How to avoid wasting time during compilation during development? - java

I'm working with a small team of developers. My job is to convert a Make project (with Intellij Idea 9.0) into a Maven 2 project.
The problem is : we spend a lot of time during the development. With Make, only one complete build was required and then any change did not consume a lot of time (almost instantaneously). On the other hand, with Maven 2, a little change takes a lot of time to run.
Any solution ? Thanks.

The problem you're facing and its description are not clear (what is your project structure, how you build it, how much time does it take to compile one change, etc) but here are some practices that could help:
Use incremental builds (i.e. don't use clean at each build).
Use binary dependencies (i.e. multiple modules with dependencies vs of a huge monolithic module).
Use advanced reactor options for smart reactor build (to build only the required subset of modules).
Use Maven Shell (if you're not aware of this project, CHECK IT OUT).
Personally, I'm not experiencing "lot of time to run" problems with my projects.

On the other hand, with Maven 2, a little change takes a lot of time to run.
I'm not really sure that this has to be true. For a single Maven project, the compile phase doesn't need to recompile all source from scratch, just what has been updated since the last run (assuming you haven't done a clean, etc.).
Without further details though it's hard to offer any advice. Have you converted to Maven and are finding that it seems to be excessively re-building many parts of your projects? If so, please provide more details as Pascal mentions aboves. Or is this just a question driven by fear?

IntelliJ can load the module/project configuration from the pom files. This means that during development, use IntelliJ's build based of the pom files (which is incremental and quick) and only use maven stand alone for continous integration and releases.

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I am about to start a Java project just for practice. I've read about Maven, but I don't actually understand when it is meant to be used.
Can you give me some practical tips? Does Maven help a lot? What does Maven actually do for my project?
What it does
Maven is a "build management tool", it is for defining how your .java files get compiled to .class, packaged into .jar (or .war or .ear) files, (pre/post)processed with tools, managing your CLASSPATH, and all others sorts of tasks that are required to build your project. It is similar to Apache Ant or Gradle or Makefiles in C/C++, but it attempts to be completely self-contained in it that you shouldn't need any additional tools or scripts by incorporating other common tasks like downloading & installing necessary libraries etc.
It is also designed around the "build portability" theme, so that you don't get issues as having the same code with the same buildscript working on one computer but not on another one (this is a known issue, we have VMs of Windows 98 machines since we couldn't get some of our Delphi applications compiling anywhere else). Because of this, it is also the best way to work on a project between people who use different IDEs since IDE-generated Ant scripts are hard to import into other IDEs, but all IDEs nowadays understand and support Maven (IntelliJ, Eclipse, and NetBeans). Even if you don't end up liking Maven, it ends up being the point of reference for all other modern builds tools.
Why you should use it
There are three things about Maven that are very nice.
Maven will (after you declare which ones you are using) download all the libraries that you use and the libraries that they use for you automatically. This is very nice, and makes dealing with lots of libraries ridiculously easy. This lets you avoid "dependency hell". It is similar to Apache Ant's Ivy.
It uses "Convention over Configuration" so that by default you don't need to define the tasks you want to do. You don't need to write a "compile", "test", "package", or "clean" step like you would have to do in Ant or a Makefile. Just put the files in the places in which Maven expects them and it should work off of the bat.
Maven also has lots of nice plug-ins that you can install that will handle many routine tasks from generating Java classes from an XSD schema using JAXB to measuring test coverage with Cobertura. Just add them to your pom.xml and they will integrate with everything else you want to do.
The initial learning curve is steep, but (nearly) every professional Java developer uses Maven or wishes they did. You should use Maven on every project although don't be surprised if it takes you a while to get used to it and that sometimes you wish you could just do things manually, since learning something new sometimes hurts. However, once you truly get used to Maven you will find that build management takes almost no time at all.
How to Start
The best place to start is "Maven in 5 Minutes". It will get you start with a project ready for you to code in with all the necessary files and folders set-up (yes, I recommend using the quickstart archetype, at least at first).
After you get started you'll want a better understanding over how the tool is intended to be used. For that "Better Builds with Maven" is the most thorough place to understand the guts of how it works, however, "Maven: The Complete Reference" is more up-to-date. Read the first one for understanding, but then use the second one for reference.
From the Sonatype doc:
The answer to this question depends on your own perspective. The great
majority of Maven users are going to call Maven a “build tool”: a tool
used to build deployable artifacts from source code. Build engineers
and project managers might refer to Maven as something more
comprehensive: a project management tool. What is the difference? A
build tool such as Ant is focused solely on preprocessing,
compilation, packaging, testing, and distribution. A project
management tool such as Maven provides a superset of features found in
a build tool. In addition to providing build capabilities, Maven can
also run reports, generate a web site, and facilitate communication
among members of a working team.
I'd strongly recommend looking at the Sonatype doc and spending some time looking at the available plugins to understand the power of Maven.
Very briefly, it operates at a higher conceptual level than (say) Ant. With Ant, you'd specify the set of files and resources that you want to build, then specify how you want them jarred together, and specify the order that should occur in (clean/compile/jar). With Maven this is all implicit. Maven expects to find your files in particular places, and will work automatically with that. Consequently setting up a project with Maven can be a lot simpler, but you have to play by Maven's rules!
Maven is a build tool. Along with Ant or Gradle are Javas tools for building.
If you are a newbie in Java though just build using your IDE since Maven has a steep learning curve.

