Make two Java applications on the same LAN aware of each other - java

I have a Java program running on two computers that are both on the same network. I would like to have these applications become aware of each other, so they could communicate directly as opposed to communicating with the server to relay messages.
I believe i may have a solution as to how this would work, but am unable to find any examples to compare my solution against. Do you guys know how this problem is usually solved?

There is a good library that implements the Zeroconf / Bonjour standard in plain java at http://jmdns.sourceforge.net/
This basically relieves you from the protocol burden and allows you to advertise and lookup service providers based in logical names (That's what iTunes or Mac printing does for example).
This book http://www.amazon.com/Zero-Configuration-Networking-Definitive-Guide/dp/0596101007 explains all basic concepts.

You could get them to do a UDP multicast within a LAN environment to identify the programs using protocol messages then have a stored cache of each other's identity and then use TCP to connect and do main exchanging of messages (which is more reliable than UDP). Or you can simply proceed with UDP messaging only if you want to.
You can search for multicasting in Java online.
Some multicast related links:
http://download.oracle.com/javase/1.4.2/docs/api/java/net/MulticastSocket.html
http://www.javafaq.nu/java-article817.html
A good multicast chat software you can reference:
http://sourceforge.net/projects/mc2/

One way would be to send a broadcast to see who's out there, then implement a GUI to show the user what other peers are there and give an option to connect to. (The broadcast will give you the IP address of everybody there.)
Once you know who to connect to, you simply open a TCP connection (or use UDP if it is time-critical) and you're done.
Btw, this is for IPv4 - IPv6 doesn't have broadcast (although something similar).

Related

Is there a way to connect two computers with a two-way connection on different networks (one has port forwarding)

I am trying to make a two-way instant messaging app over two different networks. One of these networks is mine, which has port forwarding enabled(sends traffic on certain port to specific ip address). My problem is that I need a two way connection(sockets can only send to serverSockets, serverSockets can't send to sockets). Is there a way to connect to a computer via a pre-existing connection? Is there a library for this? ie. socket.connect(serverSocket.getConnection, 5001); (I have made my own classes which handle all the Input/Output Streams and sockets, I just need a library for a function I can put in the class).
If what you're asking for is to have a computer exposed to the internet to directly connect to a computer behind a NAT, you might get your app working if you are able to implement something similar to reverse ssh tunneling. See here and here, for a java library.
But I would recommend some sort of client-server approach for this, in which everyone connects to the server, and through the server they connect to each other.

Why do programs like Skype not require you to open ports?

I'm currently working on a messaging program in java, and I planned on using UDP to send messages from the user to a central server, and I planned on using possibly TCP for messages from the server going back to the user. My main question is, how can I achieve this without requiring the client to port forward?
P2P clients like skype use subtle tricks to connect peers behind firewalls. The different techniques used are outlined here:
http://www.h-online.com/security/features/How-Skype-Co-get-round-firewalls-747197.html
Very simply, the client has to establish the TCP connection to the server, even if the primary (indeed if not only) data flow is in the opposite direction.
Programs like skype either use a common port that is open (port 80) or put a rule in the firewall to allow another port to communicate. Additionally a program can open ports above 1024 without adminisrative permissions although depending on the type of connection it may need to set up UPnP or keep an active channel to a server open.

Need clarification of LAN application concept

Recently i developed a simple chat application in java using sockets. It was working fine. But now i want to make an application which can communicate over the Local Area Networks like IPMSG. The features will be
message sending.
file sending.
voice chat.
group chat.
encryption/decryption on demand.
These were the basic features to be included.
Now the confusion i am facing over here is
The application is an peer to peer application in which one user can do anything what other users can do.
There is no centralized server and there in no client. Every node acts as a server and client both.
So the application has to be peer to peer. But when i googled it then i am getting samples like client-server only and when i talk to my peers regarding this then also they suggest me the client-server model but there is no justification for why client-server and why not peer to peer. Am i right in this case ? Can anyone please guide me in this case because once i start development on any of these concept i cannot revert back due to time shortage. Your suggestions are most welcome.
I think the main reason a server-client relation is advised, is to make it easier for logging, or make a large chatroom for everyone (like IRC). If there is a login required, the server would also verify the login details. So without a server in between, phishing attacks would become more difficult to deal with.
I don't see why a P2P chat wouldn't work, though. If I recall correctly, Skype is doing that. I always love decentralizing. Good luck with your project. :)
You might want to check out the Zeroconf standard and packages that use it like Avahi (linux FOSS) or Bonjour (Apple & Windows open-source but not GPL). Zeroconf allows for configuration and detection of network services without user interaction or a central configuration server.
I end up using a client server model modified to support to P2P networking. When a node comes into the network it broadcasts its presence and the other nodes are continuously listening for new nodes. Each node will have their own list for the connected nodes in the network. In case of new node coming into the network they will update their own lists. I am using UDP for all most all the operations except file transfer as it needs to be in TCP.

Communication via internet in Java

What I mean is like servers on video games. You can run an application and it will set up a server on your computer with an IP and a port.
For example, how would you make an application where one host application sets up a thing where it has an IP and a port, and another computer that has access to the internet as well can type in the IP and port and it would be able to communicate with the host? I mean simple communication, like sending a boolean or String.
And would there be any security problems that would be needed to fix?
I guess I grasp the concept of your question...
You want two computers to connect via internet right? If that is the case, then you will have to use a thing called "sockets" that do connections between computers. About the server thing, well, for starters the client must always know what IP the server as (direct IP or by a DNS), and then you can connect your client to your server. There is a tutorial for sockets at the java pages: http://download.oracle.com/javase/tutorial/networking/sockets . About security issues, well, you must make sure that your server can handle anything that comes from the client (i really mean everything), i mean, accepting every type of data that is supposed to receive and deny everything that is not (trash per say). If you have that in mind then there is no problem (and of course, the server must have a firewall also to control the sockets, but that's not up to you).
Here is an example of how to use sockets to send a string from a server to a client.
http://www.java2s.com/Code/Java/Network-Protocol/StringbasedcommunicationbetweenSocket.htm
The site has about 20 examples of how to do what you are trying to do. In general I find this site to be the best JAVA resource that I know.
In general, the thing you probably want is a Socket. Sockets allow you to send bytes to an endpoint via TCP or UDP. This is very low-level, though, and are somewhat tricky because you have to design your own application protocol. You may want to use something that offers more abstraction.
Java sockets expose a stream interface so you could just encode integers as strings, for instance, and send them line by line, or you could do something fancier and more efficient like using a DataOutputStream to wrap it.
Handling the following issues can improve security.
If you have router ,set different ports for routing.
Example: If you are running server say on port 6001, map a virtual port say 9001 , which would be exposed to public.
DDos
IP Restriction - Not every user can access your machine !
Enabling router firewall does handle most of the issues.

Find the closest server in the network

Given a list of servers & a list of clients, how to find a server that is closest to a particular host using "traceroute"? The program should be in java.
What do you define as "closest"? Lots of hops in a traceroute do not indicate closeness just devices the packet routes through. Ping is also not too great as it just shows latency.
What I would suggest is if you are on the web use BGP to work out closeness. If you are on a lan or you get a tie with BGP then fall back to Traceroute.
Those links go to Java implementations of BGP and traceroute.
I don't think it can be done using only the standard Java API, since it does not support the ICMP protocol sufficiently. You may be able to do it using Jpcap.

Categories

Resources