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Why doesn't Java need operator overloading? Is there any way it can be supported in Java?
Java only allows arithmetic operations on elementary numeric types. It's a mixed blessing, because although it's convenient to define operators on other types (like complex numbers, vectors etc), there are always implementation-dependent idiosyncrasies. So operators don't always do what you expect them to do. By avoiding operator overloading, it's more transparent which function is called when. A wise design move in some people's eyes.
Java doesn't "need" operator overloading, because no language needs it.
a + b is just "syntactic sugar" for a.Add(b) (actually, some would argue that a.Add(b) is just syntactic sugar for Add(a,b))
This related question might help. In short, operator overloading was intentionally avoided when Java was designed because of issues with overloading in C++.
Scala, a newer JVM language, has a syntax that allows method overloading that functions very much like operator overloading, without the limitations of C++ operator overloading. In Scala, it's possible to define a method named +, for example. It's also possible to omit the . operator and parentheses in method calls:
case class A(value: Int) {
def +(other: A) = new A(value + other.value)
}
scala> new A(1) + new A(3)
res0: A = A(4)
No language needs operator overloading. Some believe that Java would benefit from adding it, but its omission has been publicized as a benefit for so long that adding it is almost certainly politically unacceptable (and it's only since the Oracle buyout that I'd even include the "almost").
The counterpoint generally consists of postulating some meaningless (or even counterintuitive) overload, such as adding together two employees or overloading '+' to do division. While operator overloading in such languages as C++ would allow this, lack of operator overloading in Java does little to prevent or even mitigate the problem. someEmployee.Add(anotherEmployee) is no improvement over someEmployee + anotherEmployee. Likewise, if myLargeInteger.Add(anotherLargeInteger) actually does division instead of addition. At least to me, this line of argument appears thoroughly unconvincing at best.
There is, however, another respect in which omitting operator overloading does (almost certainly) have a real benefit. Its omission keeps the language easier to process, which makes it much easier (and quicker) to develop tools that process the language. Just for an obvious example, refactoring tools for Java are much more numerous and comprehensive than for C++. I doubt that this can or should be credited specifically and solely to support for operator overloading in C++ and its omission in Java. Nonetheless, the general attitude of keeping Java simple (including omission of operator overloading) is undoubtedly a major contributing factor.
The possibility of simplifying parsing by requiring spaces between identifiers and operators (e.g., a+b prohibited, but a + b allowed) has been raised. At least in my opinion, this is unlikely to make any real difference in most cases. The reason is fairly simple: at least in a typical compiler, the parser is preceded by a lexer. The lexer extracts tokens from the input stream and feeds them to the parser. With such a structure, the parser wouldn't see any difference at all between the a+b and a + b. Either way, it would receive exactly three tokens: identifer, +, and identifier.
Requiring the spaces might simplify the lexer a tiny bit--but to the extent it did, it would be completely independent of operator overloading, at least assuming the operator overloading was done like it is in C++, where only existing tokens are used1.
So, if that's not the problem, what is? The problem with operator overloading is that you can't hard-code a parser to know the meaning of an operator. With Java, for some given a = b + c, there are exactly two possibilities: a, b and c are each chosen from a small, limited set of types, and the meaning of that + is baked into the language, or else you have an error. So, a tool that needs to look at b + c and make sense of it can do a very minimal parse to assure that b and c are of types that can be added. If they are, it knows what the addition means, what kind of result it produces, and so on. If they are't, it can underline it in red squiggles (or whatever) to indicate an error.
For C++, things are quite different. For an expression like a = b + c;, b and c could be of almost entirely arbitrary types. The + could be implemented as a member function of b's type, or it could be a free function. In some cases, we might have a number of operator overloads (some of which could be templates) that could carry out that operation, so we need to do overload resolution to determine which one the compiler would actually select based on the types of the parameters (and if some of them are templates, the overload resolution rules get even more complex).
That lets us determine the type of the result from b + c. From there we basically repeat the whole process again to figure out what (if any) overload is used to assign that result to a. It might be built-in, or it might be another operator overload, and there might be multiple possible overloads that could do the job, so we have to do overload resolution again to figure out the right operator to use here.
