I am trying to establish communication between Arduino and Android over Uart. So, while reading buffer on Android side I am not getting data in chunks.
if (uartDevice != null) {
// Loop until there is no more data in the RX buffer.
try {
byte[] buffer = new byte[CHUNK_SIZE];
int read;
while ((read = uartDevice.read(buffer, buffer.length)) > 0) {
data = new String(buffer, StandardCharsets.UTF_8).substring(0, read);
System.out.println(String.format("%020x", new BigInteger(1, data.getBytes(/*YOUR_CHARSET?*/))));
} catch (IOException e) {
Log.w(TAG, "Unable to transfer data over UART", e);
}
Expected output is:
2a3619010101001a0708403031301010011214084030313010100112140845
Instead I am receiving:
2a361a010101001a070840303130101001121408403031
8403031301010011214084030313010100112140845
3031301010011214084030313010100112140845
If you want to write code that only prints the bytes that you get I would try the following:
if (uartDevice != null) {
// Loop until there is no more data in the RX buffer.
try {
byte[] buffer = new byte[CHUNK_SIZE];
int read;
while ((read = uartDevice.read(buffer, buffer.length)) > 0) {
for (int i = 0; i < read; i++) {
System.out.printf("%02x", buffer[i]);
}
}
} catch (IOException e) {
Log.w(TAG, "Unable to transfer data over UART", e);
}
System.out.println(); // Adds a newline after all bytes
}
The following is a method that takes a UartDevice as a parameter, reads from it until the end and returns a single byte array with the whole content. No arbitrary buffer that is guaranteed to hold the whole content is needed. The returned array is exactly as big as it needs to be. Only a small read buffer is used to increase performance. Error handling is ignored.
This assumes that the data is not larger than it fits into memory.
byte[] readFromDevice(UartDevice uartDevice) {
byte[] buffer = new byte[CHUNK_SIZE];
int read;
ByteArrayOutputStream data = new ByteArrayOutputStream();
while ((read = uartDevice.read(buffer, buffer.length)) > 0) {
data.write(buffer, 0, read);
}
return data.toByteArray();
}
The method returns when all data has been read and you can process the returned array at your leasure.
Related
I am learning sockets and now I want to write file transfer program. I have server part and client part. Server part contains 2 ports: 5000 (commands) and 5001 (files). Now I want to send a file via socket and when I did something is wrong because only 425B of data is sending.
Here is client send method:
private void sendFile(Socket socket) {
File file2 = new File("C:\\Users\\barte\\Desktop\\dos.png");
byte[] bytes = new byte[16 * 1024];
System.out.println(file2.exists());
try (InputStream inputStream = new FileInputStream(file2);
OutputStream outputStream = socket.getOutputStream();
OutputStream secondOutput = new FileOutputStream("C:\\Users\\barte\\Desktop\\received\\dos.png")) {
int count;
while ((count = inputStream.read(bytes)) > 0) {
outputStream.write(bytes, 0, count);
secondOutput.write(bytes, 0, count);
}
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
As you can see (image below) I am writing this file also locally and everything is ok, all of 73KB of data is writed.
Now, on server side I am trying to receive this file:
case SEND: {
new Thread(() -> {
printWriter.println("Server is receiving files right now...");
try (ServerSocket serverSocket = new ServerSocket(5001)) {
while (true) {
new FilesTransfer(serverSocket.accept()).start();
}
} catch (IOException e) {
e.printStackTrace();
}
}).start();
break;
}
And inside FilesTransfer run method:
#Override
public void run() {
System.out.println("Hello there");
try {
InputStream inputStream = inSocket.getInputStream();
OutputStream outputStream = new FileOutputStream("C:\\Users\\barte\\Desktop\\received\\file");
byte[] bytes = new byte[16 * 1024];
int count;
while ((count = inputStream.read()) > 0) {
outputStream.write(bytes, 0, count);
}
outputStream.close();
inputStream.close();
inSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
Where is a bug? Why only empty bytes are sending when locally everything it's fine?
