When to use JAF activation - java

I wonder if I should use it, in this example. I'm reading files, and I need to store one parameter with that file.
According to this parameter I'm bundling files together and sending them over the wire.
I came accross jaf activation framework, and I'm not sure if it is appropriate to use it in such simple example.(store 'file' into DataHandler with this parameter or to make me simple holder). Of course I don't know if requirments can change in the future, and I will need more.
What do you think about it?
My impression is that it's too much, it's difficult to get proper sources. But on the other hand it has what I need.
The question could be more general as well, should I use framework which can do a lot more, if I need something really simple and I can code it quickly?
thanks in advance

To answer your more general question, I would most often make use of frameworks wherever possible.
It's always possible that you're going to want more functionality in that area. If you're using the framework then great. Otherwise you have to back out and rewrite. Or maintain two different implementations.
Frameworks have been debugged/tested etc. and will handle the edge cases. Often what you think of as being trivial ends up more complicated than you first thought.
Don't forget that due to how class loading works, the JVM will only load the classes you require. Consequently you're only affecting the size of deployment of your application, not the runtime size (by referencing a sizable jar)

Related

How to refactor procedural start-up code?

I have a class (Android Activity) which handles start-up of my application. The application has some pretty complex start-up rules. Right now it looks like a bunch of spaghetti and I'm looking for strategies for refactoring it.
It's honestly such a mess I'm having problems hacking it down to provides pseudo code. In general there are some rules for start-up that are basically codified in logic:
Steps:
Check for error on last exit and flush local cache if necessary
Download settings file
Parse settings and save settings to local native format
Using the values in settings, do a bunch of 'house keeping'
Using a value in settings, download core data component A
Parse component A and load up local cache
During this logic, its also updating the user interface. All of this is handled in a zig-zagging, single monolithic class. Its very long, its got a bunch of dependencies, the logic is very hard to follow and it seems to touch way too many parts of the application.
Is there a strategy or framework that can be used to break up procedural start-up code?
Hmmm. Based on your steps, I see various different "concerns":
Reading and saving settings.
Downloading settings and components (not sure what a "component" is here) from the server.
Reading and instantiating components.
Flush and read cache.
Housekeeping (not really sure what this all entails).
UI updates (not really sure what this requires either).
You might try splitting up the code into various objects along the lines of the above, for example:
SettingsReader
ServerCommunicationManager (?)
ComponentReader
Cache
Not sure about 5 and 6, since I don't have much to go on there.
Regarding frameworks, well, there are various ones such as the previously mentioned Roboguice, that can help with dependency injection. Those may come in handy, or it may be easier just to do this by hand. I think that before you consider dependency injection, though, you need to untangle the code. All that dependency injection frameworks do is to initialize your objects for you -- you have to make sure that the objects make sense first.
Without any more details, the only suggestion that I can think of is to group the various steps behind well structured functions which do one thing and one thing only.
Your 6 steps look to be a good start for the 6 functions your init function should have. If #2 was synchronous (I doubt it), I would merge #2, #3 into a getSettings function.

"Object Breakpoint" - How to debug acess to a specific Object in a large code base with complex dynamic behavior?

Every once in a while I'm in the Eclipse Debug mode, and wish I could simply pick the Object that I am currently inspecting/watching, put some kind of "Object Breakpoint" on it, and step to the next line of code that accesses it.
Now, I know that I can put breakpoints on Classes, but I usually have hundreds or even thousands of instances in memory, most of which have a long life time. They often go in and out of frameworks. They are wrapped into Collections, filtered and unwrapped again. In short: a regular, large application.
Usually I still find the problem by looking for rare features of that Object, using conditional method breakpoints and a lot of informed guessing. However, I think I sometimes could be much faster if I had something like the described feature.
What I found after some searching is the Debug Proxy (scroll down to examples). It is a container class that will use Javas reflection API to make itself look like the contained Object, thus you can use it instead of the contained Object in your application. Being an InvocationHandler, the DebugProxy can now "intercept" invocations of methods in the contained Object.
Using the proxy for actual debugging is as easy as adding this line to your application.
IMyObject = (IMyObject) DebugProxy.newInstance(new MyObject());
I can then set breakpoints inside the DebugProxies source code.
However, there are at least two problems with this approach.
It works but it is still a hack, and there are a lot of features missing, such as filtering options.
The Proxy-Object cannot be down-cast to the implementing class.
The 2. problem is the more serious one. I was able to use the DebugProxy with Classes generated by EMF, and there is no problem to follow the Object throughout the Framework. However, when I am trying to debug code that doesn't use interfaces for all interesting Classes, the DebugProxy will quickly fail.
Does anybody know about alternatives?
Maybe the Eclipse JDT Debugger already has such a feature and I simply don't see it!?
I know there is the Java instrumentation API, and frameworks such as AspectJ. Could these be used to get a practical solution?
I added basic filtering to the DebugProxy and modified the output so Eclipse Console View shows a link to the calling line of code:
Problem number two remains unsolved, though. I put up the source code on GitHub. Maybe somebody will come up with something.
A completely different way to approach this would be to automatically add breakpoints with conditions comparing the current hashCode() with the HashCode of the Object in question. This may not be too difficult for someone who knows more about the JDT internals.

