Why does int num = Integer.getInteger("123") throw NullPointerException? - java

The following code throws NullPointerException:
int num = Integer.getInteger("123");
Is my compiler invoking getInteger on null since it's static? That doesn't make any sense!
What's happening?

The Big Picture
There are two issues at play here:
Integer getInteger(String) doesn't do what you think it does
It returns null in this case
the assignment from Integer to int causes auto-unboxing
Since the Integer is null, NullPointerException is thrown
To parse (String) "123" to (int) 123, you can use e.g. int Integer.parseInt(String).
References
Java Language Guide/Autoboxing
Integer API references
static int parseInt(String)
static Integer getInteger(String)
On Integer.getInteger
Here's what the documentation have to say about what this method does:
public static Integer getInteger(String nm): Determines the integer value of the system property with the specified name. If there is no property with the specified name, if the specified name is empty or null, or if the property does not have the correct numeric format, then null is returned.
In other words, this method has nothing to do with parsing a String to an int/Integer value, but rather, it has to do with System.getProperty method.
Admittedly this can be quite a surprise. It's unfortunate that the library has surprises like this, but it does teach you a valuable lesson: always look up the documentation to confirm what a method does.
Coincindentally, a variation of this problem was featured in Return of the Puzzlers: Schlock and Awe (TS-5186), Josh Bloch and Neal Gafter's 2009 JavaOne Technical Session presentation. Here's the concluding slide:
The Moral
Strange and terrible methods lurk in libraries
Some have innocuous sounding names
If your code misbehaves
Make sure you're calling the right methods
Read the library documentation
For API designers
Don't violate the principle of least astonishment
Don't violate the abstraction hierarchy
Don't use similar names for wildly different behaviors
For completeness, there are also these methods that are analogous to Integer.getInteger:
Boolean.getBoolean(String)
Long.getLong(String)
Related questions
Most Astonishing Violation of the Principle of Least Astonishment
Most awkward/misleading method in Java Base API ?
On autounboxing
The other issue, of course, is how the NullPointerException gets thrown. To focus on this issue, we can simplify the snippet as follows:
Integer someInteger = null;
int num = someInteger; // throws NullPointerException!!!
Here's a quote from Effective Java 2nd Edition, Item 49: Prefer primitive types to boxed primitives:
In summary, use primitives in preference to boxed primitive whenever you have the choice. Primitive types are simpler and faster. If you must use boxed primitives, be careful! Autoboxing reduces the verbosity, but not the danger, of using boxed primitives. When your program compares two boxed primitives with the == operator, it does an identity comparison, which is almost certainly not what you want. When your program does mixed-type computations involving boxed and unboxed primitives, it does unboxing, and when your program does unboxing, it can throw NullPointerException. Finally, when your program boxes primitive values, it can result in costly and unnecessary object creations.
There are places where you have no choice but to use boxed primitives, e.g. generics, but otherwise you should seriously consider if a decision to use boxed primitives is justified.
Related questions
What is the difference between an int and an Integer in Java/C#?
Why does autoboxing in Java allow me to have 3 possible values for a boolean?
Is it guaranteed that new Integer(i) == i in Java? (YES!!!)
When comparing two Integers in Java does auto-unboxing occur? (NO!!!)
Java noob: generics over objects only? (yes, unfortunately)

From http://konigsberg.blogspot.com/2008/04/integergetinteger-are-you-kidding-me.html:
getInteger 'Determines the integer value of the system property with the specified name.'
You want this:
Integer.parseInt("123")

Please check documentation of the method getInteger().
In this method, the String parameter is a system property that determines the integer value of the system property with the specified name. "123" is not the name of any system property, as discussed here.
If you want to convert this String to int, then use the method as
int num = Integer.parseInt("123").