In short, just figuring out what a = b + c; means in C++ requires nearly an entire compiler front-end. We can do the same in Java with a much smaller subset of a compiler2
I suppose things could be somewhat different if you allowed operator overloading like, for example, ML does, where a more or less arbitrary token can be designated as an operator, and that operator can be given a more or less arbitrary associativity and/or precedence. I believe ML handles this entirely in parsing, not lexing, but if you took this basic concept enough further, I can believe it might start to affect lexing, not just parsing.
Not to mention that most Java tools will use the JDK, which has a complete Java compiler built into the JVM, so tools can normally do most such analysis without dealing directly with parsing and such at all.
java-oo compiler plugin can add Operator Overloading support in Java.
It's not that java doesn't "need" operator overloading, it's just a choice made by its creators who wanted to keep the language more simple.
Java does not support operator overloading by programmers. This is not the same as stating that Java does not need operator overloading.
Operator overloading is syntactic sugar to express an operation using (arithmetic) symbols. For obvious reasons, the designers of the Java programming language chose to omit support for operator overloading in the language. This declaration can be found in the Java Language Environment whitepaper:
There are no means provided by which
programmers can overload the standard
arithmetic operators. Once again, the
effects of operator overloading can be
just as easily achieved by declaring a
class, appropriate instance variables,
and appropriate methods to manipulate
those variables. Eliminating operator
overloading leads to great
simplification of code.
In my personal opinion, that is a wise decision. Consider the following piece of code:
String b = "b";
String c = "c";
String a = b + c;
Now, it is fairly evident that b and c are concatenated to yield a. But when one consider the following snippet written using a hypothetical language that supports operator overloading, it is fairly evident that using operator overloading does not make for readable code.
Person b = new Person("B");
Person c = new Person("C");
Person a = b + c;
In order to understand the result of the above operation, one must view the implementation of the overloaded addition operator for the Person class. Surely, that makes for a tedious debugging session, and the code is better implemented as:
Person b = new Person("B");
Person c = new Person("C");
Person a = b.copyAttributesFrom(c);
OK Well... we have a very discussed and common issue. Today, in software industry, there are, mainly, two different types of languages:
Low level languages
High level languages
This distinction was useful about 10 years before now, the situation, at present, is a bit different.
Today we talk about business-ready applications.
Business models are some particular models where programs need to meet many requirements. They are so complex and so strict that coding an application with a language like c or c++ would be very time-spending. For this reason hybrid languages where invented.
We commonly know two types of languages:
Compiled
Interpreted
Well, today there is another one:
Compiled/Interpreted: in one word: MANAGED.
Managed languages are languages that are compiled in order to produce another code, different from the original one, but much more complex to handle. This INTERMEDIATE LANGUAGE is then INTERPETED by a program that runs the final program.
It is the common dynamics we came knowing from Java... It is a winning approach for business-ready applications.
Well, now going to your question...
Operator overloading is a matter that concerns also multiple inheritance and other advanced characteristics of low level languages.
Java, as well as C#, Python and so on, is a managed language, made to be easy to write and useful for building complex applications in very few time.
If we included operator overloading in Java, the language would become more complex and difficult to handle.
If you program in C++ you sure understand that operator overloading is a very very very delicate matter because it can lead to very complex situations and sometimes compiler might refuse to compile because of conflicts and so on... Introducing operator overloading is to be done carefully. IT IS POWERFUL, but we pay this power with an incredibly big load of problems to handle.
OKOK IT IS TRUE, you might tell me: "HEY, But C# uses operator overloading... What the hell are you telling me? why c# supports them and Java not?".
Well, this is the answer. C#, yes, implements operator overloading, but it is not like C++. There are many operator that cannot be overloaded in c# like "new" or many others that you can overload in c++... So C# supports operator overloading, but in a much lower level than c++ or other languages that fully supports it. But this is not a good answer to the earlier question...
The real answer is that C# is more complex than Java. This is a pro but also a con. It is a matter of deciding where to place the language: high level, higher level, very high level?
Well, Java does not support op overloading because it wants to be fast and easy to manage and use. When introducing op overloading, a language must also carry a large amount of problems caused by this new functionality.
It is exactly like questioning: "Why does Java not support multiple inheritance?"
Because it is tremendously complex to manage. Think about it... IT WOULD BE IMPOSSIBLE for a managed language to support multiple inheritance... No common class tree, no object class as a common base class for all classes, no possibility of upcasting (safely) and many problems to handle, manage, foresee, keep in count...
