I get exception when using Thread.sleep(x) or wait() - java

I have tried to delay - or put to sleep - my Java program, but an error occurs.
I'm unable to use Thread.sleep(x) or wait(). The same error message appears:
unreported exception java.lang.InterruptedException; must be caught or declared to be thrown.
Is there any step required before using the Thread.sleep() or wait() methods?

You have a lot of reading ahead of you. From compiler errors through exception handling, threading and thread interruptions. But this will do what you want:
try {
Thread.sleep(1000); //1000 milliseconds is one second.
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}

As other users have said you should surround your call with a try{...} catch{...} block. But since Java 1.5 was released, there is TimeUnit class which do the same as Thread.sleep(millis) but is more convenient.
You can pick time unit for sleep operation.
try {
TimeUnit.NANOSECONDS.sleep(100);
TimeUnit.MICROSECONDS.sleep(100);
TimeUnit.MILLISECONDS.sleep(100);
TimeUnit.SECONDS.sleep(100);
TimeUnit.MINUTES.sleep(100);
TimeUnit.HOURS.sleep(100);
TimeUnit.DAYS.sleep(100);
} catch (InterruptedException e) {
//Handle exception
}
Also it has additional methods:
TimeUnit Oracle Documentation

Have a look at this excellent brief post on how to do this properly.
Essentially: catch the InterruptedException. Remember that you must add this catch-block. The post explains this a bit further.

Use the following coding construct to handle exceptions
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
//Handle exception
}

Put your Thread.sleep in a try catch block
try {
//thread to sleep for the specified number of milliseconds
Thread.sleep(100);
} catch ( java.lang.InterruptedException ie) {
System.out.println(ie);
}

When using Android (the only time when I use Java) I would recommend using a handler instead putting the thread to sleep.
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
Log.i(TAG, "I've waited for two hole seconds to show this!");
}
}, 2000);
Reference: http://developer.android.com/reference/android/os/Handler.html

Try this:
try{
Thread.sleep(100);
}catch(Exception e)
{
System.out.println("Exception caught");
}

My ways to add delay to a Java program.
public void pause1(long sleeptime) {
try {
Thread.sleep(sleeptime);
} catch (InterruptedException ex) {
//ToCatchOrNot
}
}
public void pause2(long sleeptime) {
Object obj = new Object();
if (sleeptime > 0) {
synchronized (obj) {
try {
obj.wait(sleeptime);
} catch (InterruptedException ex) {
//ToCatchOrNot
}
}
}
}
public void pause3(long sleeptime) {
expectedtime = System.currentTimeMillis() + sleeptime;
while (System.currentTimeMillis() < expectedtime) {
//Empty Loop
}
}
This is for sequential delay but for Loop delays refer to Java Delay/Wait.

public static void main(String[] args) throws InterruptedException {
//type code
short z=1000;
Thread.sleep(z);/*will provide 1 second delay. alter data type of z or value of z for longer delays required */
//type code
}
eg:-
class TypeCasting {
public static void main(String[] args) throws InterruptedException {
short f = 1;
int a = 123687889;
short b = 2;
long c = 4567;
long d=45;
short z=1000;
System.out.println("Value of a,b and c are\n" + a + "\n" + b + "\n" + c + "respectively");
c = a;
b = (short) c;
System.out.println("Typecasting...........");
Thread.sleep(z);
System.out.println("Value of B after Typecasting" + b);
System.out.println("Value of A is" + a);
}
}

A simpler way to wait is to use System.currentTimeMillis(), which returns the number of milliseconds since midnight on January 1, 1970 UTC. For example, to wait 5 seconds:
public static void main(String[] args) {
//some code
long original = System.currentTimeMillis();
while (true) {
if (System.currentTimeMillis - original >= 5000) {
break;
}
}
//more code after waiting
}
This way, you don't have to muck about with threads and exceptions.
Hope this helps!

Use java.util.concurrent.TimeUnit:
TimeUnit.SECONDS.sleep(1);
Sleep for one second or
TimeUnit.MINUTES.sleep(1);
Sleep for a minute.
As this is a loop, this presents an inherent problem - drift. Every time you run code and then sleep you will be drifting a little bit from running, say, every second. If this is an issue then don't use sleep.
Further, sleep isn't very flexible when it comes to control.
For running a task every second or at a one second delay I would strongly recommend a [ScheduledExecutorService][1] and either [scheduleAtFixedRate][2] or [scheduleWithFixedDelay][3].
To run the method myTask every second (Java 8):
public static void main(String[] args) {
final ScheduledExecutorService executorService = Executors.newSingleThreadScheduledExecutor();
executorService.scheduleAtFixedRate(App::myTask, 0, 1, TimeUnit.SECONDS);
}
private static void myTask() {
System.out.println("Running");
}

Thread.sleep() is simple for the beginners and may be appropriate for unit tests and proofs of concept.
But please DO NOT use sleep() for production code. Eventually sleep() may bite you badly.
Best practice for multithreaded/multicore java applications to use the "thread wait" concept. Wait releases all the locks and monitors held by the thread, which allows other threads to acquire those monitors and proceed while your thread is sleeping peacefully.
Code below demonstrates that technique:
import java.util.concurrent.TimeUnit;
public class DelaySample {
public static void main(String[] args) {
DelayUtil d = new DelayUtil();
System.out.println("started:"+ new Date());
d.delay(500);
System.out.println("half second after:"+ new Date());
d.delay(1, TimeUnit.MINUTES);
System.out.println("1 minute after:"+ new Date());
}
}
DelayUtil implementation:
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
public class DelayUtil {
/**
* Delays the current thread execution.
* The thread loses ownership of any monitors.
* Quits immediately if the thread is interrupted
*
* #param durationInMillis the time duration in milliseconds
*/
public void delay(final long durationInMillis) {
delay(durationInMillis, TimeUnit.MILLISECONDS);
}
/**
* #param duration the time duration in the given {#code sourceUnit}
* #param unit
*/
public void delay(final long duration, final TimeUnit unit) {
long currentTime = System.currentTimeMillis();
long deadline = currentTime+unit.toMillis(duration);
ReentrantLock lock = new ReentrantLock();
Condition waitCondition = lock.newCondition();
while ((deadline-currentTime)>0) {
try {
lock.lockInterruptibly();
waitCondition.await(deadline-currentTime, TimeUnit.MILLISECONDS);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
return;
} finally {
lock.unlock();
}
currentTime = System.currentTimeMillis();
}
}
}

Alternatively, if you don't want to deal with threads, try this method:
public static void pause(int seconds){
Date start = new Date();
Date end = new Date();
while(end.getTime() - start.getTime() < seconds * 1000){
end = new Date();
}
}
It starts when you call it, and ends when the number of seconds have passed.

