make a thread which recieves values from other threads - java

This program in Java creates a list of 15 numbers and creates 3 threads to search for the maximum in a given interval. I want to create another thread that takes those 3 numbers and get the maximum. but i don't know how to get those values in the other thread.
public class apple implements Runnable{
String name;
int time, number, first, last, maximum;
int[] array = {12, 32, 54 ,64, 656, 756, 765 ,43, 34, 54,5 ,45 ,6 , 5, 65};
public apple(String s, int f, int l){
name = s;
first = f;
last = l;
maximum = array[0];
}
public void run(){
try{
for(int i = first; i < last; i++ )
{
if(maximum < array[i])
{
maximum = array[i];
}
}
System.out.println("Thread"+ name + "maximum = " + maximum);
}catch(Exception e){}
}
public static void main(String[] args){
Thread t1 = new Thread(new apple("1 ", 0, 5));
Thread t2 = new Thread(new apple("2 ", 5, 10 ));
Thread t3 = new Thread(new apple("3 ", 10, 15));
try{
t1.start();
t2.start();
t3.start();
}catch(Exception e){}
}
}

Here is how ExecutorService and ExecutorCompletionService can solve it:
public class MaxFinder {
private int[] values;
private int threadsCount;
public MaxFinder(int[] values, int threadsCount) {
this.values = values;
this.threadsCount = threadsCount;
}
public int find() throws InterruptedException {
ExecutorService executor = Executors.newFixedThreadPool(threadsCount);
ExecutorCompletionService<Integer> cs = new ExecutorCompletionService<Integer>(executor);
// Split the work
int perThread = values.length / threadsCount;
int from = 0;
for(int i = 0; i < threadsCount - 1; i++) {
cs.submit(new Worker(from, from + perThread));
from += perThread;
}
cs.submit(new Worker(from,values.length));
// Start collecting results as they arrive
int globalMax = values[0];
try {
for(int i = 0; i < threadsCount; i++){
int v = cs.take().get();
if (v > globalMax)
globalMax = v;
}
} catch (ExecutionException e) {
throw new RuntimeException(e);
}
executor.shutdown();
return globalMax;
}
private class Worker implements Callable<Integer> {
private int fromIndex;
private int toIndex;
public Worker(int fromIndex, int toIndex) {
this.fromIndex = fromIndex;
this.toIndex = toIndex;
}
#Override
public Integer call() {
int max = values[0];
for(int i = fromIndex; i<toIndex; i++){
if (values[i] > max)
max = values[i];
}
return max;
}
}
}
In this solution, N threads work concurrently, each on its portion of the array. The caller thread is responsible for gathering the local maximums as they arrive, and find the global maximum. This solution uses some non-trivial concurrency tools from java.util.concurrent package.
If you prefer a solution that only uses primitive synchronization tools, then you should use a synchronized block in the worker threads, that sets the maximum in some data member and then notifies the collector thread. The collector thread should be in a loop, waiting for notification and then examining the new number, and updating the global maximum if needed. This "consumer producer" model requires careful synchronization.

Based on the code you have, the simplest solution is to join the main thread to each instance thread and then get the max value from them for comparison purposes. Like so:
int globalMax;
try{
t1.start();
t2.start();
t3.start();
t1.join();
globalMax = t1.maximum;
t2.join();
if (t2.maximum > globalMax) {
globalMax = t2.maximum;
}
t3.join();
if (t3.maximum > globalMax) {
globalMax = t3.maximum;
}
} catch(Exception e){
}

Instead of implementing Runnable, try implementing Callable, which is capable of returning a result. The tutorial given here is a good source for describing how to do this.
Another approach to your problem could be to create an object which each apple instance (not sure why you've called it this) could register its maximum with the object. This new class could be passed into each apple constructor, then the apple could call a method, passing its own maximum into this.
For instance:
public class MaximumOfMaximumsFinder implements Runnable {
private List<Integer> maximums = new ArrayList<Integer>();
public void registerSingleMaximum(Integer max) {
maximums.add(max);
}
public void run() {
// use similar logic to find the maximum
}
}
There are several issues around making sure this is coordinated with the other threads, I'll leave this to you, since there's some interesting things to think about.

