How to detect a loop in a linked list? - java

Say you have a linked list structure in Java. It's made up of Nodes:
class Node {
Node next;
// some user data
}
and each Node points to the next node, except for the last Node, which has null for next. Say there is a possibility that the list can contain a loop - i.e. the final Node, instead of having a null, has a reference to one of the nodes in the list which came before it.
What's the best way of writing
boolean hasLoop(Node first)
which would return true if the given Node is the first of a list with a loop, and false otherwise? How could you write so that it takes a constant amount of space and a reasonable amount of time?
Here's a picture of what a list with a loop looks like:

You can make use of Floyd's cycle-finding algorithm, also known as tortoise and hare algorithm.
The idea is to have two references to the list and move them at different speeds. Move one forward by 1 node and the other by 2 nodes.
If the linked list has a loop they
will definitely meet.
Else either of
the two references(or their next)
will become null.
Java function implementing the algorithm:
boolean hasLoop(Node first) {
if(first == null) // list does not exist..so no loop either
return false;
Node slow, fast; // create two references.
slow = fast = first; // make both refer to the start of the list
while(true) {
slow = slow.next; // 1 hop
if(fast.next != null)
fast = fast.next.next; // 2 hops
else
return false; // next node null => no loop
if(slow == null || fast == null) // if either hits null..no loop
return false;
if(slow == fast) // if the two ever meet...we must have a loop
return true;
}
}

Here's a refinement of the Fast/Slow solution, which correctly handles odd length lists and improves clarity.
boolean hasLoop(Node first) {
Node slow = first;
Node fast = first;
while(fast != null && fast.next != null) {
slow = slow.next; // 1 hop
fast = fast.next.next; // 2 hops
if(slow == fast) // fast caught up to slow, so there is a loop
return true;
}
return false; // fast reached null, so the list terminates
}

Better than Floyd's algorithm
Richard Brent described an alternative cycle detection algorithm, which is pretty much like the hare and the tortoise [Floyd's cycle] except that, the slow node here doesn't move, but is later "teleported" to the position of the fast node at fixed intervals.
The description is available at Brent's Cycle Detection Algorithm (The Teleporting Turtle). Brent claims that his algorithm is 24 to 36% faster than the Floyd's cycle algorithm.
O(n) time complexity, O(1) space complexity.
public static boolean hasLoop(Node root) {
if (root == null) return false;
Node slow = root, fast = root;
int taken = 0, limit = 2;
while (fast.next != null) {
fast = fast.next;
taken++;
if (slow == fast) return true;
if (taken == limit) {
taken = 0;
limit <<= 1; // equivalent to limit *= 2;
slow = fast; // teleporting the turtle (to the hare's position)
}
}
return false;
}

An alternative solution to the Turtle and Rabbit, not quite as nice, as I temporarily change the list:
The idea is to walk the list, and reverse it as you go. Then, when you first reach a node that has already been visited, its next pointer will point "backwards", causing the iteration to proceed towards first again, where it terminates.
Node prev = null;
Node cur = first;
while (cur != null) {
Node next = cur.next;
cur.next = prev;
prev = cur;
cur = next;
}
boolean hasCycle = prev == first && first != null && first.next != null;
// reconstruct the list
cur = prev;
prev = null;
while (cur != null) {
Node next = cur.next;
cur.next = prev;
prev = cur;
cur = next;
}
return hasCycle;
Test code:
static void assertSameOrder(Node[] nodes) {
for (int i = 0; i < nodes.length - 1; i++) {
assert nodes[i].next == nodes[i + 1];
}
}
public static void main(String[] args) {
Node[] nodes = new Node[100];
for (int i = 0; i < nodes.length; i++) {
nodes[i] = new Node();
}
for (int i = 0; i < nodes.length - 1; i++) {
nodes[i].next = nodes[i + 1];
}
Node first = nodes[0];
Node max = nodes[nodes.length - 1];
max.next = null;
assert !hasCycle(first);
assertSameOrder(nodes);
max.next = first;
assert hasCycle(first);
assertSameOrder(nodes);
max.next = max;
assert hasCycle(first);
assertSameOrder(nodes);
max.next = nodes[50];
assert hasCycle(first);
assertSameOrder(nodes);
}

Tortoise and hare
Take a look at Pollard's rho algorithm. It's not quite the same problem, but maybe you'll understand the logic from it, and apply it for linked lists.
(if you're lazy, you can just check out cycle detection -- check the part about the tortoise and hare.)
This only requires linear time, and 2 extra pointers.
In Java:
boolean hasLoop( Node first ) {
if ( first == null ) return false;
Node turtle = first;
Node hare = first;
while ( hare.next != null && hare.next.next != null ) {
turtle = turtle.next;
hare = hare.next.next;
if ( turtle == hare ) return true;
}
return false;
}
(Most of the solution do not check for both next and next.next for nulls. Also, since the turtle is always behind, you don't have to check it for null -- the hare did that already.)