Related

Latch for different task types

I am looking for a java concurrency solution to the following problem.
There are some tasks being run, and a section of code C.
C must wait for all tasks to complete. (With a timeout)
No tasks may commence until C has finished.
I have looked through the java.concurrency package and I found a few things of interest, but nothing seems to work quite right:
Phasers would allow one way blocking, but not two way.
Semaphores, ForkJoinTasks and others have counter-type features but none seem to do what I want.
I believe I could construct something using a phaser and a lock like so:
void C() {
synchronized(lock) {
phaser.awaitAdvanceInterruptibly(phase, 1, TimeUnit.SECONDS);
// Start work anyway if a task is taking too long.
doWork();
}
}
void someTask() {
synchronized(lock) {
phaser.register();
}
doTask().thenRun(
() -> phaser.arriveAndDeregister()
);
}
Now while I'm fairly sure this would work, I'm also aware its a bad idea to try to build your own concurrency solution. Is there a better way of doing this?
If there isn't, what would I use for the phase argument?
Edit: This problem is within a project involving a web client connection, and therefore the tasks arrive unpredictably. However, it is possible that this situation could be avoided by more careful design.
This being a specialized use case, I think we'll need to use multiple concurrency utilities for co-ordination. The below program should do it. Please feel free to post questions of any parts aren't clear -
import java.io.IOException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
import java.util.stream.IntStream;
public class TestClass {
private volatile int numOfActiveTasks = 0;
private Semaphore cSemaphore = new Semaphore(1);
private Semaphore taskSemaphore = new Semaphore(1);
private Object tasksLock = new Object();
//Test method
public static void main(String[] args) throws IOException {
TestClass testClass = new TestClass();
//Launch some task threads
ExecutorService taskES = Executors.newFixedThreadPool(2);
IntStream.range(1, 11).forEach((i) -> taskES.submit(() -> {
try {
testClass.executeTask();
} catch (InterruptedException e) {
e.printStackTrace();
}
}));
//Launch some C threads
ExecutorService cES = Executors.newFixedThreadPool(2);
IntStream.range(1, 5).forEach((i) -> cES.submit(() -> {
try {
testClass.C();
} catch (InterruptedException e) {
e.printStackTrace();
}
}));
taskES.shutdown();
cES.shutdown();
}
void C() throws InterruptedException {
try {
cSemaphore.acquire();
//If tasks are running, wait at-least n seconds
this.taskSemaphore.tryAcquire(1, TimeUnit.SECONDS);
print("C started running");
doCsWork();
} finally {
cSemaphore.release();
print("C stopped running");
}
}
void executeTask() throws InterruptedException {
//Do not start while C is running
cSemaphore.acquire();
cSemaphore.release();
synchronized (tasksLock) {
++numOfActiveTasks;
taskSemaphore.tryAcquire();
print("A task started running. Total " + numOfActiveTasks + " tasks running");
}
doTasksWork();
synchronized (tasksLock) {
--numOfActiveTasks;
if (numOfActiveTasks == 0) {
taskSemaphore.release();
}
print("A task stopped running. Total " + numOfActiveTasks + " tasks remaining");
}
}
void doCsWork() throws InterruptedException {
Thread.sleep(1000);
}
void doTasksWork() throws InterruptedException {
Thread.sleep(2000);
}
void print(String message) {
System.out.println(message);
}
}
I found a solution for this problem in java.util.concurrent.locks, which is perfect for my use case.
StampedLock lock;
void C() {
long stamp = lock.tryWriteLock(1, TimeUnit.SECONDS);
doWork();
lock.unlockWrite(stamp);
}
void someTask() {
long stamp = lock.readLock();
doTask().thenRun(() -> lock.unlockRead(stamp));
}
The key with the StampedLock class is that the readLock() is not exclusive, whereas the writeLock() is exclusive. It also supports timeouts, similar to the regular Lock.

How to synchronize the threads in the time Java

I study a thread and trying make a timer using thread. To the main thread wrote a time
public class A {
public static void main(String[] args) throws IOException{
BufferedReader reader = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Please, write the time in ms");
long time = Long.parseLong(reader.readLine());
B thread = new B();
int timer = 0;
try {
thread.start();
Thread.sleep(time);
timer=thread.stop();
}
catch(InterruptedException e) {
System.out.println("Oh....");
}
System.out.println("Result is "+timer);
}
}
and every millisecond program write a name of specific millisecond in child thread.
public class B implements Runnable {
private volatile boolean running=true;
private int timer=0;
Thread thread;
public B() {
thread = new Thread(this);
}
public void run() {
while (running) {
System.out.println(timer);
timer++;
try {
Thread.sleep(1);
}
catch(InterruptedException e) {
System.out.println("B");
}
}
}
public int stop() {
running = false;
return timer;
}
public void start() {
thread.start();
}
}
But when try with parameter 50 get the result 37. I want understand how to synchronize it in the time. Can you explain me how to do it correct?
When time is over just set the variable running to false,it will end the while loop and the child thread will also be finished.
So after below line, try to set running variable to false.(provide some setter method or may be in constructor argument)
Thread.sleep(time);
You are forgetting that all the statements other than Thread.sleep(1) also take time to execute. Most notably the System.out.println(timer): this is an I/O operation and whenever such an operation takes place, it usually sucks time (printing to screen makes the program wait for this blocking I/O operation to complete).
But I like to demonstrate a more subtle assumption: you also assume that when thread.start() returns, B.run() is executing. This is not the case, as is demonstrated in the following little program:
import java.util.concurrent.TimeUnit;
public class ThreadTimer implements Runnable {
public static void main(String[] args) {
ThreadTimer tt = new ThreadTimer();
long afterStart = 0L;
new Thread(tt).start();
afterStart = System.nanoTime();
println("After start: " + afterStart);
try {
Thread.sleep(100L);
} catch (Exception e) {
e.printStackTrace();
}
long deltaStart = tt.realStart - afterStart;
println("Delta start: " + deltaStart);
long deltaStartMs = TimeUnit.NANOSECONDS.toMillis(deltaStart);
println("Delta start ms.: " + deltaStartMs);
}
public long realStart;
#Override
public void run() {
realStart = System.nanoTime();
println("Real start : " + realStart);
}
private static void println(String msg) {
System.out.println(msg);
}
}
On my system this shows:
After start: 40062314666459
Real start : 40062314706827
Delta start: 40368
Delta start ms.: 0
Which means a little bit of time was lost. I'm sure that if you measure how long it takes to perform System.out.println(timer), you will see more little bits of time lost. All these little bits eventually add up to quite a chunk of time not accounted for.
On a final note: System.nanoTime() and System.currentTimeMillis() also take time to execute (it takes time to measure the time).

