Say If i have two classes, in each class is a different JFrame, e.g JFrame A and JFrame B ( in seperate classes).
Now from the constructor of JFrame A I may push a button with an actionlistener attached, which will instantiate the other class, thus creating JFrame B. The problem is when JFrame B is created, both the JFrames are visible. If i close JFrame B, then JFrame A closes as well. How can i make it so only JFrame B closes?
Thanks
edit DISPOSE_ON_CLOSE does not work for me, it closes all the jframes.
some sample code:
public class classone {
public classone() {
JFrame a = new JFrame("this is A");
classtwo newFrame = new classtwo();
}
}
public class classtwo {
public classtwo() {
Jframe b = new JFrame("this is B");
b.setDefaultCloseOperation(b.DISPOSE_ON_EXIT);
}
}
please ignore any syntax errors, just for demonstration.
For the JFrame B, set the default close operation to "dispose" as shown below :
frameB.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
Then closing the child windows won't shut down your entire application.
HTH ! ;-)
Do you have DISPOSE_ON_CLOSE on one frame and EXIT_ON_CLOSE on the other? If so then that would explain why your program is exiting prematurely. Ensure that all frames are set to DISPOSE_ON_CLOSE.
I got question now. Just when you create an instance of a Window tell how this object live, Review this code
...
new JFrame(){
#Override
public synchronized void addWindowListener(WindowListener l) {
// You may ask here also add windowClosing method and look at my previous post
super.addWindowListener(l);
}
}.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
....
Just DO_NOTHING_ON_CLOSE and addWindowListener in WindowClosing method show a JOptionPane.showConfirmDia and if result return no(1) then return; else system.exit(0);
its all
I see my first StackOverFlow post ,What a shame! I'm editting my post.here you are;
Until now , I realize Depending developing software approachs Swing getting older. I'm missing a technology like Microsofts XAML.
soyatec inc. has some deals using XAML with java you may have a look but "In my opinion" not successfull work.Anyway...
JFrame frame=new JFrame();
frame.addWindowListener(new WindowListener() {
#Override
public void windowClosing(WindowEvent e) {
int result= JOptionPane.showConfirmDialog(JOptionPane.getRootFrame() //or your parent swing element
, "Sure ?");
switch (result) {
case 1:
break;
default:
System.exit(0);
break;
}
}
#Override
public void windowActivated(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowClosed(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowDeactivated(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowDeiconified(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowIconified(WindowEvent e) {
// TODO Auto-generated method stub
}
#Override
public void windowOpened(WindowEvent e) {
// TODO Auto-generated method stub
}
}
);
Related
Normally I don't program in JAVA but for this project I need to. I got everything working except of the key listener. I want the program to react whenever a Key is pressed (doesn't matter wich one).
public class fullscreen extends JPanel implements MouseListener, MouseMotionListener, KeyListener {
public fullscreen() {
addMouseListener(this);
addMouseMotionListener(this);
addKeyListener(this);
}
and then the KeyListener methods:
#Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
#Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
System.out.println("Key Pressed!");
}
#Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
The MouseListener methods work without any problem. What did I do wrong with the KeyListener?