Java wants to be simple.
Even if I believe that future implementations of this language will result in supporting op overloading, you will see that the overloading dynamics will involve a fewer set of all the possibilities you have about overloading in C++.
Many others, here, also told you that overloading is useless.
Well I belong to those ones who think this is not true.
Well, if you think this way (op overloading is useless), then also many other features of managed languages are useless too. Think about interfaces, classes and so on, you really do not need them. You can use abstract classes for interface implementations... Let's look at c#... so many sugar syntax, LINQ and so on, they are not really necessary, BUT THEY FASTEN YOUR WORK...
Well, in managed languages everything that fasten a development process is welcome and does not imply uselessness. If you think that such features are not useful than the entire language itself would be useless and we all would come back programming complex applications in c++, ada, etc. The added value of managed languages is to be measured right on this elements.
Op overloading is a very useful feature, it could be implemented in languages like Java, and this would change the language structure and purposes, it would be a good thing but a bad thing too, just a matter of tastes.
But today, Java is simpler than C# even for this reason, because Java does not supports op overloading.
I know, maybe I was a little long, but hope it helps. Bye
Check Java Features Removed from C and C++ p 2.2.7 No More Operator Overloading.
There are no means provided by which
programmers can overload the standard
arithmetic operators. Once again, the
effects of operator overloading can be
just as easily achieved by declaring a
class, appropriate instance variables,
and appropriate methods to manipulate
those variables. Eliminating operator
overloading leads to great
simplification of code.
Java doesn't support operator overloading (one reference is the Wikipedia Operator Overloading page). This was a design decision by Java's creators to avoid perceived problems seen with operator overloading in other languages (especially C++).
Related
Is this statement true that Java 8 provides functional style but is not functional programming as the syntax which it uses is also an object?
Calculator calc = (i, j) -> i/j;
If yes, then why we get articles everywhere Functional Programming with Java 8?
Here is a (non-exhaustive) list of abstract FP concepts:
Focus on immutability
Referential transparency for functions
Limitations on side effects (follows from 1 & 2)
Expression-based, no statements. Statements are not first-class.
Functions as first-class values.
State changes as first-class values (e.g. Clojure atoms).
Algebraic Data Types as fundamental units.
Enforcing some or all of the above via the type system.
And I could go on. A language doesn't have to tick every box on the list to be a "Functional Programming Language" (I can't actually think of any that meet all of those bullet points), but the more boxes it ticks the less qualification you have to give to give it that label. And that's why Java doesn't qualify in the eyes of many functional programmers: it just doesn't check off very many (arguably only one) of the above items.
Which is not to say that you cannot do functional programming in Java, but it's hard. The language gives you too few of the tools you need to work with, meaning you'll have to write a lot of boilerplate to encode the necessary primitives as classes, meaning your code will be slower and harder to follow (and that's before you get into the issue of 15 different competing ad-hoc library implementations of those primitives).
You can treat your objects as immutable, favor expressions over statements (like using the ternary operator instead of if/else), make most of your methods pure functions, go hog-wild with lambdas, etc. but at the end of the day there's still a lot of friction, both with the language and the expectations of the community.
I program in Java and have been trying to understand exactly what operator overloading is. I'm still a bit puzzled.
An operator can take on different meanings depending on which class uses it? I've read that it is "Name Polymorphism".
Java apparently does not support it and there seems to be a lot of controversy around this. Should I worry about this?
As a last question, in an assignment the teacher has stated that the assignment uses operator overloading, he is a C++ programmer mainly but we are allowed to write the assignment in Java. since Java does not support overloading, is there something I should be wary of?
Operator overloading basically means to use the same operator for different data types. And get different but similar behaviour because of this.
Java indeed doesn't support this but any situation where something like this could be useful, you can easily work around it in Java.
The only overloaded operator in Java is the arithmetic + operator. When used with numbers (int, long, double etc.), it adds them, just as you would expect. When used with String objects, it concatenates them. For example:
String a = "This is ";
String b = " a String";
String c = a + b;
System.out.print (c);
This would print the following on the screen: This is a String.
This is the only situation in Java in which you can talk about operator overloading.
Regarding your assignment: if the requirement is to do something that involves operator overloading, you can't do this in Java. Ask your teacher exactly what language you are allowed to use for this particular assignment. You will most likely need to do it in C++.
