java.io.IOException: Can't write react-native run-android failed - java

FAILURE: Build failed with an exception.
What went wrong:
Execution failed for task ':app:transformClassesAndResourcesWithProguardForDebug'.
java.io.IOException: Can't write [/home/user/Desktop/pratap/react-projects/test/android/app/build/intermediates/transforms/proguard/debug/0.jar] (Can't read [/root/.gradle/caches/transforms-2/files-2.1/25cd9e2eed8b822cb2ad78849b3b28bf/jars/classes.jar(;;;;;;;**.class)] (Duplicate jar entry [android/support/v4/app/INotificationSideChannel$Stub$Proxy.class]))
I'm running react-native run-android command to run the app and getting above error I don't know what's going on with java.io.IOException
I have tried:
remove android > build folder and run again
run cd android && gradlew clean and then cd .. && react-native run-android
remove node_modules folder and reinstall it by npm install
screenshot -
GRADLE -
apply plugin: "com.android.application"
apply plugin: 'io.fabric'
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = true
android {
purgeBackgroundGeolocationDebugResources(applicationVariants)
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
packagingOptions {
exclude 'META-INF/androidx.localbroadcastmanager_localbroadcastmanager.version'
exclude 'META-INF/androidx.appcompat_appcompat.version'
exclude 'META-INF/androidx.swiperefreshlayout_swiperefreshlayout.version'
exclude 'META-INF/androidx.cursoradapter_cursoradapter.version'
exclude 'META-INF/androidx.drawerlayout_drawerlayout.version'
exclude 'META-INF/androidx.print_print.version'
exclude 'META-INF/androidx.versionedparcelable_versionedparcelable.version'
exclude 'META-INF/androidx.interpolator_interpolator.version'
exclude 'META-INF/androidx.fragment_fragment.version'
exclude 'META-INF/androidx.customview_customview.version'
exclude 'META-INF/androidx.documentfile_documentfile.version'
exclude 'META-INF/androidx.vectordrawable_vectordrawable.version'
exclude 'META-INF/androidx.legacy_legacy-support-core-utils.version'
exclude 'META-INF/androidx.loader_loader.version'
exclude 'META-INF/androidx.viewpager_viewpager.version'
exclude 'META-INF/androidx.asynclayoutinflater_asynclayoutinflater.version'
exclude 'META-INF/androidx.core_core.version'
exclude 'META-INF/androidx.vectordrawable_vectordrawable-animated.version'
exclude 'META-INF/androidx.slidingpanelayout_slidingpanelayout.version'
exclude 'META-INF/androidx.coordinatorlayout_coordinatorlayout.version'
exclude 'META-INF/androidx.legacy_legacy-support-core-ui.version'
}
dexOptions {
javaMaxHeapSize "4g"
}
defaultConfig {
renderscriptTargetApi 19
renderscriptSupportModeEnabled true
multiDexEnabled true
applicationId "com.smarttransitio"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
debug {
minifyEnabled enableProguardInReleaseBuilds
shrinkResources true
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':#react-native-mapbox-gl_maps')
implementation project(':react-native-background-fetch')
implementation project(':react-native-nfc-manager')
implementation project(':react-native-background-timer')
implementation project(':react-native-background-geolocation')
implementation project(':react-native-keep-awake')
implementation project(':react-native-smartwifi')
implementation project(':react-native-smartnfc')
implementation project(':react-native-imei')
implementation project(':react-native-splash-screen')
implementation project(':react-native-branch')
implementation 'com.android.support:multidex:1.0.3'
implementation 'com.google.firebase:firebase-core:16.0.9'
implementation 'com.crashlytics.sdk.android:crashlytics:2.10.1'
implementation project(':react-native-fused-location')
implementation project(':react-native-vector-icons')
implementation project(':react-native-shimmer')
implementation project(':react-native-linear-gradient')
implementation project(':react-native-image-picker')
implementation project(':react-native-i18n')
implementation 'com.google.android.material:material:1.0.0-alpha1'
implementation(project(":react-native-device-info"), {
exclude group: "com.google.android.gms"
})
implementation "com.google.android.gms:play-services-gcm:16.0.0"
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:0.59.9" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all implementation dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
// [Added by react-native-background-geolocation] Purge debug sounds from release build.
def purgeBackgroundGeolocationDebugResources(applicationVariants) {
if ((rootProject.ext.has("removeBackgroundGeolocationDebugSoundsInRelease")) && (rootProject.ext.removeBackgroundGeolocationDebugSoundsInRelease == false)) return
applicationVariants.all { variant ->
if (variant.buildType.name == "release") {
println("[react-native-background-geolocation] Purging debug resources in release build")
variant.mergeResources.doLast {
delete(fileTree(dir: variant.mergeResources.outputDir, includes: ["raw_tslocationmanager*"]))
}
}
}
}
React-native version - 0.59

