #param maximize
* #param close
* #param title
*/
public TitleBar(Image icon, Image minimize, Image maximizeBefore, Image maximizeAfter, Image close, String title){
titleBar = new HBox();
this.icon = new ImageView(icon);
this.icon.setFitWidth(15); this.icon.setFitHeight(14); // values can be changed via setters
this.close = new StackPane();
this.close.setPrefSize(25, 20);
this.close.getChildren().add(new ImageView(close));
((ImageView) this.close.getChildren().get(0)).setFitWidth(20);
((ImageView) this.close.getChildren().get(0)).setFitHeight(20);
this.minimize = new StackPane();
this.minimize.setPrefSize(25, 20);
this.minimize.getChildren().add(new ImageView(minimize));
((ImageView) this.minimize.getChildren().get(0)).setFitWidth(20);
((ImageView) this.minimize.getChildren().get(0)).setFitHeight(20);
this.maximizeBefore = maximizeBefore;
this.maximize = new StackPane();
this.maximize.setPrefSize(25, 20);
this.maximize.getChildren().add(new ImageView(maximizeBefore));
((ImageView) this.maximize.getChildren().get(0)).setFitWidth(20);
((ImageView) this.maximize.getChildren().get(0)).setFitHeight(20);
this.maximizeAfter = maximizeAfter;
this.title = new Label(title);
final Pane space = new Pane();
HBox.setHgrow(space,Priority.ALWAYS);
titleBar.getChildren().addAll(this.icon, this.title,space,this.minimize, this.maximize, this.close);
titleBar.setAlignment(Pos.CENTER_RIGHT);
HBox.setMargin(this.icon, new Insets(0,5,0,10)); // top,right, bottom, left
HBox.setMargin(this.close, new Insets(0,5,0,0));
initalize();
setCustomizedControlsFunctionality();
}
/**
* create the default maximize button
* #return container
*/
private StackPane maximiazeButton(){
StackPane container = new StackPane();
Rectangle rect = new Rectangle(8,8);
rect.setFill(Color.TRANSPARENT);
rect.setStroke(Color.BLACK);
container.setPrefWidth(46);
container.getChildren().add(rect);
return container;
}
/**
* To get the Stage of the application for one time only
* as well as adding listener to iconifiedProperty()
*/
private void initalize(){
titleBar.setOnMouseEntered(e->{ // the entire block will be executed only once
if(!intialized){
// get the stage and assign it to the Stage field
stage = ((Stage)titleBar.getScene().getWindow());
// add listener toiconifiedProperty()
stage.iconifiedProperty().addListener(ee->{
if(!stage.isIconified()){
stage.setMaximized(true);
if(fromMax){ // if already maximized
stage.setWidth(screenWidth);
stage.setHeight(screenHeight);
stage.setX(0);
stage.setY(0);
}
else{
stage.setWidth(stageWidth);
stage.setHeight(stageHeight);
stage.setX(x);
stage.setY(y);
}
try { // to remove the flash
Thread.sleep(10);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
stage.setOpacity(1.0);
}
});
intialized=true;
}
});
}
/**
* To add functionality to title bar controls
* via event listeners
*/
private void setDefaultControlsFunctionality(){
// Double-Click on Title Bar
titleBar.setOnMouseClicked(e->{
if(e.getClickCount()==2){
maximizefunctonality();
}
});
//Maximize Control
maximizeButton.setOnMouseEntered(e->{// highlight when hover
maximizeButton.setBackground(
new Background(new BackgroundFill(Color.LIGHTGRAY,null,null)));
((Rectangle)maximizeButton.getChildren().get(0)).setFill(Color.LIGHTGRAY);
if(maximizeButton.getChildren().size()==2){
((Rectangle)maximizeButton.getChildren().get(1)).setFill(Color.LIGHTGRAY);
}
});
maximizeButton.setOnMouseExited(e->{ // remove highlight
maximizeButton.setBackground(
new Background(new BackgroundFill(Color.TRANSPARENT,null,null)));
((Rectangle)maximizeButton.getChildren().get(0)).setFill(Color.TRANSPARENT);
if(maximizeButton.getChildren().size()==2){
((Rectangle)maximizeButton.getChildren().get(1)).setFill(Color.WHITE);
}
});
maximizeButton.setOnMouseClicked(e->{
maximizefunctonality();
});
//Close Control
closeButton.setOnMouseEntered(e->{
