Clear painted screen at each click of the mouse? - java

Can't seem to figure out how to only show one circle. Was trying to //g.clearRect(0, 0, 400, 400); but that clears the background too. Was also trying to just fill the background with yellow again but couldn't get that working either. Any suggestions?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class JMouseFrame extends JFrame
implements MouseListener {
Container con = null;
int x, y;
int size;
public JMouseFrame() {
setTitle("JMouseFrame");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
con = this.getContentPane();
addMouseListener(this);
}
public void mousePressed(MouseEvent e) {
x = e.getX();
y = e.getY();
}
public void mouseClicked(MouseEvent e) {
int whichButton = e.getButton();
if (whichButton == MouseEvent.BUTTON1) {
size = 15;
} else if (whichButton == MouseEvent.BUTTON3) {
size = 4;
}
repaint();
}
public void mouseEntered(MouseEvent e) {
con.setBackground(Color.yellow);
}
public void mouseExited(MouseEvent e) {
con.setBackground(Color.black);
}
public void paint(Graphics g) {
//g.clearRect(0, 0, 400, 400);
g.drawOval(x - size, y - size, size * 3, size * 3);
}
public static void main(String[] args) {
JMouseFrame mFrame = new JMouseFrame();
mFrame.setSize(400, 400);
mFrame.setVisible(true);
}
public void mouseReleased(MouseEvent e) {
}
}

It looks like you're mixing AWT and Swing painting. Instead, override paintComponent(), as suggested in the example below. See Painting in AWT and Swing for details.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
/** #see http://stackoverflow.com/questions/3898775 */
public class MousePanel extends JPanel {
private static final int SIZE = 20;
Point p = new Point(Short.MAX_VALUE, Short.MAX_VALUE);
public MousePanel() {
this.setPreferredSize(new Dimension(400, 400));
this.setBackground(Color.yellow);
this.addMouseListener(new MouseHandler());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.black);
g.drawOval(p.x - SIZE, p.y - SIZE, SIZE * 2, SIZE * 2);
}
private final class MouseHandler extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
p = e.getPoint();
repaint();
}
}
private void display() {
JFrame f = new JFrame("MousePanel");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new MousePanel().display();
}
});
}
}
Addendum:
I can't figure out how to make the code you posted work with what I have...
You can restore your mouse methods to the MouseHandler almost verbatim. The only difference is the need to qualify this, e.g.
#Override
public void mouseClicked(MouseEvent e) {
int whichButton = e.getButton();
if (whichButton == MouseEvent.BUTTON1) {
MousePanel.this.size = 15;
} else if (whichButton == MouseEvent.BUTTON3) {
MousePanel.this.size = 4;
}
repaint();
}
#Override
public void mouseEntered(MouseEvent e) {
MousePanel.this.setBackground(Color.yellow);
}
#Override
public void mouseExited(MouseEvent e) {
MousePanel.this.setBackground(Color.black);
}

