I'm building a Java library for a customer, and one of the things they want is a data representation of a particular set of standards they work with. I don't want to reveal my customer's interests, but if he were an alchemist, he might want the following:
Elements
Fire
Name="Fire"
Physical
Temperature=451
Color="Orange"
Magical
Domain="Strength"
Water
Name="Water"
Physical
Color="Blue"
Earth
Name="Earth"
Magical
Domain="Stability"
Ordinality=1
I need to be able to access various data elements by name, such as:
Elements.Earth.Name
Elements.Water.Physical.Color
I also need to be able to iterate through attributes, as:
for (MagicalType attrib : Elements.Fire.Magical)
{
...
}
I have actually been able to create this data structure, and I can do everything I've asked for above -- though I had to create separate arrays for the iteration, so really what I do looks more like:
for (MagicalType attrib : Elements.Fire.MagicalAuxArray)
Unfortunately I haven't been able to meet my last requirement: the entire data structure must be immutable. I have tried repeatedly, and scoured the web looking for examples, but so far I haven't been able to accomplish this in any reasonable manner. Note that the final data structure will be quite large; I'm really hoping to avoid a solution that is too repetitious or creates too many public symbols.
I am a very experienced programmer, less experienced with Java. Can anyone suggest how I might represent the above data to meet all my requirements?
A few ways that come to mind immediately:
Don't provide setter methods for your object. You users can only create the object via a constructor and once created, it cannot be modified. This goes for other state-modification methods as well. If you want to avoid a very large parameter-list in your constructor, you can use the Builder pattern (described in Effective Java by Joshua Bloch (2nd Ed))
When returning collections, make defensive copies. In this case use a List instead of an array. That way you can do return new ArrayList<MagicalType>(MagicalAuxList) instead of return MagicalAuxList. This way people who use the class won't be able to modify the collection. One caveat here. If your array contains complex objects, they must be immutable as well.
For immutable collections, you can also try using the unmodifiableCollection static method (there are similar static-methods for lists, sets, etc. - use whichever one is appropriate for you) to convert your collection when you return it. This is an alternative to defensive copying.
Why do you use arrays? Wouldn't immutable collections (e.g. from Google Guava) do a better job?
You can use Iterable in your public API. Cleaner than Collections with all the mutators that you have to suppress. (unfortunately Iterator has a remove() method(?!) but that's just one)
public final Iterable<MagicalType> magics;
for(MagicalType magic : magics) ...
you could try the code below that uses final, enums and unmodifiable maps. but that does not let you access by name since you need to do a get from the map. you could probably do that in groovy.
import java.util.*;
enum Color {
red, green, blue;
}
class Physical {
Physical(final Double temperature, final Color color) {
this.temperature = temperature;
this.color = color;
final Map<String, Object> map=new LinkedHashMap<String, Object>();
map.put("temperature", temperature);
map.put("color", color);
this.map=Collections.unmodifiableMap(map);
}
final Double temperature;
final Color color;
final Map<String, Object> map;
}
class Magical {
Magical(final String domain, final Integer ordinality) {
this.domain = domain;
this.ordinality = ordinality;
final Map<String, Object> map=new LinkedHashMap<String, Object>();
map.put("domain", domain);
map.put("ordinality", ordinality);
this.map=Collections.unmodifiableMap(map);
}
final String domain;
final Integer ordinality;
final Map<String, Object> map;
}
public enum Elements {
earth("Earth", new Magical("Stability", 1), null), air("Air", null, null), fire("Fire", new Magical("Strength", null), new Physical(451., Color.red)), water(
"Water", null, new Physical(null, Color.blue));
Elements(final String name, final Magical magical, final Physical physical) {
this.name = name;
this.magical = magical;
this.physical = physical;
}
public static void main(String[] arguments) {
System.out.println(Elements.earth.name);
System.out.println(Elements.water.physical.color);
for (Map.Entry<String, Object> entry : Elements.water.physical.map.entrySet())
System.out.println(entry.getKey() + '=' + entry.getValue());
for (Map.Entry<String, Object> entry : Elements.earth.magical.map.entrySet())
System.out.println(entry.getKey() + '=' + entry.getValue());
}
final String name;
final Magical magical;
final Physical physical;
}
Related
I am trying to add value for the List which is stored in HashMap and that has one parent List.
When I try to do so I get "The method get in type is not compatible with the List"
I am trying the following code, logic is :
If I get the matching value of tID in the txnValue List I am just adding the "Values" List otherwise I am creating the new HashMap.