Related

How come a thread leave lines behind?

I'm new to programming and been studying threads for some time now.
So, the following code should give an output of:
one 98098
two 98099
and it does sometimes.
When I try to run it for a couple of times, it gives different outputs. I can understand that the JVM controls the threads and I can't directly affect it, but some of the outputs are less than 98,000 even though the for loop is adding 1000 for 98 times. How is this happening? Can a thread leave lines behind? Or did I do something wrong (note: the expected output sometimes shows on the screen, but not always)
public class TestThreads {
public static void main(String [] args) {
ThreadOne t1 = new ThreadOne();
Thread one = new Thread(t1);
ThreadTwo t2 = new ThreadTwo();
Thread two = new Thread(t2);
one.start();
two.start();
}
}
class Accum {
private int counter = 0;
private static Accum a = new Accum();
private Accum() {
}
public static Accum getAccum() {
return a;
}
public int getCount() {
return counter;
}
public void updateCounter(int add) {
counter += add;
}
}
class ThreadOne implements Runnable {
Accum a = Accum.getAccum();
public void run() {
for(int x=0; x < 98; x++) {
a.updateCounter(1000);
try {
Thread.sleep(50);
} catch(InterruptedException ex) { }
}
System.out.println("one "+a.getCount());
}
}
class ThreadTwo implements Runnable {
Accum a = Accum.getAccum();
public void run() {
for(int x=0; x < 99; x++) {
a.updateCounter(1);
try {
Thread.sleep(50);
} catch(InterruptedException ex) { }
}
System.out.println("two "+a.getCount());
}
}
Basically, your updateCounter method isn't thread-safe. If it's called from two threads at the same time, you can lose information.
Let's rewrite it to make it more obvious why that's the case:
public void updateCounter(int add) {
// Fetch
int originalValue = counter;
// Compute
int newValue = originalValue + add;
// Store
counter = newValue;
}
Imagine what happens if two threads come into the method at the same time. We'll pretend that there's some "total ordering" of what happens - the reality is more complex than that, but even the simplified form shows the problem. Suppose counter has a value of 5 to start with, and on thread x we're calling updateCounter(3) and on thread y we're calling updateCounter(4). We could imagine this sequence of events:
Thread x executes the "fetch" operation: originalValue = 5 (local variable, unaffected by thread y)
Thread y executes the "fetch" operation: originalValue = 5
Thread x executes the "compute" operation: newValue = 8
Thread y executes the "compute" operation: newValue = 9
Thread x executes the "store" operation: counter = 8 (note that newValue in thread x is separate to the one in thread y)
Thread y executes the "store" operation: counter = 9
So we end up with the value of counter being 9... as if the updateCounter(3) call had never taken place. If the last two operations happened in the reverse order, then counter would be 8 instead.
The way to fix this is to use the AtomicInteger class which is designed specifically to make operations like this atomic:
class Accum {
private final AtomicInteger counter = new AtomicInteger(0);
private static Accum a = new Accum();
private Accum() {
}
public static Accum getAccum() {
return a;
}
public int getCount() {
return counter.get();
}
public void updateCounter(int add) {
counter.addAndGet(add);
}
}

