object reference passed through constructor - java

Im building a relatively large object-oriented program. I have a class called AerodynamicCalculator that performs numerous calculations and distributes the results around the system. My main concern is that my constructor signature is getting larger and larger as I add mor parameters to it.
As shown below I already have nine object references being passed into this constructor, but I need a further seven. Am I correctly creating this object? My understanding is that you pass the associated object references to the constructor and assign the class'es local variable to the object references. If this is the case the only way to get my class properly initialized with all the required objects is to pass them to the constructor, which is leading to a very long signature.
public AreodynamicCalculator(AircraftConfiguration config, AileronOne aOne,
AileronTwo aTwo, ElevatorOne eOne, ElevatorTwo eTwo, Rudder r,
Rudder rr, RateGyros rG) {
// ...
}
Any advice on this approach would be very helpful, thanks in advance.

As mentioned - this may be a sign your class is doing too much, however, there is a commonly used 'solution' to this problem.
The builder pattern is often used in this situation, but it's also very useful when you have many constructors with different arguments, the builder is good because it makes the meaning of the arguments clearer, particularly when boolean literals are used.
Here is the builder pattern, the way this works is like this:
AreodynamicCalculator calc = AreodynamicCalculator.builder()
.config(theAircraftConfiguration)
.addAileron(aileronOne)
.addAileron(aileronTwo)
.addElevator(elevatorOne)
.addElevator(elevatorTwo)
.addRudder(rudderOne)
.addRudder(rudderTwo)
.build()
Internally, the builder will store all these fields, and when build() is called it will call a (now private) constructor that takes these fields:
class AreodynamicCalculator {
public static class Builder {
AircraftConfiguration config;
Aileron aileronOne;
Aileron aileronTwo;
Elevator elevatorOne;
Elevator elevatorTwo;
...
public Builder config(AircraftConfiguration config) {
this.config = config;
return this;
}
public Builder addAileron(Aileron aileron) {
if (this.aileronOne == null) {
this.aileronOne = aileron;
} else {
this.aileronTwo = aileron;
}
return this;
}
// adders / setters for other fields.
public AreodynamicCalculator build() {
return new AreodynamicCalculator(config, aileronOne, aileronTwo ... );
}
}
// this is the AircraftConfiguration constructor, it's now private because
// the way to create AircraftConfiguration objects is via the builder
//
private AircraftConfiguration config, AileronOne aOne, AileronTwo aTwo, ElevatorOne eOne, ElevatorTwo eTwo, Rudder r, Rudder rr, RateGyros rG) {
/// assign fields
}
}

Similarly to using the builder pattern, suggested in daveb's response, you can use a Dependency Injection framework like Spring.

Related

Why to use #newBuilder() function in Builder Pattern? Is it mandatory?

