What and how much overheads happen when I use a Reference class? - java

I saw there is a daemon thread running whenever we create a referenced object using any Reference class like
WeakReference,
FinalReference,
SoftReference,
PhantomReference,
Referemce
And if we have hierarchal thread structure then at each level there is an extra daemon thread initiated.

I would expect the overhead to be very small for most applications. Unless you know it is a problem I wouldn't worry about it. I have never seen references show up as an issue in a profiler and I have been using different profilers for 10 years.

The only way I see this becoming a problem is if your number of threads grows well into 2 digits and more.
Very roughly speaking:
10 threads will be next to unnoticeable
100 should be OK, since they're mostly just waiting and chewing up a bit of memory each
1000 will give your system a headache because those resources will be missing elsewhere
10000 will bring your system to its knees, if not outright kill it.

Related

Java. Difference between Thread.sleep() and ScheduledExecutorService methods [duplicate]

Goal: Execute certain code every once in a while.
Question: In terms of performance, is there a significant difference between:
while(true) {
execute();
Thread.sleep(10 * 1000);
}
and
executor.scheduleWithFixedDelay(runnableWithoutSleep, 0, 10, TimeUnit.SECONDS);
?
Of course, the latter option is more kosher. Yet, I would like to know whether I should embark on an adventure called "Spend a few days refactoring legacy code to say goodbye to Thread.sleep()".
Update:
This code runs in super/mega/hyper high-load environment.
You're dealing with sleep times termed in tens of seconds. The possible savings by changing your sleep option here is likely nanoseconds or microseconds.
I'd prefer the latter style every time, but if you have the former and it's going to cost you a lot to change it, "improving performance" isn't a particularly good justification.
EDIT re: 8000 threads
8000 threads is an awful lot; I might move to the scheduled executor just so that you can control the amount of load put on your system. Your point about varying wakeup times is something to be aware of, although I would argue that the bigger risk is a stampede of threads all sleeping and then waking in close succession and competing for all the system resources.
I would spend the time to throw these all in a fixed thread pool scheduled executor. Only have as many running concurrently as you have available of the most limited resource (for example, # cores, or # IO paths) plus a few to pick up any slop. This will give you good throughput at the expense of latency.
With the Thread.sleep() method it will be very hard to control what is going on, and you will likely lose out on both throughput and latency.
If you need more detailed advice, you'll probably have to describe what you're trying to do in more detail.
Since you haven't mentioned the Java version, so, things might change.
As I recall from the source code of Java, the prime difference that comes is the way things are written internally.
For Sun Java 1.6 if you use the second approach the native code also brings in the wait and notify calls to the system. So, in a way more thread efficient and CPU friendly.
But then again you loose the control and it becomes more unpredictable for your code - consider you want to sleep for 10 seconds.
So, if you want more predictability - surely you can go with option 1.
Also, on a side note, in the legacy systems when you encounter things like this - 80% chances there are now better ways of doing it- but the magic numbers are there for a reason(the rest 20%) so, change it at own risk :)
There are different scenarios,
The Timer creates a queue of tasks that is continually updated. When the Timer is done, it may not be garbage collected immediately. So creating more Timers only adds more objects onto the heap. Thread.sleep() only pauses the thread, so memory overhead would be extremely low
Timer/TimerTask also takes into account the execution time of your task, so it will be a bit more accurate. And it deals better with multithreading issues (such as avoiding deadlocks etc.).
If you thread get exception and gets killed, that is a problem. But TimerTask will take care of it. It will run irrespective of failure in previous run
The advantage of TimerTask is that it expresses your intention much better (i.e. code readability), and it already has the cancel() feature implemented.
Reference is taken from here
You said you are running in a "mega... high-load environment" so if I understand you correctly you have many such threads simultaneously sleeping like your code example. It takes less CPU time to reuse a thread than to kill and create a new one, and the refactoring may allow you to reuse threads.
You can create a thread pool by using a ScheduledThreadPoolExecutor with a corePoolSize greater than 1. Then when you call scheduleWithFixedDelay on that thread pool, if a thread is available it will be reused.
This change may reduce CPU utilization as threads are being reused rather than destroyed and created, but the degree of reduction will depend on the tasks they're doing, the number of threads in the pool, etc. Memory usage will also go down if some of the tasks overlap since there will be less threads sitting idle at once.