How to correctly use the Threads

I have the following task :
Create Class called: ElementsProvider(int n, List elements) that will provide N random elements into given list.
Elements Provider will be an thread.
Try create 4 instances, each of this instance will add 1000 random elements into the list.
start all instances at once and wait until they end.
print list size.
And here is what is did ,
Main:
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class ElementsProvider implements Runnable{
private final List<Integer> list;
private final int n;
public ElementsProvider(List<Integer> list, int n){
this.list = list;
this.n = n;
}
#Override
public void run() {
Random random = new Random();
for (int i = 0; i < n; i++) {
list.add(random.nextInt());
}
}
public static void main(String[] args) throws InterruptedException {
List<Integer> list = new ArrayList<>();
int n = 1000;
ElementsProvider e1 = new ElementsProvider(list, n);
ElementsProvider e2 = new ElementsProvider(list, n);
ElementsProvider e3 = new ElementsProvider(list, n);
ElementsProvider e4 = new ElementsProvider(list, n);
Thread t1 = new Thread(e1);
Thread t2 = new Thread(e2);
Thread t3 = new Thread(e3);
Thread t4 = new Thread(e4);
t1.start();
t2.start();
t3.start();
t4.start();
t1.join();
t2.join();
t3.join();
t4.join();
System.out.println(list);
}
}
Apparently I got that the task is not ok.
Feedback that I got is :
wrong, try to print list size, it will be different each time You run the program.
Can someone point me where I am mistaking please?
You proposed this change in a comment on your original question, above:
#Override
public void run() {
synchronized (ElementsProvider.class) {
Random random = new Random();
for (int i = 0; i < n; i++) {
list.add(random.nextInt());
}
}
}
O.K., That will ensure that your program always prints the correct answer, but it does so by making your program effectively single-threaded. When you put the entire body of the threads' run() method in a single synchronized block, you prevent them from running concurrently. But, running concurrently is the only reason to use threads.
You need to synchronize a smaller part of the code. The only variable that the threads share is the list. There is no reason for new Random() to be inside the synchronized block, and there is no reason for random.nextInt() to be inside it. The only thing that needs to be inside the synchronized block is the list.add() call.
I'd add a static semaphore to the your ElementsProvider class:
public class ElementsProvider implements Runnable {
private final List<Integer> list;
private final int n;
private static Semaphore semaphore = new Semaphore(1);
public ElementsProvider(List<Integer> list, int n) {
this.list = list;
this.n = n;
}
#Override
public void run() {
Random random = new Random();
List<Integer> l = new ArrayList<>(n);
for (int i = 0; i < n; i++) {
l.add(random.nextInt());
}
try {
semaphore.acquire();
System.out.println("Adding " + l.size() + " elements to list");
list.addAll(l);
} catch (Exception e) {
e.printStackTrace();
} finally {
semaphore.release();
}
}
}

LinkedBlockingQueue only return one of mupltiple threads

I've made a class that counts words in given files within the same directory. Seeing as the files are very large, I've decided to achieve the count of multiple files using multiple threads.
When running the DriverClass as specified below, it get's stuck at thread one.
What am I doing wrong? As I'm iterating over queue.take(), one would expect the parser to wait for something to retrieve and move on. Getting stuck at thread 1 makes me suspect an error when putting() into the queue.
Thank's, in advance!
DriverClass:
public class WordCountTest {
public static void main(String[] args){
if (args.length<1){
System.out.println("Please specify, atleast, one file");
}
BlockingQueue<Integer> threadQueue = new LinkedBlockingQueue<>();
Runnable r;
Thread t;
for (int i = 0; i<args.length; i++){
r = new WordCount(args[i], threadQueue);
t = new Thread(r);
t.start();
int total = 0;
for (int k = 0; k<args.length; k++){
try {
total += threadQueue.take();
} catch (InterruptedException e){
}
}
System.out.println("Total wordcount: " + total);
}
}
}
WordCountClass:
public class WordCount implements Runnable {
private int myId = 0;
private String _file;
private BlockingQueue<Integer> _queue;
private static int id = 0;
public WordCount(String file, BlockingQueue<Integer> queue){
_queue = queue;
_file = file;
myId = ++id;
}
#Override
public void run() {
System.out.println("Thread " + myId + " running");
try {
_queue.put(countWord(_file));
} catch (InterruptedException e){
}
}
public int countWord(String file){
int count = 0;
try {
Scanner in = new Scanner(new FileReader(file));
while (in.hasNext()){
count++;
in.next();
}
} catch (IOException e){
System.out.println("File," + file + ",not found");
}
return count;
}
}
The problem is that you're using a nested loop, when you should be using two separate loops: one to start the WordCounts, another to collect the results, something like
public class WordCountTest {
public static void main(String[] args){
Queue<Integer> threadQueue = new ConcurrentLinkedQueue<>();
ExecutorService executor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
CountDownLatch latch = new CountDownLatch(args.length);
for (int i = 0; i<args.length; i++){
CompletableFuture.runAsync(new WordCount(args[i], threadQueue), executor)
.thenRunAsync(latch.countDown(), executor);
}
latch.await();
int sum = 0;
for(Integer i : threadQueue) {
sum += i;
}
}
}
Or however you want to implement it, the point being that you shouldn't start collecting results until all of the WordCounts have started.
You are waiting for all the results after the first thread is started. Perhaps you intended to wait for the results after all the threads have started.
Note: if you create more threads than you have CPUs its likely to be slower. I suggest using a fixed thread pool instead.