In this context, there are loads to textual materials everywhere. I just wanted to post a diagrammatic representation that really helped me to grasp the concept.
When fast and slow meet at point p,
Distance travelled by fast = a+b+c+b = a+2b+c
Distance travelled by slow = a+b
Since the fast is 2 times faster than the slow.
So a+2b+c = 2(a+b), then we get a=c.
So when another slow pointer runs again from head to q, at the same time, fast pointer will run from p to q, so they meet at the point q together.
public ListNode detectCycle(ListNode head) {
if(head == null || head.next==null)
return null;
ListNode slow = head;
ListNode fast = head;
while (fast!=null && fast.next!=null){
fast = fast.next.next;
slow = slow.next;
/*
if the 2 pointers meet, then the
dist from the meeting pt to start of loop
equals
dist from head to start of loop
*/
if (fast == slow){ //loop found
slow = head;
while(slow != fast){
slow = slow.next;
fast = fast.next;
}
return slow;
}
}
return null;
}

The user unicornaddict has a nice algorithm above, but unfortunately it contains a bug for non-loopy lists of odd length >= 3. The problem is that fast can get "stuck" just before the end of the list, slow catches up to it, and a loop is (wrongly) detected.
Here's the corrected algorithm.
static boolean hasLoop(Node first) {
if(first == null) // list does not exist..so no loop either.
return false;
Node slow, fast; // create two references.
slow = fast = first; // make both refer to the start of the list.
while(true) {
slow = slow.next; // 1 hop.
if(fast.next == null)
fast = null;
else
fast = fast.next.next; // 2 hops.
if(fast == null) // if fast hits null..no loop.
return false;
if(slow == fast) // if the two ever meet...we must have a loop.
return true;
}
}

Algorithm
public static boolean hasCycle (LinkedList<Node> list)
{
HashSet<Node> visited = new HashSet<Node>();
for (Node n : list)
{
visited.add(n);
if (visited.contains(n.next))
{
return true;
}
}
return false;
}
Complexity
Time ~ O(n)
Space ~ O(n)

The following may not be the best method--it is O(n^2). However, it should serve to get the job done (eventually).
count_of_elements_so_far = 0;
for (each element in linked list)
{
search for current element in first <count_of_elements_so_far>
if found, then you have a loop
else,count_of_elements_so_far++;
}

public boolean hasLoop(Node start){
TreeSet<Node> set = new TreeSet<Node>();
Node lookingAt = start;
while (lookingAt.peek() != null){
lookingAt = lookingAt.next;
if (set.contains(lookingAt){
return false;
} else {
set.put(lookingAt);
}
return true;
}
// Inside our Node class:
public Node peek(){
return this.next;
}
Forgive me my ignorance (I'm still fairly new to Java and programming), but why wouldn't the above work?
I guess this doesn't solve the constant space issue... but it does at least get there in a reasonable time, correct? It will only take the space of the linked list plus the space of a set with n elements (where n is the number of elements in the linked list, or the number of elements until it reaches a loop). And for time, worst-case analysis, I think, would suggest O(nlog(n)). SortedSet look-ups for contains() are log(n) (check the javadoc, but I'm pretty sure TreeSet's underlying structure is TreeMap, whose in turn is a red-black tree), and in the worst case (no loops, or loop at very end), it will have to do n look-ups.

If we're allowed to embed the class Node, I would solve the problem as I've implemented it below. hasLoop() runs in O(n) time, and takes only the space of counter. Does this seem like an appropriate solution? Or is there a way to do it without embedding Node? (Obviously, in a real implementation there would be more methods, like RemoveNode(Node n), etc.)
public class LinkedNodeList {
Node first;
Int count;
LinkedNodeList(){
first = null;
count = 0;
}
LinkedNodeList(Node n){
if (n.next != null){
throw new error("must start with single node!");
} else {
first = n;
count = 1;
}
}
public void addNode(Node n){
Node lookingAt = first;
while(lookingAt.next != null){
lookingAt = lookingAt.next;
}
lookingAt.next = n;
count++;
}
public boolean hasLoop(){
int counter = 0;
Node lookingAt = first;
while(lookingAt.next != null){
counter++;
if (count < counter){
return false;
} else {
lookingAt = lookingAt.next;
}
}
return true;
}
private class Node{
Node next;
....
}
}

You could even do it in constant O(1) time (although it would not be very fast or efficient): There is a limited amount of nodes your computer's memory can hold, say N records. If you traverse more than N records, then you have a loop.

