I am working on a project that uses Javafx, and my goal is to make a .exe file with Launch4J, because it will be used by other people.
For now, when I export the project in a runnable JAR, if I want to execute it, I have to write as an argument the path of the javafx folder and add the different modules :
java --module-path javafx-sdk-17.0.2\lib --add-modules javafx.controls,javafx.fxml -jar test13.05.jar
Is there a way to put the javafx folder in my projects lib folder, and add the arguments directely into the main function so I can execute the project without having to write the path and add the modules ?
Fat jars are not recommended to distribute JavaFX application for various reasons. Instead use the official jpackage tool to package your application.
solution with a script (linux ubuntu version)
Adding jvm arguments as command in .sh script. every path must be relative in order to run it in other linux pc .Nescesary javafx jar are in libs folder
run_demo.sh
#! /bin/bash
java --module-path libs --add-modules javafx.controls -jar demo-1.0-SNAPSHOT.jar
This aproach can be implemented in other os with their proper scripts
I have completed my JavaFX application within gradle build system, and it is working fine in all way. Now I want to export as a .EXE file for standalone software distribution, I tried much more tricks but no gain. If some one can help me out to wrap my project in a software setup, It would be grateful.
Follow these steps to export your JavaFX project into executable Jar
Goto> Project Structure
Goto>>Artifacts
Click "+">> To add new artifact
It will shows a dropdownlist
Select>>Jar>>From module with dependencies
You will see a nested window as shown
Select Main class of your project
Check In the Option " Copy to output directory.." >>Ok
Goto>> Menu-bar>>Build>>Build Artifacts
Select>> your Project.jar>> Build
This will create executable jar file in your project source folder
Locate your jar file in path project\out\artifacts..
Now you can run this jar file simple cmd commad or with batch file
Cmd Command>> Java -jar project.jar
Using batch file>> make .bat file name it "RUN" and write these commands inside
Specify the Java Runtime path and "Javafx Sdk path" along with VM
options & Project Jar
Run your standalone application .. Enjoy ;)
Creating an installer for the desktop platforms (Windows, macOS, Linux) has become easy these days. The tool of choice is jpackage which started to be shipped with JDK 14. It can either be used on the command line on the finished project or you can use a Gradle plugin (https://github.com/beryx/badass-jlink-plugin). If your project is not modularized you could follow this tutorial https://github.com/dlemmermann/JPackageScriptFX which also uses jpackage but together with Maven and some other tools from the JDK. The Maven part could easily be rewritten to Gradle, if needed.
I have created simple app using Eclipse (JavaSE-1.8). I work on Windows and I have installed e(fx)clipse on my computer so I can easily use JavaFX and run the app. The problem is when I export the app to JAR file and run it on linux. I have to use --module-path and --add-modules to make it work with JavaFX. How can I export my App so users without JavaFX installed can run it without any problem?
I have tried:
- exporting Runnable JAR with option "Package required libraries into generated JAR"
- exporting by Maven with plugin mvn jfx:jar
I created a JavaFX project in IntelliJ.
I can run project in IntelliJ. I added below code in Configurations):
--module-path ${PATH_TO_FX} --add-modules=javafx.controls,javafx.fxml
But the output .jar file of project (made with Artifects) doesn't run. I tested these commands, but didn't get any chance:
java --module-path %PATH_TO_FX% --add-modules javafx.controls,javafx.fxml -jar Timer.jar
java --module-path %PATH_TO_FX% --add-modules javafx.controls Timer.jar
Last error log of command line:
Error: Could not find or load main class Files\Java\javafx-sdk-11.0.1\lib
Caused by: java.lang.ClassNotFoundException: Files\Java\javafx-sdk-11.0.1\lib
p.s: I could run .jar file of this project when build on JDK-10
EDIT:
I downloaded JavaFX and added it's lib folder to System Environments.
for adding JavaFX to project I did this process:
Project Structure > Libraries > add > Java > JavaFxPath/lib
Then I created Artifect for output jar file in this process:
Project Structure > Artifects > Add > JAR > From Modules with dependencies > main Class : main.Main.
Providing you have a simple (non-modular) JavaFX 11 project (without Maven/Gradle build tools), and you are using IntelliJ, like the HelloFX sample from here,
this is how you can create a jar from IntelliJ that can be run from the console
A full tutorial on how to run the project can be found here, and instructions on how to create a jar are here (see section Non-modular project), but these doesn't cover Artifacts from IntelliJ.
Check that the HelloFX project runs from IntelliJ with these VM options:
--module-path ${PATH_TO_FX} --add-modules javafx.controls,javafx.fxml
where PATH_TO_FX has been set in File -> Settings -> Appearance & Behavior -> Path Variables, pointing to the JavaFX SDK lib.
Semi fat Jar
We can create a Jar that only contains the classes from the project, and third party dependencies, but not JavaFX ones.
Go to File -> Project Structure -> Artifacts -> Add -> JAR -> From modules with dependencies, add your main class, accept.
Then remove the JavaFX jars from the list, and accept.
Build the project, it will create a quite small jar (3 KB in this case).
