Getting the output of a Thread - java

What do you think is the best way for obtaining the results of the work of a thread? Imagine a Thread which does some calculations, how do you warn the main program the calculations are done?
You could poll every X milliseconds for some public variable called "job finished" or something by the way, but then you'll receive the results later than when they would be available... the main code would be losing time waiting for them. On the other hand, if you use a lower X, the CPU would be wasted polling so many times.
So, what do you do to be aware that the Thread, or some Threads, have finished their work?
Sorry if it looks similar to this other question, that's probably the reason for the eben answer, I suppose. What I meant was running lots of threads and know when all of them have finished, without polling them.
I was thinking more in the line of sharing the CPU load between multiple CPU's using batches of Threads, and know when a batch has finished. I suppose it can be done with Futures objects, but that blocking get method looks a lot like a hidden lock, not something I like.
Thanks everybody for your support. Although I also liked the answer by erickson, I think saua's the most complete, and the one I'll use in my own code.

Don't use low-level constructs such as threads, unless you absolutely need the power and flexibility.
You can use a ExecutorService such as the ThreadPoolExecutor to submit() Callables. This will return a Future object.
Using that Future object you can easily check if it's done and get the result (including a blocking get() if it's not yet done).
Those constructs will greatly simplify the most common threaded operations.
I'd like to clarify about the blocking get():
The idea is that you want to run some tasks (the Callables) that do some work (calculation, resource access, ...) where you don't need the result right now. You can just depend on the Executor to run your code whenever it wants (if it's a ThreadPoolExecutor then it will run whenever a free Thread is available). Then at some point in time you probably need the result of the calculation to continue. At this point you're supposed to call get(). If the task already ran at that point, then get() will just return the value immediately. If the task didn't complete, then the get() call will wait until the task is completed. This is usually desired since you can't continue without the tasks result anyway.
When you don't need the value to continue, but would like to know about it if it's already available (possibly to show something in the UI), then you can easily call isDone() and only call get() if that returns true).

You could create a lister interface that the main program implements wich is called by the worker once it has finished executing it's work.
That way you do not need to poll at all.
Here is an example interface:
/**
* Listener interface to implement to be called when work has
* finished.
*/
public interface WorkerListener {
public void workDone(WorkerThread thread);
}
Here is an example of the actual thread which does some work and notifies it's listeners:
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/**
* Thread to perform work
*/
public class WorkerThread implements Runnable {
private List listeners = new ArrayList();
private List results;
public void run() {
// Do some long running work here
try {
// Sleep to simulate long running task
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
results = new ArrayList();
results.add("Result 1");
// Work done, notify listeners
notifyListeners();
}
private void notifyListeners() {
for (Iterator iter = listeners.iterator(); iter.hasNext();) {
WorkerListener listener = (WorkerListener) iter.next();
listener.workDone(this);
}
}
public void registerWorkerListener(WorkerListener listener) {
listeners.add(listener);
}
public List getResults() {
return results;
}
}
And finally, the main program which starts up a worker thread and registers a listener to be notified once the work is done:
import java.util.Iterator;
import java.util.List;
/**
* Class to simulate a main program
*/
public class MainProg {
public MainProg() {
WorkerThread worker = new WorkerThread();
// Register anonymous listener class
worker.registerWorkerListener(new WorkerListener() {
public void workDone(WorkerThread thread) {
System.out.println("Work done");
List results = thread.getResults();
for (Iterator iter = results.iterator(); iter.hasNext();) {
String result = (String) iter.next();
System.out.println(result);
}
}
});
// Start the worker thread
Thread thread = new Thread(worker);
thread.start();
System.out.println("Main program started");
}
public static void main(String[] args) {
MainProg prog = new MainProg();
}
}

Polling a.k.a busy waiting is not a good idea. As you mentioned, busy waiting wastes CPU cycles and can cause your application to appear unresponsive.
My Java is rough, but you want something like the following:
If one thread has to wait for the output of another thread you should make use of a condition variable.
final Lock lock = new ReentrantLock();
final Condition cv = lock.newCondition();
The thread interested in the output of the other threat should call cv.wait(). This will cause the current thread to block. When the worker thread is finished working, it should call cv.signal(). This will cause the blocked thread to become unblocked, allowing it to inspect the output of the worker thread.

As an alternative to the concurrency API as described by Saua (and if the main thread doesn't need to know when a worker thread finishes) you could use the publish/subscribe pattern.
In this scenario the child Thread/Runnable is given a listener that knows how to process the result and which is called back to when child Thread/Runnable completes.