Related

Unboxing Long in java

In some code I see this:
private void compute(Long a, Long b, Long c) {
long result = a-(b+c);
...
It seems a bit strange that the result is stored in a primitive long instead of a Long object corresponding to its operands.
Are there any reason that a result should be stored as a primitive?
It seems a bit strange that the result is stored in a primitive long instead of a Long object corresponding to its operands.
No, what is "strange" is that you can use the + and - operators on Long objects. Before Java 5, this would have been a syntax error. Then autoboxing/unboxing was introduced. What you're seeing in this code is autounboxing: the operators require primtives, so the compiler automatically inserts a call to longValue() on the objects. The arithmetic is then performed on primitive long values, and the result is also a long that can be stored without further conversion on the variable.
As for why the code does this, the real question is why someone would use the Long type instead of long. Possible reasons:
The values come from some library/API that delivers Long values.
The values are stored in collections (List, Map), which cannot hold primitives.
Sloppiness or cargo cult programming.
The ability to have null values is required, e.g. to signal unavailable or uninitialized data.
Note that the ability of Long to hold null values means that the calculation (or more specifically, the longValue() calls inserted by the compiler) can fail with a NullPointerException - a possibility the code should deal with somehow.
The reason is obvious: result is declared as primitive.
The arithmetic operators + and - are not defined for boxed types (e.g. Long) but for primitive types (e.g. long).
The result is also a long. See Autoboxing and Unboxing tutorial
Autoboxing this into a Long would result in a small performance cost. It is also unnecessary because
We know it will be non-null (if a, b or c were null, a NullPointerException would occur).
It would be autoboxed implicitly if we use it later where a Long is required.
Based on your needs.I mean the decelaration.
Autoboxing and unboxing can happen anywhere where an object is expected and primitive type is available
Usually you should prefer using primitives, especially if you are certain they cannot be null. If you insist on using the boxed types always think extra hard about what happens when it is null.
Java will do the boxing and unboxing automatically for you, but staring at an int and wondering why you got a NullPointerException can be fun.
From Java 1.5 onwards, autoboxing and unboxing occurs implicitly whenever needed.
The following line:
long result = a-(b+c);
...asks Java to take the result of the expression using 3 Longs, and then store it in a primitive long. Before Java 5, it would complain about the types not matching - but these days it just assumes you mean what you say and automatically does the conversion from object to primitive type for you.
In this example however, unless there's some other good reason not presented here, there's absolutely no point having the parameters as the boxed, object type in the first place.
As per the javadoc
Boxing conversion converts expressions of primitive
type to corresponding expressions of reference type.
Specifically, the following nine conversions are called the boxing conversions:
From type boolean to type Boolean
From type byte to type Byte
From type short to type Short
From type char to type Character
From type int to type Integer
From type long to type Long
From type float to type Float
From type double to type Double
From the null type to the null type
Ideally, boxing a given primitive value p, would always yield an identical reference.
In practice, this may not be feasible using existing implementation techniques. The
rules above are a pragmatic compromise. The final clause above requires that certain
common values always be boxed into indistinguishable objects. The implementation may
cache these, lazily or eagerly. For other values, this formulation disallows any
assumptions about the identity of the boxed values on the programmer's part. This would
allow (but not require) sharing of some or all of these references.
This ensures that in most common cases, the behavior will be the desired one, without
imposing an undue performance penalty, especially on small devices. Less memory-limited
implementations might, for example, cache all char and short values, as well as int and
long values in the range of -32K to +32K.`
Here is the Oracle Doc source
The answer for your doubt is
autoboxing and autounboxing in Java which converts from primitive to wrapper class objects and vice versa respectively.
autoboxing means internally compiler uses valueOf() method of primitive classes ans autounboxing means internally compiler uses xxxValue() method.
Suppose for
private void compute(Long a, Long b, Long c) {
long result = a-(b+c);
its makes this conversion a.longValue()-(b.longValue()+c.longValue())
Which means even before your statement performs addition the compiler provides the primitives of long type as input to your operands
Remember that this goes in hand as JAVA is statically and strongly typed language.
Hence you get long type output
I hope i cleared your doubt

primitives vs wrapper class initialization

What is the Difference between declaring int's as Below. What are the cases which suits the usage of different Types
int i = 20;
Integer i = 20;
Integer i = new Integer(20);
Please Note : I have goggled and found that first is going to create primitive int.Second is going to carry out auto boxing and Third is going to create reference in memory.
I am looking for a Scenario which clearly explains when should I use first, second and third kind of integer initialization.Does interchanging the usage is going to have any performance hits
Thanks for Reply.
The initialization in the 1st case is a simple assignment of a constant value. Nothing interesting... except that this is a primitive value that is being assigned, and primitive values don't have "identity"; i.e. all "copies" of the int value 20 are the same.
The 2nd and 3rd cases are a bit more interesting. The 2nd form is using "boxing", and is actually equivalent to this:
Integer i = Integer.valueOf(20);
The valueOf method may create a new object, or it may return a reference to an object that existed previously. (In fact, the JLS guarantees that valueOf will cache the Integer values for numbers in the range -128..+127 ...)
By contrast new Integer(20) always creates a new object.
This issue with new object (or not) is important if you are in the habit of comparing Integer wrapper objects (or similar) using ==. In one case == may be true if you compare two instances of "20". In the other case, it is guaranteed to be false.
The lesson: use .equals(...) to compare wrapper types not ==.
On the question of which to use:
If i is int, use the first form.
If i is Integer, the second form is best ... unless you need an object that is != to other instances. Boxing (or explicitly calling valueOf) reduces the amount of object allocation for small values, and is a worthwhile optimization.
Primitives will take default values when declared without assignment.
But wrapper classes are reference types, so without assignment they will be null. This may cause a NullPointerException to be thrown if used without assignment.
One such scenario I can think of is when you are mapping DB types in Hibernate. If you use Integer you can check for null (assuming the column allows null values). If you use primitive and if the value is null in the database, I guess it throws an error.

