I got my wave file creator working and I split it into three classes, I also made a sinewave generator that inherits from an abstract class called waveform and I can export 8 and 16 bit mono or sterio sine waves. I am trying to make a class called TriangleWave Generator to output a triangle wave tone, but I can't get the algebra from https://en.wikipedia.org/wiki/Triangle_wave#, the first formula, to work. It will only export the highest harmonic stated and not blend them together with the fundamental
Sample length: length in seconds
point: individual sample
amp limit: the highest position possible
harmonics: the number of harmonics to use to make the waveform 1 = fundamental, 2 = 1st overtone, 3 = 2nd overtone.......
frequency: fundamental frequency (Middle C = 261.63)
sample rate = 44100; (CD quality)
triangle Samples array: sample data
This is my code
public class TriangleGenerator extends Waveform {
// constants
public static final int HARMONIC_COUNT = 16;
// instance variabls
int harmonics;
int[] triangleSample;
int addCount;
// constructor
public TriangleGenerator(double amplitude, double frequency, int bitRate, double duration, int harmonics) {
super(amplitude, frequency, bitRate, duration);
// sample data
triangleSample = new int[sampleLength];
calculateAmpLimit();
this.harmonics = harmonics;
}
// one arg cunstructor
public TriangleGenerator(double frequency) {
this(AMPLITUDE, frequency, BIT_RATE, DURATION, HARMONIC_COUNT);
}
// no args constructor
public TriangleGenerator() {
this(AMPLITUDE, FREQUENCY, BIT_RATE, DURATION, HARMONIC_COUNT);
}
#Override
public int[] generateWaveForm() {
// generate the actual waveform
for (int i = 0; i < sampleLength; i++) {
point = (int)(ampLimit * ((8 / Math.pow(Math.PI, 2)) * sumnate(harmonics - 1, Math.pow(-1, addCount))
* Math.pow(harmonics, -2) * Math.sin(2 * Math.PI * frequency * harmonics * i / SAMPLE_RATE)));
triangleSample[i] = point;
}
// return the sample data
return triangleSample;
}
public double sumnate(int n, double adder) {
double sum = 0;
for (addCount = 0; addCount <= n; addCount++) {
sum += adder;
}
return sum;
}
}
In the formula for the triangle wave:
the mode number n is dependent on the harmonic label i:
This means that it must also be summed over the components
which doesn't happen in the current implementation. One possible implementation is:
public int[] generateWaveForm() {
for (int t = 0; t < sampleLength; t++) {
triangleSample[t] = (int)(ampLimit * 8.0 / Math.pow(Math.PI, 2.0) * getDataPoint(t, N));
}
return triangleSample;
}
private double getDataPoint(int t, int N) {
double sum = 0;
for (int i = 0; i <= N - 1; i++) {
sum += getHarmonicShare(t, i);
}
return sum;
}
private double getHarmonicShare(int t, int i) {
double n = 2.0 * i + 1.0;
return Math.pow(-1.0, i) * Math.pow(n, -2.0) * Math.sin(2.0 * Math.PI * frequency * (t / SAMPLE_RATE) * n);
}
Here t, i, n and N correspond to the values from the formula. frequency denotes the frequency. The remaining values correspond to the parameters of the posted code.
The curve reaches up to the value sampleLength / SAMPLE_RATE. The period is 1 / frequency and there are (sampleLength / SAMPLE_RATE) * frequency periods in the displayed frame.
Example:
sampleLength: 500
ampLimit: 100.00
SAMPLE_RATE: 44100.00
frequency: 261.63
sampleLength / SAMPLE_RATE: 0.0113378685
1 / frequency: 0.0038221916
(sampleLength / SAMPLE_RATE) * frequency: 2.9663265306
In the following the corresponding curve is shown for different N using JFreeChart:
Is there a reason you want to use sin to do this rather than produce the straight lines directly by a linear formula? There is an advantage in using sin in that you don't get harmonic distortion from aliasing, but if that's an issue then you can oversample. The issue is that sin is much slower than basic arithmetic.
Related
I'm creating a class in Java to perform simple operations with matrices using two-dimensional arrays. I'm running into a problem with my method for matrix multiplication.
Whenever I test my multiply method, no error appears, but my computer CPU utilization increases quite a bit and my tester program never finishes.
