Is there any form designer available for Google Android - java

I am a new comer in Android development, I have downloaded and installed the Android SDK, but not find any GUI or Form designer, can any one know about some Form designer in for Android, Thanks in advance.

The form designer is part of the Android Development Tools (ADT) Plugin for Eclipse which comes with the Android SDK.

As d. correctly mentioned the built-in designer does not truly represent your view.
And if we keep in mind that even after 4 years of trying, Microsoft's equivalent for their XAML code still doesn't reach minimum usefulness level, I would strongly recommend to go manual. It's faster, much more difficult but equally rewarding. Once you get a hang of editing the XML files manually the development becomes much easier and WAY faster in my humble opinion.
Regards

This answer is very late to the game but each new release of the Eclipse Android plugin improves the layout GUI editor. The one released yesterday (9.0.0) is light years ahead of the original tools which were awful.

Google has not announced any plans for a wysiwyg designer for Android app development. However, there is a tool available for this. Check out this link http://www.designerandroid.com/?p=165

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A gradle plugin to replace RoboVm for libgdx?

I had been using RoboVM on libgdx. I recently updated everything I had been using and had to face the fact that RoboVM is winding down.
To be honest, I was a beginner when I started LibGDX and never needed to pay attention to backend stuff. I got started with couple youtube tutorials and was I fine until recently.
For that reason I am trying to understand what is going on, and looking for a way around. I had come across with BugVM and the list on the following link: http://www.badlogicgames.com/wordpress/?p=3925
However BugVM is not decently documented yet, and I am having trouble understanding how to use any items on the list given in the link.
Could you briefly explain how do I integrate any item on the given list, or could you just push me in the right direction so that I could start learning by myself? Or could you suggest me a simple RoboVM like plugin which would work on IOS, Android and Desktop as RoboVM did? My intention is to create an application that will work on Android, IOS and Desktop (I was simply running DesktopLauncher before to test my code. Now I get "RoboVM has not been licensed for this machine." and looking for a long term solution).
At this point I am completely lost and I am eager to learn. I just need some guidance as I am trying to learn it all completely by myself for now. Any help/suggestion/explanation is very much appreciated, and I am pretty sure your response will be useful to other beginners in the future as well.
First of all the so called solution in your link have been changed since then:
http://www.badlogicgames.com/wordpress/?p=3934
I recommend download the latest gdx-setup.jar for libGDX 1.9.3 or later:
https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle
Create a new libGDX project with ios and ios-moe subprojects enabled and then look how those 2 ios backend are implemented.
After that eihter copy your old project code into a fresh setup libgdx project or rebuild the basic setup within you old code.

Can you use java.swing and javafx for android development?

I dont really know a lot about about android development and i was wondering if it's possible to use java.swing and/or javafx for it.
You can use JavaFXPorts to develop JavaFX applications (not Swing applications) that are deployable on Android. Refer to the JavaFXPorts documentation for more information.
You will need to make your own assessment of whether using JavaFXPorts is an appropriate approach for your application or if you are better off coding purely to the native Android SDK provided by Google or using another 3rd party development SDK such as Unity. I will make no such recommendation here.
No it's not possible. Androids java (Go) does not include the java.swing and the javafx packages.
Android does include it's own gui packages more specialised for it, so I don't see why you would even want swing or javafx.
No you can't use Swing or JavaFX because Android has another type of architecture to render the views. Visit this official website to learn more about views in Android
http://developer.android.com/intl/es/guide/topics/ui/overview.html
Hope it's helps.

use pygtk for android apps development

I want to use pygtk app for android app development. I want to use app like pygtk which will have easy drag and drop options for developing the front end for android application.
Is there any of such thing which can let me design my front end for android app with drag and drop? (specially in python or else in java)
I see you tagged the question with kivy, I can only answer that we don't have such a thing for kivy yet, although a GSOC student got accepted for this and will start working on it soon, let's hope it'll work out nicely :). I'm of the opinion that the kvlang we have in kivy makes the need of a Graphical Designer far less than in other toolkits, but i guess YMMMV.
Other than that, I don't think you can do PyGTK development on Android currently, but I think PySide works, so maybe QtDesigner or some other Qt design application would be worth a look?

Using OpenGl wrappers for java in xcode

I've been using opengl with c++ for quite some time now, and I'm hoping to expand to the android/mac-app market by learning to use opengl with java. I'd like to be able to do this in xcode because it packages the app so neatly, but I'm mostly new to xcode and it's quite foreign to me. I've been trying to figure out how to get it to work with jogl, to no success - and I have no idea where to go! The internet is completely void of help.
Does anyone have thoughts or suggestions?
Xcode is very painful for developing java. I would discourage it. There are plenty of very decent java editors that offer the same sort of debugging and packaging. Xcode will not allow you to build for Android without serious modifications and hacks.
Xcode is very good for developing Objective-C which is what you should focus on if you are planning on developing for iOS/Mac.
Apple has a lot of tutorials on using OpenGL (ES) but they are all based on Obj-C.
I would suggest finding a good IDE for Java such as Eclipse. Downloading the Android SDK will get you a version of Eclipse specifically for developing for Android. Then following a java tutorial such as:
http://www.land-of-kain.de/docs/jogl/
Google also offers tutorials on OpenGL ES for Android with their api:
http://developer.android.com/guide/topics/graphics/opengl.html
In summary, my experience in trying to get Xcode to play nice with Java will result in frustration. Learning eclipse is very valuable as it is actually quite a ubiquitous editor.

How to take a picture of in panaroma mode?

I want to make an application that allow the user to take a picture of text either from android device Gallery or from android Camera application in a Panorama mode .But i can not find any source or tutorial to do this.How can i do this in my application? how to make an application that take picture from android camera application in a panaroma mode?
Thanks in advance.
I don't know if it's still actual for you, but hope it will be helpful for someone.
Panorama feature is already implemented in standard android camera at least since Android 4.0 (perhaps it was available in even earlier versions but I'm not sure, you can check it), so since source code is open for everyone, it might be the easiest way just to copy required functionality.
Although you can download source of apps from https://android.googlesource.com/ (you want LegacyCamera or Camera), you can't just open project of any standard app in Eclipse or other IDE. For example, LegacyCamera depends on Gallery2 and other dependences that might be hard to be resolved.
I spent several days trying to move panorama feature to separate project. You can download it from here: https://github.com/yankeppey/PanoramaSample . Several remarks:
Functional core (creating one panorama image from several ones, progress notices, etc) is on native part.
I used java code from from LegacyCamera which was used in Android 4.0-4.1, not 4.2, because it was significantly easier for me. Native part is taken from 4.2, it has only minor changes inside and almost the same JNI interfaces.
This project is just to help you move panorama feature to your own app, it's not like kind of library, don't expect clean code without bugs, it's just pretty dirty and buggy project. If I have time I'll try to make it cleaner, but there is no warranty :)

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