You may try running 'jetifier' to migrate libraries to AndroidX if that is the case.(if there are native dependencies using AndroidX.)
npm install --save-dev jetifier
npx jetify
npx react-native run-android

Maybe try to run a first Terminal with : npm start -- --reset-cache
and then a second one with : react-native run-android

Related

App crashing through APK, but working locally

I have been assigned to download an android app from a repository and, after a few visual changes, make an app bundle and upload it to Google Play. I have been able to use it locally just fine, both on Android Studio's emulator and on a physical device.
However, when I go to Build > Generate signed App Bundle/APK and do it, and then use bundletools to install it in the device I'm using to test, the app continually crashes when starting to load.
I have also successfully upload a (non-working) version to Google Play and this is the error it throws:
at com.facebook.react.bridge.CatalystInstanceImpl.jniLoadScriptFromAssets (Native Method)
at com.facebook.react.bridge.CatalystInstanceImpl.loadScriptFromAssets (CatalystInstanceImpl.java:218)
at com.facebook.react.bridge.JSBundleLoader$1.loadScript (JSBundleLoader.java:31)
at com.facebook.react.bridge.CatalystInstanceImpl.runJSBundle (CatalystInstanceImpl.java:247)
at com.facebook.react.ReactInstanceManager.createReactContext (ReactInstanceManager.java:1152)
at com.facebook.react.ReactInstanceManager.access$900 (ReactInstanceManager.java:123)
at com.facebook.react.ReactInstanceManager$5.run (ReactInstanceManager.java:943)
at java.lang.Thread.run (Thread.java:818)
I've tried multiple things, including editing the build.gradle, tamper with the signature, etc.
This is my current build.gradle:
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.storev2.bexfy"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 212
versionName "2.1.2"
ndk {
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
}
renderscriptTargetApi 21
renderscriptSupportModeEnabled true
missingDimensionStrategy 'react-native-camera', 'general'
multiDexEnabled true
}
signingConfigs {
release {
storeFile file("./***")
keyAlias "***"
storePassword "***"
keyPassword "***"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk true // If true, also generate a universal APK
include 'x86', 'x86_64', 'arm64-v8a', 'armeabi-v7a', 'armeabi'
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
compileOptions {
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation project(':react-native-camera')
implementation project(":rncamerakit")
implementation project(':react-native-fast-image')
implementation project(':#react-native-community_async-storage')
implementation project(':react-native-video')
implementation project(':react-native-vector-icons')
implementation project(':react-native-orientation')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
// implementation 'com.facebook.react:react-native:+'
implementation 'com.facebook.react:react-native:0.20.1'
implementation 'com.facebook:react:0.12.2.4'// From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}```
This might be an issue with your version of Gradle. Try upgrading to version 5.
classpath 'com.android.tools.build:gradle:3.4.0'
distributionUrl=https\://services.gradle.org/distributions/gradle-5.1.1-all.zip
Please look at this link and see the full answer of resolving your issue:
https://github.com/facebook/react-native/issues/24861