This is my multiply method:
/**
* Multiplies the first matrix by the entered one
* Assumes width of first matrix and height of second are the same
*
* #param toMultiply: Matrix by which to multiply
* #return product: The first matrix multiplied by the entered one
*/
public Matrix multiply(Matrix toMultiply) {
Matrix product = new Matrix(height, toMultiply.width);
int a = 0, b = 0, n = 0;
double value = 0;
while (a < height) {
while (b < toMultiply.width) {
while (n < width) {
value += matrixArray[a][n] * toMultiply.matrixArray[n][b];
}
product.matrixArray[a][b] = value;
value = 0;
n = 0;
b++;
}
b = 0;
a++;
}
return product;
}
Where I construct a matrix as follows:
private double[][] matrixArray;
private int width;
private int height;
/**
* Constructs a matrix with the specified width and height
*
* #param widthOfMatrix
* #param heightOfMatrix
*/
public Matrix(int heightOfMatrix, int widthOfMatrix) {
height = heightOfMatrix;
width = widthOfMatrix;
matrixArray = new double[height][width];
}
/**
* Enters values into the matrix
*
* #param entries: Each value in a matrix separated by a comma
*/
public void enter(double... entries) {
int a = 0, b = 0;
while (a < height) {
while (b < width) {
matrixArray[a][b] = entries[b + a * width];
b++;
}
b = 0;
a++;
}
}
This occurs even when I test very small matrices, so it must be a problem with my code, but I can't figure out what it is.
You're not incrementing n in your inner n loop. As is mentioned above, for loops are more appropriate when looping a predefined number of times.
I can't for the life of my wrap my head around this seemingly easy problem.
I am trying to create a sine wave with upper and lower bounds for the amplitude (ie. highest point is 3 and lowest point is 0.4)
Using regular math I am able to get a sine wave in an array from 1 to -1 but I don't know how to change those bounds.
static int MAX_POINTS = 100;
static int CYCLES = 1;
static double[] list = new double[100];
public static void SineCurve()
{
double phaseMultiplier = 2 * Math.PI * CYCLES / MAX_POINTS;
for (int i = 0; i < MAX_POINTS; i++)
{
double cycleX = i * phaseMultiplier;
double sineResult = Math.sin(cycleX);
list[i]= sineResult;
}
for(int i=0;i<list.length;i++){
System.out.println(list[i]);
}
}
Any tips would be greatly appreciated.
The amplitude (multiplier of sin(x) value) is half the difference between the highest and lowest values you want. In your case
amplitude = (3 - 0.4)/2
which is 1.3. Then zero offset is the lowest value plus the amplitude, which makes it 1.7 in your case.
The equation you want to graph is then
1.3 * sin(x) + 1.7
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Closed 10 years ago.
I would like to get random numbers between a range I give, but the problem I don't want to use the Random library of Java or anything I have to initializate.
Does anyone know an alternative way to get random numbers without using the java library?
Thanks
EDIT: What do you think about this solution?
int random = i + (int)(System.currentTimeMillis()%((j - i) + 1));
Where i and j are the range
You have to implement your own pseudo-random number generation algorithm, which is literally reinventing the wheel and will not be secure!
Another solution is to use a service that generates true random numbers like Random.org
I learned that the best method for generating the most random numbers is using the Mersenne Twister random number generator. This generator will provide you with enough random numbers to not need to reseed, it has a period of (2^19937) − 1
Here is source code for MerseeneTwister
https://java2s.com/Open-Source/Java/Natural-Language-Processing/MorphAdorner/edu/northwestern/at/utils/math/randomnumbers/MersenneTwister.java.htm
Here is a class to generate your random numbers.
class RandomVariable {
/** Initialize Mersenne Twister generator. */
private static MersenneTwister rnd = new MersenneTwister();
public static double rand() {
return rnd.nextDouble();
}
/** Generate a random number from a uniform random variable.
*
* #param min Mininum value for the random variable.
* #param max Maximum value for the random variable.
*
* #return A random double between min and max.
*/
public static double uniform(double min, double max) {
return min + (max - min) * rand();
}
}
Here is a sample to generate a random number. Please note that I removed the comments from the source. This may voliate the open source nature of the code, but I couldnt copy it all and have it formated as code.
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
public class sample{
public static void main(String args[]){
RandomVariable gen = new RandomVariable();
double num = gen.uniform(-1,1);
int n = 10000;
Set<Double> nums = new HashSet<Double>();
while (numbers.size() < n)
nums.add(gen.uniform(-1,1));
}
}
class RandomVariable {
/** Initialize Mersenne Twister generator. */
private static MersenneTwister rnd = new MersenneTwister();
public static double rand() {
return rnd.nextDouble();
}
/** Generate a random number from a uniform random variable.
