Java threads - variables local to the thread - java

I am struggling to understand on java threads work so excuse this rather simple question.
Let's assume I have a program with N threads. Each thread executes the same instructions on a different part of an array of Strings. We invoke the thread through a class with a runnable interface. For the purposes of this example, let say it is something like this:
run() {
while (startStop = loopGetRange() != null) {
countLetters(startStop.start,startStop.stop);
/* start is the beginning cell in the array where the process starts
and stop is the ending cell in the array where the process stops */
}
}
Finally countLetters is just a simple method as follow:
private void countLeters (int start, int stop) {
for (int y = start; <= stop; y++) {
String theWord = globalArray[y];
int z = theWord.length;
System.out.println("For word "+theWord+" there are "+z+" characters");
}
}
Here is my question: Are variables like "theWord" and "Z" local to the thread or are they shared across the thread and are thus subject to possible thread collisions. If the latter, how best to protect these variables.
Thanks for helping a confused person.
Elliott

Local variables are allocated on the stack, and are local to the thread. Only member fields are shared across threads. So, theWord and Z are not shared across threads and you don't need to worry about clashing.
Given that a String is immutable, the only concern about thread safety we would have in method countLeters() is access to the globalArray.
Now, if the construction of this array "happened-before" the access to globalArray, the code is safe as long as no thread "writes" to the globalArray.
"happened-before" relationships can be enforced by number of ways (by using the synchronized keyword, final keyword, volatile keyword, using java.util.concurrent libraries etc.).

The thread has no impact on what variables are visible. It would be just like you created the class and ran the method without starting a thread. If multiple threads will be accessing the same objects, then you have to look at using locks to make sure they don't step on each other.

Like JOTN says, if the threads are accessing the same objects, then there might be thread collisions.
If the globalArray variable in this case is shared across the threads, and especially if it or its elements are modified, then it might be wise to use locks/synchronization.

Aside from visibility of variables and lock/synchronization issues for shared variables...
Are variables like "theWord" and "Z" local to the thread
Those variables you ask about are local to the loop, not part of the class or instance, and exist on a per-thread basis, so there won't be any collisions.

Related

confused about java while loop ,hope anyone can help me .? [duplicate]

