Is it even possible to link/include a dll file in the ndk-build command and produce a shared library that can access dll functions from android java code.
I have been trying to do it, I tried to use SWIG to create a java wrapper code to dll and I didn't succeed, then I started to think is it even possible!
Thanks.
No. A Windows DLL is in a different format to Android and Linux.
Windows uses a format known as PE COFF: "Portable Executable, Common Object File Format". Although COFF itself comes from UNIX, Microsoft has its own version. Further incompatibilities exist in order to support .Net objects. Most UNIX's and Linux use ELF - Execute and Link Format.
Even if they were, by some miracle, using the same format, it probably still would not work, because the machine architectures would have to be the same, e.g. ARM (and there are several configurations of ARM) or Intel x86.
And there's more. Even if you managed to get the DLL to run, what else does it use? DLLs often have other external dependencies, for example the C runtime library, MSVCRT, or kernel.dll.
So, get the source code and recompile it natively? That might work, but Windows DLLs sometimes have an optional DLLMain() entry point which Linux .so files have no direct equivalent. What about the rest of the code? Is it written in a portable manner? Has it stuck to using the ISO language standard throughout? To be truly portable, code has to be designed and written that way.
No. Not without building a whole Windows compatibility layer. Android is not compatible with Windows out of the box.
Also, Windows DLLs tend to be compiled for Intel x86 CPUs, while the majority of Android devices have ARM CPUs. While Windows for ARM exists (Windows Phone, Windows RT to name some), the environment that the DLL is supposed to live in doesn't exist on Android.
How is it possible to use JIntellitype in Java? If that's not possible, how would I use Hotkey on a system tray menu, which would act even if application is not in focus.
However, I have not been able to get JIntellitype to work on MAC OSX.
How can I make this work on a mac?
I know this question is a bit old, but it has no answer. JIntellitype uses that Java Native Interface (JNI) to leverage C/C++ that talks to the operating system's API directly thus bypassing the sandbox limitations of the JVM. As you have already noticed, the native C/C++ code is platform dependent and will only run on Windows in this case. There are similar projects for Linux (JxGrabKey) and Mac OSX (OSSupport), however, the API for each platform differs. If you need better cross platform support, you can try using JNativeHook.
is it possible to run java app on linux (with installed java and etc) server with this execution of a command inside the java application?
System.load("path to .dll");
And..
www.mono-project.com can help me do my task for this application?
DLLs are Windows-specific native libraries. You cannot normally use a Windows DLL on a non-Windows operating system such as Linux. You'll need to have a Linux version of the DLL; this normally has the extension .so.
The Mono project is an open-source implementation of Microsoft's .NET framework that runs on Linux (and other non-Microsoft operating systems). It does not help you to run arbitrary DLLs on non-Windows operating systems.
I'm not sure if this will work on Mono but you might want to look at:
Launching an application (.EXE) from C#?
And here is a Mono example:
mono Process.Start how to find bash?
I'm wondering did you even do a search? :)
I want to develop a cross platform application.
Is Java cross platform? I mean, can I develop a Java application in Windows and use it in Mac OS X and Linux?
If yes, how?
I find application written in Java, has two setup file one for Windows and other for Mac. This confuses me.
Any illustration or suggestion will be highly appreciated.
Is Java a cross platform?
Java is cross platform in the sense that a compiled Java program runs on all platforms for which there exists a JVM. (This holds for all major operating systems, including Windows, Mac OS and Linux.)
I mean I can develop Java application in windows and use it in mac and Linux?
Yes, this is possible.
This (and the security aspect) is one of the main advantages of running the programs in a virtual machine.
If yes how?
Write your application in Java (In .java files)
Compile your application using Eclipse or javac (into .class files)
(Optionally) Bundle your .class files in an executable (.jar file)
The very same .jar file can be distributed and executed on Windows systems, Mac systems, etc.
I find application written in Java, has two setup file one for windows and other for mac. This confuses me.
This is because some applications rely on platform-specific features. They are then bundled with different platform-specific libraries.
Unless you're developing an application that itself relies on platform-specific features, (such as for instance low-level system calls), you should be able to do just fine with ordinary Java.
Important comment by #Peter Lawrey:
It can be while the application is platform independent, the setup program is not. e.g. IntelliJ has three platform specific installers which are not written in Java, but have a zip which you can just unzip on any platform and it will work.
You can run Java applications on every device that has a JVM. If it does not, you're out of luck.
The comment from Oded is important. C and C++ have compilers on lots of devices.
Java byte code won't need to be recompiled when you switch platforms.
C and C++ will require that the developer recompile the application before distributing it to the target system, but once that's done clients will be able to run without an issue.
The problem of platform-specific customizations and settings has to be dealt with no matter which language you choose. The more your application depends on platform-specific features, the less portable it will be.
UPDATE:
Let's revisit the original words in the question:
I want to develop a cross platform application.
Here's the objective - a direct quote. No details about web, mobile, or desktop app.