Parallelizing generation of permutations in JAVA

I am trying to generate all permutations of some String in parallel using algorithm from here
(difference is that my code also handles Strings containing repetitive characters). I am using SynchrounousQueue for thread synchronization. Generator generates a permutation and Printer takes it and prints it. My code:
import java.util.ArrayList;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.SynchronousQueue;
public class PermBlockingQueue {
public static int printers = 4;
public static String str = "ABCD";
public static class Generator implements Runnable {
private final BlockingQueue q;
private final String pref;
public Generator(BlockingQueue q, String pref) {
this.q = q;
this.pref = pref;
}
public void permutations(String pref, String str) {
int n = str.length();
if (n == 0) {
try {
q.put(pref);
} catch (InterruptedException ex) { }
} else {
for (int i = 0; i < str.length(); i++) {
if (str.indexOf(str.charAt(i), i + 1) != -1) {
continue;
}
permutations(pref + str.charAt(i), str.substring(0, i) + str.substring(i + 1));
}
}
}
#Override
public void run() {
int k = str.indexOf(pref);
permutations(pref, str.substring(0, k) + str.substring(k + 1)));
//Sending messages for printers to quit
try {
for (int x = 0; x < printers; x++) {
q.put("");
}
} catch (InterruptedException ex) {
}
}
}
public static class Printer implements Runnable {
private final BlockingQueue q;
public Printer(BlockingQueue q) {
this.q = q;
}
#Override
public void run() {
try {
String permut;
while (!((permut = (String) q.take()).equals(""))) {
System.out.println(permut);
}
} catch (InterruptedException ex) {
}
}
}
public static void main(String[] args) throws InterruptedException {
ArrayList<Thread> threads = new ArrayList<>();
BlockingQueue q = new SynchronousQueue();
Thread th1 = new Thread(new Generator(q, "A"));
Thread th2 = new Thread(new Generator(q, "B"));
Thread th3 = new Thread(new Generator(q, "C"));
Thread th4 = new Thread(new Generator(q, "D"));
threads.add(th1);
threads.add(th2);
threads.add(th3);
threads.add(th4);
for (int i = 0; i < printers; i++) {
threads.add(new Thread(new Printer(q)));
}
for (Thread th : threads.toArray(new Thread[threads.size()])) {
th.start();
}
for (Thread th : threads.toArray(new Thread[threads.size()])) {
th.join();
}
}
}
In sequential program method permutations(String pref, String str) works as expected. As far as synchronization goes, there are no problems as long as I am not using recursive method. In this program however, I am using recursive method and it deadlocks. I am guessing that Generator locks itself because multiple values are returned to it and further more, nothing gets printed. Also, if I put print statement in permutations method before return statement,
if (n == 0) {
System.out.println(pref);
return pref;
}
I get the expected output, which in case of "ABCD" is (4! = 24 permutations):
ABCD
ABDC
ACBD
....
DBAC
DBCA
DCAB
DCBA
Of course these values are not printed by Printers who are waiting for input from Generators and program is deadlocked.
So what exactly happens with recursive method here? And most importantly, how do I approach this kind of problem?
Thank you.
Edit: I've changed my code a little bit, considering the fact, that
q.put(permutations(pref, str.substring(0, k) + str.substring(k + 1)));
didn't really made much of a sense (correct me, if I'm wrong). This is because, in my mind, it creates a ambiguity as to which permutation should be put in SynchronousQueue, as single call to permutation yields more than one permutation (at least in my example).
Now I'm putting permutations into queue inside permutations method, whereas in Generators' run() I only call permutations. This gives better results: instead of no permutations getting printed, some are printed. This 'some' varies with each execution and program still gets deadlocked.

