Can any tell me that how many threads I can use in an application. I mean is the thread implementation usage is bounded to any fixed number?
Can I use the same thread for more than one time?
for example:
public Thread td;
td = new Thread(this);
td.start();
Can I use the above thread in my same Application in the different class or method?
Please help.
Is the thread implementation usage is bounded to any fixed number?
There is no fixed number on the number of threads, but is limited to heap size allocated to the program.
Can I use the same thread for more than one time?
Of course, a same thread can be used any number of times. Check the java.util.concurrent.Executor for using thread pools.
You may have to read in-depth concepts about Threads. Its not similar to reusable chunks. Threads have lot of issues to be addressed like race conditions. You need to really know what you're doing before using them.
One can start a thread only once. To create another thread you have create another instance.
JVM doesn't enforce max number of threads but there could be other factors OS support, available resources etc. Check following question on similar lines for max threads allowed:
Java very limited on max number of threads?
About can you use Thread multiple times,
You should have look at ThreadPoolExecutor which does pooling of Threads.
Thread limits in the OS and Java's implementation of threads can vary. In all cases, threads consume memory just to maintain even when they're not doing anything since the OS allocates stack for each instance. In a 32-bit Windows app, the max number of threads per process is usually 2048 because the default stack size is 1Mb so 2*2048 = 2Gb. However Java.exe on Windows has a 256Kb stack size so perhaps it can go higher.
However it is not usually necessary or desirable to spawn so many threads. Something like a web server or such like would probably use a thread pool and put sensible bounds on the maximum number of threads it allows at one time.
Only apps which have to deal with a large number of simultaneous actions (e.g. an IRC server) should consider spawning thousands of threads, and even then I question if it's a good idea. With loading balancing etc. the load can be farmed out over several PCs which is a good thing from a maintenance point of view any way.
Related
The spec for this method: https://docs.oracle.com/javase/7/docs/api/java/util/concurrent/Executors.html#newCachedThreadPool()
Creates a thread pool that creates new threads as needed, but will reuse previously constructed threads when they are available. These pools will typically improve the performance of programs that execute many short-lived asynchronous tasks. Calls to execute will reuse previously constructed threads if available. If no existing thread is available, a new thread will be created and added to the pool. Threads that have not been used for sixty seconds are terminated and removed from the cache. Thus, a pool that remains idle for long enough will not consume any resources. Note that pools with similar properties but different details (for example, timeout parameters) may be created using ThreadPoolExecutor constructors.
It's not clear to me from this description - is it safe to have several of these pools in a single program? Or would I potentially run into a situation where one pool stalls on many threads and freezes up other pools?
I don't think there is a clear yes / no answer on this.
On the one hand, there is not a finite number of threads that ThreadPoolExecutor instances consume. The JVM architecture itself doesn't limit the number of threads.
On the the second hand, the OS / environment may place some limits:
The OS may have hard limits on the total number of native threads it will support.
The OS may restrict the number of native threads that a given process (in this case the JVM) can create. This could be done using ulimit or cgroup limits, and potentially other ways.
A Java thread stack has a size of 1MB (by default) on a typical 64 bit JVM. If you attempt to start() too many threads, you may run out of memory and get an OOME.
If there are a large enough number of threads and/or too much thread context switching, the thread scheduler (in the OS) may struggle.
(Context switching typically happens when a thread does a blocking syscall or has to wait on a lock or a notification. Each time you switch context there are hardware related overheads: saving and restoring registers, switching virtual memory contexts, flushing memory caches, etc.)
On the third hand, there are other things than just the number and size of thread pools that could cause problems. For example, if the thread tasks interact with each other, you could experience problems due to:
deadlocking when locking shared objects,
too much contention on shared locks leading to resource starvation,
too much work leading to timeouts, or
priority inversion problems ... if you try to use priorities to "manage" the workload.
So ...
Is it safe to have several of these pools in a single program?
Or would I potentially run into a situation where one pool stalls on many threads and freezes up other pools.
It is unlikely you would get a "stall" ... unless the tasks are interacting in some way.
But if you have too many runnable threads competing for CPU, each one will get (on average) a smaller share of the finite number of cores available. And lock contention or too much context switching can slow things down further.