Your scenario is still a little unclear.
If you are running a batch job, you may want to use invokeAll. This will block your main thread until all the tasks are complete. There is no "busy waiting" with this approach, where the main thread would waste CPU polling the isDone method of a Future. While this method returns a list of Futures, they are already "done". (There's also an overloaded version that can timeout before completion, which might be safer to use with some tasks.) This can be a lot cleaner than trying to gather up a bunch of Future objects yourself and trying to check their status or block on their get methods individually.
If this is an interactive application, with tasks sporadically spun off to be executed in the background, using a callback as suggested by nick.holt is a great approach. Here, you use the submit a Runnable. The run method invokes the callback with the result when it's been computed. With this approach, you may discard the Future returned by submit, unless you want to be able to cancel running tasks without shutting down the whole ExecutorService.
If you want to be able to cancel tasks or use the timeout capabilities, an important thing to remember is that tasks are canceled by calling interrupt on their thread. So, your task needs to check its interrupted status periodically and abort as needed.

Subclass Thread, and give your class a method that returns the result. When the method is called, if the result hasn't been created, yet, then join() with the Thread. When join() returns, your Thread's work will be done and the result should be available; return it.
Use this only if you actually need to fire off an asynchronous activity, do some work while you're waiting, and then obtain the result. Otherwise, what's the point of a Thread? You might as well just write a class that does the work and returns the result in the main thread.
Another approach would be a callback: have your constructor take an argument that implements an interface with a callback method that will be called when the result is computed. This will make the work completely asynchronous. But if you at all need to wait for the result at some point, I think you're still going to need to call join() from the main thread.

As noted by saua: use the constructs offered by java.util.concurrent. If you're stuck with a pre 1.5 (or 5.0) JRE, you ,might resort to kind of rolling your own, but you're still better of by using a backport: http://backport-jsr166.sourceforge.net/

Related

Java - How would I make the execution until the thread finished? [duplicate]

I have a thread downloading data and I want to wait until the download is finished before I load the data. Is there a standard way of doing this?
More Info:
I have a Download class that gets data from a URL (Serialized POJOs). Download is Runnable and Observable. It keeps track of the bytes downloaded and download size. I have a progress bar that displays the progress to the User. The GUI observes Download to update the progress bar.
When the POJO is downloaded I want to get it and move to the next step. Each step has to wait for the previous to finish. The problem is I cant think of a way to pause my application to wait for the download thread. Once the download is finished I want to call download.getObject() which will return the data as an object. I can then cast it and get on with the next download.
I have a helper class that manages the URLs for download and makes all of the calls to Download. This call will call getObject and do the casting. The Gui calls helper.getUser(). helper starts the thread running and I want it to 'know' when it is finished so it can return the casted object.
Any suggestions/examples? I am in the beginning stages of this design so I am willing to change it.
Update:
I followed http://download.oracle.com/javase/6/docs/api/javax/swing/SwingWorker.html#get and used modal to block until the thread finished. The code was very messy and I don't like this approach. I will keep trying to find a 'clean' way to handle the workflow of the download processes.
Thread has a method that does that for you join which will block until the thread has finished executing.
You could use a CountDownLatch from the java.util.concurrent package. It is very useful when waiting for one or more threads to complete before continuing execution in the awaiting thread.
For example, waiting for three tasks to complete:
CountDownLatch latch = new CountDownLatch(3);
...
latch.await(); // Wait for countdown
The other thread(s) then each call latch.countDown() when complete with the their tasks. Once the countdown is complete, three in this example, the execution will continue.
Better alternatives to join() method have been evolved over a period of time.
ExecutorService.html#invokeAll is one alternative.
Executes the given tasks, returning a list of Futures holding their status and results when all complete. Future.isDone() is true for each element of the returned list.
Note that a completed task could have terminated either normally or by throwing an exception. The results of this method are undefined if the given collection is modified while this operation is in progress.
ForkJoinPool or Executors.html#newWorkStealingPool provides other alternatives to achieve the same purpose.
Example code snippet:
import java.util.concurrent.*;
import java.util.*;
public class InvokeAllDemo{
public InvokeAllDemo(){
System.out.println("creating service");
ExecutorService service = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
List<MyCallable> futureList = new ArrayList<MyCallable>();
for ( int i=0; i<10; i++){
MyCallable myCallable = new MyCallable((long)i);
futureList.add(myCallable);
}
System.out.println("Start");
try{
List<Future<Long>> futures = service.invokeAll(futureList);
}catch(Exception err){
err.printStackTrace();
}
System.out.println("Completed");
service.shutdown();
}
public static void main(String args[]){
InvokeAllDemo demo = new InvokeAllDemo();
}
class MyCallable implements Callable<Long>{
Long id = 0L;
public MyCallable(Long val){
this.id = val;
}
public Long call(){
// Add your business logic
return id;
}
}
}
You can use join() to wait for all threads to finish. Like below:
for (int i = 0; i < 10; i++)
{
Thread T1 = new Thread(new ThreadTest(i));
T1.start();
try {
T1.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
SwingWorker has doInBackground() which you can use to perform a task. You have the option to invoke get() and wait for the download to complete or you can override the done() method which will be invoked on the event dispatch thread once the SwingWorker completes.
The Swingworker has advantages to your current approach in that it has many of the features you are looking for so there is no need to reinvent the wheel. You are able to use the getProgress() and setProgress() methods as an alternative to an observer on the runnable for download progress. The done() method as I stated above is called after the worker finishes executing and is performed on the EDT, this allows you load the data after the download has completed.
I imagine that you're calling your download in a background thread such as provided by a SwingWorker. If so, then simply call your next code sequentially in the same SwingWorker's doInBackground method.
Generally, when you want to wait for a thread to finish, you should call join() on it.
Any suggestions/examples? I followed SwingWorker... The code was very messy and I don't like this approach.
Instead of get(), which waits for completion, use process() and setProgress() to show intermediate results, as suggested in this simple example or this related example.
The join() method allows one thread to wait for the completion of another.However, as with sleep, join is dependent on the OS for timing, so you should not assume that join will wait exactly as long as you specify.