Using multiple projects in Eclipse with Play framework 2.1.x

I have an existing project in Eclipse (let's call it "NotPlayProj") which has a lot of java code still under development. I made a new eclipse project using play 2.1.0 (let's call it "PlayProj"). My goal is to use code from NotPlayProj in PlayProj and have both Eclipse and the Play compiler notice changes in either project.
If I go into the properties for PlayProj and add NotPlayProj via the Project tab, then method completion and inclusion works within eclipse, but the Play compile doesn't see the result. I've looked at Play modules and those don't seem to do what I want.
Is there any way to do this, ideally without modifying the NotPlayProj?
Edit ---
I've looked at http://www.playframework.com/documentation/2.0/SBTDependencies which shows how to export a jar from NotPlayProj into the PlayProj/lib directory, but this requires a manual export for each time NotPlayProject changes. I suspect that the Managed dependency section is supposed to cover this, but I've never used SBT before and am therefore probably missing something basic.
What you need is continuous integration.
Have a look at Jenkins: http://jenkins-ci.org/
You should setup a Continuous integration server and customize the builds you need.
Example:
You have your PlayProj running in some server, it needs to be able to use some of the latest classes from the other project called NoPlayProj.
Rebuild is a must, things such as downtime zero are difficult to achieve(At least I don't think this is what you are asking for either).
The steps you need to automate with Jenkins are:
1 - Build and deploy the latest version of NoPlayProj which is located in some repositorium
2 - Build and deploy the latest version of PlayProj which is located in some repositorium and also is contains your last commit where you updated the dependency that exist with NoPlayProj
A not very complex build and deployment instructions can be configured in Jenkins. This should speed you up a bit.
Also another suggestion would be to mavenize both projects if possible, this will help you manage the dependencies easier.
Just to clarify one thing, you said: My goal is to use code from NotPlayProj in PlayProj and have both Eclipse and the Play compiler notice changes in either project.
Well the order in which you execute the builds will be dependent in what you want to do as long as you update the dependency before you commit the code.
One last thing, if you don't want to deploy you don't have to do so you can create the Jenkins jobs, in such ways that you only build. With Jenkins you can do a lot of stuff, also you could execute some help scripts of your own that can provide you additional functionality.
I hope this was useful.
To let Eclipse see changes in NotPlayProj when working with PlayProj, it's enough to change configuration of PlayProj. Properties-> Java build path -> Projects -> Add NotPlayProj as dependency.
There is no straightforward way to let Play compiler handle dependencies, until you package it as jar. Consider configuration of simple ant task (External tools configuration -> Ant build ), which will copy your jar file. Task can be triggered by pressing the key or button.
With managed dependencies, every time you made change in NotPlayProj, you have to manually rebuild it. To let Ivy/Maven put dependency in your local repository. After that Play will take latest snapshot from your local repository.
Both approaches requires some efforts. Maybe you can take a look at Python scripts, which run Play, maybe it's enough to extend classpath with NotPlayProj when executing play start
Though I've never used the play framework, I would think that there is a format that both the play framework and eclipse understand and that is Maven. Look at http://www.playframework.com/modules/maven-head/home