Now you should be able to run it like:
java --module-path %PATH_TO_FX% --add-modules javafx.controls,javafx.fxml -jar out\artifacts\HelloFX_jar\HelloFX.jar
(make sure that %PATH_TO_FX% points to a valid folder and use quotes if it contains spaces.
You can distribute this jar, and run it in other platforms, providing those also have the JavaFX SDK.
Fat Jar
If you want a full fat jar that includes JavaFX dependencies, you can still use Artifacts.
Go to File -> Project Structure -> Artifacts -> Add -> JAR -> From modules with dependencies, add your main class, accept.
Then keep the JavaFX jars from the list, and accept. Build the project.
In theory, you should be able to run it like:
java -jar out\artifacts\HelloFX_jar\HelloFX.jar
But this won't work.
Reason 1: You need a launcher class, as explained here.
So create a launcher class:
public class Launcher {
public static void main(String[] args) {
Main.main(args);
}
}
Reason 2: If you only add your SDK jars to the fat jar, you will be missing the native libraries, as explained here.
So edit the artifact, select the Launcher class as main class, and add the native libraries (Directory Content -> path-to/JavaFX SDK/bin on Windows):
Now build the project (now the jar is about 33 MB, and contains unnecessary native libraries) and run:
java -jar out\artifacts\HelloFX_jar\HelloFX.jar
You can distribute this jar, but only to Windows platforms.
You can create similar jars for other platforms, if you download their JavaFX SDKs, and you can also build cross-platform jars if you add them all together, as explained in the linked answers above.
Anyway, you should consider using jlink instead.
Note
About this error:
Caused by: java.lang.ClassNotFoundException: Files\Java\javafx-sdk-11.0.1\lib
it looks like the library path was set without quotes and it is missing the first part of the path C:\Program Files\.... Just make sure you use quotes:
set PATH_TO_FX="C:\Program Files\Java\javafx-sdk-11.0.1\lib"
I had the similar issue exporting/generating an Jar using JavaFX and IntelliJ Non-modular with Gradle (https://openjfx.io/openjfx-docs/)
The jar I was generating using Gradle jar command does not run and throws error saying it can not find my Main Class. When I opened my jar I was able to locate my main class. So I realized the error has to do with Jar Packaging.
I fixed the problem by adding JavaFX SDK to my Java SDk in IntelliJ as shown below.
After this I use the regular Gradle build Jar command to generate my Jar file (as shown below) and it runs Normally.
The easiest way to do this is to use an OpenJDK build that include JavaFX. Both Bellsoft and Azul produce such builds.
For Azul's Zulu builds of OpenJDK:
https://www.azul.com/downloads/zulu-community/?version=java-11-lts&package=jdk-fx
For Bellsoft Liberica JDK:
https://bell-sw.com/pages/downloads/#/java-11-lts
and choose "Full JDK"
These builds are basically OpenJDK with the OpenJFX JavaFX modules added. Though be careful as some aspects of JavaFX may not be supported on LibericaFX. See https://bell-sw.com/pages/liberica-release-notes-11.0.9.1/
The above answers apply to non-modular JavaFX projects. To get a modular JavaFX project (with modular dependencies) running I used jlink.
Take the JavaFX SDK from https://gluonhq.com/products/javafx/; unzip the files to a directory, and point a shell variable JFX_LIB to the unzipped lib/ directory.
Take the JavaFX jmods (not SDK) file from https://gluonhq.com/products/javafx/; unzip the jmods, they are in a folder similar to javafx-jmods-11.0.2/. Point a shell variable JMOD_PATH to the unzipped directory javafx-jmods-11.0.2/.
Compile, sending your compiled classes to the directory mods/:
javac -d mods --module-source-path src --module-path $JFX_LIB/javafx.graphics.jar:$JFX_LIB/javafx.base.jar:$JFX_LIB/javafx.controls.jar --module com.mymodule
Create a custom JRE with jlink, referring to the module path containing the JavaFX mods and your own compiled mod:
jlink --module-path $JMOD_PATH:mods --add-modules com.mymodule --output customjre
Run:
customjre/bin/java --module com.mymodule/com.mymodule.Main
(I tried for a LONG TIME to get a java -jar running with --module-path and --add-modules. I always got the following error:)
Error: Could not find or load main class com.mymodule.Main
Caused by: java.lang.NoClassDefFoundError: javafx/application/Application
I am performing checkout from SVN which contains both Java & C++ projects. After that I am trying to do headless build using following command:
D:\Path\to\eclipse>eclipsec.exe -nosplash -application org.eclipse.cdt.managedbuilder.core.headlessbuild -data "D:\path\to\checkout" -build all
After running this what I am getting is only :
Building All Projects...
Building workspace
That's it..Its just creating a .metadata folder in the given path D:\path\to\checkout and nothing else. What is expected is it should create .dll files of C++ projects, but it does nothing.
How can I achieve proper headless build & how to manage dependencies?
UPDATE
So I imported that folder into eclipse(& closed it so that I run it from command line) and ran above command, what it is doing now is building projects but gives error whenever processing a C++ file:
fatal error C1083: Cannot open include file: 'Exceptions/Exception.h': No such file or directory
Any suggestions??