How to get BufferedInputStream from Multipart? - java

I'm trying to get a BufferedInputStream from an uploaded cvs file.
I'm working with a Multipart derived from the cvs file.
When I first get the Multipart, it's a BufferedInputStream, but the buffer is all null.
But if I look deeper down, there's another buffer in the CoyoteInputStream and that has data.
How can I get at this second buffer? My code is below.
And of course it's throwing a null exception when it gets to
while ((multiPartDataPos = stream.read(buffer)) >= 0)
What am I doing wrong? Am I mistaken that the CoyoteInputStream is the data I want?
public byte[] handleUploadedFile(Multipart multiPart) throws EOFException {
Multipart multiPartData = null;
BufferedInputStream stream = null;
int basicBufferSize = 0x2000;
byte[] buffer = new byte[basicBufferSize];
int bufferPos = 0;
try {
while (multiPart.hasNext()) {
int multiPartDataPos = bufferPos;
multiPartData = (Multipart) multiPart.next();
stream = new BufferedInputStream(multiPartData.getInputStream());
while ((multiPartDataPos = stream.read(buffer)) >= 0) {
int len = stream.read(buffer, multiPartDataPos, buffer.length - multiPartDataPos);
multiPartDataPos += len;
}
bufferPos = bufferPos + multiPartDataPos;
}
} ...

Your code doesn't make any sense.
while ((multiPartDataPos = stream.read(buffer)) >= 0) {
At this point you have read multiPartDataPos bytes into buffer, so that buffer[0..multiPartDataPos-1] contains the data just read.
int len = stream.read(buffer, multiPartDataPos, buffer.length - multiPartDataPos);
At this point you are doing another read, which could return -1, which will otherwise add some data from multiPartPos to multiPartDataPos+len-.
multiPartDataPos += len;
This step is only valid if len > 0.
And you are doing nothing with the buffer; and next time around the loop you will clobber whatever you just read.
The correct way to read any stream in Java is as follows:
while ((count = in.read(buffer)) > 0)
{
// use buffer[9..count-1], for example out.write(buffer, 0, count);
}
I don't understand why you think access to an underlying stream is required or what it's going to give you that you don't already have.

Turns out the better solution was to use move the data from an InputStream to a ByteArrayOutputStream and then return ByteArrayOutputStream.toByteArray()
Multipart multiPartData = null;
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int read;
byte[] input = new byte[4096];
InputStream is;
try {
multiPartData = (Multipart)multipart.next();
is = multiPartData.getInputStream();
while ((read = is.read(input, 0, input.length)) != -1) {
buffer.write(input, 0, read);
}
buffer.flush();
return buffer.toByteArray(); // just a test right now
}

Related

when requesting download, the file stays at 0 bytes?

hello well i wrote some code to download a file and put it in the desktop.
but whenever it starts downloading, it just stays at 0 bytes, why is that?
here's my code :
private void addToDesktop() throws IOException {
URL url = new URL("theurl");
URLConnection connection = url.openConnection();
InputStream inputstream = connection.getInputStream();
FileSystemView filesys = FileSystemView.getFileSystemView();
filesys.getHomeDirectory();
BufferedOutputStream bufferedoutputstream = new BufferedOutputStream(new FileOutputStream(new File(filesys.getHomeDirectory() + "/client2.jar")));
byte[] buffer = new byte[1024];
int bytesRead = 0;
while(bytesRead == inputstream.read(buffer))
{
bufferedoutputstream.write(buffer, 0 ,1000);
}
bufferedoutputstream.flush();
bufferedoutputstream.close();
inputstream.close();
}
According to the JavaDoc, the read(byte[] buffer) returns the amount of bytes read. If there are no more bytes to be read, then -1 is returned.
The problem seems to lie here: while(bytesRead == inputstream.read(buffer)). Since bytesRead will have a value of 0 however, the .read method will yield 1024. Changing it to something like so should work: while(inputstream.read(buffer) != -1)
You have:
int bytesRead = 0;
while(bytesRead == inputstream.read(buffer))
{
...
}
This is equivalent to:
while(0 == inputstream.read(buffer))
{
...
}
That condition will generally be false, and the loop will never execute. You probably meant something more like this:
int bytesRead;
while((bytesRead = inputstream.read(buffer)) > 0)
{
...
}
The moral here is: Mind your = vs. == in these types of statements.
By the way: You are writing 1000 bytes to the output file every time through the loop no matter how many bytes were read. You actually just want to be writing what was read (sometimes read() may not read the full buffer, especially at the end of the file if the buffer is larger than the remaining data). You'd want to do this instead:
while((bytesRead = inputstream.read(buffer)) > 0)
{
bufferedoutputstream.write(buffer, 0, bytesRead);
}

