In my project I have 2 packages.
images - contain images and
notification - contain java files
In notification/main.java I get Image object from image using this code
Image image = Toolkit.getDefaultToolkit().getImage("/images/key-16x16.png");
and I can't get image.
How can I fix this bug.
I'm using Netbeans to develop Java desktop application and I have solved my problem.
Image image = new ImageIcon(this.getClass().getResource("/images/bell-icon16.png")).getImage();
"this" is a class extends JFrame
/ means an absolute path, save Java web-apps where / means relative to context. So, I would suggest to use relative URL, means get rid of that / in front, and then provide the right path.
In case, even then you can't solve it, try to create a file on the same path you are looking for image. This way you will know that where you are looking exactly and where you should look.
You could also try
Image image = new ImageIcon(path).getImage();
Incase the solution above doesn't work, try this (which worked for me):
Image image = Toolkit.getDefaultToolkit().createImage(this.getClass().getResource("/Images/bell-icon16.png"));
i've also been on this and it turns out that you need to create a package inside of your src folder.
for instace if you create a package called images inside of the src folder, your relative path will be
/images/yourimage.png.
Notice that the slash(/) must be there!
more info here http://forums.macrumors.com/showthread.php?t=533922
it worked for me
Toolkit tk = Toolkit.getDefaultToolkit();
Class<? extends JFrame> j = YOURJFRAME.getClass();
Image image = tk.createImage(j.getResource("/images/bell-icon16.png"));
Try that code, if you have a JFrame that will work.
If you have an Applet, then just use
Toolkit tk = Toolkit.getDefaultToolkit();
Image image = tk.createImage("images/bell-icon16.png");
With applets you never want to use the / in the beginning, but if you have a JFrame, and you are using getResource, you need the / in the beginning of the Path.
SwingResourceManager.getImage(YourClass.class,"key-16x16.png");
The getIcon method will return Icon as similar
setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource("../resources/MainIcon.png")));
Related
I'm trying to create one simple GUI based testing tool in Java using Eclipse. I have been trying to add icon to my application. Images are present inside the project in a folder. Could you please suggest what mistake I'm doing.
I'm used below two ways, unfortunately both are not helping me. -
1.) frame.setIconImage(image).
2.) setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource(Filepath)));
Below is the setup of my project in Eclipse -
Below is code which i'm using -
public static void main(String[] args) {
JFrame frame = new JFrame("Testing Tool");
// setting close operation
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// sets 500 width and 600 height
frame.setSize(500, 600);
try {
Image image = new ImageIcon("/Project_T/Images/biplane.jpg").getImage();
frame.setIconImage(image);
} catch(Exception e) {
System.out.println("Application icon not found");
}
// uses no layout managers
frame.setLayout(null);
// makes the frame visible
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
Since i'm going to create an .exe file for this project using lunach4J, is this the way of keeping files (placing them in a folder of project since I would be using multiple images and files) that ensures the application running on any machine.
This is the code I used with a Swing application packaged in an executable JAR file. The JFrame has the icon image.
private static final String APP_ICON_PATH = "myapp/icondirectory/report.png";
ImageIcon icon = new ImageIcon(ClassLoader.getSystemResource(APP_ICON_PATH));
frame.setIconImage(icon.getImage())
The "myapp" is the root of my package structure; e,g., the GUI class using the frame is in the package myapp.gui package. The image PNG files are within the application's executable JAR file (as you see in the code within a separate folder).
Also, look at the Oracle's Java Swing tutorials explain the usage of icons.
I fiddled a lot and finally found a way out , since my explanation was a bit long so I thought of writing an answer. Also please suggest that is this a good way since we would be exporting our project.
Java gives you the power to change the ICON for your application with the help
of setIconImage(image), but this method is not that direct, since we are
dealing with multiple files those should be present while executing the code so we
would have to ensure that their paths are correct and accessible in order to run smoothly.
Hence we save our files inside the src by creating another folder and from there
we can import the files easily. Follow these steps
Step - 0 - Place the files inside src folder of the project
Put the files inside the scr folder by creating another folder, here I created another folder by the name of images and placed my files there, hence the file path would be
"Images/biplane.png",
please ensure that there are no "/" placed before Images (our folder name)
Step - 1 - Place the file path inside a URL variable
Step - 2(Optional) - Print this URL variable to cross check that this is not null. If this is null check your path again and repeat the activity so that this value is not null.
Step - 3 - Now pass this URL to ImageIcon method.
Step - 4 - Call the setIconImage method with that image.
Code Used -
URL url = test.class.getClassLoader().getResource("Images/biplane.png");
System.out.println("Path for file is :- \"" + url + "\"");
Image image = new ImageIcon(url).getImage();
frame.setIconImage(image);
I am working on GUI java project which contains FileChooser(combined with JLabel it becomes ImageChooser) and JTextArea (inside of JScrollPane). Both of these components are inside of JPanel.
When ever I ran it inside of IntelliJ Idea (version 2017.2.4)everything works fine:
UI when executed from IDE
But if I build Artifacts and create .jar file, then image inside of JLabel is not initialized and the size(height) of JTextArea becomes minimal(though minimal value is set to 200):
IU when executed from .jar file
I suspect that ImageIcon cannot be initialized due to relative path I provide:
...
imagePath = "src/main/resources/" + item.getImageName();
//item.getImageName() returns a proper image name, tested with
//System.out.println() and there is a proper image in that folder.