I am using the Builder Pattern since time ago, but these days one of my collegues reach me with a question to which I never thought about, and is about the #newBuilder() function in the Builder Pattern.
I've seen in several forums, tutorials, and even APIs, that when using the Builder Pattern, a structure like this is usually used:
Car car1 = new CarBuilder().newBuilder().twoDoors().fourWheels().build();
Usually, inside of the #newBuilder() function, there is a code like this:
public static CarBuilder newBuilder(){
return new CarBuilder();
}
The question is, why should be needed a #newBuilder() function in the Builder class? Is it a good practice to have it, or is needed only when overloading is applied? I mean, just in the cases where I need to overload the #newBuilder() having 2 or 3 different #newBuilder() functions with different parameters.
What if I will have only one #newBuilder() function in the Builder class? Should I implement it, or can I avoid it and do something like:
Car car1 = new CarBuilder().twoDoors().fourWheels().build();
The question of my colleague was: If I implement the #newBuilder() function, am I falling in redundancy with the first example if I will only have one #newBuilder() function in my Builder class?
What you think about this? Should I remove it or it is justified to have the #newBuilder() function despite of I have only one implementation of it without overloading?
Thanks!
Note that this:
Car car1 = new CarBuilder().newBuilder().twoDoors().fourWheels().build();
Is definitely redundant, but not because the newBuilder() method exists. The problem is your code is essentially this:
CarBuilder builder1 = new CarBuilder();
CarBuilder builder2 = builder1.newBuilder();
Car car1 = builder2.twoDoors().fourWheels().build();
In other words, you're creating two instances of CarBuilder. Also, you're calling a static method on an instance reference, which is frowned upon. With your current setup, your code should be either:
Car car1 = new CarBuilder().twoDoors().fourWheels().build();
OR:
Car car1 = CarBuilder.newBuilder().twoDoors().fourWheels().build();
Which style you choose is up to you. However, if you choose to use the second approach (the static factory method newBuilder()), then typically the builder's constructor is made private, or at least package-private, so that new CarBuilder() cannot be used by external code.
So, I would say "no", having newBuilder() is not redundant in and of itself, as long as you use it correctly. It's simply an alternative way of creating a builder instance without calling the constructor directly. Note using the static factory method approach may aid in readability, because you can name the method something more descriptive. You may not see that advantage unless you have a significant number of different factory methods with different semantics, however.
Another thing to consider is where to place the newBuilder() static method. If CarBuilder and Car are extremely coupled, then many developers will put the static method in the Car class instead of the CarBuilder class (if not just nest the latter in the former).
For example:
package sample;
public final class Car {
public static CarBuilder newBuilder() {
return new CarBuilder();
}
private final int numberOfDoors;
private final int numberOfWheels;
Car(CarBuilder builder) {
this.numberOfDoors = builder.numberOfDoors;
this.numberOfWheels = builder.numberOfWheels;
}
// getters and setters omitted for brevity
}
package sample;
public final class CarBuilder {
private int numberOfDoors; // should initialize to sensible default
private int numberOfWheels; // should initialize to sensible default
CarBuilder() {}
public CarBuilder twoDoors() {
numberOfDoors = 2;
return this;
}
public CarBuilder fourWheels() {
numberOfWheels = 4;
return this;
}
public Car build() {
return new Car(this);
}
}
Which could then be used like so:
Car car1 = Car.newBuilder().twoDoors().fourWheels().build();

How to design Java class(es) that can optionally function as Singleton?