image receiving at android with no content- socket programming

i've created an application which send image from server (desktop) to client (android) via socket programming............the problem is i'm getting the file at the client side (android), but with no content.
can anyone please tell me what's the problem
Client side (Android)
DataInputStream dis=new DataInputStream(socket.getInputStream());
receiveFile(dis); // call method receiveFile()
public Bitmap receiveFile(InputStream is) throws Exception{
String baseDir = Environment.getExternalStorageDirectory().getAbsolutePath();
String fileName = "myFile.png";
String imageInSD = baseDir + File.separator + fileName;
System.out.println("FILE----------------->"+imageInSD);
int filesize=6022386;
int bytesRead;
int current = 0;
byte [] data = new byte [filesize];
FileOutputStream fos = new FileOutputStream(imageInSD);
BufferedOutputStream bos = new BufferedOutputStream(fos);
bytesRead = is.read(data,0,data.length);
current = bytesRead;
int index = 0;
while (index < filesize)
{
bytesRead = is.read(data, index, filesize - index);
if (bytesRead < 0)
{
throw new IOException("Insufficient data in stream");
}
index += filesize;
}
bos.write(data, 0 , current);
bos.flush();
bos.close();
return null;
}
Server (Desktop)
send(socket.getOutputStream()); // call method send()
public void send(OutputStream os) throws Exception{
// sendfile
File myFile = new File ("C:/div.png");
System.out.println("the file is read");
byte [] mybytearray = new byte [(int)myFile.length()+1];
FileInputStream fis = new FileInputStream(myFile);
BufferedInputStream bis = new BufferedInputStream(fis);
bis.read(mybytearray,0,mybytearray.length);
System.out.println("Sending...");
os.write(mybytearray,0,mybytearray.length);
os.flush();
}
The correct way to copy a stream in Java is as follows:
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
At present your code:
Assumes read() fills the buffer. There is nothing in the Javadoc that says so.
Ignores the result returned by read(), which in addition to being the invaluable count, could also be -1 indicating EOS.
Wastefully allocates a buffer the entire size of the file.
Assumes the size of the file fits into an int.
Relies on the receiver magically knowing the size of the incoming file.
The code above makes none of these assumptions, and works with any buffer size from 1 upwards.
Looking at your code, I see you want to receive a file save it to the external storage and return the Bitmap of that file. That's what I guess you want to do but your code, as it is, does not do that. If you want you can use the following code to accomplish that task. First the server sends 4 bytes indicating the file's size followed by the file's contents; the client read that 4 bytes and then reads the whole file saving it to disk every chunk it reads. Finally, it converts the received file to a bitmap and returns it.
The client code:
public Bitmap receiveFile(InputStream is) throws Exception
{
String baseDir = Environment.getExternalStorageDirectory().getAbsolutePath();
String fileName = "myFile.png";
String imageInSD = baseDir + File.separator + fileName;
System.out.println("FILE----------------->" + imageInSD);
// read first 4 bytes containing the file size
byte[] bSize = new byte[4];
is.read(bSize, 0, 4);
int filesize;
filesize = (int) (bSize[0] & 0xff) << 24 |
(int) (bSize[1] & 0xff) << 16 |
(int) (bSize[2] & 0xff) << 8 |
(int) (bSize[3] & 0xff);
int bytesRead;
// You may but don't have to read the whole file in memory
// 8k buffer is good enough
byte[] data = new byte[8 * 1024];
int bToRead;
FileOutputStream fos = new FileOutputStream(imageInSD);
BufferedOutputStream bos = new BufferedOutputStream(fos);
while (filesize > 0)
{
// EDIT: just in case there is more data in the stream.
if (filesize > data.length) bToRead=data.length;
else bToRead=filesize;
bytesRead = is.read(data, 0, bToRead);
if (bytesRead > 0)
{
bos.write(data, 0, bytesRead);
filesize -= bytesRead;
}
}
bos.close();
// I guess you want to return the received image as a Bitmap
Bitmap bmp = null;
FileInputStream fis = new FileInputStream(imageInSD);
try
{
bmp = BitmapFactory.decodeStream(fis);
}
catch (Exception e)
{
// in case of an error set it to null
bmp = null;
}
finally
{
fis.close();
}
return bmp;
}
The server code:
public void send(OutputStream os) throws Exception
{
// sendfile
File myFile = new File("C:/div.png");
System.out.println("the file is read");
int fSize = (int) myFile.length();
byte[] bSize = new byte[4];
bSize[0] = (byte) ((fSize & 0xff000000) >> 24);
bSize[1] = (byte) ((fSize & 0x00ff0000) >> 16);
bSize[2] = (byte) ((fSize & 0x0000ff00) >> 8);
bSize[3] = (byte) (fSize & 0x000000ff);
// send 4 bytes containing the filesize
os.write(bSize, 0, 4);
byte[] mybytearray = new byte[(int) fSize];
FileInputStream fis = new FileInputStream(myFile);
BufferedInputStream bis = new BufferedInputStream(fis);
int bRead = bis.read(mybytearray, 0, mybytearray.length);
System.out.println("Sending...");
os.write(mybytearray, 0, bRead);
os.flush();
bis.close();
}

