In Java we can not reassign a reference inside a method.
So the following does not work:
class SomeClass {
List<PaidOrders> paidOrders;
List<PendingOrders> pendingOrders;
List<CancelledOrders> cancelledOrders;
private void process(List<OrderStatus> data, List<Orders> currentOrderlist) {
List<Order> newOrders = fromOrderStatus(data);
currentOrderlist = newOrders;
}
}
But the following does work:
class SomeClass {
private void process(List<OrderStatus> data, List<Orders> currentOrderlist) {
List<Order> newOrders = fromOrderStatus(data);
currentOrderlist.clear();
currentOrderlist.addAll(newOrders); // <- extra linear loop
}
}
The problem is that the second example does an extra linear loop to copy from one list to the other.
Question:
I was wondering, is there some design approach so that I could neatly just replace the references instead? I.e. somehow make the first snippet work with some change in the parameters or something?
Update
After the comments I would like to clarify that the currentOrderList can be any of the paidOrders, pendingOrders, cancelledOrders.
The code for process is the same for all types.
Hm. I see two possibilities here. Either you use some wrapper object such as AtomicReference (might be a bit overpowered because of the multi-threading issues) as the argument and then just set it there or you use a consumer.
In the second case your method would look like this:
public void process(List<OrderStatus> data, Consumer<List<Orders>> target) {
List<Person> newOrders = fromOrderStatus(data);
target.accept(newOrders);
}
Then on the calling side you would implement it like this:
process(data, e-> <<targetList>> = e);
If your list will be wrapped by a different object (for example - AtomicReference), then you will be able to change it.
public static void doSomething(AtomicReference<List<Integer>> listAtomicReference){
List<Integer> newIntegers = new ArrayList<>();
listAtomicReference.set(newIntegers);
}
public static void main(String[] args) {
AtomicReference<List<Integer>> listAtomicReference = new AtomicReference<>(Arrays.asList(4));
doSomething(listAtomicReference);
System.out.println(listAtomicReference.get());
}
Output:
[]
Making a public member variable in a class.
With that being said, I wouldn't recommend walking this path.
Is premature optimization really the root of all evil?
Related
I am trying to implement logic that will allow me to update an array in one thread using sun's unsafe.compareAndSwapObject utility while safely iterating over that same array, in a different thread. I believe that the CopyOnWriteArrayList does what I am searching for however it uses locking for the updating and I am trying to develop a solution that does not have any locks.
The compare and swap logic is as follows:
public void add(final Object toAdd) {
Object[] currentObjects;
Object[] newObjects;
do {
currentObjects = this.objects;
newObjects = ArrayUtil.add(currentObjects, toAdd);
} while (!UNSAFE.compareAndSwapObject(this, OBJECTS_OFFSET, currentObjects, newObjects));
}
While the iteration logic is as follows (the toString() is a placeholder):
public void doWork() {
Object[] currentObjects = this.objects;
for (final Object object : currentObjects) {
object.toString();
}
}
My questions are:
Is this code safe?
Does this give me the same snapshot behaviour that CopyOnWriteArrayList does?
If it does, when is the iteration snapshot formed?
Does the fact that I'm creating a local variable have anything to do this?
If it does, how does the JVM know to not optimise this away?
Have I essentially created a variable on the stack that has a reference to the most up to date array object?
Lastly to follow up the third point above about "snapshot" creation, would the following code work the same way:
public void doWork() {
actuallyDoWork(this.objects);
}
public void actuallyDoWork() {
for (final Object object : currentObjects) {
object.toString();
}
}
I love Optional in Java. It has, in one simple class, allowed me to clearly identify return types and arguments which may or may not be available.
One thing that I struggle with is the necessity of assigning it to a short-lived variable which is then inherited into every subsequent scope.
I like to use the simple variable name opt when using optionals like this:
Optional<ThingA> opt = maybeGetThing();
if (opt.isPresent()) {
ThingA usefulVariableName = opt.get();
...