Here's the scenario:
public class A {
public A {}
void doSomething() {
// do something here...
}
}
Right now, the class is setup where you can create multiple instances. But I also see a need where I might want to restrict the class to only one instance, i.e. Singleton class.
The problem is I'm not sure how to go about the design of accomplishing both goals: Multiple instances and one instance. It doesn't sound possible to do in just one class. I imagine I'll need to use a derived class, an abstract class, interface, something else, or some combination.
Should I create class A as a base class and create a derived class which functions as the singleton class?
Of course, the first thing should always be to question the necessity to use singletons. But sometimes, they are simply a pragmatic way to solve certain problems.
If so, the first thing to understand is: there is no solution that can "enforce" your requirements and prevent mis-use, but here is a "pattern" that helps a lot by turning "intentions" into "meaningful" code:
First, I have an interface that denotes the functionality:
interface WhateverService { void foo() }
Then, I have some impl for that:
class WhateverServiceImpl implements WhateverService {
#Override
void foo() { .... }
Now, if I need that thing to exist as singleton, I do
enum WhateverServiceProvider implements WhateverService {
INSTANCE;
private final WhateverService impl = new WhateverServiceImpl();
#Override
void foo() { impl.foo() }
and finally, some client code can do:
WhateverService service = WhateverServiceProvider.INSTANCE;
service.foo()
(but of course, you might not want to directly assign a service object, but you could use dependency injection here)
Such architectures give you:
A clear separation between the core functionality, its implementation and the singleton concept
Guaranteed singleton semantics (if there is one thing that Java enums are really good for ... then it is that: providing fool-proof singletons!)
Full "testability" (you see - when you just use the enum, without making it available as interface ... then you have a hard time mocking that object in client code - as you can't mock enums directly).
Update - regarding thread safety:
I am not sure what exactly you mean with "singleton concept".
But lets say this: it is guaranteed that there is exactly one INSTANCE object instantiated when you use enums like that, the Java language guarantees that. But: if several threads are turning to the enum, and calling foo() in parallel ... you are still dealing with all the potential problems around such scenarios. So, yes, enum "creation" is thread-safe; but what your code is doing ... is up to you. So is then locking or whatever else makes sense.
I think you should take a look at this question:
Can a constructor in Java be private?
The Builder pattern described there could be a somewhat interesting solution:
// This is the class that will be produced by the builder
public class NameOfClassBeingCreated {
// ...
// This is the builder object
public static class Builder {
// ...
// Each builder has at least one "setter" function for choosing the
// various different configuration options. These setters are used
// to choose each of the various pieces of configuration independently.
// It is pretty typical for these setter functions to return the builder
// object, itself, so that the invocations can be chained together as in:
//
// return NameOfClassBeingCreated
// .newBuilder()
// .setOption1(option1)
// .setOption3(option3)
// .build();
//
// Note that any subset (or none) of these setters may actually be invoked
// when code uses the builer to construct the object in question.
public Builder setOption1(Option1Type option1) {
// ...
return this;
}
public Builder setOption2(Option2Type option2) {
// ...
return this;
}
// ...
public Builder setOptionN(OptionNType optionN) {
// ...
return this;
}
// ...
// Every builder must have a method that builds the object.
public NameOfClassBeingCreated build() {
// ...
}
// The Builder is typically not constructible directly
// in order to force construction through "newBuilder".
// See the documentation of "newBuilder" for an explanation.
private Builder() {}
}
// Constructs an instance of the builder object. This could
// take parameters if a subset of the parameters are required.
// This method is used instead of using "new Builder()" to make
// the interface for using this less awkward in the presence
// of method chaining. E.g., doing "(new Foo.Builder()).build()"
// is a little more awkward than "Foo.newBuilder().build()".
public static Builder newBuilder() {
return new Builder();
}
// ...
// There is typically just one constructor for the class being
// constructed that is private so that it may only be invoked
// by the Builder's "build()" function. The use of the builder
// allows for the class's actual constructor to be simplified.
private NameOfClassBeingCreated(
Option1Type option1,
Option2Type option2,
// ...
OptionNType optionN) {
// ...
}
}
Link for reference:
https://www.michaelsafyan.com/tech/design/patterns/builder
I am not sure that this is what you are looking for, but you can use Factory pattern. Create 2 factories, one will always return the same singleton, while the other one will create a new A object each time.
Factory singletonFactory = new SingetonFactory();
Factory prototypeFactory = new PrototypeFactory();
A a = singletonFactory.createA();
A b = singletonFactory.createA();
System.out.println(a == b); // true
A c = prototypeFactory.createA();
A d = prototypeFactory.createA();
System.out.println(c == d); // false
class A {
private A() {}
void doSomething() { /* do something here... */}
}
interface Factory {
A createA();
}
class SingetonFactory implements Factory {
private final A singleton = new A();
public A createA() {
return singleton;
}
}
class PrototypeFactory implements Factory {
public A createA() {
return new A();
}
}

Do we need a .build() method in the Builder Pattern?

I had a question regarding the "Builder Pattern" covered in "Effective Java". Do we need a .build() method for it to correctly implement the pattern? For instance, let's say that we have the following class:
public class CoffeeDrink {
private int numEspressoShots;
private short milkType;
private boolean withWhip;
private CoffeeDrink() {
}
public static CoffeeDrink buildNewDrink() {
return new CoffeeDrink();
}
public CoffeeDrink withEspresso(int n) {
this.numEspressoShots = n;
return this;
}
public CoffeeDrink withMilkType(shot t) {
this.milkType = t;
return this;
}
public CoffeeDrink withWhip() {
this.withWhip = true;
return this;
}
}
And then how we use it:
CoffeeDrink c = CoffeeDrink.buildNewDrink()
.withEspresso(2)
.withMilkType(2)
.withWhip();
Would this still be valid if I don't have a static inner Builder class? I guess that one of the advantages is that it holds off from creating a new CoffeeDrink object until the method .build() is called, but I'm still creating a Builder object. Just seeking some clarifications.
No, this is not the Builder pattern. It's valid Java, and it will compile and run. But your buildNewDrink() method, whether it's called build() or buildNewDrink() or something else, is just a simple Factory Method that creates a CoffeeDrink. Those other methods are like setter methods that happen to return themselves.
The static nested Builder class is necessary. While holding off on creating the class instance, it can perform validation logic to ensure that an invalid object is not created. I'm not sure that there is an invalid state to a CoffeeDrink as you have it, but if it did, with your code, it would be possible to create a CoffeeDrink and have it in an invalid state after it was created, but before other methods were called. The Builder pattern eliminates this possibility by validating the data before building the instance. It also eliminates the need for constructor explosion, where lots of constructors with all possible combinations of parameters are needed, to cover all possible cases.
According to the GoF reference, build() isn't required. The original reference doesn't use chaining, and there is a getResult() step at the end of the Director.construct() method. The Director class takes care of encapsulating the build process, so Clients don't need to worry if they're building things correctly. It's the responsibility of the Director.
Here's the sequence diagram from the GoF reference on Builder:

How to Avoid Constructor calling During Object Creation?

I want to avoid the constructor calling during object creation in java (either default constructor or user defined constructor) . Is it possible to avoid constructor calling during object creation???
Thanks in advance......
Simply extract the intialization logic that you want to avoid into another method called init. You can not avoid calling exactly one constructor.
No matter what pattern or strategy you use, at some point your will need to call a constructor if you want to create an object.
Actually, its possible under some circumstances by using classes from the JVM implementation (which do not belong to the JRE API and are implemenation specific).
One example here http://www.javaspecialists.eu/archive/Issue175.html
It should also be possible using sun.misc.Unsafe.allocateInstance() (Java7)
Also, the constructor is apparently bypassed when using the clone()-method to create a copy of an object (and the class doesn't override clone to implement it different from the Object.clone() method).
All of these possibilities come with strings attached and should be used carefully, if at all.
You can mock the constructors of a class. They will still be called, but not executed. For example, the following JUnit+JMockit test does that:
static class CodeUnderTest
{
private final SomeDependency someDep = new SomeDependency(123, "abc");
int doSomething(String s)
{
someDep.doSomethingElse(s);
return someDep.getValue();
}
}
static final class SomeDependency
{
SomeDependency(int i, String s) { throw new RuntimeException("won't run"); }
int getValue() { return -1; }
}
#Test
public void mockEntireClassIncludingItsConstructors()
{
new NonStrictExpectations() {
#Mocked SomeDependency mockDep;
{ mockDep.getValue(); result = 123; }
};
int result = new CodeUnderTest().doSomething("testing");
assertEquals(123, result);
}

Right way to prevent subclass instantiation without calling a desired initialisation method?

