Socket Programming, Java, Tomcat 6, Scaling - java

I'm pretty new to web programming and I'm currently developing a web back end for a mobile application. Currently I have the users log in using servlet interactions and once they have full access to the application I need to open a Socket Connection so that I can provide server pushes. Now the problem I'm running into is how people handle thousands of concurrent socket connections. I've run into people talking about ThreadPools which seems pretty easy to implement and NIO. Is there some framework that I can work with to ensure my servers are handling at least 20-30k concurrent connections. I could also forget TCP connections and go for Long-polling but from my understanding TCP is best option resource wise.
#Steve - I'm looking at the former: One serversocket with thousands of connections.

I would look into clustering the web end immediately and use that as your primary scaling mechanism. 30k connections is quite a lot and you don't have much room for growth before you hit a server limit of some kind. If the I/O itself isn't onerous I would just use lots of threads and servers with lots of horsepower and memory. Get it working that way so you can ship, and have a fallback plan to switch to multiplexed NIO if performance or scaling becomes a problem, but be warned that it's a radical overhaul and about ten times as complex to program as java.net. After several years' consideration I am more and more wondering whether NIO to economize on threads is really worth it: it adds several new problems of its own such as a need for push parsing; synchronization issues with the selector if there are worker threads that need to change the registration state of channels; lots of ways to get the code wrong; and the fact that the scheduling overhead moves out of the OS into your application, where you only have linear set-iterator data structures to deal with it unless you engage in yet another level of complexity. It's worth remembering that select() was invented for Unix to allow economizing on processes, which are expensive. Threads are pretty cheap really, and provide a very simple programming model with built-in context for handling a single connection. NIO barely manages this at all except via disciplined use of selection key attachments, much less naturally.

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Java Multi-thread networking, Good or bad?

I run multiple game servers and I want to develop a custom application to manage them. Basically all the game servers will connect to the application to exchange data. I don't want any of this data getting lost so I think it would be best to use TCP. I have looked into networking and understand how it works however I have a question about cpu usage. More servers are being added and in the next few months it could potentially reach around 100 - 200 and will continue to grow as needed. Will new threads for each server use a lot of cpu and is it a good idea to do this? Does anyone have any suggestions on how to go about this? Thanks.
You should have a look at non blocking io. With blocking io, each socket will consume 1 thread and the number of threads in a system is limited. And even if you can create 1000+, it is a questionable approach.
With non blocking io, you can server multiple sockets with a single thread. This is a more scalable approach + you control how many threads at any given moment are running.
More servers are being added and in the next few months it could potentially reach around 100 - 200 and will continue to grow as needed. Will new threads for each server use a lot of cpu and is it a good idea to do this?
It is a standard answer to caution away from 100s of threads and to the NIO solution. However, it is important to note that the NIO approach has a significantly more complex implementation. Isolating the interaction with a server connection to a single thread has its advantages from a code standpoint.
Modern OS' can fork 1000s of threads with little overhead aside from the stack memory. If you are sure of your scaling factors (i.e. you're not going to reach 10k connections or something) and you have the core memory then I would say that a thread per TCP connection could work very well. I've very successfully run applications with 1000s of threads and have not seen fall offs in performance due to context switching which used to be the case with earlier processors/kernels.

Benefits of Netty over basic ServerSocket server?

I need to create a relatively simple Java tcp/ip server and I'm having a little trouble determining if I should use something like Netty or just stick with simple ServerSocket and InputStream/OutputStream.
We really just need to listen for a request, then pass the new client Socket off to some processing code in a new thread. That thread will terminate once the processing is complete and the response is sent.
I like the idea of pipelines, decoders, etc. in Netty, but for such a simple scenario it doesn't seem worth the added up front development time. It seems like a bit overkill for our initial requirements, but I'm a little nervous that there are lots of things I'm not considering. What, if any, are the benefits of Netty for such simple requirements? What am I failing to consider?
The main advantage of Netty over simply reading from and writing to sockets using streams is that Netty supports non-blocking, asynchronous I/O (using Java's NIO API); when you use streams to read and write from sockets (and you start a new thread for each connected accepted from a ServerSocket) you are using blocking, synchronous I/O.
The Netty approach scales much better, which is important if your system needs to be able to handle many (thousands) of connections at the same time. If your system does not need to scale to many simultaneous connections, it might not be worth the trouble to use a framework like Netty.
Some more background information: Threads are relatively expensive resources in an operating system. Each thread needs memory for the stack (which can be for example 2 MB in size). When you create thousands of threads, this is going to cost a lot of memory; also, operating systems have limits on the number of threads that can be created. So you don't want to start a new thread for each accepted connection. The idea of asynchronous I/O is to decouple the threads from the connections (no one-to-one relation). There can be many more connections than threads, and whenever some event happens on one of the connections (for example, data is received), a thread from a thread pool is temporarily used to handle the event.
I think that the benefits of using netty are not immediate but actually come later when requirements change and maintenance becomes more complex for your project. Netty brings built in understanding of the HTTP protocol so that you can provide simple RESTful web services. Also you have the option of utilizing asynchronous request processing that netty provides as a framework so that you can potentially get better performance and service several orders of magnitude more concurrent requests.
First, write the logic of your service so that it's independent of your communication layer.
As Victor Sorokin said, there's a learning advantage to doing it yourself. So it ought to be worthwhile to write it with sockets. It will involve less effort to get started, and if it works well enough then you're off to the races.
If you find that you need more scalability/robustness later, you can switch to netty. Just write a new netty layer that communicates for your service logic layer and swap them out.

