How do I set the position of the mouse in Java? - java

I'm doing some Swing GUI work with Java, and I think my question is fairly straightforward; How does one set the position of the mouse?

As others have said, this can be achieved using Robot.mouseMove(x,y). However this solution has a downfall when working in a multi-monitor situation, as the robot works with the coordinate system of the primary screen, unless you specify otherwise.
Here is a solution that allows you to pass any point based global screen coordinates:
public void moveMouse(Point p) {
GraphicsEnvironment ge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] gs = ge.getScreenDevices();
// Search the devices for the one that draws the specified point.
for (GraphicsDevice device: gs) {
GraphicsConfiguration[] configurations =
device.getConfigurations();
for (GraphicsConfiguration config: configurations) {
Rectangle bounds = config.getBounds();
if(bounds.contains(p)) {
// Set point to screen coordinates.
Point b = bounds.getLocation();
Point s = new Point(p.x - b.x, p.y - b.y);
try {
Robot r = new Robot(device);
r.mouseMove(s.x, s.y);
} catch (AWTException e) {
e.printStackTrace();
}
return;
}
}
}
// Couldn't move to the point, it may be off screen.
return;
}

You need to use Robot
This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed. The primary purpose of Robot is to facilitate automated testing of Java platform implementations.
Using the class to generate input events differs from posting events to the AWT event queue or AWT components in that the events are generated in the platform's native input queue. For example, Robot.mouseMove will actually move the mouse cursor instead of just generating mouse move events...

Robot.mouseMove(x,y)

Check out the Robot class.

The code itself is the following:
char escCode = 0x1B;
System.out.print(String.format("%c[%d;%df",escCode,row,column));
This code is incomplete by itself, so I recommend placing it in a method and calling it something like 'positionCursor(int row, int column)'.
Here is the code in full (method and code):
void positionCursor(int row, int column) {
char escCode = 0x1B;
System.out.print(String.format("%c[%d;%df",escCode,row,column));
}

Related

How to smoothly move mouse cursor with Java?

I'm trying to use the Robot class to move the mouse pointer based on accelerometer readings I'm getting from my android device via bluetooth. The problem is that the mouse cursor moves in steps. I need a way to move it smoothly, like physically dragging the pointer. Here's what I have so far
#Override
public void serialEvent(SerialPortEvent serialPortEvent) {
if(serialPortEvent.getEventType() == SerialPortEvent.DATA_AVAILABLE) {
try {
String inputLine = input.readLine();
String[] values = inputLine.split(",");
int x = Integer.parseInt(values[0])*(-1);
int y = Integer.parseInt(values[1])*(-1);
mouse.moveMouse(x, y);
//System.out.println(inputLine);
} catch (IOException e) {
System.err.println(e.toString());
}
}
}
Here the mouse pointer moves in smaller or bigger steps depending on how much the phone is tilted. But I want it to move faster or slower.
What you're looking for is called interpolation, and there are probably a bunch of results on google for it. But the basics are that you need to figure out which positions are between your start and end positions, and move through them over time.
Alternatively, it looks like you might be able to simply scale your input values down.

java - Detect Mouse Clicks Anywhere On Screen

I want my app to detect mouse clicks anywhere on the screen without having to have the app focused. I want it to detect mouse events universally even if its minimized. So far I've only been able to detect mouse events within a swing gui.
Autohotkey can detect mouse clicks and get the mouse's position at any time, how can I do this with java?
It is possible with a little trick. Should be 100% cross-platform (tested on Linux & Windows). Basically, you create a small JWindow, make it "alwaysOnTop" and move it around with the mouse using a timer.
Then, you can record the click, dismiss the window and forward the click to the actual receiver using the Robot class.
Short left and right clicks work completely fine in my tests.
You could also simulate dragging and click-and-hold, just forwarding that seems harder.
I have code for this, but it is in my Java extension (JavaX). JavaX does translate into Java source code, so you can check out the example here.
The code in JavaX:
static int windowSize = 11; // odd should look nice. Set to 1 for an invisible window
static int clickDelay = 0; // Delay in ms between closing window and forwarding click. 0 seems to work fine.
static int trackingSpeed = 10; // How often to move the window (ms)
p {
final new JWindow window;
window.setSize(windowSize, windowSize);
window.setVisible(true);
window.setAlwaysOnTop(true);
JPanel panel = singleColorPanel(Color.red);
window.setContentPane(panel);
revalidate(window);
final new Robot robot;
panel.addMouseListener(new MouseAdapter {
// public void mousePressed(final MouseEvent e) {}
public void mouseReleased(final MouseEvent e) {
print("release! " + e);
window.setVisible(false);
int b = e.getButton();
final int mod =
b == 1 ? InputEvent.BUTTON1_DOWN_MASK
: b == 2 ? InputEvent.BUTTON2_DOWN_MASK
: InputEvent.BUTTON3_DOWN_MASK;
swingLater(clickDelay, r {
print("clicking " + mod);
robot.mousePress(mod);
robot.mouseRelease(mod);
});
}
});
swingEvery(window, trackingSpeed, r {
Point p = getMouseLocation();
window.setLocation(p.x-windowSize/2, p.y-windowSize/2);
//print("moving");
});
}

