Is XML or XUL the future of Java GUI building? - java

After spending a lot of time and code on programming in Swing, I thought this can't be state-of-the-art Java GUI building. After not finding a user-friendly visual gui bilder for eclipse I stumbled upon declarative GUI building with XML UI toolkits... and I thought: This must be it! I think it's the right way to go, easy and also close to web-programming.
But after looking around in the web and on SO, I got the impression that it is not very common! Although there are many implementations and APIs, it seems like most of them are kind of dead and had no updates in the last 5 years..
So I wonder: Is my feeling right, that XML is not very widespread for java GUIs? And if so - what are the reasons? Maybe it couldn't become accepted or it has some major drawbacks or people are doing everything in the web instead with fatclients or there are better alternatives, maybe javafx?
I just need to know if it is worth spending time in that area or better look for alternate ways. As I dont read developer magazines I just don't know what the trends in gui building are and which technologies are believed to have a future. But I can't imagine that people still spend so much time on writing nasty swing (or swt) apps.

There new fresh and interesting approach - it uses YAML. Check it out at http://code.google.com/p/javabuilders/

Sun's answer to that seems to be JavaFX.
It has a declarative language for specifying the GUI and there will be builder apps as well.

There is some prototype work going on for e4 (Eclipse 4), which would allow building a GUI by editing an Ecore model and customizing it via CSS.
See this blog post for some details and instructions to try it out yourself.

Five to ten years ago XML was very popular. Although fine to provide some kind of standardisation for transferring data between heterogeneous systems, it's not suitable for programming. It always starts with the easy stuff, and lets declare everything. But any real system requires code. XML then falls down. There is also the problem that XML is a bad syntax for humans, and even languages like Java are easier to read.
On the other hand, there is clearly a need for the rails of GUIs. Naked Objects is the closest reasonable attempt I have seen.

I came to the same conclusions as you about the declarative frameworks out there. It is not worth learning a new GUI syntax unless it's widely supported. XUL as an interface language is widespread, but there is no java rendering framework for it. I'd say HTML+CSS+Javascript and a Servlet container is the best Java platform for GUIs today, but sadly I haven't found a platform independent way to display web pages like a desktop application.

If you use Eclipse, you can now use WindowBuilder to help you in creating Swing apps in a user-friendly visual GUI builder. It's now available as a free download, and Google has donated the Swing GUI builder framework to the Eclipse Foundation.

I'd second Thilos suggestion with javaFX.
Additionally the trend is pointing to webapps, so I think that in the long run javaFX and web based UIs will catch up to swing+swt GUIs.

I do all my swing stuff by hand and none of my application is nasty. If you do not know how to create usable and good looking UI there is no technology to help you.

The answer is surely not going to be XML. What problem are you trying to solve? You want to have reusable building blocks, and a compact way of describing them. I don't see XML helping you there.
[edit] Creating a java code equivalent of XUL would be an immense improvement on XUL.
XML makes it really, really hard to do good separation of concerns and once and only once. It is however perfect for the mongolian horde approach. You need a layer on top of swing, it only provides the building blocks.

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Essentials Java GUI building blocks? I.e. libraries to form a framework on top of Swing