The problem is:
while ((count = inputStream.read()) > 0) {
Your code uses InputStream.read(), which reads individual bytes (or -1 when end-of-stream). Right now, you are reading individual bytes, interpreting that as a length, and then writing that number of 0x00 bytes from bytes to the file. This stops when you read a 0x00 byte from the stream.
You need to change this to use InputStream.read(byte[]):
while ((count = inputStream.read(bytes)) != -1) {
That is, you need to pass bytes in, and check for the result being unequal to -1, not if it is greater than zero (0), although read(byte[]) will only return 0 if the passed in byte array has length zero, so that is not a real concern.
You could do it in this way:
#Override
public void run() {
System.out.println("Hello there");
try {
InputStream inputStream = inSocket.getInputStream();
OutputStream outputStream = new FileOutputStream("C:\\Users\\barte\\Desktop\\received\\file");
byte[] bytes = new byte[16 * 1024];
int byteRead= 1;
while (byteRead > -1) {
byteRead= inputStream.read();
outputStream.write(byteRead);
}
outputStream.close();
inputStream.close();
inSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
Actually END OF FILE or EOF means -1 and you did > 0 so 0 was taken and it stopped the connection saving the file.
I also recommend to write a logic to transfer the filename as a command to the server so that the file is saved with the correct name and extension!
This question already has answers here:
Java multiple file transfer over socket
(3 answers)
Closed 6 years ago.
I am first transferring a file from a client to my master, the stores the byte array and then sends to the slave. Where the slave stores the byte array. But when The file is sent properly from client to master but when I send the byte array to the slave it to the slave the read method in input stream constantly reads 0.
// This method writes the file to the master
public void writeFile(File file) {
try {
this.write(String.valueOf(file.length()));
byte[] bytearray = new byte[(int) file.length()];
FileInputStream fin = new FileInputStream(file);
BufferedInputStream bin = new BufferedInputStream(fin);
bin.read(bytearray, 0, bytearray.length);
BufferedOutputStream bos;
OutputStream os = socket.getOutputStream();
bos= new BufferedOutputStream(os);
bos.write(bytearray, 0, bytearray.length);
bos.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
//This method reads the file into the master as a byte array and the byte array from the master into slave
public byte[] readFile() {
byte[] bytearray = null;
try {
int currentTot = 0;
int filesize = Integer.parseInt(this.read());
System.out.println(filesize);
bytearray = new byte[filesize];
InputStream is = socket.getInputStream();
int bytesRead;
bytesRead = is.read(bytearray, 0, bytearray.length);
currentTot = bytesRead;
int count = 0;
do {
bytesRead = is.read(bytearray, currentTot, (bytearray.length - currentTot));
if (bytesRead > 0) {
currentTot += bytesRead;
count = 0;
} else {
count++;
System.out.println("count " + count);
}
} while (bytesRead > -1);
System.out.println(currentTot);
// bos.write(bytearray, 0, currentTot);
// bos.flush();
// bos.close();
} catch (IOException e) {
e.printStackTrace();
}
return bytearray;
}
//This method writes from the master to the slave
public void writeByte(byte[] m) {
this.write(String.valueOf(m.length));
System.out.println("File side inside sender" + m.length);
// byte[] bytearray = m;
OutputStream os;
try {
os = socket.getOutputStream();
os.write(m, 0, m.length);
os.flush();
//os.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Interestingly if I close my output stream after I send my byte array from my master it works well. But I cannot close stream because the slave needs to communicate with the master further. Thanks in advance.
public void write(String output) {
if (pw == null)
this.openWriter();
pw.println(output);
}
public String read() {
try {
if (br == null) {
if (this.socket != null)
br = new BufferedReader(new InputStreamReader(this.socket.getInputStream()));
}
return br.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return null;
}
You're misreading the file length in the receiver. You are getting zero, so you're constructing a zero length byte array, so read() returns zero.