Executor Service - timeout of thread

While I was exploring ExecutorService, I encountered a method Future.get() which accepts the timeout.
The Java doc of this method says
Waits if necessary for at most the given time for the computation to complete, and then retrieves its result, if available.
Parameters:
timeout the maximum time to wait
unit the time unit of the timeout argument
As per my understanding, we are imposing a timeout on the callable, we submit to the ExecutorService so that, my callable will interrupt after the specified time(timeout) has passed
But as per below code, the longMethod() seems to be running beyond the timeout(2 seconds), and I am really confused understanding this. Can anyone please point me to the right path?
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
public class Timeout implements Callable<String> {
public void longMethod() {
for(int i=0; i< Integer.MAX_VALUE; i++) {
System.out.println("a");
}
}
#Override
public String call() throws Exception {
longMethod();
return "done";
}
/**
* #param args
*/
public static void main(String[] args) {
ExecutorService service = Executors.newSingleThreadExecutor();
try {
service.submit(new Timeout()).get(2, TimeUnit.SECONDS);
} catch (Exception e) {
e.printStackTrace();
}
}
}
my callable will interrupt after the specified time(timeout) has passed
Not true. The task will continue to execute, instead you will have a null string after the timeout.
If you want to cancel it:
timeout.cancel(true) //Timeout timeout = new Timeout();
P.S. As you have it right now this interrupt will have no effect what so ever. You are not checking it in any way.
For example this code takes into account interrupts:
private static final class MyCallable implements Callable<String>{
#Override
public String call() throws Exception {
StringBuilder builder = new StringBuilder();
try{
for(int i=0;i<Integer.MAX_VALUE;++i){
builder.append("a");
Thread.sleep(100);
}
}catch(InterruptedException e){
System.out.println("Thread was interrupted");
}
return builder.toString();
}
}
And then:
ExecutorService service = Executors.newFixedThreadPool(1);
MyCallable myCallable = new MyCallable();
Future<String> futureResult = service.submit(myCallable);
String result = null;
try{
result = futureResult.get(1000, TimeUnit.MILLISECONDS);
}catch(TimeoutException e){
System.out.println("No response after one second");
futureResult.cancel(true);
}
service.shutdown();
The timeout on get() is for how long the 'client' will wait for the Future to complete. It does not have an impact on the future's execution.
Object result;
int seconds = 0;
while ((result = fut.get.(1, TimeUnit.SECOND)) == null) {
seconds++;
System.out.println("Waited " + seconds + " seconds for future";
}
my callable will interrupt after the specified time(timeout) has passed
The above statement is wrong, Usually Future.get is blocking. Specifying the timeout allows you to use it in a non blocking manner.
This is useful for instance in time critical applications, if you need a result within let's say 2 seconds and receiving after that means you can't do anything with that.

Java: set timeout on a certain block of code?