How can i wait on severals threads completed their code? [duplicate]

I'm making a Java application with an application-logic-thread and a database-access-thread.
Both of them persist for the entire lifetime of the application and both need to be running at the same time (one talks to the server, one talks to the user; when the app is fully started, I need both of them to work).
However, on startup, I need to make sure that initially the app thread waits until the db thread is ready (currently determined by polling a custom method dbthread.isReady()).
I wouldn't mind if app thread blocks until the db thread was ready.
Thread.join() doesn't look like a solution - the db thread only exits at app shutdown.
while (!dbthread.isReady()) {} kind of works, but the empty loop consumes a lot of processor cycles.
Any other ideas? Thanks.
Use a CountDownLatch with a counter of 1.
CountDownLatch latch = new CountDownLatch(1);
Now in the app thread do-
latch.await();
In the db thread, after you are done, do -
latch.countDown();
I would really recommend that you go through a tutorial like Sun's Java Concurrency before you commence in the magical world of multithreading.
There are also a number of good books out (google for "Concurrent Programming in Java", "Java Concurrency in Practice".
To get to your answer:
In your code that must wait for the dbThread, you must have something like this:
//do some work
synchronized(objectYouNeedToLockOn){
while (!dbThread.isReady()){
objectYouNeedToLockOn.wait();
}
}
//continue with work after dbThread is ready
In your dbThread's method, you would need to do something like this:
//do db work
synchronized(objectYouNeedToLockOn){
//set ready flag to true (so isReady returns true)
ready = true;
objectYouNeedToLockOn.notifyAll();
}
//end thread run method here
The objectYouNeedToLockOn I'm using in these examples is preferably the object that you need to manipulate concurrently from each thread, or you could create a separate Object for that purpose (I would not recommend making the methods themselves synchronized):
private final Object lock = new Object();
//now use lock in your synchronized blocks
To further your understanding:
There are other (sometimes better) ways to do the above, e.g. with CountdownLatches, etc. Since Java 5 there are a lot of nifty concurrency classes in the java.util.concurrent package and sub-packages. You really need to find material online to get to know concurrency, or get a good book.
Requirement ::
To wait execution of next thread until previous finished.
Next thread must not start until previous thread stops, irrespective of time consumption.
It must be simple and easy to use.
Answer ::
#See java.util.concurrent.Future.get() doc.
future.get() Waits if necessary for the computation to complete, and then retrieves its result.
Job Done!! See example below
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import org.junit.Test;
public class ThreadTest {
public void print(String m) {
System.out.println(m);
}
public class One implements Callable<Integer> {
public Integer call() throws Exception {
print("One...");
Thread.sleep(6000);
print("One!!");
return 100;
}
}
public class Two implements Callable<String> {
public String call() throws Exception {
print("Two...");
Thread.sleep(1000);
print("Two!!");
return "Done";
}
}
public class Three implements Callable<Boolean> {
public Boolean call() throws Exception {
print("Three...");
Thread.sleep(2000);
print("Three!!");
return true;
}
}
/**
* #See java.util.concurrent.Future.get() doc
* <p>
* Waits if necessary for the computation to complete, and then
* retrieves its result.
*/
#Test
public void poolRun() throws InterruptedException, ExecutionException {
int n = 3;
// Build a fixed number of thread pool
ExecutorService pool = Executors.newFixedThreadPool(n);
// Wait until One finishes it's task.
pool.submit(new One()).get();
// Wait until Two finishes it's task.
pool.submit(new Two()).get();
// Wait until Three finishes it's task.
pool.submit(new Three()).get();
pool.shutdown();
}
}
Output of this program ::
One...
One!!
Two...
Two!!
Three...
Three!!
You can see that takes 6sec before finishing its task which is greater than other thread. So Future.get() waits until the task is done.
If you don't use future.get() it doesn't wait to finish and executes based time consumption.
Good Luck with Java concurrency.
A lot of correct answers but without a simple example.. Here is an easy and simple way how to use CountDownLatch:
//inside your currentThread.. lets call it Thread_Main
//1
final CountDownLatch latch = new CountDownLatch(1);
//2
// launch thread#2
new Thread(new Runnable() {
#Override
public void run() {
//4
//do your logic here in thread#2
//then release the lock
//5
latch.countDown();
}
}).start();
try {
//3 this method will block the thread of latch untill its released later from thread#2
latch.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
//6
