I'm fairly new to coding and was trying to make a simple GUI with JAVA Swing. I wanted to place an image in a label but for some reason does the image does not show when I run the Code. Are there some requirements I don't know of or did I do something wrong?
package Part2Lables;
import javax.swing.*;
public class Main {
public static void main(String[] args) {
//Label = a GUI display area for a string of text, an image, or both
ImageIcon image = new ImageIcon("Kakashi.png");
JLabel label = new JLabel(); // create a label
label.setText("This is text in a label"); // set text to the label
label.setIcon(image);
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setSize(500,500);
frame.setVisible(true);
frame.add(label);
}
}
This is the code I used (I did use imports but they are not visible in the pic.)
Related
I am trying to display an image icon PNG, I have properly referred to the file called "logo.png" inside the project folder and set the icon as seen below. I'm not sure where I went wrong as I followed this tutorial starting around minute 14 (https://www.youtube.com/watch?v=Kmgo00avvEw&t=298s), I have made sure the code was correct but I'm still unable to get the image to appear beside the text when I run the code in Eclipse.
import javax.swing.JFrame;
import javax.swing.JLabel;
import java.awt.Color;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
public class mainClass {
public static void main(String[] args) {
// JFrame is a GUI frame to add components to
//JLabel a GUI display area for a string of texts and image.
ImageIcon image = new ImageIcon("logo.png");
JLabel label = new JLabel(); //creates JLabel
label.setText("Welcome to Magic Shape"); //sets text for label
label.setIcon(image);
JFrame frame = new JFrame(); //creates JFrame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //close operations when...
frame.setSize(500, 500); //sets size of JFrame (can resize)
frame.setTitle("Magic Shape"); //title of Program
frame.setVisible(true); //makes frame visible
frame.add(label); //adds label
}
}
package be.project.jframe;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.io.IOException;
import java.io.InputStream;
public class Main {
public static void main(String[] args) throws IOException {
// JFrame is a GUI frame to add components to
//JLabel a GUI display area for a string of texts and image.
InputStream stream = Main.class.getResourceAsStream("/be/project/jframe/icons/400.png");
ImageIcon icon = new ImageIcon(ImageIO.read(stream));
JLabel jLabelObject = new JLabel("Welcome to Magic Shape");
jLabelObject.setIcon(icon);
JFrame frame = new JFrame(); //creates JFrame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //close operations when...
frame.setSize(800,600);
frame.setTitle("Magic Shape"); //title of Program
frame.setVisible(true); //makes frame visible
frame.add(jLabelObject); //adds label
frame.pack();
}
}
According to your code, Java searches for the file logo.png in the working directory. The working directory is the value returned by System.getProperty("user.dir"). If Java does not find the file, it essentially creates a null icon and that's why you aren't seeing the icon.
Just make sure you put the file in the correct directory.
Refer to the following.
Accessing Resources
Retrieving Resources
How to Use Icons
Make sure the png file is placed at current working directory:
System.out.println(System.getProperty("user.dir"));
I'm trying to add an image to a JFrame and set its location, I don't know why it just does not add into it, maybe I don't understand how the JFrame class works since a normal text JLabel adds into the JFrame simply without any trouble and a JLabel containing an image simply does not add in.
I would appreciate if someone would explain the error in the code, and maybe even give me a short explanation of why my way does not work. Thanks!
import java.awt.*;
import javax.swing.*;
public class Walk {
public static void main(String[] args) {
JFrame f = new JFrame("Study");
f.setSize(3000,1000);
f.getContentPane().setBackground(Color.white);
f.getContentPane().add(new JLabel("test", JLabel.CENTER) );
JLabel l = new JLabel(new ImageIcon("C:\\Users\\leguy\\OneDrive\\Desktop\\Stuff\\stillsp"));
l.setBounds(100, 100, 100, 100);
l.setVisible(true);
f.add(l);
f.setVisible(true);
}
}
are you using a gui class or you are writing its code into a main class
what is in your code is that you are writing its code so easy way is to just drag and drop try this link for normal jframes gui eclipse gui
about the picture into jframe is easy one all what you have to do is
1. create a label by setting its size as you want on the jframe by dragging and dropping only
2. follow the pictures
then you browser for your picture you want
select the picture and its done
Hope it helps
Make sure the path to your image is valid. All I did was point to a valid image on my PC and the code practically worked. There were a few things added and organized below.
import java.awt.Color;
import javax.swing.*;
public class Walk {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() { // Safety first...