At work today, I came across the volatile keyword in Java. Not being very familiar with it, I found this explanation.
Given the detail in which that article explains the keyword in question, do you ever use it or could you ever see a case in which you could use this keyword in the correct manner?
volatile has semantics for memory visibility. Basically, the value of a volatile field becomes visible to all readers (other threads in particular) after a write operation completes on it. Without volatile, readers could see some non-updated value.
To answer your question: Yes, I use a volatile variable to control whether some code continues a loop. The loop tests the volatile value and continues if it is true. The condition can be set to false by calling a "stop" method. The loop sees false and terminates when it tests the value after the stop method completes execution.
The book "Java Concurrency in Practice," which I highly recommend, gives a good explanation of volatile. This book is written by the same person who wrote the IBM article that is referenced in the question (in fact, he cites his book at the bottom of that article). My use of volatile is what his article calls the "pattern 1 status flag."
If you want to learn more about how volatile works under the hood, read up on the Java memory model. If you want to go beyond that level, check out a good computer architecture book like Hennessy & Patterson and read about cache coherence and cache consistency.
“… the volatile modifier guarantees that any thread that reads a field will see the most recently written value.” - Josh Bloch
If you are thinking about using volatile, read up on the package java.util.concurrent which deals with atomic behaviour.
The Wikipedia post on a Singleton Pattern shows volatile in use.
Volatile(vɒlətʌɪl): Easily evaporated at normal temperatures
Important point about volatile:
Synchronization in Java is possible by using Java keywords synchronized and volatile and locks.
In Java, we can not have synchronized variable. Using synchronized keyword with a variable is illegal and will result in compilation error. Instead of using the synchronized variable in Java, you can use the java volatile variable, which will instruct JVM threads to read the value of volatile variable from main memory and don’t cache it locally.
If a variable is not shared between multiple threads then there is no need to use the volatile keyword.
source
Example usage of volatile:
public class Singleton {
private static volatile Singleton _instance; // volatile variable
public static Singleton getInstance() {
if (_instance == null) {
synchronized (Singleton.class) {
if (_instance == null)
_instance = new Singleton();
}
}
return _instance;
}
}
We are creating instance lazily at the time the first request comes.
If we do not make the _instance variable volatile then the Thread which is creating the instance of Singleton is not able to communicate to the other thread. So if Thread A is creating Singleton instance and just after creation, the CPU corrupts etc, all other threads will not be able to see the value of _instance as not null and they will believe it is still assigned null.
Why does this happen? Because reader threads are not doing any locking and until the writer thread comes out of a synchronized block, the memory will not be synchronized and value of _instance will not be updated in main memory. With the Volatile keyword in Java, this is handled by Java itself and such updates will be visible by all reader threads.
Conclusion: volatile keyword is also used to communicate the content of memory between threads.
Example usage of without volatile:
public class Singleton {
private static Singleton _instance; //without volatile variable
public static Singleton getInstance() {
if (_instance == null) {
synchronized(Singleton.class) {
if (_instance == null)
_instance = new Singleton();
}
}
return _instance;
}
}
The code above is not thread-safe. Although it checks the value of instance once again within the synchronized block (for performance reasons), the JIT compiler can rearrange the bytecode in a way that the reference to the instance is set before the constructor has finished its execution. This means the method getInstance() returns an object that may not have been initialized completely. To make the code thread-safe, the keyword volatile can be used since Java 5 for the instance variable. Variables that are marked as volatile get only visible to other threads once the constructor of the object has finished its execution completely.
Source
volatile usage in Java:
The fail-fast iterators are typically implemented using a volatile counter on the list object.
When the list is updated, the counter is incremented.
When an Iterator is created, the current value of the counter is embedded in the Iterator object.
When an Iterator operation is performed, the method compares the two counter values and throws a ConcurrentModificationException if they are different.
The implementation of fail-safe iterators is typically light-weight. They typically rely on properties of the specific list implementation's data structures. There is no general pattern.
volatile is very useful to stop threads.
Not that you should be writing your own threads, Java 1.6 has a lot of nice thread pools. But if you are sure you need a thread, you'll need to know how to stop it.
The pattern I use for threads is:
public class Foo extends Thread {
private volatile boolean close = false;
public void run() {
while(!close) {
// do work
}
}
public void close() {
close = true;
// interrupt here if needed
}
}
In the above code segment, the thread reading close in the while loop is different from the one that calls close(). Without volatile, the thread running the loop may never see the change to close.
Notice how there's no need for synchronization
A variable declared with volatile keyword, has two main qualities which make it special.
If we have a volatile variable, it cannot be cached into the computer's(microprocessor) cache memory by any thread. Access always happened from main memory.
If there is a write operation going on a volatile variable, and suddenly a read operation is requested, it is guaranteed that the write operation will be finished prior to the read operation.
Two above qualities deduce that
All the threads reading a volatile variable will definitely read the latest value. Because no cached value can pollute it. And also the read request will be granted only after the completion of the current write operation.
And on the other hand,
If we further investigate the #2 that I have mentioned, we can see that volatile keyword is an ideal way to maintain a shared variable which has 'n' number of reader threads and only one writer thread to access it. Once we add the volatile keyword, it is done. No any other overhead about thread safety.
Conversly,
We can't make use of volatile keyword solely, to satisfy a shared variable which has more than one writer thread accessing it.
One common example for using volatile is to use a volatile boolean variable as a flag to terminate a thread. If you've started a thread, and you want to be able to safely interrupt it from a different thread, you can have the thread periodically check a flag. To stop it, set the flag to true. By making the flag volatile, you can ensure that the thread that is checking it will see it has been set the next time it checks it without having to even use a synchronized block.
No one has mentioned the treatment of read and write operation for long and double variable type. Reads and writes are atomic operations for reference variables and for most primitive variables, except for long and double variable types, which must use the volatile keyword to be atomic operations. #link
Yes, volatile must be used whenever you want a mutable variable to be accessed by multiple threads. It is not very common usecase because typically you need to perform more than a single atomic operation (e.g. check the variable state before modifying it), in which case you would use a synchronized block instead.
Volatile
volatile -> synchronized[About]
volatile says for a programmer that the value always will be up to date. The problem is that the value can be saved on different types of hardware memory. For example it can be CPU registers, CPU cache, RAM... СPU registers and CPU cache belong to CPU and can not share a data unlike of RAM which is on the rescue in multithreading envirompment
volatile keyword says that a variable will be read and written from/to RAM memory directly. It has some computation footprint
Java 5 extended volatile by supporting happens-before[About]
A write to a volatile field happens-before every subsequent read of that field.
Read is after write
volatile keyword does not cure a race condition[About] situation to sove it use synchronized keyword[About]
As a result it safety only when one thread writes and others just read the volatile value
In my opinion, two important scenarios other than stopping thread in which volatile keyword is used are:
Double-checked locking mechanism. Used often in Singleton design
pattern. In this the singleton object needs to be declared volatile.