Related

Action is not getting triggered when using Event handlers- KeyListener

So I am new to event handlers, and I wanted to create a program where I made a Purple panel inside a frame and if the user clicks the mouse button in the area of the panel and then types % with their keyboard, I want the panel to draw a line segment in the area of the panel. This is just testing the event handlers. Right now, I am trying it but it does not work. All help will be appreciated. After I get the hand of this, I want to try out the repaint() method, where if someone does the same actions as before, I wanted to check the background of the Panel. If you can help me with both, that'd be awesome but it is not a priority. Thank you.
import java.awt.Graphics; // for classes Graphics, Color, Font, Image
import java.awt.Color;
import java.awt.Font;
import java.awt.event.KeyEvent; // for classes KeyListener, MouseListener
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JFrame; // for classes JFrame, JPanel, JLabel
import javax.swing.JPanel;
public class GardenGrows
{
public GardenGrows()
{
}
public static void main(String[] args)
{
GardenGrows gg = new GardenGrows();
gg.runIt();
}
// makes the frame and handles all properties of the frame
// also instantiates the Garden.java object
public void runIt()
{
JFrame frame = new JFrame ("Garden");
frame.setDefaultCloseOperation( frame.EXIT_ON_CLOSE );
frame.setLayout(null);
frame.setBackground(Color.GRAY);
frame.setSize( 1200,700);
frame.setLocation( 50, 10);
frame.setResizable(true);
frame.setVisible(true);
Garden gar = new Garden();
frame.getContentPane().add(gar);
}
}
class Garden extends JPanel implements KeyListener, MouseListener
{
private boolean mouseClicked;
private boolean keyClicked;
private int xpos;
private int ypos;
public Garden()
{
mouseClicked = false;
keyClicked = false;
addKeyListener(this);
addMouseListener(this);
setBackground(Color.PINK);
setLocation(50,50);
setSize(1000,500);
}
public void mousePressed(MouseEvent evt)
{
int x = evt.getX();
int y = evt.getY();
if(x>=50 || x<=1050 && y<=50 || y>=550)
{
mouseClicked = true;
}
}
public void mouseClicked(MouseEvent evt){}
public void mouseReleased(MouseEvent evt){}
public void mouseEntered(MouseEvent evt){}
public void mouseExited(MouseEvent evt){}
public void keyReleased(KeyEvent evt){}
public void keyPressed(KeyEvent evt){}
public void keyTyped(KeyEvent evt)
{
int letter = evt.getKeyCode();
if (letter == 13)
{
keyClicked =true;
}
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(keyClicked && mouseClicked)
g.drawLine(50,0,110,120);
}
}
Making a key listener work in a JPanel, will not be so simple, because it is not focusable. (Think about a JTextField, when you write text on it, it is focused). So, in order to make this work you will have to use KeyBindings. In practice, remove the KeyListener implementation from your JPanel, and use KeyBindings.
public class GardenGrows {
public GardenGrows() {
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
// All swing applications must run on EDT Thread
GardenGrows gg = new GardenGrows();
gg.runIt();
});
}
// makes the frame and handles all properties of the frame
// also instantiates the Garden.java object
public void runIt() {
JFrame frame = new JFrame("Garden");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(null);
frame.setBackground(Color.GRAY);
frame.setSize(1200, 700);
frame.setLocation(50, 10);
frame.setResizable(true);
frame.setVisible(true);
Garden gar = new Garden();
frame.getContentPane().add(gar);
}
}
class Garden extends JPanel implements MouseListener {
private boolean mouseClicked;
private boolean keyClicked;
private int xpos;
private int ypos;
public Garden() {
mouseClicked = false;
keyClicked = false;
addMouseListener(this);
setBackground(Color.PINK);
setLocation(50, 50);
setSize(1000, 500);
getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke(KeyEvent.VK_5, KeyEvent.SHIFT_MASK),
"percentageClicked");
getActionMap().put("percentageClicked", new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
keyClicked = true;
repaint(); // Try to draw the line
}
});
}
public void mousePressed(MouseEvent evt) {
int x = evt.getX();
int y = evt.getY();
if (x >= 50 || x <= 1050 && y <= 50 || y >= 550) {
mouseClicked = true;
repaint(); // Try to draw the line
}
}
public void mouseClicked(MouseEvent evt) {
}
public void mouseReleased(MouseEvent evt) {
}
public void mouseEntered(MouseEvent evt) {
}
public void mouseExited(MouseEvent evt) {
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (keyClicked && mouseClicked)
g.drawLine(50, 0, 110, 120);
}
}

