Winsock only sending data at program close - java

I have a c++/windows program that receives data from another c++ program via a WM_COPYDATA message. It is then supposed to use Sockets/winsock to send this message on to a server written in Java. The client connects to the server fine, but it doesn't seem to be able to send messages in a timely fashion. However, once the client is closed down, all the messages it should have been sending get sent in one big lump. Here is an example of the terminal output of the Java server:
Server Starting up.
Client Accepted.
hi from clienttesttesttesttesttesttesttesttesttesttesttesttesttesttest
the first two lines are output by the Java server when those events happen. The last line is messages from the client. The client sends "hi from client" right after winsock is initialized, and then "test" at various points later in the program as it receives data from the other c++ program via WM_COPYDATA messages.
Here is the Java server code:
BufferedReader in = new BufferedReader(new InputStreamReader(
clientSocket.getInputStream()));
String incomingLine;
while((incomingLine = in.readLine()) != null)
System.out.println(incomingLine);
Here is the c++ function where the messages are sent:
void sendDataWinsock(char* text){
int result = send(ConnectSocket,text,(int)strlen(text),0);
}
And here is a section of WndProc where the WM_COPYDATA messages are processed:
case WM_COPYDATA:
sendDataWinsock("test");
break;
Does anyone know why it is doing this? It is as if the client program is adding all these messages to a queue of things it should be sending, but is too busy to send them immediately, and so only sends them as the program is closing down, when it no longer has to process Windows messages. Or, I suppose, the error could actually be in the Java code - I am fairly new to this.

You are reading lines on the server, but you are not sending lines.
That means your server sits there, receiving data but waiting to return a line of text back to your program from readLine() , which does not happen since no newlines , \n, gets sent. When the client exits, readLine() gives you back the data it read thus far.

Related

TCP java chat, client not listen

I have problem with my ClientListener, server send TCP package but Client do not display it.
Here is my code
https://github.com/Behoston/sieci/tree/master/src/tcp
(Server run new thread for each new client and this thread (to listen) and this thread run other to sending messages (it works - I can see messages in wireshark
Client run main thread where can input some text and second therad (not working properly) to listen messages from serever)
It's quite hard to answer your question if you only provide a link to your repository, some code snippets of the crucial classes or methods would be helpful.
If my understanding of the classes you provided is correct, this is the workflow you are trying to implement (correct me if I'm wrong):
Server gets started
Client connects
Server sends a welcome message (which is not getting displayed on clientside):
DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream());
outToClient.writeBytes("Hello, your ID is: " + clientId + "; To send message please use 3 first chars to set target");
On the recieving side:
BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
response = inFromServer.readLine();
As far as I see, you are waiting for a readLine() with your server sending a byteArray. Since readLine() waits for a line seperator (f.e. "\n"), your messages can't be processed.

Server receiving packets after timeout TCP/IP

I am writing simple Server through TCP/IP for my android app.
I am facing a problem where server only receives messages after the timeout on the app.
My server side:
System.out.println("Connection accepted");
DataOutputStream outToClient = new DataOutputStream(connectionSocket.getOutputStream());
capitalizedSentence = "READY";
writeToUser(outToClient, "READY".getBytes());
String response = readFromUser(connectionSocket);
// Server hangs on readFromUser();
if(response.contains("IL"))
{
byte[] bytes = DatatypeConverter.parseHexBinary(foo);
writeToUser(outToClient, bytes);
}
App side:
if (ack.equals("READY")) {
ack = "";
dataOutputStream.writeBytes(command);
dataOutputStream.flush();
buf = new byte[556];
dataInputStream.read(buf);
// app hangs on read() and gets timeout
}
The problem is that, server receives command only after application gets read timeout.
My current scenario is this:
Connection accepted: Application receives "READY"
Application sends commands and tries to read response from server
Server is hanging on readFromUser() and only receives message after the app gets read timeout.
Any ideas what am I doing wrong ?
Update:
The code works if I use readLine, instead of read(buf) ( if I understand clearly server hangs on read(buf) and is in waiting mode as socket is not closed yet even though no more data is beeing sent. )
However such way I have to add "\n" after each command, and server is only emulator, app works with different device who does not understand "\n" at the end and will crash.
Is there any way I could make this work without using readLine() ?
Update 2
public void writeToUser(DataOutputStream outToClient, byte[] bytes) throws IOException
{
outToClient.write(bytes);
outToClient.flush();
String s = new String(bytes);
writeLog("Sent to client: " + s);
}
public String readFromUser(Socket socket) throws IOException, InterruptedException
{
writeLog("Reading...");
BufferedReader inFromClient = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String clientSentence = inFromClient.readLine();
writeLog("Received: " + clientSentence);
return clientSentence;
}
Above readFromUser() method works just as expected. But, this requires adding "\n" on each command sent from client app. And real device I have to communicate with does not understand "\n" and will treat the command as unrecognized... I am writing this server simply for testing purposes and I want it to be as close to real one as possible.
Previously I was just trying to get it done without "\n" on each command using inFromClient.read(cbuf); instead of readLine() and server always got hung on read, and received command only after socket was closed on client side. Even though I know that client sent the command and is waiting for response.
The question is how can I receive command without using readLine(); and "\n" on client side.
'how can I receive command without using readLine(); and "\n" on client side'. If you do not, or can not, want to use "\n" as a command terminator, then you must use another protocol to identify the start and end of the 'command' within the TCP octet/byte stream.
What protocol does your 'real device' server use to identify the start and end of commands? If it uses a byte-by-byte state-machine to identify a valid command then you are going to have to duplicate that in your test server.
You're reading lines but you aren't writing lines. So readLine() blocks until a line terminator arrives or the peer closes the connection.
Append a \n.
Why not you increase timeout from APPs side. Or you can write a thread that will hit server in some interval for some time and if no response then show time out. This problem is in Apps side.