*
* #param min Mininum value for the random variable.
* #param max Maximum value for the random variable.
*
* #return A random double between min and max.
*/
public static double uniform(double min, double max) {
return min + (max - min) * rand();
}
}
class MersenneTwister extends java.util.Random implements Serializable {
// Period parameters
private static final int N = 624;
private static final int M = 397;
private static final int MATRIX_A = 0x9908b0df; // private static final
//* constant vector a
private static final int UPPER_MASK = 0x80000000; // most significant
// w-r bits
private static final int LOWER_MASK = 0x7fffffff; // least significant
// r bits
// Tempering parameters
private static final int TEMPERING_MASK_B = 0x9d2c5680;
private static final int TEMPERING_MASK_C = 0xefc60000;
private int mt[]; // the array for the state vector
private int mti; // mti==N+1 means mt[N] is not initialized
private int mag01[];
// a good initial seed (of int size, though stored in a long)
// private static final long GOOD_SEED = 4357;
/* implemented here because there's a bug in Random's implementation
of the Gaussian code (divide by zero, and log(0), ugh!), yet its
gaussian variables are private so we can't access them here. :-( */
private double __nextNextGaussian;
private boolean __haveNextNextGaussian;
/**
* Constructor using the default seed.
*/
public MersenneTwister() {
this(System.currentTimeMillis());
}
/**
* Constructor using a given seed. Though you pass this seed in
* as a long, it's best to make sure it's actually an integer.
*/
public MersenneTwister(final long seed) {
super(seed); /* just in case */
setSeed(seed);
}
/**
* Constructor using an array.
*/
public MersenneTwister(final int[] array) {
super(System.currentTimeMillis());
/* pick something at random just in case */
setSeed(array);
}
/**
* Initalize the pseudo random number generator. Don't
* pass in a long that's bigger than an int (Mersenne Twister
* only uses the first 32 bits for its seed).
*/
synchronized public void setSeed(final long seed) {
// it's always good style to call super
super.setSeed(seed);
// Due to a bug in java.util.Random clear up to 1.2, we're
// doing our own Gaussian variable.
__haveNextNextGaussian = false;
mt = new int[N];
mag01 = new int[2];
mag01[0] = 0x0;
mag01[1] = MATRIX_A;
mt[0] = (int) (seed & 0xfffffff);
for (mti = 1; mti < N; mti++) {
mt[mti] =
(1812433253 * (mt[mti - 1] ^ (mt[mti - 1] >>> 30)) + mti);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array mt[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
mt[mti] &= 0xffffffff;
/* for >32 bit machines */
}
}
/**
* An alternative, more complete, method of seeding the
* pseudo random number generator. array must be an
* array of 624 ints, and they can be any value as long as
* they're not *all* zero.
*/
synchronized public void setSeed(final int[] array) {
int i, j, k;
setSeed(19650218);
i = 1;
j = 0;
k = (N > array.length ? N : array.length);
for (; k != 0; k--) {
mt[i] = (mt[i] ^ ((mt[i - 1] ^ (mt[i - 1] >>> 30)) * 1664525))
+ array[j] + j; /* non linear */
mt[i] &= 0xffffffff; /* for WORDSIZE > 32 machines */
i++;
j++;
if (i >= N) {
mt[0] = mt[N - 1];
i = 1;
}
if (j >= array.length) {
j = 0;
}
}
for (k = N - 1; k != 0; k--) {
mt[i] = (mt[i] ^ ((mt[i - 1] ^ (mt[i - 1] >>> 30)) * 1566083941))
- i; /* non linear */
mt[i] &= 0xffffffff; /* for WORDSIZE > 32 machines */
i++;
if (i >= N) {
mt[0] = mt[N - 1];
i = 1;
}
}
mt[0] = 0x80000000; /* MSB is 1; assuring non-zero initial array */
}
/**
* Returns an integer with <em>bits</em> bits filled with a random number.
