managing software editions - java

I plan to create 3 editions of a piece of software in Java from existing code base. What's the best practice? should I create 3 different projects one for each edition? Also any tools for managing editions?

My first thought would be to keep a single codebase if at all possible and use some kind of flag for switching.
If not possible, I'd try to keep as much as possible the same and have the larger project use the smaller project as a sub-project, If possible automatically enabling some features--for instance, each of the projects could have it's own main, the different builds may just call the different mains which set flags to enable features.
If your flags are final, it should even avoid pulling unnecessary code into your project at all.
Finally, worst case, 3 branches in Subversion.
Edit:
You made me think a bit more on this and I think I found a better solution.
I think I'd separate this into four projects, combining all the "common" stuff into a base project and the stuff that is different, I'd spread out to the other three projects--so let's say you have base, demo, pay and business projects..
Where the three might differ, you would have an object from one of the demo/pay/business classes provide the functionality. For instance, if the pay version has new menu items, you might have a getMenuItems in one of your objects. It would return a menu tree that you could place in your menu bar. The demo version would have less items.
In this way your "Base" never knows which version it's running, it just uses objects.
To get the objects, I'd have a factory. The factory would look something like this:
private String[] availablePackages={"business", "pay", "demo"};
public getMenuClass() {
Class c;
for(String package : availablePackages) {
try {
c=Class.forName("com.meh.myapp."+package+".MenuClass");
} catch... {
// No package by that name
}
if(c != null) {
return c.newInstance();
}
}
// Something went wrong, no instance found.
The updraft is that you should try to instantiate com.meh.myapp.business.MenuClass first, then try ...pay.MenuClass finally ...demo.MenuClass.
This should allow you change your configuration by simply shipping different jars--If you decide to only ship the demo and main jars, you'll get a demo app. By shipping the pay jar you'll get the pay app.
Note that it's pretty likely that you'll want business to delegate much of it's work to "pay", and "pay" to delegate a bunch of it's work to "demo", but demo knows NOTHING of business or pay, and "main" only knows of the other three reflectively.
This would be a nice solution because there is no configuration required--in fact, you'd only have to ship the pay jar to upgrade from demo to pay, the main and demo jars are reused and stay right where they are.

The ideal way would be dividing your app into "core", "additional stuff", "more additional stuff" and combine these dependencies. This would probably be a lot of work depending on the code base you have, though.
If you use SVN for source code management, you can create 3 branches for each edition from the existing code base. Generally people try to avoid that because e.g. if you need to fix a common bug across these branches, you will need to fix that one in one of the branches and then merge that to the remaining branches. Maybe other source repositories handle that kind of situations better, but for SVN, I guess this is the only way.
As for managing versions, we use maven. If you take the "core", "additional stuff", "more additional stuff" approach, maven can help because it can track the version of each component pretty cleanly (using pom).
EDIT:Bill's suggestion is probably the most practical. If you use a final flag, yes the compiler should throw the unreachable code away.

Related

Why use enums when it creates dependency across teams?

I know enums are used when we are expecting only a set of values to be passed. We don't want the caller to pass anything other than the well defined set.
And this works very well inside a project. Because you know what you've to pass.
But consider 2 projects, I am using the models of 1st project in 2nd.
Second project has a method like this.
public void updateRefundMode(RefundMode refundMode)
enum RefundMode("CASH","CARD","GIFT_VOUCHER")
Now, I realise RefundMode can be PHONEPE also, So If I start passing this to 1st project, it would fail at their end (Unable to desirialize enum PHONEPE). Although I've added this enum at my end.
Which is fine, because If my first project doesn't know about the "PHONEPE", then it doesn't know how to handle it, so he has to update the models too.
But my problem is, Let's imagine a complex Object am trying to pass, which also takes this RefundMode, when I pass a new RefundMode just this field should be become null or ignored at their end right ? Rather than not accepting the whole object, and breaking the entire flow/request.
Is there a way I can specify jackson (jsonproperties) to just ignore that field if an unknown value is being passed. Curious to know.. (Although In that case, I am breaking the rule of ENUM) So, why not keep a String which solves all the problem ?
It's all about contracts.
When you are in a client/server situation, being a mobile app and a web server, or a Java library (jar) and another Java project, you have to keep the contracts in mind.
As you observed, a change in contracts need to be propagated to both parties: the client and the server (supplier).
One way of working with this is to use versioning. You may say: "Version 1: those are the refund modes.". Then the mobile app may call the web server by specifying the contract version in the URL: /api/v1/refund?mode=CASH
When the contract needs to be changed, you need to consider what to do with the clients. In the case of mobile apps, the users might not have updated their app to the latest version, so their app may still be calling /api/v1 (and not supporting new refund modes). In that case, you may want to support both /api/v1 and /api/v2 (with the new refund mode) in your web server.
As your example shows, it is not always possible to transparently adapt one contract version to another (in your example, there is no good equivalent to PHONEPE in the original enum). If you have to deal with contract updates, I suggest explicitly writing code to them (you can use dedicated JSON schemas, classes and services) instead of trying to bridge the gaps. Think of what would happen with a third, fourth version.
Edit: to answer your last question, you can ignore unknown fields in JSON by following this answer (with the caveats explained above): https://stackoverflow.com/a/59307683/2223027
Edit 2: in general, using Enums is a form of strong typing. Sure, you could use Strings, or even bits, but then it would be easier to make mistakes, like using GiftVoucher instead of GIFT_VOUCHER.