List < HashMap > txnvalues = new ArrayList < HashMap > ();
for (LinkedHashMap < String, Object > linkedHashMap: resultset) {
HashMap data = new HashMap < > ();
HashMap attrData = new HashMap < > ();
List values = new ArrayList < > ();
data.put("values", new ArrayList < > ());
attrData.put("attrID", linkedHashMap.get("ID"));
attrData.put("attrVal", linkedHashMap.get("VAL"));
String txnID = linkedHashMap.get("T_ID").toString();
if (!txnvalues.stream().anyMatch(list -> list.containsValue(txnID))) {
data.put("tID", linkedHashMap.get("T_ID"));
values.add(attrData);
data.put("Values", values);
txnvalues.add(data);
} else {
txnvalues.get("Values").add(attrData); // this Line throws error
}
}
Example :
[{
"tID":123,
"Values":[{attrID:1,attrVal:123}]
}]
//Here If linkedHashmap.get("T_ID") = 123 which matches with tID then I want to add data in the Values
[{
"tID":123,
"Values":[{attrID:1,attrVal:123},{attrID:11,attrVal:467}]
}]
//If it doesn't match then I want to create new Hashmap and update txnValues Like this
[{
"tID":123,
"Values":[{attrID:1,attrVal:123},{attrID:2,attrVal:3435}]
},
{
"tID":456,
"Values":[{attrID:2,attrVal:233}]
}
]
I decided to parameterize all of your various iterables. Below is the parameterized code.
List<HashMap<String, List<HashMap<String, Object>>>> txnvalues = new ArrayList<HashMap<String, List<HashMap<String, Object>>>>();
for (LinkedHashMap<String, Object> linkedHashMap : resultset) {//Error here
HashMap<String, List<HashMap<String, Object>>> data = new HashMap<String, List<HashMap<String, Object>>>();
HashMap<String, Object> attrData = new HashMap<String, Object>();
List<HashMap<String, Object>> values = new ArrayList<HashMap<String, Object>>();
data.put("values", new ArrayList<>());
attrData.put("attrID", linkedHashMap.get("ID"));
attrData.put("attrVal", linkedHashMap.get("VAL"));
String txnID = linkedHashMap.get("T_ID").toString();
if (!txnvalues.stream().anyMatch(list -> list.containsValue(txnID))) {
data.put("tID", linkedHashMap.get("T_ID")); //Error here
values.add(attrData);
data.put("Values", values);
txnvalues.add(data);
} else {
txnvalues.get("Values").add(attrData); //Error here
}
}
First, you have multiple errors in your code such as trying to put a String key and Object value into data, which is a HashMap that only takes a String key and a List(of HashMaps of Strings and Objects) value. Another such is trying to get an item from txnvalues by a String, when txnvalues is a List and therefore requires an integer index parameter.
Second, you have a variable here which is never defined: resultset. We don't know what it is or how it is used, since it's never referenced elsewhere.
Third, there are many many ways to handle nested sets. This >-> List<HashMap<String, List<HashMap<String, Object>>>> is simply horrible.
Please re-write your code in a way that is readable, parameterized, and can properly compile without errors. Just parameterizing will help you keep track of which iterables take which parameters and will help prevent the problem you had when you came here for help.
I'm probably late with this answer. Nevertheless, I'll introduce a possible remedy accompanied by a detailed explanation.
At the first glance, such a deeply nested collection seems contrived and incomprehensible. But problems that you can see in this code aren't something unusual, they could be observed in many questions on StackOverflow, and in many repositories. The only difference is in concentration.
Let's try to examine it closely. A map is a data structure that is commonly misused by beginners because it allows to combine objects of different nature. I am pretty sure that provided code models something more or less tangible. Did you notice that PO tries to access an entry that has a string key called "id"? That's a clear indicator that collections here are used in place of objects.
If I say object graph can be far more complex, it probably wouldn't be something new. But how to reason about the code that is written in such a way?
Let's step aside for a moment and consider the following task:
there are a number of sailboats, you need to determine which of them will win the race and return its name as a result;
input provided as a plain text and consists of the following parameters: unique name, displacement, and weight (only these three for simplicity);
the speed of the vessel depends on its displacement and weight (i.e. formula is provided, we need only parse the values);
It is very likely that somebody can come up with such a solution:
create a Map<String, List<Double>>, where the key is a sailboat's name and the value is a list that contains displacement and weight;
then just iterate over the entry set, apply the formula and so find the fastest vessel.