How to Add Java Multithreading

At work training, I'm writing a Java (in which I have 0 experience) program that should meet the following criteria:
Write a program that replicates distributed computing application
Create central 'scheduler' object which contains a list of M random numbers
Create N processor threads that retrieve a number from the scheduler then loop that many times before requesting another number
If no numbers are available from the scheduler, wait to request another number.
If no more numbers are left, all the threads should end.
So far, I created an object with an array of random numbers, but I really don't know how to proceed with multithreading. Could someone please guide me through it? This is what I have so far, along with comments indicating pseudo code.
public class ThreadDemo extends Thread
{
//create new array of arbitrary size 5
static int SIZE = 5;
static int[] myIntArray = new int[SIZE];
public ThreadDemo()
{
start();
}
class RunnableThread implements Runnable {
Thread runner;
public RunnableThread() {
}
public RunnableThread(String threadName) {
runner = new Thread(this, threadName); // (1) Create a new thread.
System.out.println(runner.getName());
runner.start(); // (2) Start the thread.
}
public void run() {
//Display info about this particular thread
System.out.println(Thread.currentThread());
}
}
public static void main(String[] args)
{
for(int i=0; i<SIZE; i++)
{
myIntArray[i] = (int)(Math.random() * 10);
}
ThreadDemo scheduler = new ThreadDemo();
//create M processor threads that retrieve number from scheduler
//for(int i=0; i<SIZE; i++)
//
//if no threads available
//make the scheduler thread wait() ??
//if empty
//stop() the scheduler thread ??
}
}
Could anyone steer me in the right direction?
Thank you!
As a first pointer: don't start threads in a constructor and don't use the Runnable object to start a thread using itself. It's very confusing to whoever reads the code.
Here's my take on this problem (hope I didn't get carried away):
class Scheduler {
private int[] numbers;
private AtomicInteger current = new AtomicInteger();
public Scheduler(int count) {
Random rand = new Random();
numbers = new int[count];
for(int i = 0; i < count; i++) {
numbers[i] = rand.nextInt();
if(numbers[i] < 0) numbers[i] *= -1;
}
}
public int getNextNumber() {
int local = current.incrementAndGet();
if(local >= numbers.length) {
return -1;
}
return numbers[local];
}
}
First, we define the Scheduler class that holds an array of random (positive) integers and returns a number from the array on-demand, based on an atomically incrementing counter.
class Task implements Runnable {
private Scheduler scheduler;
public Task(Scheduler scheduler) {
this.scheduler = scheduler;
}
public void run() {
while(true) {
int limit = scheduler.getNextNumber(); // get next number
if(limit == -1) return; // no more numbers
System.out.println(limit);
for(int i = 0; i < limit; i++) {
// spin
}
}
}
}
The Task class holds the code that each thread executes. Each thread loops indefinitely requesting numbers from the Scheduler, until the array is exhausted.
public class Test {
public static void main(String[] args) throws InterruptedException {
Scheduler s = new Scheduler(100);
ExecutorService exec = Executors.newFixedThreadPool(4);
for(int i = 0; i < 4; i++) {
exec.submit(new Task(s));
}
exec.shutdown();
exec.awaitTermination(Long.MAX_VALUE, TimeUnit.DAYS);
}
}
In the main class we set up a thread pool and execute 4 threads to do the aforementioned tasks.
This is a good place to start. IT will also help to look at a executor service. Here is an example.
You might also want to take a look at some of the concurrent collections. It might be worth using a queue instead of an array so its a little cleaner to tell when something has been pulled out of it.
As per my understanding of your Homework, you need to create a producer and worker thread units. Please refer the below link, which will suits your requirement.
http://www.exampledepot.com/egs/java.lang/WorkQueue.html
Thanks
Thanikachalan
You might want to take a look at te ThreadPoolExecutor
You should end up with something like this.
public static void main(){
ThreadPoolExecutor tpe = new ThreadPoolExecutor(...);
List<Integer> numbers = getNumberList();
for(Integer i : numbers){
tpe.submit(new MyRunnable(i) {
Integer i;
public MyRunnable(Integer i){
this.i=i;
}
#Override
public void run() {
dosomethingWith(i);
}
}
}
}

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