How to find all initializations of instance variables in a Java package?

I'm in the midst of converting a legacy app to Spring. As part of the transition, we're converting our service classes from an "instantiate new ones whenever you need one" style to a Springleton style, so I need a way to make sure they don't have any state.
I'm comfortable on the *nix command-line, and I have access to IntelliJ (this strikes me as a good fit for Structural Search and Replace, if I could figure out how to use it), and I could track down an Eclipse install, if that would help. I just want to make absolutely sure I've found all the possible problems.
UPDATE: Sorry for the confusion. I don't have a problem finding places where the old constructor was being called. What I'm looking for is a "bullet-proof" why to search all 100+ service classes for any sort of internal state. The most obvious one I could think of (and the only one I've really found so far) is cases where we use memoization in the classes, so they have instance variables that get initialized internally instead of via Spring. This means that when the same Springleton gets used for different requests, data can leak between them.
Thanks.
In Eclipse you can just right click on a variable/type and there is an option for References (or Declarations) -> (Workspace / Project / Hierarchy) which can help you find all instances of it neatly.
I would suggest using Eclipse's built in refactoring tool, it will do its best to change every instance associated to the class accordingly. I would go a step further and rename the class of that you want to change so, at worst case, a full compile would fail and you can easily fix any of those issues.

Best practices on separating debug/developing code java/javafx

I am working on a game in JavaFX and I'm sending people the compiled game once in a while for them to try out. As I'm still in the middle of developing it, I have several pieces of code intended solely for developing/debugging.
One example is a gamespeed slider that is of great use for me while testing, but it is VERY buggy and can only be used in a specific manner - in other ways, I don't want code like that in the test releases.
What is the best ways of removing such code?
Surrounding the code with if(Config.DEBUG) (setting a parameter in code) ?
Using if() but setting parameter in different build configurations?
Can SVN branches keep sort of code like this? Or should I change to Git?
Is there any way to use annotations for this?
SVN branches can be used for this, but you keep ending up with the effort of having to merge your branches every so often. I wouldn't do this.
Though perhaps not wildly elegant, I'd go for your first suggestion: Put a configuration parameter somewhere that your build process can change it for you automatically, and if()s around the affected code.
Change your build process so it will create player jars and testing jars at the same time.
Just use pure if statements, and check if some environment variable or VM option is set, in which case execute your debug code (or test release code, depending on your needs). There should be no performance issues, and the HotSpot JIT might even eliminate these parts.
Sure, it feels somewhat quick-and-dirty to me, but it's simple and it does exactly what you need.
Regarding your other suggestions, using a branch is not a good idea to do this. It's possible, but it will have an overhead you don't really like to deal with. Annotations might be able do the job, but this solution will be more complex than necessary.

Management of Java string resources

I'm working on a java SE 1.5+ swing application, in conjunction with others. I'm wondering what the best way of managing string resources is. I understand the principles behind resource bundles etc. I'd like to avoid having one property file for every class that needs a string, as this seems a bit of overkill. Especially when you have a lot of classes that may only make a single reference to a string (say in an error handler). On the other hand it makes it easier when collaborating with others as you reduce the risk of merge conflicts.
It seems particularly cumbersome to have to load resource bundles, every time you need to display simple user feedback, likewise in error handlers, when many classes are involved.
What is the most effective way to manage strings in a fairly large application with hundreds of classes, many of which aren't GUI related, but need to pass informative messages back up to the GUI when exceptions occur.
I'm using NetBeans which generally creates a property file for each GUI class, for all text relating to buttons, labels etc.
What makes you think you have to have a separate properties file for every class? Generally you only need a few (or just one!) properties file (per language, of course).
Just call ResourceBundle.getBundle() with appropriate parameters - you can use the same bundle from multiple classes.
EDIT: Having one set of property files per dialog etc makes it easier to see where any particular string is coming from, but it makes it harder to reuse the same messages etc. Quite where the right balance is will depend on the application.
JSR 296 Swing Application Framework has support for resource management (and it looks like will be part of Java 7). SAF aims to pre-build parts of a Swing app that many people frequently need while encapsulating best practices. You probably don't want to tie to it directly but its worth taking a look at what they do to see whether it gives you some ideas. If I recall, they use cascading resource bundles with well-defined naming conventions. The latter means you know where to look and the former means that you can reuse properties across some portion of your package hierarchy.
Many JSR 296 resources collected here.
This may be naive, but what about storing them in a database, either embedded or external? This might simplify management, and changing languages more configurable.
I'm going to implement something similar to Launchpad's translation platform this year:
https://launchpad.net/+tour/translation
In a nutshell:
Concurrent translation
Phrase suggestions based on previously-entered phrases
Policies, e.g. Partly restricted and structured: anyone can suggest translations, while trusted community members review and approve new work
UPDATE
Of course, this builds on top of ResourceBundle etc, but is a nice way to manage all them strings ;-)

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