Only a couple of methods, and it seems that a separate class for a sailboat will allegedly increase the overall complexity and amount of code. That's a common delusion for many students. The creation of a separate class will provide a logical structure to the code and will pay off if you would wish to extend or reuse it. Note that not only attributes of the sailboat must belong to this class but also the methods that allow to compute sailboat's speed and compare sailboats based on it.
Decomposition is a skill and it has to be exercised. And for those of you who didn't realize from the beginning that a sailboat in the previous example has to be represented by an object, I advise to try the next exercise: describe a university, a candy shop, a grocery store, a cat, anything you like but without using objects. First, think about a couple of use-cases that entail accessing some properties of the elements of the system that you're trying to model. Then draw diagrams and write the code using warriors collections and arrays, pay attention that the more complex your system becomes, the more cumbersome become all nested maps and lists, which make you write your code like this:
map.get(something).get(something).add(somethingElse);
And then, when you see the problems, you are ready to implement the classes that make sense in your domain model and compare the two approaches.
Disclaimer: understanding decomposition is a crucial thing but class design is a very broad topic, there are lots of things to study in this area like classic principles and design patterns. But before diving into these topics, you have to have a firm understanding of decomposition and OOP. Without this knowledge even with an object-oriented approach, your solution could become convoluted and difficult to manage. But this is a step in the right direction. The fact alone that you are using an object-oriented language doesn't automatically make your solution object-oriented. It's a skill, and it has to be exercised.
It was a very long digression, now let's get to the point.
As I already said, I'm convinced that the post author had in mind some kind of natural use case. Instead of names that describe the system in this maze of data structures we can see only dump get() and put(). But there's a clue in the usage of map. An id as a key is a clear indicator that it has to be an object which is substituted by a map.
That is a start of a journey, I'll try to provide a scenario that makes sense (at least a bit) and pieces of a system that fits into a structure depicted in the scheme provided at the start of this post.
Let's consider an organization that sells something (I'm not trying to guess what was the author's intention, but providing a use case that will allow to reason about the code). There are a bunch of departments, each with a unique identifier.
Each department has a collection of products that it sells. Department gets different products from different suppliers. And in turn, each product has a unique id a collection of suppliers represented by plain string (it looks contrived, but keep in mind it's just an illustration of what the code does).
As a use-case, let's assume that the company launches a new product and it must be accessible in all its departments. The code checks whether the department has this product already, if not, the product will be added with a default set of suppliers, otherwise it merges the existing set of suppliers and the default one.
As you can see the code in the main method is very concise. Note that all the miscellanies of data structures are still there, but we are not accessing them directly. As the information expert principle suggests, this logic is hidden inside the objects. That makes this solution reusable and less error-prone.
public static void main(String[] args) {
// this list is a rough equivalent of the "List<Map<String, List<Map<String, Object>>>> txnvalues"
List<Department> departments =
List.of(new Department("dep11"), new Department("dep12"));
Product newProd = new Product("id123"); // a NEW Product with id = "id123"
newProd.addAllSuppliers(List.of("supplierA", "supplierB"));
for (Department dep: departments) { // launching the new Product
dep.mergeProduct(newProd);
}
}
public class Department {
private final String departmentId;
private final Map<String, Product> idToProduct;
public Department(String departmentName) {
this.departmentId = departmentName;
this.idToProduct = new HashMap<>();
}
public void mergeProduct(Product prod) {
idToProduct.merge(prod.getId(), prod, Product::merge);
}
public void mergeAllProducts(Iterable<Product> products) {
for (Product prod: products) {
mergeProduct(prod);
}
}
public void addProduct(Product prod) {
idToProduct.put(prod.getId(), prod);
}
public void addAllProducts(Iterable<Product> products) {
for (Product prod: products) {
addProduct(prod);
}
}
public String getId() {
return departmentId;
}
public Map<String, Product> getIdToProduct() {
return Collections.unmodifiableMap(idToProduct);
}
#Override
public boolean equals(Object o) {
if (this == o) return true;
if (o instanceof Department other) {
return departmentId.equals(other.departmentId);
} else return false;
}
#Override
public int hashCode() {
return Objects.hash(departmentId);
}
}
public class Product {
private final String productId;
private final Set<String> suppliers;
public Product(String id) {
this.productId = id;
this.suppliers = new HashSet<>();
}
public boolean addSupplier(String newSup) {
return suppliers.add(newSup);
}
public boolean addAllSuppliers(Collection<String> newSup) {
return suppliers.addAll(newSup);
}
public Product merge(Product other) {
if (!this.equals(other)) throw new IllegalArgumentException();
Product merged = new Product(productId);
merged.addAllSuppliers(this.suppliers);
merged.addAllSuppliers(other.suppliers);
return merged;
}
public String getId() {
return productId;
}
public Set<String> getSuppliers() {
return Collections.unmodifiableSet(suppliers);
}
#Override
public boolean equals(Object o) {
if (this == o) return true;
if (o instanceof Product other) {
return this.productId.equals(other.productId);
} else return false;
}
#Override
public int hashCode() {
return Objects.hash(productId);
}
}
Further steps:
First of all make sure that you don't have gaps in the core concepts of OOP: encapsulation, inheritance, and polymorphism.