Swing provides the basic building blocks for any GUI application but what about a higher level take on building GUI applications?
I'm not asking about the many arbitrary libraries that provide yet more wizzy variants on various visual components.
I'm talking about the missing pieces that everyone ends up building themselves whenever they create anything other than a trivial GUI application.
I.e. the framework that the application specific logic builds on.
E.g. handling data binding, application lifecycle issues or supporting common things like building forms.
If we were talking about persistence you could say that anyone can code up their own persistence layer using the javax.sql or java.io classes - however most people would rather use something like Hibernate.
So, just as someone asking about persistence libraries probably isn't looking for variants on ObjectOutputStream, I am not looking for variants on some JComponent subclass or other.
I think this is a fair Stackoverflow question as, unlike areas like persistence, a clear consensus on the answer is not easy to determine using Google.
Rather than a grab bag of random libraries perhaps people could answer in terms of what GUI issues are not immediately addressed by Swing and what libraries they feel best fill these gap?
I asked a similar question to this last week and it was closed - I've tried to phrase this such that this won't also be closed. If you feel inclined to close it perhaps you might consider making it community wiki instead?
Here are some essential libraries:
JGoodies - http://www.jgoodies.com/. This provides some nice layout tools (FormLayout) as well as common builders and databinding tools
SwingLabs - http://www.swinglabs.org/. This provides many common components you likely may need to use that are not part of standard swing.
Swing Application Framework - https://appframework.dev.java.net/ (already mentioned by jluzwick)
Groovy SwingBuilder - http://groovy.codehaus.org/Swing+Builder. This provides for easier building of GUIs by using a logical, hierarchical scripting-like language for building GUIs. It also has native support for some databinding.
Could you be referring to something like this?
https://appframework.dev.java.net/
This was integrated with Netbeans at one point and I don't think the development has continued, but this framework greatly helped me in creating a much more involved application with java.
EDIT:
It seems these projects are derivations of the former I mentioned that are actively in development:
http://kenai.com/projects/bsaf/pages/Home
http://kenai.com/projects/guts/pages/Home
JGoodies Bindings is great if you want to have a well-architected program.
NetBeans Platform (RCP) I really want to try. It's really the only viable Swing frameworks because ...
Swing Application Framework is very lacking and is not actively in development anymore.
MiGLayout is my favorite layout manager for cases where I used to use GridBagLayout (long time ago) and JGoodies form layout. Also, I dislike GroupLayout.
Have look at the NetBeans Platform (Swing based RCP)

Java developer moving into Java Desktop development

I've been writing Java web (JSF, Struts, JSR168) apps for a number of years. With the recent departure of a colleague, it looks like I'm going to be building more client applications. I've used Eclipse since the beginning and I'm really comfortable with it. It feels as though SWT is waning (just an opinion based on literature I can find) and Swing is surging.
My question:
Is there value in learning Swing through writing apps by hand in Eclipse (as opposed to using Matisse in Netbeans)?
Yes, it is very valuable to learn coding Swing apps by hand. One reason for this is that no GUI-Designer I know always does the things you want them to do. The other - and in my opinion more important reason - is that most GUI builders (especially NetBeans') generate all and everything into one single class. This can be very annoying because the maintainability is reduced a lot (separation of concerns). Also many GUI builders have blocked regions, i.e. you cannot modify the generated code by hand. Or if you do the GUI builder will overwrite it the next time you use it.
However that standard LayoutManagers coming with Swing are very complicated. This is why I suggest that you give MigLayout or JGoodies FormLayout a try. On the JGoodies site you also find other libs for alternative Look&Feels, Binding and Validation, which can be very useful.
I would also suggest that you have a look at the Presentation Model pattern (Martin Fowler), which helps a lot if you want to unit-test your GUI-behaviour.
If you then are motivated to improve the design and add some very cool effects to your application check out the book Filthy Rich Clients.
Hope it helps.
Yes, definitely - even if you plan on using Matisse most of the time, you will benefit from having at least a reasonable understanding of the Swing code under the hood.
It sure will help. Maybe you'll reach the end of what Matisse can do, and want to tweak some of the code by hand. At this point it will be better to know what happens under the hood.
Note that using Matisse and writing Swing by hand are not mutually exclusive at all. Matisse just produces Swing code, and you can customize it. You can make part of your GUI with Matisse, and the part next to it by hand, for instance. Get the best of both worlds - that's how I do it, at least.
Fast way to learn how to do something in Swing is to do it in Matisse, and then see the code it produced.
You definitively need to know how Swing works since you will most likely have to adapt and change things which the GUI prgram expects you to know how works and what it is called.
The Java Tutorial has a good Swing trail: http://java.sun.com/docs/books/tutorial/uiswing/

Learn different Java technologies without GUIs?