But when I then need a variable name to use in this scope...
void method() {
Optional<ThingA> opt = maybeGetThing();
if (opt.isPresent()) {
ThingA usefulVariableName = opt.get();
usefulVariableName.doA();
usefulVariableName.doB();
usefulVariableName.doC();
// Duplicate local variable opt
Optional<ThingB> opt = usefulVariableName.maybeAnotherThing();
}
}
I can use things like optA and optB and so on. But I wonder if there is another way to write this code without having to enumerate my temporary variables. This just smacks of lazy variable names like a aaaa aaaaaabbb or something.
I don't want to name all of my optionals explicitly like this:
Optional<ThingA> optUsefulVariableName = maybeGetThing();
if (optUsefulVariableName.isPresent()) {
ThingA usefulVariableName = optUsefulVariableName.get();
...
While accurate, it is extremely verbose. I also try to use throwaway names like opt and i to indicate that these are in fact only temporary and should serve no purpose beyond their immediate scope (even though they will be inherited).
UPDATE:
I have seen suggestions for using ifPresent() but I don't see how I can use this for instances where I also need to perform an action if the optional is empty:
void method() {
Optional<ThingA> opt = maybeGetThing();
if (!opt.isPresent()) {
doSomethingOnlyHere();
return;
}
if (opt.isPresent()) {
ThingA usefulVariableName = opt.get();
usefulVariableName.doA();
usefulVariableName.doB();
usefulVariableName.doC();
// Duplicate local variable opt
Optional<ThingB> opt = usefulVariableName.maybeAnotherThing();
}
}
When I try to refactor with ifPresent():
void method() {
// Doesn't handle instance where I need side effects on an empty optional
maybeGetThing().ifPresent(usefulVariableName -> {
...
}
}
The most basic way to eliminate the variable and the need to call Optional#get is to use Optional.ifPresent which calls a function if the Optional has a value.
maybeGetThing().ifPresent(val -> {
// do stuff with side effects here
});
This is still quite a limited way to use Optional, as one of Optionals key purposes is to facilitate programming in a functional style. If you are a beginner this may be a little lost on you, but the idea is to have functions that return something and not functions that rely on side effects. Functions relying on side effects cannot be chained together and are generally harder to reason about.
Technically Optional is something called a Functor (from category theory). It is a wrapper around a value (Whatever T is) and it allows the value to be passed through a series of operations to operate on it and pass it to the next operation until we have what we want, then the chain of operations ends with a terminal (i.e. final) operation. The terminal operation may return the unwrapped value if it exists or it could throw or return some default value if it doesn't.
For Optional it will skip any subsequent operations if the value becomes not present.
There are common operations like map, filter, flatMap (ok that's a Monad operation) and other more java specific operations like Optional#orElse and Optional#orElseThrow.
To refactor your example code you could do this.
void method() {
return maybeGetThing().flatMap(val -> {
// eek side effects
val.doA();
val.doB();
val.doC();
return val.maybeAnotherThing();
});
}
flatMap is a way of converting an Optional of one type to an Optional of another type. If the return value weren't Optional you would use map.
You can see we have eliminated the need for names of return values in favour of naming the parameters of lambda functions. The lambda functions are scoped so you can reuse the names if that's what you want to.
I generally like to provide runnable code, so here is a contrived example of what I mean which is runnable.
import java.util.Optional;
class DummyClass {
private int val = 0;
public void doA(){ val += 1; }
public void doB(){ val += 2; }
public void doC(){ val += 3; }
public Optional<String> maybeAnotherThing(){
return Optional.of(Integer.toString(val));
}
}
public class UseOptional5 {
Optional<DummyClass> maybeGetThing(){
return Optional.of(new DummyClass());
}
String method() {
return maybeGetThing()
// you can put other operations here
.flatMap(val -> {
// eek side effects
val.doA();
val.doB();
val.doC();
return val.maybeAnotherThing();
})
// you can put other operations here too
.orElseThrow(() -> new IllegalArgumentException("fail!!"));
}
public static void main(String args[]) {
UseOptional5 x = new UseOptional5();
System.out.println(x.method());
}
}
Since Java 9 I’d do
void method() {
maybeGetThing().ifPresentOrElse(
usefulVariableName -> {
usefulVariableName.doA();
usefulVariableName.doB();
usefulVariableName.doC();
// No duplicate local variable opt
Optional<ThingB> opt = usefulVariableName.maybeAnotherThing();
},
this::doSomethingOnlyHere
);
}
My rule of thumb is you seldom need or want to use isPresent and/or get, they are low-level. For basic things ifPresent (with f) and ifPresetnOrElse are fine. Others are correct that map and flatMap are very useful too.