Jframe not repainting issue

I have a program which is simple in function. On start, it creates a random circle which it places in the window/frame. When that circle is clicked, it should dissappear, and spawn a new circle elsewhere. the issue is, my program does this, but you see all the past circles unless you minimize/reopen the window. I cannot get it to repaint without my help... and I do NOT know why. Here is my code.
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
public class Core extends JFrame implements MouseListener{
public static ArrayList<Ellipse2D> list = new ArrayList<Ellipse2D>();
Random r = new Random();
public Ellipse2D spawn(){
int x = r.nextInt(this.getWidth());
int y = r.nextInt(this.getHeight());
while(x<75||x>this.getWidth()-150){
x = r.nextInt(this.getWidth());
}
while(y<75||y>this.getHeight()-150){
y = r.nextInt(this.getHeight());
}
System.out.println("MAKING SHAPE at :" + x + " AND " + y);
return new Ellipse2D.Double(x, y, 75, 75);
}
public void mouseClicked(MouseEvent me) {
// Save the coordinates of the click lke this.
if(list.get(0).contains(me.getPoint())){
System.out.println("CLICKED SHAPE!");
list.clear();
list.add(spawn());
}
revalidate();
repaint();
}
public void mouseEntered(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
#Override
public void paint(Graphics g) {
if(list.size()==0){
System.out.println("oops");
}
if(!list.isEmpty()){
System.out.println("DRAW");
int x =(int) list.get(0).getX();
int y =(int) list.get(0).getY();
int width = (int) list.get(0).getWidth();
int height = (int) list.get(0).getHeight();
g.setColor(Color.red);
g.drawOval(x,y, width, height);
}
}
public Core(){
setSize(500, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.addMouseListener(this);
list.add(spawn());
setVisible(true);
}
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
public void run() {
new Core();
}
});
}
}
Your code works perfectly fine for me, however...
Don't override paint of top level containers like JFrame, JFrame contains a JRootPane, which contains a contentPane and may also have a visible glassPane, all of which can overpaint what is painted within the paint method. As a general rule, you shouldn't extend from JFrame (or other top level containers), you are locking yourself into a single use case, reducing the re-usability of your component and you're not actually any new functionality to the class. Instead, use a JPanel and override it's paintComponent method
Call super.paint before doing any custom painting. If, however, you use a JPanel, call super.paintComponent. Painting is performed by a series of methods which are chained together to generate the final output. See Painting in AWT and Swing and Performing Custom Painting for more details
Consider using something like x = r.nextInt(this.getWidth() - 150) + 75; and y = r.nextInt(this.getWidth() - 150) + 75; instead of your while loops, I think you might find them safer to use
For example...
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Core {
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
public void run() {
new Core();
}
});
}
public Core() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new CorePane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class CorePane extends JPanel {
private ArrayList<Ellipse2D> list = new ArrayList<Ellipse2D>();
private Random r = new Random();
public Ellipse2D spawn() {
int x = r.nextInt(this.getWidth());
int y = r.nextInt(this.getHeight());
x = r.nextInt(this.getWidth() - 150) + 75;
y = r.nextInt(this.getWidth() - 150) + 75;
System.out.println("MAKING SHAPE at :" + x + " AND " + y);
return new Ellipse2D.Double(x, y, 75, 75);
}
public CorePane() {
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent me) {
// Save the coordinates of the click lke this.
if (list.get(0).contains(me.getPoint())) {
list.clear();
list.add(spawn());
}
revalidate();
repaint();
}
});
}
#Override
public void invalidate() {
super.invalidate();
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
if (list.isEmpty()) {
list.add(spawn());
}
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (!list.isEmpty()) {
for (Ellipse2D ellipse : list) {
g2d.setColor(Color.red);
g2d.draw(ellipse);
}
}
g2d.dispose();
}
}
}
Or, based on what I believe you're trying to do, you could simply do something like...
public class CorePane extends JPanel {
private Random r = new Random();
private Ellipse2D ellipse;
public Ellipse2D spawn() {
int x = r.nextInt(this.getWidth());
int y = r.nextInt(this.getHeight());
x = r.nextInt(this.getWidth() - 150) + 75;
y = r.nextInt(this.getWidth() - 150) + 75;
System.out.println("MAKING SHAPE at :" + x + " AND " + y);
return new Ellipse2D.Double(x, y, 75, 75);
}
public CorePane() {
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent me) {
if (ellipse != null && ellipse.contains(me.getPoint())) {
ellipse = spawn();
}
revalidate();
repaint();
}
});
}
#Override
public void invalidate() {
super.invalidate();
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
spawn();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (ellipse != null) {
g2d.setColor(Color.red);
g2d.draw(ellipse);
}
g2d.dispose();
}
}

