I would like to write an App, that picks up sound from the mic, adds effects to it and plays it back in realtime.
If found AudioRecord to pick up sound from the mic and AudioTrack to play it back. In between, I need some library to manipulate the sound, add effects or use some equalizer on it. This maybe achieved with the Java Sound API, but that seems to be missing as I read in this issue report pointed to from this SO question.
My question is: How can I do this on Android? Can you recommand any libraries?
Quick google search http://developer.android.com/reference/android/media/SoundPool.html. It seems you can add effects using this class
Related
Well, i want to call from my code and when the other persons answered my call send a audio clip in the audio streaming, i was ready is possible but also that isnt, help please.-
So, multiple questions in one. I'll answer all of them, mostly so you can get the keywords you can search for.
Setting up a call programatically, perfectly possible and quite easy
Playing an audio file into the call, not so trivial. Using the Java API for Android, you just can't do it. Anyhow, you can create a C application which can play an audio file, use it in your Android app (NKD and JNI required here), and give it control of the microphone.
If you are comfortable using C and think you can learn how to use NDK and JNI, you can do it. If you're gonna need it to be done using Java... right now you will just not be able to do it.
pd: if you are thinking about playing a file in the speaker and hope it to get into the microphone, it won't work on most of the devices out there. There are quite good echo cancellation chips out there.
I'm currently developing simple video player with VLCJ.
Can anyone please point me some clue about changing audio pitch with it?
is it possible?
I've searching through but cannot find the right keyword, what i need is
some control (method/function) of vlcj (or any) to increase sound so it sounds like
kids voice, or lower down so make like a very old man sound.
Thanks in advance.
NOTE:
still looking on google but found nothing about vlc. what i want is something about the "timbre" as explained at http://www.screamingbee.com/support/morphdoc/MorphDocPitchTimbre.aspx
If you are only interested in playing audio (you don't care about displaying any video at the same time) then vlcj 2.4.0 and later provide a so-called "direct" audio player component.
With this component, your Java application can get direct access to the native audio sample buffer. You can run whatever algorithm you want on those samples, then play out your modified samples via JavaSound or some other API.
There is a sample included in the vlcj distribution that shows how to use this component to play via JavaSound:
https://github.com/caprica/vlcj/tree/vlcj-2.4.1/src/test/java/uk/co/caprica/vlcj/test/directaudio
The example does not show how to change the pitch of the audio, but it does show how to use the direct audio player.
I'm writing an accompaniment application that continuously needs to play specific notes (or even chords). I have a thread running that figures out which note I need to play, but I have no idea where to begin regarding the actual playback. I know I can create an audiotrack and write a sine wave to it, but for this project a simple tone won't cut it. So I'm guessing I either need to use MIDI (can android do that?) or to somehow take a sample and change its pitch on the fly, but I don't know if that's even possible.
All I can say is to check out pitch-shifting (which you seem to have heard of) and soundpool (which would require some recording of your own) and these 2 links:
Audio Playback Rate in Android
Programmatically increase the pitch of an array of audio samples
the second link seems to have more info.
I have made a few simple apps on android, and thought it was time for something a bit more complex. So, i thought I'd try something that's already out there, but build it from scratch.
The idea is to create an app that allows user to play piano by pressing virtual keys on the display. But I'm not sure how to go about synthesizing the sound of each note, is it best to have copies of of each note stored on file, or is there a more dynamic way of synthesising notes and chords on the fly.
I have worked with C++ so NDK stuff is also okay.
Thanks for any help.
Sound playback (handing off buffers) pretty much has to be done from the Android java apis
Synthesis could be done in native or java, whichever it preferred.
Short (uncompressed) samples could be played back repeatedly, but you probably also want an attack transient. Perhaps you could have an attack, a sustain, and release, repeating the sustain as long as the key is down. Ideally each sample should be an integral number of periods of its fundamental component long so that you don't get a transient when you change between the attack to sustain or sustain to decay.
I'm sure you can find code somewhere for an FM or other synthesizer... this you might well want to implement in a native library that hands off buffers to java code to pass to the audio apis.
What is too bad is that android already has an internal midi synthesizer, but apparently lacks a dynamic interface to it, so it can only play midi files.
By far the easiest solution would be to record the sound of each note on the piano and play it back when the key is pressed. Many professional virtual piano instruments work this way, recording every note on the piano being played at multiple velocities. Obviously this can take many gigabytes of disk space, but for a mobile phone app, you might get away with a single MP3 recording of each note in an octave.
Actually algorithmically synthesizing the sound of a piano is very difficult to do, and until fairly recently, very few have done it convincingly (pianoteq is one of the best current implementations).
Hey, I am trying to change the pitch of an audio file in an android application.
I have found an open source library online "SoundTouch" (http://www.surina.net/soundtouch), do you think I can use this library in an android app?
I have been Googling "SoundTouch in Java" an have found this data (http://www.aplu.ch/classdoc/jaw/ch/aplu/jaw/SoundTouch.html).
Possible this library I can use or any ideas about any other libraries or process I can use to alter the pitch of an audio file on android? I have also looked into the Java Sound API an android does not support them. :/
Thanks
Adam
Have you thought about just changing the sample rate? If you load the raw audio samples into memory and play them using Android's AudioTrack class, you can specify a wide range of possible sample rates and Android will resample for you. This will change both the pitch and tempo, like playing a record at the wrong speed. If you absolutely need to change the pitch without affecting the tempo, you'll need SoundTouch or something similar.
Anyway, this is definitely possible, but it will take a fair amount of work.
You'll need to use the Android NDK (native development kit) to compile SoundTouch. The Java wrapper you found might be helpful, but ultimately you'll need to get your hands dirty with the NDK.
You'll also need to write your own code to read the audio file from disk, and then buffer it through SoundTouch and out through the AudioTrack class. MediaPlayer won't help you here.
Finally, note that you'll need to abide by the terms of the LGPL when releasing your app.
https://github.com/nonameentername/soundtouch-android
please follow the above link and just build with ndk.
The source of soundtouch is wrong so please download and replace it.
Build on a linux enviornment.
For any queries please get back to me.
If you want to change the pitch of sound you can use openal
http://pielot.org/2011/11/10/openal4android-2/