*/
synchronized protected int next(final int bits) {
int y;
if (mti >= N) // generate N words at one time
{
int kk;
final int[] mt = this.mt; // locals are slightly faster
final int[] mag01 = this.mag01; // locals are slightly faster
for (kk = 0; kk < N - M; kk++) {
y = (mt[kk] & UPPER_MASK) | (mt[kk + 1] & LOWER_MASK);
mt[kk] = mt[kk + M] ^ (y >>> 1) ^ mag01[y & 0x1];
}
for (; kk < N - 1; kk++) {
y = (mt[kk] & UPPER_MASK) | (mt[kk + 1] & LOWER_MASK);
mt[kk] = mt[kk + (M - N)] ^ (y >>> 1) ^ mag01[y & 0x1];
}
y = (mt[N - 1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
mt[N - 1] = mt[M - 1] ^ (y >>> 1) ^ mag01[y & 0x1];
mti = 0;
}
y = mt[mti++];
y ^= y >>> 11; // TEMPERING_SHIFT_U(y)
y ^= (y << 7) & TEMPERING_MASK_B; // TEMPERING_SHIFT_S(y)
y ^= (y << 15) & TEMPERING_MASK_C; // TEMPERING_SHIFT_T(y)
y ^= (y >>> 18); // TEMPERING_SHIFT_L(y)
return y >>> (32 - bits); // hope that's right!
}
/* If you've got a truly old version of Java, you can omit these
two next methods. */
private synchronized void writeObject(final ObjectOutputStream out)
throws IOException {
// just so we're synchronized.
out.defaultWriteObject();
}
private synchronized void readObject(final ObjectInputStream in)
throws IOException, ClassNotFoundException {
// just so we're synchronized.
in.defaultReadObject();
}
/** This method is missing from jdk 1.0.x and below. JDK 1.1
includes this for us, but what the heck.*/
public boolean nextBoolean() {
return next(1) != 0;
}
/** This generates a coin flip with a probability <tt>probability</tt>
of returning true, else returning false. <tt>probability</tt> must
be between 0.0 and 1.0, inclusive. Not as precise a random real
event as nextBoolean(double), but twice as fast. To explicitly
use this, remember you may need to cast to float first. */
public boolean nextBoolean(final float probability) {
if (probability < 0.0f || probability > 1.0f) {
throw new IllegalArgumentException("probability must be between 0.0"
+ " and 1.0 inclusive.");
}
if (probability == 0.0f) {
return false; // fix half-open issues
} else if (probability == 1.0f) {
return true; // fix half-open issues
}
return nextFloat() < probability;
}
/** This generates a coin flip with a probability <tt>probability</tt>
of returning true, else returning false. <tt>probability</tt> must
be between 0.0 and 1.0, inclusive. */
public boolean nextBoolean(final double probability) {
if (probability < 0.0 || probability > 1.0) {
throw new IllegalArgumentException("probability must be between 0.0"
+ " and 1.0 inclusive.");
}
if (probability == 0.0) {
return false; // fix half-open issues
} else if (probability == 1.0) {
return true; // fix half-open issues
}
return nextDouble() < probability;
}
/** This method is missing from JDK 1.1 and below. JDK 1.2
includes this for us, but what the heck. */
public int nextInt(final int n) {
if (n <= 0) {
throw new IllegalArgumentException("n must be >= 0");
}
if ((n & -n) == n) {
return (int) ((n * (long) next(31)) >> 31);
}
int bits, val;
do {
bits = next(31);
val = bits % n;
} while (bits - val + (n - 1) < 0);
return val;
}
/** This method is for completness' sake.
Returns a long drawn uniformly from 0 to n-1. Suffice it to say,
n must be > 0, or an IllegalArgumentException is raised. */
public long nextLong(final long n) {
if (n <= 0) {
throw new IllegalArgumentException("n must be >= 0");
}
long bits, val;
do {
bits = (nextLong() >>> 1);
val = bits % n;
} while (bits - val + (n - 1) < 0);
return val;
}
/** A bug fix for versions of JDK 1.1 and below. JDK 1.2 fixes
this for us, but what the heck. */
public double nextDouble() {
return (((long) next(26) << 27) + next(27))
/ (double) (1L << 53);
}
/** A bug fix for versions of JDK 1.1 and below. JDK 1.2 fixes
this for us, but what the heck. */
public float nextFloat() {
return next(24) / ((float) (1 << 24));
}
/** A bug fix for all versions of the JDK. The JDK appears to
use all four bytes in an integer as independent byte values!
