Pass off execution to different/specific thread in Java - java

I have about 4 threads. One thread keeps checking some data that the other thread is updating. The others are doing some processing in the background. All have been started at this point.
My question is when the checking thread sees that the data has not been updated yet I currently sleep for a little bit but is there any way for me to tell the system to back to executing the thread that does the updating?
That or is there any way I can put something like a listener on the data(a String) and once its updated an event will fire that will do what it needs to do?
I tried using yield() and it seemed to just keep returning to the thread I called yield() from.
Thanks

This kind of simple notification is what Object.wait() and Object.notify() are intended for.
In your updater thread, you have
void updateData() {
synchronized (theData) {
theData.doSomeUpdate();
theData.notifyAll(); // tell other threads of a change
}
}
And then in your checking thread, have
void waitForUpdates() {
synchronized (theData) {
while (notCancelled) {
theData.wait(); // wait for notification
handleUpdate(theData);
}
}
}
Don't use Thread.sleep() since you can't really wake up the thread, unless you interrupt it, and that's a little nasty. Instead, use the wait/notify process above.
You can also look at passing notifications via an explicit BlockingQueue that is shared between the threads. The updater thread puts events in the queue, and the checker thread uses take() to fetch update events from the queue, waiting if there are no updates in the queue.
The difference with this scheme is that the updater thread can pass specific information about what has changed, rather than just saying "something changed", as is the case with wait/notify.
Also, the thread is notified of each update explicitly, so no updates are missed. It's also more flexible than wait/notify, since notification of updates does not require a lock on the data.

You cannot force a given thread to run. You can, however, put your checking thread to sleep and have your producing thread notify it when data is ready.
This is a classic "producer/consumer" problem, and java.lang.Object has methods to help you implement this (wait/notify/notifyAll). For higher level constructs, check out java.util.concurrent

You should consider wait() and notify().

Related

How efficient are BlockingQueues / what's their effect on CPU time?

I am making an online game in Java and I ran into one particular issue where I was trying to find the most efficient way to send clients spawn entity NPC packets. I of course understand how to send them but I wanted to do it off of the main game loop since it requires looping through a map of NPC's (I also made sure its thread safe). To do this I thought a BlockingQueue was my best option so I created a new thread set it to daemon then passed in a runnable object. Then whenever I needed to send one of these packets I would use the insertElement() method to add to the queue. Here is how it looks.
public class NpcAsyncRunnable implements Runnable {
private final BlockingQueue<NpcObject> blockingQueue;
public NpcAsyncRunnable() {
blockingQueue = new LinkedBlockingQueue<>();
}
#Override
public void run() {
while(true) {
try {
final NpcObject obj = blockingQueue.take();
//Run my algorithm here
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void insertElement(final NpcObject obj) {
blockingQueue.add(obj);
}
}
Now my question is how efficient is this? I am running the thread the whole time in an infinite loop because I always want it to be checking for another inserted element. However, my concern is if I have too many async threads listening would it start to clog up the CPU? I ask this because I know a CPU core can only run 1 thread of execution at a time but with hyperthreading (AMD has the same thing but its called something different) it can jump between executing multiple threads when one needs to search for something in memory. But does this infinite loop without making it sleep mean it will always be checking if the queue has a new entry? My worry is I will make a CPU core waste all its resources infinitely looping over this one thread waiting for another insertion.
Does the CPU instead auto assign small breaks to allow other threads to execute or do I need to include sleep statements so that this thread is not using way more resources than is required? How much CPU time will this use just idling?
...does this infinite loop without making it sleep mean...?
blockingQueue.take() does sleep until there's something in the queue to be taken. The Javadoc for the take method says, "Retrieves and removes the head of this queue, waiting if necessary until an element becomes available."
"Waiting" means it sleeps. Any time you are forced to write catch (InterruptedException...), it's because you called something that sleeps.
how does it know when something is added if its sleeping? It has to be running in order to check if something has been added to the queue right?
No. It doesn't need to run. It doesn't need to "check." A BlockingQueue effectively* uses object.wait() to make a thread "sleep," and it uses object.notify() to wake it up again. When one thread in a Java program calls o.wait() for any Object o, the wait() call will not return** until some other thread calls o.notify() for the same Object o.
wait() and notify() are thin wrappers for operating system-specific calls that do approximately the same thing. All the magic happens in the OS. In a nutshell;
The OS suspends the thread that calls o.wait(), and it adds the thread's saved execution context to a queue associated with the object o.
When some other thread calls o.notify(), the OS takes the saved execution context at the head of the queue (if there is one***), and moves it to the "ready-to-run" queue.
Some time later, the OS scheduler will find the saved thread context at the head of the "ready-to-run" queue, and it will restore the context on one of the system's CPUs.
At that point, the o.wait() call will return, and the thread that waited can then proceed to deal with whatever it was waiting for (e.g., an NpcAsyncRunnable object in your case.)
* I don't know whether any particular class that implements BlockingQueue actually uses object.wait() and object.notify(), but even if they don't use those methods, then they almost certainly use the same operating system calls that underlie wait() and notify().
** Almost true, but there's something called "spurious wakeup." Correctly using o.wait() and o.notify() is tricky. I strongly recommend that you work through the tutorial if you want to try it yourself.
*** o.notify() does absolutely nothing at all if no other thread is already waiting at the moment when it is called. Beginners who don't understand this often ask, "Why did wait() never return?" It didn't return because the thread that wait()ed was too late. Again, I urge you to work through the tutorial if you want to learn how to avoid that particular bug.

