Java: Reflection overuse? - java

I am wondering whether I am overusing java reflection.
I have a class which is a data holder for a couple of maps. I have public get(...) methods which given a key as input return the value associated with it in the corresponding map.
Since the maps are large I load them only when I actually want to access them. So, in every get(...) methods, I check whether the map is null. If it is, I call the corresponding loadMap(..) method.
Here is a sample code snippet
public getId(String name)
{
try
{
if(nameMap1 == null)
loadNameMap1();
} catch(...) {....}
return nameMap1.getId(name);
}
The problem is that I have multiple maps. So, for loading each map I have a different loadMap(..) method and the try catch block in the get(...) methods. So, instead of that I wrote a method called loadMap(Object map, String methodName) which uses reflection to call the appropriate method, and handles all exceptions.
private synchronized void loadMap(Object map, String methodName)
{
if (map == null)
try
{
Method method = this.getClass().getDeclaredMethod(methodName, new Class[0]);
method.invoke(this, new Object[0]);
}
catch (..)
}
Am I overusing reflection here? Is there a better way to do this? Does this qualify as "limited use of reflection" as written in Effective Java by Joshua Bloch
(Side note: I cannot refactor the class into multiple classes )

// could also be static
private Map<String, Callable<Map>> myLoaders;
private synchronized void loadMap(Object map, String mapName)
{
if (map == null)
try
{
Callable<Map> mapLoader = myLoaders.get(mapName);
map = mapLoader.call();
}
catch (..)
}
// and in the constructor or other init code
myLoaders.put("map1", new Callable<Map>(){
Map call(){
// load map 1
}});
I think, though that if all you are doing is move a common try/catch logic from a couple of methods were it needs to be repeated to a single place, this is the wrong approach. You lose a lot of compiler error checking support this way. Some people would use a tool like Aspect/J for this, but I think you just have to live with the fact that Java has no real facility for this, reduce the clutter to a minimum by using shared private functions, and accept the couple of copy/pasted lines. As long as there is no "real code" in those lines, it is not really harmful code duplication.
So:
public getId(String name){
try{
if (nameMap1 == null)
loadNameMap1();
}
catch (....){
privateHelperFunctionThatCutsThisDownToOneLine(name, "id", "nameMap1");
}
}
// you are left with the above repetitive three (or seven) lines,
// but that is Java for you...
// in return, you get nice, static compile-time error checking
private void privateHelperFunctionThatCutsThisDownToOneLine(){
// all the long repeated code in the exception handler
// goes here.
}

You don't want to load all the maps because they are too large. But using your method you're gonna end up with everything loaded in memory eventually. You may have a look at ehcache which may be configured a a lazy map system with element eviction when no longer needed.

I'd say yes you are overusing reflection.
Perhaps you should take a more OO approach
public interface MapMaker <K,V> {
public Map<K,V> create();
}
public class LazyMap<K,V> implements Map<K,V> {
private MapMaker<K,V> creation;
private Map<K,V> theMap = null;
public LazyMap( MapMaker<K,V> creation) {
this.creation=creation;
}
protected Map<K,V> getMap() {
if( theMap == null) {
synchronized(this) {
if( theMap == null ) {
theMap = creation.create();
}
}
}
return theMap;
}
//Map interface
public V get(Object key) { return getMap().get(key); }
//repeat for all
}