Here is my runnable code.
What I have done is to reveres the linked list by using three temporary nodes (space complexity O(1)) that keep track of the links.
The interesting fact about doing it is to help detect the cycle in the linked list because as you go forward, you don't expect to go back to the starting point (root node) and one of the temporary nodes should go to null unless you have a cycle which means it points to the root node.
The time complexity of this algorithm is O(n) and space complexity is O(1).
Here is the class node for the linked list:
public class LinkedNode{
public LinkedNode next;
}
Here is the main code with a simple test case of three nodes that the last node pointing to the second node:
public static boolean checkLoopInLinkedList(LinkedNode root){
if (root == null || root.next == null) return false;
LinkedNode current1 = root, current2 = root.next, current3 = root.next.next;
root.next = null;
current2.next = current1;
while(current3 != null){
if(current3 == root) return true;
current1 = current2;
current2 = current3;
current3 = current3.next;
current2.next = current1;
}
return false;
}
Here is the a simple test case of three nodes that the last node pointing to the second node:
public class questions{
public static void main(String [] args){
LinkedNode n1 = new LinkedNode();
LinkedNode n2 = new LinkedNode();
LinkedNode n3 = new LinkedNode();
n1.next = n2;
n2.next = n3;
n3.next = n2;
System.out.print(checkLoopInLinkedList(n1));
}
}

// To detect whether a circular loop exists in a linked list
public boolean findCircularLoop() {
Node slower, faster;
slower = head;
faster = head.next; // start faster one node ahead
while (true) {
// if the faster pointer encounters a NULL element
if (faster == null || faster.next == null)
return false;
// if faster pointer ever equals slower or faster's next
// pointer is ever equal to slower then it's a circular list
else if (slower == faster || slower == faster.next)
return true;
else {
// advance the pointers
slower = slower.next;
faster = faster.next.next;
}
}
}

boolean hasCycle(Node head) {
boolean dec = false;
Node first = head;
Node sec = head;
while(first != null && sec != null)
{
first = first.next;
sec = sec.next.next;
if(first == sec )
{
dec = true;
break;
}
}
return dec;
}
Use above function to detect a loop in linkedlist in java.

Detecting a loop in a linked list can be done in one of the simplest ways, which results in O(N) complexity using hashmap or O(NlogN) using a sort based approach.
As you traverse the list starting from head, create a sorted list of addresses. When you insert a new address, check if the address is already there in the sorted list, which takes O(logN) complexity.

I cannot see any way of making this take a fixed amount of time or space, both will increase with the size of the list.
I would make use of an IdentityHashMap (given that there is not yet an IdentityHashSet) and store each Node into the map. Before a node is stored you would call containsKey on it. If the Node already exists you have a cycle.
ItentityHashMap uses == instead of .equals so that you are checking where the object is in memory rather than if it has the same contents.

I might be terribly late and new to handle this thread. But still..
Why cant the address of the node and the "next" node pointed be stored in a table
If we could tabulate this way
node present: (present node addr) (next node address)
node 1: addr1: 0x100 addr2: 0x200 ( no present node address till this point had 0x200)
node 2: addr2: 0x200 addr3: 0x300 ( no present node address till this point had 0x300)
node 3: addr3: 0x300 addr4: 0x400 ( no present node address till this point had 0x400)
node 4: addr4: 0x400 addr5: 0x500 ( no present node address till this point had 0x500)
node 5: addr5: 0x500 addr6: 0x600 ( no present node address till this point had 0x600)
node 6: addr6: 0x600 addr4: 0x400 ( ONE present node address till this point had 0x400)
Hence there is a cycle formed.

This approach has space overhead, but a simpler implementation:
Loop can be identified by storing nodes in a Map. And before putting the node; check if node already exists. If node already exists in the map then it means that Linked List has loop.
public boolean loopDetector(Node<E> first) {
Node<E> t = first;
Map<Node<E>, Node<E>> map = new IdentityHashMap<Node<E>, Node<E>>();
while (t != null) {
if (map.containsKey(t)) {
System.out.println(" duplicate Node is --" + t
+ " having value :" + t.data);
return true;
} else {
map.put(t, t);
}
t = t.next;
}
return false;
}

This code is optimized and will produce result faster than with the one chosen as the best answer.This code saves from going into a very long process of chasing the forward and backward node pointer which will occur in the following case if we follow the 'best answer' method.Look through the dry run of the following and you will realize what I am trying to say.Then look at the problem through the given method below and measure the no. of steps taken to find the answer.
1->2->9->3
^--------^
Here is the code:
boolean loop(node *head)
{
node *back=head;
node *front=head;
while(front && front->next)
{
front=front->next->next;
if(back==front)
return true;
else
back=back->next;
}
return false
}

Here is my solution in java
boolean detectLoop(Node head){
Node fastRunner = head;
Node slowRunner = head;
while(fastRunner != null && slowRunner !=null && fastRunner.next != null){
fastRunner = fastRunner.next.next;
slowRunner = slowRunner.next;
if(fastRunner == slowRunner){
return true;
}
}
return false;
}

You may use Floyd's tortoise algorithm as suggested in above answers as well.
This algorithm can check if a singly linked list has a closed cycle.
This can be achieved by iterating a list with two pointers that will move in different speed. In this way, if there is a cycle the two pointers will meet at some point in the future.
Please feel free to check out my blog post on the linked lists data structure, where I also included a code snippet with an implementation of the above-mentioned algorithm in java language.
Regards,
Andreas (#xnorcode)

Here is the solution for detecting the cycle.
public boolean hasCycle(ListNode head) {
ListNode slow =head;
ListNode fast =head;
while(fast!=null && fast.next!=null){
slow = slow.next; // slow pointer only one hop
fast = fast.next.next; // fast pointer two hops
if(slow == fast) return true; // retrun true if fast meet slow pointer
}
return false; // return false if fast pointer stop at end
}