Java light build tool

I am looking for an lightweight Java build tool. As light as possible. Even at the expense of features. Any recommendations?
As light as possible? That must be javac running from within a batch file or shell script.
But why?
There are only really two choices: Ant or Maven.
Ant is essentially a scripting tool that you can do anything with but you have to write everything yourself.
Maven comes with a lot of predefined project types. It will dictate a directory structure to you (which some people don't like) but will also handle dependencies (which Ant can sorta do with Ivy).
Personally I prefer Maven. A few lines of XML will get you the tasks to run unit tests, stop and start a Web container (eg Jetty or Tomcat), etc.
As said elsewhere, your real choice is between maven or ant. To echo other sentiments, I find there is more configuration to do with ant, so I prefer maven. That said, a lot of people tend to criticise maven in that although you need less configuration, it downloads a lot of dependencies (and dependencies/ dependencies), so it all depends on what you mean by "light" - do you mean light in configuration or light in dependency jar downloads/installation size?
If you want something light in terms of config and downloads, you are better off with a shell script, but that will only be as feature-rich as you have time to make it!
I'd again recommend Maven2 - it is very feature rich through the use of plugins, but it can also be very "light" (depending on what that means):
it doesn't need hard installation (just unzip directory + add the path to it to the environment variables (depending on OS))
it doesn't require configuration - just copy-paste a simple POM file and your build is ready. You will just have to follow the directory structure conventions of maven
it has a plugin for every IDE, so using it with GUI makes it even easier.
Of course, an alternative is ant, but I find it less "light". And I find it less light, because ant scripts grow ugly and unpredictable, and become hard to manage, while maven scripts stay simple, because of the rich functionality provided with the tool.
It really depends on your definition of 'light'. Do you want a tool that requires very little work to use (light on code)? If so, Maven or Gradle might be a good option. Maven has been around for a while. If you are doing something that follows their conventions, then you will need to write very little in your pom.xml files. If you start deviating from the norm it can get difficult to make it do what you need (making things less light). Gradle is also an option. It hasn't be around as long as Maven, but allows you to deviate from the convention easier.
If you are looking for something that is light in terms of the tools itself being lightweight, Apache ant may be a better option. It doesn't have the conventions built in like Maven. If you have a non-standard build that is pretty simple it might be possible to create a very light ant script to do your build.
Maven is simplest if you follow its directory structure. If you are on linux or unix system, I would use shell script. Or you could consider IDEs eclipse or netbeans, they will do the job for you, and dependencies are very easy to configure.
Have you tried BlueJ (http://www.bluej.org/) ?. I used it a few years ago to teach students. It is simple in the sense you can just copy/paste code and run it. It was created to teach students, hence is very simple and good for java starters. Note that it is is a full IDE, not a command line tool like maven or ant.
If you are going to stick with standards, Maven is the best bet.
If you want flexibility consider Groovy AntBuilder. terse syntax, and full power of ant and groovy scripting.

Headless build of eclipse features - PDE Tools or Buckminster?