We are using java 7 and working on multithreaded data crunching application. Due to certain constraint we are not using spark or any other map-reduce way to solve this problem. The idea of this project is maximize the performance of application using multi-threading.
My understanding is that at any given point, considering the CPU is not running any other thing apart from OS, number of the thread working simultaneously will be equal to number of hyper threading that CPU provides. But there is java GC which will kick-in every now and then. We have to consider that as well.
Also, I am aware that if I create more threads then I will actually degrade the performance because of the time spent in context switching.
The question is what would be the best way to consider all these things and create appropriate number of threads. Any idea or thought process? Is there any other process that I should consider?
The question is what would be the best way to consider all these things and create appropriate number of threads
I would use Java 8 which does this for you. e.g.
Results result = listOfWork.parallelStream()
.map(t -> t.doWork())
.collect(Collectors.reduce(.....));
However if you are stuck on Java 7, you can use an ExecutorService.
int procs = Runtime.getRuntime().availableProcessors();
ExecutorService es = Executors.newFixedThreadPool(procs);
But there is java GC which will kick-in every now and then
Unless you are using CMS, it doesn't kick in at the same time, so it doesn't matter what these threads are doing (in terms of tuning your thread pool)
Is there any other process that I should consider?
If you have other processes on the machines which use the CPU a lot you should consider them.
I actually did research on this last semester. When using threads, a good rule of thumb for increased performance for CPU bound processes is to use an equal number of threads as cores, except in the case of a hyper-threaded system in which case one should use twice as many cores. The other rule of thumb that can be concluded is for I/O bound processes. This rule is to quadruple the number threads per core, except for the case of a hyper-threaded system than one can quadruple the number of threads per core.
I am writing a utility that must make thousands of network requests. Each request receives only a single, small packet in response (similar to ping), but may take upwards of several seconds to complete. Processing each response completes in one (simple) line of code.
The net effect of this is that the computer is not IO-bound, file-system-bound, or CPU-bound, it is only bound by the latency of the responses.
This is similar to, but not the same as There is a way to determine the ideal number of threads? and Java best way to determine the optimal number of threads [duplicate]... the primary difference is that I am only bound by latency.
I am using an ExecutorService object to run the threads and a Queue<Future<Integer>> to track threads that need to have results retrieved:
ExecutorService executorService = Executors.newFixedThreadPool(threadPoolSize);
Queue<Future<Integer>> futures = new LinkedList<Future<Integer>>();
for (int quad3 = 0 ; quad3 < 256 ; ++quad3) {
for (int quad4 = 0 ; quad4 < 256 ; ++quad4) {
byte[] quads = { quad1, quad2, (byte)quad3, (byte)quad4 };
futures.add(executorService.submit(new RetrieverCallable(quads)));
}
}
... I then dequeue all the elements in the queue and put the results in the required data structure:
int[] result = int[65536]
while(!futures.isEmpty()) {
try {
results[i] = futures.remove().get();
} catch (Exception e) {
addresses[i] = -1;
}
}
My first question is: Is this a reasonable way to track all the threads? If thread X takes a while to complete, many other threads might finish before X does. Will the thread pool exhaust itself waiting for open slots, or will the ExecutorService object manage the pool in such a way that threads that have completed but not yet been processed be moved out of available slots so that other threads my begin?
My second question is what guidelines can I use for finding the optimal number of threads to make these calls? I don't even know order-of-magnitude guidance here. I know it works pretty well with 256 threads, but seems to take roughly the same overall time with 1024 threads. CPU utilization is hovering around 5%, so that doesn't appear to be an issue. With that large a number of threads, what are all the metrics I should be looking at to compare different numbers? Obviously overall time to process the batch, average time per thread... what else? Is memory an issue here?
It will shock you, but you do not need any threads for I/O (quantitatively, this means 0 threads). It is good that you have studied that multithreading does not multiply your network bandwidth. Now, it is time to know that threads do computation. They are not doing the (high-latency) communication. The communication is performed by a network adapter, which is another process, running really in parallel with with CPU. It is stupid to allocate a thread (see which resources allocated are listed by this gentlemen who claims that you need 1 thread) just to sleep until network adapter finishes its job. You need no threads for I/O = you need 0 threads.