mouseMoved Event not working

I've been trying to work this code, it's like when you hover over the start button it should change its color to gray, but whenever i hover over it. nothing happens, can somebody tell me why? i didn't get any error and it seems like my mousemoved listener isn't recognized by the compiler, sorry for my english. I haven't finish it yet but here is the code:
class Contents extends JFrame implements Runnable {
private Image dbi;
private Graphics dbg;
private boolean isStarted, isHovered;
private int x,y,xDir,yDir,bx,by,timer,life,my,mx,mhx,mhy;
private Rectangle startgame = new Rectangle(80,100,150,40);
Contents()
{
super();
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
if(isStarted)
setSize(600,600);
else
{
setSize(300,300);
setBackground(Color.BLUE);
}
setLocationRelativeTo(null);
isStarted = false;
isHovered = false;
addMouseListener(new MouseAdapter()
{
public void mousePressed(MouseEvent e)
{
mx = e.getX();
my = e.getY();
if(mx > startgame.x && mx < startgame.x+startgame.width &&
my > startgame.y && my < startgame.y+startgame.height)
{
isStarted = true;
}
}
public void mouseMoved(MouseEvent e)
{
mhx = e.getX();
mhy = e.getY();
if(mhx > startgame.x && mhx < startgame.x+startgame.width &&
mhy > startgame.y && mhy < startgame.y+startgame.height)
isHovered = true;
else
isHovered = false;
}
});
}
public void paint(Graphics g)
{
dbi = createImage(getWidth(), getHeight());
dbg = dbi.getGraphics();
draw(dbg);
g.drawImage(dbi,0,0,this);
repaint();
}
public void draw(Graphics g)
{
if(!isStarted)
{
if(!isHovered)
g.setColor(Color.GRAY);
else
g.setColor(Color.GREEN);
g.fillRect(startgame.x, startgame.y, startgame.width, startgame.height);
g.setFont(new Font("Serif",Font.BOLD,24));
g.setColor(Color.WHITE);
g.drawString("Start game", startgame.x+20, startgame.y+25);
g.drawString(String.format("hoverx: %d hovery: %d",mhx,mhy), 50,200);
}
else
{
}
}
public void run()
{
} }
public class Game {
public static void main(String[] args)
{
Contents c = new Contents();
} }
Just use Rectangle.contains(Point) to check if the point from the MouseEvent is inside the Rectangle. Here is an example
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class PaintedButton extends JPanel {
private static final Color HOVER_COLOR = Color.BLUE;
private static final Color NON_HOVER_COLOR = Color.GREEN;
private static final Rectangle2D RECTANGLE = new Rectangle2D.Double(50, 50,
200, 100);
private Color color = NON_HOVER_COLOR;
public PaintedButton() {
addMouseMotionListener(new MouseMotionAdapter() {
public void mouseMoved(MouseEvent e) {
Point p = e.getPoint();
if (RECTANGLE.contains(p)) {
color = HOVER_COLOR;
} else {
color = NON_HOVER_COLOR;
}
repaint();
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(color);
g2.fill(RECTANGLE);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 200);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new PaintedButton());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}