I'm pretty much a beginner at programming and I know only basics of VB, Java, and C++ as well. Lately, I was trying to work on my Java by building some very simple desktop apps but I found swing and layout managers to be very frustrating. I know how to make them work and I've done them before (not saying I'm good at them) but doing GUI stuff just makes me want to drop the whole project. I kinda like the way it's done with VB or C#.
Are there any other aspects of Java or Java technologies that I can work on instead of GUI stuff? Or does this mean that maybe I should just go for C# if I'm in to developing some desktop apps?
Thank you!
Sure, start with the server side stuff first.
GUI need not mean Swing. If you're doing web apps, perhaps JSPs using JSTL or Flex will be easier for you.
If you develop web services you can use any UI technology you like, as long as you can make a request with an appropriate client. SOAP or REST, you can decouple the back end from the UI.
I think you can start with programming some command line programs. Yes, they maybe less attractive compared to GUI's, but they're easier to understand and get you the stuffs before you move on to the next stage. I personally don't recommend server side programming for starters because there are way too many stuffs to care about than a simple command line program. My next recommendation would be webapps, if you're interested. Because, believe it or not, it is still the most robust language you can trust on building responsive and complicated webapps.
IntelliJ Idea GUI builder is really good at this.
But exactly for the same reason you fell frustrated Java is best used on the server side.
Implementing webapps, servers, frameworks. There are plenty of tools to play with.
I think it is just matter of patience. Since you come from languages that don't do very well without IDE it is a bit shocking.
Keep trying
As duffymo said you have plenty alternatives to swing such as JSP.
You can also try a different free swing editor such as Form Layout maker, Visual Editor Eclipse or the one included in netbeans (don't know each one you used).
Also you can try this SwiXML - XML representation of GUI. (never used this one, but seems to be quite simple to use).
If you develop AMF/AMF3 or Webservices you can develop your interface in many different technologies...

Has anyone used "GWT Designer"?

Haven't seen anything about it here but it seems to solve one of the problems with GWT - the fact that you have to write Java code to generate your GUI. Instead this software allows you to design the GUI using drag-and-drop tools - a WYSIWYG interface.
I'm not trying to sell the product, by the way.
I just want to know whether it works as advertised, is effective, easy to use, etc?
Anyone have any experience to answer these questions?
GWT-Designer is now freely available as the product has been acquired by Google. http://googlewebtoolkit.blogspot.com/2010/09/google-relaunches-instantiations.html
Google will improve the product which is already quite good.
I don't think that the lack of a GUI editor is a problem with GWT. Consider HTML, there are plenty of WYSIWYG editors for that (like Dreamweaver) but most experienced web designers don't touch that stuff with a barge pole, they hand code it. Not because they're masochists, but because they want control over the source, they want to make it clean and readable. Coding is a scientific artwork, best left to Human Beings ;)
I tried GWT Designer very early on, and I found that it was fairly poor (and only worked on Windows because it had some dlls that went along with it), but things may have changed drastically since then.
I'm using GWT Designer for my Capstone project. I did start from scratch, and it worked quite well. I'm no fan of WYSIWYG software, so I was pleasantly surprised. Here's a link to a post I did on it:
http://benarchie.blogspot.com/2010/12/gwt-designer.html
GWT-Designer is getting better all the time. Give it another look some time, it's catching up to things like visual studio in my opinion.
Personally I like GWT Designer for Eclipse and it is free.
It is a rapid development tool. Not a solution for non-programmers however it will accelerate a Java coders ability to learn how to use the GWT API. Once you learn the tool it will reduce coding time.
I found it necessary to frequently switch between code and WYSIWYG editor to get things exactly how I wanted them. The two editors work well together. You will still need to refer to Java Docs to gain a full understanding. Most of the Java Docs have excellent Java and UiBinder code examples in them which are ready to cut and paste.
Creating GUIs in UiBinder is definitely the way to go because it simplifies the hierarchical nature of laying out GUI elements. The API is missing some information about how to hand code in UiBinder however between GWT-Designer, Java Docs and Google, you will find an answer.
The built in Jetty web server also simplifies deploying and testing on your local machine. I was able to make small code changes and see the effect in the web browser immediately.
Try these tutorials.
http://code.google.com/eclipse/docs/gwt_uibinder.html
http://code.google.com/webtoolkit/tools/gwtdesigner/tutorials/stockwatcher.html
I've tried GWT Designer recently. It still looks poor. If you don't want to lose flexibility, I would recommend to use GWTLab
Just tried it then. Most of my ui.xml files wouldn't open because it doesn't currently support #UiField(provided=true).
The ui.xml files that didn't use this feature would often crash with things like UnableToCompleteException.
Maybe if you started from scratch using designer you might have more luck.
I had a year's subscription but did not renew it, being a bit disappointed with the product.
1) The designer injects all Java code adding creation/property setting/event handling to the module you are building in a most unecomic way. Additionally, it is pretty difficult to modularize the application. Compared to Flex, for instance, the number of lines of code gets easily double or triple in a module and seeing the forest from the trees is not easy.
2) Web applications I built only a a couple of years ago CEASED WORKING possibly due to changes in Javascript engines. That was something I did not expect and is very possibly GWT's fault.
3) The GUI designer needs A LOT of CPU power and so does the build phase.
The concept is nice, however, I admit and GWT designer is the only of its kind. The feeling of difficulty in modularizing may well be my lazyness.
EDIT: Shortly after I wrote the above comment Instantiations/Google introduced the UiBinder concept which makes a lot more sense than the original amalgamation. Now it is a lot more professional.