Hard time choosing ... IO vs NIO

I would like to ask what would be more appropriate to choose when developing a server similar to SmartFoxServer. I intend to develop a similar yet different server. In the benchmarks made by the ones that developed the above server they had something like 10000 concurrent clients.
I made a bit of research regarding the cost of using too many threads(>500) but cannot decide which way to go. I once made a server in java but that was for a small application and had nothing to do with heavy loads.
Thanks
Take a look at Apache Mina. They've done alot of the heavy lifting required to use NIO effectively in a networking application. Whether or not NIO increases your ability to process concurrent connections really depends on your implementation, but the performance boosts in Tomcat, JBoss and Jetty are plenty evidence to you already in the positive.
i'm not familiar with smartfoxserver, so i can only speak generically (which is not always good :P but here i go)
i think those are 2 different questions. on one hand, the io performance when using native java sockets vs. native sockets written in c (like tomcat).
the other question is how to scale up to that kind of concurrency level. other than that, i'd always choose native sockets (i.e: c).
now, how to scale: it's not a good idea to have a lot of threads running at the same time (os constraints, etc), so i'd choose to scale horizontally, meaning to add a load balancer that can send the requests to different servers that can be linked by using messages (using jms, like rabbitmq or activemq, or even using a protocol like stomp or amqp).
other solution, a cloud environment that allows you to grow your installation as you need
In most benchmarks which test 10K or 100K connections, the server is doing no work and unless your server does next to nothing, these test are unrealistic.
You need to take a clear idea of mow many concurrent connections you want to support.
If you have less than 1K connection, using a thread per connection will work ok. This is the simplest approach to take. Using a dispatcher model with NIO will work better if your request are very simple. Otherwise it won't matter much.
If you have more than 1K connections it is likely you want to use more than one server as each connection is getting less than 1% of a core and the cost of a basic server is relatively cheap these days.

How to design a server with many persistent connections

I am designing a application where many clients connect to a central server. This server keeps these connections, sending keep-alives every half-hour. The server has a embedded HTTP server, which provides a interface to the client connections (ex. http://server/isClientConnected?id=id). I was wondering what is the best way to go about this. My current implementation is in Java, and I just have a Map with ID's as the key, but a thread is started for each connection, and I don't know if this is really the best way to do this. Any pointers would be appreciated.
Thanks,
Isaac Waller
Use the java.nio package, as described on this page: Building Highly Scalable Servers with Java NIO. Also read this page very carefully: Architecture of a Highly Scalable NIO-Based Server.
Personally I'd not bother with the NIO internals and use a framework like Apache MINA or xSocket. NIO is complicated and easy to get wrong in very obscure ways. If you want it to "just work", then use a framework.
With a single thread per connection you can usually scale up to about 10,000 connections on a single machine. For a Windows 32 machine, you probably will hit a limit around 1,000 connections.
To avoid this, you can either change the design of your program, or you can scale out (horizontal). You have to weight the cost of development with the cost of hardware.
The single thread per user, with a single continuous connection is usually the easiest programming model. I would stick with this model until you reach the limits of your current hardware. At that point, I would decide to either change the code, or add more hardware.
If the clients will be connected for long periods of time, allocating a thread per client can be problematic. Each thread on the server requires a certain amount of resources (memory for the stack, for example).
You could use Jetty Continuations to handle the client request with fewer threads by using asynchronous servlets.
Read more about the the Reactor pattern. There is an implementation for that in Java (it uses channels instead of thread for client).
It is easy to implement and very efficient.

Server Design and Implementation

I've work in embedded systems and systems programming for hardware interfaces
to date. For fun and personal knowledge, recently I've been trying to learn more about server programming after getting my hands wet with Erlang. I've been going back and thinking about servers from a C++/Java prospective, and now I wonder how scalable systems can be built with technology like C++ or Java.
I've read that due to context-switching and limited memory, a per-client thread handler isn't realistic. Usually a thread-pool is created and a mix of worker-threads and asynchronous I/O is used to handle requests. I wonder, first of all, how does one determine the thread pool size? Does one simply have to measure and find the optimal balance? Eventually as the system scales then perhaps more than one server is needed to handle requests. How are requests managed across mulitple servers handling a large client base?
I am just looking for some direction into where I might be able to read more and find answers to my questions. What area of computer science would I look into for more information in this area? Are there any design patterns for this area of computing?
Your question is too general to have a nice answer. The answer depends greatly on the context, on how much processing any one Thread does, on how rapidly requests arrive, on the CPU family being used, on the web container being used, and on many other factors.
for C++ I've used boost::asio, it's very modern C++, and quite plesant to work with. Also the C++0x network libraries will be based on ASIO's implementation, so it's valuable knowledge.
As for designs 1thread per client, doesn't work, as you've already learned. And for high performance multithreading the best number of threads seems to be CoresX2, but for servers, there is lots of IO per request, which means lots of idle waiting. And from experience, looking at Apache, MySQL, and Oracle the amount of threads is about CoresX10 for database servers, and CoresX40 for web servers, not saying these are the ideals, but they seem to be patterns of succesful systems, so if your system can be balanced to work optimally with similar numbers atleast you'll know your design isn't completely lousy.
C++ Network Programming: Mastering Complexity Using ACE and Patterns and
C++ Network Programming: Systematic Reuse with ACE and Frameworks are very good books that describe many design patterns and their use with the highly portable ACE library.
Like Lothar, we use the ACE library which contains reactor and proactor patterns for handling asynchronous events and asynchronous I/O with C++ code. We use sizable worker thread pools that grow as needed (to a configurable maximum) and shrink over time.
One of the tricks with C++ is how you are going to propagate exceptions and error situations across network boundaries (which isn't handled by the language). I know that there are ways with .NET to throw exceptions across these network boundaries.
One thing you may consider is looking into SOA (Service Oriented Architecture) for dealing with higher level distributed system issues. ACE if really for running at the bare metal of the machine.

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