Spurious Wakeups. Thread may sometimes wake up from wait call even if no notify call has been issued. This behavior is called spurious wakeup. This can be countered by using a conditional variable (boolean flag). Put the wait() call in a while loop as long as the flag is true. So if thread wakes up from wait call due to any reasons other than Notify/NotifyAll then it encounters flag is still true and hence calls wait again. Prior to calling notify set this flag to true. In this case the boolean flag is declared as volatile.
Assume that a thread modifies the value of a shared variable, if you didn't use volatile modifier for that variable. When other threads want to read this variable's value, they don't see the updated value because they read the variable's value from the CPU's cache instead of RAM memory. This problem also known as Visibility Problem.
By declaring the shared variable volatile, all writes to the counter variable will be written back to main memory immediately. Also, all reads of the counter variable will be read directly from main memory.
public class SharedObject {
public volatile int sharedVariable = 0;
}
With non-volatile variables there are no guarantees about when the Java Virtual Machine (JVM) reads data from main memory into CPU caches, or writes data from CPU caches to main memory. This can cause several problems which I will explain in the following sections.
Example:
Imagine a situation in which two or more threads have access to a shared object which contains a counter variable declared like this:
public class SharedObject {
public int counter = 0;
}
Imagine too, that only Thread 1 increments the counter variable, but both Thread 1 and Thread 2 may read the counter variable from time to time.
If the counter variable is not declared volatile there is no guarantee about when the value of the counter variable is written from the CPU cache back to main memory. This means, that the counter variable value in the CPU cache may not be the same as in main memory. This situation is illustrated here:
The problem with threads not seeing the latest value of a variable because it has not yet been written back to main memory by another thread, is called a "visibility" problem. The updates of one thread are not visible to other threads.
You'll need to use 'volatile' keyword, or 'synchronized' and any other concurrency control tools and techniques you might have at your disposal if you are developing a multithreaded application. Example of such application is desktop apps.
If you are developing an application that would be deployed to application server (Tomcat, JBoss AS, Glassfish, etc) you don't have to handle concurrency control yourself as it already addressed by the application server. In fact, if I remembered correctly the Java EE standard prohibit any concurrency control in servlets and EJBs, since it is part of the 'infrastructure' layer which you supposed to be freed from handling it. You only do concurrency control in such app if you're implementing singleton objects. This even already addressed if you knit your components using frameworkd like Spring.
So, in most cases of Java development where the application is a web application and using IoC framework like Spring or EJB, you wouldn't need to use 'volatile'.
volatile only guarantees that all threads, even themselves, are incrementing. For example: a counter sees the same face of the variable at the same time. It is not used instead of synchronized or atomic or other stuff, it completely makes the reads synchronized. Please do not compare it with other java keywords. As the example shows below volatile variable operations are also atomic they fail or succeed at once.
package io.netty.example.telnet;
import java.util.ArrayList;
import java.util.List;
public class Main {
public static volatile int a = 0;
public static void main(String args[]) throws InterruptedException{
List<Thread> list = new ArrayList<Thread>();
for(int i = 0 ; i<11 ;i++){
list.add(new Pojo());
}
for (Thread thread : list) {
thread.start();
}
Thread.sleep(20000);
System.out.println(a);
}
}
class Pojo extends Thread{
int a = 10001;
public void run() {
while(a-->0){
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
Main.a++;
System.out.println("a = "+Main.a);
}
}
}
Even you put volatile or not results will always differ. But if you use AtomicInteger as below results will be always same. This is same with synchronized also.
package io.netty.example.telnet;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
public class Main {
public static volatile AtomicInteger a = new AtomicInteger(0);
public static void main(String args[]) throws InterruptedException{
List<Thread> list = new ArrayList<Thread>();
for(int i = 0 ; i<11 ;i++){
list.add(new Pojo());
}
for (Thread thread : list) {
thread.start();
}
Thread.sleep(20000);
System.out.println(a.get());
}
}
class Pojo extends Thread{
int a = 10001;
public void run() {
while(a-->0){
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
Main.a.incrementAndGet();
System.out.println("a = "+Main.a);
}
}
}
While I see many good Theoretical explanations in the answers mentioned here, I am adding a practical example with an explanation here:
1.
CODE RUN WITHOUT VOLATILE USE
public class VisibilityDemonstration {
private static int sCount = 0;
public static void main(String[] args) {
new Consumer().start();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
return;
}
new Producer().start();
}
static class Consumer extends Thread {
#Override
public void run() {
int localValue = -1;
while (true) {
if (localValue != sCount) {
System.out.println("Consumer: detected count change " + sCount);
localValue = sCount;
}
if (sCount >= 5) {
break;
}
}
System.out.println("Consumer: terminating");
}
}
static class Producer extends Thread {
#Override
public void run() {
while (sCount < 5) {
int localValue = sCount;
localValue++;
System.out.println("Producer: incrementing count to " + localValue);
sCount = localValue;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
return;
}
}
System.out.println("Producer: terminating");
}
}
}
In the above code, there are two threads - Producer and Consumer.
The producer thread iterates over the loop 5 times (with a sleep of 1000 milliSecond or 1 Sec) in between. In every iteration, the producer thread increases the value of sCount variable by 1. So, the producer changes the value of sCount from 0 to 5 in all iterations
The consumer thread is in a constant loop and print whenever the value of sCount changes until the value reaches 5 where it ends.
Both the loops are started at the same time. So both the producer and consumer should print the value of sCount 5 times.
OUTPUT
Consumer: detected count change 0
Producer: incrementing count to 1
Producer: incrementing count to 2
Producer: incrementing count to 3
Producer: incrementing count to 4
Producer: incrementing count to 5
Producer: terminating
ANALYSIS
In the above program, when the producer thread updates the value of sCount, it does update the value of the variable in the main memory(memory from where every thread is going to initially read the value of variable). But the consumer thread reads the value of sCount only the first time from this main memory and then caches the value of that variable inside its own memory. So, even if the value of original sCount in main memory has been updated by the producer thread, the consumer thread is reading from its cached value which is not updated. This is called VISIBILITY PROBLEM .
2.
CODE RUN WITH VOLATILE USE
In the above code, replace the line of code where sCount is declared by the following :
private volatile static int sCount = 0;
OUTPUT
Consumer: detected count change 0
Producer: incrementing count to 1
Consumer: detected count change 1
Producer: incrementing count to 2
Consumer: detected count change 2
Producer: incrementing count to 3
Consumer: detected count change 3
Producer: incrementing count to 4
Consumer: detected count change 4
Producer: incrementing count to 5
Consumer: detected count change 5
Consumer: terminating
Producer: terminating
ANALYSIS
When we declare a variable volatile, it means that all reads and all writes to this variable or from this variable will go directly into the main memory. The values of these variables will never be cached.
As the value of the sCount variable is never cached by any thread, the consumer always reads the original value of sCount from the main memory(where it is being updated by producer thread). So, In this case the output is correct where both the threads prints the different values of sCount 5 times.
In this way, the volatile keyword solves the VISIBILITY PROBLEM .
Yes, I use it quite a lot - it can be very useful for multi-threaded code. The article you pointed to is a good one. Though there are two important things to bear in mind:
You should only use volatile if you
completely understand what it does
and how it differs to synchronized.
In many situations volatile appears,
on the surface, to be a simpler more
performant alternative to
synchronized, when often a better
understanding of volatile would make
clear that synchronized is the only
option that would work.
volatile doesn't actually work in a
lot of older JVMs, although