Is it possible to force Java to throw an Exception after some block of code runs longer than acceptable?
Here's the simplest way that I know of to do this:
final Runnable stuffToDo = new Thread() {
#Override
public void run() {
/* Do stuff here. */
}
};
final ExecutorService executor = Executors.newSingleThreadExecutor();
final Future future = executor.submit(stuffToDo);
executor.shutdown(); // This does not cancel the already-scheduled task.
try {
future.get(5, TimeUnit.MINUTES);
}
catch (InterruptedException ie) {
/* Handle the interruption. Or ignore it. */
}
catch (ExecutionException ee) {
/* Handle the error. Or ignore it. */
}
catch (TimeoutException te) {
/* Handle the timeout. Or ignore it. */
}
if (!executor.isTerminated())
executor.shutdownNow(); // If you want to stop the code that hasn't finished.
Alternatively, you can create a TimeLimitedCodeBlock class to wrap this functionality, and then you can use it wherever you need it as follows:
new TimeLimitedCodeBlock(5, TimeUnit.MINUTES) { #Override public void codeBlock() {
// Do stuff here.
}}.run();
I compiled some of the other answers into a single utility method:
public class TimeLimitedCodeBlock {
public static void runWithTimeout(final Runnable runnable, long timeout, TimeUnit timeUnit) throws Exception {
runWithTimeout(new Callable<Object>() {
#Override
public Object call() throws Exception {
runnable.run();
return null;
}
}, timeout, timeUnit);
}
public static <T> T runWithTimeout(Callable<T> callable, long timeout, TimeUnit timeUnit) throws Exception {
final ExecutorService executor = Executors.newSingleThreadExecutor();
final Future<T> future = executor.submit(callable);
executor.shutdown(); // This does not cancel the already-scheduled task.
try {
return future.get(timeout, timeUnit);
}
catch (TimeoutException e) {
//remove this if you do not want to cancel the job in progress
//or set the argument to 'false' if you do not want to interrupt the thread
future.cancel(true);
throw e;
}
catch (ExecutionException e) {
//unwrap the root cause
Throwable t = e.getCause();
if (t instanceof Error) {
throw (Error) t;
} else if (t instanceof Exception) {
throw (Exception) t;
} else {
throw new IllegalStateException(t);
}
}
}
}
Sample code making use of this utility method:
public static void main(String[] args) throws Exception {
final long startTime = System.currentTimeMillis();
log(startTime, "calling runWithTimeout!");
try {
TimeLimitedCodeBlock.runWithTimeout(new Runnable() {
#Override
public void run() {
try {
log(startTime, "starting sleep!");
Thread.sleep(10000);
log(startTime, "woke up!");
}
catch (InterruptedException e) {
log(startTime, "was interrupted!");
}
}
}, 5, TimeUnit.SECONDS);
}
catch (TimeoutException e) {
log(startTime, "got timeout!");
}
log(startTime, "end of main method!");
}
private static void log(long startTime, String msg) {
long elapsedSeconds = (System.currentTimeMillis() - startTime);
System.out.format("%1$5sms [%2$16s] %3$s\n", elapsedSeconds, Thread.currentThread().getName(), msg);
}
Output from running the sample code on my machine:
0ms [ main] calling runWithTimeout!
13ms [ pool-1-thread-1] starting sleep!
5015ms [ main] got timeout!
5016ms [ main] end of main method!
5015ms [ pool-1-thread-1] was interrupted!
Yes, but its generally a very bad idea to force another thread to interrupt on a random line of code. You would only do this if you intend to shutdown the process.
What you can do is to use Thread.interrupt() for a task after a certain amount of time. However, unless the code checks for this it won't work. An ExecutorService can make this easier with Future.cancel(true)
Its much better for the code to time itself and stop when it needs to.
If it is test code you want to time, then you can use the time attribute:
#Test(timeout = 1000)
public void shouldTakeASecondOrLess()
{
}
If it is production code, there is no simple mechanism, and which solution you use depends upon whether you can alter the code to be timed or not.
If you can change the code being timed, then a simple approach is is to have your timed code remember it's start time, and periodically the current time against this. E.g.
long startTime = System.currentTimeMillis();
// .. do stuff ..
long elapsed = System.currentTimeMillis()-startTime;
if (elapsed>timeout)
throw new RuntimeException("tiomeout");
If the code itself cannot check for timeout, you can execute the code on another thread, and wait for completion, or timeout.
Callable<ResultType> run = new Callable<ResultType>()
{
#Override
public ResultType call() throws Exception
{
// your code to be timed
}
};
RunnableFuture<ResultType> future = new FutureTask<>(run);
ExecutorService service = Executors.newSingleThreadExecutor();
service.execute(future);
ResultType result = null;
try
{
result = future.get(1, TimeUnit.SECONDS); // wait 1 second
}
catch (TimeoutException ex)
{
// timed out. Try to stop the code if possible.
future.cancel(true);
}
service.shutdown();
}
I can suggest two options.
Within the method, assuming it is looping and not waiting for an external event, add a local field and test the time each time around the loop.
void method() {
long endTimeMillis = System.currentTimeMillis() + 10000;
while (true) {
// method logic
if (System.currentTimeMillis() > endTimeMillis) {
// do some clean-up
return;
}
}
}
Run the method in a thread, and have the caller count to 10 seconds.
Thread thread = new Thread(new Runnable() {
#Override
public void run() {
method();
}
});
thread.start();
long endTimeMillis = System.currentTimeMillis() + 10000;
while (thread.isAlive()) {
if (System.currentTimeMillis() > endTimeMillis) {
// set an error flag
break;
}
try {
Thread.sleep(500);
}
catch (InterruptedException t) {}
}
The drawback to this approach is that method() cannot return a value directly, it must update an instance field to return its value.
EDIT: Peter Lawrey is completely right: it's not as simple as interrupting a thread (my original suggestion), and Executors & Callables are very useful ...
Rather than interrupting threads, you could set a variable on the Callable once the timeout is reached. The callable should check this variable at appropriate points in task execution, to know when to stop.
Callables return Futures, with which you can specify a timeout when you try to 'get' the future's result. Something like this:
try {
future.get(timeoutSeconds, TimeUnit.SECONDS)
} catch(InterruptedException e) {
myCallable.setStopMeAtAppropriatePlace(true);
}
See Future.get, Executors, and Callable ...
https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Future.html#get-long-java.util.concurrent.TimeUnit-
https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Callable.html
https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Executors.html#newFixedThreadPool%28int%29