// linked list find loop function
int findLoop(struct Node* head)
{
struct Node* slow = head, *fast = head;
while(slow && fast && fast->next)
{
slow = slow->next;
fast = fast->next->next;
if(slow == fast)
return 1;
}
return 0;
}

If the linked list structure implements java.util.List. We can use the list size to keep track of our position in the list.
We can traverse the nodes comparing our current position to the last node's position. If our current position surpasses the last position, we've detected the list has a loop somewhere.
This solution takes a constant amount of space, but comes with a penalty of linearly increasing the amount of time to complete as list size increases.
class LinkedList implements List {
Node first;
int listSize;
#Override
int size() {
return listSize;
}
[..]
boolean hasLoop() {
int lastPosition = size();
int currentPosition = 1;
Node next = first;
while(next != null) {
if (currentPosition > lastPosition) return true;
next = next.next;
currentPosition++;
}
return false;
}
}
Or as a utility:
static boolean hasLoop(int size, Node first) {
int lastPosition = size;
int currentPosition = 1;
Node next = first;
while(next != null) {
if (currentPosition > lastPosition) return true;
next = next.next;
currentPosition++;
}
return false;
}

I'm not sure whether this answer is applicable to Java, however I still think it belongs here:
Whenever we are working with pointers on modern architectures we can expect them to be CPU word aligned. And for a 64 bit architecture it means that first 3 bits in a pointer are always zero. Which lets us use this memory for marking pointers we have already seen by writing 1 to their first bits.
And if we encounter a pointer with 1 already written to its first bit, then we've successfully found a loop, after that we would need to traverse the structure again and mask those bits out. Done!
This approach is called pointer tagging and it is used excessively in low level programming, for example Haskell uses it for some optimizations.

func checkLoop(_ head: LinkedList) -> Bool {
var curr = head
var prev = head
while curr.next != nil, curr.next!.next != nil {
curr = (curr.next?.next)!
prev = prev.next!
if curr === prev {
return true
}
}
return false
}

I read through some answers and people have missed one obvious solution to the above problem.
If given we can change the structure of the class Node then we can add a boolean flag to know if it has been visited or not. This way we only traverse list once.
Class Node{
Data data;
Node next;
boolean isVisited;
}
public boolean hasLoop(Node head){
if(head == null) return false;
Node current = head;
while(current != null){
if(current.isVisited) return true;
current.isVisited = true;
current = current.next;
}
return false;
}

public boolean isCircular() {
if (head == null)
return false;
Node temp1 = head;
Node temp2 = head;
try {
while (temp2.next != null) {
temp2 = temp2.next.next.next;
temp1 = temp1.next;
if (temp1 == temp2 || temp1 == temp2.next)
return true;
}
} catch (NullPointerException ex) {
return false;
}
return false;
}

Related

Linked list code for deleting an item at a particular position

I am working on Singly linked lists and have coded a function that will delete an element at a particular position in the linked list.
Problems I am facing is I am unable to delete an element if there is only one element left in the linked list.
Here is my code:
void deleteAtPosN(int position) {
int i = 1;
LinkedList temp = head;
if (position <= 0)
return;
while (i < position - 1) {
temp = temp.next;
++i;
}
if (temp == null) {
System.out.println("list is empty");
} else if (i == position) {
temp = null;
} else {
LinkedList deleteElement = temp.next;
temp.next = deleteElement.next;
}
}
Why your code does not work
When you get to the last item you set temp to null, but that does not affect the linked list in memory, it just changes your local copy to be equal to null.
How to fix
You want to keep a reference to the previous element, and modify it's next, instead of keeping the current item
Pseudocode
fun removeN(index) {
var current = head
var last = null
for (int i = 0; i < index; i++) {
last = current
current = current.next
i++
}
if (last == null) {
// We are at the head of the list
head = current.next
} else {
last.next = current.next
}
}
You have an iterative solution by #jrtapsell that keeps track of the last and the current pointers. Here is a recursive solution that keeps track of all the last pointers via the recursive call stack. The recursive solution is easier to understand and write, but the iterative solution is better IMO because it has O(1) extra memory overhead as opposed to O(N).
//zero based indexing, assumes position >= 0
public void deleteAtPosN(int position)
{
head = deleteAtPosNHelper(head, position);
}
//assumes position >= 0
private LinkedList deleteAtPosNHelper(LinkedList current, int position)
{
if (current == null)
{
return null;
}
else if (position == 0)
{
return current->next;
}
else
{
current->next = deleteAtPosHelper(current->next, --position);
return current;
}
}

Converting a recursive method (where the recursion is done inside a loop) into an iterative method