Java Sockets: Request-response pattern with object streams

My objective is to implement a simple request-response pattern based on Java sockets
that is used to request an object from a server.
It should work like this:
The client sends a message to the server, which the server evaluates. Depending on what
he received, a certain function is called. This part works.
The server writes the requested data into the ObjectOutputStream. This also works, at least
I didn't receive an error.
The client reads the data from the input stream until he receives a CLOSE message which makes the
program quit the while-loop. This does not work as it should.
Here are some critical code fragments:
// Client (Sending request) *** WORKS
objectOutputStream.writeInt(GET_OBJECT);
objectOutputStream.flush();
// Server (After receipt of the message) *** WORKS
objectOutputStream.writeInt(object);
objectOutputStream.writeInt(CLOSE);
// Client (Reading the answer from the server) *** WRONG
while(true){
int i = objectInputStream.readInt();
if(i == CLOSE)
break;
}
You have flush at the client side, and the message is received by the server;
you lack flush at the server side, and the message is not received by the client.
I notice a pattern in these two facts...

PrintWriter Sockets Stop responding after 1 time of sending data

Hello there. I am trying to send data from client to server, the first time it works, but the second time it stops getting the data. I don/t know what's wrong.
http://pastebin.com/Sc72aAqD
Basically it is a simple key logger, the wierd part is that it works for the first time, but the second time it doesn't get's response from the client.
It looks like you have a loop on the Client that reads lines from the server, and if the line is some particular String, you send a String back to the server.
On the server, it looks like you're reading 15 lines from the client. But I don't see anything that the server is sending back to the client. Wouldn't the client just block at:
while ((Client.f = in.readLine()) != null) {

Server not receiving bytes written to a socket by Java app

I have the following Java socket client app, that sends same string to socket server:
import java.net.*;
import java.io.*;
public class ServerClient {
public static void main(String[] args) throws IOException {
System.out.println("Starting a socket server client...");
Socket client = new Socket("XXX.X.XXX.XX", 12001);
BufferedOutputStream stream = new BufferedOutputStream(client.getOutputStream());
String message = "ABC";
BufferedReader inputReader = new BufferedReader(new InputStreamReader(System.in));
String input = null;
while ( true ) {
System.out.print("Would you like to send a message to Server? ");
input = inputReader.readLine();
if ( !input.equals("Y") ) break;
System.out.println("Message to send: " + message);
System.out.println("Message length is: " + message.length());
byte[] messageBytes = message.getBytes("US-ASCII");
stream.write(messageBytes, 0, messageBytes.length);
stream.flush();
}
System.out.println("Shutting down socket server client...");
stream.close();
client.close();
inputReader.close();
}
}
The first time message is sent, server receives the message; however, every subsequent time I'm trying to send this message, server is not receiving anything. Message simply disappears. I am writing to the socket successfully (no exceptions) but nothing is coming on the other side of the pipe (or so I'm told).
I do not have access to the server app, logs or code, so I'm wondering if there is any approach you can recommend to figure out why server is not receiving subsequent messages. Any ideas would be greatly appreciated!
Clarification:
New lines are not expected by the server; otherwise, how would it even receive message the first time? As a trial and error, I did try sending '\n' and "\r\n" and 0x00 characters at the end of the string - all without any luck.
I thought flushing was an issue, so I tried various outputstream classes (PrintStream, PrintWriter, FilterOutputStream), but was still running into same exact issues. Then, if "flushing" is an issue, how is it working the first time?
Other tests:
1 - use a network sniffer to see what is realy hapening on the network
2 - use some program like TCP Test Tool to send data to the server and simulate your program. (netcat can also be used, but it sends a newline after each line)
Remember:
TCP is stream oriented. not message oriented.
One write on the client could take several reads on the server to .. read
Multiple writes on the client could get read by the server in one read
You'll hardly see the above scenarios in a test application on a local network, you will see them very quick in a production environemnt, or when you start to really speed up the sending/receiving.
Following this, if you are sending messages you need a delimiter, or some other way of indicating 'here's one message', e.g. defining the protocol to be 'the first byte is the length of the following message'.
And you'd need to check the receiving end wether it read a partial message, a whole message, and any combination thereof (e.e.g one read might have read 3 and a half message..).
A quick solution for your test app, write lines. That is, a string followed by a newline character. A bufferedreader's ReadLine() could then take care of the reassembly for you on the receiving end.
It works correctly here... but I am missing a carriage return or some other end of message after sending the message.
Hard to write more without knowing what the server expects (protocol)...
Maybe you should try something like
String message = "ABC\n";

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