// You reach here after latch.countDown() is called from thread#2
public class ThreadEvent {
private final Object lock = new Object();
public void signal() {
synchronized (lock) {
lock.notify();
}
}
public void await() throws InterruptedException {
synchronized (lock) {
lock.wait();
}
}
}
Use this class like this then:
Create a ThreadEvent:
ThreadEvent resultsReady = new ThreadEvent();
In the method this is waiting for results:
resultsReady.await();
And in the method that is creating the results after all the results have been created:
resultsReady.signal();
EDIT:
(Sorry for editing this post, but this code has a very bad race condition and I don't have enough reputation to comment)
You can only use this if you are 100% sure that signal() is called after await(). This is the one big reason why you cannot use Java object like e.g. Windows Events.
The if the code runs in this order:
Thread 1: resultsReady.signal();
Thread 2: resultsReady.await();
then thread 2 will wait forever. This is because Object.notify() only wakes up one of the currently running threads. A thread waiting later is not awoken. This is very different from how I expect events to work, where an event is signalled until a) waited for or b) explicitly reset.
Note: Most of the time, you should use notifyAll(), but this is not relevant to the "wait forever" problem above.
Try CountDownLatch class out of the java.util.concurrent package, which provides higher level synchronization mechanisms, that are far less error prone than any of the low level stuff.
You could do it using an Exchanger object shared between the two threads:
private Exchanger<String> myDataExchanger = new Exchanger<String>();
// Wait for thread's output
String data;
try {
data = myDataExchanger.exchange("");
} catch (InterruptedException e1) {
// Handle Exceptions
}
And in the second thread:
try {
myDataExchanger.exchange(data)
} catch (InterruptedException e) {
}
As others have said, do not take this light-hearted and just copy-paste code. Do some reading first.
The Future interface from the java.lang.concurrent package is designed to provide access to results calculated in another thread.
Take a look at FutureTask and ExecutorService for a ready-made way of doing this kind of thing.
I'd strongly recommend reading Java Concurrency In Practice to anyone interested in concurrency and multithreading. It obviously concentrates on Java, but there is plenty of meat for anybody working in other languages too.
If you want something quick and dirty, you can just add a Thread.sleep() call within your while loop. If the database library is something you can't change, then there is really no other easy solution. Polling the database until is ready with a wait period won't kill the performance.
while (!dbthread.isReady()) {
Thread.sleep(250);
}
Hardly something that you could call elegant code, but gets the work done.
In case you can modify the database code, then using a mutex as proposed in other answers is better.
This applies to all languages:
You want to have an event/listener model. You create a listener to wait for a particular event. The event would be created (or signaled) in your worker thread. This will block the thread until the signal is received instead of constantly polling to see if a condition is met, like the solution you currently have.
Your situation is one of the most common causes for deadlocks- make sure you signal the other thread regardless of errors that may have occurred. Example- if your application throws an exception- and never calls the method to signal the other that things have completed. This will make it so the other thread never 'wakes up'.
I suggest that you look into the concepts of using events and event handlers to better understand this paradigm before implementing your case.
Alternatively you can use a blocking function call using a mutex- which will cause the thread to wait for the resource to be free. To do this you need good thread synchronization- such as:
Thread-A Locks lock-a
Run thread-B
Thread-B waits for lock-a
Thread-A unlocks lock-a (causing Thread-B to continue)
Thread-A waits for lock-b
Thread-B completes and unlocks lock-b
You could read from a blocking queue in one thread and write to it in another thread.
Since
join() has been ruled out
you have already using CountDownLatch and
Future.get() is already proposed by other experts,
You can consider other alternatives:
invokeAll from ExecutorService
invokeAll(Collection<? extends Callable<T>> tasks)
Executes the given tasks, returning a list of Futures holding their status and results when all complete.
ForkJoinPool or newWorkStealingPool from Executors ( since Java 8 release)
Creates a work-stealing thread pool using all available processors as its target parallelism level.
This idea can apply?. If you use CountdownLatches or Semaphores works perfect but if u are looking for the easiest answer for an interview i think this can apply.

