How to add field and manipulate value to a class with ByteBuddy? - java

I'd like to add the following code to existing classes using ByteBuddy. Given an existing class SomeSample I want to turn this into the follwoing:
class SomeSample {
private #Transient boolean isNew = true;
public boolean isNew() {
return isNew;
}
#PrePersist
#PostLoad
void markNotNew() {
this.isNew = false;
}
}
Original attempt
I can get the field and methods added properly. What I cannot really get to work is the assignment of the value. I've learned that I need to augment all existing constructors of the class I want to augment as technically an assignment declared like this is compiled into the constructors.
I've created the following helper:
public class Helper {
#OnMethodExit
public static void initField(#FieldValue(value = "isNew", readOnly = false) boolean value) {
value = !value;
}
}
and tried to assign this as follows:
builder.constructor(ElementMatchers.any())
.intercept(Advice.to(Helper.class));
I would've expected the advice to be added at the end of the original declarations but during the build I receive the following error:
Failed to transform class files in …: Cannot call super (or default) method for public ….SomeSample()
Alternative approach
Instead of flipping the value of the field I thought I could also stay with the default (false) and negate the value returned from the generated isNew() method. If I change my helper to this:
public class Helper {
public static boolean isNew(#FieldValue(value = "isNew") boolean value) {
return !value;
}
}
When I change my method generating code for isNew() to the following:
builder = builder.defineMethod("isNew", boolean.class, Visibility.PUBLIC)
.intercept(MethodDelegation.to(Helper.class));
I get:
None of [public static boolean ….Helper.isNew(boolean)] allows for delegation from public boolean SomeSample.isNew()
Any idea?

That was maybe an unfortunate API choice but you can use Advice both as decorator and interceptor. What you likely would want to would be to set:
builder = builder.visit(Advice.to(Helper.class).on(isConstructor()))
This adds the code around the existing code. With the suggested approach, you replace the method around a call to the original implementation. If you define a new method, such an implementation does not exist and the error you are seeing is yielded.

builder = builder
.defineField("isNew", boolean.class, Visibility.PRIVATE)
.annotateField(yourTransientAnnotationLiteral);
builder = builder
.defineConstructor(Visibility.PUBLIC)
.intercept(MethodCall.invokeSuper()
.andThen(FieldAccessor.of("isNew")
.setsValue(Boolean.TRUE)));
builder = builder
.defineMethod("isNew", boolean.class, Visibility.PUBLIC)
.intercept(FieldAccessor.of("isNew"));
builder = builder
.defineMethod("markNotNew", TypeDescription.VOID, Visibility.PACKAGE_PRIVATE)
.intercept(FieldAccessor.of("isNew")
.setsValue(Boolean.FALSE));
This is untested (I'm particularly not sure about the implementation of the isNew() method) but I hope gives you an idea of one general way to do this programmatically without using #Advice or other higher-level mechanisms.

Related

Is it okay to pass an object to a new object constructor and not use it inside?