It makes sense to allocate the threads for computation to make in parallel with I/O request(s). The amount of threads will depend on the computation-to-communication ratio and limited by the number of cores in your CPU.
Sorry, I had to say that despite you have certainly implied the commitment to blocking I/O, so many people do not understand this basic thing. Take the advise, use asynchronous I/O and you'll see that the issue does not exist.
As mentioned in one of the linked answers you refer to, Brian Goetz has covered this well in his article.
He seems to imply that in your situation you would be advised to gather metrics before committing to a thread count.
Tuning the pool size
Tuning the size of a thread pool is largely a matter of avoiding two mistakes: having too few threads or too many threads. ...
The optimum size of a thread pool depends on the number of processors available and the nature of the tasks on the work queue. ...
For tasks that may wait for I/O to complete -- for example, a task that reads an HTTP request from a socket -- you will want to increase the pool size beyond the number of available processors, because not all threads will be working at all times. Using profiling, you can estimate the ratio of waiting time (WT) to service time (ST) for a typical request. If we call this ratio WT/ST, for an N-processor system, you'll want to have approximately N*(1+WT/ST) threads to keep the processors fully utilized.
My emphasis.
Have you considered using Actors?
Best practises.
Actors should be like nice co-workers: do their job efficiently
without bothering everyone else needlessly and avoid hogging
resources. Translated to programming this means to process events and
generate responses (or more requests) in an event-driven manner.
Actors should not block (i.e. passively wait while occupying a Thread)
on some external entity—which might be a lock, a network socket,
etc.—unless it is unavoidable; in the latter case see below.
Sorry, I can't elaborate, because haven't much used this.
UPDATE
Answer in Good use case for Akka might be helpful.
Scala: Why are Actors lightweight?
Pretty sure in the described circumstances, the optimal number of threads is 1. In fact, that is surprisingly often the answer to any quesion of the form 'how many threads should I use'?
Each additonal thread adds extra overhead in terms of stack (and associated GC roots), context switching and locking. This may or not be measurable: the effor to meaningfully measure it in all target envoronments is non-trivial. In return, there is little scope to provide any benifit, as processing is neither cpu nor io-bound.
So less is always better, if only for reasons of risk reduction. And you cant have less than 1.
I assume the desired optimization is the time to process all requests. You said the number of requests is "thousands". Evidently, the fastest way is to issue all requests at once, but this may overflow the network layer. You should determine how many simultaneous connections can network layer bear, and make this number a parameter for your program.
Then, spending a thread for each request require a lot of memory. You can avoid this using non-blocking sockets. In Java, there are 2 options: NIO1 with selectors, and NIO2 with asynchronous channels. NIO1 is complex, so better find a ready-made library and reuse it. NIO2 is simple but available only since JDK1.7.
Processing the responses should be done on a thread pool. I don't think the number of threads in the thread pool greatly affects the overall performance in your case. Just make tuning for thread pool size from 1 to the number of available processors.
In our high-performance systems, we use the actor model as described by #Andrey Chaschev.
The no. of optimal threads in your actor model differ with your CPU structure and how many processes (JVMs) do you run per box. Our finding is
If you have 1 process only, use total CPU cores - 2.
If you have multiple process, check your CPU structure. We found its good to have no. of threads = no. of cores in a single CPU - e.g. if you have a 4 CPU server each server having 4 cores, then using 4 threads per JVM gives you best performance. After that, always leave at least 1 core to your OS.
An partial answer, but I hope it helps. Yes, memory can be an issue: Java reserves 1 MB of thread stack by default (at least on Linux amd64). So with a few GB of RAM in your box, that limits your thread count to a few thousand.
You can tune this with a flag like -XX:ThreadStackSize=64. That would give you 64 kB, which is plenty in most situations.
You could also move away from threading entirely and use epoll to respond to incoming responses. This is far more scalable but I have no practical experience with doing this in Java.
I'm trying to use thread pool in Java. But the number of threads is unknown, so I'm trying to find a solution. Then two questions occured:
I'm looking for increasing size of thread pool for some time, but I couldn't come up with something yet. Any suggestions for that? Some say Executors.newCachedThreadPool() should work but in definition of the method it says it's for short-time threads.