Draw before you start to code, it's not necessary to create a full-blown UML diagram. Even a rough set of named boxes with arrows will help you understand better how your system is structured and how its parts interact with each other.
Read and apply. Extend your knowledge gradually and try to apply it. High cohesion, Low coupling, SOLID, and lots of helpful reading can be found here, for instance this recent post
Write a bit, test a bit: don't wait until your code became a beast. Write a bit and give it a try, add something else and take a look at how these parts fit together.
In the else block, you call get method of txnvalues which a list of HashMaps and thus it expects an integer index. I believe you assume that at this point you've got a reference to the HashMap to which you would add the values. But you don't.
So, you need to find the index where to add the values, which means you have to look through the txnvalues list again.
For this reason, you should use a different approach:
txnvalues.stream()
.filter(m -> m.get("tID").equals(txnID))
.findFirst()
.ifPresentOrElse(
m -> m.get("Values").add(attrData),
() -> {
HashMap data = new HashMap<>();
// Other stuff to fill the data
txnvalues.add(data);
}
);
Here .filter(m -> m.get("tID").equals(txnID)) corresponds to your .anyMatch(list -> list.containsValue(txnID)) (the parameter list is actually instance of HashMap).
I changed the condition: according to your data sample, you looking for Map which has txnID value for the "tID" key, therefore getting the value of this key is faster than looking through all the values in the HashMap. (It may return null.)
So filter will return only the entries which contain match the required value of the "tID" key. Then .findFirst() “returns” the reference to that HashMap. Now .ifPresentOrElse performs the actions you want:
m.get("Values").add(attrData) into the list; this corresponds your one line of code in the else block;
the other code is what you had in the if block: if nothing is found, create the new instance.
This is hard for me to explain as I'm not native to the English language, so I will try setting up an example.
I am trying to save some data about a player in a class called PlayerData. It has three variables with getters and setters.
public class PlayerData {
private String player;
private String username;
private UUID uuid;
public String getPlayer() {
return player;
}
public void setPlayer(String player) {
this.player = player;
}
public String getUsername() {
return username;
}
public void setUsername(String username) {
this.username = username;
}
public UUID getUuid() {
return uuid;
}
public void setUuid(UUID uuid) {
this.uuid = uuid;
}
}
For each player in the game, there will be generated a PlayerData object. Normally I would store this in a Map, so I can get the data about a player from eg. the UUID. However, I could use a way to be able to use any variable in the PlayerData object as "key", so I don't require the UUID to get the PlayerData. A way to do this (and my usual approach) would be to have multiple maps, something like this.
Map<String, PlayerData> playerMap;
Map<String, PlayerData> usernameMap;
Map<UUID, PlayerData> uuidMap;
The problem is, when it scales up with multiple variables, this gets annoying, and perhaps even eats up the RAM? I'm not entirely sure, as it stores references.
It similar to SQL, where you can also get specific colums based on the content of the rows. That's what I'm looking for, but without the SQL database.
I made a table explanation below in an attempt to explain it further:
Player
Username
UUID
Peter
Peter1234
657f6c48-655f-11eb-ae93-0242ac130002
Stephen
DogLover69
657f6efa-655f-11eb-ae93-0242ac130002
Joshua
XxFlowerPotxX
657f6fea-655f-11eb-ae93-0242ac130002
Short edition
I'm looking for a way to store multiple objects of the same type, where I (unlike Maps, that only take a single object as Key) can use multiple assigned variables as keys.