Related

Call method of unknown object

I have two ArrayLists - ArrayList1 and ArrayList2. Each of them is filled with objects - Object1 and Object2, respectively.
Both of these objects have method 'getText'.
Object1:
public String getText() { return "1";}
Object2:
public String getText() { return "2";}
At certain point I would like to loop through each of these lists using the same method (just with different parameter).
loopThroughList(1)
loopThroughList(2)
What is the syntax if I want to call a method, but I don't know which object it is going to be? This is the code I have so far:
for (Object o : lists.getList(listNumber)) {
System.out.println(o.getText());
}
It says Cannot resolve method getText. I googled around and found another solution:
for (Object o : lists.getList(listNumber)) {
System.out.println(o.getClass().getMethod("getText"));
}
But this gives me NoSuchMethodException error. Even though the 'getText' method is public.
EDIT: To get the correct list, I am calling the method 'getList' of a different object (lists) that returns either ArrayList1 or ArrayList2 (depending on the provided parameter).
class Lists
public getList(list) {
if (list == 1) {
return ArrayList1;
}
else if (list == 2) {
return ArrayList2;
}
}
Define an interface for the getText method
public interface YourInterface {
String getText();
}
Implement the interface on the respective classes
public class Object1 implements YourInterface {
#Override
public String getText() {
return "1";
}
}
public class Object2 implements YourInterface {
#Override
public String getText() {
return "2";
}
}
Modify your getList method to return List<YourInterface>
public static List<YourInterface> getList(int list){
List<YourInterface> result = new ArrayList<>();
if(list == 1){
// your initial type
List<Object1> firstList = new ArrayList<>();
result.addAll(firstList);
} else {
// your initial type
List<Object2> secondList = new ArrayList<>();
result.addAll(secondList);
}
return result;
}
Declaration for loopThroughList
public static void loopThroughList(List<YourInterface> list){
list.forEach(yourInterface -> System.out.println(yourInterface.getText()));
}
Sample usage.
public static void main(String[] args) {
loopThroughList(getList(1));
loopThroughList(getList(2));
}
Interfaces work great here, but there a couple of other options if you're dealing with legacy code and cannot use interfaces.
First would be to cast the list items into their respective types:
for (Object o : lists.getList(listNumber)) {
if(o instanceof Object1) {
Object1 o1 = (Object1)o;
System.out.println(o1.getText());
}
else if(o instanceof Object2) {
Object1 o2 = (Object2)o;
System.out.println(o2.getText());
}
else {
System.out.println("Unknown class");
}
}
You can also use reflection to see if the object has a getText method and then invoke it:
for (Object o : lists.getList(listNumber)) {
try {
System.out.println(o.getClass().getDeclaredMethod("getName").invoke(o));
}
catch(Exception e) {
System.out.println("Object doesn't have getText method");
}
}
This is awful. Can you elaborate on what specifically you are trying to do? Java is strong typed by design, and you are trying to get around it. Why? Instead of Object, use the specific class, or interface as previously suggested. If that's not possible, and you must use lists of Objects, use instanceof and casting eg:
for (Object o : lists.getList(listNumber)) {
if (o instanceof Object1) {
Object1 o1 = (Object1) o;
System.out.println(o1.getText());
} else if (o instanceof Object2) {
Object2 o2 = (Object2) o;
System.out.println(o2.getText());
}
}
This is where interfaces come in.
interface HasText {
public String getText();
}
class Object1 implements HasText {
#Override
public String getText() {
return "1";
}
}
class Object2 implements HasText {
#Override
public String getText() {
return "2";
}
}
private void test() {
List<HasText> list = Arrays.asList(new Object1(), new Object2());
for (HasText ht : list) {
System.out.println(ht);
}
}
If one of your objects is not in your control you can use a Wrapper class.
class Object3DoesNotImplementHasText {
public String getText() {
return "3";
}
}
class Object3Wrapper implements HasText{
final Object3DoesNotImplementHasText it;
public Object3Wrapper(Object3DoesNotImplementHasText it) {
this.it = it;
}
#Override