I created a very simple solution without using any frameworks or APIs. This looks more elegant and understandable. The class is called TimeoutBlock.
public class TimeoutBlock {
private final long timeoutMilliSeconds;
private long timeoutInteval=100;
public TimeoutBlock(long timeoutMilliSeconds){
this.timeoutMilliSeconds=timeoutMilliSeconds;
}
public void addBlock(Runnable runnable) throws Throwable{
long collectIntervals=0;
Thread timeoutWorker=new Thread(runnable);
timeoutWorker.start();
do{
if(collectIntervals>=this.timeoutMilliSeconds){
timeoutWorker.stop();
throw new Exception("<<<<<<<<<<****>>>>>>>>>>> Timeout Block Execution Time Exceeded In "+timeoutMilliSeconds+" Milli Seconds. Thread Block Terminated.");
}
collectIntervals+=timeoutInteval;
Thread.sleep(timeoutInteval);
}while(timeoutWorker.isAlive());
System.out.println("<<<<<<<<<<####>>>>>>>>>>> Timeout Block Executed Within "+collectIntervals+" Milli Seconds.");
}
/**
* #return the timeoutInteval
*/
public long getTimeoutInteval() {
return timeoutInteval;
}
/**
* #param timeoutInteval the timeoutInteval to set
*/
public void setTimeoutInteval(long timeoutInteval) {
this.timeoutInteval = timeoutInteval;
}
}
example :
try {
TimeoutBlock timeoutBlock = new TimeoutBlock(10 * 60 * 1000);//set timeout in milliseconds
Runnable block=new Runnable() {
#Override
public void run() {
//TO DO write block of code to execute
}
};
timeoutBlock.addBlock(block);// execute the runnable block
} catch (Throwable e) {
//catch the exception here . Which is block didn't execute within the time limit
}
This was so much useful for me when i had to connect to a FTP account. Then download and upload stuff. sometimes FTP connection hangs or totally breaks. This caused whole system to go down. and i needed a way to detect it and prevent it from happening . So i created this and used it. Works pretty well.
I faced a similar kind of issue where my task was to push a message to SQS within a particular timeout. I used the trivial logic of executing it via another thread and waiting on its future object by specifying the timeout. This would give me a TIMEOUT exception in case of timeouts.
final Future<ISendMessageResult> future =
timeoutHelperThreadPool.getExecutor().submit(() -> {
return getQueueStore().sendMessage(request).get();
});
try {
sendMessageResult = future.get(200, TimeUnit.MILLISECONDS);
logger.info("SQS_PUSH_SUCCESSFUL");
return true;
} catch (final TimeoutException e) {
logger.error("SQS_PUSH_TIMEOUT_EXCEPTION");
}
But there are cases where you can't stop the code being executed by another thread and you get true negatives in that case.
For example - In my case, my request reached SQS and while the message was being pushed, my code logic encountered the specified timeout. Now in reality my message was pushed into the Queue but my main thread assumed it to be failed because of the TIMEOUT exception.
This is a type of problem which can be avoided rather than being solved. Like in my case I avoided it by providing a timeout which would suffice in nearly all of the cases.
If the code you want to interrupt is within you application and is not something like an API call then you can simply use
future.cancel(true)
However do remember that java docs says that it does guarantee that the execution will be blocked.
"Attempts to cancel execution of this task. This attempt will fail if the task has already completed, has already been cancelled,or could not be cancelled for some other reason. If successful,and this task has not started when cancel is called,this task should never run. If the task has already started,then the mayInterruptIfRunning parameter determines whether the thread executing this task should be interrupted inan attempt to stop the task."
If you want a CompletableFuture way you could have a method like
public MyResponseObject retrieveDataFromEndpoint() {
CompletableFuture<MyResponseObject> endpointCall
= CompletableFuture.supplyAsync(() ->
yourRestService.callEnpoint(withArg1, withArg2));
try {
return endpointCall.get(10, TimeUnit.MINUTES);
} catch (TimeoutException
| InterruptedException
| ExecutionException e) {
throw new RuntimeException("Unable to fetch data", e);
}
}
If you're using spring, you could annotate the method with a #Retryable so that it retries the method three times if an exception is thrown.
Instead of having the task in the new thread and the timer in the main thread, have the timer in the new thread and the task in the main thread:
public static class TimeOut implements Runnable{
public void run() {
Thread.sleep(10000);
if(taskComplete ==false) {
System.out.println("Timed Out");
return;
}
else {
return;
}
}
}
public static boolean taskComplete = false;
public static void main(String[] args) {
TimeOut timeOut = new TimeOut();
Thread timeOutThread = new Thread(timeOut);
timeOutThread.start();
//task starts here
//task completed
taskComplete =true;
while(true) {//do all other stuff }
}
There is a hacky way to do it.
Set some boolean field to indicate whether the work was completed. Then before the block of code, set a timer to run a piece of code after your timeout. The timer will check if the block of code had finished executing, and if not, throw an exception. Otherwise it will do nothing.
The end of the block of code should, of course, set the field to true to indicate the work was done.
There's a very simple option that nobody's mentioned yet:
Duration timeout = Duration.ofMinutes(5);
Thread thread = new Thread(() -> {
// your code here
});
thread.start();
thread.join(timeout.toMillis());
if (thread.isAlive()) {
thread.interrupt();
throw new MyTimeoutException();
}
If the thread running your code block fails to complete within the timeout, it is interrupted and whatever exception you want can be thrown.
It is possible to write code that will simply ignore the interruption and carry on. If you're dealing with this can cannot fix it then there is thread.stop(), but that can break any synchronisation mechanisms that you are relying on. See its deprecation notice.
You can also capture exceptions from the thread:
AtomicReference<Throwable> uncaughtException = new AtomicReference<>();
thread.setUncaughtExceptionHandler((t, ex) -> uncaughtException.setRelease(ex));
// ...
Throwable ex = uncaughtException.getAcquire();
if (ex != null) {
throw ex;
}
I had this problem too, my logs print out with ‘’Unexpected end of stream‘’.and ‘’Could not get a resource from the pool‘’,
I set the timeout of brpop to 30s, redis to 31s, and mysql database connection pool to 300s. For now, this error is not printed on the log, but I don't know if this error will be reported in the future.I don't know if it has a bad effect on my writing to the database