I hope the explaination was clear, I have absoloutly no idea how to explain it, which is probably also why I can't solve it by googling.
Thank you for your time.
As far as I understand, it's need to store various data for a specific user (and not just to update old values)
One way is through a custom map. Since only need a key (unique), could assume that username is doing that (eg:login). MyData can be customized further with what ever wanted to store.
Each key/username will contain a distinct list where new data is added.
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
public class TestPData {
public static void main(String[] args)
{
TestPData t = new TestPData();
MyMap m = t.new MyMap();
//key can be just user name, if unique is assured
m.putMyData("player_1", t.new MyData("p1_data1"));
m.putMyData("player_1", t.new MyData("p1_data2"));
m.putMyData("player_2", t.new MyData("p2_data3"));
m.putMyData("player_3", t.new MyData("p2_data4"));
m.putMyData("player_3", t.new MyData("p2_data5"));
m.putMyData("player_3", t.new MyData("p2_data6"));
m.forEach((k,v)->{for(MyData d: v) {System.out.println(k+":"+d);}});
}
class MyData
{
String s;
public MyData(String s)
{
this.s = s;
}
public String toString()
{
return s;
}
}
class MyMap extends HashMap<String, List<MyData>>
{
private static final long serialVersionUID = 1L;
public void putMyData(String k, MyData d)
{
if(!this.containsKey(k))
{
this.put(k, new ArrayList<MyData>());
this.get(k).add(d);
}
else
{
this.get(k).add(d);
}
}
}
}
Output
player_1:p1_data1
player_1:p1_data2
player_3:p2_data4
player_3:p2_data5
player_3:p2_data6
player_2:p2_data3
If you are dealing with few records (some thousands), you can use a list and iterative search as suggested by #gilbert-le-blanc, but if you need to manage huge amounts of records/attributes, it is better to use a database anyway. You can also use an in-memory database like Derby or H2.
https://www.h2database.com/
https://db.apache.org/derby/
With some effort you can create a custom collection with multi-indexed properties also, but it is not worth the pain.
I would use a map of maps, with the first mapping by the name of the property and the second map by its value.
In code:
Map<String, Map<String, PlayerData>> index = new HashMap<>();
To add a mapping:
PlayerData peterData = new PlayerData(
"Peter",
"Peter1234",
"657f6c48-655f-11eb-ae93-0242ac130002");
index.computeIfAbsent("player", k -> new HashMap<>())
.put("Peter", peterData);
index.computeIfAbsent("username", k -> new HashMap<>())
.put("Peter1234", peterData);
index.computeIfAbsent("uuid", k -> new HashMap<>())
.put("657f6c48-655f-11eb-ae93-0242ac130002", peterData);
This navigates to the different inner maps (one per indexed property) by means of the Map.computeIfAbsent method, which creates an empty inner map and puts it into the outer map if it doesn't exist, or returns it if already present. Then, we add the mapping to the inner map by using Map.put as usual.
To remove a mapping:
index.computeIfAbsent("username", k -> new HashMap<>()).remove("Peter1234");
This is completely dynamic, as you don't have to change the data structure when you need to map by more properties. Instead, all you have to do is add mappings as needed.
The downside of this approach is that you'd need to use strings for the keys of the inner maps, but I think this is a reasonable trade-off.
I have a collection of objects that look something like
class Widget {
String name;
int id;
// Intuitive constructor omitted
}
Sometimes I want to look up an item by name, and sometime I want to look it up by id. I can obviously do this by
Map<String, Widget> mapByName;
Map<Integer, Widget> mapById;
However, that requires maintaining two maps, and at some point, I will (or another user who is unfamiliar with the double map) will make a change to the code and only update one of the maps.
The obvious solution is to make a class to manage the two maps. Does such a class already exist, probably in a third party package?
I am looking for something that lets me do something along the lines of
DoubleMap<String, Integer, Widget> map = new DoubleMap<>();
Widget w = new Widget(3, "foo");
map.put(w.id, w.name, w);
map.get1(3); // returns w
map.get2("foo"); // returns w
A simple solution could be, to write your own key class that includes both keys.
class WidgetKey {
String id;
String name;
boolean equals() {...}
boolean hashCode() {...}
}
Map<WidgetKey, Widget> yourMap;
Beware that you have to implement equals and hashCode in the WidgetKey class. Otherwise put/get and other map methods wouldn't work properly.