public String getText() {
return it.getText();
}
}
private void test() {
List<HasText> list = Arrays.asList(new Object1(), new Object2(), new Object3Wrapper(new Object3DoesNotImplementHasText()));
for (HasText ht : list) {
System.out.println(ht);
}
}
Just to add more to this answer and give you some more to think on this (Will try to do it in a simple, non-formal way). Using interfaces is the proper way of doing such operation. However, I want to stand on the "bad idea":
for (Object o : lists.getList(listNumber)) {
System.out.println(o.getClass().getMethod("getText"));
}
What you are doing here, is using a mechanism called Reflection:
Reflection is a feature in the Java programming language. It allows an
executing Java program to examine or "introspect" upon itself, and
manipulate internal properties of the program. For example, it's
possible for a Java class to obtain the names of all its members and
display them.
What you actually attempted, is using that mechanism, to retrieve the method through a Class reflection object instance of your Class (sounds weird, isn't it?).
From that perspective, you need to think that, if you want to invoke your method, you now have, in a sense, a meta-Class instance to manipulate your objects. Think of it like an Object that is one step above your Objects (Similarly to a dream inside a dream, in Inception). In that sense, you need to retrieve the method, and then invoke it in a different (meta-like) way:
java.lang.reflect.Method m = o.getClass().getMethod("getText");
m.invoke(o);
Using that logic, you could possibly iterate through the object list, check if method exists, then invoke your method.
This is though a bad, BAD idea.
Why? Well, the answer relies on reflection itself: reflection is directly associated with runtime - i.e. when the program executes, practically doing all things at runtime, bypassing the compilation world.
In other words, by doing this, you are bypassing the compilation error mechanism of Java, allowing such errors happen in runtime. This can lead to unstable behavior of the program while executing - apart from the performance overhead using Reflection, which will not analyze here.
Side note: While using reflection will require the usage of Checked Exception handling, it still is not a good idea of doing this - as you practically try to duck tape a bad solution.
On the other hand, you can follow the Inheritance mechanism of Java through Classes and Interfaces - define an interface with your method (let's call it Textable), make sure that your classes implement it, and then use it as your base object in your list declaration (#alexrolea has implemented this in his answer, as also #OldCurmudgeon has).
This way, your program will still make the method call decision making at Runtime (via a mechanism called late binding), but you will not bypass the compilation error mechanism of Java. Think about it: what would happen if you define a Textable implementation without providing the class - a compile error! And what if you set a non-Textable object into the list of Textables? Guess what! A compile error again. And the list goes on....
In general, avoid using Reflection when you are able to do so. Reflection is useful in some cases that you need to handle your program in such a meta-way and there is no other way of making such things. This is not the case though.
UPDATE: As suggested by some answers, you can use instanceof to check if you have a specific Class object instance that contains your method, then invoke respectively. While this seems a simple solution, it is bad in terms of scaling: what if you have 1000 different classes that implement the same method you want to call?
your objects have to implement a common interface.
interface GetTextable {
String getText();
}
class One implements GetTextable {
private final String text;
public One(final String text) {
this.text = text;
}
public String getText() {
return this.text;
}
}
class Two implements GetTextable {
private final String text;
public Two(final String text) {
this.text = text;
}
public String getText() {
return this.text;
}
}
#Test
public void shouldIterate() throws Exception {
List<GetTextable> toIterate = Arrays.asList(new One("oneText"), new Two("twoText"));
for(GetTextable obj: toIterate) {
System.out.println(obj.getText());
}
}