PS: In case of Integer, Long, Double etc. objects, it would also work because of unboxing.
Java doesn't allow overloading operators. It uses a very limited kind of operator overloading though, since + does addition or concatenation depending on the context.
If your assignment asks you to implement something by overloading operators, you won't be able to do it in Java. Maybe you should ask the teacher why he allows Java for such an assignment.
If your assignment only asks you to use an overloaded operator, then having your program use + for concatenation and addition would fit the bill. But I would ask the teacher, because I doubt that it's what he expects.
Java apparently does not support it and there seems to be a lot of
controversy around this.
There is no controversy about this. Some people might disagree with the decision, but James Gosling and others decided from day one to leave operator overloading by class developers out of the language. It's not likely to change.
As pointed out by others here, they reserved the right for the JVM to overload operators on a limited basis. The point is that you can't do it when you're developing your own classes.
They did it because there were examples of C++ developers abusing the capability (e.g. overloading the dot operator.)
Should I worry about this?
No. Java won't explode. You just won't be able to do it for your classes. If you feel like you need to, you'll just have to write C++ or some other language.
As to your query about the difference between operator overloading and polymorphism. Polymorphism is a standard OOP concept where an instance of a class may exhibit different characteristics depending on the underlying type. For example in C++:
class Shape {
...
virtual void draw()=0;
}
class Circle :public Shape {
virtual void draw() {...draw a circle...}
}
class Square:public Shape {
virtual void draw() {...draw a square...}
}
..
Shape *s = new Circle();
s->draw(); // calls Circle::draw();
s=new Square(); // calls Square::draw();
Hence s is exhibiting polymorphism.
This is different from operator overloading but you already have been explained what that is in the other answers.
Can either use natural a != b (a is not equal to b) or a.Equals(b)
b.set(1, 0);
a = b;
b.set(2, 0);
assert( !a.Equals(b) );
But java has a limited set of operator overloading than other languages http://en.wikipedia.org/wiki/Operator_overloading
Referring to a ~2-year old discussion of the fact that there is no operator overloading in Java ( Why doesn't Java offer operator overloading? ), and coming from many intense C++ years myself to Java, I wonder whether there is a more fundamental reason that operator overloading is not part of the Java language, at least in the case of assignment, than the highest-rated answer in that link states near the bottom of the answer (namely, that it was James Gosling's personal choice).
Specifically, consider assignment.
// C++
#include <iostream>
class MyClass
{
public:
int x;
MyClass(const int _x) : x(_x) {}
MyClass & operator=(const MyClass & rhs) {x=rhs.x; return *this;}
};
int main()
{
MyClass myObj1(1), myObj2(2);
MyClass & myRef = myObj1;
myRef = myObj2;
std::cout << "myObj1.x = " << myObj1.x << std::endl;
std::cout << "myObj2.x = " << myObj2.x << std::endl;
return 0;
}
The output is:
myObj1.x = 2
myObj2.x = 2
In Java, however, the line myRef = myObj2 (assuming the declaration of myRef in the previous line was myClass myRef = myObj1, as Java requires, since all such variables are automatically Java-style 'references') behaves very differently - it would not cause myObj1.x to change and the output would be
myObj1.x = 1
myObj2.x = 2
This difference between C++ and Java leads me to think that the absence of operator overloading in Java, at least in the case of assignment, is not a 'matter of personal choice' on the part of James Gosling, but rather a fundamental necessity given Java's syntax that treats all object variables as references (i.e. MyClass myRef = myObj1 defines myRef to be a Java-style reference). I say this because if assignment in Java causes the left-hand side reference to refer to a different object, rather than allowing the possibility that the object itself change its value, then it would seem that there is no possibility of providing an overloaded assignment operator.
In other words - it's not simply a 'choice', and there's not even the possibility of 'holding your breath' with the hope that it will ever be introduced, as the aforementioned high-rated answer also states (near the end). Quoting: "The reasons for not adding them now could be a mix of internal politics, allergy to the feature, distrust of developers (you know, the saboteur ones), compatibility with the previous JVMs, time to write a correct specification, etc.. So don't hold your breath waiting for this feature.". <-- So this isn't correct, at least for the assignment operator: the reason there's no operator overloading (at least for assignment) is instead fundamental to the nature of Java.
Is this a correct assessment on my part?