#Override
public void run() {
String path = "C:\\Path\\To\\Image.png"; // Make sure it's correct
JFrame frame = new JFrame("Study");
JLabel label = new JLabel(new ImageIcon(path));
frame.setSize(3000, 1000);
frame.getContentPane().setBackground(Color.white);
frame.getContentPane().add(new JLabel("test", JLabel.CENTER));
label.setBounds(100, 100, 100, 100);
label.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(label);
frame.pack(); // Pack the frame's components.
frame.setVisible(true);
}
});
}
}
To make sure both labels show up, provide a layout and add them accordingly.
import java.awt.*;
import javax.swing.*;
public class Walk {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
String path = "C:\\Path\\To\\Image.png"; // Make sure it's correct
JFrame frame = new JFrame("Study");
Container container = frame.getContentPane();
JLabel imageLbl = new JLabel(new ImageIcon(path));
JLabel textLbl = new JLabel("test");
frame.setLayout(new BorderLayout());
frame.setSize(3000, 1000);
imageLbl.setBounds(100, 100, 100, 100);
imageLbl.setVisible(true);
container.setBackground(Color.WHITE);
container.add(textLbl, BorderLayout.NORTH);
container.add(imageLbl, BorderLayout.CENTER);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
});
}
}
I want to know how to put put console output into a JFrame. For example, putting this output into a JFrame:
import static java.lang.System.out;
public class frame{
public static void main(String [] args){
out.println("hello");
}
}
How is it possible?
You need to set up the JFrame first.
JFrame frame = new JFrame("title");
Then, set the properties of the JFrame:
frame.setSize(1280,720); //Sets the program's size
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Tells the program to exit on close
frame.setResizable(true); //Tells the program if resizing is enabled
Then, create a panel to store the components:
JPanel p = new JPanel();
After that, you must add the panel to the JFrame like so:
frame.add(p);
Then, with that done, you can use the components supplied in the swing framework, and add them to the panel. A reference for these components can be found here: http://docs.oracle.com/javase/tutorial/uiswing/components/componentlist.html.
To create a component, use the following code:
JLabel label = new JLabel();
Then, use it's build in functions to change it:
label.setText("new text");
Then, once again, to add a component to a panel, use the panel's add() method:
panel.add(label);
Those are just the basics of making a GUI with java. A full tutorial can be viewed here:
http://docs.oracle.com/javase/tutorial/uiswing/
Good Luck!
I can help you with this, but let me please fix some syntax errors you have. When you put the import, an import can't be static (that I know of) and when you want to print out something using "System.out.print" or "System.out.println" you MUST include the "System" part of the line. If you want to add text to a a JFrame use the JLabel to import both just do this bit of code:
import javax.swing.*;
That should import all of your swing elements such as JLabel and JFrame and JPanel, and try this code it will make a window that will have a button and a label. The button doesn't do anything in this code:
import javax.swing.*;
public class main{
public static void main(String[] args)
{
/*
* Creates the frame, makes it visible, and makes
* appear in the center of the screen. While also making it have a close operation
*/
JFrame frame = new JFrame("Button");
frame.setVisible(true);
frame.setSize(300, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
//Creates the panel, and adds it to the frame
JPanel panel = new JPanel();
frame.add(panel);
//Creates the label and adds it to the panel, also sets the text
JLabel label = new JLabel();
label.setText("Welcome" + "\n" + "\n");
panel.add(label);
//Creates the button and adds it to the panel
JButton button1 = new JButton("Button 1");
panel.add(button1);
}
}
1.If you want to use JFrame you have to extend your class to a subclass of JFrame:
public class frame extends JFrame {}
2.a)If you want to put Text in your Frame use JLabel and add it to your frame:
JLabel hello = new JLabel("Hello");
add(hello);
2.b)If you want a console output just call System.out.println() in the constructor
Here is a small example class:
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Frame extends JFrame {
public static void main(String args[]) {
new Frame();
}
Frame() {
System.out.println("Hello");
JLabel hello = new JLabel("Hello");
add(hello);
this.setSize(100, 100);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
}
have a look to the oracle lessons... or any java book!
If that is the case, I don't want to get into GUI just yet. (Learning from a book) Can I convert my current project to a jar file and have it automatically open a command prompt window upon double click?
I want to create a Window with an image and a text so far i've got this:
public void ShowPng1() {
ImageIcon theImage = new ImageIcon("Icon_Entry_21.gif");
panel.setSize(270, 270);
JLabel label = new JLabel("Hello, World!");
JLabel imageLabel = new JLabel(theImage);
imageLabel.setOpaque(true);
panel.add(imageLabel);
panel.add(label);
panel.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setVisible(true);
}
My panel:
private JFrame panel = new JFrame();
For some reason it won't load nor image nor text, it just pops up as a white window. What can be the problem? I've also tried changing the format to .png, didn't work.