Using enum to implement multitons in Java

I would like to have a limited fixed catalogue of instances of a certain complex interface. The standard multiton pattern has some nice features such as lazy instantiation. However it relies on a key such as a String which seems quite error prone and fragile.
I'd like a pattern that uses enum. They have lots of great features and are robust. I've tried to find a standard design pattern for this but have drawn a blank. So I've come up with my own but I'm not terribly happy with it.
The pattern I'm using is as follows (the interface is highly simplified here to make it readable):
interface Complex {
void method();
}
enum ComplexItem implements Complex {
ITEM1 {
protected Complex makeInstance() { return new Complex() { ... }
},
ITEM2 {
protected Complex makeInstance() { return new Complex() { ... }
};
private Complex instance = null;
private Complex getInstance() {
if (instance == null) {
instance = makeInstance();
}
return instance;
}
protected void makeInstance() {
}
void method {
getInstance().method();
}
}
This pattern has some very nice features to it:
the enum implements the interface which makes its usage pretty natural: ComplexItem.ITEM1.method();
Lazy instantiation: if the construction is costly (my use case involves reading files), it only occurs if it's required.
Having said that it seems horribly complex and 'hacky' for such a simple requirement and overrides enum methods in a way which I'm not sure the language designers intended.
It also has another significant disadvantage. In my use case I'd like the interface to extend Comparable. Unfortunately this then clashes with the enum implementation of Comparable and makes the code uncompilable.
One alternative I considered was having a standard enum and then a separate class that maps the enum to an implementation of the interface (using the standard multiton pattern). That works but the enum no longer implements the interface which seems to me to not be a natural reflection of the intention. It also separates the implementation of the interface from the enum items which seems to be poor encapsulation.
Another alternative is to have the enum constructor implement the interface (i.e. in the pattern above remove the need for the 'makeInstance' method). While this works it removes the advantage of only running the constructors if required). It also doesn't resolve the issue with extending Comparable.
So my question is: can anyone think of a more elegant way to do this?
In response to comments I'll tried to specify the specific problem I'm trying to solve first generically and then through an example.
There are a fixed set of objects that implement a given interface
The objects are stateless: they are used to encapsulate behaviour only
Only a subset of the objects will be used each time the code is executed (depending on user input)
Creating these objects is expensive: it should only be done once and only if required
The objects share a lot behaviour
This could be implemented with separate singleton classes for each object using separate classes or superclasses for shared behaviour. This seems unnecessarily complex.
Now an example. A system calculates several different taxes in a set of regions each of which has their own algorithm for calculting the taxes. The set of regions is expected to never change but the regional algorithms will change regularly. The specific regional rates must be loaded at run time via remote service which is slow and expensive. Each time the system is invoked it will be given a different set of regions to calculate so it should only load the rates of the regions requested.
So:
interface TaxCalculation {
float calculateSalesTax(SaleData data);
float calculateLandTax(LandData data);
....
}
enum TaxRegion implements TaxCalculation {
NORTH, NORTH_EAST, SOUTH, EAST, WEST, CENTRAL .... ;
private loadRegionalDataFromRemoteServer() { .... }
}
Recommended background reading: Mixing-in an Enum
Seems fine. I would make initialization threadsafe like this:
enum ComplexItem implements Complex {
ITEM1 {
protected Complex makeInstance() {
return new Complex() { public void method() { }};
}
},
ITEM2 {
protected Complex makeInstance() {
return new Complex() { public void method() { }}