Unexpected output Multi threading in Java [duplicate]

I have a thread downloading data and I want to wait until the download is finished before I load the data. Is there a standard way of doing this?
More Info:
I have a Download class that gets data from a URL (Serialized POJOs). Download is Runnable and Observable. It keeps track of the bytes downloaded and download size. I have a progress bar that displays the progress to the User. The GUI observes Download to update the progress bar.
When the POJO is downloaded I want to get it and move to the next step. Each step has to wait for the previous to finish. The problem is I cant think of a way to pause my application to wait for the download thread. Once the download is finished I want to call download.getObject() which will return the data as an object. I can then cast it and get on with the next download.
I have a helper class that manages the URLs for download and makes all of the calls to Download. This call will call getObject and do the casting. The Gui calls helper.getUser(). helper starts the thread running and I want it to 'know' when it is finished so it can return the casted object.
Any suggestions/examples? I am in the beginning stages of this design so I am willing to change it.
Update:
I followed http://download.oracle.com/javase/6/docs/api/javax/swing/SwingWorker.html#get and used modal to block until the thread finished. The code was very messy and I don't like this approach. I will keep trying to find a 'clean' way to handle the workflow of the download processes.
Thread has a method that does that for you join which will block until the thread has finished executing.
You could use a CountDownLatch from the java.util.concurrent package. It is very useful when waiting for one or more threads to complete before continuing execution in the awaiting thread.
For example, waiting for three tasks to complete:
CountDownLatch latch = new CountDownLatch(3);
...
latch.await(); // Wait for countdown
The other thread(s) then each call latch.countDown() when complete with the their tasks. Once the countdown is complete, three in this example, the execution will continue.
Better alternatives to join() method have been evolved over a period of time.
ExecutorService.html#invokeAll is one alternative.
Executes the given tasks, returning a list of Futures holding their status and results when all complete. Future.isDone() is true for each element of the returned list.
Note that a completed task could have terminated either normally or by throwing an exception. The results of this method are undefined if the given collection is modified while this operation is in progress.
ForkJoinPool or Executors.html#newWorkStealingPool provides other alternatives to achieve the same purpose.
Example code snippet:
import java.util.concurrent.*;
import java.util.*;
public class InvokeAllDemo{
public InvokeAllDemo(){
System.out.println("creating service");
ExecutorService service = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
List<MyCallable> futureList = new ArrayList<MyCallable>();
for ( int i=0; i<10; i++){
MyCallable myCallable = new MyCallable((long)i);
futureList.add(myCallable);
}
System.out.println("Start");
try{
List<Future<Long>> futures = service.invokeAll(futureList);
}catch(Exception err){
err.printStackTrace();
}
System.out.println("Completed");
service.shutdown();
}
public static void main(String args[]){
InvokeAllDemo demo = new InvokeAllDemo();
}
class MyCallable implements Callable<Long>{
Long id = 0L;
public MyCallable(Long val){
this.id = val;
}
public Long call(){
// Add your business logic
return id;
}
}
}
You can use join() to wait for all threads to finish. Like below:
for (int i = 0; i < 10; i++)
{
Thread T1 = new Thread(new ThreadTest(i));
T1.start();
try {
T1.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
SwingWorker has doInBackground() which you can use to perform a task. You have the option to invoke get() and wait for the download to complete or you can override the done() method which will be invoked on the event dispatch thread once the SwingWorker completes.
The Swingworker has advantages to your current approach in that it has many of the features you are looking for so there is no need to reinvent the wheel. You are able to use the getProgress() and setProgress() methods as an alternative to an observer on the runnable for download progress. The done() method as I stated above is called after the worker finishes executing and is performed on the EDT, this allows you load the data after the download has completed.
I imagine that you're calling your download in a background thread such as provided by a SwingWorker. If so, then simply call your next code sequentially in the same SwingWorker's doInBackground method.
Generally, when you want to wait for a thread to finish, you should call join() on it.
Any suggestions/examples? I followed SwingWorker... The code was very messy and I don't like this approach.
Instead of get(), which waits for completion, use process() and setProgress() to show intermediate results, as suggested in this simple example or this related example.
The join() method allows one thread to wait for the completion of another.However, as with sleep, join is dependent on the OS for timing, so you should not assume that join will wait exactly as long as you specify.