ADDENDUM
Assuming the assignment operator is a special case, then my follow-up question is: Are there any other operators, or more generally any other language features, that would by necessity be affected in a similar way as the assignment operator? I would like to know how 'deep' the difference goes between Java and C++ regarding variables-as-values/references. i.e., in C++, variable tokens represent values (and note, even if the variable token was declared initially as a reference, it's still treated as a value essentially wherever it's used), whereas in Java, variable tokens represent honest-to-goodness references wherever the token is later used.
There is a big misconception when talking about similarities and differences between Java and C++, that arises in your question. C++ references and Java references are not the same. In Java a reference is a resettable proxy to the real object, while in C++ a reference is an alias to the object. To put it in C++ terms, a Java references is a garbage collected pointer not a reference. Now, going back to your example, to write equivalent code in C++ and Java you would have to use pointers:
int main() {
type a(1), b(2);
type *pa = &a, *pb = &b;
pa = pb;
// a is still 1, b is still 2, pa == pb == &b
}
Now the examples are the same: the assignment operator is being applied to the pointers to the objects, and in that particular case you cannot overload the operator in C++ either. It is important to note that operator overloading can be easily abused, and that is a good reason to avoid it in the first place. Now if you add the two different types of entities: objects and references, things become more messy to think about.
If you were allowed to overload operator= for a particular object in Java, then you would not be able to have multiple references to the same object, and the language would be crippled:
Type a = new Type(1);
Type b = new Type(2);
a = b; // dispatched to Type.operator=( Type )??
a.foo();
a = new Type(3); // do you want to copy Type(3) into a, or work with a new object?
That in turn would make the type unusable in the language: containers store references, and they reassign them (even the first time just when an object is created), functions don't really use pass-by-reference semantics, but rather pass-by-value the references (which is a completely different issue, again, the difference is void foo( type* ) versus void foo( type& ): the proxy entity is copied, you cannot modify the reference passed in by the caller.
The problem is that the language is trying really hard to hide the fact that a and the object that a refers to are not the same thing (same happens in C#), and that in turn means that you cannot explicitly state that one operation is to be applied to the reference/referent, that is resolved by the language. The outcome of that design is that any operation that can be applied to references can never be applied to the objects themselves.
As of the rest of the operators, the decision is most probably arbitrary, because the language hides the reference/object difference, it could have been designed such that a+b was translated into type* operator+( type*, type* ) by the compiler. Since you cannot use arithmetic then there would be no problem, as the compiler would recognize that a+b is an operation that must be applied to the objects (it does not make sense with references). But then it could be considered a little awkward that you can overload +, but you cannot overload =, ==, !=...
That is the path that C# took, where assignment cannot be overloaded for reference types. Interestingly in C# there are value types, and the set of operators that can be overloaded for reference and value types are different. Not having coded C# in large projects, I cannot really tell whether that potential source of confusion is such or if people are just used to it (but if you search SO, you will find that a few people do ask why X cannot be overloaded in C# for reference types where X is one of the operations that can be applied to the reference itself.
That doesn't explain why they couldn't have allowed overloading of other operators like + or -. Considering James Gosling designed the Java language, and he said it was his personal choice, which he explains in more detail at the link provided in the question you linked, I think that's your answer:
There are some things that I kind of feel torn about, like operator overloading. I left out operator overloading as a fairly personal choice because I had seen too many people abuse it in C++. I've spent a lot of time in the past five to six years surveying people about operator overloading and it's really fascinating, because you get the community broken into three pieces: Probably about 20 to 30 percent of the population think of operator overloading as the spawn of the devil; somebody has done something with operator overloading that has just really ticked them off, because they've used like + for list insertion and it makes life really, really confusing. A lot of that problem stems from the fact that there are only about half a dozen operators you can sensibly overload, and yet there are thousands or millions of operators that people would like to define -- so you have to pick, and often the choices conflict with your sense of intuition. Then there's a community of about 10 percent that have actually used operator overloading appropriately and who really care about it, and for whom it's actually really important; this is almost exclusively people who do numerical work, where the notation is very important to appealing to people's intuition, because they come into it with an intuition about what the + means, and the ability to say "a + b" where a and b are complex numbers or matrices or something really does make sense. You get kind of shaky when you get to things like multiply because there are actually multiple kinds of multiplication operators -- there's vector product, and dot product, which are fundamentally very different. And yet there's only one operator, so what do you do? And there's no operator for square-root. Those two camps are the poles, and then there's this mush in the middle of 60-odd percent who really couldn't care much either way. The camp of people that think that operator overloading is a bad idea has been, simply from my informal statistical sampling, significantly larger and certainly more vocal than the numerical guys. So, given the way that things have gone today where some features in the language are voted on by the community -- it's not just like some little standards committee, it really is large-scale -- it would be pretty hard to get operator overloading in. And yet it leaves this one community of fairly important folks kind of totally shut out. It's a flavor of the tragedy of the commons problem.