Simulate a MouseEvent

I'd like to simulate a Mouse click on a Graphic. I added a Mouselistener, and some action when the mouseclick is done, but I really need to simulate that the user clicked on my Graphic in my programm... How can I say something like "" MouseEvent e is performed!"" ?
Actually I'd like to clean a "Graphics 2D canvas" when you click on a Jbutton called "Clean". But the thing is that the cleaning action would be done only if the user click on my "Graphics 2D canvas". I'd like to make the illusion that the "Graphics 2D canvas" was cleaned by clicking on the JButton..
Thanks.
addMouseListener(this);
addMouseMotionListener(this);
public void mousePressed(MouseEvent e) {
e.consume();
x1=e.getX();
y1=e.getY();
if(figure==1 || figure==3 ) {x2=x1; y2=y1;}
; }
PS : I can't use robot because I have to run my programm on every OS, and someone told me I can't run this on every programm :
Robot robot = null;
try {
robot = new Robot();
} catch (AWTException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
// SET THE MOUSE X Y POSITION
robot.mouseMove(65*Fond_noir.pourcent_largeur, 16*Fond_noir.pourcent_hauteur);
robot.mousePress(InputEvent.BUTTON1_MASK);
robot.mouseRelease(InputEvent.BUTTON1_MASK);
}
Well, you're right about Robot. It's platform dependent, and there are no guarantees that it will support all features on all platforms, from the JavaDoc:
Note that some platforms require special privileges or extensions to
access low-level input control. If the current platform configuration
does not allow input control, an AWTException will be thrown when
trying to construct Robot objects. For example, X-Window systems will
throw the exception if the XTEST 2.2 standard extension is not
supported (or not enabled) by the X server.
To simulate the click, you can simply do this:
JButton buttonToSimulateClicking = new JButton(...);
buttonToSimulateClicking.doClick(); // As simple as that !
If you have to simulate the click "the hard way", i.e. to simulate a mouse click, you can always do the following:
MouseEvent clickEvent = new MouseEvent(buttonToSimulateClicking, MouseEvent.MOUSE_CLICKED, ...);
EventQueue eventQueue = Toolkit.getDefaultToolkit().getSystemEventQueue();
eventQueue.dispatchEvent(clickEvent);

How to dynamically add .css to a custom Javafx LineChart Node?