Can somebody help a novice programmer to understand if his solution is correct?
My question is similar to the the following two:
What's wrong with overridable method calls in constructors?
Factory pattern in C#: How to ensure an object instance can only be created by a factory class?
Problem: I want to have subclasses which will differ only in their initialisation method. However, I also want to prevent instantiating these classes without initialization. In other words, I want to ensure, that some "initialize()" method will always be called after instantiation of a subclass:
public abstract class Data {
protected Parameter dataSource;
Data(parameter1){
this.dataSource = parameter1;
loadData(); // should be called to initialise class fields and ensure correct work of other class methods
}
protected abstract loadData(){
... //uses dataSource
}
}
So I decided to perform initialization on a constructor. It worked (now I know that it's a very bad practice) until I created a subclass where the initialize method used some additional parameters:
public class DataFromSpecificSources extends Data {
private Parameter dataSource2;
public DataFromSpecificSources(parameter1, parameter2){
this.dataSource2 = parameter2; // I can't put it here because the constructor is not called yet
super(parameter1); // this, of course, will not work
}
#Override
private void loadData(){
... // uses both dataSource 1 and 2
// or just dataSource2
}
}
This, of course, is not going to work. And I started searching for a right pattern... After I read the answers on questions posted before, I decided to use the factory and limit visibility of the subclass constructor to the package:
My solution:
// factory ensures that loadData() method will be called
public class MyDataFactory(){
public Data createSubClass(parameter1,parameter2){
Data subClass;
if (parameter2 != null){
subClass = new DataFromSpecificSources(parameter1, parameter2);
subClass.loadData();
} else {
subClass = new AnotherSubClass(parameter1);
subClass.loadData()
}
return subClass;
}
}
public abstract class Data {
protected Parameter dataSource;
Data(parameter1){
this.dataSource = parameter1;
}
// I don't call it in constructor anymore - instead it's controlled within the factory
protected abstract loadData(){
... //uses dataSource
}
}
public class DataFromSpecificSources {
private Parameter dataSource2;
protected DataFromSpecificSources(){}
// now this constructor is only visible within package (only for the factory in the same package)
DataFromSpecificSources(parameter1, parameter2){
super(parameter1); // it does not initialise data anymore
this.dataSource2 = parameter2;
}
#Override
protected void loadData(){
... // uses dataSources 1 and 2
}
}
Now factory ensures that subclasses will be initialized (data will be loaded) and instantiation of subclasses is not allowed in other packages. Other classes have no access to constructor of subclasses and are forced to use factory to get an instance of a subclass.
I just wanted to ask if my solution is correct (logically) and Factory method with subclass constructor visibility limited to the package is right choice here?! Or there is any other more effective pattern solving the problem?!
Using a factory is definitely a step in the right direction. The issue I see is that what happens when you want to add a third class that takes a third parameter. Now your Factory is either going to have to have a second overloaded createSubClass method taking the third parameter, or all your code is going to have to be rewritten to provide the third parameter. Additionally you are forcing anyone using the Factory to specify null for the second parameter even if they only want the single parameter class.... when you get to the class that takes 15 parameters how are you going to remember which parameter is which
The solution to this is to use the Builder pattern instead.
public class MyDataBuilder(){
private parameter1 = null;
private parameter2 = null;
public MyDataBuilder withParameter1(parameter1) {
this.parameter1 = parameter1;
return this;
}
public MyDataBuilder withParameter2(parameter2) {
this.parameter2 = parameter2;
return this;
}
public Data createSubClass(){
Data subClass;
if (parameter2 != null){
subClass = new DataFromSpecificSources(parameter1, parameter2);
} else {
subClass = new AnotherSubClass(parameter1);
}
subClass.loadData();
return subClass;
}
}
Now the code creating the Data instances can work like so:
Data data = new MyDataBuilder().withParameter1(param1).withParameter2(param2).create();
or
Data data = new MyDataBuilder().withParameter1(param1).create();
And that code is future-proofed for when you add parameter3... and you can even have the builder with a non-null default for parameter3 if you so need that.
The next thing you notice is that you now have this nice Builder object that contains all the required parameters... so now you can add getters to the Builder and just pass the Builder as the constructor parameter, e.g.
public class DataFromSpecificSources {
...
DataFromSpecificSources(MyDataBuilder builder){
...
}
...
}
So that you now almost have a standard constructor signature
Now for some Java specific improvements. We can make the builder not need to know about the sub-classes at all!
Using a DI framework we can inject the classes that implement the Data interface / abstract class into the Builder and then just iterate through each class until we find a class that supports the configuration of the Builder instance.
The poor-man's DI framework is the /META-INF/services contract and the ServiceLoader class available since JRE 1.6 (though the core logic has been in Java since 1.2)
Your builder's create method will then look a little something like
public Data create() {
for (DataFactory factory: ServiceLoader.load(DataFactory.class)) {
if (factory.canCreate(this)) {
Data result = factory.newInstance(this);
result.loadData();
return result;
}
}
throw new IllegalStateException("not even the default instance supports this config");
}
Whether you want to go to that extreme is questionable... but since you might come across it at some point in time when looking at other people's code, it is probably a good time to point it out to you now.
Oh, the reason why we have to add a Factory class to be looked up by the ServiceLoader is because ServiceLoader expects to call the default constructor, and we have hidden the default constructor so we use a Factory class to do the work for us and allow us to keep the constructor hidden.
There is nothing preventing the Factory classes from being static inner classes in the Data classes (which gives them great visibility on the class they are creating), e.g.
public class UberData extends Data {
private UberData(MyDataBuilder config) {
...
}
public static class Factory extends DataFactory {
protected Data create(MyDataBuilder config) {
return new UberData(config);
}
protected boolean canCreate(MyDataBuilder config) {
return config.hasFlanges() and config.getWidgetCount() < 7;
}
}
}
As we can then list in META-INF/services/com.mypackage.DataFactory
com.mypackage.UberData.Factory
com.mypackage.DataFromSpecificSources.Factory
com.some.otherpackage.AnotherSubClass.Factory
The best bit about this type of solution is it allows adding additional implementations just by adding those implementations to the classpath at run-time... i.e. very loose coupling

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