Waiting Threads Resource Consumption

My Problem:
Does large numbers of threads in JVM consume a lot of resources (memory, CPU), when the threads are TIMED_WAIT state (not sleeping) >99.9% of the time? When the threads are waiting, how much CPU overhead does it cost to maintain them if any are needed at all?
Does the answer also apply to non-JVM related environments (like linux kernels)?
Context:
My program receives a large number of space consuming packages. It store counts of similar attributes within the different packages. After a given period of time after receiving a package(could be hours or days), that specific package expires and any count the package contributed to should be decremented.
Currently, I achieve these functionalities by storing all the packages in memory or disk. Every 5 minutes, I delete the expired packages from storage, and scan through the remaining packages to count the attributes. This method uses up a lot of memory, and has bad time complexity (O(n) for time and memory where n is the number of unexpired packages). This makes scalability of the program terrible.
One alternative way to approach this problem is to increment the attribute count every time a package comes by and start a Timer() thread that decrements the attribute count after the package expires. This eliminates the need to store all the bulky packages and cut the time complexity to O(1). However, this creates another problem as my program will start having O(n) number of threads, which could cut into performance. Since most of the threads will be in the TIMED_WAIT state (Java’s Timer() invokes the Object.wait(long) method) the vast majority of their lifecycle, does it still impact the CPU in a very large way?
First, a Java (or .NET) thread != a kernel/OS thread.
A Java Thread is a high level wrapper that abstracts some of the functionality of a system thread; these kinds of threads are also known as managed threads. At the kernel level a thread only has 2 states, running and not running. There's some management information (stack, instruction pointers, thread id, etc.) that the kernel keeps track of, but there is no such thing at the kernel level as a thread that is in a TIMED_WAITING state (the .NET equivalent to the WaitSleepJoin state). Those "states" only exists within those kinds of contexts (part of why the C++ std::thread does not have a state member).
Having said that, when a managed thread is being blocked, it's being done so in a couple of ways (depending on how it is being requested to be blocked at the managed level); the implementations I've seen in the OpenJDK for the threading code utilize semaphores to handle the managed waits (which is what I've seen in other C++ frameworks that have a sort of "managed" thread class as well as in the .NET Core libraries), and utilize a mutex for other types of waits/locks.
Since most implementations will utilize some sort of locking mechanism (like a semaphore or mutex), the kernel generally does the same thing (at least where your question is concerned); that is, the kernel will take the thread off of the "run" queue and put it in the "wait" queue (a context switch). Getting into thread scheduling and specifically how the kernel handles the execution of the threads is beyond the scope of this Q&A, especially since your question is in regards to Java and Java can be run on quite a few different types of OS (each of which handles threading completely differently).
Answering your questions more directly:
Does large numbers of threads in JVM consume a lot of resources (memory, CPU), when the threads are TIMED_WAIT state (not sleeping) >99.9% of the time?
To this, there are a couple of things to note: the thread created consumes memory for the JVM (stack, ID, garbage collector, etc.) and the kernel consumes kernel memory to manage the thread at the kernel level. That memory that is consumed does not change unless you specifically say so. So if the thread is sleeping or running, the memory is the same.
The CPU is what will change based on the thread activity and the number of threads requested (remember, a thread also consumes kernel resources, thus has to be managed at a kernel level, so the more threads that have to be handled, the more kernel time must be consumed to manage them).
Keep in mind that the kernel times to schedule and run the threads are extremely minuscule (that's part of the point of the design), but it's still something to consider if you plan on running a lot of threads; additionally, if you know your application will be running on a CPU (or cluster) with only a few cores, the fewer cores you have available to you, the more the kernel has to context switch, adding additional time in general.
When the threads are waiting, how much CPU overhead does it cost to maintain them if any are needed at all?
None. See above, but the CPU overhead used to manage the threads does not change based on the thread context. Extra CPU might be used for context switching and most certainly extra CPU will be utilized by the threads themselves when active, but there's no additional "cost" to the CPU to maintain a waiting thread vs. a running thread.
Does the answer also apply to non-JVM related environments (like linux kernels)?
Yes and no. As stated, the managed contexts generally apply to most of those types of environments (e.g. Java, .NET, PHP, Lua, etc.), but those contexts can vary and the threading idioms and general functionality is dependant upon the kernel being utilized. So while one specific kernel might be able to handle 1000+ threads per process, some might have hard limits, others might have other issues with higher thread counts per process; you'll have to reference the OS/CPU specs to see what kind of limits you might have.
Since most of the threads will be in the TIMED_WAIT state (Java’s Timer() invokes the Object.wait(long) method) the vast majority of their lifecycle, does it still impact the CPU in a very large way?
No (part of the point of a blocked thread), but something to consider: what if (edge case) all (or >50%) of those threads need to run at the exact same time? If you only have a few threads managing your packages, that might not be an issue, but say you have 500+; 250 threads all being woken at the same time would cause massive CPU contention.
Since you haven't posted any code, it's hard to make specific suggestions to your scenario, but one would be inclined to store a structure of attributes as a class and keep that class in a list or hash map that can be referenced in a Timer (or a separate thread) to see if the current time matches the expiration time of the package, then the "expire" code would run. This cuts down the number of threads to 1 and the access time to O(1); but again, without code, that suggestion might not work in your scenario.
Hope that helps.