UPDATE: Re: your addendum, the other assignment operators +=, -=, etc. would also be affected. You also can't write a swap function like void swap(int *a, int *b);. and other stuff.
Is this a correct assessment on my part?
The lack of operator in general is a "personal choice". C#, which is a very similar language, does allow operator overloading. But you still can't overload assignment. What would that even do in a reference-semantics language?
Are there any other operators, or more
generally any other language features,
that would by necessity be affected in
a similar way as the assignment
operator? I would like to know how
'deep' the difference goes between
Java and C++ regarding
variables-as-values/references.
The most obvious is copying. In a reference-semantics language, clone() isn't that common, and isn't needed at all for immutable types like String. But in C++, where the default assignment semantics are based around copying, copy constructors are very common. And automatically generated if you don't define one.
A more subtle difference is that it's a lot harder for a reference-semantics language to support RAII than a value-semantics language, because object lifetime is harder to track. Raymond Chen has a good explanation.
The reason why operator overloading is abused in C++ language is because it's too complex feature. Here's some aspects of it which makes it complex:
expressions are a tree
operator overloading is the interface/documentation for those expressions
interfaces are basically invisible feature in c++
free functions/static functions/friend functions are a big mess in C++
function prototypes are already complex feature
choice of the syntax for operator overloading is less than ideal
there is no other comparable api in c++ language
user-defined types/function names are handled differently than built-in types/function names in function prototypes
it uses advanced math, like the operator<<(ostream&, ostream & (*fptr)(ostream &));
even the simplest examples of it uses polymorphism
It's the only c++ feature that has 2d array in it
this-pointer is invisible and whether your operators are member functions or outside the class is important choice for programmers
Because of these complexity, very small number of programmers actually understand how it works. I'm probably missing many important aspects of it, but the list above is good indication that it is very complex feature.
Update: some explanation about the #4: the argument pretty much is as follows:
class A { friend void f(); }; class B { friend void f(); }
void f() { /* use both A and B members inside this function */ }
With static functions, you can do this:
class A { static void f(); }; void f() { /* use only class A here */ }
And with free functions:
class A { }; void f() { /* you have no special access to any classes */ }
Update#2: The #10, the example I was thinking looks like this in stdlib:
ostream &operator<<(ostream &o, std::string s) { ... } // inside stdlib
int main() { std::cout << "Hello World" << std::endl; }
Now the polymorphism in this example happens because you can choose between std::cout and std::ofstream and std::stringstream. This is possible because operator<< first parameter takes a reference to ostream. This is normal runtime polymorphism in this example.
Update #3: About the prototypes still. The real interaction between operator overloading and prototypes is because the overloaded operators becomes part of the class' interface. This brings us to the 2d array thing, because inside the compiler the class interface is a 2d data structure which has quite complex data in it, including booleans, types, function names. The rule #4 is needed so that you can choose when your operators are inside this 2d data structure and when they're outside of it. Rule #8 deals with the booleans stored in the 2d data structure. Rule #7 is because class' interface is used to represent elements of an expression tree.
Respected Sir!
As i have not learnt java yet but most people say that C++ has more OOP features than Java, I would like to know that what are the features that c++ has and java doesn't. Please explain.
From java.sun.com
Java omits many rarely used, poorly understood, confusing features of C++ that in our experience bring more grief than benefit. These omitted features primarily consist of operator overloading (although the Java language does have method overloading), multiple inheritance, and extensive automatic coercions.
For a more detailed comparison check out this Wikipedia page.
This might be controversial, but some authors say that using free functions might be more object oriented than writting methods for everything. So by those author's point of view, free functions in C++ make it more OO than Java (not having them).