In java, how to read a fixed length from the inputstream and save as a file?

In java, how to read a fixed length from the inputstream and save as a file?
eg. I want to read 5M from inputStream, and save as downloadFile.txt or whatever.(BUFFERSIZE=1024)
FileOutputStream fos = new FileOutputStream(downloadFile);
byte buffer [] = new byte[BUFFERSIZE];
int temp = 0;
while ((temp = inputStream.read(buffer)) != -1)
{
fos.write(buffer, 0, temp);
}
Two options:
Just keep reading and writing until you either reach the end of the input or you've copied enough:
byte[] buffer = new byte[1024];
int bytesLeft = 5 * 1024 * 1024; // Or whatever
FileInputStream fis = new FileInputStream(input);
try {
FileOutputStream fos = new FileOutputStream(output);
try {
while (bytesLeft > 0) {
int read = fis.read(buffer, 0, Math.min(bytesLeft, buffer.length);
if (read == -1) {
throw new EOFException("Unexpected end of data");
}
fos.write(buffer, 0, read);
bytesLeft -= read;
}
} finally {
fos.close(); // Or use Guava's Closeables.closeQuietly,
// or try-with-resources in Java 7
}
} finally {
fis.close();
}
Read all 5M into memory in one call, e.g. using DataInputStream.readFully, and then write it out in one go. Simpler, but obviously uses more memory.

create an ArrayList of bytes

I want to read bytes from a wave file into an array. Since the number of bytes read depends upon the size of the wave file, I'm creating a byte array with a maximum size of 1000000. But this is resulting in empty values at the end of the array. So, I wanted to create a dynamically increasing array and I found that ArrayList is the solution. But the read() function of the AudioInputStream class reads bytes only into a byte array! How do I pass the values into an ArrayList instead?
ArrayList isn't the solution, ByteArrayOutputStream is the solution. Create a ByteArrayOutputStream write your bytes to it, and then invoke toByteArray() to get the bytes.
Example of what your code should look like:
in = new BufferedInputStream(inputStream, 1024*32);
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] dataBuffer = new byte[1024 * 16];
int size = 0;
while ((size = in.read(dataBuffer)) != -1) {
out.write(dataBuffer, 0, size);
}
byte[] bytes = out.toByteArray();
You can have an array of byte like:
List<Byte> arrays = new ArrayList<Byte>();
To convert it back to arrays
Byte[] soundBytes = arrays.toArray(new Byte[arrays.size()]);
(Then, you will have to write a converter to transform Byte[] to byte[]).
EDIT: You are using List<Byte> wrong, I'll just show you how to read AudioInputStream simply with ByteArrayOutputStream.
AudioInputStream ais = ....;
ByteArrayOutputStream baos = new ByteArrayOutputStream();
int read;
while((read = ais.read()) != -1) {
baos.write(read);
}
byte[] soundBytes = baos.toByteArray();
PS An IOException is thrown if frameSize is not equal to 1. Hence use a byte buffer to read data, like so:
AudioInputStream ais = ....;
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buffer = new byte[1024];
int bytesRead = 0;
while((bytesRead = ais.read(buffer)) != -1) {
baos.write(buffer, 0, bytesRead);
}
byte[] soundBytes = baos.toByteArray();
Something like this should do:
List<Byte> myBytes = new ArrayList<Byte>();
//assuming your javax.sound.sampled.AudioInputStream is called ais
while(true) {
Byte b = ais.read();
if (b != -1) { //read() returns -1 when the end of the stream is reached
myBytes.add(b);
} else {
break;
}
}
Sorry if the code is a bit wrong. I haven't done Java for a while.
Also, be careful if you do implement it as a while(true) loop :)
Edit: And here's an alternative way of doing it that reads more bytes each time:
int arrayLength = 1024;
List<Byte> myBytes = new ArrayList<Byte>();
while(true) {
Byte[] aBytes = new Byte[arrayLength];
int length = ais.read(aBytes); //length is the number of bytes read
if (length == -1) { //read() returns -1 when the end of the stream is reached
break; //or return if you implement this as a method
} else if (length == arrayLength) { //Array is full
myBytes.addAll(aBytes);
} else { //Array has been filled up to length
for (int i = 0; i < length; i++) {
myBytes.add(aBytes[i]);
}
}
}
Note that both read() methods throw an IOException - handling this is left as an exercise for the reader!