};
private volatile Complex instance;
private Complex getInstance() {
if (instance == null) {
createInstance();
}
return instance;
}
protected abstract Complex makeInstance();
protected synchronized void createInstance() {
if (instance == null) {
instance = makeInstance();
}
}
public void method() {
getInstance().method();
}
}
The modifier synchronized only appears on the createInstance() method, but wraps the call to makeInstance() - conveying threadsafety without putting a bottleneck on calls to getInstance() and without the programmer having to remember to add synchronized to each to makeInstance() implementation.
This works for me - it's thread-safe and generic. The enum must implement the Creator interface but that is easy - as demonstrated by the sample usage at the end.
This solution breaks the binding you have imposed where it is the enum that is the stored object. Here I only use the enum as a factory to create the object - in this way I can store any type of object and even have each enum create a different type of object (which was my aim).
This uses a common mechanism for thread-safety and lazy instantiation using ConcurrentMap of FutureTask.
There is a small overhead of holding on to the FutureTask for the lifetime of the program but that could be improved with a little tweaking.
/**
* A Multiton where the keys are an enum and each key can create its own value.
*
* The create method of the key enum is guaranteed to only be called once.
*
* Probably worth making your Multiton static to avoid duplication.
*
* #param <K> - The enum that is the key in the map and also does the creation.
*/
public class Multiton<K extends Enum<K> & Multiton.Creator> {
// The map to the future.
private final ConcurrentMap<K, Future<Object>> multitons = new ConcurrentHashMap<K, Future<Object>>();
// The enums must create
public interface Creator {
public abstract Object create();
}
// The getter.
public <V> V get(final K key, Class<V> type) {
// Has it run yet?
Future<Object> f = multitons.get(key);
if (f == null) {
// No! Make the task that runs it.
FutureTask<Object> ft = new FutureTask<Object>(
new Callable() {
public Object call() throws Exception {
// Only do the create when called to do so.
return key.create();
}
});
// Only put if not there.
f = multitons.putIfAbsent(key, ft);
if (f == null) {
// We replaced null so we successfully put. We were first!
f = ft;
// Initiate the task.
ft.run();
}
}
try {
/**
* If code gets here and hangs due to f.status = 0 (FutureTask.NEW)
* then you are trying to get from your Multiton in your creator.
*
* Cannot check for that without unnecessarily complex code.
*
* Perhaps could use get with timeout.
*/
// Cast here to force the right type.
return type.cast(f.get());
} catch (Exception ex) {
// Hide exceptions without discarding them.
throw new RuntimeException(ex);
}
}
enum E implements Creator {
A {
public String create() {
return "Face";
}
},
B {
public Integer create() {
return 0xFace;
}
},
C {
public Void create() {
return null;
}
};
}
public static void main(String args[]) {
try {
Multiton<E> m = new Multiton<E>();
String face1 = m.get(E.A, String.class);
Integer face2 = m.get(E.B, Integer.class);
System.out.println("Face1: " + face1 + " Face2: " + Integer.toHexString(face2));
} catch (Throwable t) {
t.printStackTrace(System.err);
}
}
}
In Java 8 it is even easier:
public class Multiton<K extends Enum<K> & Multiton.Creator> {
private final ConcurrentMap<K, Object> multitons = new ConcurrentHashMap<>();
// The enums must create
public interface Creator {
public abstract Object create();
}
// The getter.
public <V> V get(final K key, Class<V> type) {
return type.cast(multitons.computeIfAbsent(key, k -> k.create()));
}
}
One thought about this pattern: the lazy instantiation isn't thread safe. This may or may not be okay, it depends on how you want to use it, but it's worth knowing. (Considering that enum initialisation in itself is thread-safe.)
Other than that, I can't see a simpler solution that guarantees full instance control, is intuitive and uses lazy instantiation.
I don't think it's an abuse of enum methods either, it doesn't differ by much from what Josh Bloch's Effective Java recommends for coding different strategies into enums.