UPDATE
import java.awt.BorderLayout;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Img {
private JFrame panel = new JFrame();
public Img(){
ShowPng1();
}
public void ShowPng1() {
ImageIcon theImage = new ImageIcon("Icon_Entry_21.gif");
panel.setSize(300, 300);
panel.setResizable(false);
JLabel label = new JLabel("Hello, World!");
JLabel imageLabel = new JLabel(theImage);
imageLabel.setOpaque(true);
panel.add(imageLabel);
panel.add(label, BorderLayout.PAGE_END);
panel.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setVisible(true);
}
public static void main(String[] args) {
new Img();
}
}
I've managed to get this working, which is ridiculous because I can't figure out how to make it work with my program. Reimeus gave me an idea on creating this script separately, the fix and that worked. I will have to look through my entire program to see if I'm missing anything. Creating it in a separate class should work as well.
it just pops up as a white window
Sounds like you're blocking the EDT on startup. You may need to use one of Swing's concurrency mechanisms to solve it. Post a Minimal, Complete, Tested and Readable example so we can determine this for sure.
In the meantime...
You're displacing the component containing the theImage component in the BorderLayout.CENTER location
panel.add(label);
You could organize your labels so that they can appear simultaneously (placing the components at 2 different BorderLayout locations will do)
panel.add(imageLabel);
panel.add(label, BorderLayout.PAGE_END);
You should make a JPanel and add it to the frame, and then add the labels to the panel
Something like
private JPanel panel = new JPanel;
and then add it to the frame in your method calling
frame.add(panel);
I have a JLabel that contains variable text in a certain location in my GUI. The problem is that the text gets displayed at the bottom of the space where the JLabel is located. This does not convey to the end user the relevant information about the other contents of the GUI. Instead, I need the text of the JLabel to be printed in the middle of the vertical axis of the JLabel. A simplified version of my code is below. Can anyone show me how to alter it so that the text displays in the middle of the vertical axis instead of the bottom?
Main.java:
import java.awt.*;
import javax.swing.*;
public class Main {
public static void main(String[] args) {
JFrame frame = new JFrame("Main");
frame.getContentPane().setLayout(new FlowLayout());
frame.getContentPane().add(new VerticalLabel("Hello"));
Dimension prefSize = new Dimension(400, 300);
frame.setPreferredSize(prefSize);
frame.setMinimumSize(prefSize);
frame.pack();
frame.setVisible(true);
}
}
VerticalLabel.java:
import javax.swing.*;
import java.awt.*;
import javax.swing.border.EtchedBorder;
public class VerticalLabel extends JLabel {
public VerticalLabel(String labelText) {
Dimension myDim = new Dimension(15, 250);
this.setPreferredSize(myDim);
this.setHorizontalAlignment(LEFT);
this.setVerticalAlignment(CENTER);
this.setText(labelText);
this.setVerticalTextPosition(CENTER);
this.setUI(new VerticalLabelUI(false));
this.setBorder(new EtchedBorder());
}
}
Hardcoding a random preferred size is not a good idea.
You wrote a custom UI, so it is the responsibility of the UI to paint the text in the proper position.
Instead of creating a custom UI you can use the Text Icon approach to display vertical text. Create the label as follows:
JLabel label = new JLabel();
label.setHorizontalAlignment(JLabel.CENTER);
TextIcon labelIcon = new TextIcon(label, "Hello", TextIcon.Layout.VERTICAL);
label.setIcon( vIcon );
Add the label to the CENTER of a panel using a BorderLayout and the vetical text will be centered vertically and horizontally.
import javax.swing.*;
import java.awt.*;
import javax.swing.border.EtchedBorder;
public class VerticalLabel extends JLabel{
public VerticalLabel(String labelText){
this.setHorizontalAlignment(LEFT);
this.setVerticalAlignment(CENTER);
this.setText(labelText);
this.setVerticalTextPosition(CENTER);
//this.setUI( new VerticalLabelUI(false) );
this.setBorder( new EtchedBorder() );
}
public static void main(String[] args){
// should be done on the EDT.
JFrame frame = new JFrame("Main");
frame.getContentPane().setLayout( new GridBagLayout() );
frame.getContentPane().add(new VerticalLabel("Hello"));
Dimension prefSize = new Dimension(200,150);
frame.setPreferredSize(prefSize);
frame.setMinimumSize(prefSize);
frame.pack();
frame.setVisible(true);
}
}