Is it possible to wait for methods that aren't in Threads to finish in Java?

I have an object which does some computation, then for each iteraction I want to draw what happens. While the drawing is happening, I want it to wait.
This is what I did, basically:
synchronized public void compute()
{
other.mark(variable);
try
{
wait();
}
catch(InterruptedException e)
{
}
}
in the OtherClass, I have
synchronized public void mark(int var)
{
//change some stuff
repaint();
notify();
}
What happens is that compute() waits forever. I thought this was going to work, since no erros were given by the compiler. Neither class implements Runnable or extends Thread, so maybe that's the problem? I'm not sure since I figure I'd be warned if these objects couldn't use such methods.
I'm thinking it might be an error regarding the logic of the program itself, but in a nutshell that's what I have.
Your question suggests that you want to perform some operation that updates the GUI state either when it is finished or notifies the GUI of its progress. This is what SwingWorker was designed for. There are some examples on the linked javadoc for both cases.
This simply does not work as you think it does. From Javadoc of wait() method (emphasis mine):
Causes current thread to wait until another thread invokes the notify() method or the notifyAll() method for this object.
There is obviously no other thread in your program to wake up the sleeping compute() method.
To solve your particular problem, you either have to have two threads, or, alternatively, implement compute() method as resumable, something like this in pseudo Java:
ComputeStatus status = new ComputeStatus();
do {
compute(status); // compute iteration
mark(status); // draw iteration
status.next(); // next iteration
} while (!status.isFinished());
Here ComputeStatus hold the current state of computation, and comupte() knows how to continue the calculation from that state. Whether you change the status in compute() or in main loop, is up to you and the problem you're solving.
Since your program is a GUI program (I'm gathering by the repaint() call), it is inherently multi-threaded, even if you don't know it. (If not, it will behave very badly.)
If you are not using Threads, then you cannot use wait/notify or any other kind of synchronization, since there aren't two threads to synchronize. But you don't have to explicitly use Threads, necessarily, in a GUI program to end up using Threads.
Note that the Java compiler won't warn you if you use methods relying on Threads but don't actually use Threads in any way.
You have one of the following problems:
1) You are using Threads without knowing about it and you are using two different monitor objects. Thus, when you call notify(), it is notifying the monitor for that object, but not for the first object where you are calling wait(). There are many possible solutions. One of the easiest is to use the JDK 5 concurrency utilities to do this, which are MUCH nicer than the built-in base monitor wait/notify methods. Or,
2) You are running in a single Thread and the wait/notify does not good. It just doesn't make sense in a single-Threaded program to wait for another Thread to notify -- there's no other thread that can do so.
Assuming that you are actually using more than one Thread, a good way to solve this with Java 5 and later is with a semaphore, perhaps by, in the class containing mark() and simplifying a bit:
private final Semaphore sem = new Semaphore(1);
public void mark(int var) {
sem.acquire();
//change some stuff
repaint();
sem.release();
}
waitForSemaphore() {
sem.acquire();
}
and then in compute, call waitForSemaphore() when you want to wait to be notified by mark(). Because mark() already acquired the semaphore, you'll have to wait for mark() to release the semaphore before compute will be able to get it by calling waitForSemaphore().
The repaint method registers the need to paint the component but it doesn't actually paint it, however Java will repaint the object the next chance it gets. If you are trying to make something like an animation then there is no purpose to wait for repaint to complete. Instead I recommend you use a timer. Now you have 2 options for timers. If you are updating something where the timing doesn't have to be exact then often javax.swing.Timer is what you are looking for. You use it like this:
//imports (before class definition)
import javax.swing.Timer;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
//put this code where you want to start doing calculations
int delay = 1000; //milliseconds
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
//update your calculations
model.calculate();
//tell Java to call paint at the next chance it gets
viewer.repaint();
}
};
new Timer(delay, taskPerformer).start();
In the above code the model is the object you want to perform the calculations on and the viewer is the object that paints based on the model.
The swing timer is not very exact in its timing which is fine for lots of things but sometimes you need code to be scheduled more exactly. In that case you may want to use the java.util.Timer class. You use it like this:
//imports (before class definition)
import java.util.Timer;
import java.util.TimerTask;
//inner class that does the calculations
public class CalculateTask extends TimerTask {
public void run() {
model.calculate();
view.repaint();
}
}
//put this code where you want to start doing calculations
int delay = 0;//time before running CalculateTask.run()
int repeat = 1000; //time between each subsequent rums of CalculateTask.run()
boolean isDaemon = true;//allow java to shutdown without stopping timer
Timer timer = new Timer(isDaemon);
timer.scheduleAtFixedRate(new CalculateTask(), delay, repeat);
The wait() never gets released because you are not synchronizing on the same object. Your compute method is in a different object and therefore the notify call is not sharing the same monitor as your mark() method.
The wait/notify mechanism are for shared monitors, that is, they have to be sharing the same thread locking mechanism.
The only way the wait() will 'wake up' is if another thread calls notify() from within a synchronization block on the same object.
Unfortunately wait() will never stop waiting.
Main reason, look were you put your notify().
It is being called by the same thread, and can't wake itself up.
It's quite simple. mark(int var) will already have finished running by the time you get to the wait() command, so there is no way that the notify() in mark(int var) can wake it.
Object.wait() and Object.notify() are only for use by threads. In the code you show, the method mark(int var) will not return until it is finished, there is no need to wait. Also, synchronized methods are only needed in a multi-threaded program.
Your code should be:
public void compute()
{
other.mark(variable);
}
public void mark(int var)
{
//change some stuff
repaint();
}

