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I'm trying to make it when you click the cameraButton, the graphics show, but when clicked again, it closes.
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
int camButtonWidth = 500;
int camButtonHeight = 33;
int camButtonX = (width - camButtonWidth) / 2;
int camButtonY = (height - camButtonHeight) - 5;
int camWidth = width - 50;
int camHeight = (height - (camButtonHeight * 2)) - 10;
int camX = (width - camWidth) / 2;
int camY = ((height - camHeight) - camButtonHeight) / 2;
Graphics2D g1 = (Graphics2D) g;
Graphics2D g2 = (Graphics2D) g;
Graphics2D g3 = (Graphics2D) g;
RoundRectangle2D camButton = new RoundRectangle2D.Double(camButtonX, camButtonY, camButtonWidth, camButtonHeight, 25, 25);
RoundRectangle2D cameras = new RoundRectangle2D.Double(camX, camY, camWidth, camHeight, 25, 25);
// Background
g1.setColor(Color.BLACK);
g1.fillRect(0, 0, width, height);
addMouseListener(new MouseListener() {
#Override
public void mouseClicked(MouseEvent e) {
if (camButton.contains(e.getPoint())) {
camUp = !camUp;
repaint();
}
}
#Override
public void mousePressed(MouseEvent e) {
}
#Override
public void mouseReleased(MouseEvent e) {
}
#Override
public void mouseEntered(MouseEvent e) {
}
#Override
public void mouseExited(MouseEvent e) {
}
});
// Camera Button
g2.setColor(camColor);
g2.fill(camButton);
paintCameras = camUp;
// Cameras
g3.setColor(camColor);
if (paintCameras) {
g3.fill(cameras);
}
repaint();
}
Try to change make it when you click the camera button, a graphics object shows, but when clicked again, it closes.
To get this sort of program to work you should:
Create your MouseListener in code that is only called once, such as within a constructor
Create an instance field in the class to represent the camera button, such as a Rectangle or RoundRectangle2D and give it a viable object reference
In the mouse listener, toggle the state of a boolean variable if a click occurs within the shape that represents the camera button, e.g., camUp = !camUp; as you're doing
And then call repaint().
In the paintComponent method, check the state of the boolearn variable with an if statement, and if true, draw the image inside the if statement.
Keep the mouse listener and the painting code separate and in separate methods (or constructor).
Never call repaint() within a painting method as that will cause an uncontrolled animation. If you need a Swing animation, then use a Swing Timer so that you can fully control it. I don't see the need for it here.
For example:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
#SuppressWarnings("serial")
public class GraphicsExample extends JPanel {
private static final int IMG_WIDTH = 400;
private static final int PREF_W = (3 * IMG_WIDTH) / 2;
private static final int PREF_H = PREF_W;
private static final Color BTN_COLOR = Color.RED;
private static final Color HOVER_COLOR = new Color(255, 100, 100);
private static final Color BTN_CLK_COLOR = new Color(180, 0, 0);
private static final int IMG_X = IMG_WIDTH / 2;
private static final int IMG_Y = IMG_X;
private double camX = 10;
private double camY = camX;
private double camWidth = 200;
private double camHeight = 80;
private Color buttonColor = Color.RED;
private RoundRectangle2D cameraButton = new RoundRectangle2D.Double(camX, camY, camWidth, camHeight, 25, 25);
private Image img;
private boolean showImage = false;
private JCheckBox toggleModeChkBox = new JCheckBox("Toggle Mode");
// private boolean toggleMode = true;
public GraphicsExample() {
add(toggleModeChkBox);
setPreferredSize(new Dimension(PREF_W, PREF_H));
img = createMyImage();
MouseAdapt mouseAdapt = new MouseAdapt();
addMouseListener(mouseAdapt);
addMouseMotionListener(mouseAdapt);
}
private Image createMyImage() {
BufferedImage img = new BufferedImage(IMG_WIDTH, IMG_WIDTH, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setPaint(new GradientPaint(0, 0, Color.RED, 100, 100, Color.BLUE, true));
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
int gap = 10;
g2.fillOval(gap, gap, IMG_WIDTH - 2 * gap, IMG_WIDTH - 2 * gap);
g2.dispose();
return img;
}
private class MouseAdapt extends MouseAdapter {
#Override
public void mousePressed(MouseEvent e) {
if (cameraButton.contains(e.getPoint())) {
buttonColor = BTN_CLK_COLOR;
if (toggleModeChkBox.isSelected()) {
showImage = !showImage;
} else {
showImage = true;
}
} else {
buttonColor = BTN_COLOR;
}
repaint();
}
#Override
public void mouseReleased(MouseEvent e) {
if (cameraButton.contains(e.getPoint())) {
buttonColor = HOVER_COLOR;
} else {
buttonColor = Color.RED;
}
if (!toggleModeChkBox.isSelected()) {
showImage = false;
}
repaint();
}
#Override
public void mouseMoved(MouseEvent e) {
if (cameraButton.contains(e.getPoint())) {
buttonColor = HOVER_COLOR;
} else {
buttonColor = Color.RED;
}
if (!toggleModeChkBox.isSelected()) {
showImage = false;
}
repaint();
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(buttonColor);
g2.fill(cameraButton);
if (showImage) {
int x = (getWidth() - IMG_WIDTH) / 2;
int y = (getHeight() - IMG_WIDTH) / 2;
g2.drawImage(img, x, y, this);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
GraphicsExample mainPanel = new GraphicsExample();
JFrame frame = new JFrame("GUI");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
}
Is there a way to make a JButton which has a transparent fill(30% transparent) and a text which is not transparent?