synchronized does. I remember seeing a document that referenced the various levels of support in different JVMs but unfortunately I can't find it now. Definitely look into it if you're using Java pre 1.5 or if you don't have control over the JVMs that your program will be running on.
Absolutely, yes. (And not just in Java, but also in C#.) There are times when you need to get or set a value that is guaranteed to be an atomic operation on your given platform, an int or boolean, for example, but do not require the overhead of thread locking. The volatile keyword allows you to ensure that when you read the value that you get the current value and not a cached value that was just made obsolete by a write on another thread.
Every thread accessing a volatile field will read its current value before continuing, instead of (potentially) using a cached value.
Only member variable can be volatile or transient.
There are two different uses of volatile keyword.
Prevents JVM from reading values from register (assume as cache), and forces its value to be read from memory.
Reduces the risk of memory in-consistency errors.
Prevents JVM from reading values in register, and forces its
value to be read from memory.
A busy flag is used to prevent a thread from continuing while the device is busy and the flag is not protected by a lock:
while (busy) {
/* do something else */
}
The testing thread will continue when another thread turns off the busy flag:
busy = 0;
However, since busy is accessed frequently in the testing thread, the JVM may optimize the test by placing the value of busy in a register, then test the contents of the register without reading the value of busy in memory before every test. The testing thread would never see busy change and the other thread would only change the value of busy in memory, resulting in deadlock. Declaring the busy flag as volatile forces its value to be read before each test.
Reduces the risk of memory consistency errors.
Using volatile variables reduces the risk of memory consistency errors, because any write to a volatile variable establishes a
"happens-before" relationship with subsequent reads of that same variable. This means that changes to a volatile variable are always visible to other threads.
The technique of reading, writing without memory consistency errors is called atomic action.
An atomic action is one that effectively happens all at once. An atomic action cannot stop in the middle: it either happens completely, or it doesn't happen at all. No side effects of an atomic action are visible until the action is complete.
Below are actions you can specify that are atomic:
Reads and writes are atomic for reference variables and for most
primitive variables (all types except long and double).
Reads and writes are atomic for all variables declared volatile
(including long and double variables).
Cheers!
Volatile does following.
1> Read and write of volatile variables by different threads are always from memory, not from thread's own cache or cpu register. So each thread always deals with the latest value.
2> When 2 different threads work with same instance or static variables in heap, one may see other's actions as out of order. See jeremy manson's blog on this. But volatile helps here.
Following fully running code shows how a number of threads can execute in predefined order and print outputs without using synchronized keyword.
thread 0 prints 0
thread 1 prints 1
thread 2 prints 2
thread 3 prints 3
thread 0 prints 0
thread 1 prints 1
thread 2 prints 2
thread 3 prints 3
thread 0 prints 0
thread 1 prints 1
thread 2 prints 2
thread 3 prints 3
To achieve this we may use the following full fledged running code.
public class Solution {
static volatile int counter = 0;
static int print = 0;
public static void main(String[] args) {
// TODO Auto-generated method stub
Thread[] ths = new Thread[4];
for (int i = 0; i < ths.length; i++) {
ths[i] = new Thread(new MyRunnable(i, ths.length));
ths[i].start();
}
}
static class MyRunnable implements Runnable {
final int thID;
final int total;
public MyRunnable(int id, int total) {
thID = id;
this.total = total;
}
#Override
public void run() {
// TODO Auto-generated method stub
while (true) {
if (thID == counter) {
System.out.println("thread " + thID + " prints " + print);
print++;
if (print == total)
print = 0;
counter++;
if (counter == total)
counter = 0;
} else {
try {
Thread.sleep(30);
} catch (InterruptedException e) {
// log it
}
}
}
}
}
}
The following github link has a readme, which gives proper explanation.
https://github.com/sankar4git/volatile_thread_ordering
From oracle documentation page, the need for volatile variable arises to fix memory consistency issues:
Using volatile variables reduces the risk of memory consistency errors, because any write to a volatile variable establishes a happens-before relationship with subsequent reads of that same variable.
This means that changes to a volatile variable are always visible to other threads. It also means that when a thread reads a volatile variable, it sees not just the latest change to the volatile, but also the side effects of the code that led up the change.
As explained in Peter Parker answer, in absence of volatile modifier, each thread's stack may have their own copy of variable. By making the variable as volatile, memory consistency issues have been fixed.
Have a look at jenkov tutorial page for better understanding.
Have a look at related SE question for some more details on volatile & use cases to use volatile:
Difference between volatile and synchronized in Java
One practical use case:
You have many threads, which need to print current time in a particular format for example : java.text.SimpleDateFormat("HH-mm-ss"). Yon can have one class, which converts current time into SimpleDateFormat and updated the variable for every one second. All other threads can simply use this volatile variable to print current time in log files.
Volatile Variables are light-weight synchronization. When visibility of latest data among all threads is requirement and atomicity can be compromised , in such situations Volatile Variables must be preferred. Read on volatile variables always return most recent write done by any thread since they are neither cached in registers nor in caches where other processors can not see. Volatile is Lock-Free. I use volatile, when scenario meets criteria as mentioned above.
volatile variable is basically used for instant update (flush) in main shared cache line once it updated, so that changes reflected to all worker threads immediately.
If you have a multithread system and these multiple threads work on some shared data, those threads will load data in their own cache. If we do not lock the resource, any change made in one thread is NOT gonna be available in another thread.
With a locking mechanism, we add read/write access to the data source. If one thread modifies the data source, that data will be stored in the main memory instead of in its cache. When others threads need this data, they will read it from the main memory. This will increase the latency dramatically.
To reduce the latency, we declare variables as volatile. It means that whenever the value of the variable is modified in any of the processors, the other threads will be forced to read it. It still has some delays but better than reading from the main memory.
Below is a very simple code to demonstrate the requirement of volatile for variable which is used to control the Thread execution from other thread (this is one scenario where volatile is required).
// Code to prove importance of 'volatile' when state of one thread is being mutated from another thread.
// Try running this class with and without 'volatile' for 'state' property of Task class.
public class VolatileTest {
public static void main(String[] a) throws Exception {
Task task = new Task();
new Thread(task).start();
Thread.sleep(500);
long stoppedOn = System.nanoTime();
task.stop(); // -----> do this to stop the thread
System.out.println("Stopping on: " + stoppedOn);
}
}
class Task implements Runnable {
// Try running with and without 'volatile' here
private volatile boolean state = true;
private int i = 0;
public void stop() {
state = false;
}
#Override
public void run() {
while(state) {
i++;
}
System.out.println(i + "> Stopped on: " + System.nanoTime());
}
}
When volatile is not used: you'll never see 'Stopped on: xxx' message even after 'Stopping on: xxx', and the program continues to run.
Stopping on: 1895303906650500
When volatile used: you'll see the 'Stopped on: xxx' immediately.
Stopping on: 1895285647980000
324565439> Stopped on: 1895285648087300
Demo: https://repl.it/repls/SilverAgonizingObjectcode
The volatile key when used with a variable, will make sure that threads reading this variable will see the same value . Now if you have multiple threads reading and writing to a variable, making the variable volatile will not be enough and data will be corrupted . Image threads have read the same value but each one has done some chages (say incremented a counter) , when writing back to the memory, data integrity is violated . That is why it is necessary to make the varible synchronized (diffrent ways are possible)
If the changes are done by 1 thread and the others need just to read this value, the volatile will be suitable.