Hi I wanted to write a simple arcanoid game but for some reason my JPanel.repaint() is never called and my ball doesn't move. So in my main class extends JPanel to the JPanel I add a listener that is called when user wants to start a game and as a result a thread is fired this thread changes the position of the ball and should (ideally) call the repaint on my jpanel class. I checked the position of the ball changes but the repaint method is never called. Can someone please help? Thanks in advance here is my code:
public class test extends JPanel{
int x=250;
int y=470;
int width=100;
int height=20;
Ball b=new Ball();
public static void main(String[] args){
test t=new test();
t.draw();
}
public void draw(){
JFrame frame=new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(520, 520);
frame.setResizable(false);
this.setSize(500,500);
frame.add(this);
this.addMouseListener(new mouseL());
frame.setVisible(true);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
System.out.println("Yeah I am called");
Graphics2D g2d=(Graphics2D) g;
g2d.setColor(Color.blue);
g2d.fillRect(x, y, width, height);
g2d.setColor(b.getColor());
g2d.fillOval(b.x1, b.y1, b.width1, b.height1);
}
class Ball{
Random rand=new Random();
int x1=300;
int y1=450;
int height1=20;
int width1=20;
Color c;
public Color getColor(){
return new Color(rand.nextInt(255), rand.nextInt(255), rand.nextInt(255));
}
}
class mouseL implements MouseListener{
Thread t=new Thread(new MyRun());
#Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
t.run();
}
#Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
#Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
#Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
#Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
class MyRun implements Runnable{
#Override
public void run() {
// TODO Auto-generated method stub
try{
while(true){
//System.out.println("Yeah I work");
test.this.b.x1=test.this.b.x1-1;
test.this.b.y1=test.this.b.y1-1;
System.out.println("the values are: "+test.this.b.x1+" and "+test.this.b.y1);
Thread.sleep(2000);
test.this.repaint();
}
}catch(Exception e){
e.printStackTrace();
}
}
}
}
t.run(); calls (in your case) Runnabe#run, which is executed from within the context of the Event Dispatching Thread, thereby freezing your UI for ever.
You should have used t.start()
Because Swing is single threaded, you are running the risk of race conditions and dirty read/writes between the variables. A safer and simpler solution would be to use a Swing Timer, see How to use Swing Timers, which schedules it's notifications within the EDT, making safe to update the UI from
Also, take a look at How can I set in the midst? for reasons why you shouldn't use JFrame#setSize and should instead, override the getPreferredSize method of your JPanel and call JFrame#pack instead
Button actionlistener. (r is the call method for my class i call it above Run r= new Run();. it sets the window invisible but when it's supposed to get it back visible the program closes without any errors. Tried instead of setVisible(false); dispose(); but same problem.
about.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
JFrame a=new JFrame("About");
a.addWindowListener(new WindowListener(){
#Override
public void windowActivated(WindowEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void windowClosed(WindowEvent arg0) {
}
#Override
public void windowClosing(WindowEvent arg0) {
r.gui.setVisible(true);
}
#Override
public void windowDeactivated(WindowEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void windowDeiconified(WindowEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void windowIconified(WindowEvent arg0) {
// TODO Auto-generated method stub
}
#Override
public void windowOpened(WindowEvent arg0) {
r.gui.setVisible(false);
}
});
a.setSize(400, 400);
a.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
a.setVisible(true);
a.setLayout(null);
JLabel lbl=new JLabel("This game was made by your lovely neighbourhood takisp22");
lbl.setSize(500,50);
lbl.setLocation(0,0);
a.setLocation(100,50);
a.add(lbl);
}
});
Other Class which runs the program:
import javax.swing.JFrame;
public class Run {
public static GameAim gui=new GameAim();
public static void main(String[] args){
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.setTitle("Aim Training");
gui.setSize(1280, 800);
gui.setVisible(true);
gui.setLocation(100,50);
gui.setResizable(false);
gui.openFile();
gui.readFile();
gui.closeFile();
}
}
Because of this:
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
when you close the gui JFrame variable, the program exits.
Don't use this, but instead use JFrame.DISPOSE_ON_CLOSE. Having said this, please read: The Use of Multiple JFrames, Good/Bad Practice?. Your user is not going to like to have multiple windows shoved at them. Swap views instead with a CardLayout -- tutorial link.
We'll also need to discuss the evils of your use of a.setLayout(null); at some time.