What's the definitive Java Swing starter guide and reference?

Obviously the Java API reference, but what else is there that you all use?
I've been doing web development my entire career. Lately I've been messing around a lot with Groovy and I've decided to do a small application in Griffon just to experiment more with Groovy and also break some ground in desktop development. The only thing is I'm totally green when it comes to desktop apps.
So, world, where's a good place to start?
The Swing Tutorial is very good. Apart from that, the Swing API is obviously the reference, however it's also a treasure trove of fairly good source code! Add the API source to your IDE and you can jump directly to the implementation to all the Swing classes. This is a great way to explore the functionality, see how various Swing components work and learn a good Swing "style". Furthermore, it's great to be able to step through the API classes if things don't seem to work and you have no idea why! Adding the API source to the IDE has the additional benefit that you get all the JavaDocs along with it, although all modern IDEs can also pull them from the net -- you do not want to program desktop Java without the documentation available from within the IDE!
NetBeans and other IDEs do make the creation of IDEs very easy, but be aware that there is a lot more to Swing than just containers and layout managers. In fact, containers and layout managers are among the easier things, and I'd recommend learning to use them by hand, too. There is nothing at all wrong with using a GUI builder, but in some cases it's overkill, and then it's nicer to just quickly whip up a GUI from source. In other cases you need to be able to create a GUI dynamically and then GUI builders are no use at all! For creating very complex layouts from source, I recommend FormLayout, which has its own set of quirks, but which does scale (in terms of programming effort) to very big frames and layouts.
If you've only done Groovy so far, you'll be surprised how well documented Swing and the rest of the Java API is and how well everything is integrated. It might also take some getting used to a different style of programming, using the debugger more often and println-debugging less, etc. There might also be some "boiler-plate" code that will be very annoying. ;) Enjoy.
The Sun Java tutorials are pretty good. I cannot vouch specifically for the Swing one as it has been ages since I've done any Swing development and I have not read it myself.
Creating a GUI with JFC/Swing
When it comes to developing java desktop applications, I would highly recommend using the IDE environment Netbeans. Especially when it comes to the development of Swing based applications.
I recommend you to play around with netbeans. It will allow you to build complete GUIs using only your mouse. Once you get familiar with Swing components, start using the Java API. Thats how I started.
The O'Reilly Swing Book is a pretty good reference, it has a good overview of general Swing concepts and covers each of the major classes. I used it recently when I had to refresh my memory on Swing.

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