java nested for() loop throws ArrayIndexOutOfBoundsException - java

I'm working through a JPanel exercise in a Java book. I'm tasked with creating a 5x4 grid using GridLayout.
When I loop through the container to add panels and buttons, the first add() throws the OOB exception. What am I doing wrong?
package mineField;
import java.awt.*;
import javax.swing.*;
#SuppressWarnings("serial")
public class MineField extends JFrame {
private final int WIDTH = 250;
private final int HEIGHT = 120;
private final int MAX_ROWS = 5;
private final int MAX_COLUMNS = 4;
public MineField() {
super("Minefield");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container mineFieldGrid = getContentPane();
mineFieldGrid.setLayout(new GridLayout(MAX_ROWS, MAX_COLUMNS));
// loop through arrays, add panels, then add buttons to panels.
for (int i = 0; i < MAX_ROWS; i++) {
JPanel[] rows = new JPanel[i];
mineFieldGrid.add(rows[i], rows[i].getName());
rows[i].setBackground(Color.blue);
for (int j = 0; j < MAX_COLUMNS; j++) {
JButton[] buttons = new JButton[i];
rows[i].add(buttons[j], buttons[j].getName());
}
}
mineFieldGrid.setSize(WIDTH, HEIGHT);
mineFieldGrid.setVisible(true);
}
public int setRandomBomb(Container con)
{
int bombID;
bombID = (int) (Math.random() * con.getComponentCount());
return bombID;
}
/**
* #param args
*/
public static void main(String[] args) {
//int randomBomb;
//JButton bombLocation;
MineField minePanel = new MineField();
//minePanel[randomBomb] = minePanel.setRandomBomb(minePanel);
}
}
I'm sure I'm over-engineering a simple nested for loop. Since I'm new to Java, please be kind. I'm sure I'll return the favor some day.

JPanel[] rows = new JPanel[i];
i is 0 in the first iteration, which isn't what you want. Make that:
JPanel[] rows = new JPanel[MAX_ROWS];
Also, I think you want to take that completely outside the for loop, since you seem to be using its elements, which would be uninitialised...
This is also wrong:
JButton[] buttons = new JButton[i];
i can be 0 when j is 2 for example, in which case there's no such thing as a buttons[j]. Make them all MAX_* and I think you want to take them out of the loop, since I don't see the point in recreating them at every iteration. Also, you need to instantiate the individual array elements as well.

This part doesn't really make sense:
for (int j = 0; j < MAX_COLUMNS; j++) {
JButton[] buttons = new JButton[i];
rows[i].add(buttons[j], buttons[j].getName());
}
You're creating an array of i JButtons, and trying to add the jth to rows, which makes little sense and won't work if j >= i. You probably meant to do:
JButton[] buttons = new JButton[MAX_COLUMNS];
for (int j = 0; j < MAX_COLUMNS; j++) {
rows[i].add(buttons[j], buttons[j].getName());
}
But the array still doesn't contain any buttons, all you did is initialize it. There's really no reason for the array at all; this actually works:
for (int j = 0; j < MAX_COLUMNS; j++) {
JButton button = new JButton("foo");
rows[i].add(button, button.getName());
}

JPanel[] rows = new JPanel[i];
When i is 0, you create an array with 0 elements. You then try to access that array, but it has no elements in it.

The problem is that your button array is of size i, but j can be larger than i. For instance, the first time through, you are making an empty array here:
JButton[] buttons = new JButton[i];
because i is equal to 0. You then attempt to access it at index 0, which doesn't exist (since the array has no size) and you get your exception. Should you instead be doing something like:
JButton[] buttons = new JButton[MAX_COLUMNS];
That way you will have a button for each array location. Also, you will probably need to initialize the individual buttons - i.e. something like this:
for (int k = 0; k < MAX_COLUMNS; k++) {
buttons[k] = new JButton();
}
(disclaimer: code not tested, but pulled out of you-know-where for example purposes only. There could be typos or unseen bugs.)
Good luck.

It looks like you're creating way too many arrays. You're creating your arrays INSIDE the loops, so instead of creating 5 rows, you're creating 5 rows 5 times, or 25 rows.
The other problem is that you aren't actually creating any objects, only the array to hold the objects. For each object in your array, you need another "button[j] = new JButton()" line.

Related

How can I set a grid with the value of my 2D array?(Java, Android Studio)

I have a school project, I have to build a Tetris Game.
So I began with the creation of my menu with the different level, when I click on one level i go to my second activity (the game area) and I have also created my custom block.
My problem is a visual issue, indeed I don't know what type of layout I have to use for my surface game (gridlayout, linearlayout, grid etc. ...).
And then how to affect my blocks custom in this surface game, in this layout?
See the result expected.
enter image description here
I'm not sure I understand what you want entirely but ill give it a shot from what i think you mean.
You should use a nested for loop to do it, if your array was int[10,20](not right syntax but i cant be bothered to count the actual size of your array).
you should go:
(pseudocode)
also assume your resolution is 100, 200
For(int i = 1 To 10){
For(int k = 1 To 20){
DrawSquare(i*10, k*10, "block type")
k = k + 1
}
i = i + 1
}
Then it will fill your 100, 200 area with the block type specified. Now if you want to load what block type you want freom the array you can just call the array in the block type.
DrawSquare(i*10, k*10, Array[i,k])
Obviously bear in mind that its all pseudocode to display the logic.
Hope this helps
Building on Valhalla's answer with a Java-specific example, it's still a bit unclear what you're asking, but assuming you want to initialise the grid to begin with you can use this code:
private final int columns = 10;
private final int rows = columns * 2;
private int[][] grid;
private void initialise() {
grid = new int[columns][rows];
for (int i = 0; i < columns; i++) {
for(int j = 0; j < rows; j++) {
grid[i][j] = 0;
}
}
}
And assuming that you have a block that starts at the top, and falls one square with each iteration provided there's nothing underneath, you can try this:
private void blockFall() {
// Start from 1 row above the bottom and parse upwards
// so a block won't drop right to the bottom on a single iteration
for (int i = 0; i < columns; i++) {
for(int j = rows - 2; j >= 0; j--) {
if (grid[i][j] > 0 && grid[i][j+1] == 0) {
grid[i][j+1] = grid[i][j];
grid[i][j] = 0;
}
}
}
}

How can I remove a given number of elements from an array?