closeButton.setBackground(
new Background(new BackgroundFill(Color.CRIMSON,null,null)));
closeButton.setTextFill(Color.WHITE);
});
closeButton.setOnMouseExited(e->{
closeButton.setBackground(
new Background(new BackgroundFill(Color.TRANSPARENT,null,null)));
closeButton.setTextFill(Color.BLACK);
});
closeButton.setOnMouseClicked(e->{
stage.close();
});
//Minimize Control
minimizeButton.setOnMouseEntered(e->{
minimizeButton.setBackground(
new Background(new BackgroundFill(Color.LIGHTGRAY,null,null)));
});
minimizeButton.setOnMouseExited(e->{
minimizeButton.setBackground(
new Background(new BackgroundFill(Color.TRANSPARENT,null,null)));
});
minimizeButton.setOnMouseClicked(e->{
if(!stage.isIconified()){ // if it's not minimized
if(fromMax){ // check if it's already full screen(maximized)
stage.setOpacity(0.0);
stage.setIconified(true); // minimize it
}
else{ // if it's not -> record the size and position
stageWidth = stage.getWidth();
stageHeight = stage.getHeight();
x = stage.getX();
y = stage.getY();
stage.setOpacity(0.0);
stage.setIconified(true); // minimize it
}
}
});
// to make title bar movable
titleBar.setOnMousePressed(e->{
if(stage.getWidth()<screenWidth || stage.getHeight()<screenHeight){
offsetX = e.getScreenX() - stage.getX();
offsetY = e.getScreenY() - stage.getY();
}
});
titleBar.setOnMouseDragged(e->{
if(stage.getWidth()<screenWidth || stage.getHeight()<screenHeight){
stage.setX(e.getScreenX() - offsetX);
stage.setY(e.getScreenY() - offsetY);
}
});
}
private void maximizefunctonality(){
Rectangle rect = (Rectangle) maximizeButton.getChildren().get(0);
if(stage.getWidth()<screenWidth||stage.getHeight()<screenHeight){
// get the previous size + position
stageWidth = stage.getWidth();
stageHeight = stage.getHeight();
x = stage.getX();
y = stage.getY();
// maximize it
stage.setWidth(screenWidth);
stage.setHeight(screenHeight);
stage.centerOnScreen();
// change the maximize button appearance
rect.setTranslateX(2);
rect.setTranslateY(-2);
Rectangle rect1 = new Rectangle(8,8);
rect1.setFill(Color.WHITE);
rect1.setStroke(Color.BLACK);
maximizeButton.getChildren().add(rect1);
fromMax = true;
}
else{ // if already maximized -> return to previous size + position
stage.setWidth(stageWidth);
stage.setHeight(stageHeight);
stage.setX(x);
stage.setY(y);
fromMax = false;
// change the maximize button appearance
rect.setTranslateX(0);
rect.setTranslateY(0);
maximizeButton.getChildren().remove(1);
}
}
private void setCustomizedControlsFunctionality(){
//Maximize Control
maximize.setOnMouseClicked(e->{
if(stage.getWidth()<screenWidth||stage.getHeight()<screenHeight){
// get the previous size + position
stageWidth = stage.getWidth();
stageHeight = stage.getHeight();
x = stage.getX();
y = stage.getY();
// maximize it
stage.setWidth(screenWidth);
stage.setHeight(screenHeight);
stage.centerOnScreen();
// change the maximize button appearance
((ImageView) maximize.getChildren().get(0)).setImage(maximizeAfter);
fromMax = true;
}
else{ // if already maximized -> return to previous size + position
stage.setWidth(stageWidth);
stage.setHeight(stageHeight);
stage.setX(x);
stage.setY(y);
fromMax = false;
// change the maximize button appearance
((ImageView) maximize.getChildren().get(0)).setImage(maximizeBefore);
}
});
close.setOnMouseClicked(e->{
stage.close();
});
//Minimize Control
minimize.setOnMouseClicked(e->{
if(!stage.isIconified()){ // if it's not minimized
if(fromMax){ // check if it's already full screen(maximized)
stage.setOpacity(0.0);
stage.setIconified(true); // minimize it
}
else{ // if it's not -> record the size and position
stageWidth = stage.getWidth();
stageHeight = stage.getHeight();
x = stage.getX();
y = stage.getY();
stage.setOpacity(0.0);
stage.setIconified(true); // minimize it
}
}
});
// to make title bar movable
titleBar.setOnMousePressed(e->{