how synchronized keyword works internally

I read the below program and answer in a blog.
int x = 0;
boolean bExit = false;
Thread 1 (not synchronized)
x = 1;
bExit = true;
Thread 2 (not synchronized)
if (bExit == true)
System.out.println("x=" + x);
is it possible for Thread 2 to print “x=0”?
Ans : Yes ( reason : Every thread has their own copy of variables. )
how do you fix it?
Ans: By using make both threads synchronized on a common mutex or make both variable volatile.
My doubt is : If we are making the 2 variable as volatile then the 2 threads will share the variables from the main memory. This make a sense, but in case of synchronization how it will be resolved as both the thread have their own copy of variables.
Please help me.
This is actually more complicated than it seems. There are several arcane things at work.
Caching
Saying "Every thread has their own copy of variables" is not exactly correct. Every thread may have their own copy of variables, and they may or may not flush these variables into the shared memory and/or read them from there, so the whole thing is non-deterministic. Moreover, the very term flushing is really implementation-dependent. There are strict terms such as memory consistency, happens-before order, and synchronization order.
Reordering
This one is even more arcane. This
x = 1;
bExit = true;
does not even guarantee that Thread 1 will first write 1 to x and then true to bExit. In fact, it does not even guarantee that any of these will happen at all. The compiler may optimize away some values if they are not used later. The compiler and CPU are also allowed to reorder instructions any way they want, provided that the outcome is indistinguishable from what would happen if everything was really in program order. That is, indistinguishable for the current thread! Nobody cares about other threads until...
Synchronization comes in
Synchronization does not only mean exclusive access to resources. It is also not just about preventing threads from interfering with each other. It's also about memory barriers. It can be roughly described as each synchronization block having invisible instructions at the entry and exit, the first one saying "read everything from the shared memory to be as up-to-date as possible" and the last one saying "now flush whatever you've been doing there to the shared memory". I say "roughly" because, again, the whole thing is an implementation detail. Memory barriers also restrict reordering: actions may still be reordered, but the results that appear in the shared memory after exiting the synchronized block must be identical to what would happen if everything was indeed in program order.
All that only works, of course, only if both blocks use the same locking object.
The whole thing is described in details in Chapter 17 of the JLS. In particular, what's important is the so-called "happens-before order". If you ever see in the documentation that "this happens-before that", it means that everything the first thread does before "this" will be visible to whoever does "that". This may even not require any locking. Concurrent collections are a good example: one thread puts there something, another one reads that, and that magically guarantees that the second thread will see everything the first thread did before putting that object into the collection, even if those actions had nothing to do with the collection itself!
Volatile variables
One last warning: you better give up on the idea that making variables volatile will solve things. In this case maybe making bExit volatile will suffice, but there are so many troubles that using volatiles can lead to that I'm not even willing to go into that. But one thing is for sure: using synchronized has much stronger effect than using volatile, and that goes for memory effects too. What's worse, volatile semantics changed in some Java version so there may exist some versions that still use the old semantics which was even more obscure and confusing, whereas synchronized always worked well provided you understand what it is and how to use it.
Pretty much the only reason to use volatile is performance because synchronized may cause lock contention and other troubles. Read Java Concurrency in Practice to figure all that out.
Q & A
1) You wrote "now flush whatever you've been doing there to the shared
memory" about synchronized blocks. But we will see only the variables
that we access in the synchronize block or all the changes that the
thread call synchronize made (even on the variables not accessed in the
synchronized block)?
Short answer: it will "flush" all variables that were updated during the synchronized block or before entering the synchronized block. And again, because flushing is an implementation detail, you don't even know whether it will actually flush something or do something entirely different (or doesn't do anything at all because the implementation and the specific situation already somehow guarantee that it will work).
Variables that wasn't accessed inside the synchronized block obviously won't change during the execution of the block. However, if you change some of those variables before entering the synchronized block, for example, then you have a happens-before relationship between those changes and whatever happens in the synchronized block (the first bullet in 17.4.5). If some other thread enters another synchronized block using the same lock object then it synchronizes-with the first thread exiting the synchronized block, which means that you have another happens-before relationship here. So in this case the second thread will see the variables that the first thread updated prior to entering the synchronized block.
If the second thread tries to read those variables without synchronizing on the same lock, then it is not guaranteed to see the updates. But then again, it isn't guaranteed to see the updates made inside the synchronized block as well. But this is because of the lack of the memory-read barrier in the second thread, not because the first one didn't "flush" its variables (memory-write barrier).
2) In this chapter you post (of JLS) it is written that: "A write to a
volatile field (§8.3.1.4) happens-before every subsequent read of that
field." Doesn't this mean that when the variable is volatile you will
see only changes of it (because it is written write happens-before
read, not happens-before every operation between them!). I mean
doesn't this mean that in the example, given in the description of the
problem, we can see bExit = true, but x = 0 in the second thread if
only bExit is volatile? I ask, because I find this question here: http://java67.blogspot.bg/2012/09/top-10-tricky-java-interview-questions-answers.html
and it is written that if bExit is volatile the program is OK. So the
registers will flush only bExits value only or bExits and x values?
By the same reasoning as in Q1, if you do bExit = true after x = 1, then there is an in-thread happens-before relationship because of the program order. Now since volatile writes happen-before volatile reads, it is guaranteed that the second thread will see whatever the first thread updated prior to writing true to bExit. Note that this behavior is only since Java 1.5 or so, so older or buggy implementations may or may not support this. I have seen bits in the standard Oracle implementation that use this feature (java.concurrent collections), so you can at least assume that it works there.