Totally wrong. I've submitted a bug report. */
public void nextBytes(final byte[] bytes) {
for (int x = 0; x < bytes.length; x++) {
bytes[x] = (byte) next(8);
}
}
/** For completeness' sake, though it's not in java.util.Random. */
public char nextChar() {
// chars are 16-bit UniCode values
return (char) (next(16));
}
/** For completeness' sake, though it's not in java.util.Random. */
public short nextShort() {
return (short) (next(16));
}
/** For completeness' sake, though it's not in java.util.Random. */
public byte nextByte() {
return (byte) (next(8));
}
/** A bug fix for all JDK code including 1.2. nextGaussian can theoretical
* ly
ask for the log of 0 and divide it by 0! See Java bug
<a href="http://developer.java.sun.com/developer/bugParade/bugs/4254501.h
* tml">
http://developer.java.sun.com/developer/bugParade/bugs/4254501.html</a>
*/
synchronized public double nextGaussian() {
if (__haveNextNextGaussian) {
__haveNextNextGaussian = false;
return __nextNextGaussian;
} else {
double v1, v2, s;
do {
v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
s = v1 * v1 + v2 * v2;
} while (s >= 1 || s == 0);
double multiplier = /* Strict*/ Math.sqrt(-2
* /* Strict*/ Math.log(s) / s);
__nextNextGaussian = v2 * multiplier;
__haveNextNextGaussian = true;
return v1 * multiplier;
}
}
}
There is a default random method in java.lang.math.
It returns a double between 0.0 and 1.0 (0.0 <= n < 1.0).
You can do some simple tricks to convert this to various random values:
boolean coinFlip = (Math.random() >= 0.5);
int card = (int)(Math.random() * 52);
However, this makes a new java.util.Random() behind the scenes, which I think you are trying to avoid.
If you don't want to use any library, then you have to make your own implementation, which will probably end up being much more complicated.
You mentioned using time, this could certainly work for generating numbers, but for any practical purpose it is not really random. Something like:
long betweenOneAndTen = 1 + (System.currentTimeMillis() % 10);
If you use the Math.random() function, you are neiter making a dependence on the Random class nor initializing anything (at least it's not your responsibility). There is no fundamental difference between calling System.currentTimeMillis(), System.nanoTime() and Math.random()---except that the latter is more performant and better at returning a random value.
I've modulated a carrier frequency signal with my data using FSK like this:
double SAMPLING_TIME = 1.0 / 441000 // 44khz
int SAMPLES_PER_BIT = 136;
int ENCODING_SAMPLES_PER_BIT = SAMPLES_PER_BIT / 2;
int duration = ENCODING_SAMPLES_PER_BIT * SAMPLING_TIME;
public double[] encode(int[] bits) {
for (int i = 0; i < bits.length; i++) {
int freq = FREQUENCY_LOW;
if (bits[i] > 1)
freq = FREQUENCY_HIGH;
bitArray = generateTone(freq, duration);
message = bitArray;
}
return message;
}
private double[] generateTone(int frequency, double duration) {
int samplingRate = 1/SAMPLING_TIME; // Hz
int numberOfSamples = (int) (duration * samplingRate);
samplingTime = 2 * SAMPLING_TIME;
double[] tone = new double[numberOfSamples];
for (int i = 0; i < numberOfSamples; i++) {
double y = Math.sin(2 * Math.PI * frequency * i * SAMPLING_TIME);
tone[i] = y * CARRIER_AMPLITUDE;
}
return tone;
}
Clearly, I'm sending FREQUENCY_LOW for ZERO and FREQUENCY_HIGH for 1.
Now how do I demodulate it using FFT? I'm interested in sampling magnitudes (presence and absence) of FREQUENCY_LOW, FREQUENCY_HIGH throughout the time.
I only know basics of FFT, I was starting to write this but it doesn't make sense:
private void decode(byte[] tone, int length) {
float[] input = new float[FFT_SIZE*2]; // not sure what size? shouldn't this be buffer?
for(int i=0;i<length;i++){
input[i]=tone[i];
}
FloatFFT_1D fft = new FloatFFT_1D(FFT_SIZE);
fft.realForward(input);
}
Can someone help with code?
You can use overlapping sliding windows for your FFTs, with the window and FFT the same length as that of your data bits. Then look for magnitude peaks for your 1's and 0's in the appropriate FFT result bins across these windows. You will also need some synchronization logic for runs of 1's and 0's.
Another DSP techniques that may be less compute intensive is to do quadrature demodulation for your two frequencies and low-pass filter the result before feeding it to the synchronization logic and bit detector. Yet another possibility is two sliding Goertzel filters.