if(stage.getWidth()<screenWidth || stage.getHeight()<screenHeight){
offsetX = e.getScreenX() - stage.getX();
offsetY = e.getScreenY() - stage.getY();
}
});
titleBar.setOnMouseDragged(e->{
if(stage.getWidth()<screenWidth || stage.getHeight()<screenHeight){
stage.setX(e.getScreenX() - offsetX);
stage.setY(e.getScreenY() - offsetY);
}
});
}
/**
* To change margins/insets to the Title Bar components
* #param component
* #param top
* #param right
* #param bottom
* #param left
*/
public void setInsets(Components component, double top, double right, double bottom, double left){
switch(component){
case TITLE:
HBox.setMargin(title, new Insets(top, right, bottom ,left));
break;
case ICON:
HBox.setMargin(icon, new Insets(top, right, bottom ,left));
break;
case CLOSE:
HBox.setMargin(close, new Insets(top, right, bottom ,left));
break;
case MAXIMIZE:
HBox.setMargin(maximize, new Insets(top, right, bottom ,left));
break;
case MINIMIZE:
HBox.setMargin(minimize, new Insets(top, right, bottom ,left));
break;
}
}
public void setControlsSpace(Components component, double width, double height){
switch(component){
case CLOSE:
close.setPrefSize(width, height);
break;
case MAXIMIZE:
maximize.setPrefSize(width, height);
break;
case MINIMIZE:
minimize.setPrefSize(width, height);
break;
case TITLE:
//do nothing
break;
case ICON:
// do nothing
break;
}
}
public void addHoverEffect(Components component, Color defaultColor, Color onHover, Cursor cursor){
}
//reset of the class
{...}
}
ResizeHelper Class:
{....}
Test

Java Node dynamic position on HBox

I use certain events to place small rectangles on an HBox. Their placement is perfect when the window has not been resized, but when you for example go from small to fullscreen, their placement is wrong (of course, because they get a certain value for X at the time of placement - this is measured by getting the width of the HBox at that specific moment).
Question:
How can I make these positions dynamic, so when I resize the window, they stay in proportion?
Pictures:
Code:
#FXML HBox tagLine; // initializes the HBox
...
public void addTag(String sort) {
Rectangle rect = new Rectangle(20, tagLine.getHeight());
double pos = timeSlider.getValue() / 100 * tagLine.getWidth(); // retrieves position at the moment of being called
rect.setTranslateX(pos);
rect.setOnMouseEntered(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
showNotification("Gemarkeerde gebeurtenis: " + sort);
}
});
rect.setOnMouseExited(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
notificationHide.play();
}
});
tagLine.getChildren().add(rect);
}
Few things that you need to take into account while translating a shape with accountable size is that you need to :
Translate the shape from its center
If the translation is dependent on the width of a Node, listen to the changes made to the with of that particular node and make changes to the translate property accordingly
Both of the above points seem to be missing in your implementation. You are never listening to width property of HBox. Neither is your calculation for pos taking the center of Rectangle into account.
Here is an example which try to keep the Rectangle at the center no matter what the size of your HBox is.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class Main extends Application {
private static final int SIDE = 40;
private static final double DEFAULT_WIDTH = 200;
private static final double DEFAULT_POSITION = 100;
#Override
public void start(Stage primaryStage) {
Rectangle rectangle = new Rectangle(SIDE, SIDE);
HBox root = new HBox(rectangle);
root.setPrefWidth(DEFAULT_WIDTH);
rectangle.translateXProperty().bind(root.widthProperty().multiply(DEFAULT_POSITION/DEFAULT_WIDTH).subtract(SIDE/2));
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

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