;)
I have designed a panel that includes some buttons with it. Buttons are attached with an ActionListener. When ever i click on that buttons this ActionListener detects 4 events for this single click. Whereas it should detect only one. Does anybody know what exactly the reason is?
public class Buttons extends JPanel
{
private JButton undo=new JButton("Undo");
private JButton replay=new JButton("Replay");
public void paint(Graphics g)
{
super.paint(g);
super.setSize(new Dimension(560,30));
super.add(replay);
super.add(undo);
undo.setBorder(new LineBorder(Color.WHITE,3));
replay.setBorder(new LineBorder(Color.WHITE,3));
undo.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
Controler.pieces.undo();
Controler.reDraw();
}
});
replay.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Dastiii");
}
});
}
}
and these events are being used here
public void undo()
{
System.out.print(Controler.allMoves.size());
if(Controler.allMoves.size()<=1)
{
init_board();
return;
}
Piece temp[][]=Controler.allMoves.get(Controler.allMoves.size()-2);
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
board[i][j].set_name(temp[i][j].get_name());
board[i][j].set_oneWay(temp[i][j].get_oneWay());
}
}
Controler.allMoves.remove(Controler.allMoves.size()-2);
}
Your registering you ActionListeners within the paint method!!
Let's not even worry about the fact that it's un-recommended to override paint
Never change or modify the state of the component or any of it's child components within in any paint method, these will be called multiple times during the execution of your application. For example, it's not unusual for a paint method to be called 2-4 times just when the main window is made visible...
public void paint(Graphics g)
{
super.paint(g);
/** All this should be done within the constructor
// If you are using a layout manager, this is pointless, if your not
// then that's another problem
super.setSize(new Dimension(560,30));
super.add(replay);
super.add(undo);
undo.setBorder(new LineBorder(Color.WHITE,3));
replay.setBorder(new LineBorder(Color.WHITE,3));
undo.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
Controler.pieces.undo();
Controler.reDraw();
}
});
replay.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
System.out.println("Dastiii");
}
});
**/
}
Take a look at:
Performing Custom Painting
Painting in AWT and Swing
For more details about how and what painting is in Swing
Which kind of listener do I have to add to a JFrame to detect when it is being hidden or shown via setVisible?
I tried using a WindowListener and the windowOpened and windowClosed methods, but they only work for the first time that a window is opened (windowOpened) or, respectively, when the window is closed using the dispose method (windowClosed). That is not enough for me. I want to be notified every time the window is made visible and invisible on the screen using setVisible.
Is there a standard Swing way to achieve this, or do I need to make my own (by, say, overriding the setVisible method)?
Try a java.awt.event.ComponentListener. You can add one using this code (where window is the name of the JFrame) :
window.addComponentListener(new ComponentAdapter() {
public void componentHidden(ComponentEvent e) {
/* code run when component hidden*/
}
public void componentShown(ComponentEvent e) {
/* code run when component shown */
}
});
1- Create a class that implements ComponentListener Interface, Like the following example:
//---------------------
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
public class winlistenner implements ComponentListener {
public void componentHidden(ComponentEvent arg0) {
// TODO Auto-generated method stub
System.out.print("Hided\r\n");
}
public void componentMoved(ComponentEvent arg0) {
// TODO Auto-generated method stub
System.out.print("Moved\r\n");
}
public void componentResized(ComponentEvent arg0) {
// TODO Auto-generated method stub
System.out.print("Resized\r\n");
}
public void componentShown(ComponentEvent arg0) {
// TODO Auto-generated method stub
System.out.print("Shown\r\n");
}
}
//------------------------------------------------------------------------
2- Now create a getter for your JFrame like this:
public class JMain {
private JFrame frmNetworkshareMoon;
private JTextField textField;
private JTextField textField_1;
private JTextField textField_2;
public JFrame getFrmNetworkshareMoon() {
return frmNetworkshareMoon;
}
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
JMain window = new JMain();
winlistenner listenner= new winlistenner();
window.getFrmNetworkshareMoon().addComponentListener(listenner);
window.frmNetworkshareMoon.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
//......
// the rest of your class code:
//...
}
3- being your main like the above example, you will set JFrame listener the listener you created, and then run the program, you will see messages coming from the listener:
Moved
Resized
Resized
Moved
Shown
Moved
Moved