So I have three important factors, filenames which there are many, there will also be duplicates, violation types which there are 6 of, and the data relating to them.
I was thinking of using a Map for this but it only accepts two types, so I want to sort the data by the filename and for every entry under that filename, i want to retrieve the violation type, from what i want it to retrieve all the matches from the data, so say it's a map I could of said map.get(filename, violation) and it will retrieve all the results that match that.
Is there a data structure that can allow me to do this? or am I being lazy and should just sort the data myself when it comes to outputting it.
One other way to approach this would be to use a custom Class for holding the needed data. Essentially 'building' your own node that you can iterate over.
For example! you could create the following class object: (Node.java)
import java.util.*;
public class Node
{
private String violationType;
private String dataInside;
public Node()
{
this("", "");
}
public Node(String violationType)
{
this(violationType, "");
}
public Node(String violationType, String dataInside)
{
this.violationType = violationType;
this.dataInside = dataInside;
}
public void setViolationType(String violationType)
{
this.violationType = violationType;
}
public void setDataInside(String dataInside)
{
this.dataInside = dataInside;
}
public String getViolationType()
{
return violationType;
}
public String getDataInside()
{
return dataInside;
}
}
ok, great, so we have this 'node' thing with some setters, some getters, and some constructors for ease of use. Cool. Now lets see how to use it:
import java.util.*;
public class main{
public static void main(String[] args){
Map<String, Node> customMap = new HashMap<String, Node>();
customMap.put("MyFilename", new Node("Violation 1", "Some Data"));
System.out.println("This is a test of the custom Node: " + customMap.get("MyFilename").getViolationType());
}
}
Now we have a map that relates all of the data you need it to. Now, you'll get a lot of people saying 'Don't reinvent the wheel" when it comes to things like this, because built in libraries are far more optimized. That is true! If you can find a data structure that is built into java that suits your needs, USE IT. That's always a good policy to follow. That being said, if you have a pretty custom situation, sometimes it calls for a custom approach. Don't be afraid to make your own objects like this, it's easy to do in Java, and it could save you a lot of time and headache!
EDIT
So, after re-reading the OP's question, I realize you want an entire list of associated data for the given violation of a given filename. In which case, you would switch the private String dataInside to something like private ArrayList<String> dataInside; which would allow you to associate as much data as you wanted, still inside that node, just inside of an arraylist. Also note, you'd have to switch up the getters/setters a little to accomodate a list, but that's not too bad.
You could use a custom class for a mapkey which contains the two fields filename and violation type. When doing so you need to implement equals() and hashCode() methods do ensure instances of that class can be used as key for map.
You can use TreeMap. TreeMap is sorted according to the natural ordering of its keys.
TreeMap<String, List<String>> map = new TreeMap<String, List<String>>();
This is more of a design question with implications for code simplicity vs. performance.
Lets say you want to make sure a set of values for a given user id are the same between two systems. The example here is to check that a student id has the same number of course enrollments in System A and System B.
For this we create:
List<String> studentList = new ArrayList<String>();
Set<String> sysAEnrollments = new HashSet<String>();
Set<String> sysBEnrollments = new HashSet<String>();
private Map<String, String> badEnrollList = new HashMap<String, String>();
And fill them appropriately, given a list of student ids(studentList):
studentList = getCurrentStudentList();
for (String id : studentList){
sysAEnrollments = getSysAEnrollments(id);
sysBEnrollments = getSysBEnrollments(id);
if (!sysAEnrollments.containsAll(sysBEnrollments)){
badEnrollList.put(id, getBadEnrollmentsById(id, sysAEnrollments, sysBEnrollments));
}
}
Question: What should the method 'getBadEnrollmentsById' return?
Either a concatenated string with enough meaning so it can just be printed out.
Or have a new object, for example another collection with the list of course ids that could be used for further processing but harder to use for printed output.
Is it worth designing thoroughly all expected objects or replace some of them with concatenated strings for clarity and performance?
NOTES:
System A is preferred as the authoritative source
Output from getBadEnrollmentsById should have all courses and flag those missing in system B.
PROPOSED SOLUTION: (2012-SEP-14)
EDIT (2012-SEP-17): Updated the Course class to include hashCode and equals
As suggested by user351721 I continued modelling the remaining objects that match the expected results/requirements.
Slight changes made a big difference and allowed me to go over this design flaw and finish with the implementation.