Java Integer vs. String Autoboxing Design

In Java, I can do the following to succinctly guard against a NullPointerException:
if ("myString".equals(someOtherString))
But I cannot do the same with Integers, e.g.
if (5.equals(someOtherInteger))
I get a compile-time error. Any ideas on why this design decision was made? Or any resources that might explain it? Thanks in advance.
EDIT: someOtherInteger is an Integer, not an int.
String has always been an object in Java. There is no autoboxing for strings, and there can't be in principle. Autoboxing from the primitive int to the Integer object has been introduced fairly recently.
It is valid to ask why trying to access member variables of primitives doesn't invoke autoboxing (95.toString(radix) would actually be pretty convenient), but I imagine that the reason is that it wasn't considered a likely use-case, since since almost every wrappedPrimitive.method() has an equivalent WrapperClass.method( primitive ) version.
equals() is usually unnecessary for primitive types since == is already there. However, you do make a good case for it as a null-guard... 5 == integerInstance will try to unbox the instance, and throw a NullPointerException if the instance is null, unfortunately. (I didn't fully appreciate your point at first.)
That said, it would be really cool if we could hear from someone working on Java either currently or at the introduction of autoboxing about whether they considered this sort of functionality.
The JLS specifies that boxing conversions can only occur during assignment conversions, method invocation conversions, or casting conversions. Since you are neither assigning 5 to a variable, passing it as an argument to a method, nor explicitly casting it to Integer, it will not be autoboxed for you.
Assignment conversion (§5.2, §15.26) converts the type of an
expression to the type of a specified variable.
Assignment conversion may cause an OutOfMemoryError (as a result of
boxing conversion (§5.1.7)), a NullPointerException (as a result of
unboxing conversion (§5.1.8)), or a ClassCastException (as a result of
an unchecked conversion (§5.1.9)) to be thrown at run-time.
Method invocation conversion (§5.3, §15.9, §15.12) is applied to each
argument in a method or constructor invocation and, except in one
case, performs the same conversions that assignment conversion does.
Method invocation conversion may cause an OutOfMemoryError (as a
result of boxing conversion (§5.1.7)), a NullPointerException (as a
result of unboxing conversion (§5.1.8)), or a ClassCastException (as a
result of an unchecked conversion (§5.1.9)) to be thrown at run-time.
Casting contexts allow the use of one of:
...
a boxing conversion (§5.1.7) optionally followed by a widening
reference conversion (§5.1.5)
you can use
if (someOtherInteger!=null && someOtherInteger == 5)
I suspect that autoboxing is not implemented for the literal 5, whereas it is for a string myString, as a safety measure. It's safe to autobox a syntactic structure that is prepended and appended with double quotation marks "", because it's unlikely that the quotation marks are unintended, so the user's intention is clear and type-safety is not compromised.
However, the literal 5 could be a typo on the user's part - or it could be intended to be a string, rather than an integer. Therefore, to maintain the benefit that variables must be declared before use in object-oriented programming in order to prevent typos (among many other advantages) (even if it's implicit, as in the case of autoboxing), 5 is not autoboxed.
Here is a bit of reading on the different comparisons:
http://www.leepoint.net/notes-java/data/expressions/22compareobjects.html
Not sure if it was a built in design to reject int
If you do
Integer s=5;
Integer d=5;
if(d.equals(s)){
System.out.println("Fun");
}
It works just fine.
int is a primitive type it doesn't support any methods itself. To compare 2 ints you simply use the == convention as in:
if(a == b)
There is an Integer class that is a wrapper for an int that supports some other method calls
Edit:
Based on your edit you want to compare to Integer but the problem is the literal 5 isn't an Integer you have to create a new integer for it.
Integer myInt = 5;
if(myInt.equals(someOtherInteger)) ...
This design is inherent in the fact that primitives don't have any methods. As to whether primitives should support methods (or simply not exist) is integral to the debate as to whether Java is a Pure Object Oriented Language or not (many say no due to the fact that primitives exist).