I am trying to set up a headless build for a big eclipse feature, containing other features and plugins.
As some needed plugins are generated using GMF and EMF, the build workflow must be something like this:
SVN Check-out
Invoke Generation
Run Tests
Build all
Publish update-site
Over the last couple of weeks, i played around with PDE Headless Build and Buckminster. Anyhow i still got problems with both and can't decide on which i should spent my effort.
So what would you prefer? What experience you made? Anybody out there who needed to set up a similiar workflow before?
Thank you for all answers :)
Buckminster sits on top of PDE build, so there's no getting away from PDE build in the near future.
You could try another free plug-in that sits on top of PDE build: Plugin Builder as it does the generation of the ANT XML and the nasty map file that PDE build requires. It even has the extension for SVN-based map files as opposed to CSV. I successfully setup Plugin Builder running from Hudson for my team's build needs.
Another alternative is to look at Tycho (Tycho is the OSGi/Eclipse related bit of the next version of Maven). It is a work-in-progress and it does use PDE build under the covers. I tried and failed with some experiments with Tycho, but they do have a recent new alpha/beta build, so you may have more success (and there are other people who are successfully using it).
The only problem I've had with PDE build is the map file for checking out. I wrote my own ant task to do the checkout for me using SVN, based on conventions on where the plugins are located, instead of having to explicitly state in the map file all the file paths. Worked wonders and now I can just add plugins to my svn repository and refer to them in the feature.xml and it just works.
We're building using buckminster(check out, compiling, testing and byte obfuscation). I haven't tried a PDE-script, but if you have a complicated setup with a lot of dependencies on other libraries/projects I think buckminster will scale better.
I've recently started to move our entire Eclipse build-infrastructure from PDE build to Buckminster, and I have mostly good things to say about Buckminster. While builds based on the PDE build scripts/templates tend to be very brittle and requires a large amount of surrounding infrastructure to work, Buckminster feels quite robust and does not require any significant additional scripting around it. Buckminster does take a while to get into, but thanks to the excellent documentation and the very helpful newsgroup, I was able to get a full build to work in a few days.
Buckminster is what Eclipse should've had from the very beginning to handle headless builds.

What is build automation software (for example, Ant)?