What do i do if need to change a libraries functionality

I have a class in a Java Library(open-m3u) that I need to change just slightly.
The functionality is easy to implement on my own without using the library. The library is open-source so i have access to all of its code. The class is made in such a way that inheriting it or even changing that small part is not possible. My question is should I copy that class and all the classes that it depends on and put them in my own code base and change the functionality or should implement the functionality myself. Or is there another option?
The functionality is easy to implement on my own without using the
library.
IMHO, then that's the way to go. Your other options are:
Build the functionality around the library: you say that's not possible in your case.
Create a branch of the library in your own source control system. That means you'll have to keep that repository in sync with the library maintainers, which means a permanent burden. And you have to check what the library's license says about forking.
Copy the relevant parts into your code base and do the modifications there. Then you won't profit from future enhancements or bug fixes, but still have to maintain code that was created and architected by someone else, and doesn't exactly fit your requirements. And you have to check what the library's license says about copying parts into a foreign code base.
They all have their drawbacks.
As a general remark: in 25 years of professional software development, I've seen both successful usages of external libraries as well as complete failures. Some times, we invested more time into evaluating existing libraries (and then finding out that nothing matched) than we needed for implementing the project-specific solution on our own.
And every library you can do without, makes config management and rollout easier.
Decorator pattern allows you to add new functionality to existing object.
If java library you use has any class like this:
public class LibraryClass implement ILibraryInterface {
public void someMethod() {
...
}
}
Then you can create Decorator class:
public class LibraryClassDecorator implement ILibraryInterface {
private LibraryClass libObj;
public LibraryClassDecorator(LibraryClass libObj) {
this.libObj = libObj;
}
public void someMethod() {
libObj.someMethod();
// here you can do whatever you want.
// Add some additional logic
// transform result value if there is some
}
}
Note: you have to implement the same interface to follow Liskov substitution principle
A solution will be to make a class that extends the one you wanna change and overide the part you wanna change

How to recover from legacy stuff in large system step by step?

Our team has been given a legacy system for further maintenance and development.
As this this is true "legacy" stuff, there is really, really small number of tests, and most of them are crap. This is an app with web interface, so there are both container-managed components as well as plain java classes (not tied to any framework etc.) which are "new-ed" here and there, whenever you want to.
As we work with this system, every time we touch given part we try to break all that stuff into smaller pieces, discover and refactor dependencies, push dependencies instead of pulling them in code.
My question is how to work with such system, to break dependecies, make code more testable etc? When to stop and how to deal with this?
Let me show you an example:
public class BillingSettingsAction {
private TelSystemConfigurator configurator;
private OperatorIdDao dao;
public BillingSettingsAction(String zoneId) {
configurator = TelSystemConfiguratorFactory.instance().getConfigurator(zoneId);
dao = IdDaoFactory.getDao();
...
}
// methods using configurator and dao
}
This constructor definitely does too much. Also to test this for further refactoring it requires doing magic with PowerMock etc. What I'd do is to change it into:
public BillingSettingsAction(String zone, TelSystemConfigurator configurator, OperatorIdDao dao) {
this.configurator = configurator;
this.dao = dao;
this.zone = zone;
}
or provide constructor setting zone only with setters for dependencies.
The problem I see is that if I provide dependencies in constructor, I still need to provide them somewhere. So it is just moving problem one level up. I know I can create factory for wiring all the dependencies, but touching different part of app will cause having different factories for each. I obviously can't refactor all the app at once and introduce e.g. Spring there.
Exposing setters (maybe with default implementations provided) is similar, moreover it is like adding code for tests only.
So my question is how you deal with that? How to make dependencies between objects better, more readable, testable without doing it in one go?
I just recently started reading "Working effectively with legacy code" by Michael Feathers.
The book is basically an answer to your very question. It presents very actionable "nuggets" and techniques to incrementally bring a legacy system under test and progressively improve the code base.
The navigation can be a little confusing, as the book references itself by pointing to specific techniques, almost from page 1, but I find that the content is very useful so far.
I am not affiliated with the author or anything like that, it's just that I am facing similar situations and found this a very interesting resource.
HTH
I'd try to establish a rule like the boy scout rule: When ever you touch a file you have to improve it a little, apart from implementing what ever you wanted to implement.
In order to support that you can
agree on a fixed time budget for such improvements like for 2 hours of feature work we allow 1 hour of clean up.
Have metrics visible showing the improvement over time. Often simple things like average file size and test coverage are sufficient
Have a list of things you want to change at least for the bigger stuff, like "Get rid of TelSystemConfiguratorFactory" track on which tasks you are already working and prefere working on things that already started over new things.
In any case make sure management agrees to your approach.
On the more technical side: The approach you showed is is good. In many cases I would consider a second constructor providing all the dependencies but through the new constructor with the parameters. Make the additional constructor deprecated. When you touch clients of that class make them use the new constructor.
If you are going with Spring (or some other DI Framework) you can start by replacing calls to static Factories with getting an instance from the Spring context as an intermediate step before actually creating it via spring and injecting all the dependencies.