I have a recursive algorithm that I use to iterate over a hierarchical data structure, but unfortunately with some data, the hierarchical structure is so deep that I'm getting a StackOverflowError. I've seen this happen with a depth of about 150ish nodes, while the data could potentially grow to much further than that. For context, this code will run in limited environments and changing the JVM stack size is not an option, and the data structure is a given and represents different file systems with directories and files.
To work around the stack overflow, I've tried to convert the algorithm into an iterative one. It's not something I've had to do before, so I started from some examples showing how to do this with a simple recursion, but I'm not sure how to apply this to recursion inside a loop. I've found a way to do it that seems to work, but the code is rather insane.
Here is a simplified version of my original recursive method:
private CacheEntry sumUpAndCacheChildren(Node node) {
final CacheEntry entry = getCacheEntry(node);
if (entryIsValid(entry))
return entry;
Node[] children = node.listChildren();
long size = 0;
if (children != null) {
for (Node child : children) {
if (child.hasChildren()) {
size += sumUpAndCacheChildren(child).size;
} else {
size += child.size();
}
}
}
return putInCache(node, size);
}
Each leaf node has a size, while the size for any ancestor node is considered to be the size of all of its descendants. I want to know this size for each node, so the size is aggregated and cached for every node.
Here is the iterative version:
private CacheEntry sumUpAndCacheChildren(Node initialNode) {
class StackFrame {
final Node node;
Node[] children;
// Local vars
long size;
// Tracking stack frame state
int stage;
int loopIndex;
StackFrame(Node node) {
this.node = node;
this.children = null;
this.size = 0;
this.stage = 0;
this.loopIndex = 0;
}
}
final Stack<StackFrame> stack = new Stack<StackFrame>();
stack.push(new StackFrame(initialNode));
CacheEntry retValue = getCacheEntry(initialNode);
outer:
while (!stack.isEmpty()) {
final StackFrame frame = stack.peek();
final Node node = frame.node;
switch(frame.stage) {
case 0: {
final CacheEntry entry = getCacheEntry(node);
if (entryIsValid(entry)) {
retValue = entry;
stack.pop();
continue;
}
frame.children = node.asItem().listChildren();
frame.stage = frame.children != null ? 1 : 3;
} break;
case 1: {
for (int i = frame.loopIndex; i < frame.children.length; ++i) {
frame.loopIndex = i;
final Node child = frame.children[i];
if (child.hasChildren()) {
stack.push(new StackFrame(child));
frame.stage = 2; // Accumulate results once all the child stacks have been calculated.
frame.loopIndex++; // Make sure we restart the for loop at the next iteration the next time around.
continue outer;
} else {
frame.size += child.size();
}
}
frame.stage = 3;
} break;
case 2: {
// Accumulate results
frame.size += retValue.size;
frame.stage = 1; // Continue the for loop
} break;
case 3: {
retValue = putInCache(node, frame.type);
stack.pop();
continue;
}
}
}
return retValue;
}
This just feels more insane than it needs to be, and it would be painful to have to do this in all the places in the code where I recurse into the children and do different ops on them. What techniques could I use to make it easier to do recursion when I'm aggregating at each level and doing that in a for-loop over the children?
EDIT:
I was able to greatly simplify things with the help of the answers below. The code is now nearly as concise as the original recursive version. Now, I just need to apply the same principles everywhere else where I'm recursing over the same data structure.
Since you're dealing with a tree structure and wish to compute cumulative sizes, try a DFS while tracking the parent of each node. I assume here that you cannot change or subclass Node and I kept all the function signatures you used.
private class SizedNode {
public long cumulativeSize;
public Node node;
public SizedNode parent;
public SizedNode(SizedNode parent, Node node) {
this.node = node;
this.parent = parent;
}
public long getSize() {
if (node.hasChildren()) {
return cumulativeSize;
}
else {
return node.size();
}
}
}
private void sumUpAndCacheChildren(Node start)
{
Stack<SizedNode> nodeStack = new Stack<SizedNode>();
// Let's start with the beginning node.
nodeStack.push(new SizedNode(null, start));
// Loop as long as we've got nodes to process
while (!nodeStack.isEmpty()) {
// Take a look at the top node
SizedNode sizedNode = nodeStack.peek();
CacheEntry entry = getCacheEntry(sizedNode.node);