What if I set the size of the thread pool as a big number like 50 or 100? Does it work fine?
You can use Executors.newCachedThreadPool for more long-lived tasks also, but the thing is that if you have long running tasks, and they're added constantly and more frequently than existing tasks are being completed, the amount of threads will spin out of control. In such case it might be a better idea to use a (larger) fixed-size thread pool and let the further tasks wait in queue for a free thread.
This will only mean you'll (probably) have lots of alive threads that are sleeping (idle) most of the time. Basically the things to consider are
How many threads can your system handle (ie. how many threads can be created in total, in Windows-machines this can be less than 1000, in Linuces you can get tens of thousands of thread and even more with some tweaking of the system configuration)
Each thread consumes at least the stack size of a single thread in terms of memory (in Linux, this can be something like 1-8MB per thread by default, again it can be tweaked from ulimits and the JVM's -Xss -parameter)
At least with NPTL, there should minimal or almost zero context-switching penalty for sleeping threads, so excess threads aren't "heavy" in terms of cpu usage
That being said, it'd probably be best to use the ThreadPoolExecutor's constructors directly to get the kind of pooling you want.
Executors.newCachedThreadPool() allows you to create thread on demands. I think you can start by using this - I cannot see where it's stated that it's for short-time threads, but I bet the reason is since you are re-using available threads, having short threads allows you to keep the number of simultaneous active threads quite low.
Unless you've got too many threads running (you can check it using JVisualVM or JConsole), I would suggest sticking with that solution - specially because number of expected threads is undefined. Analyze then the VM and tune your pool accordingly.
For question 2 - were you referring to using something like Executors.newFixedThreadPool(int)? If yes, remember that going aobve the number of threads you defined when you've created the ThreadPool will make threads wait - instead of newCachedThreadPool in which new threads are dynamically created.
I've created an object of arrays with a size of 1000, they are all threaded so that means 1000 threads are added. Each object holds a socket and 9 more global variables. The whole object consists of 1000 lines of code.
I'm looking for ways to make the program efficient because it lags. CPU use is at 100% everytime I start the program.
I understand that I'm going to have to change the way the program works, but I can't find a good way. Can anyone explain how to achieve this?
It depends on what your threads actually do - are the tasks primarily using CPU or other resources? For CPU intensive tasks, the best strategy is to run as many threads as you have cores, or a few more. For threads which are blocking a lot on e.g. reading files, waiting for the net etc. you can have many more threads than CPUs.
It also depends on how many cores the system has. Obviously the answer is very different for a single processor machine than for a 128-way multiprocessor. The above rules of thumb can give you some estimates, but it is best to make experiments yourself based on these, to figure out the ideal number of threads for your specific setup.
Moreover, since Java5, it is always advisable to use e.g. a ThreadPoolExecutor instead of creating your threads manually. This makes your app both more robust and more flexible.
1/ use thread pool
2/ use futures
You should consider refactor you usage of threads.
1000 Threads normally makes no sense on a normal machine/server although your problem seems to be I/O-heavy. You should consider the number of cpu-threads that are available.
A possible solution would be to use a dispatcher that passes the handling (and possible responding) to a request on the socket into a queue of a ThreadPoolExecutor.
From my experience, 1000 threads are just too many (at least on 8core/8GB RAM machines). A common symptom is context switching slashing, where your OS is just busy jumping from thread to thread while doing little useful work (and a lot of memory is wasted etc.).
If you have to maintain 1000 sockets, you probably have to go for NIO. Easier way out would be closing/opening sockets every time (whether you can do this dependents on the characteristics of your work.).
The way you solve this many thread problem is to use a thread pool, as others note. Instead of extending Thread, code a Runnable instead. This is easier said than done though because you have to maintain state if you need conversation. This commonly involves a ConcurrentMap. I personally tend to put a Handler (which implements Runnable) on this map that should run when the counter party returns a response (the response contains a key everytime). In this case you'd be closing the socket every time. If you use NIO, it's more like coding with Threads in the sense you don't need to identify the counterparty like this, but it has its own complexity.