Can Java self-modify via user input?

I'm interested in an executed script allowing user input to modify the process and corresponding source.
What precedents exist to implement such a structure?
Yes, depending on what is meant.
Consider such projects as ObjectWeb ASM (see the the ASM 2.0 tutorial for a general rundown).
Trying to emit the-would-need-to-be-decompiled Java source code is another story: if this was the goal then perhaps the source should be edited, re-compiled, and somehow loaded in/over. (This is possible as well, consider tools like JRebel.)
Happy coding.
You should not be able to modify existing classes. But if you implement a ClassLoader then you can dynamically load classes from non-traditional sources: network, XML file, user input, random number generator, etc.
There are probably other, better ways.
Maybe the Java scripting API is what you're looking for:
http://docs.oracle.com/javase/6/docs/api/javax/script/package-summary.html
http://docs.oracle.com/javase/6/docs/technotes/guides/scripting/programmer_guide/index.html
I wrote an app once that used reflection to allow tests to be driven by a text file. For instance, if you had a class like this:
class Tuner(String Channel) {
tune(){...
play(){...
stop(){...
}
You could execute methods via code like:
tuner=Channel 1
tune tuner
play tuner
stop tuner
It had some more capabilities (You could pass objects into other objects, etc), but mostly I used it to drive tests on a cable box where a full write/build/deploy in order to test took on the order of a half hour.
You could create a few reusable classes and tie them together with this test language to make some very complex and easy to create tests.
THAT is a DSL, not monkeying around with your loose-syntax language by eliminating parenthesis and adding underscores and dots in random locations to make it look like some strange semi-English.

Java Compilation - Is there a way to tell the compiler to ignore parts of my code?