How to timeout a thread

I want to run a thread for some fixed amount of time. If it is not completed within that time, I want to either kill it, throw some exception, or handle it in some way. How can it be done?
One way of doing it as I figured out from this thread
is to use a TimerTask inside the run() method of the Thread.
Are there any better solutions for this?
EDIT: Adding a bounty as I needed a clearer answer. The ExecutorService code given below does not address my problem. Why should I sleep() after executing (some code - I have no handle over this piece of code)? If the code is completed and the sleep() is interrupted, how can that be a timeOut?
The task that needs to be executed is not in my control. It can be any piece of code. The problem is this piece of code might run into an infinite loop. I don't want that to happen. So, I just want to run that task in a separate thread. The parent thread has to wait till that thread finishes and needs to know the status of the task (i.e whether it timed out or some exception occured or if its a success). If the task goes into an infinite loop, my parent thread keeps on waiting indefinitely, which is not an ideal situation.
Indeed rather use ExecutorService instead of Timer, here's an SSCCE:
package com.stackoverflow.q2275443;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
public class Test {
public static void main(String[] args) throws Exception {
ExecutorService executor = Executors.newSingleThreadExecutor();
Future<String> future = executor.submit(new Task());
try {
System.out.println("Started..");
System.out.println(future.get(3, TimeUnit.SECONDS));
System.out.println("Finished!");
} catch (TimeoutException e) {
future.cancel(true);
System.out.println("Terminated!");
}
executor.shutdownNow();
}
}
class Task implements Callable<String> {
#Override
public String call() throws Exception {
Thread.sleep(4000); // Just to demo a long running task of 4 seconds.
return "Ready!";
}
}
Play a bit with the timeout argument in Future#get() method, e.g. increase it to 5 and you'll see that the thread finishes. You can intercept the timeout in the catch (TimeoutException e) block.
Update: to clarify a conceptual misunderstanding, the sleep() is not required. It is just used for SSCCE/demonstration purposes. Just do your long running task right there in place of sleep(). Inside your long running task, you should be checking if the thread is not interrupted as follows:
while (!Thread.interrupted()) {
// Do your long running task here.
}
There isn't a 100% reliable way to do this for any old task. The task has to be written with this ability in mind.
Core Java libraries like ExecutorService cancel asynchronous tasks with interrupt() calls on the worker thread. So, for example, if the task contains some sort of loop, you should be checking its interrupt status on each iteration. If the task is doing I/O operations, they should be interruptible too—and setting that up can be tricky. In any case, keep in mind that code has to actively check for interrupts; setting an interrupt doesn't necessarily do anything.
Of course, if your task is some simple loop, you can just check the current time at each iteration and give up when a specified timeout has elapsed. A worker thread isn't needed in that case.
Consider using an instance of ExecutorService. Both invokeAll() and invokeAny() methods are available with a timeout parameter.
The current thread will block until the method completes (not sure if this is desirable) either because the task(s) completed normally or the timeout was reached. You can inspect the returned Future(s) to determine what happened.
Assuming the thread code is out of your control:
From the Java documentation mentioned above:
What if a thread doesn't respond to Thread.interrupt?
In some cases, you can use application specific tricks. For example,
if a thread is waiting on a known socket, you can close the socket to
cause the thread to return immediately. Unfortunately, there really
isn't any technique that works in general. It should be noted that in
all situations where a waiting thread doesn't respond to
Thread.interrupt, it wouldn't respond to Thread.stop either. Such
cases include deliberate denial-of-service attacks, and I/O operations
for which thread.stop and thread.interrupt do not work properly.
Bottom Line:
Make sure all threads can be interrupted, or else you need specific knowledge of the thread - like having a flag to set. Maybe you can require that the task be given to you along with the code needed to stop it - define an interface with a stop() method. You can also warn when you failed to stop a task.
BalusC said:
Update: to clarify a conceptual misunderstanding, the sleep() is not required. It is just used for SSCCE/demonstration purposes. Just do your long running task right there in place of sleep().
But if you replace Thread.sleep(4000); with for (int i = 0; i < 5E8; i++) {} then it doesn't compile, because the empty loop doesn't throw an InterruptedException.
And for the thread to be interruptible, it needs to throw an InterruptedException.
This seems like a serious problem to me. I can't see how to adapt this answer to work with a general long-running task.
Edited to add: I reasked this as a new question: [ interrupting a thread after fixed time, does it have to throw InterruptedException? ]
I created a helper class just for this some time ago. Works great:
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CyclicBarrier;
/**
* TimeOut class - used for stopping a thread that is taking too long
* #author Peter Goransson
*
*/
public class TimeOut {
Thread interrupter;
Thread target;
long timeout;
boolean success;
boolean forceStop;
CyclicBarrier barrier;
/**
*
* #param target The Runnable target to be executed
* #param timeout The time in milliseconds before target will be interrupted or stopped
* #param forceStop If true, will Thread.stop() this target instead of just interrupt()
*/
public TimeOut(Runnable target, long timeout, boolean forceStop) {
this.timeout = timeout;
this.forceStop = forceStop;
this.target = new Thread(target);
this.interrupter = new Thread(new Interrupter());
barrier = new CyclicBarrier(2); // There will always be just 2 threads waiting on this barrier
}
public boolean execute() throws InterruptedException {
// Start target and interrupter
target.start();
interrupter.start();
// Wait for target to finish or be interrupted by interrupter
target.join();
interrupter.interrupt(); // stop the interrupter
try {
barrier.await(); // Need to wait on this barrier to make sure status is set
} catch (BrokenBarrierException e) {
// Something horrible happened, assume we failed
success = false;
}
return success; // status is set in the Interrupter inner class
}
private class Interrupter implements Runnable {
Interrupter() {}
public void run() {
try {
Thread.sleep(timeout); // Wait for timeout period and then kill this target
if (forceStop) {
target.stop(); // Need to use stop instead of interrupt since we're trying to kill this thread
}
else {
target.interrupt(); // Gracefully interrupt the waiting thread
}
System.out.println("done");
success = false;
} catch (InterruptedException e) {
success = true;
}
try {
barrier.await(); // Need to wait on this barrier
} catch (InterruptedException e) {
// If the Child and Interrupter finish at the exact same millisecond we'll get here
// In this weird case assume it failed
success = false;
}
catch (BrokenBarrierException e) {
// Something horrible happened, assume we failed
success = false;
}
}
}
}
It is called like this:
long timeout = 10000; // number of milliseconds before timeout
TimeOut t = new TimeOut(new PhotoProcessor(filePath, params), timeout, true);
try {
boolean sucess = t.execute(); // Will return false if this times out
if (!sucess) {
// This thread timed out
}
else {
// This thread ran completely and did not timeout
}
} catch (InterruptedException e) {}
I think you should take a look at proper concurrency handling mechanisms (threads running into infinite loops doesn't sound good per se, btw). Make sure you read a little about the "killing" or "stopping" Threads topic.
What you are describing,sound very much like a "rendezvous", so you may want to take a look at the CyclicBarrier.
There may be other constructs (like using CountDownLatch for example) that can resolve your problem (one thread waiting with a timeout for the latch, the other should count down the latch if it has done it's work, which would release your first thread either after a timeout or when the latch countdown is invoked).
I usually recommend two books in this area: Concurrent Programming in Java and Java Concurrency in Practice.