Simple Multi-Threading in Java

Currently, I'm running on a thread-less model that isn't working simply because I'm running out of memory before I can process the data I'm being handed. I've made all the changes that I can to optimize the code, and it's still just not quite quick enough.
Clearly I should move on to a threaded model. I'm wondering what the simplest, easiest way to do the following is:
The main thread passes some info to the worker
That worker performs some work that I'll refactor out of the main method
The workers will disappear and new ones will be instantiated when needed
I've never worked with java threading and from what I've read up on it seems pretty complicated, even if what I'm looking for seems pretty simple.
If you have multiple independent units of work of equal priority, the best solution is generally some sort of work queue, where a limited number of threads (the number chosen to optimize performance) sit in a while(true) loop dequeuing work units from the queue and executing them.
Generally the optimum number of threads is going to be the number of processors +/- 1, though in some cases a larger number will be optimal if the threads tend to get stalled by disk I/O requests or some such.
But keep in mind that tuning the entire system may be required. Eg, you may need more disk arms, and certainly more RAM may be required.
I'd start by having a read through Java Concurrency as refresher ;)
In particular, I would spend some time getting to know the Executors API as it will do most of what you've described without a lot of the overhead of dealing with to many locks ;)
Distributing the memory consumption to multiple threads will not change overall memory consumption. From what I read out of your question, I would like to step forward and tell you: Increase the heap of the Java engine, this will help. Looks like you have to optimize the Java startup parameters and not your code. If I am wrong, then you will have to buffer the data. To Disk! Not to a thread in the same memory model.

java threading memory management issues

I'm working on a program right now that is essentially this: there is a 4 way stop with cars arriving on each road at random times. Each road is served FCFS and the intersection is managed round robin style, 1 car crossing at a time. Each waiting car is a thread. I've gotten the thread synchronization and algorithm working no problem. The issue I can't quite figure out is how to prevent the error: OutOfMemoryError: unable to create new native thread. I realize that this is due to the heap (stack? I always get them switched) becoming full. I can't figure out a way to ensure executed threads are properly managed by the garbage collector and not lingering in memory after execution. I've tried setting my queues (each "road" with the car threads) up with soft references and nulling any hard references out to no avail. Anyone on here have experience with this!? THANKS!!!
"OutOfMemoryError: unable to create new native thread" does not refer to heap memory. It won't help you nulling references or using soft/weak references. Furthermore, increasing the heap size can only make things worse.
Java uses native memory for thread stacks. Each time you start a thread, a new stack is allocated, outside of the JVM heap. The stack is not released until the thread terminates. Consider using less concurrent threads (you can control the number by using ThreadPoolExecutor for example), or maybe decrease the stack sizes (using -Xss{size}k)
See also this post, which details many types of out of memory errors.
Did you tried using a ThreadPool?
You can create a ThreadPool since Java 5 in which you decide how many threads the Vm should initialize for you algorithm. Threads are created and reused.
I had a similar problem. Threads are not deleted/removed by the GarbageCollector and somehow live for ever.
This will only happen if you have too many running threads. (Not just references to threads) Like #Markus, I would suggest you switch to a ThreadPool like ExecutionService as it will manage the creation of threads and it works.
BTW: The concurrency library dates back to 1998, but was only included in Java 5.0 (2005) so if you have to have an older version you can use either the backport or the original library.

Java threading objects

I've created an object of arrays with a size of 1000, they are all threaded so that means 1000 threads are added. Each object holds a socket and 9 more global variables. The whole object consists of 1000 lines of code.
I'm looking for ways to make the program efficient because it lags. CPU use is at 100% everytime I start the program.
I understand that I'm going to have to change the way the program works, but I can't find a good way. Can anyone explain how to achieve this?
It depends on what your threads actually do - are the tasks primarily using CPU or other resources? For CPU intensive tasks, the best strategy is to run as many threads as you have cores, or a few more. For threads which are blocking a lot on e.g. reading files, waiting for the net etc. you can have many more threads than CPUs.
It also depends on how many cores the system has. Obviously the answer is very different for a single processor machine than for a 128-way multiprocessor. The above rules of thumb can give you some estimates, but it is best to make experiments yourself based on these, to figure out the ideal number of threads for your specific setup.
Moreover, since Java5, it is always advisable to use e.g. a ThreadPoolExecutor instead of creating your threads manually. This makes your app both more robust and more flexible.
1/ use thread pool
2/ use futures
You should consider refactor you usage of threads.
1000 Threads normally makes no sense on a normal machine/server although your problem seems to be I/O-heavy. You should consider the number of cpu-threads that are available.
A possible solution would be to use a dispatcher that passes the handling (and possible responding) to a request on the socket into a queue of a ThreadPoolExecutor.
From my experience, 1000 threads are just too many (at least on 8core/8GB RAM machines). A common symptom is context switching slashing, where your OS is just busy jumping from thread to thread while doing little useful work (and a lot of memory is wasted etc.).
If you have to maintain 1000 sockets, you probably have to go for NIO. Easier way out would be closing/opening sockets every time (whether you can do this dependents on the characteristics of your work.).
The way you solve this many thread problem is to use a thread pool, as others note. Instead of extending Thread, code a Runnable instead. This is easier said than done though because you have to maintain state if you need conversation. This commonly involves a ConcurrentMap. I personally tend to put a Handler (which implements Runnable) on this map that should run when the counter party returns a response (the response contains a key everytime). In this case you'd be closing the socket every time. If you use NIO, it's more like coding with Threads in the sense you don't need to identify the counterparty like this, but it has its own complexity.

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