MouseListener doesn't recognize first click

Here is my code. This code is working with 1 click delay, but i don't know why. Can't find any reason why it's working this way. Can it be something with ArrayList or paintComponent method ?
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
class PaintWindow {
public void createGUI() {
JFrame f = new JFrame("My Canvas");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.setSize(800, 400);
f.setResizable(false);
f.setVisible(true);
f.setLocationRelativeTo(null);
}
}
class MyPanel extends JPanel {
public Point mousePos;
Timer animTimer;
ArrayList<ObjRectangle> arrForRect = new ArrayList<ObjRectangle>();
ObjRectangle ObjRect1;
public MyPanel() {
final ActionListener taskPerformer=new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
for (int i=0;i<arrForRect.size()-1;i++){
arrForRect.get(i).animation();
repaint();
}
}
};
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
super.mousePressed(e);
System.out.println(getMousePosition());
animTimer=new Timer(100,taskPerformer);
animTimer.start();
mousePos = getMousePosition();
ObjRect1 = new ObjRectangle();
arrForRect.add(ObjRect1);
repaint();
}
});
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
if(arrForRect.size()==0){
return;
}
arrForRect.get(arrForRect.size() - 1).drawObject(mousePos);
for (int i = 0; i < arrForRect.size() - 1; i++) {
arrForRect.get(i).paintSquare(g);
}
} }
class ObjRectangle extends JPanel {
int x, y = 0;
int width = 50;
int height = 20;
public void drawObject(Point coordinates) {
this.x = coordinates.x;
this.y = coordinates.y;
}
public void animation() {
width++;
}
public void paintSquare(Graphics g) {
g.setColor(Color.BLACK);
g.drawRect(x, y, width, height);
}
}
public class MainClass {
public static void main(String[] args) {
PaintWindow kazo=new PaintWindow();
kazo.createGUI();
}}
Would appreciate any help.
As shown by your println, the click detection is fine. Silly bug here:
for (int i=0;i<arrForRect.size()-1;i++){
arrForRect.get(i).animation();
repaint();
}
arrForRect.size()-1 should be arrForRect.size() of course.
Cheers.

paintComponent () never executes on a JFrame

import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.*;
import java.util.*;
public class test1 extends JFrame implements MouseListener {
private JPanel JP = new JPanel();
public test1() {
JP.setBorder(BorderFactory.createLineBorder(Color.black));
JP.addMouseListener(this);
this.setDefaultCloseOperation(this.EXIT_ON_CLOSE);
this.add(JP);
this.pack();
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
test1 frame = new test1();
frame.setSize(400,400);
frame.setVisible(true);
}
});
}
public void mouseClicked(MouseEvent e) {
//drawCircle(e.getX(), e.getY());
//repaint();
ballball ball;
ball = new ballball();
//ball.paintComponent(Graphics g);
System.out.println("ballball");
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
//this.mouseX=e.getX();
//this.mouseY=e.getY();
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
}
class ballball extends test1 implements Runnable {
private int squareX = 50;
private int squareY = 50;
private int squareW = 100;
private int squareH = 100;
public boolean draw;
private Vector<Object> v = new Vector<Object>();
public ballball() {
/*addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
draw = true;
//Thread thread1 = new Thread(this.moveSquare(50, 50));
repaint();
//moveSquare(e.getX(),e.getY());
}
});*/
/*addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent e) {
moveSquare(e.getX(),e.getY());
}
});*/
System.out.println("ball created");
this.repaint();
}
public void run() {
}
private void moveSquare(int x, int y) {
int OFFSET = 1;
if ((squareX!=x) || (squareY!=y)) {
repaint(squareX,squareY,squareW+OFFSET,squareH+OFFSET);
squareX=x;
squareY=y;
repaint(squareX,squareY,squareW+OFFSET,squareH+OFFSET);
}
}
public void paint(Graphics g) {
g.drawString("abcasdfasffasfas", 10, 10);
}
//#Override
public void paintComponent(Graphics g) {
//if (draw) {
// existing code
System.out.println("paint");
//super.paintComponent(g);
//g.drawString("This is my custom Panel!",10,20);
//g.setColor(Color.RED);
//g.fillRect(squareX,squareY,squareW,squareH);
//g.setColor(Color.BLACK);
//g.drawRect(squareX,squareY,squareW,squareH);
Shape circle = new Ellipse2D.Float(squareX,squareY,100f,100f);
Graphics2D ga = (Graphics2D)g;
ga.draw(circle);
//}
}
}
The aim of the program is to click to create the circle, the ballball class extends the test1, when test1 detect the mouse click, the ballball object created. But the paint/paintComponent method is never be executed. In my program structure, is it possible to paint the circle to the super class JPanel?
JFrame is not a JComponent, it doesn't have a paintComponent method you can override. Instead you could extend a JPanel and add it to the frame.

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