The explanation is that there are some operations that are not really performed on an instance of an object, but rather externally, and that having externally defined operations for those cases improves the OO design. Some of the cases are operations on two objects that are not naturally an operation of either one. Incrementing a value is clearly an operation on the value, but creating a new value with the sum of two others (or concatenating) are not really operations on the instance. When you write:
String a = "Hello";
String b = " World";
String c = a.append( b );
The append operation is not performed on a: after the operation a is still "Hello". The operation is not performed on b either, it is an external operation that is performed on both a and b. In this particular example, the most OO way of implementing the operation would be providing a new constructor that takes two arguments (after all, the operation is performed on the new string), but another solution would be providing an external function append that takes two strings and returns a third one.
In this case, where both instances are of the same type, the operation can naturally be performed as a static method of the type, but when you mix different types the operation is not really part of either one, and in some cases it might end up being of a completely different type. In some cases free functions are faked in Java as in the Collections java class, it does not represent any OO element, but is rather simple glue to tie free functions are static methods because the language does not have support for the former. Note that all those algorithms are not performed on the collection nor an instance of the contained type.
Multiple inheritance
Template Metaprogramming
C++ is a huge language and it is common for C++ developers to only use a small subset during development. These language features are often cited as being the most dangerous/difficult part of C++ to master and are often avoided.
In C++ you can bypass the OO model and make up your own stuff, whereas in Java, the VM decides that you cannot. Very simplified, but you know... who has the time.
I suppose some would consider operator overloading an object oriented feature(if you view binary operators not much different then class methods).
Some links, that give some good answers:
Java is not pure a OOP language (... but I don't care ;) )
Comparing C++ and Java (Java Coffee Break article)
Comparing Java and C++ (Wikipedia comprehensive comparision)
Be careful. There are multiple definitions of OOP out there. For example, the definitions in Wegner 87 and Booch et al 91 are different to what people say in Java is not pure a OOP language.
All this "my language is more OO than your language" stuff is a bit pointless, IMO.
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Java has primitive data types which doesn't derive from object like in Ruby. So can we consider Java as a 100% object oriented language? Another question: Why doesn't Java design primitive data types the object way?
When Java first appeared (versions 1.x) the JVM was really, really slow.
Not implementing primitives as first-class objects was a compromise they had taken for speed purposes, although I think in the long run it was a really bad decision.
"Object oriented" also means lots of things for lots of people.
You can have class-based OO (C++, Java, C#), or you can have prototype-based OO (Javascript, Lua).
100% object oriented doesn't mean much, really. Ruby also has problems that you'll encounter from time to time.
What bothers me about Java is that it doesn't provide the means to abstract ideas efficiently, to extend the language where it has problems. And whenever this issue was raised (see Guy Steele's "Growing a Language") the "oh noes, but what about Joe Sixpack?" argument is given. Even if you design a language that prevents shooting yourself in the foot, there's a difference between accidental complexity and real complexity (see No Silver Bullet) and mediocre developers will always find creative ways to shoot themselves.
For example Perl 5 is not object-oriented, but it is extensible enough that it allows Moose, an object system that allows very advanced techniques for dealing with the complexity of OO. And syntactic sugar is no problem.
No, because it has data types that are not objects (such as int and byte). I believe Smalltalk is truly object-oriented but I have only a little experience with that language (about two months worth some five years ago).
I've also heard claims from the Ruby crowd but I have zero experience with that language.
This is, of course, using the definition of "truly OO" meaning it only has objects and no other types. Others may not agree with this definition.
It appears, after a little research into Python (I had no idea about the name/object distinction despite having coded in it for a year or so - more fool me, I guess), that it may indeed be truly OO.
The following code works fine:
#!/usr/bin/python
i = 7
print id(i)
print type(i)
print i.__str__()
outputting:
6701648
<type 'int'>
7
so even the base integers are objects here.
To get to true 100% OO think Smalltalk for instance, where everything is an object, including the compiler itself, and even if statements: ifTrue: is a message sent to a Boolean with a block of code parameter.
The problem is that object-oriented is not really well defined and can mean a lot of things. This article explains the problem in more detail:
http://www.paulgraham.com/reesoo.html
Also, Alan Kay (the inventor of Smalltalk and author(?) of the term "object-oriented") famously said that he hadn't C++ in mind when thought about OOP. So I think this could apply to Java as well.