How to read a bin file to a byte array?

I have a bin file that I need to convert to a byte array. Can anyone tell me how to do this?
Here is what I have so far:
File f = new File("notification.bin");
is = new FileInputStream(f);
long length = f.length();
/*if (length > Integer.MAX_VALUE) {
// File is too large
}*/
// Create the byte array to hold the data
byte[] bytes = new byte[(int)length];
// Read in the bytes
int offset = 0;
int numRead = 0;
while (offset < bytes.length && (numRead=is.read(bytes, offset, bytes.length-offset)) >= 0) {
offset += numRead;
}
// Ensure all the bytes have been read in
if (offset < bytes.length) {
throw new IOException("Could not completely read file "+f.getName());
}
But it's not working...
Kaddy
try using this
public byte[] readFromStream(InputStream inputStream) throws Exception
{
ByteArrayOutputStream baos = new ByteArrayOutputStream();
DataOutputStream dos = new DataOutputStream(baos);
byte[] data = new byte[4096];
int count = inputStream.read(data);
while(count != -1)
{
dos.write(data, 0, count);
count = inputStream.read(data);
}
return baos.toByteArray();
}
Btw, do you want a Java code or C++ code. Seeing the code in your question, I assumed it to be a java code and hence gave a java answer to it
You're probably better off using a memory mapped file. See this question
In Java, a simple solution is:
InputStream is = ...
ByteArrayOutputStream os = new ByteArrayOutputStream();
byte[] data = new byte[4096]; // A larger buffer size would probably help
int count;
while ((count = is.read(data)) != -1) {
os.write(data, 0, count);
}
byte[] result = os.toByteArray();
If the input is a file, we can preallocate a byte array of the right size:
File f = ...
long fileSize = f.length();
if (fileSize > Integer.MAX_VALUE) {
// file too big
}
InputStream is = new FileInputStream(f);
byte[] data = new byte[fileSize];
if (is.read(data)) != data.length) {
// file truncated while we were reading it???
}
However, there is probably a more efficient way to do this task using NIO.
Unless you really need to do it just that way, maybe simplify what you're doing.
Doing everything in the for loop may seem like a very slick way of doing it, but it's shooting yourself in the foot when you need to debug and don't immediately see the solution.
In this answer I read from an URL
You could modify it so the InputStream is from a File instead of a URLConnection.
Something like:
FileInputStream inputStream = new FileInputStream("your.binary.file");
ByteArrayOutputStream output = new ByteArrayOutputStream();
byte [] buffer = new byte[ 1024 ];
int n = 0;
while (-1 != (n = inputStream.read(buffer))) {
output.write(buffer, 0, n);
}
inputStream.close();
etc
Try open source library apache commons-io
IOUtils.toByteArray(inputStream)
You are not the first and not the last developer who needs to read a file, no need to reinvent it each time.

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