Is it okay to pass an object type, or simply a type of any kind into the constructor of a new object then not use it inside of the constructor?
The purpose is to have the new object be created based on what parent class it resides in (it is aggregated) so it generates different variables for itself based on that fact.
Or is there a better way to do this?
public class ObjectA {
private MalleableObject obj;
public void createObject(){
obj = new MalleableObject(this);
}
}
public class ObjectB {
private MalleableObject obj;
public void createObject(){
obj = new MalleableObject(this);
}
}
public class MalleableObject{
private boolean doIBelongToA;
public MalleableObject(ObjectB obj){
doIBelongToA = false;
}
public MalleableObject(ObjectA obj){
doIBelongToA = true;
}
}
The approach you are taking will definitely work, But the question is whether it is a good idea or not, The answer is depends on the use case that you are trying to tackle.
You asked about taking a object as parameter in constructor and not using it
If you are not using the property of passed parameter then why to take that in parameter, for that we have empty constructor , even when you don't specify it is by default injected
public MalleableObject(ObjectB obj){
doIBelongToA = false; // if you are directly setting the value without
//using obj b then use default constructor.
}
public MalleableObject(ObjectA obj){
doIBelongToA = true;
}
/*If you are interested in setting the value based on the reference only there
is no problem with your approach as well, One alternative you can take to
combine both of them in single constructor and check the reference and set
the value accordingly*/
If you use the property of the object for creating new object then certainly it's a good idea,
Copy constructor if you are using same object as parameter, Prototype design pattern if you are creating your object with similiar object already created
The example that you gave is a very basic example which does not highlight any use case and hence the approach you have taken will not be suggested
The simpler approach would be just adding the boolean variable in the constructor of MalleableObject.
public class ObjectA {
private MalleableObject obj;
public void createObject(){
obj = new MalleableObject(true);
}
}
public class ObjectB {
private MalleableObject obj;
public void createObject(){
obj = new MalleableObject(false);
}
}
public class MalleableObject{
private boolean doIBelongToA;
public MalleableObject(boolean doIBelongToA){
this.doIBelongToA = doIBelongToA;
}
}
This would easily assure that the object made from class A has value true for doIBelongToA.
Also, you will not have to add different constructors for further classes, if added, ensuring extensibility
While you aren't using it directly, you are definitely using information from the parameter. Personally, I'd save the reference, or at least its type, for later use in case you need it and implement doIBelongToA as a method, but there's nothing technically wrong with your approach:
public class MalleableObject{
private Class ownerType;
public MalleableObject(Class ownerType) {
this.ownerType = ownerType;
}
public boolean doBelongToA() {
return ownerType.equals(ObjectA.class);
}
}
The above approach works but it's not a best practice and hence has some limitations. I would suggest you use builder pattern where you can create use of a builder to create an object and then have a method that defines the behavior. You will be able to extend this to add variables/business logic in the future.
I think the Factory pattern is also good
thing to look at

ByteBuddy: How to implement field access interceptor?

I'am trying to make a OGM to translate object to Vertex for the OrientDB. Currently i'am using GCLib but i read that ByteBuddy could implements two critical things that if work, it will improve the OGM speed.
Could ByteBuddy implement field access control? I read the doc but it's not clear or I do not understand it.
Dinamically add default empty constructor.
The current problem is this: We do not know the class definition that will be passed as a parameter. The idea is to redefine the class and implement the empty constructor if it not have one, add a field named __BB__Dirty to set the object as dirty if an assign operation was detected and force the implementation of an interface to talk with the object.
Example:
A generic class:
public class Example {
int i = 0;
String stringField;
public Example(Strinf s) {
stringField = s;
}
public void addToI(){
i++;
}
}
Now we have an interface like this:
public interface DirtyCheck {
public boolean isDirty();
}
So, I want to force the Example class to implement the interface, the method isDirty(), a field to work on and a default contructor so the class should be translated to:
public class Example implements DirtyCheck {
int i = 0;
String stringField;
boolean __BB__dirty = false;
public Example() {
}
public Example(Strinf s) {
stringField = s;
}
public void addToI(){
i++;
}
public boolean isDirty() {
return this.__BB__dirty;
}
}
and the some magically assigner so if any field (except __BB__dirty) is modified, the __BB__dirty field is set to True;
I have tried the first part of this but I fail :(
...
ByteBuddyAgent.install();
Example ex = new ByteBuddy()
.redefine(Example.class)
.defineField("__BB__Dirty", boolean.class, Visibility.PUBLIC)
.make()
.load(Example.class.getClassLoader(), ClassReloadingStrategy.fromInstalledAgent())
.getLoaded().newInstance();
....
ex.addToI(); // <--- this should set __BB__dirty to true since it
// assign a value to i.
But i get this error:
Exception in thread "main" java.lang.UnsupportedOperationException: class redefinition failed: attempted to change the schema (add/remove fields)
at sun.instrument.InstrumentationImpl.redefineClasses0(Native Method)
at sun.instrument.InstrumentationImpl.redefineClasses(InstrumentationImpl.java:170)
at net.bytebuddy.dynamic.loading.ClassReloadingStrategy$Strategy$1.apply(ClassReloadingStrategy.java:297)
at net.bytebuddy.dynamic.loading.ClassReloadingStrategy.load(ClassReloadingStrategy.java:173)
at net.bytebuddy.dynamic.DynamicType$Default$Unloaded.load(DynamicType.java:4350)
at Test.TestBB.<init>(TestBB.java:33)
at Test.TestBB.main(TestBB.java:23)
I'am stuck in the very first stage to solve the problem with BB.
Thanks
The Java virtual machine does not support changing the layout of classes that are already loaded when redefining a class. This is not a limitation of Byte Buddy but the VM implementation.
In order to do what you want, you should look at the AgentBuilder API which allows you to modify classes before they are loaded. Creating an agent does however require you to add it explicitly as an agent on startup (opposed to adding the library to the class path.
You can implement the interface by calling:
.implement(DirtyCheck.class).intercept(FieldAccessor.of("__dirty__");
You can also add a default constructor by simply defining one:
.defineConstructor(Visibility.PUBLIC).intercept(SuperMethodCall.INSTANCE)
The latter definition requires the super class to define a default constructor.