Is there a way to search for and access Threads that are currently running?

Using Java 6:
I have a method that uses a Thread to run a task in the background. This task accesses files, so the method should not be able to have multiple threads running.
I am trying to figure out if there is a way that I can search for active Threads at the beginning of my method. I want to know if there is an active Thread that is already running my task, so that I can handle the situation properly.
Is this possible without having an actual instance of a previous Thread handy? I would like to avoid saving instances of the Thread globally.
You may want something a little more robust, like using a ReentrantLock to prevent concurrent access to those resources.
Just for reference: you can get all active threads in the current thread's group and its subgroups (for a standalone program, this usually can get you all threads) with java.lang.Thread.enumerate(Thread[]). But this is not the way to solve your problem - as Brian said, use a lock.
Use [ReentrantLock.tryLock](http://java.sun.com/j2se/1.5.0/docs/api/java/util/concurrent/locks/ReentrantLock.html#tryLock(). If it returns false, bingo! Some other thread currently holds the lock.
Even if you had access to these Threads, what would you do with that knowledge? How would you tell what that Thread is currently doing?
If you have a service that can be accessed from multiple places, but you want to guarantee only a single thread will be used by this service, you can set up a work queue like this:
public class FileService
{
private final Queue workQueue = new ArrayBlockingQueue(100/*capacity*/);
public FileService()
{
new Thread()
{
public void run()
{
while(true)
{
Object request = workQueue.take(); // blocks until available
doSomeWork(request);
}
}
}.start();
}
public boolean addTask(Object param)
{
return workQueue.offer(param); // return true on success
}
}
Here, the ArrayBlockingQueue takes care of all the thread safety issues. addTask() can be called safely from any other thread; it will simply add a "job" to the workQueue. Another, internal thread will constantly read from the workQueue and perform some operation if there's work to do, otherwise it will wait quietly.

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