I maintain a Java Swing application.
For backwards compatibility with java 5 (for Apple machines), we maintain two codebases, 1 using features from Java 6, another without those features.
The code is largely the same, except for 3-4 classes that uses Java 6 features.
I wish to just maintain 1 codebase. Is there a way during compilation, to get the Java 5 compiler to 'ignore' some parts of my code?
I do not wish to simply comment/uncomment parts of my code, depending on the version of my java compiler.
The suggestions about using custom class loaders and dynamically commented code are a bit incredulous when it comes to maintenance and the preservation of the sanity of whichever poor soul picks up the project after you shuffle to pastures new.
The solution is easy. Pull the affected classes out into two separate, independent projects - make sure the package names are the same, and just compile into jars that you can then consume in your main project. If you keep the package names the same, and the method signatures the same, no problems - just drop whichever version of the jar you need into your deployment script. I would assume you run separate build scripts or have separate targets in the same script - ant and maven can both easily handle conditionally grabbing files and copying them.
Assuming that the classes have similar functionality with 1.5 vs. 6.0 differences in implementation you could merge them into one class. Then, without editing the source to comment/uncomment, you can rely on the optimization that the compiler always do. If an if expression is always false, the code in the if statement will not be included in the compilation.
You can make a static variable in one of your classes to determine which version you want to run:
public static final boolean COMPILED_IN_JAVA_6 = false;
And then have the affected classes check that static variable and put the different sections of code in a simple if statement
if (VersionUtil.COMPILED_IN_JAVA_6) {
// Java 6 stuff goes here
} else {
// Java 1.5 stuff goes here
}
Then when you want to compile the other version you just have to change that one variable and recompile. It might make the java file larger but it will consolidate your code and eliminate any code duplication that you have. Your editor may complain about unreachable code or whatever but the compiler should blissfully ignore it.
I think the best approach here is probably to use build scripts. You can have all your code in one location, and by choosing which files to include, and which not to include, you can choose what version of your code to compile. Note that this may not help if you need finer-grained control than per file.
You can probably refactor your code so that conditional compile really isn't needed, just conditional classloading. Something like this:
public interface Opener{
public void open(File f);
public static class Util{
public Opener getOpener(){
if(System.getProperty("java.version").beginsWith("1.5")){
return new Java5Opener();
}
try{
return new Java6Opener();
}catch(Throwable t){
return new Java5Opener();
}
}
}
}
This could be a lot of effort depending on how many version-specific pieces of code you have.
Keep one "master" source root that builds under JDK 5. Add a second parallel source root that has to build under JDK 6 or higher. (There should be no overlap, i.e. no classes present in both.) Use an interface to define the entry point between the two, and a tiny bit of reflection.
For example:
---%<--- main/RandomClass.java
// ...
if (...is JDK 6+...) {
try {
JDK6Interface i = (JDK6Interface)
Class.forName("JDK6Impl").newInstance();
i.browseDesktop(...);
} catch (Exception x) {
// fall back...
}
}
---%<--- main/JDK6Interface.java
public interface JDK6Interface {
void browseDesktop(URI uri);
}
---%<--- jdk6/JDK6Impl.java
public class JDK6Impl implements JDK6Interface {
public void browseDesktop(URI uri) {
java.awt.Desktop.getDesktop().browse(uri);
}
}
---%<---
You could configure these as separate projects in an IDE using different JDKs, etc. The point is that the main root can be compiled independently and it is very clear what you can use in which root, whereas if you try to compile different parts of a single root separately it is too easy to accidentally "leak" usage of JDK 6 into the wrong files.
Rather than using Class.forName like this, you can also use some kind of service registration system - java.util.ServiceLoader (if main could use JDK 6 and you wanted optional support for JDK 7!), NetBeans Lookup, Spring, etc. etc.
The same technique can be used to create support for an optional library rather than a newer JDK.
Not really, but there are workarounds. See
http://forums.sun.com/thread.jspa?threadID=154106&messageID=447625
That said, you should stick with at least having one file version for Java 5 and one for Java 6, and include them via a build or make as appropriate. Sticking it all in one big file and trying to get the compiler for 5 to ignore stuff it doesn't understand isn't a good solution.
HTH
-- nikki --
This will make all the Java purists cringe (which is fun, heh heh) but i would use the C preprocessor, put #ifdefs in my source. A makefile, rakefile, or whatever controls your build, would have to run cpp to make a temporary files to feed the compiler. I have no idea if ant could be made to do this.
While stackoverflow looks like it'll be the place for all answers, you could wehn no one's looking mosey on over to http://www.javaranch.com for Java wisdom. I imagine this question has been dealt with there, prolly a long time ago.
It depends on what Java 6 features you want to use. For a simple thing like adding row sorters to JTables, you can actually test at runtime:
private static final double javaVersion =
Double.parseDouble(System.getProperty("java.version").substring(0, 3));
private static final boolean supportsRowSorter =
(javaVersion >= 1.6);
//...
if (supportsRowSorter) {
myTable.setAutoCreateRowSorter(true);
} else {
// not supported
}
This code must be compiled with Java 6, but can be run with any version (no new classes are referenced).
EDIT: to be more correct, it will work with any version since 1.3 (according to this page).
You can do all of your compiling exclusively on Java6 and then use System.getProperty("java.version") to conditionally run either the Java5 or the Java6 code path.
You can have Java6-only code in a class and the class will run fine on Java5 as long as the Java6-only code path is not executed.
This is a trick that is used to write applets that will run on the ancient MSJVM all the way up to brand-new Java Plug-in JVMs.
There is no pre-compiler in Java. Thus, no way to do a #ifdef like in C.
Build scripts would be the best way.
You can get conditional compile, but not very nicely - javac will ignore unreachable code. Thus if you structured your code properly, you can get the compiler to ignore parts of your code. To use this properly, you would also need to pass the correct arguments to javac so it doesn't report unreachable code as errors, and refuse to compile :-)
The public static final solution mentioned above has one additional benefit the author didn't mention--as I understand it, the compiler will recognize it at compile time and compile out any code that is within an if statement that refers to that final variable.
So I think that's the exact solution you were looking for.
A simple solution could be:
Place the divergent classes outside of your normal classpath.
Write a simple custom classloader and install it in main as your default.
For all classes apart from the 5/6 ones the cassloader can defer to its parent (the normal system classloader)
For the 5/6 ones (which should be the only ones that cannot be found by the parent) it can decide which to use via the 'os.name' property or one of your own.
You can use reflection API. put all your 1.5 code in one class and 1.6 api in another. In your ant script create two targets one for 1.5 that won't compile the 1.6 class and one for 1.6 that won't compile the class for 1.5. in your code check your java version and load the appropriate class using reflection that way javac won't complain about missing functions. This is how i can compile my MRJ(Mac Runtime for Java) applications on windows.

Categories

Resources