3) Why monitor matters when using synchronized blocks about memory
visibility? I mean when try to exit synchronized block aren't all
variables (which we accessed in this block or all variables in the
thread - this is related to the first question) flushed from registers
to main memory or broadcasted to all CPU caches? Why object of
synchronization matters? I just cannot imagine what are relations and
how they are made (between object of synchronization and memory).
I know that we should use the same monitor to see this changes, but I
don't understand how memory that should be visible is mapped to
objects. Sorry, for the long questions, but these are really
interesting questions for me and it is related to the question (I
would post questions exactly for this primer).
Ha, this one is really interesting. I don't know. Probably it flushes anyway, but Java specification is written with high abstraction in mind, so maybe it allows for some really weird hardware where partial flushes or other kinds of memory barriers are possible. Suppose you have a two-CPU machine with 2 cores on each CPU. Each CPU has some local cache for every core and also a common cache. A really smart VM may want to schedule two threads on one CPU and two threads on another one. Each pair of the threads uses its own monitor, and VM detects that variables modified by these two threads are not used in any other threads, so it only flushes them as far as the CPU-local cache.
See also this question about the same issue.
4) I thought that everything before writing a volatile will be up to
date when we read it (moreover when we use volatile a read that in
Java it is memory barrier), but the documentation don't say this.
It does:
17.4.5.
If x and y are actions of the same thread and x comes before y in program order, then hb(x, y).
If hb(x, y) and hb(y, z), then hb(x, z).
A write to a volatile field (§8.3.1.4) happens-before every subsequent
read of that field.
If x = 1 comes before bExit = true in program order, then we have happens-before between them. If some other thread reads bExit after that, then we have happens-before between write and read. And because of the transitivity, we also have happens-before between x = 1 and read of bExit by the second thread.
5) Also, if we have volatile Person p does we have some dependency
when we use p.age = 20 and print(p.age) or have we memory barrier in
this case(assume age is not volatile) ? - I think - No
You are correct. Since age is not volatile, then there is no memory barrier, and that's one of the trickiest things. Here is a fragment from CopyOnWriteArrayList, for example:
Object[] elements = getArray();
E oldValue = get(elements, index);
if (oldValue != element) {
int len = elements.length;
Object[] newElements = Arrays.copyOf(elements, len);
newElements[index] = element;
setArray(newElements);
} else {
// Not quite a no-op; ensures volatile write semantics
setArray(elements);
Here, getArray and setArray are trivial setter and getter for the array field. But since the code changes elements of the array, it is necessary to write the reference to the array back to where it came from in order for the changes to the elements of the array to become visible. Note that it is done even if the element being replaced is the same element that was there in the first place! It is precisely because some fields of that element may have changed by the calling thread, and it's necessary to propagate these changes to future readers.
6) And is there any happens before 2 subsequent reads of volatile
field? I mean does the second read will see all changes from thread
which reads this field before it(of course we will have changes only
if volatile influence visibility of all changes before it - which I am
a little confused whether it is true or not)?
No, there is no relationship between volatile reads. Of course, if one thread performs a volatile write and then two other thread perform volatile reads, they are guaranteed to see everything at least up to date as it was before the volatile write, but there is no guarantee of whether one thread will see more up-to-date values than the other. Moreover, there is not even strict definition of one volatile read happening before another! It is wrong to think of everything happening on a single global timeline. It is more like parallel universes with independent timelines that sometimes sync their clocks by performing synchronization and exchanging data with memory barriers.
It depends on the implementation which decides if threads will keep a copy of the variables in their own memory. In case of class level variables threads have a shared access and in case of local variables threads will keep a copy of it. I will provide two examples which shows this fact , please have a look at it.
And in your example if I understood it correctly your code should look something like this--
package com.practice.multithreading;
public class LocalStaticVariableInThread {
static int x=0;
static boolean bExit = false;
public static void main(String[] args) {
Thread t1=new Thread(run1);
Thread t2=new Thread(run2);
t1.start();
t2.start();
}
static Runnable run1=()->{
x = 1;
bExit = true;
};
static Runnable run2=()->{
if (bExit == true)
System.out.println("x=" + x);
};
}
Output
x=1
I am getting this output always. It is because the threads share the variable and the when it is changed by one thread other thread can see it. But in real life scenarios we can never say which thread will start first, since here the threads are not doing anything we can see the expected result.
Now take this example--
Here if you make the i variable inside the for-loop` as static variable then threads won t keep a copy of it and you won t see desired outputs, i.e. the count value will not be 2000 every time even if u have synchronized the count increment.
package com.practice.multithreading;
public class RaceCondition2Fixed {
private int count;
int i;
/*making it synchronized forces the thread to acquire an intrinsic lock on the method, and another thread
cannot access it until this lock is released after the method is completed. */
public synchronized void increment() {
count++;
}
public static void main(String[] args) {
RaceCondition2Fixed rc= new RaceCondition2Fixed();
rc.doWork();
}
private void doWork() {
Thread t1 = new Thread(new Runnable() {
#Override
public void run() {
for ( i = 0; i < 1000; i++) {
increment();
}
}
});
Thread t2 = new Thread(new Runnable() {
#Override
public void run() {
for ( i = 0; i < 1000; i++) {
increment();
}
}
});
t1.start();
t2.start();
try {
t1.join();
t2.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
/*if we don t use join then count will be 0. Because when we call t1.start() and t2.start()
the threads will start updating count in the spearate threads, meanwhile the main thread will
print the value as 0. So. we need to wait for the threads to complete. */
System.out.println(Thread.currentThread().getName()+" Count is : "+count);
}
}