The revised collections are:
List<String> studentList = new ArrayList<String>();
Enrollment sysAEnrollments;
Enrollment sysBEnrollments;
Map<String, List<String>> badEnrollList = new HashMap<String, List<String>>();
And we populate the Enrollments:
for (String id : studentList){
sysAEnrollments = getSysAEnrollments(id);
sysBEnrollments = getSysBEnrollments(id);
if (!sysAEnrollments.getCourses().containsAll(sysBEnrollments.getCourses())){
List<String> missingCourses = getProblemEnrollmentListById(id, sysAEnrollments, sysBEnrollments);
badEnrollList.put(id, missingCourses);
}
}
So for now the output can be printed from badEnrollList by getting at each ArrayList and printing the course names. A course name with a * will mean that it's missing in sysB.
The Enrollment class looks like this:
public class Enrollment {
private Set<Course> courses = new HashSet<Course>();
public void setCourses(Set<Course> courses){
this.courses = courses;
}
public Set<Course> getCourses(){
return this.courses;
}
}
And the Course class ended up like this:
public class Course {
private String id;
private String name;
public String getId() {
return id;
}
public void setId(final String id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(final String name) {
this.name = name;
}
// Must override hashCode() and equals()
#Override
public boolean equals(Object o){
if (o == this)
return true;
if (!(o instanceof Course))
return false;
Course c = (Course) o;
return c.id.equals(this.id) && c.name.equals(this.name);
}
#Override
public int hashCode(){
// Magic numbers as shown on Joshua Bloch's book "Effective Java" 2nd Edition, p.48
int result = 17;
result = 31 * this.id.hashCode();
result = 31 * this.name.hashCode();
return result;
}
}
The changes might look subtle but the important clue is that Enrollments are not a collection of strings, Enrollments are a collection of Courses AND each Course has a name and a availability property. They don't seem to do much but by using them I am defining the objects that I'm working with and documenting how these classes can be reused in the future.
"Growing Object-Oriented Software, Guided by Tests" addresses this question: chapter 7, "Value Types". Worth reading. An excerpt:
The more code we write, the more we’re convinced that we should define types to represent value concepts in the domain, even if they don’t do much. It helps to create a consistent domain model that is more self-explanatory. If we create, for example, an Item type in a system, instead of just using String, we can f ind all the code that’s relevant for a change without having to chase through the method calls
concatenated strings
would mean you have to define a pattern and corresponding set of valid strings and implement validation and translation to entity classes. Providing an interface or class would make it easier to update your code in a year or so, not to mention other programmers that might work with your application. Why not store student, enrollment or course objects in badEnrollList? How do these objects look like and what do you want to do with them?
In general: Yes, designing thoroughly all expected objects is worth it.
I feel that a collection, such as List<String> would be a desirable return value. This allows you to more efficiently capture multiple discrepancies between the two sets, and process the missing courses in your second object more intuitively. Printing the list wouldn't be that hard, either - depending on how you wished to convey the information.
It's also worth mentioning that the .equals() method for Set is a cleaner and more intuitive way to ensure equivalence between two sets.
Instead of using all these sets and maps, I'd use Plain Old Java Objects (POJOs) that reflect the actual business objects in question. From what you've indicated, you have Students who have an id of some sort, and who are enrolled in classes on System A and on System B. I would build up a set of Student objects defined like so:
public class Student {
private String id;
private List<String> enrollmentsA;
private List<String> enrollmentsB;
// appropriate getters and setters
}
Depending on if you want to do anything else with Classes, it may even be preferable to create some form of EnrolledClass object to represent that too.
Within the students class, I'd then have a method that would determine the "bad" enrollments. If all that you want to do with this data is generate an email message, it may even be as simple as a String:
public String getBadEnrollmentsMessage() {
List<String> enrolledBoth = getCommonEnrollments();
List<String> enrolledOnlyA = getAOnlyEnrollments();
List<String> enrolledOnlyB = getBOnlyEnrollments();
StringBuilder output;
// format the contents of the above lists into output
// format should be however you want it in the email.
return output.toString();
}
Then you could have a map of Students to email enrollments messages:
HashMap<Student, String> studentEmails;
for (Student s : allStudents) {
studentEmails.put(s, s.getBadEnrollmentsMessage());
}
Of course, if you have a method like getBadEnrollmentsMessage(), I'm not even sure you need the Map of students and strings in the first place. Frankly you could just create a sendEnrollmentEmail method, pass in a Student, and extract the message via getBadEnrollmentsMessage() right there.