if (entryIsValid(entry)) {
// It's cached already, so we have computed its size
nodeStack.pop();
// Add the size to the parent, if applicable.
if (sizedNode.parent != null) {
sizedNode.parent.cumulativeSize += sizedNode.getSize();
// If the parent's now the top guy, we're done with it so let's cache it
if (sizedNode.parent == nodeStack.peek()) {
putInCache(sizedNode.parent.node, sizedNode.parent.getSize());
}
}
}
else {
// Not cached.
if (sizedNode.node.hasChildren()) {
// It's got a bunch of children.
// We can't compute the size yet, so just add the kids to the stack.
Node[] children = sizedNode.node.listChildren();
if (children != null) {
for (Node child : children) {
nodeStack.push(new SizedNode(sizedNode, child));
}
}
}
else {
// It's a leaf node. Let's cache it.
putInCache(sizedNode.node, sizedNode.node.size());
}
}
}
}
You're basically doing a post-order iterative traversal of an N-ary tree; you can try searching for that for more detailed examples.
In very rough pseudocode:
Node currentNode;
Stack<Node> pathToCurrent;
Stack<Integer> sizesInStack;
Stack<Integer> indexInNode;
pathToCurrent.push(rootNode);
sizesInStack.push(0);
indexInNode.push(0);
current = rootNode;
currentSize = 0;
currentIndex = 0;
while (current != null) {
if (current.children != null && currentIndex < current.children.size) {
//process the next node
nextChild = current.children[currentIndex];
pathToCurrent.push(current);
sizesInStack.push(currentSize);
indexInNode.push(currentIndex);
current = nextChild;
currentSize = 0;
currentIndex = 0;
} else {
//this node is a leaf, or we've handled all its children
//put our size into the cache, then pop off the stack and set up for the next child of our parent
currentSize += this.size();
putInCache(this, currentSize);
current = pathToCurrent.pop(); //If pop throws an exception on empty stack, handle it here and exit the loop
currentSize = currentSize + sizesInStack.pop();
currentIndex = 1 + indexInNode.pop();
}
}
OK, im gonna explain it in human words since i dont want to code right now :
Acquire topmost level of elements and write into a list
LOOP BEGIN
count elements on this level and add them to your counter
acquire list of children from your current list, store seperately
delete list of current elements
write list of children to where the list of the current elements was
LOOP END
you simply need to put a boolean into the loop-header and set it to false if the list of children has no elements anymore ... i hope i was able to express myself correctly, feel free to ask questions and/or inquire about clarification.
This algorithm will get exponentially slower ( --> O(n²) ) in each iteration if the data-structure keeps "folding out", its rather inefficient and im quite sure someone can come up with an optimization - but it will be faster than with recursion and it wont produce a stack overflow; yet it may produce an OutOfMemoryException for very large datasets - but since only one level is iterated at any time this is ... quite unrealistic i guess
After adapting #Marius's answer to my use case, I came up with this:
class SizedNode {
final Node node;
final SizedNode parent;
long size;
boolean needsCaching;
SizedNode(Node node, SizedNode parent) {
this.parent = parent;
this.node = node;
}
}
private CacheEntry sumUpAndCacheChildren(Node start) {
final Stack<SizedNode> stack = new Stack<SizedNode>();
stack.push(new SizedNode(start, null));
CacheEntry returnValue = getCacheEntry(start);
while (!stack.isEmpty()) {
final SizedNode sizedNode = stack.pop();
final CacheEntry entry = getCacheEntry(sizedNode.folder);
if (sizedNode.needsCaching) {
// We finished processing all children, and now we're done with this node.
if (sizedNode.parent != null) {
sizedNode.parent.size += sizedNode.size;
}
returnValue = putInCache(sizedNode.folder, sizedNode.size);
} else if (entryIsValid(entry)) {
if (sizedNode.parent != null) {
sizedNode.parent.size += entry.size;
}
returnValue = entry;
} else {
// The next time we see this node again, it will be after we process all of its children.
sizedNode.needsCaching = true;
stack.push(sizedNode);
for (Node child : sizedNode.node.listChildren()) {
if (child.hasChildren()) {
stack.push(new SizedNode(child, sizedNode));
} else {
sizedNode.size += child.size();
}
}
}
}
return returnValue;
}
This is much better than the crazy mess I came up with on my first pass. Just goes to show that you really have to think about transforming the algorithm so that it also makes sense as an iterative approach. Thanks all for the help!