trying to grasp basic thread synchronisation in java

public class ThreadTest implements Runnable {
private int counter;
private Date mydate = new Date();
public void upCounter1() {
synchronized (mydate ) {
for (int i = 0; i < 5; i++) {
counter++;
System.out.println("1 " + counter);
}
}
}
public void upCounter2() {
synchronized (mydate ) {
for (int i = 0; i < 5; i++) {
counter++;
System.out.println("2 " + counter);
}
}
}
public void upCounter3() {
synchronized (mydate ) {
for (int i = 0; i < 5; i++) {
counter++;
System.out.println("3 " + counter);
}
}
}
#Override
public void run() {
upCounter1();
upCounter2();
upCounter3();
}
public static void main(String[] args) {
Threadtest mtt = new Threadtest();
Thread t1 = new Thread(mtt);
Thread t2 = new Thread(mtt);
Thread t3 = new Thread(mtt);
t1.start();
t2.start();
t3.start();
}
}
I tried this code with various synchronisation techniques and I'd like to make sure I get what's happening. I've read a bunch of articles on this, but none of them broke it down enough for me.
So here's what I observed:
synchronised (this): This works only, if I give the SAME instance of Threadtest to all threads, because if I give each thread its own instance, each will get that instance's intrinsic lock and can access the methods without interruption from the other threads.
However, if I give each thread its own instance, I can do: synchronised (getClass()), because then I get the instrinsic lock of the class
Alternatively, I could do: synchronised (mydate), where the same rules apply that apply to synchronised (this). But it has the advantage of not being public. > I dont really understand this. What is the "danger" of using this?
Alternatively to synchronised (getClass()), I could also use a private static field.
However, I cannot do synchronised(Date.class).
I could synchronise the entire methods (same effecte as with synchronised-block)
making counter volatile doesn't work, because incrementing isn't a truly atomic operation
If I want to make each method accessible individually, I would make three private fields and use them in the synchronised-blocks. I then am effectively using the intrinsic locks of those fields and not of my class or instance.
I also noted that when I use the class-lock, each method is viewed as separate and I have effectively 3 ounters that go to 15. If I use the instance lock, the counter goes to 45. Is that the correct and expected behaviour?
Are my explanations and observations correct? (I basically want to make sure I draw the correct conclusions form the console output I got)
a-c; e-f are correct.
c) Alternatively, I could do: synchronised (mydate), where the same rules apply that apply to synchronised (this). But it has the advantage of not being public. > I dont really understand this. What is the "danger" of using this?
The argument is that other code may also decide to use that object as a lock. Which could cause conflict; when you know that this can never be the case then it is not such an evil thing. It is also usually more of a problem when one uses wait/notify in their code.
d) Alternatively to synchronised (getClass()), I could also use a private static field. However, I cannot do synchronised(Date.class).
You can use Date.class, it would just be a bit weird and falls into the argument discussed in c above about not polluting other classes work spaces.
g) If I want to make each method accessible individually, I would make three private fields and use them in the synchronised-blocks. I then am effectively using the intrinsic locks of those fields and not of my class or instance.
Given that the three methods share the same state, then no, this would not be wise as it would lead to races between the threads.
h) I also noted that when I use the class-lock, each method is viewed as separate and I have effectively 3 counters that go to 15. If I use the instance lock, the counter goes to 45. Is that the correct and expected behaviour?
No, this sounds wrong but I may have misunderstood you. I would expect the total to be 45 in both cases when using either this or this.getClass() as the lock.
Your code is threadsafe as it stands, if slow (you are writing to the console while holding a lock) - but better correct and slow than wrong and fast!
a) synchronised (this): This works only, if I give the SAME instance of Threadtest to all threads, because if I give each thread its own instance, each will get that instance's intrinsic lock and can access the methods without interruption from the other threads.
Your code is threadsafe either case - that is, it will give the exact same results every time. If you pass the same instance to three different threads the final line of output will be "3 45" (since there is only one counter variable) and if you give each thread its own instance there will be three lines reading "3 15". It sounds to me like you understand this.
b) However, if I give each thread its own instance, I can do: synchronised (getClass()), because then I get the instrinsic lock of the class
If you do this your code is still threadsafe, but you will get three lines reading "3 15" as above. Be aware that you will also be more prone to liveness and deadlock issues for the reason stated below.
c) Alternatively, I could do: synchronised (mydate), where the same rules apply that apply to synchronised (this). But it has the advantage of not being public. I dont really understand this. What is the "danger" of using this?
You should try to use private locks where you can. If you use a globally-visible object (e.g. this or getClass or a field with visibility other than private or an interned String or an object that you got from a factory) then you open up the possibility that some other code will also try to lock on the object that you are locking on. You may end up waiting longer than you expect to acquire the lock (liveness issue) or even in a deadlock situation.
For a detailed analysis of things that can go wrong, see the secure coding guidelines for Java - but note that this is not just a security issue.
d) Alternatively to synchronised (getClass()), I could also use a private static field. However, I cannot do synchronised(Date.class).
A private static field is preferable to either getClass() or Date.class for the reasons stated above.
e) I could synchronise the entire methods (same effecte as with synchronised-block)
Pretty much (there are currently some insignificant byte code differences), but again you should prefer private locks.
f) making counter volatile doesn't work, because incrementing isn't a truly atomic operation
Yes, you may run into a race condition and your code is no longer threadsafe (although you don't have the visibility issue mentioned below)
g) If I want to make each method accessible individually, I would make three private fields and use them in the synchronised-blocks. I then am effectively using the intrinsic locks of those fields and not of my class or instance.
You should not do this, you should always use the same lock to access a variable. As well as the fact that you could have multiple threads reading/writing to the same variable at the same time giving race condition you also have a subtler issue to do with inter-thread visibility. The Java Memory Model guarantees that writes done by one thread before a lock is released will be seen another thread when that other thread acquires the same lock. So thread 2 executing upCounter2 may or may not see the results of thread 1 executing upCounter1.
Rather than thinking of "which blocks of code do I need to execute?" you should think "which pieces of state do I need to access?".
h) I also noted that when I use the class-lock, each method is viewed as separate and I have effectively 3 ounters that go to 15. If I use the instance lock, the counter goes to 45. Is that the correct and expected behaviour?
Yes, but it has nothing to do with the object you are using for synchronisation, rather it's because you have created three different ThreadTest objects and hence have three different counters, as I explained in my answer to your first question.
Make sure that you understand the difference between three threads operating on one object and one thread operating on three different objects. Then you will be able to understand the behaviour you are observing with three threads operating on three different objects.
a) Correct
b) Correct
c) There could be some other bunch of code using your this or class in another part of your application where your class is accessible. This will mean that unrelated code will be waiting for each other to complete.
d) You cannot do synchronisation on Date.class because of the same reason above. There may be unrelated threaded methods waiting for each other unnecessarily.
e) Method synchronisation is same as class lock
g) Correct

Creating fields with a single instance per thread with Java

I am trying to parallelize a bit of code which makes use of static fields within a "Constants" class. The code at the moment essentially looks like this
public class myClass{
public class Constants{
public static int constant;
}
public static void main(String[] args){
for(int i = 0 ; i<10 ; i++){
Constants.constant = i;
System.out.println(Constants.constant/2);
}
}
}
Obviously the code within the loop is much more heavily dependent on the Constant class, which itself is much more complex. What I'd like to do is create a thread for each iteration of the loop and do said computations separately, all the while controlling the number of threads (right now I'm using a simple semaphore).
Now obviously in the above code, the Constants class is shared between threads and thus cannot be updated by each thread without being updated for all of them.
So my question is : is there anyway to make my Constants class be able to have an instance for each thread, all the while being able to access its fields in a static manner ?
What you're describing is a thead-local: http://docs.oracle.com/javase/7/docs/api/java/lang/ThreadLocal.html . It's a good thing to use. However, as Affe points out, you can't use that with your code as is, because there's just one instance of the class and its static members (per classloader). If your Constants class is something that you can build several several copies of in parallel and then merge them together later, you should make Constants.constant an instance variable by removing "static". Then create a thread-local in myClass like so:
private ThreadLocal<Constants> constants = new ThreadLocal<Constants> {
#Override protected Integer initialValue() {
return nextId.getAndIncrement();
}
}
Once your threads are done updating their local object, they can stick them into a shared ArrayBlockingQueue. Your main thread can dequeue them all and merge them as you desire.
Another thing to note is that you may want to use a thread pool executor instead of one thread per iteration of the loop, if you will have a variable number of iterations, possibly many, but you don't want that many threads. (Thread creation is costly and many concurrent threads eat memory and OS scheduling resources.)