So, my issue is this: I'm attempting to define a custom set of nodes for a Javafx XYChart LineChart, where each node corresponds to a point that was plotted directly from the datasets. After looking around a little bit, Jewlesea actually had a solution at one point about how to add dynamic labels to nodes on a linechart graph that gave me enough of a push in the right direction to create black symbols (they are dots at the moment, but they can be many different things). Now I have a requirement that requires me to change ONE of the nodes on the XY chart into an 'X'. this could be either through loading an image in place of the 'node', or through physically manipulating the 'shape' parameter in .css.
The problem begins when I try to add this property dynamically, since which node has the 'x' will always be changing. Here are the things I've tried, and they all end up with no results whatsoever, regardless of the property used.
private XYChart.Data datum( Double x, Double y )
{
final XYChart.Data data = new XYChart.Data(x, y);
data.setNode(
new HoveredThresholdNode(x, y));
//data.getNode().setStyle("-fx-background-image: url(\"redX.png\");");
data.getNode().styleProperty().bind(
new SimpleStringProperty("-fx-background-color: #0181e2;")
.concat("-fx-font-size: 20px;")
.concat("-fx-background-radius: 0;")
.concat("-fx-background-insets: 0;")
.concat("-fx-shape: \"M2,0 L5,4 L8,0 L10,0 L10,2 L6,5 L10,8 L10,10 L8,10 L5,6 L2,10 L0,10 L0,8 L4,5 L0,2 L0,0 Z\";")
);
data.getNode().toFront();
return data;
}
So in the above, you can see that this is adding a property through the use of the 'bind' function after the dataNode has already been created. Also note above, I tried doing it through the 'setStyle' interface at this level to give it a background image, with no success. Also, no errors are being thrown, no 'invalid css' or anything of the sort, just simply no display on the graph at all when done this way.
now, in the HoveredThresholdNode (Again a big thanks to Jewelsea for being a master of Javafx and putting this bit of code online, it's where 90% of this class came from.) I tried essentially the same thing, at a different level. (actually being IN the node creation class, as opposed to a layer above it).
class HoveredThresholdNode extends StackPane {
/**
*
* #param x the x value of our node (this gets passed around a bunch)
* #param y the y value of our node (also gets passed around a bunch)
*/
HoveredThresholdNode(Double x, Double y) {
//The preferred size of each node of the graph
//getStylesheets().add(getClass().getResource("style/XYChart.css").toExternalForm());
//getStyleClass().add("xyChart-Node");
//setOpacity(.8);
styleProperty().bind(
new SimpleStringProperty("-fx-background-color: #0181e2;")
.concat("-fx-font-size: 20px;")
.concat("-fx-background-radius: 0;")
.concat("-fx-background-insets: 0;")
.concat("-fx-shape: \"M2,0 L5,4 L8,0 L10,0 L10,2 L6,5 L10,8 L10,10 L8,10 L5,6 L2,10 L0,10 L0,8 L4,5 L0,2 L0,0 Z\";")
);
//this label is the 'tooltip' label for the graph.
final Label label = createDataThresholdLabel(x, y);
final double Myx = x;
final double Myy = y;
setOnMouseEntered(new EventHandler<MouseEvent>() {
#Override public void handle(MouseEvent mouseEvent) {
if (Myx == 0) {
label.setTextFill(Color.DARKGRAY);
} else if (Myx > 0) {
label.setTextFill(Color.SPRINGGREEN);
} else {
label.setTextFill(Color.FIREBRICK);
}
label.setText("Current position: " + Myx + " , " + Myy);
//setCursor(Cursor.NONE);
toFront();
}
});
setOnMouseExited(new EventHandler<MouseEvent>() {
#Override public void handle(MouseEvent mouseEvent) {
//getChildren().clear();
//setCursor(Cursor.CROSSHAIR);
}
});
}
Now note, I also tried the setStyle(java.lang.String) method, with all of the same type of CSS, with no success. I have NO idea why this isn't styling dynamically. It's almost as if the custom nodes are simply ignoring all new .css that I define at runtime?
Any help would be greatly appreciated, please don't be shy if you need more details or explanation on any points.
So, I did finally find a good workaround to solve my problem, although not in the way I thought it would happen. The main problem I was having, was that I was extending from stackPane to create my node, which only had a very small number of graphical display options available to it, and by switching the 'prefSize()' property, I was simply changing the size of that stackPane, and then filling in the background area of that stack pane black, giving it a very deceptive shape-look to it.
So rather than use a stack pane, whenever I reached the node that I needed to place the red 'X' on, I simply called a different Datum method that returned a datum with an ImageView Attached, like so:
private XYChart.Data CoLDatum(Double x, Double y){
final XYChart.Data data = new XYChart.Data(x, y);
ImageView myImage = new ImageView(new Image(getClass().getResource("style/redX.png").toExternalForm()));
data.setNode(myImage);
data.getNode().setOnMouseEntered(new EventHandler<MouseEvent>() {
#Override public void handle(MouseEvent mouseEvent) {
main_label.setText("Some Text.");
}
});
data.getNode().setOnMouseExited(new EventHandler<MouseEvent>(){
#Override public void handle(MouseEvent mouseEvent) {
main_label.setText("");
}
});
return data;
}
and since ImageView is an implementing class of Node, this worked out just fine, and allowed me to load up an image for that one single node in the graph, while still maintaining a listener to give custom text to our information label when the red 'x' was hovered over with a mouse. Sometimes, it's the simple solutions that slip right past you.
I imagine that, had I employed stackPane properties properly with the setStyle(java.lang.String) method, they would have absolutely shown up, and I was just butchering the nature of a stack pane. Interesting.
Hopefully this helps somebody else stuck with similar problems!

(GridWorld) World's setGrid() not repainting properly?

I'm trying to use GridWorld (from the AP computer science curriculum) for making a game, and I'm having problems with using multiple grids. World's setGrid method doesn't seem to work. I was under the impression that you could have multiple grid objects co-existing, and that the current one pointed to by the World is the one that gets drawn in the GUI. But that's not what happens... when I call the World's setGrid and pass it a grid, the grid seems to only LOGICALLY be set, and System.out.printing it gives the correct results of its actors and their current positions, but the GUI doesn't update and you can't actually see the grid.
I wrote a simple ActorWorld to illustrate this:
public static void main(String[] args) throws Exception
{
ActorWorld x = new ActorWorld()
{
Grid<Actor> gr1 = new BoundedGrid<Actor>(10,10);
Grid<Actor> gr2 = new BoundedGrid<Actor>(10,10);
public void step()
{
new Actor().putSelfInGrid(gr1, new Location(1,1));
new Actor().putSelfInGrid(gr2, new Location(9,9));
if (getGrid() == gr2)
setGrid(gr1);
else
setGrid(gr2);
System.out.println(getGrid());
}
};
x.show();
}
Every step it's supposed to change to the other grid and display it, so basically what SHOULD be happening is one Actor in the grid changing location from (1,1) to (9,9). But in fact, it just displays an empty grid (because it's using the original grid it made in the default constructor, since I didn't provide one).
What's going on? How do I get it to paint the current grid?
Okay, I found the problem. Upon e-mailing gridworld's creator, he revealed that this is a bug.
I found the source code and added the line
display.setGrid(world.getGrid());
to the beginning of WorldFrame's repaint() method. The problem was that WorldFrame itself updates its current Grid, so logically it's on the right one, but the WorldFrame's GridPanel object, display, which is actually the JPanel that the grid is drawn in, does not get told to update its grid prior to the repaint. With this, the complete method is
public void repaint()
{
display.setGrid(world.getGrid());
String message = getWorld().getMessage();
if (message == null)
message = resources.getString("message.default");
messageArea.setText(message);
messageArea.repaint();
display.repaint(); // for applet
super.repaint();
}
and all is well. :)

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