Linked List Delete Method

The following is a class definition for my Linked List. I run a test program that creates a new LinkedList and inserts the numbers "3, 2, 1" and then prints the list. This works fine. However, when I try and delete "3" or "2," the delete method never completes. When I try and delete "1," it just prints out the complete list as if nothing had been deleted.
public class LinkedListTest implements LinkedList {
private Node head;
public LinkedListTest(){
head = new Node();
}
public void insert(Object x){
if (lookup(x).equals(false)){
if (head.data == null)
head.data = x;
else{
//InsertLast
Node temp = head;
while (temp.next != null){
temp = temp.next;
}
Node NewNode = new Node();
NewNode.data = x;
NewNode.next = null;
temp.next = NewNode;
}
}
//Runtime of insert method will be n, where n is the number of nodes
}
public void delete(Object x){
if (lookup(x).equals(true)){
if (head.data == x)
head = head.next;
else{
Node temp = head;
while (temp.next != null){
if ((temp.next).data == x)
temp.next = (temp.next).next;
else
temp = temp.next;
}
}
}
}
public Object lookup(Object x){
Node temp = head;
Boolean search = false;
if (head.data == x)
search = true;
while (temp.next != null){
if (temp.data == x){
search = true;
}
else{
temp = temp.next;
}
}
return search;
}
public boolean isEmpty(){
if (head.next == null && head.data == null)
return true;
else
return false;
}
public void printList(){
Node temp = head;
System.out.print(temp.data + " ");
while (temp.next != null){
temp = temp.next;
System.out.print(temp.data + " ");
}
}
}
EDIT: Here is the node class:
public class Node {
public Object data;
public Node next;
public Node(){
this.data = null;
this.next = null;
}
}
There are a few issues here.
The first big issue is that in your lookup() and your delete() methods, you don't break out of your loops when a successful condition occurs. This is why your program is hanging; it's in an infinite loop.
It's also worth noting a this point is that it's an incredibly bad practice not to use curly braces with all if/else statements. There's no reason not to do so, and it can introduce bugs easily when you don't.
in lookup() you should have:
if (head.data == x) {
search = true;
} else {
while (temp.next != null){
if (temp.data == x){
search = true;
break;
} else {
temp = temp.next;
}
}
}
and in delete():
if (head.data == x) {
head = head.next;
} else {
Node temp = head;
while (temp.next != null) {
if (temp.next.data.equals(x)) {
temp.next = temp.next.next;
break;
} else {
temp = temp.next;
}
}
}
Now this will produce what you expect:
public static void main( String[] args )
{
LinkedListTest llt = new LinkedListTest();
llt.insert(1);
llt.insert(2);
llt.insert(3);
llt.printList();
System.out.println();
llt.delete(2);
llt.printList();
}
Output:
1 2 3
1 3
However, that doesn't expose your second, larger issue. You're comparing reference values using == when looking at the node's data.
This "works" at the moment because of a side-effect of auto-boxing small integer values; you're getting the same object references. (String literals would also "work" because of the string pool). For more info on this, look at How do I compare Strings in Java and When comparing two integers in java does auto-unboxing occur
Let's look at this:
public static void main( String[] args )
{
LinkedListTest llt = new LinkedListTest();
llt.insert(1000);
llt.insert(2000);
llt.insert(2000);
llt.insert(3000);
llt.printList();
System.out.println();
llt.delete(2000);
llt.printList();
}
Output:
1000 2000 2000 3000
1000 2000 2000 3000
lookup() stopped working, allowing a duplicate to be inserted. delete() stopped working as well.
This is because int values over 127 auto-box to unique Integer objects rather than cached ones (see the linked SO question above for a full explanation).
Anywhere you're using == to compare the value held by data needs to be changed to use .equals() instead.
if (temp.data.equals(x)) {
With those technical issues solved, your program will work. There's other things that you should consider though. The two that jump right out are:
lookup should return a boolean.
There's no need to call lookup() in delete()
lookup itself is a fairly inefficient approach as a separate method; An insert iterates through the entire list twice.
First of all why does lookup return an object? change it to boolean.
also your "while" loop in lookup() doesn't advance. you need to remove the "else".
your delete function seems fine though.
I think you got quite some things wrong.
First of all, when you use LinkedList all of the functionality you tried to implement already exists.
Furthermore your style is relatively bad. For example, why do you use the WrapperClass Boolean for lookup?
Combining functionality like contains with something like get in one method is not a good idea. Split this up in two methods, let contains just return a boolean and test if an element exists in the list. Let get search and return for an element.
In addition to this you try to compare the Objects via equal. If you have not overwritten equals you can not delete anything ever, because equals needs reference equality which is not given most times.
I would highly recommend that you buy a java book or something to improve your overall knowledge..

Is it possible to implement an algorithm to find the nth to last element of a singly linked list using recursion in java