Anything wrong with instanceof checks here?

With the introduction of generics, I am reluctant to perform instanceof or casting as much as possible. But I don't see a way around it in this scenario:
for (CacheableObject<ICacheable> cacheableObject : cacheableObjects) {
ICacheable iCacheable = cacheableObject.getObject();
if (iCacheable instanceof MyObject) {
MyObject myObject = (MyObject) iCacheable;
myObjects.put(myObject.getKey(), myObject);
} else if (iCacheable instanceof OtherObject) {
OtherObject otherObject = (OtherObject) iCacheable;
otherObjects.put(otherObject.getKey(), otherObject);
}
}
In the above code, I know that my ICacheables should only ever be instances of MyObject, or OtherObject, and depending on this I want to put them into 2 separate maps and then perform some processing further down.
I'd be interested if there is another way to do this without my instanceof check.
Thanks
You could use double invocation. No promises it's a better solution, but it's an alternative.
Code Example
import java.util.HashMap;
public class Example {
public static void main(String[] argv) {
Example ex = new Example();
ICacheable[] cacheableObjects = new ICacheable[]{new MyObject(), new OtherObject()};
for (ICacheable iCacheable : cacheableObjects) {
// depending on whether the object is a MyObject or an OtherObject,
// the .put(Example) method will double dispatch to either
// the put(MyObject) or put(OtherObject) method, below
iCacheable.put(ex);
}
System.out.println("myObjects: "+ex.myObjects.size());
System.out.println("otherObjects: "+ex.otherObjects.size());
}
private HashMap<String, MyObject> myObjects = new HashMap<String, MyObject>();
private HashMap<String, OtherObject> otherObjects = new HashMap<String, OtherObject>();
public Example() {
}
public void put(MyObject myObject) {
myObjects.put(myObject.getKey(), myObject);
}
public void put(OtherObject otherObject) {
otherObjects.put(otherObject.getKey(), otherObject);
}
}
interface ICacheable {
public String getKey();
public void put(Example ex);
}
class MyObject implements ICacheable {
public String getKey() {
return "MyObject"+this.hashCode();
}
public void put(Example ex) {
ex.put(this);
}
}
class OtherObject implements ICacheable {
public String getKey() {
return "OtherObject"+this.hashCode();
}
public void put(Example ex) {
ex.put(this);
}
}
The idea here is that - instead of casting or using instanceof - you call the iCacheable object's .put(...) method which passes itself back to the Example object's overloaded methods. Which method is called depends on the type of that object.
See also the Visitor pattern. My code example smells because the ICacheable.put(...) method is incohesive - but using the interfaces defined in the Visitor pattern can clean up that smell.
Why can't I just call this.put(iCacheable) from the Example class?
In Java, overriding is always bound at runtime, but overloading is a little more complicated: dynamic dispatching means that the implementation of a method will be chosen at runtime, but the method's signature is nonetheless determined at compile time. (Check out the Java Language Specification, Chapter 8.4.9 for more info, and also check out the puzzler "Making a Hash of It" on page 137 of the book Java Puzzlers.)
Is there no way to combine the cached objects in each map into one map? Their keys could keep them separated so you could store them in one map. If you can't do that then you could have a
Map<Class,Map<Key,ICacheable>>
then do this:
Map<Class,Map<Key,ICacheable>> cache = ...;
public void cache( ICacheable cacheable ) {
if( cache.containsKey( cacheable.getClass() ) {
cache.put( cacheable.getClass(), new Map<Key,ICacheable>() );
}
cache.get(cacheable.getClass()).put( cacheable.getKey(), cacheable );
}
You can do the following:
Add a method to your ICachableInterface interface that will handle placing the object into one of two Maps, given as arguments to the method.
Implement this method in each of your two implementing classes, having each class decide which Map to put itself in.
Remove the instanceof checks in your for loop, and replace the put method with a call to the new method defined in step 1.
This is not a good design, however, because if you ever have another class that implements this interface, and a third map, then you'll need to pass another Map to your new method.

Design issue on static initialization block

I have a design question: let me expalin in simple example:
Public class A()
{
public static HashMap map = new HashMap();
public static String url = "default";
static {
getJson();
}
//url getters and setters are defined
public static getJson() {
//code which uses url to get json and populate hashmap
}
public string getresult(String key) {
//uses hashmap to send result.
}
I am using static initialization block because i want to get json only once.
public class B {
//here I want to change url and call getJson method. If i call A.setUrl() then before setting url, A.getJson () method is called as it is in static initialization block.how can i set url first and then call getJson().
//is this a bad design?
}
Yes, it is bad design:
It is impossible to customize where A gets its data from without modifying the definition of A. Among other things, this prevents unit testing (as you probably don't want to fail the unit test if the network is unavailable ...).
If initialization fails (for instance because the remote URL is currently unavailable), you can't easily catch that exception, as you don't know which access triggered loading. You can't throw a checked exception from a static initializer. You can't retry initialization either (all subsequent access immediately result in an exception).
If you must access A through a static field, I'd recommend:
public class A {
private static Map<String, String> map;
/** must be invoked before get is first called */
public static void init(Map<String, String> newmap) {
map = newmap;
}
public static String get(String key) {
return map.get(key);
}
}
This separates the concern of using the data from the concern of obtaining it, allowing each to be replaced and tested independently.
Also consider getting rid of static, as it enforces there is only ever one map in your entire application at the same time, which is quite inflexible. (See the second code sample in Ajay's answer for how)
This should work I guess. Add a new method.
public static void getJson(String url) {
setUrl(url);
getJSon();
}
Static Initializers are generally a bad idea because unit testing becomes difficult .
Check out Misko Hevery's Guide to writing Testable Code.
You can rework the design by doing something like this :
public class A {
//Add generics
private Map map = new HashMap();
public A(Map map){
this.map = map;
}
public String getresult(String key) {
//uses hashmap to send result.
}
}
//Helper Class
public class URLToJSon() {
//Add private constructor
public static Map convertUrlToJSon(String url) {
//do the conversion and return a hashmap
}
}
In this manner we get to follow the Single Responsibility Principle.
Now both the classes are testable as well.
Where is the URL set? In the constructor? If so, simply do
//Normal init stuff like set url here, followed by
if (! some check for if json is set) {
setJson();
}