You need to send the length via DataOutputStream.writeLong() and read it via DataInputStream.readLong(). And then your sending and receiving code is all wrong as well. See my answer here for complete code.
I coded this packet handler but I can imagine scenarios in which it will get stuck or won't be able to read incomplete data. My questions are:
Should I use two buffers, one for the current incoming data and other to append incomplete data to?
I'm being stupidly over-complicated?
Code:
byte[] buffer;
int bufferLength;
int bytesRead;
buffer = new byte[1024];
while (bluetoothConnected) {
try {
// Wait for packet header
if (mmInStream.available() >= 8) {
bufferLength = mmInStream.read(buffer);
bytesRead = 0;
// Parse every packet
while (true) {
int commandType = ByteBuffer.wrap(buffer, 0, 2).order(ByteOrder.LITTLE_ENDIAN).getShort();
int payloadSize = ByteBuffer.wrap(buffer, 2, 2).order(ByteOrder.LITTLE_ENDIAN).getShort();
int packetSize = PACKET_HEADER_SIZE + payloadSize;
// Break if payload is incomplete
if (bufferLength < (bytesRead + packetSize)) {
// Append to other buffer
break;
}
byte[] packet = new byte[packetSize];
System.arraycopy(buffer, bytesRead, packet, 0, packetSize);
parsePacketSequence(socket, packet);
bytesRead += packetSize;
// Break if all bytes are read
if (bufferLength == bytesRead)
{
break;
}
// Break if more bytes are needed
// Packet header incomplete
if ((bufferLength - bytesRead) < PACKET_HEADER_SIZE)
{
// Append to other buffer
break;
}
}
}
}
catch (IOException e) {
bluetoothConnected = false;
Log.d(TAG, "Error " + e);
break;
}
}
Should I use two buffers, one for the current incoming data and other to append incomplete data to?
No.
I'm being stupidly over-complicated?
Yes.
Here's a simple version using DataInputStream:
DataInputStream din = new DataInputStream(mmInStream);
while (bluetoothConnected) {
try {
// Read packet header
int commandType = swap(din.readShort());
int payloadSize = swap(din.readShort());
int packetSize = PACKET_HEADER_SIZE + payloadSize;
byte[] packet = new byte[packetSize];
din.readFully(packet);
parsePacketSequence(socket, packet);
}
catch (IOException e) {
bluetoothConnected = false;
Log.d(TAG, "Error " + e);
break;
}
}
The swap() method which converts a short in litte-endian byte order to Java byte order is left as an exercise for the reader.
NB I don't see how parsePacketSequence() can work if it doesn't know commandType.
E&OE
I'm trying to get a BufferedInputStream from an uploaded cvs file.
I'm working with a Multipart derived from the cvs file.
When I first get the Multipart, it's a BufferedInputStream, but the buffer is all null.
But if I look deeper down, there's another buffer in the CoyoteInputStream and that has data.
How can I get at this second buffer? My code is below.
And of course it's throwing a null exception when it gets to
while ((multiPartDataPos = stream.read(buffer)) >= 0)
What am I doing wrong? Am I mistaken that the CoyoteInputStream is the data I want?
public byte[] handleUploadedFile(Multipart multiPart) throws EOFException {
Multipart multiPartData = null;
BufferedInputStream stream = null;
int basicBufferSize = 0x2000;
byte[] buffer = new byte[basicBufferSize];
int bufferPos = 0;
try {
while (multiPart.hasNext()) {
int multiPartDataPos = bufferPos;
multiPartData = (Multipart) multiPart.next();
stream = new BufferedInputStream(multiPartData.getInputStream());
while ((multiPartDataPos = stream.read(buffer)) >= 0) {
int len = stream.read(buffer, multiPartDataPos, buffer.length - multiPartDataPos);
multiPartDataPos += len;
}
bufferPos = bufferPos + multiPartDataPos;
}
} ...