What does it mean by waiting on object monitor [duplicate]

Someone at work just asked for the reasoning behind having to wrap a wait inside a synchronized.
Honestly I can't see the reasoning. I understand what the javadocs say--that the thread needs to be the owner of the object's monitor, but why? What problems does it prevent? (And if it's actually necessary, why can't the wait method get the monitor itself?)
I'm looking for a fairly in-depth why or maybe a reference to an article. I couldn't find one in a quick google.
Oh, also, how does thread.sleep compare?
edit: Great set of answers--I really wish I could select more than one because they all helped me understand what was going on.
Lots of good answers here already. But just want to mention here that the other MUST DO when using wait() is to do it in a loop dependent on the condition you are waiting for in case you are seeing spurious wakeups, which in my experience do happen.
To wait for some other thread to change a condition to true and notify:
synchronized(o) {
while(! checkCondition()) {
o.wait();
}
}
Of course, these days, I'd recommend just using the new Condition object as it is clearer and has more features (like allowing multiple conditions per lock, being able to check wait queue length, more flexible schedule/interrupt, etc).
Lock lock = new ReentrantLock();
Condition condition = lock.newCondition();
lock.lock();
try {
while (! checkCondition()) {
condition.await();
}
} finally {
lock.unlock();
}
}
If the object does not own the object monitor when it calls Object.wait(), it will not be able to access the object to setup a notify listener until the the monitor is released. Instead, it will be treated as a thread attempting to access a method on a synchronized object.
Or to put it another way, there is no difference between:
public void doStuffOnThisObject()
and the following method:
public void wait()
Both methods will be blocked until the object monitor is released. This is a feature in Java to prevent the state of an object from being updated by more than one thread. It simply has unintended consequences on the wait() method.
Presumably, the wait() method is not synchronized because that could create situations where the Thread has multiple locks on the object. (See Java Language Specifications/Locking for more info on this.) Multiple locks are a problem because the wait() method will only undo one lock. If the method were synchronized, it would guarantee that only the method's lock would be undone while still leaving a potential outer lock undone. This would create a deadlock condition in the code.
To answer your question on Thread.sleep(), Thread.sleep() does not guarantee that whatever condition you are waiting on has been met. Using Object.wait() and Object.notify() allows a programmer to manually implement blocking. The threads will unblock once a notify is sent that a condition has been met. e.g. A read from disk has finished and data can be processed by the thread. Thread.sleep() would require the programmer to poll if the condition has been met, then fall back to sleep if it has not.
It needs to own the monitor, since the purpose of the wait() is to release the monitor and let other threads obtain the monitor to do processing of their own. The purpose of these methods (wait/notify) is to coordinate access to synchronized code blocks between two threads that require each other to perform some functionality. It is not simply a matter of making sure access to a data structure is threadsafe, but to coordinate events between multiple threads.
A classic example would be a producer/consumer case where one thread pushes data to a queue, and another thread consumes the data. The consuming thread would always require the monitor to access the queue, but would release the monitor once the queue is empty. The producer thread would then only get access to write to the thread when the consumer is no longer processing. It would notify the consumer thread once it has pushed more data into the queue, so it can regain the monitor and access the queue again.
Wait gives up the monitor, so you must have it to give it up. Notify must have the monitor as well.
The main reason why you want to do this is to ensure that you have the monitor when you come back from wait() -- typically, you are using the wait/notify protocol to protect some shared resource and you want it to be safe to touch it when wait returns. The same with notify -- usually you are changing something and then calling notify() -- you want to have the monitor, make changes, and call notify().
If you made a function like this:
public void synchWait() {
syncronized { wait(); }
}
You would not have the monitor when wait returned -- you could get it, but you might not get it next.
Here's my understanding on why the restriction is actually a requirement. I'm basing this on a C++ monitor implementation I made a while back by combining a mutex and a condition variable.
In a mutex+condition_variable=monitor system, the wait call sets the condition variable into a wait state and releases the mutex. The condition variable is shared state, so it needs to be locked to avoid race conditions between threads that want to wait and threads that want to notify. Instead of introducing yet another mutex to lock its state, the existing mutex is used. In Java, the mutex is correctly locked when the about-to-wait thread owns the monitor.
Mostly wait is done if there is a condition say a queue is empty.
If(queue is empty)
queue.wait();
Let us assume the queue is empty.
In case if the current thread pre-empts after checking the queue, then if another
thread adds few elements to queue, the current thread will not know and will go for wait
state. Thats wrong.
So we should have something like
Synchornized(queue)
{
if(queue is empty)
queue.wait();
}
Now let us consider what if they made wait itself as synchronized. As already mentioned in one of the comments, it releases only one lock. That means if wait() was synchronized in the above code only one lock would have been released. Implies that current thread will go for wait with the lock for the queue.