So to be more specific I want to be able to do "changeLabel(lableHere, textHere);"
but I don't know how to specify the label.
to simplify my request I want to go from
public static void method1(String TextToSet){
if(variable.isVisible()==false){
variable.setVisible(true);
variable.setText(TextToSet);
}else if(variable.isVisible()==true){
variable.setVisible(false);
}
}
public static void method2(String TextToSet){
if(variable2.isVisible()==false){
variable2.setVisible(true);
variable2.setText(TextToSet);
}else if(variable2.isVisible()==true){
variable2.setVisible(false);
}
}
or what I'm using currently:
public static void method(String VariableIWantToChange, String TextToSet){
if(VariableIWantToChange.equalsIgnoreCase("Variable1"){
if(Variable1.isVisible()==false){
Variable1.setVisible(true);
Variable1.setText(TextToSet);
}
else if(Variable1.isVisible()==true){
Variable1.setVisible(false);
}
}
if(VariableIWantToChange.equalIgnoreCase("Variable2"){
if(Variable2.isVisible()==false){
Variable2.setVisible(true);
Variable2.setText(TextToSet);
}
else if(Variable2.isVisible()==true){
Variable2.setVisible(false);
}
}
}
(that method becomes really long after just a few variables)
and instead, have one method that is something like this
public static void method( Labeltochange ,String TextToSet){
if(Labeltochange.isVisible()==false){
Labeltochange.setVisible(true);
Labeltochange.setText(TextToSet);
}
}
that allows you to change label by doing method(LabelToChange, TextToSet);
The real requirement here: you want to map a name (String) name to some UI element (maybe a JLabel, maybe a JButton, who cares).
The answer: use a n appropriate data structure, like a Map<String, JComponent>.
Simply fill that map at some point in time:
Map<String, JComponent> componentsByName = new HashMap<>(); ...
componentsByName.put("label1", labelA);
So, later on, you simply do a componentsByName.get() to retrieve ... a component by its "name". To then call whatever method you want to invoke on that object.
In other words: you absolutely should not get into the business of doing such if/else chains. Every time your UI gets a new thing, or an element gets removed, you have to update code in a zillion of places.
For some reason .get() isn't a valid method in my code. Can somebody point out the error? (Sorry for the improper object names (wasn't planning on sharing this code))
public class Summon_Tester
{
public static void main (String [] Args)
{
Summoned_Bin Bin = new Summoned_Bin();
Bin.addToBin();
System.out.println(Bin.get(0));
}
}
Summoned_Bin code
import java.util.ArrayList;
public class Summoned_Bin
{
ArrayList<Summon> Bin = new ArrayList<Summon>();
Summoned_Bin()
{
}
void addToBin()
{
Summon summoned = new Summon();
int index = 0;
while (Bin.get(index) != null)
{
index++;
}
Bin.add(index , summoned );
}
}
The Summoned_Bin isn't an ArrayList as it does not extend the ArrayList class. Rather, it contains an ArrayList. Know that this is fine, it's quite OK to enhance a class through composition and not inheritance, but just don't try to use any ArrayList methods directly on it.
You have two common solutions:
You can make it extend ArrayList, but I'm not sure that this is the best thing to do, or
You can give it public methods that allow outside classes to extract information.
For example, give it a get(...) method:
public Summon get(int index) {
return Bin.get(index);
}
Edit
As nachokk rightly suggests, you will want to learn and follow Java code conventions, as doing this will make it much easier for others to understand your code.