Your code doesn't make any sense.
while ((multiPartDataPos = stream.read(buffer)) >= 0) {
At this point you have read multiPartDataPos bytes into buffer, so that buffer[0..multiPartDataPos-1] contains the data just read.
int len = stream.read(buffer, multiPartDataPos, buffer.length - multiPartDataPos);
At this point you are doing another read, which could return -1, which will otherwise add some data from multiPartPos to multiPartDataPos+len-.
multiPartDataPos += len;
This step is only valid if len > 0.
And you are doing nothing with the buffer; and next time around the loop you will clobber whatever you just read.
The correct way to read any stream in Java is as follows:
while ((count = in.read(buffer)) > 0)
{
// use buffer[9..count-1], for example out.write(buffer, 0, count);
}
I don't understand why you think access to an underlying stream is required or what it's going to give you that you don't already have.
Turns out the better solution was to use move the data from an InputStream to a ByteArrayOutputStream and then return ByteArrayOutputStream.toByteArray()
Multipart multiPartData = null;
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int read;
byte[] input = new byte[4096];
InputStream is;
try {
multiPartData = (Multipart)multipart.next();
is = multiPartData.getInputStream();
while ((read = is.read(input, 0, input.length)) != -1) {
buffer.write(input, 0, read);
}
buffer.flush();
return buffer.toByteArray(); // just a test right now
}
Is there a way to read all InputStream values at once without a need of using some Apache IO lib?
I am reading IR signal and saving it from the InputStream into the byte[] array. While debugging, I have noticed that it works only if I put a delay there, so that I read all bytes at once and then process it.
Is there a smarter way to do it?
CODE:
public void run() {
Log.i(TAG, "BEGIN mConnectedThread");
byte[] buffer = new byte[100];
int numberOfBytes;
removeSharedPrefs("mSharedPrefs");
// Keep listening to the InputStream while connected
while (true) {
try {
// Read from the InputStream
numberOfBytes = mmInStream.read(buffer);
Thread.sleep(700); //If I stop it here for a while, all works fine, because array is fully populated
if (numberOfBytes > 90){
// GET AXIS VALUES FROM THE SHARED PREFS
String[] refValues = loadArray("gestureBuffer", context);
if (refValues!=null && refValues.length>90) {
int incorrectPoints;
if ((incorrectPoints = checkIfGesureIsSameAsPrevious(buffer, refValues, numberOfBytes)) < 5) {
//Correct
} else {
//Incorrect
}
}
saveArray(buffer, numberOfBytes);
}else{
System.out.println("Transmission of the data was corrupted.");
}
buffer = new byte[100];
// Send the obtained bytes to the UI Activity
mHandler.obtainMessage(Constants.MESSAGE_READ, numberOfBytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "disconnected", e);
connectionLost();
// Start the service over to restart listening mode
BluetoothChatService.this.start();
break;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
Edit:
My old answer is wrong, see EJPs comment! Please don't use it. The behaviour of ByteChannels depend on wether InputStreams are blocking or not.
So this is why I would suggest, you just copy IOUtils.read from Apache Commons:
public static int read(final InputStream input, final byte[] buffer) throws IOException {
int remaining = buffer.length;
while (remaining > 0) {
final int location = buffer.length - remaining;
final int count = input.read(buffer, location, remaining);
if (count == -1) { // EOF
break;
}
remaining -= count;
}
return buffer.length - remaining;
}
Old answer:
You can use ByteChannels and read into a ByteBuffer:
ReadableByteChannel c = Channels.newChannel(inputstream);
ByteBuffer buf = ByteBuffer.allocate(numBytesExpected);
int numBytesActuallyRead = c.read(buf);
This read method is attempting to read as many bytes as there is remaining space in the buffer. If the stream ends before the buffer is fully filled, the number of bytes actually read is returned. See JavaDoc.