Is Java cross platform? I mean, can I
develop a Java application in Windows
and use it in Mac OS X and Linux?
Define "cross platform". Sounds like the bias here is "byte code portability". C/C++ can't do that, but "source code portability" is certainly possible as long as you stick to ANSI C/C++ and refrain from using vendor extensions.
Java's claim to fame from the beginning has always been byte code portability. That's what the JVM gets you. That does not mean your whole application will be portable, because you might not have managed other dependencies well.
If I substitute "C/C++" for "Java in that bloc, then cross platform means something different. I cannot pick up a .exe or .so compiled for one platform and expect to run it on another, but if I create an .exe or .so for each platform and make them available it's certainly possible to make the same source code runnable on multiple platforms.
If yes, how?
If you have packaged your Java app as a JAR, you can put that on any platform you like.
If you have multiple C/C++ .exes for the platforms you're interested in, you can certainly run it when you need to.
There is an important caveat with regard to Java portability. "Business logic" (non-UI stuff) is quite portable, but there are at least a half-dozen different (and incompatible) user interface paradigms for Java, so, eg, Java code written to run on an Android (even ignoring Android's incompatible JVM) won't run on a Nokia phone, and code for either one will not run on a desktop PC.
But there's no other language that does better, to my knowledge.
Yes, Java written and compiled on one OS can run on another OS. There are JVMs available for many modern operating systems.
Java apps are packaged as .jar files. These can run on any operating system that implements the correct Java Runtime Environment for the application, provided the user has installed that JRE (JREs are provided to users for free).
The precise procedure for running the app is different for each operating system.
The Java Development Kit provides libraries that allow system functions (e.g. file operations, user interfaces) to be invoked that ought to work on any OS. However the precise behavior may vary (in a similar way to how a website can look different in different browsers). Also, Java apps may have a 'look and feel' that does not precisely match the look and feel of applications designed specifically for that OS.
It depends what you mean by "cross-platform". Java code can be compiled to byte-code binary class or jar files on any OS supporting the JDK and run on any platform supported the JRE. However, most compiled languages can be compiled on any platform provided the designers has catered for it. Java is more easily portable than, say, C++, but that doesn't mean C++ code won't be able to compile on any platform.
In other words - don't choose your language on this single feature alone. Choosing the best language for your application would be a better way of going about it. Perhaps a scripting language would be best for you. Maybe post another question asking what language to use to solve your specific problem.
I wrote a little game in Java with sound.
I've used standard library (AudioInputStream and Clip classes).
The program works very good with Windows XP, BUT I haven't got the sounds with Windows Seven or Linux Ubuntu.
Java 6 was installed for all those OS, and I've compiled the program with the standard compiler JAVAC.
So Java is not so "cross platform".
JAVA is not really cross-platform because is just a design, some JAVA implementations can be cross-platform but it really depends on the JAVA implementer.
SUN/Oracle makes the JAVA standard implementation for Windows, MAC and Linux and if you build programs with their JDK you should run the programs with their JRE, if you try to run it with other JRE there might be compatibility issues.
This can be seen more in the mobile, some phone makers won't make a full implementation of JAVA because hardware limitations or because they want to control the device's software, they carry the JAVA logo but you must use their own JDK and those programs could not run outside of their JVM implementation.
Another issue with JAVA is that some functionality could be deprecated and what ran in some specific version of the JRE could not run in newer versions or run in a different way.
The big problem is when we are talking about mobile apps. For desktops OS, java can run perfectly, but for mobile devices, developers can, practically, only create for Android. There are tools like Totalcross that helps java developers to create apps to iOS and Android. The focus is maintain the WORA assumption to every platform, even mobile.
I am a Mac user who wants to run a few .exe files from my Java process using Process and Runtime classes.
I know that it is not possible to execute .exe files in general in Mac OS X.
Is there a Mac application which can wrap these .exe files so that they can be executed ?
Does Apple provide anything by itself ?
The alternative I am using now is to run the Java process in Windows. Yet, it is cumbersome in general.
Darwine
Edit: I should probably point out that this is not a 100% solution. Virtualized Windows will nearly always work better, through Parallels or some similar virtualization software. But Darwine is free and runs most Windows software acceptably.
Besides wine you can get VirtualBox(free), Parallels($$$) or VMWare($$$).
Well, if it's a .NET application then you can possibly run it with Mono, but I'm betting it's a native binary and you'll have to use something like the aforementioned Wine. I thought it was really cool the first time I ran a .exe using Mono on OSX, it just felt wrong, so I had to share.
I don't know if it exists, but you would need something like wine for OSX. The reason why is that the .exe would nearly certainly use OS specific system calls and library functions.
EDIT: looks like it does exist
java -jar file.exe and monofile.exe both works natively on MACOS with native MACOS java and mono
1)Install Wine and Winebottler from http://winebottler.kronenberg.org/
2)You may have to change the System Preferences >Security & Privacy>Allow Apps downloaded from>Anywhere
2)Click the xyz.exe and select winebottler for running application