React native Amplify AWS package conflicting firebase

In my react native project I earlier added aws amplify for push notification. After that I wanted to do analytics, so I added firebase to it. After that, my android app build but stops as soon as it launches.
I get error as
java.lang.RuntimeException: Unable to instantiate service
com.amazonaws.amplify.pushnotification.RNPushNotificationMessagingService:
java.lang.ClassNotFoundException: Didn't find class
"com.amazonaws.amplify.pushnotification.RNPushNotificationMessagingService
Suppressed: java.lang.NoClassDefFoundError: Failed resolution of:
Lcom/google/firebase/messaging/FirebaseMessagingService;
at java.lang.VMClassLoader.findLoadedClass(Native Method)
at java.lang.ClassLoader.findLoadedClass(ClassLoader.java:738)
at java.lang.ClassLoader.loadClass(ClassLoader.java:363)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.google.firebase.messaging.FirebaseMessagingService
My app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
packagingOptions {
pickFirst 'lib/x86_64/libjsc.so'
pickFirst 'lib/x86_64/libc++_shared.so'
pickFirst 'lib/x86/libc++_shared.so'
pickFirst 'lib/arm64-v8a/libjsc.so'
pickFirst 'lib/arm64-v8a/libc++_shared.so'
pickFirst 'lib/armeabi-v7a/libc++_shared.so'
}
defaultConfig {
applicationId "com.project”
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 2
versionName "1.1"
ndk {
abiFilters "armeabi-v7a", "x86"
}
manifestPlaceholders = [
appAuthRedirectScheme: 'com.project’
]
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-firebase')
implementation project(':react-native-gesture-handler')
implementation project(':react-native-reanimated')
implementation project(':#react-native-community_netinfo')
compile project(':react-native-charts-wrapper')
compile project(':rn-fetch-blob')
compile project(':react-native-wheel-picker')
compile project(':react-native-vector-icons')
compile project(':react-native-pdf')
compile project(':react-native-app-auth')
compile project(':#aws-amplify_pushnotification')
implementation (project(':react-native-device-info')){
exclude group: "com.google.android.gms"
exclude group: "com.android.support"
}
implementation project(':react-native-wheel-picker')
implementation project(':react-native-vector-icons')
implementation project(':amazon-cognito-identity-js')
implementation project(':#aws-amplify_pushnotification')
implementation project(':react-native-app-auth')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.facebook.react:react-native:+" // From node_modules
// Firebase dependencies
implementation "com.google.android.gms:play-services-base:16.1.0"
implementation "com.google.firebase:firebase-core:16.0.9"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
//com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true
You have to either use compile or implementation, not both. Remove these lines.
compile project(':react-native-wheel-picker')
compile project(':#aws-amplify_pushnotification')
compile project(':react-native-vector-icons')
compile project(':react-native-app-auth')
When you set up AWS Amplify push notifications, you have to first set up a Firebase project that AWS Amplify will hook into.
You can Enable Google Analytics in the Firebase project setup process.
Then include the line implementation 'com.google.firebase:firebase-analytics:17.2.1' in android/app/build.gradle.
I've created a walkthrough for the Firebase setup process for AWS Amplify, containing images for the various steps.

Android dependency 'com.google.android.gms:play-services-stats' has different version for the compile (16.0.1) and runtime (17.0.0) classpath