The language being fully OO (whatever that means) is desirable, because it means better orthogonality, which is a good thing. But given that Java is not very orthogonal anyway in other respects, the small bit of its OO incompleteness probably doesn't matter in practice.
Java is not 100% OO.
Java may going towards 99% OO (think of auto-boxing, Scala).
I would say Java is now 87% OO.
Why java doesn't design primitive data
types as object way ?
Back in the 90's there were Performance reasons and at the same time Java stays backward compatible. So they cannot take them out.
No, Java is not, since it has primitive data types, which are different from objects (they don't have methods, instance variables, etc.). Ruby, on the other hand, is completely OOP. Everything is an object. I can do this:
1.class
And it will return the class of 1 (Fixnum, which is basically a number). You can't do this in Java.
Java, for the reason you mentioned, having primitives, doesn't make it a purely object-oriented programming language. However, the enforcement of having every program be a class makes it very oriented toward object-oriented programming.
Ruby, as you mentioned, and happened to be the first language that came to my mind as well, is a language that does not have primitives, and all values are objects. This certainly does make it more object-oriented than Java. On the other hand, to my knowledge, there is no requirement that a piece of code must be associated with a class, as is the case with Java.
That said, Java does have objects that wrap around the primitives such as Integer, Boolean, Character and such. The reason for having primitives is probably the reason given in Peter's answer -- back when Java was introduced in the mid-90's, memory on systems were mostly in the double-digit megabytes, so having each and every value be an object was large overhead.
(Large, of course is relative. I can't remember the exact numbers, but an object overhead was around 50-100 bytes of memory. Definitely more than the minimum of several bytes required for primitive values)
Today, with many desktops with multiple gigabytes of memory, the overhead of objects are less of an issue.
"Why java doesn't design primitive data types as object way ?"
At Sun developer days, quite a few years ago I remember James Gosling answering this. He said that they'd liked to have totally abstracted away from primitives - to leave only standard objects, but then ran out of time and decided to ship with what they had. Very sad.
So can we consider java as 100% object
oriented language?
No.
Another question : Why java doesn't
design primitive data types as object
way?
Mainly for performance reasons, possibly also to be more familiar to people coming from C++.
One reason Java can't obviously do away with non-object primitives (int, etc.) is that it does not support native data members. Imagine:
class int extends object
{
// need some data member here. but what type?
public native int();
public native int plus(int x);
// several more non-mutating methods
};
On second thoughts, we know Java maintains internal data per object (locks, etc.). Maybe we could define class int with no data members, but with native methods that manipulate this internal data.
Remaining issues: Constants -- but these can be dealt with similarly to strings. Operators are just syntactical sugar and + and would be mapped do the plus method at compile time, although we need to be careful that int.plus(float) returns float as does float.plus(int), and so on.
Ultimately I think the justification for primitives is efficiency: the static analysis needed to determine that an int object can be treated purely as JVM integer value may have been considered too big a problem when the language was designed.
I'd say that full-OO languages are those which have their elements (classes, methods) accessible as objects to work with.
From this POV, Java is not fully OOP language, and JavaScript is (no matter it has primitives).
According to Concepts in Programming Languages book, there is something called Ingalls test, proposed by Dan Ingalls a leader of the Smalltalk group. That is:
Can you define a new kind of integer,
put your new integers into rectangles
(which are already part of the window
system), ask the system to blacken a
rectangle, and have everything work?
And again according to the book Smalltalk passes this test but C++ and Java do not. Unfortunately book is not available online but here are some supporting slides (slide 33 answers your question).
No. Javascript, for example, is.
What would those Integer and Long and Boolean classes be written in?
How would you write an ArrayList or HashMap without primitive arrays?
This is one of those questions that really only matters in an academic sense. Ruby is optimized to treat ints, longs, etc. as primitives whenever possible. Java just made this explicit. If Java had primitives be objects, there would be IntPrimitive, LongPrimitive, etc (by whatever name) classes. which would most likely be final without special methods (e.g. no IntPrimitive.factorial). Which would mean for most purposes they would be primitives.
Java clearly is not 100% OO. You can easily program it in a procedural style. Most people do. It's true that the libraries and containers tend not to be as forgiving of this paradigm.
Java is not fully object oriented. I would consider Smalltalk and Eiffel the most popular fully object oriented languages.