I see reference of ant a lot but I don't get exactly what its meant to do? from what i've heard its supposed to compile your projects but can't i just do that by clicking Run->Run in eclipse?
Edit : I guess I should rephrase my question. I already know that ant is a 'build automation software', my question is, what exactly is build automation? I thought that you're supposed to test your app, and when it is running you click the 'build' button in eclipse or through command-line java, and it makes a .jar file out of it? So why do you need to 'automate' this process?
I already know that ant is a 'build automation software', my question is, what exactly is build automation? I thought that you're supposed to test your app, and when it is running you click the 'build' button in eclipse or through command-line java, and it makes a .jar file out of it? So why do you need to 'automate' this process?
Not all the Java development is done through eclipse and not all the jars may be built from the command line ( or should be built from the command line ) .
You may need additionally run test cases, unit tests, and many, many other process.
What ant does, is provide a mechanism to automate all this work ( so you don't have to do it every time ) and perhaps you may invoke this ant script each day at 6 p.m.
For instance, in some projects, a daily build is needed, the following are the task that may be automated with ant, so they can run without human intervention.
Connect to subversion server.
Download/update with the latest version
Compile the application
Run the test cases
Pack the application ( in jar, war, ear, or whatever )
Commit this build binaries to subversion.
Install the application in a remote server
Restart the server
Send an email with the summary of the job.
Of course for other projects this is overkill, but for some others is very helpful.
rogeriopvl is absolutely correct, but to answer your "can't I just do that by clicking Run->Run in Eclipse?" question: that's fine for a project that you're working on on your own, and don't need a repeatable, scriptable build in multiple environments.
If you're working on an open source project, however, or professional software which needs to be able to build on a build server etc, requiring a particular IDE to be running isn't a good idea.
Ant is used to automate a build process, but a build process is often much more than compiling. Ant has "tasks" that can be used to perform miscellaneous useful functions. You can create your own task to do just about anything by writing a java class and telling ant where to find it. You can then mix and match these tasks to create targets that will execute a set of tasks.
You can also set up a dynamic environment in which to build your application. You can set up property files to hold variables that can be used in the build process, i.e. to hold file paths, class paths, etc. This is useful for instance to differentiate between test and production builds where deployment paths, database instances, etc. might change. Ant also includes flow control (if, etc.)
Some things I've seen ant do:
Compile code
Use version control to checkout the latest version or to tag the version being built
Run sql scripts to build or rebuild a test database
Copy files from an external resource for inclusion in a project
Bundle code into a jar, war or ear file
Deploy a web application to an application server
Restart an application server
Execute a test suite
Static analysis, i.e. CheckStyle or PMD
Send email to a team to alert them to a build.
Generate files based on information from the build.
Example: I have a jsp in my app that does nothing but display version/build information. It is generated by ant when I run a build, and the production operations team checks this page when they deploy the application to make sure they've deployed the correct build.
In many larger companies (and likely some smaller ones), you'll find that production code is not built by the people who developed it. Instead, the developers may check their code into a source code repository and tag it. Then they give this tag to a build team.
The build team, in a separate (clean) area - possibly on some headless server (i.e. with no GUI) - will then check out the code and run a build script. The build script will be completely independent of the desktop environment/IDE.
This ensures that nothing which happens to be on any one developer's computer is "polluting" the build. (Or, more likely, nothing outside source control is required for the system to work!)
So most software you use will never, ever be built from a developer's desktop.
PS. You might also want to look at the idea of Continuous Integration
The short answer is that Ant is a great way to create a complete project build that is independent of any particular tool any developer may be using. Without an independent build, things can go haywire quickly - especially for large project teams.
And now for the long answer... I have been brought into several projects without any sense of an independent build. On one project, there was one guy who was not a developer that was tasked with building and deploying the software. He had created 147 separate windows batch files to compile each EJB, each servlet, and each client component. There was no error checking for this build. All log messages, including error messages went to standard out. It was up to him to manually recognize by reading this log which exception or message printed was a normal and which message was an error. He also had to deploy this software he just built. Deploying was equally as complex since there were several load-balanced tiers. Each module had to be placed in the right place manually with options setup to match downstream and upstream tiers. Building and deploying this software took him at least 3 days using this method. Of course, only then could anyone determine if the build "worked". Usually, after this period all the programmers would scramble to debug the build. Programmers would say my module works fine in my IDE. I just click run like this, see?
Indeed, the individual software modules usually worked, but the build and deployment was horribly ineffective. And just as bad, it was equally as difficult for anyone to deploy a build to more than one environment. Management would say, ok you now have this build working in our regression testing environment. Now deploy that same build in this other environment so the sales guys can demo up and coming software. That should be simple to do, but it also took at least 2 days, followed by a "debugging the build" period. Builds and deploys were never simple and never accurate. It really slowed the project down.
Anyway, we replaced this entire procedure with a complete Ant based build and deploy mechanism. The end result was that a complete build could be created and deployed in less than 30 minutes, completely automated. The QA guy managing the builds and deploys could keep a whiteboard of which environment had which build deployed to it and which group was using that environment. This was something that was just not possible with the old system.
Ant is for automating software build processes:
http://en.wikipedia.org/wiki/Apache_Ant
Ant allows CRISP (complete, repeatable, informative, schedulable, portable) builds. You can find great info on it in this presentation by Mike Clark and in his book, Pragmatic Project Automation.
Ant is a build tool, akin to makefiles (albeit with a very different syntax in XML). If you're only using Eclipse it's fine to stick to that and you can always convert an Ant build file into an Eclipse project (Eclipse's launch configurations are then, if I remember correctly, the equivalent of Ant's build targets).
If you want to deploy the source code of the application and allow others to easily build or set it up, automating that using Ant is probably not a bad idea. But it's usually not a consistent experience for users or at least I haven't seen much consensus on what targets should be there and doing what so far.
Ant may also be used for regular automated builds (you wouldn't want to hit Run in Eclipse every night, right? :-))
If there's one close to you I think you'd get a lot out of CITCON, the Continuous Integration and Testing Conference. You get to talk with lots of people about the benefits of automation applied to building and testing software.
Basically people use Ant (with other tools) to automate everything they want to have happen after a commit. The basic advantages of such automation are faster, better and cheaper.
Faster because things happen right away without waiting for a human to get around to it.
Better because computers are really really good at doing the same thing the same way every time. (Humans tend to suck at that.)
Cheaper because you have fewer mistake and the mistakes that occur are caught sooner and therefore cheaper to fix.
You are also referring to the ""Export ant buildfile".
If you write your own Ant script for building your application outside eclipse, you can write your own targets that use the Ant task to delegate to the generated build.xml.
Also, you can configure a project's 'builders' (project properties » Builders) to run any script (ant or otherwise) you want when you build the project, manually or automatically.
Joel (Spolsky) has a great article on "The Joel Test." Many of them revolve around being able to do important things often, quickly and reliably. One of those things is your build.
Eclipse is using ant for building, running, deploying, ...
"Ant is a Java-based build tool. In theory, it is kind of like Make, without Make's wrinkles and with the full portability of pure Java code." (from link text

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