In the solution given by BalusC, the main thread will stay blocked for the timeout period. If you have a thread pool with more than one thread, you will need the same number of additional thread that will be using Future.get(long timeout,TimeUnit unit) blocking call to wait and close the thread if it exceeds the timeout period.
A generic solution to this problem is to create a ThreadPoolExecutor Decorator that can add the timeout functionality. This Decorator class should create as many threads as ThreadPoolExecutor has, and all these threads should be used only to wait and close the ThreadPoolExecutor.
The generic class should be implemented like below:
import java.util.List;
import java.util.concurrent.*;
public class TimeoutThreadPoolDecorator extends ThreadPoolExecutor {
private final ThreadPoolExecutor commandThreadpool;
private final long timeout;
private final TimeUnit unit;
public TimeoutThreadPoolDecorator(ThreadPoolExecutor threadpool,
long timeout,
TimeUnit unit ){
super( threadpool.getCorePoolSize(),
threadpool.getMaximumPoolSize(),
threadpool.getKeepAliveTime(TimeUnit.MILLISECONDS),
TimeUnit.MILLISECONDS,
threadpool.getQueue());
this.commandThreadpool = threadpool;
this.timeout=timeout;
this.unit=unit;
}
#Override
public void execute(Runnable command) {
super.execute(() -> {
Future<?> future = commandThreadpool.submit(command);
try {
future.get(timeout, unit);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
} catch (ExecutionException | TimeoutException e) {
throw new RejectedExecutionException(e);
} finally {
future.cancel(true);
}
});
}
#Override
public void setCorePoolSize(int corePoolSize) {
super.setCorePoolSize(corePoolSize);
commandThreadpool.setCorePoolSize(corePoolSize);
}
#Override
public void setThreadFactory(ThreadFactory threadFactory) {
super.setThreadFactory(threadFactory);
commandThreadpool.setThreadFactory(threadFactory);
}
#Override
public void setMaximumPoolSize(int maximumPoolSize) {
super.setMaximumPoolSize(maximumPoolSize);
commandThreadpool.setMaximumPoolSize(maximumPoolSize);
}
#Override
public void setKeepAliveTime(long time, TimeUnit unit) {
super.setKeepAliveTime(time, unit);
commandThreadpool.setKeepAliveTime(time, unit);
}
#Override
public void setRejectedExecutionHandler(RejectedExecutionHandler handler) {
super.setRejectedExecutionHandler(handler);
commandThreadpool.setRejectedExecutionHandler(handler);
}
#Override
public List<Runnable> shutdownNow() {
List<Runnable> taskList = super.shutdownNow();
taskList.addAll(commandThreadpool.shutdownNow());
return taskList;
}
#Override
public void shutdown() {
super.shutdown();
commandThreadpool.shutdown();
}
}
The above decorator can be used as below:
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
public class Main {
public static void main(String[] args){
long timeout = 2000;
ThreadPoolExecutor threadPool = new ThreadPoolExecutor(3, 10, 0, TimeUnit.MILLISECONDS, new SynchronousQueue<>(true));
threadPool = new TimeoutThreadPoolDecorator( threadPool ,
timeout,
TimeUnit.MILLISECONDS);
threadPool.execute(command(1000));
threadPool.execute(command(1500));
threadPool.execute(command(2100));
threadPool.execute(command(2001));
while(threadPool.getActiveCount()>0);
threadPool.shutdown();
}
private static Runnable command(int i) {
return () -> {
System.out.println("Running Thread:"+Thread.currentThread().getName());
System.out.println("Starting command with sleep:"+i);
try {
Thread.sleep(i);
} catch (InterruptedException e) {
System.out.println("Thread "+Thread.currentThread().getName()+" with sleep of "+i+" is Interrupted!!!");
return;
}
System.out.println("Completing Thread "+Thread.currentThread().getName()+" after sleep of "+i);
};
}
}
I post you a piece of code which show a way how to solve the problem.
As exemple I'm reading a file.
You could use this method for another operation, but you need to implements the kill() method so that the main operation will be interrupted.
hope it helps
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
/**
* Main class
*
* #author el
*
*/
public class Main {
/**
* Thread which perform the task which should be timed out.
*
* #author el
*
*/
public static class MainThread extends Thread {
/**
* For example reading a file. File to read.
*/
final private File fileToRead;
/**
* InputStream from the file.
*/
final private InputStream myInputStream;
/**
* Thread for timeout.
*/
final private TimeOutThread timeOutThread;
/**
* true if the thread has not ended.
*/
boolean isRunning = true;
/**
* true if all tasks where done.
*/
boolean everythingDone = false;
/**
* if every thing could not be done, an {#link Exception} may have
* Happens.
*/
Throwable endedWithException = null;
/**
* Constructor.
*
* #param file
* #throws FileNotFoundException
*/
MainThread(File file) throws FileNotFoundException {
setDaemon(false);
fileToRead = file;
// open the file stream.
myInputStream = new FileInputStream(fileToRead);
// Instantiate the timeout thread.
timeOutThread = new TimeOutThread(10000, this);
}
/**
* Used by the {#link TimeOutThread}.
*/
public void kill() {
if (isRunning) {
isRunning = false;
if (myInputStream != null) {
try {
// close the stream, it may be the problem.
myInputStream.close();
} catch (IOException e) {
// Not interesting
System.out.println(e.toString());
}
}
synchronized (this) {
notify();
}
}
}
/**
* The task which should be timed out.
*/
#Override
public void run() {
timeOutThread.start();
int bytes = 0;
try {
// do something
while (myInputStream.read() >= 0) {
// may block the thread.
myInputStream.read();
bytes++;
// simulate a slow stream.
synchronized (this) {
wait(10);
}
}
everythingDone = true;
} catch (IOException e) {
endedWithException = e;
} catch (InterruptedException e) {
endedWithException = e;
} finally {
timeOutThread.kill();
System.out.println("-->read " + bytes + " bytes.");
isRunning = false;
synchronized (this) {
notifyAll();
}
}
}
}
/**
* Timeout Thread. Kill the main task if necessary.
*
* #author el
*
*/
public static class TimeOutThread extends Thread {
final long timeout;
final MainThread controlledObj;
TimeOutThread(long timeout, MainThread controlledObj) {
setDaemon(true);
this.timeout = timeout;
this.controlledObj = controlledObj;
}
boolean isRunning = true;
/**
* If we done need the {#link TimeOutThread} thread, we may kill it.
*/
public void kill() {
isRunning = false;
synchronized (this) {
notify();
}
}
/**
*
*/
#Override
public void run() {
long deltaT = 0l;
try {
long start = System.currentTimeMillis();
while (isRunning && deltaT < timeout) {
synchronized (this) {
wait(Math.max(100, timeout - deltaT));
}
deltaT = System.currentTimeMillis() - start;
}
} catch (InterruptedException e) {
// If the thread is interrupted,
// you may not want to kill the main thread,
// but probably yes.
} finally {
isRunning = false;
}
controlledObj.kill();
}
}
/**
* Start the main task and wait for the end.
*
* #param args
* #throws FileNotFoundException
*/
public static void main(String[] args) throws FileNotFoundException {
long start = System.currentTimeMillis();
MainThread main = new MainThread(new File(args[0]));
main.start();
try {
while (main.isRunning) {
synchronized (main) {
main.wait(1000);
}
}
long stop = System.currentTimeMillis();
if (main.everythingDone)
System.out.println("all done in " + (stop - start) + " ms.");
else {
System.out.println("could not do everything in "
+ (stop - start) + " ms.");
if (main.endedWithException != null)
main.endedWithException.printStackTrace();
}
} catch (InterruptedException e) {
System.out.println("You've killed me!");
}
}
}
Regards
Here is my really simple to use helper class to run or call piece of Java code :-)
This is based on the excellent answer from BalusC
package com.mycompany.util.concurrent;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
/**
* Calling {#link Callable#call()} or Running {#link Runnable#run()} code
* with a timeout based on {#link Future#get(long, TimeUnit))}
* #author pascaldalfarra
*
*/
public class CallableHelper
{
private CallableHelper()
{
}
public static final void run(final Runnable runnable, int timeoutInSeconds)
{
run(runnable, null, timeoutInSeconds);
}
public static final void run(final Runnable runnable, Runnable timeoutCallback, int timeoutInSeconds)
{
call(new Callable<Void>()
{
#Override
public Void call() throws Exception
{
runnable.run();
return null;
}
}, timeoutCallback, timeoutInSeconds);
}
public static final <T> T call(final Callable<T> callable, int timeoutInSeconds)
{
return call(callable, null, timeoutInSeconds);
}
public static final <T> T call(final Callable<T> callable, Runnable timeoutCallback, int timeoutInSeconds)