Killing Thread without periodically checking alive status

I am runnning ExecutorService to perform a heavy computation, however I don't want to pollute the algorithmic class/method code with runner operations, in this case I'd like to do periodical check if it should be terminated gracefully.
I tried to search for solutions, still with no success, what I concluded is that this is not possible because only the thread itself is allowed to "autokill himself".
So my question is, if there is any way to terminate the thread "outside" of the thread by invoking some forcefull atempt to kill the thread.
If not maybe the best solution is to use aspect and intercept each iteration by adding a kill status check ?
You can call thread.interrupt(). This can cause thread to exit if it "respects" interruptions. For example if thread is blocked on IO or on wait() or on sleep() InterruptedExcption will be thrown. However if it is "blocked" on busy loop that does not check isInterrupted() flag interruption will not work.
Other way to indeed kill the thread is to call deprecated method stop(). However this is the last possibility. This method is deprecated because it indeed kills threads immediately (like kill -9) that can cause resource leaks.
Bottom line: to be able to stop threads grecefully you have to write code that is ready for this and the standard solution is to respect thread interrupts.
There sure is a way to forcefully terminate a thread: Thread#stop, but it is almost never advisable. Your idea with aspects seems quite fruitful, but if you have any sort of a main loop in your task, then consider replacing the loop with a series of submitted tasks where each task is one iteration. This will allow ExecutorService#shutdown to interrupt the processing. All state can be carried along in the instance of Runnable that is being submitted.
I haven't used the ExecutorService much. But reading the JavaDocs it appears that you submit a callable or runnable to the service. Those methods return a Future object which have a cancel method on it.
cancel(boolean mayInterruptIfRunning)
Have you tried using that?
The method thread.interrupt() stop the thread and you can call it outside the thread itself!
If you do not want to change the original implementation, you could wrap the thread. I'm not very familar with Java, so I'm sorry for the obviously not compiling example:
class ThreadWrapper extends Thread {
public ThreadWrapper(Thread t, TerminateCallback c) {
// ...
}
#Override
public void run() {
t.start(Thread.SYNCHRONOUS);
c.done(this);
}
}
You'd need to implement TerminateCallback yourself. I also assume there is a way to start a thread synchronously, Thread.SYNCHRONOUS is just a place holder. If this condition is fulfilled, I'm sure you can transfer it into valid code. :)