Do we need a .build() method in the Builder Pattern?

I had a question regarding the "Builder Pattern" covered in "Effective Java". Do we need a .build() method for it to correctly implement the pattern? For instance, let's say that we have the following class:
public class CoffeeDrink {
private int numEspressoShots;
private short milkType;
private boolean withWhip;
private CoffeeDrink() {
}
public static CoffeeDrink buildNewDrink() {
return new CoffeeDrink();
}
public CoffeeDrink withEspresso(int n) {
this.numEspressoShots = n;
return this;
}
public CoffeeDrink withMilkType(shot t) {
this.milkType = t;
return this;
}
public CoffeeDrink withWhip() {
this.withWhip = true;
return this;
}
}
And then how we use it:
CoffeeDrink c = CoffeeDrink.buildNewDrink()
.withEspresso(2)
.withMilkType(2)
.withWhip();
Would this still be valid if I don't have a static inner Builder class? I guess that one of the advantages is that it holds off from creating a new CoffeeDrink object until the method .build() is called, but I'm still creating a Builder object. Just seeking some clarifications.
No, this is not the Builder pattern. It's valid Java, and it will compile and run. But your buildNewDrink() method, whether it's called build() or buildNewDrink() or something else, is just a simple Factory Method that creates a CoffeeDrink. Those other methods are like setter methods that happen to return themselves.
The static nested Builder class is necessary. While holding off on creating the class instance, it can perform validation logic to ensure that an invalid object is not created. I'm not sure that there is an invalid state to a CoffeeDrink as you have it, but if it did, with your code, it would be possible to create a CoffeeDrink and have it in an invalid state after it was created, but before other methods were called. The Builder pattern eliminates this possibility by validating the data before building the instance. It also eliminates the need for constructor explosion, where lots of constructors with all possible combinations of parameters are needed, to cover all possible cases.
According to the GoF reference, build() isn't required. The original reference doesn't use chaining, and there is a getResult() step at the end of the Director.construct() method. The Director class takes care of encapsulating the build process, so Clients don't need to worry if they're building things correctly. It's the responsibility of the Director.
Here's the sequence diagram from the GoF reference on Builder:

refreshable javafx ReadOnlyProperty

Say that i have a boolean property that should represent the fact that a specific file inside a specific path exists or not.
Here is some code:
class SomeClass {
protected static final File FILE_TO_TEST = new File("test.canc.me");
//My javafx property
public ReadOnlyBooleanPropertyBase fileExistingProperty = new ReadOnlyBooleanPropertyBase() {
#Override public boolean get() {
return FILE_TO_TEST.exists();
}
#Override public Object getBean() { return null; }
#Override public String getName() { return ""; }
};
//old style property property
public boolean isFileExisting() {
return fileExistingProperty.get();
}
Ok. The fact is that this property is read only since it cannot be set, its value depends of the "external" condition represented by the file to be existent in the application home.
Yet, i need to refresh the property, that is look again to see if the file still exsist or not, and raise change and invalidation events accordingly.
I could easily add a refresh method to the property class, but in order to call it, i would have to create an inner class and not just an anonyous one.
And i would need an anonymous class for each different type of read-only-yet-refreshable property, that is boolean, String, Integer etc.
The question is: is there a more convenient way to accomplish this?
i would have to create an inner class and not just an anonyous one.
I would go down this approach rather than try to create a bunch of anonymous inner classes.
And i would need an anonymous class for each different type of read-only-yet-refreshable property, that is boolean, String, Integer etc.
Use generics - that's what they're designed for! Create a ReadOnlyRefreshableProperty<T>, then the return types and parameters of the relevant methods all use T as their type, removing the need for a separate class for each type.

object reference passed through constructor

Im building a relatively large object-oriented program. I have a class called AerodynamicCalculator that performs numerous calculations and distributes the results around the system. My main concern is that my constructor signature is getting larger and larger as I add mor parameters to it.
As shown below I already have nine object references being passed into this constructor, but I need a further seven. Am I correctly creating this object? My understanding is that you pass the associated object references to the constructor and assign the class'es local variable to the object references. If this is the case the only way to get my class properly initialized with all the required objects is to pass them to the constructor, which is leading to a very long signature.
public AreodynamicCalculator(AircraftConfiguration config, AileronOne aOne,
AileronTwo aTwo, ElevatorOne eOne, ElevatorTwo eTwo, Rudder r,
Rudder rr, RateGyros rG) {
// ...
}
Any advice on this approach would be very helpful, thanks in advance.
As mentioned - this may be a sign your class is doing too much, however, there is a commonly used 'solution' to this problem.
The builder pattern is often used in this situation, but it's also very useful when you have many constructors with different arguments, the builder is good because it makes the meaning of the arguments clearer, particularly when boolean literals are used.
Here is the builder pattern, the way this works is like this:
AreodynamicCalculator calc = AreodynamicCalculator.builder()
.config(theAircraftConfiguration)
.addAileron(aileronOne)
.addAileron(aileronTwo)
.addElevator(elevatorOne)
.addElevator(elevatorTwo)
.addRudder(rudderOne)
.addRudder(rudderTwo)
.build()
Internally, the builder will store all these fields, and when build() is called it will call a (now private) constructor that takes these fields:
class AreodynamicCalculator {
public static class Builder {
AircraftConfiguration config;
Aileron aileronOne;
Aileron aileronTwo;
Elevator elevatorOne;
Elevator elevatorTwo;
...
public Builder config(AircraftConfiguration config) {
this.config = config;
return this;
}
public Builder addAileron(Aileron aileron) {
if (this.aileronOne == null) {
this.aileronOne = aileron;
} else {
this.aileronTwo = aileron;
}
return this;
}
// adders / setters for other fields.
public AreodynamicCalculator build() {
return new AreodynamicCalculator(config, aileronOne, aileronTwo ... );
}
}
// this is the AircraftConfiguration constructor, it's now private because
// the way to create AircraftConfiguration objects is via the builder
//
private AircraftConfiguration config, AileronOne aOne, AileronTwo aTwo, ElevatorOne eOne, ElevatorTwo eTwo, Rudder r, Rudder rr, RateGyros rG) {
/// assign fields
}
}
Similarly to using the builder pattern, suggested in daveb's response, you can use a Dependency Injection framework like Spring.

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