When exactly do you use the volatile keyword in Java? [duplicate]

This question already has answers here:
What is the volatile keyword useful for?
(25 answers)
What is the "volatile" keyword used for?
(8 answers)
Closed 3 years ago.
I have read "When to use 'volatile' in Java?" but I'm still confused. How do I know when I should mark a variable volatile? What if I get it wrong, either omitting a volatile on something that needs it or putting volatile on something that doesn't? What are the rules of thumb when figuring out what variables should be volatile in multithreaded code?
You basically use it when you want to let a member variable be accessed by multiple threads but do not need compound atomicity (not sure if this is the right terminology).
class BadExample {
private volatile int counter;
public void hit(){
/* This operation is in fact two operations:
* 1) int tmp = this.counter;
* 2) this.counter = tmp + 1;
* and is thus broken (counter becomes fewer
* than the accurate amount).
*/
counter++;
}
}
the above is a bad example, because you need compound atomicity.
class BadExampleFixed {
private int counter;
public synchronized void hit(){
/*
* Only one thread performs action (1), (2) at a time
* "atomically", in the sense that other threads can not
* observe the intermediate state between (1) and (2).
* Therefore, the counter will be accurate.
*/
counter++;
}
}
Now to a valid example:
class GoodExample {
private static volatile int temperature;
//Called by some other thread than main
public static void todaysTemperature(int temp){
// This operation is a single operation, so you
// do not need compound atomicity
temperature = temp;
}
public static void main(String[] args) throws Exception{
while(true){
Thread.sleep(2000);
System.out.println("Today's temperature is "+temperature);
}
}
}
Now, why can't you just use private static int temperature? In fact you can (in the sense that that your program won't blow up or something), but the change to temperature by the other thread may or may not be "visible" to the main thread.
Basically this means that it is even possible that your app. keeps writing Today's temperature is 0 forever if you don't use volatile (in practice, the value tends to become eventually visible. However, you should not risk not using volatile when necessary, since it can lead to nasty bugs (caused by in-completely constructed objects etc.).
If you put volatile keyword on something that doesn't need volatile, it won't affect your code's correctness (i.e. the behaviour will not change). In terms of performance, it will depend on the JVM implementation. In theory you might get a tiny performance degradation because the compiler can't do reordering optimisations, have to invalidate CPU cache etc., but then again the compiler could prove that your field cannot ever be accessed by multiple threads and remove the effect of volatile keyword completely and compile it to identical instructions.
EDIT:
Response to this comment:
Ok, but why can't we make todaysTemperature synchronized and create a synchronized getter for temperature?
You can and it will behave correctly. Anything that you can with volatile can be done with synchronized, but not vice versa. There are two reasons you might prefer volatile if you can:
Less bug prone: This depends on the context, but in many cases using volatile is less prone to concurrency bugs, like blocking while holding the lock, deadlocks etc.
More performant: In most JVM implementations, volatile can have significantly higher throughput and better latency. However in most applications the difference is too small to matter.
Volatile is most useful in lock-free algorithms. You mark the variable holding shared data as volatile when you are not using locking to access that variable and you want changes made by one thread to be visible in another, or you want to create a "happens-after" relation to ensure that computation is not re-ordered, again, to ensure changes become visible at the appropriate time.
The JMM Cookbook describes which operations can be re-ordered and which cannot.
volatile keyword guarantees that value of the volatile variable will always be read from main memory and not from Thread's local cache.
From java concurrency tutorial :
Using volatile variables reduces the risk of memory consistency errors, because any write to a volatile variable establishes a happens-before relationship with subsequent reads of that same variable
This means that changes to a volatile variable are always visible to other threads. It also means that when a thread reads a volatile variable, it sees not just the latest change to the volatile, but also the side effects of the code that led up the change.
Regarding your query:
How do I know when I should mark a variable volatile? What are the rules of thumb when figuring out what variables should be volatile in multithreaded code?
If you feel that all reader threads always get latest value of a variable, you have to mark variable as volatile
If you have one writer thread to modify the value of variable and multiple reader threads to read the value of variable, volatile modifier guarantees memory consistency.
If you have multiple threads to write and read variables, volatile modifier alone does not guaranty memory consistency. You have to synchronize the code or use high level concurrency constructs like Locks, Concurrent Collections, Atomic variables etc.
Related SE questions/articles:
Volatile variable explanation in Java docs
Difference between volatile and synchronized in Java
javarevisited article
The volatile can also be used to safely publish immutable objects in a multi-threaded Environment.
Declaring a field like public volatile ImmutableObject foo secures that all threads always see the currently available instance reference.
See Java Concurrency in Practice for more on that topic.
Actually disagree with the example given in the top voted answer, to my knowledge it does NOT properly illustrate volatile semantics as per the Java memory model. Volatile has way more complex semantics.
In the example provided, the main thread could continue to print "Today's temperature is 0" forever even if there is another thread running that is supposed to update the temperature if that other thread never gets scheduled.
A better way to illustrate volatile semantics is with 2 variables.
For simplicity's sake, we will assume that the only way to update the two variables is through the method "setTemperatures".
For simplicity's sake, we will assume that only 2 threads are running, main thread and thread 2.
//volatile variable
private static volatile int temperature;
//any other variable, could be volatile or not volatile doesnt matter.
private static int yesterdaysTemperature
//Called by other thread(s)
public static void setTemperatures(int temp, int yestemp){
//thread updates yesterday's temperature
yesterdaysTemperature = yestemp;
//thread updates today's temperature.
//This instruction can NOT be moved above the previous instruction for optimization.
temperature = temp;
}
the last two assignment instructions can NOT be reordered for optimization purposes by either the compiler, runtime or the hardware.
public static void main(String[] args) throws Exception{
while(true){
Thread.sleep(2000);
System.out.println("Today's temperature is "+temperature);
System.out.println("Yesterday's temperature was "+yesterdaysTemperature );
}
}
Once the main thread reads the volatile variable temperature (in the process of printing it),
1) There is a guarantee that it will see the most recently written value of this volatile variable regardless of how many threads are writing to it, regardless of which method they are updating it in, synchronized or not.
2) If the system.out statement in the main thread runs, after the time instant at which thread 2 has run the statement temperature = temp, both yesterday's temperature and todays temperature will be guaranteed to print the values set in them by thread 2 when it ran the statement temperature=temp.
This situation gets a LOT more complex if a) Multiple threads are running and b) There are other methods than just the setTemperatures method that can update the variable yesterday's temperature and todays temperature that are actively being called by these other threads. I think it would take a decent size article to analyze the implications based on how the Java Memory Model describes the volatile semantics.
In short, attempting to just use volatile for synchronization is extremely risky, and you would be better off sticking to synchronizing your methods.
http://mindprod.com/jgloss/volatile.html
"The volatile keyword is used on variables that may be modified simultaneously by other threads."
"Since other threads cannot see local variables, there is never any need to mark local variables volatile. You need synchronized to co-ordinate changes to variables from different threads, but often volatile will do just to look at them."
voltalie Means Keep changing value.The value of this variable will never be cached thread-locally: all reads and writes will go straight to "main memory".In other words Java compiler and Thread that do not cache value of this variable and always read it from main memory.

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