Stopping and Restarting a Thread

I am trying to stop a current thread, change the run() method, and then restart that thread. I've looked around, and most of the methods are deprecated. However, interrupt() is not. I'm not sure if that's all you need to do.
interrupt();
start();
Would that work for what I needed it to do? It says that you should never start a thread more than once, and I don't know if it means
start();
start();
Rather than what I wanted to do.
Any help is appreciated.
Thanks
No, you can't do that. Fron the java online docs:
It is never legal to start a thread more than once. In particular, a thread may not be restarted once it has completed execution.
Don't restart a thread. You ALWAYS can rewrite your buisness logic to do this some other way. Consider using SingleThreadExecutor
In this case, you should create a Runnable object and pass it to a thread. Then you're creating different threads, but re-using the 'work' object.
Once you've started a thread, you can only interrupt it. Once you've done that, you can't start it again. See here for more details.
I'm not quite sure what you want to do, but it sounds like you have different Runnables that you want to run in sequence. In this case use a SingleThreadExecutor and submit your Runnables. It will run these in order, and so interrupting the first (successfully) will invoke the second.
I'm still not sure this is a good idea (it just doesn't sound right) and perhaps posting a more detailed problem description will give people a better idea of what you're really trying to do.
You should look into the basics of threading more. A thread can only run once. If you want to have the thread run different code, you need to create a new thread.
The interrupt() method will not stop a thread immediately (there is no supported) way to do that, it will stop only at certain points by throwing an InterruptedException().
I think you're approaching your problem in the wrong way. You cannot 'change the run() method of a Thread'. However what you probably want is to stop the previous thread and create a new one with a different run() method.
One thing to keep in mind however, is that Threads are designed to be as autonomous as possible and they don't like interference from other threads, which is why suspend() and resume() are deprecated. They create all sorts of bad behaviour depending on the circumstances and also prone to deadlocks.
You have 2 perfectly safe alternatives however:
Use wait() and notify() on a specific shared object.
Use sleep() and interrupt()
You need to decide within the run() method where it is safe to 'stop' the thread, and at that point put a wait() or sleep(). Your thread will only stop at that point.
The other thread can then do a notify() or sleep() so that the running thread is notified or interrupted. In case of interrupt() you will get an InterruptedException which you can use to terminate what you were doing in that thread.
After interrupting the old thread you can start a new thread initialised with a new Runnable implementation which has the different run() method.
Calling interrupt() will set the thread's interrupt status potentially interrupting blocking methods. This is part of a cooperative cancellation mechanism. You can't use it to force the thread to stop running.
Stopping threads has been deprecated for a reason: it is inherently dangerous as it may leave the state variables which it is manipulating in an inconsistent state.
You should not do this. Make your code from the run() method into a Runnable and submit it for execution to an Executor. This will return you a Future which you can use to retrieve its results as well as to cancel it.
If you want to reuse the same thread for other computations, use a thread pool, see for example Executors.newFixedThreadPool() and other factory methods in Executors.

Confusing use of synchronized in Java: pattern or anti-pattern?

I'm doing a code review for a change in a Java product I don't own. I'm not a Java expert, but I strongly suspect that this is pointless and indicates a fundamental misunderstanding of how synchronization works.
synchronized (this) {
this.notify();
}
But I could be wrong, since Java is not my primary playground. Perhaps there is a reason this is done. If you can enlighten me as to what the developer was thinking, I would appreciate it.
It certainly is not pointless, you can have another thread that has a reference to the object containing the above code doing
synchronized(foo) {
foo.wait();
}
in order to be woken up when something happens. Though, in many cases it's considered good practice to synchronize on an internal/private lock object instead of this.
However, only doing a .notify() within the synchronization block could be quite wrong - you usually have some work to do and notify when it's done, which in normal cases also needs to be done atomically in regards to other threads. We'd have to see more code to determine whether it really is wrong.
If that is all that is in the synchonized block then it is an antipattern, the point of synchronizing is to do something within the block, setting some condition, then call notify or notifyAll to wake up one or more waiting threads.
When you use wait and notify you have to use a condition variable, see this Oracle tutorial:
Note: Always invoke wait inside a loop that tests for the condition being waited for. Don't assume that the interrupt was for the particular condition you were waiting for, or that the condition is still true.
You shouldn't assume you received a notification just because a thread exited from a call to Object#wait, for multiple reasons:
When calling the version of wait that takes a timeout value there's no way to know whether wait ended due to receiving a notification or due to timing out.
You have to allow for the possibility that a Thread can wake up from waiting without having received a notification (the "spurious wakeup").
The waiting thread that receives a notification still has to reacquire the lock it gave up when it started waiting, there is no atomic linking of these two events; in the interval between being notified and reacquiring the lock another thread can act and possibly change the state of the system so that the notification is now invalid.
You can have a case where the notifying thread acts before any thread is waiting so that the notification has no effect. Assuming one thread will enter a wait before the other thread will notify is dangerous, if you're wrong the waiting thread will hang indefinitely.
So a notification by itself is not good enough, you end up guessing about whether a notification happened when the wait/notify API doesn't give you enough information to know what's going on. Even if other work the notifying thread is doing doesn't require synchronization, updating the condition variable does; there should at least be an update of the shared condition variable in the synchronized block.
This is perfectly fine. According to the Java 6 Object#notify() api documentation:
This method should only be called by a thread that is the owner of this object's monitor.
This is generally not a anti-pattern, if you still want to use intrinsic locks. Some may regard this as an anti pattern, as the new explicit locks from java.util.concurrent are more fine grained.
But your code is still valid. For instance, such code can be found in a blocking queue, when an blocking operation has succeeded and another waiting thread should be notified. Note however that concurrency issues are highly dependent on the usage and the surrounding code, so your simple snippet is not that meaningful.
The Java API documentation for Object.notify() states that the method "should only be called by a thread that is the owner of this object's monitor". So the use could be legitimate depending upon the surrounding context.

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