int does not override Integer in Java

I had a function in Java with method signature
public void myMethod (int someInt, String someString)
in my abstract class and I had over-ridden it with method
public void myMethod (Integer someInt, String someString)
The over ride does not work. Is this an inconsistency ? I thought auto-boxing applied to method signature over-ride as well.
int and Integer are two different types. Autoboxing blurs the distinction at the source code level for the convenience of programmers, but does not change the fact that they are in fact two very different types.
As such, you can not #Override a method that takes an int with one that takes an Integer and vice versa.
Note that you should probably think twice before declaring a method to take an Integer instead of an int. Here's an excerpt from Effective Java 2nd Edition, Item 49: Prefer primitives to boxed primitives:
In summary, use primitives in preference to boxed primitive whenever you have the choice. Primitive types are simpler and faster. If you must use boxed primitives, be careful! Autoboxing reduces the verbosity, but not the danger, of using boxed primitives. When your program compares two boxed primitives with the == operator, it does an identity comparison, which is almost certainly not what you want. When your program does mixed-type computations involving boxed and unboxed primitives, it does unboxing, and when your program does unboxing, it can throw NullPointerException. Finally, when your program boxes primitive values, it can result in costly and unnecessary object creations.
There are places where you have no choice but to use boxed primitives, e.g. generics, but otherwise you should seriously consider if a decision to use boxed primitives is justified.
See also
Java Language Guide/Autoboxing
Related questions
What is the difference between an int and an Integer in Java/C#?
Is it guaranteed that new Integer(i) == i in Java? (YES!!! The box is unboxed, not other way around!)
Why does int num = Integer.getInteger("123") throw NullPointerException? (!!!)
Why null == 0 throws NullPointerException in Java?
No, these two signatures define two different methods.
They are absolutely not overridden but overload since the parameters are different. And JVM will choose the method to launch base on this:
widen - boxing - var args...
For example, you have three methods
void add(long n) {} // call this method 1
void add(int... n) {} // call this method 2
void add(Integer n) {} // call this method 3
and when you invoke:
int a = 5;
add(a);
the method 1 will be invoked.
The reason the override doesn't work is because Integerand int are two different things. Integer is an object, whereas int is a primitive type. Java does the implicit typecasting for you. For example:
int myInteger = new Integer(5);
Will create a primitive int type called myInteger with a value of 5. As the Javadoc says,
"The Integer class wraps a value of
the primitive type int in an
object."
You are correct that this scenario will not work because Java provides the functionality of the autoboxing, so at runtime JVM can not decide which method to call because it can call both method as both method fits for the argument type. So I think it will give an error or will choose either method randomly..... Just run it and see.....
int and Integer are two different types in JAVA.Although autoboxing specifies the distinction at the source code level, but does not change the eternal fact that they are in fact two very different types.

Why does autoboxing in Java allow me to have 3 possible values for a boolean?