ImageIcon img = new ImageIcon(imagePath);
img = ImageManager.resize(img);
...
//Resize function in ImageManager class
public static ImageIcon resize(ImageIcon imageIcon, int size){
return resize(imageIcon, size, size);
}
public static ImageIcon resize(ImageIcon icon){
return resize(icon, defaultSize);
}
However, I've tried options with relative path like main/resources/ and /main/resources/ , but none of them worked both in IDE and .jar executable.
Is it a problem with a path?
If yes, why does it affect JTextArea's size?
P.S.
JTextArea's size becomes normal if there is an image in JLabel.
You are right, the way you fetch resources is problematic in a jar.
The way you should access them:
ImageIcon img = new ImageIcon(this.getClass().getClassLoader().getResource(item.getImageName()));
This method supports relative paths. Just make sure your src/main/resources directory is properly marked as a 'Resource Root' in IntelliJ IDEA.
I've been working in a little project to get a bit of practice programming. It's basically done, but I won't be satisfied until I can use images properly, a bit of help would be appreciated.
So, currently I'm using the the getImage method from the ImageIcon class, like so:
Image body = new ImageIcon("C:/Users/Centollo/Documents/NetBeansProjects/Chess/build/classes/chess/img/WhiteBishop.png").getImage();
I've been trying to figure out how to do the same thing without using an absolute path, but I don't know how to make the images a part of the jar so that it works fine in any other machine.
All I need to know is where to put the images and how would the code to access them look like.
Try to explain it like I'm stupid, please. I've read answers to similar questions but I can't make heads or tails of them.
I'm working in NetBeans with a "chess" package with all the .java and a "chess.img" package with all the .png.
If your class extends from JFrame, you can do this:
Image image = new ImageIcon(this.getClass().getResource("/images/MyImage.jpg")).getImage();
If your class extends Applet, you can go this way:
private URL base = null;
private Image myImage = null;
try
{
base = getDocumentBase();
} catch (Exception e)
{
e.printStackTrace();
}
myImage = getImage(base, "images/MyImage.jpg");
A very quick google search yields this:
URL resource = getClass().getClassLoader().getResource( "img/WhiteBishop.png" );
Image body = new ImageIcon( resource );
There are a couple ways to do this but here's the way I would suggest:
Make sure the chess.img folder is in your application's classpath. Then try referring to the path like chess.img/image (yes, you can use forward slash in windows.)
If that doesn't work use:
ChessClass.class.getClassLoader().loadResourceAsStream("/chess.img/image");
Note the forward slash at the beginning of the file reference. This points to the root of the classpath. It's a bit confusing as someone with unix/linux experience might think it refers to the root of the file system. This tends to work better than the other answer given for reasons I knew 10 years ago. This is an ugly bit of Java that was never quite cleaned up.
I am creating an windows desktop swt application.
I need to change the frame icon, for that I used
frame.setIconImage((new ImageIcon("C:\\Documents and Settings\\arjuns\\Desktop\\logo1 copy.png")).getImage());
The icon is displaying when I manually run the code from eclipse, but when I create an installer using Install4j the icon is not appearing.
Can anyone please help me.
URL url = ClassLoader.getSystemResource("ressources/logo.png");
Toolkit kit = Toolkit.getDefaultToolkit();
Image img = kit.createImage(url);
setIconImage(img);
This is similar to the previous answer, but I need to add a bit of information.
You can still use a direct path to your image (C:/User/logo.png) BUT imagine you give your program to someone else, he wont have the image in that specific path.
So I recemmend you insert it in your project like so:
(I usualy do a sperate package for any ressources).
so it will become ressources/logo.png and it will work for anybody opening your project.
import java.awt.*;
import javax.swing.*;
class set extends JFrame
{
set()
{
setSize(100,100);
setVisible(true);
setIconImage(new ImageIcon("navbit-home.png").getImage());
}
public static void main (String[] args) {
new set();
}
}
please set appropriate path.like C:/Documents and Settings/arjuns/Desktop/logo1copy.png
The image should be available in the JAR file you create. Then use getResource() to get the image from the jar file.
For example,
URL resource = this.getClass().getResource("resources/logo.png");
frame.setIconImage(new ImageIcon(resource).getImage());
Here the logo.png is located under 'resources' folder of the class file where this code is executed.
I would like to create a gif image from the set of BufferedImages. How can I do this? Is there such library in pure Java (ImageMagick is not an option)? I've found Gif4J library but it's not royality-free.
I just answer a similar question here, but I think that my solution can help.
'ImageIcon' class allows you to load gif animations. I load the image with 'getResource()'. For doing this I normally us URL class to pass the file path. The path does not need to be necessary in a remote machine as the name URL may suggest.
URL url = This.class.getResource(path);
Icon myImgIcon = new ImageIcon(url);
JLabel imageLbl = new JLabel(myImgIcon);
component.add(imageLbl, BorderLayout.CENTER);
path will be the path of the gif inside of the class folder.
References:
http://docs.oracle.com/javase/tutorial/uiswing/components/icon.html#getresource
There is an image processing library, akin to Picasso which uses the very same AnimatedGifEncoder class mentioned by Lifelogger-
Glide Docs, Glide
AnimatedGifEncoder e = new AnimatedGifEncoder();
e.start(outputFileName);
e.setDelay(1000); // 1 frame per sec
e.addFrame(image1);
e.addFrame(image2);
e.finish();