{
ExecutorService executor = Executors.newSingleThreadExecutor();
try
{
Future<T> future = executor.submit(callable);
T result = future.get(timeoutInSeconds, TimeUnit.SECONDS);
System.out.println("CallableHelper - Finished!");
return result;
}
catch (TimeoutException e)
{
System.out.println("CallableHelper - TimeoutException!");
if(timeoutCallback != null)
{
timeoutCallback.run();
}
}
catch (InterruptedException e)
{
e.printStackTrace();
}
catch (ExecutionException e)
{
e.printStackTrace();
}
finally
{
executor.shutdownNow();
executor = null;
}
return null;
}
}
The following snippet will start an operation in a separate thread, then wait for up to 10 seconds for the operation to complete. If the operation does not complete in time, the code will attempt to cancel the operation, then continue on its merry way. Even if the operation cannot be cancelled easily, the parent thread will not wait for the child thread to terminate.
ExecutorService executorService = getExecutorService();
Future<SomeClass> future = executorService.submit(new Callable<SomeClass>() {
public SomeClass call() {
// Perform long-running task, return result. The code should check
// interrupt status regularly, to facilitate cancellation.
}
});
try {
// Real life code should define the timeout as a constant or
// retrieve it from configuration
SomeClass result = future.get(10, TimeUnit.SECONDS);
// Do something with the result
} catch (TimeoutException e) {
future.cancel(true);
// Perform other error handling, e.g. logging, throwing an exception
}
The getExecutorService() method can be implemented in a number of ways. If you do not have any particular requirements, you can simply call Executors.newCachedThreadPool() for thread pooling with no upper limit on the number of threads.
One thing that I've not seen mentioned is that killing threads is generally a Bad Idea. There are techniques for making threaded methods cleanly abortable, but that's different to just killing a thread after a timeout.
The risk with what you're suggesting is that you probably don't know what state the thread will be in when you kill it - so you risk introducing instability. A better solution is to make sure your threaded code either doesn't hang itself, or will respond nicely to an abort request.
Great answer by BalusC's:
but Just to add that the timeout itself does not interrupt the thread itself. even if you are checking with while(!Thread.interrupted()) in your task. if you want to make sure thread is stopped you should also make sure future.cancel() is invoked when timeout exception is catch.
package com.stackoverflow.q2275443;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
public class Test {
public static void main(String[] args) throws Exception {
ExecutorService executor = Executors.newSingleThreadExecutor();
Future<String> future = executor.submit(new Task());
try {
System.out.println("Started..");
System.out.println(future.get(3, TimeUnit.SECONDS));
System.out.println("Finished!");
} catch (TimeoutException e) {
//Without the below cancel the thread will continue to live
// even though the timeout exception thrown.
future.cancel();
System.out.println("Terminated!");
}
executor.shutdownNow();
}
}
class Task implements Callable<String> {
#Override
public String call() throws Exception {
while(!Thread.currentThread.isInterrupted()){
System.out.println("Im still running baby!!");
}
}
}
I think the answer mainly depends on the task itself.
Is it doing one task over and over again?
Is it necessary that the timeout interrupts a currently running task immediately after it expires?
If the first answer is yes and the second is no, you could keep it as simple as this:
public class Main {
private static final class TimeoutTask extends Thread {
private final long _timeoutMs;
private Runnable _runnable;
private TimeoutTask(long timeoutMs, Runnable runnable) {
_timeoutMs = timeoutMs;
_runnable = runnable;
}
#Override
public void run() {
long start = System.currentTimeMillis();
while (System.currentTimeMillis() < (start + _timeoutMs)) {
_runnable.run();
}
System.out.println("execution took " + (System.currentTimeMillis() - start) +" ms");
}
}
public static void main(String[] args) throws Exception {
new TimeoutTask(2000L, new Runnable() {
#Override
public void run() {
System.out.println("doing something ...");
try {
// pretend it's taking somewhat longer than it really does
Thread.sleep(100);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}).start();
}
}
If this isn't an option, please narrow your requirements - or show some code.
I was looking for an ExecutorService that can interrupt all timed out Runnables executed by it, but found none. After a few hours I created one as below. This class can be modified to enhance robustness.
public class TimedExecutorService extends ThreadPoolExecutor {
long timeout;
public TimedExecutorService(int numThreads, long timeout, TimeUnit unit) {
super(numThreads, numThreads, 0L, TimeUnit.MILLISECONDS, new ArrayBlockingQueue<Runnable>(numThreads + 1));
this.timeout = unit.toMillis(timeout);
}
#Override
protected void beforeExecute(Thread thread, Runnable runnable) {
Thread interruptionThread = new Thread(new Runnable() {
#Override
public void run() {
try {
// Wait until timeout and interrupt this thread
Thread.sleep(timeout);
System.out.println("The runnable times out.");
thread.interrupt();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
interruptionThread.start();
}
}
Usage:
public static void main(String[] args) {
Runnable abcdRunnable = new Runnable() {
#Override
public void run() {
System.out.println("abcdRunnable started");
try {
Thread.sleep(20000);
} catch (InterruptedException e) {
// logger.info("The runnable times out.");
}
System.out.println("abcdRunnable ended");
}
};
Runnable xyzwRunnable = new Runnable() {
#Override
public void run() {
System.out.println("xyzwRunnable started");
try {
Thread.sleep(20000);
} catch (InterruptedException e) {
// logger.info("The runnable times out.");
}
System.out.println("xyzwRunnable ended");
}
};
int numThreads = 2, timeout = 5;
ExecutorService timedExecutor = new TimedExecutorService(numThreads, timeout, TimeUnit.SECONDS);
timedExecutor.execute(abcdRunnable);
timedExecutor.execute(xyzwRunnable);
timedExecutor.shutdown();
}
Now , l meet a issue like this. It happens to decode picture. The process of decode takes too much time that the screen keep black. l add a time controler: when the time is too long, then pop up from the current Thread.
The following is the diff:
ExecutorService executor = Executors.newSingleThreadExecutor();
Future<Bitmap> future = executor.submit(new Callable<Bitmap>() {
#Override
public Bitmap call() throws Exception {
Bitmap bitmap = decodeAndScaleBitmapFromStream(context, inputUri);// do some time consuming operation
return null;
}
});
try {
Bitmap result = future.get(1, TimeUnit.SECONDS);
} catch (TimeoutException e){
future.cancel(true);
}
executor.shutdown();
return (bitmap!= null);
I had the same problem. So i came up with a simple solution like this.
public class TimeoutBlock {
private final long timeoutMilliSeconds;
private long timeoutInteval=100;
public TimeoutBlock(long timeoutMilliSeconds){
this.timeoutMilliSeconds=timeoutMilliSeconds;
}
public void addBlock(Runnable runnable) throws Throwable{
long collectIntervals=0;
Thread timeoutWorker=new Thread(runnable);
timeoutWorker.start();
do{
if(collectIntervals>=this.timeoutMilliSeconds){
timeoutWorker.stop();
throw new Exception("<<<<<<<<<<****>>>>>>>>>>> Timeout Block Execution Time Exceeded In "+timeoutMilliSeconds+" Milli Seconds. Thread Block Terminated.");
}
collectIntervals+=timeoutInteval;
Thread.sleep(timeoutInteval);
}while(timeoutWorker.isAlive());
System.out.println("<<<<<<<<<<####>>>>>>>>>>> Timeout Block Executed Within "+collectIntervals+" Milli Seconds.");
}
/**
* #return the timeoutInteval
*/
public long getTimeoutInteval() {
return timeoutInteval;
}
/**
* #param timeoutInteval the timeoutInteval to set
*/
public void setTimeoutInteval(long timeoutInteval) {
this.timeoutInteval = timeoutInteval;
}
}
Guarantees that if block didn't execute within the time limit. the process will terminate and throws an exception.
example :
try {
TimeoutBlock timeoutBlock = new TimeoutBlock(10 * 60 * 1000);//set timeout in milliseconds
Runnable block=new Runnable() {
#Override
public void run() {
//TO DO write block of code
}
};
timeoutBlock.addBlock(block);// execute the runnable block
} catch (Throwable e) {
//catch the exception here . Which is block didn't execute within the time limit
}

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