I'm trying to calculate the Mean Difference average of a set of data. I have two (supposedly equivalent) formulas which calculate this, with one being more efficient (O^n) than the other (O^n2).
The problem is that while the inefficient formula gives correct output, the efficient one does not. Just by looking at both formulas I had a hunch that they weren't equivalent, but wrote it off because the derivation was made by a statician in a scientific journal. So i'm assuming the problem is my translation. Can anyone help me translate the efficient function properly?
Inefficient formula:
Inefficient formula translation (Java):
public static double calculateMeanDifference(ArrayList<Integer> valuesArrayList)
{
int valuesArrayListSize = valuesArrayList.size();
int sum = 0;
for(int i = 0; i < valuesArrayListSize; i++)
{
for(int j = 0; j < valuesArrayListSize; j++)
sum += (i != j ? Math.abs(valuesArrayList.get(i) - valuesArrayList.get(j)) : 0);
}
return new Double( (sum * 1.0)/ (valuesArrayListSize * (valuesArrayListSize - 1)));
}
Efficient derived formula:
where (sorry, don't know how to use MathML on here):
x(subscript i) = the ith order statistic of the data set
x(bar) = the mean of the data set
Efficient derived formula translation (Java):
public static double calculateMean(ArrayList<Integer> valuesArrayList)
{
double sum = 0;
int valuesArrayListSize = valuesArrayList.size();
for(int i = 0; i < valuesArrayListSize; i++)
sum += valuesArrayList.get(i);
return sum / (valuesArrayListSize * 1.0);
}
public static double calculateMeanDifference(ArrayList<Integer> valuesArrayList)
{
double sum = 0;
double mean = calculateMean(valuesArrayList);
int size = valuesArrayList.size();
double rightHandTerm = mean * size * (size + 1);
double denominator = (size * (size - 1)) / 2.0;
Collections.sort(valuesArrayList);
for(int i = 0; i < size; i++)
sum += (i * valuesArrayList.get(i) - rightHandTerm);
double meanDifference = (2 * sum) / denominator;
return meanDifference;
}
My data set consists of a collection of integers each having a value bounded by the set [0,5].
Randomly generating such sets and using the two functions on them gives different results. The inefficient one seems to be the one producing results in line with what is being measured: the absolute average difference between any two values in the set.
Can anyone tell me what's wrong with my translation?
EDIT: I created a simpler implementation that is O(N) provided the all your data has values limited to a relatively small set.The formula sticks to the methodology of the first method and thus, gives identical results to it (unlike the derived formula). If it fits your use case, I suggest people use this instead of the derived efficient formula, especially since the latter seems to give negative values when N is small).
Efficient, non-derived translation (Java):
public static double calculateMeanDifference3(ArrayList<Integer> valuesArrayList)
{
HashMap<Integer, Double> valueCountsHashMap = new HashMap<Integer, Double>();
double size = valuesArrayList.size();
for(int i = 0; i < size; i++)
{
int currentValue = valuesArrayList.get(i);
if(!valueCountsHashMap.containsKey(currentValue))
valueCountsHashMap.put(currentValue, new Double(1));
else
valueCountsHashMap.put(currentValue, valueCountsHashMap.get(currentValue)+ 1);
}
double sum = 0;
for(Map.Entry<Integer, Double> valueCountKeyValuePair : valueCountsHashMap.entrySet())
{
int currentValue = valueCountKeyValuePair.getKey();
Double currentCount = valueCountKeyValuePair.getValue();
for(Map.Entry<Integer, Double> valueCountKeyValuePair1 : valueCountsHashMap.entrySet())
{
int loopValue = valueCountKeyValuePair1.getKey();
Double loopCount = valueCountKeyValuePair1.getValue();
sum += (currentValue != loopValue ? Math.abs(currentValue - loopValue) * loopCount * currentCount : 0);
}
}
return new Double( sum/ (size * (size - 1)));
}
Your interpretation of sum += (i * valuesArrayList.get(i) - rightHandTerm); is wrong, it should be sum += i * valuesArrayList.get(i);, then after your for, double meanDifference = ((2 * sum) - rightHandTerm) / denominator;
Both equations yields about the same value, but they are not equal. Still, this should help you a little.
You subtract rightHandTerm on each iteration, so it gets [over]multiplied to N.
The big Sigma in the nominator touches only (i x_i), not the right hand term.
One more note: mean * size == sum. You don't have to divide sum by N and then remultiply it back.