In the last time I often write long functions that have several parameters but use only one of them and the functionality is only different at a few keypoints that are scattered around the function. Thus splitting the function would create too many small functions without a purpose. Is this good style or is there a good general refactoring pattern for this? To be more clear, an example:
public performSearch(DataBase dataBase, List<List<String>> segments) {performSearch(dataBase,null,null,segments);}
public performSearch(DataBaseCache dataBaseCache,List<List<String>> segments) {performSearch(null,dataBaseCache,null,segments);}
public performSearch(DataBase dataBase, List<String> keywords {performSearch(dataBase,null,keywords,null);}
public performSearch(DataBaseCache dataBaseCache,List<String> keywords) {performSearch(null,dataBaseCache,keywords,null);}
/** either dataBase or dataBaseCache may be null, dataBaseCache is used if it is non-null, else dataBase is used (slower). */
private void performSearch(DataBase dataBase, DataBaseCache dataBaseCache, List<String> keywords, List<List<String>> segments)
{
SearchObject search = new SearchObject();
search.setFast(true);
...
search.setNumberOfResults(25);
if(dataBaseCache!=null) {search.setSource(dataBaseCache);}
else {search.setSource(dataBase);}
... do some stuff ...
if(segments==null)
{
// create segments from keywords
....
segments = ...
}
}
This style of code works but I don't like all those null parameters and the possibilities of calling methods like this wrong (both parameters null, what happens if both are non-null) but I don't want to write 4 seperate functions either... I know this may be too general but maybe someone has a general solution to this principle of problems :-)
P.S.: I don't like to split up a long function if there is no reason for it other than it being long (i.e. if the subfunctions are only ever called in that order and only by this one function) especially if they are tightly interwoven and would need a big amount of parameters transported around them.
I think it is very bad procedural style. Try to avoid such coding. Since you already have a bulk of such code it may be very hard to re-factor it because each method contains its own logic that is slightly different from other. BTW the fact that it is hard is an evidence that the style is bad.
I think you should use behavioral patterns like
Chain of responsibilities
Command
Strategy
Template method
that can help you to change your procedural code to object oriented.
Could you use something like this
public static <T> T firstNonNull(T...parameters) {
for (T parameter: parameters) {
if (parameter != null) {
return parameter;
}
}
throw new IllegalArgumentException("At least one argument must be non null");
}
It does not check if more than one parameter is not null and they must be of the same type, but you could use it like this:
search.setSource(firstNonNull(dataBaseCache, database));
Expecting nulls is an anti-pattern because it litters your code with NullPointerExceptions waiting to happen. Use the builder pattern to construct the SearchObject. This is the signature you want, I'll let you figure out the implementation:
class SearchBuilder {
SearchObject search = new SearchObject();
List<String> keywords = new ArrayList<String>();
List<List<String>> segments = new ArrayList<List<String>>();
public SearchBuilder(DataBase dataBase) {}
public SearchBuilder(DataBaseCache dataBaseCache) {}
public void addKeyword(String keyword) {}
public void addSegment(String... segment) {}
public void performSearch();
}
I agree with what Alex said. Without knowing the problem I would recommend following structure based on what was in the example:
public interface SearchEngine {
public SearchEngineResult findByKeywords(List<String> keywords);
}
public class JDBCSearchEngine {
private DataSource dataSource;
public JDBCSearchEngine(DataSource dataSource) {
this.dataSource = dataSource;
}
public SearchEngineResult findByKeywords(List<String> keywords) {
// Find from JDBC datasource
// It might be useful to use a DAO instead of datasource, if you have database operations other that searching
}
}
public class CachingSearchEngine {
private SearchEngine searchEngine;
public CachingSearchEngine(SearchEngine searchEngine) {
this.searchEngine = searchEngine;
}
public SearchEngineResult findByKeywords(List<String> keywords) {
// First check from cache
...
// If not found, then fetch from real search engine
SearchEngineResult result = searchEngine.findByKeywords(keywords);
// Then add to cache
// Return the result
return result;
}
}