Reference: http://java.sun.com/j2se/1.5.0/docs/guide/language/autoboxing.html
"If your program tries to autounbox null, it will throw a NullPointerException."
javac will give you a compile-time error if you try to assign null to a boolean. makes sense. assigning null to a Boolean is a-ok though. also makes sense, i guess.
but let's think about the fact that you'll get a NPE when trying to autounbox null. what this means is that you can't safely perform boolean operations on Booleans without null-checking or exception handling. same goes for doing math operations on an Integer.
for a long time, i was a fan of autoboxing in java1.5+ because I thought it got java closer to be truly object-oriented. but, after running into this problem last night, i gotta say that i think this sucks. the compiler giving me an error when I'm trying to do stuff with an uninitialized primitive is a good thing. I dont want to use autoboxing if I lose that.
I think I may be misunderstanding the point of autoboxing, but at the same time I will never accept that a boolean should be able to have 3 values. can anyone explain this? what am i not getting?
Boxed types are reference types, and all reference types, primitive boxes or not, can refer to null. That's why a Boolean can refer to null. So can an Integer. So can a String, etc.
Boxed types are not designed to make Java truly object oriented. Java will never be a purely object oriented language, and you should not code as if this is the case. Primitive types will never go away, and in fact should be preferred whenever there's a choice.
Here's a quote from Effective Java 2nd Edition, Item 49: Prefer primitive types to boxed primitives (emphasis by author):
In summary, use primitives in preference to boxed primitive whenever you have the choice. Primitive types are simpler and faster. If you must use boxed primitives, be careful! Autoboxing reduces the verbosity, but not the danger, of using boxed primitives. When your program compares two boxed primitives with the == operator, it does an identity comparison, which is almost certainly not what you want. When your program does mixed-type computations involving boxed and unboxed primitives, it does unboxing, and when your program does unboxing, it can throw NullPointerException. Finally, when your program boxes primitive values, it can result in costly and unnecessary object creations.
I've seen at least one case where the null value is useful. Lots of data objects in webservices have nullable boolean fields. Sometimes the user neglects to include a value. In this case you want to be able to discern the lack of a value from a default value. Previously, people would write getX, setX, and isXSet() methods, where isXSet returns false until someone calls setX. Now it's possible to make X be a nullable type and it's clear that it wasn't set if getX returns null.
In addition to everything said here, there are cases where you would very much want to have a third value for booleans - the case of an "optional" property.
We usually encounter it with databases, with boolean columns that allow nulls. Without using Booleans, we would need to use two separate variables, one indicating the value and another whether it is valid.
In fact, if you look at the JDBC API, you can see an example of this problem, where columns get a default value if they are null (e.g., a 0 for numeric fields), and then you have to call "wasNull" to check whether it is a true 0 or a fake null!
Your issue is with autounboxing, not autoboxing. I think autounboxing is evil for more significant reasons:
Consider this:
Integer i = new Integer(1);
Integer i2 = new Integer(12);
System.out.println(i == 10 || i != i2);
One == unboxes and the other doesn't.
Unboxing on operators (as opposed to assignments) was a mistake in my view (given the above - it is just not Java). Boxing, however, is very nice.
I think it's more philosophical than technical question. When you transform primitive type to reference type you should be ready that reference types (i.e. objects) are nullable.
You can watch The Billion Dollars Mistake presentation where C.A.R. Hoare says that his introducing null references to oop (Algol 60) was a mistake.
Josh Bloch in Effective Java recommends to prefer primitive types where it's possible. But sometimes you do have to verify you Boolean variable against null.
There is actually no big difference to the days before Java 1.5 - the problem is not the boolean type (it still has two states) but the Boolean wrapper (which always had 3 states. Boolean.TRUE, Boolean.FALSE and null).
Every conversion from a Boolean object to the boolean primitive requires null checks, with or without autoboxing.
Autoboxing automatically transforms data types between intrinsic types and Object types.
Object types for Boolean can be Boolean.TRUE, Boolean.FALSE, or null. That's why you have to deal with the possible 3 values for a boolean.
In databases, it is common to have three states for a boolean type. Consider a record that tracks whether someone has passed a class. There's TRUE, for passing; FALSE for not passing, and NULL for "currently taking the class". Yes, it's odd, but not having a value is inherit in object oriented programming.
I too find autoboxing a bit distasteful, mainly because it is a feature where the compiler adds bytecode to handle the conversion process. In my opinion, this can lead to people forgetting about important details in the conversion process which might be better remembered (such as the null handling in your case). It is useful, but not nearly as useful as most other features of the Java language.
Personally, I wish that the intrinsics were implemented as lightweight objects instead of "built-in" types. There's a lot of times where the hybrid intrinsic / object type system gets in the way. That said, intrinsics were supposed to be there to improve performance, but it seems that if you must do a lot of intrinsic to Object marshalling, you can't enjoy the intrinsic-only performance boost.
It is the problem with autoboxing, just like Integer i = null;. Integer object can be null while a native int cannot be.
It was never intended, with the introduction of autoboxing, that it replace the primitives. In most places primitives are what you want. If you want to start using the reference types because "it got java closer to be truly object-oriented" then that's your call, but as you are discovering, there are disadvantages with that approach. Performance will be another issue.
Autoboxing (and autounboxing) is there to help with the transitions between code that uses primitives (the majority) and the code that has to use reference types (rare). Of the reference types, Boolean is undoubtedly the rarest, since its small number of instances mean it's almost never worth putting in a Collection.
In summary: if the reference types are causing you trouble, don't use them. But don't say 'autoboxing is bad" just because they turned out not to be helpful in your situation.

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