I have a JLabel array that starts with an integer number of elements. How can I remove an certain number of elements from the array? For example, every time the int is updated:
int i = 21;
i = i - removedElements
How can I update the array to contain that many elements, instead of creating an entirely new array with the desired number of elements?
As others have already mentioned, List is the way to go here since it is specifically designed for adding and or deleting elements.
However if you would prefer to use the JLabel Array you already have in established then you will need to realize that the only way to delete an element from that array is to actually create another array with the desired element to delete excluded from it then return it into the original array. Below I have supplied a simple method named deleteJLabelFromArray() that can do this for you:
public static JLabel[] deleteJLabelFromArray(JLabel[] srcArray, int... indexesToDelete) {
int counter = 0;
JLabel[] newArray = new JLabel[srcArray.length - indexesToDelete.length];
for (int i = 0; i < srcArray.length; i++) {
boolean noGo = false;
for (int j = 0; j < indexesToDelete.length; j++) {
if (i == indexesToDelete[j]) { noGo = true; break; }
}
if (noGo == false) { newArray[counter] = srcArray[i]; counter++; }
}
return newArray;
}
With this method you can delete whatever indexes you supply within the indexesToDelete argument (delimited with a comma). Copy/Paste the code into your project then you can use it something like this:
JLabel[] jla = {jLabel2,jLabel3,jLabel4,jLabel5};
jla = deleteJLabelFromArray(jla, 2);
for (int i = 0; i < jla.length; i++) {
System.out.println(jla[i]);
}
In this example we are going to delete the element number 2 (remember that arrays are 0 based) and therefore jLabel4 would be removed from the Array.
Keep in mind that this would be scary stuff with really big arrays.
Hope this helps.

How do I access one button from a 2D array of buttons? Java JSwing

I am trying to create a grid of buttons.
This is my code to create the grid (which works), but if I want to access a single button later on how would I go about doing that?
for(int i = 1; i<= row; i++){
for( int p=1; p<= col; p++){
boardPanel.add(new JButton());
}
}
Many Thanks
A Clements;
From your question title I'm assuming that you want to be able to access these buttons from a 2d array, but in your code the button is not in an array. If you did something like the following:
JButton[][] buttons = new JButton[row][col];
for(int i = 1; i<= row; i++){
for( int p=1; p<= col; p++){
buttons[i][p] = new JButton();
boardPanel.add(buttons[i][p]);
}
}
Then you are maintaining a 2d array that contains references to the buttons in your JPanel. So now you can access the buttons from the array like this:
buttons[i][j];

Difference between initialization of array with two dimensions

In my JPanel I am using tablelayout.jar Oracle library (have a look here) and so, generally, I have to do the following:
private double[][] size = {
{30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30},
{30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30}
};
JPanel p = new JPanel();
p.setLayout(new TableLayout(size));
where "30" is the dimension respectively for cos and rows. In this case we wanted square cells. So I can do, for example,:
p.add(new JButton(), "1,4" /*"col,row"*/);
We thought that declaring that "size" matrix like that was not good to do and so we changed the initialization like the following:
size = new double[Constants.GUI_ROWS][Constants.GUI_COLS];
for (int i=0; i<Constants.GUI_COLS-1; i++)
for (int j=0; j<Constants.GUI_ROWS-1; j++)
size[i][j] = 30;
where
Constants.GUI_COLS = 19 ({30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30})
and
Constants.GUI_ROWS = 17 ({30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30})
but this does not work. When we try to add something to the JPanel then nothing is shown. It works only if we write the first initialization by hand. Why this?
To achieve the same as you did by hand you can use
double size[][];
size = new double[2][];
size[0]=new double[19];
size[1]=new double[17];
for (int i=0; i<19; i++)
size[0][i] = 30;
for (int i=0; i<17; i++)
size[1][i] = 30;
You got the loop conditions off by one. Should be :
for (int i=0; i<Constants.GUI_COLS; i++)
for (int j=0; j<Constants.GUI_ROWS; j++)
size[i][j] = 30;
Note that if this call
p.setLayout(new TableLayout(size));
comes before this call :
size = new double[Constants.GUI_ROWS][Constants.GUI_COLS];
The old array referred by size will be used by the TableLayout.

How to formulate multiple JLabels that all will follow same procedure?

I am working with 100 JLabels aligned in a grid format. 10 x 10.
Each JLabel has a number associated with it. Depending on the value of the number, the JLabel's background will be set. Therefore, an intensity map. The value number are in the same class file, on a different tab (a 10x10 table with numbers).
My concern is that it would take forever to do something like this:
Private JLabel first one....last 100th one
first one = new JLabel("")
if(first one value is value is 5) {setBackground color Red} else if {blue} else if {green}
And so one till the last 100th one.
You're going to want to use an array and a loop to initialize them.
JLabel[][] labels = new JLabel[10][10];
for (int i = 0; i < 10; ++i) {
for (int j = 0; j < 10; ++j) {
labels[i][j] = new JLabel("");
//Do whatever with it here
}
}

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