Yesterday my app was building correctly and today without changing anything I'm not able to build anymore, I'm getting this error:
Android dependency 'com.google.android.gms:play-services-stats' has >different version for the compile (16.0.1) and runtime (17.0.0) >classpath. You should manually set the same version via >DependencyResolution
I tried to bypass this with "com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true" and clean the project many times, but the error is still here.
My app/build.gradle file :
apply plugin: "com.android.application"
apply plugin: "com.android.application"
apply plugin: "io.fabric"
import com.android.build.OutputFile
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.yapero"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
multiDexEnabled true
versionCode 743
versionName "1.74"
ndk {
abiFilters "armeabi-v7a", "x86"
}
versionNameSuffix '3'
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
packagingOptions {
exclude 'META-INF/main.kotlin_module'
exclude 'META-INF/-no-jdk.kotlin_module'
}
dexOptions {
javaMaxHeapSize "4g"
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':#segment_analytics-react-native')
implementation project(':react-native-webview')
implementation project(':react-native-version-check')
implementation project(':react-native-firebase')
implementation(project(':react-native-firebase')) {
transitive = false
}
implementation('com.crashlytics.sdk.android:crashlytics:2.9.5#aar') {transitive = true}
//implementation project(':react-native-version-check')
implementation project(':react-native-maps')
implementation project(':react-native-intercom')
implementation 'io.intercom.android:intercom-sdk-base:5.+'
implementation 'io.intercom.android:intercom-sdk-fcm:5.+'
implementation project(':react-native-fbsdk')
implementation project(':react-native-device-info')
implementation project(':react-native-appsflyer')
implementation project(':react-native-text-input-reset')
implementation project(':react-native-linear-gradient')
implementation project(':react-native-fast-image')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.google.android.gms:play-services-base:16.1.0"
implementation "com.google.firebase:firebase-core:16.0.8"
implementation "com.google.firebase:firebase-auth:16.2.1"
implementation "com.google.firebase:firebase-firestore:17.1.5"
implementation "com.google.firebase:firebase-messaging:17.5.0"
implementation 'me.leolin:ShortcutBadger:1.1.21#aar'
implementation 'com.android.support:multidex:1.0.0'
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
My build.gradle:
buildscript {
ext {
buildToolsVersion = "28.0.2"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 27
supportLibVersion = "28.0.0"
}
repositories {
google()
jcenter()
maven {
url 'https://maven.fabric.io/public'
}
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.1'
classpath 'com.google.gms:google-services:4.2.0'
classpath 'io.fabric.tools:gradle:1.25.4'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
task wrapper(type: Wrapper) {
gradleVersion = '4.7'
distributionUrl = distributionUrl.replace("bin", "all")
}
Does someone know how to correct or bypass this version check ? Ask me if you need more informations.
This comment on github provides the answer to your question (and mine):
A dependency (react-native-device-info in this case) was using the latest version of one of its dependencies instead of a fixed/pinned version. When a new version of google services was released yesterday, it caused the build to pull in the new version for device-info, thereby causing the conflict with other dependencies that correctly pin the version they need.
The solution is to do what is explained in the linked post in your android/app/build.gradle:
implementation(project(":react-native-device-info"), {
exclude group: "com.google.android.gms"
})
implementation "com.google.android.gms:play-services-gcm:16.0.0"
and possibly replace react-native-device-info with any other dependency that may have the same problem (they would include a line like implementation "com.google.android.gms:play-services-gcm:+" which depends on whatever is the latest version of google gcm).
Add in the file: android/app/build.gradle
android {
...
dependencies {
implementation 'com.google.android.gms:play-services-maps:17.0.0'
}

Errors while running react-native- android in linux

I have the following errors while running react-native on android while working in a linux system:
Error:java.util.concurrent.ExecutionException: java.lang.RuntimeException: AAPT process not ready to receive commands
Error:Execution failed for task ':app:mergeDebugResources'.
Error: java.util.concurrent.ExecutionException: java.lang.RuntimeException: AAPT process not ready to receive commands
I referred to all some solutions but couldnt get any help from it
This is my build.gradle(Project: newApp) file:
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
and this is my build.gradle(Module: App) file:
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.newapp"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
And this is what I get in the commandline while running react native project with react-native run-android
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:mergeDebugResources'.
> Error: java.util.concurrent.ExecutionException: java.lang.RuntimeException: AAPT process not ready to receive commands
I assume, that you tried to install Android studio on Ubuntu? If I am right, you could check, which OS you have. If it is a 64bit OS you could try it with the following:
sudo apt-get install lib32stdc++6
sudo apt-get install lib32z1

Execution failed for task ':app:compileReleaseJavaWithJavac'

I'm on Ubuntu 16.04 and I'm trying to build my first app in react native, when I do: sudo ./gradlew assembleRelease --stacktrace I get the following error:
* What went wrong:
Execution failed for task ':app:compileReleaseJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
My app/build.gradle file:
apply plugin: "com.android.application"
import com.android.build.OutputFile
// many comments here
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.manager"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
For your information, I have these versions:
"react": "15.3.2",
"react-native": "0.34.1"

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