Threadsafe way of exposing keySet()

This must be a fairly common occurrence where I have a map and wish to thread-safely expose its key set:
public MyClass {
Map<String,String> map = // ...
public final Set<String> keys() {
// returns key set
}
}
Now, if my "map" is not thread-safe, this is not safe:
public final Set<String> keys() {
return map.keySet();
}
And neither is:
public final Set<String> keys() {
return Collections.unmodifiableSet(map.keySet());
}
So I need to create a copy, such as:
public final Set<String> keys() {
return new HashSet(map.keySet());
}
However, this doesn't seem safe either because that constructor traverses the elements of the parameter and add()s them. So while this copying is going on, a ConcurrentModificationException can happen.
So then:
public final Set<String> keys() {
synchronized(map) {
return new HashSet(map.keySet());
}
}
seems like the solution. Does this look right?
That solution isn't particularly helpful unless you plan to also synchronize on the map everywhere it is used. Synchronizing on it doesn't stop someone else from invoking methods on it at the same time. It only stops them from also being able to synchronize on it.
The best solution really seems to be just use ConcurrentHashMap in the first place if you know you need concurrent puts and removes while someone may be iterating. If the concurrency behavior that class offers isn't what you need, you'll probably just need to use a fully synchronized Map.
Good question. I would use Google Guava library. More specifically com.google.common.collect.ImmutableSet.copyOf(Collection<? extends E>) method. In documentation it has been said that this method is thread safe.
Another option would be to use ConcurrentHashMap. Its keySet() is thread safe so there might be no need to synchronize or take a copy.
If you are interested on thread-safe iterator with exact snapshot of elements through out the iteration process then go for the below.
public class ThreadSafeIteratorConcurrentMap
{
private ConcurrentMap<String, String> itrSafeMap = null;
public ThreadSafeIteratorConcurrentCollection() {
itrSafeMap = new ConcurrentHashMap<String, String>
}
public void synchronized put(psConference conference, String p_key)
{
itrSafeMap.putIfAbsent(p_key, conference);
}
public psConference getConference(String p_key)
{
return (itrSafeMap.get(p_key));
}
public void synchronized remove(String p_key)
{
itrSafeMap.remove(p_key);
}
public boolean containsKey(String p_key)
{
return itrSafeMap.containsKey(p_key);
}
// Get the size of the itrSafeMap.
public int size()
{
return itrSafeMap.size();
}
public Iterator<String> valueIterator()
{
return (itrSafeMap.values().iterator());
}
public Iterator<String> keyIterator()
{
return (itrSafeMap.keySet().iterator());
}
}
Then where ever you want thread safe iterator with exact snapshot of elements; then use it in synchronized block like below.
synchronized(threadSafeIteratorConcurrentMapObject) {
Iterator<String> keyItr = threadSafeIteratorConcurrentMapObject.keyIterator();
while(keyItr.hasNext()){
// Do whatever
}
}
If you don't mind modification on the collection while iteration; only concentrating on snapshot of elements at the time of iterator creation; then without synchronization block you can use keyItr. Which is already thread safe; it wont through ConcurrentModificationException.
You can create an temporary Map using Collections.UnmodifiableMap, then iterate the keyset .

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