I know that you can simply solve this question iteratively by using a counter to increment each time you pass a node in linkedlist; also creating an arraylist and setting the data found with each node inside it. Once you hit the tail of the linkedlist, just minus the Nth term from the total number of elements in the arraylist and you will be able to return the answer. However how would someone perform this using recursion? Is it possible and if so please show the code to show your genius :).
Note: I know you cannot return two values in Java (but in C/C++, you can play with pointers :])
Edit: This was a simple question I found online but I added the recursion piece to make it a challenge for myself which I've come to find out that it may be impossible with Java.
The trick is to do the work after the recursion. The array in the private method is basically used as a reference to a mutable integer.
class Node {
Node next;
int data;
public Node findNthFromLast(int n) {
return findNthFromLast(new int[] {n});
}
private Node findNthFromLast(int[] r) {
Node result = next == null ? null : next.findNthFromLast(r);
return r[0]-- == 0 ? this : result;
}
}
As a general rule, anything that can be done with loops can also be done with recursion in any reasonable language. The elegance of the solution may be wildly different. Here is a fairly java idiomatic version. I've omitted the usual accessor functions for brevity.
The idea here is to recur to the end of the list and increment a counter as the recursion unwinds. When the counter reaches the desire value, return that node. Otherwise return null. The non-null value is just returned all the way tot the top. Once down the list, once up. Minimal arguments. No disrespect to Adam intended, but I think this is rather simpler.
NB: OP's statement about Java being able to return only one value is true, but since that value can be any object, you can return an object with fields or array elements as you choose. That wasn't needed here, however.
public class Test {
public void run() {
Node node = null;
// Build a list of 10 nodes. The last is #1
for (int i = 1; i <= 10; i++) {
node = new Node(i, node);
}
// Print from 1st last to 10th last.
for (int i = 1; i <= 10; i++) {
System.out.println(i + "th last node=" + node.nThFromLast(i).data);
}
}
public static void main(String[] args) {
new Test().run();
}
}
class Node {
int data; // Node data
Node next; // Next node or null if this is last
Node(int data, Node next) {
this.data = data;
this.next = next;
}
// A context for finding nth last list element.
private static class NthLastFinder {
int n, fromLast = 1;
NthLastFinder(int n) {
this.n = n;
}
Node find(Node node) {
if (node.next != null) {
Node rtn = find(node.next);
if (rtn != null) {
return rtn;
}
fromLast++;
}
return fromLast == n ? node : null;
}
}
Node nThFromLast(int n) {
return new NthLastFinder(n).find(this);
}
}
Okay, I think think this should do the trick. This is in C++ but it should be easy to translate to Java. I also haven't tested.
Node *NToLastHelper(Node *behind, Node *current, int n) {
// If n is not yet 0, keep advancing the current node
// to get it n "ahead" of behind.
if (n != 0) {
return NToLastHelper(behind, current->next, n - 1);
}
// Since we now know current is n ahead of behind, if it is null
// the behind must be n from the end.
if (current->next == nullptr) {
return behind;
}
// Otherwise we need to keep going.
return NToLastHelper(behind->next, current->next, n);
}
Node *NToLast(Node *node, int n) {
// Call the helper function from the head node.
return NToLastHelper(node, node, n);
}
edit: If you want to return the value of the last node, you can just change it to:
int NToLast(Node *node, int n) {
// Call the helper function from the head node.
return NToLastHelper(node, node, n)->val;
}
This code will fail badly if node is null.
The recursion function:
int n_to_end(Node *no, int n, Node **res)
{
if(no->next == NULL)
{
if(n==0)
*res = no;
return 0;
}
else
{
int tmp = 1 + n_to_end(no->next, n, res);
if(tmp == n)
*res = no;
return tmp;
}
}
The wrapper function:
Node *n_end(Node *no, int n)
{
Node *res;
res = NULL;
int m = n_to_end(no, n, &res);
if(m < n)
{
printf("max possible n should be smaller than or equal to: %d\n", m);
}
return res;
}
The calling function:
int main()
{
List list;
list.append(3);
list.append(5);
list.append(2);
list.append(2);
list.append(1);
list.append(1);
list.append(2);
list.append(2);
Node * nth = n_end(list.head, 6);
if(nth!=NULL)
printf("value is: %d\n", nth->val);
}
This code has been tested with different inputs. Although it's a C++ version, you should be able to figure out the logic :)

How to delete a specific node in a linked list

I previously needed help debugging my deleteNode method. It works now (updated version posted below) but I want it to provide for the case when it has to delete the head node. At the moment, it returns a NullPointerException where I've inserted * in deleteNode. I don't know how any of my variables can be null at that point, seeing as my while loop requires both position and head to not be null in the first place.
public class LinkedList
{
private class Node
{
int item;
Node link;
#SuppressWarnings("unused")
public Node()
{
item = Integer.MIN_VALUE;
link = null;
}
public Node(int x, Node p)
{
item = x;
link = p;
}
}
private Node head;
public LinkedList()
{
head = null;
}
public boolean deleteNode (int target)
{
Node position = head;
boolean isGone = false;
while(position != null && head != null)
{
if(position.link == head && position.link.item == target)
{
head = head.link;
isGone = true;
return isGone;
}
*** else if(position.link.item == target && position.link != head)
{
position.link = position.link.link;
isGone = true;
return isGone;
}
position = position.link;
}
return isGone;
}
public void printList()
{
System.out.println("Your list is: ");
Node position = head;
while(position != null)
{
System.out.println(position.item + " ");
position = position.link;
}
System.out.println();
}
}
LinkedList.deleteNode(int) never modifies any node's link, so it doesn't remove any element from the list.
Suppose that nodeA.link == nodeB, and nodeB.item == target. Then you need to set nodeA.link = nodeB.link, so that nothing is pointing to nodeB anymore.
Here is a list of the problems I see:
The enumerator you actually want to use, position, is never updated. The enumerator that is updated, counter is not needed.
You are never actually removing the node. In order to remove the node, you need to set the previous node's link to the matching node's link, thus removing it out of the chain.
You aren't dealing with special cases. What happens if the list passed is null? What happens if the matching node is the first node? The last node?
You should be returning the head of the linked list from the calling function. This is required for when removing the head node of the linked list.
Since this is a homework question, try to work it out for yourself but hopefully those points will help.
Look at your deleteNode() while loop code.
while(position != null && counter != null)
{
itemAtPosition = position.item;
if(itemAtPosition == target)
{
position = position.link;
isGone = true;
}
counter = counter.link;
}
you update counter, but never refer to it. position never changes, so the
if(itemAtPosition == target)
line never returns true. I suspect somewhere you need to check on counter.item!
First, you didn't write code for the case where the target item is located at the beginning, in which the field head should be updated accordingly. Second, the compared item is never updated during traversing the list.

Categories

Resources