For now I discovered the following options:
make both the button and the text transparent.
make both of them not transparent.
is there an option in between?
Here is one possible implementation using JButton#setIcon(Icon_30%_transparent):
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
public final class TranslucentButtonIconTest {
private static final TexturePaint TEXTURE = makeCheckerTexture();
public JComponent makeUI() {
JPanel p = new JPanel() {
#Override protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g.create();
g2.setPaint(TEXTURE);
g2.fillRect(0, 0, getWidth(), getHeight());
g2.dispose();
}
};
p.add(makeButton("aaa"));
p.add(makeButton("bbbbbbb"));
p.add(makeButton("ccccccccccc"));
p.add(makeButton("ddddddddddddddddddddddddddddd"));
return p;
}
private static AbstractButton makeButton(String title) {
return new JButton(title) {
#Override public void updateUI() {
super.updateUI();
setVerticalAlignment(SwingConstants.CENTER);
setVerticalTextPosition(SwingConstants.CENTER);
setHorizontalAlignment(SwingConstants.CENTER);
setHorizontalTextPosition(SwingConstants.CENTER);
setBorder(BorderFactory.createEmptyBorder(2, 8, 2, 8));
setMargin(new Insets(2, 8, 2, 8));
setContentAreaFilled(false);
setFocusPainted(false);
setOpaque(false);
setForeground(Color.WHITE);
setIcon(new TranslucentButtonIcon());
}
};
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override public void run() {
createAndShowGUI();
}
});
}
public static void createAndShowGUI() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
f.getContentPane().add(new TranslucentButtonIconTest().makeUI());
f.setSize(320, 240);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private static TexturePaint makeCheckerTexture() {
int cs = 6;
int sz = cs * cs;
BufferedImage img = new BufferedImage(sz, sz, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setPaint(new Color(120, 120, 220));
g2.fillRect(0, 0, sz, sz);
g2.setPaint(new Color(200, 200, 200, 20));
for (int i = 0; i * cs < sz; i++) {
for (int j = 0; j * cs < sz; j++) {
if ((i + j) % 2 == 0) {
g2.fillRect(i * cs, j * cs, cs, cs);
}
}
}
g2.dispose();
return new TexturePaint(img, new Rectangle(0, 0, sz, sz));
}
}
class TranslucentButtonIcon implements Icon {
private static final int R = 8;
private int width;
private int height;
#Override public void paintIcon(Component c, Graphics g, int x, int y) {
if (c instanceof AbstractButton) {
AbstractButton b = (AbstractButton) c;
Insets i = b.getMargin();
int w = c.getWidth();
int h = c.getHeight();
width = w - i.left - i.right;
height = h - i.top - i.bottom;
Graphics2D g2 = (Graphics2D) g.create();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape area = new RoundRectangle2D.Float(x - i.left, y - i.top, w - 1, h - 1, R, R);
Color color = new Color(0f, 0f, 0f, .3f);
ButtonModel m = b.getModel();
if (m.isPressed()) {
color = new Color(0f, 0f, 0f, .3f);
} else if (m.isRollover()) {
color = new Color(1f, 1f, 1f, .3f);
}
g2.setPaint(color);
g2.fill(area);
g2.setPaint(Color.WHITE);
g2.draw(area);
g2.dispose();
}
}
#Override public int getIconWidth() {
return Math.max(width, 100);
}
#Override public int getIconHeight() {
return Math.max(height, 24);
}
}
I'm trying to create a shadow effect (with java) on an image.
I've seen multiple related questions and I've implemented several of the suggested solutions. Unfortunately I always have the same problem: the shadow effect repaints the entire image in gray (i.e. the shadow color) - hence the original image is not visible anymore.
Example of code I tested (based on the JIDE freely available library):
ShadowFactory sf = new ShadowFactory(2, 0.5f, Color.black);
ImageIO.write(sf.createShadow(ImageIO.read(new File("c:\\out2.png"))), "png", new File("c:\\out3.png"));
No need to says that I tested this with multiple source files (out2.png).
I'm clueless: any hint/help would be highly appreciated.
The over all theory is simple. Basically, you need to generate a mask of the image (using a AlphaComposite and fill that resulting image with the color you want (also using an AlphaComposite. This, of course, all works on the alpha channel of the image...
Once you have that mask, you need to combine the two images (overlaying the original image with the masked image)
This examples make use of JHLabs filters to supply the blur...
public class TestImageDropShadow {
public static void main(String[] args) {
new TestImageDropShadow();
}
public TestImageDropShadow() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ImagePane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ImagePane extends JPanel {
private BufferedImage background;
public ImagePane() {
try {
BufferedImage master = ImageIO.read(getClass().getResource("/Scaled.png"));
background = applyShadow(master, 5, Color.BLACK, 0.5f);
} catch (IOException ex) {
Logger.getLogger(TestImageDropShadow.class.getName()).log(Level.SEVERE, null, ex);
}
}
#Override
public Dimension getPreferredSize() {
return background == null ? super.getPreferredSize() : new Dimension(background.getWidth(), background.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (background != null) {
int x = (getWidth() - background.getWidth()) / 2;
int y = (getHeight() - background.getHeight()) / 2;
g.drawImage(background, x, y, this);
}
}
}
public static void applyQualityRenderingHints(Graphics2D g2d) {
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
public static BufferedImage createCompatibleImage(int width, int height) {
return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
}
public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
image.coerceData(true);
return image;
}
public static BufferedImage createCompatibleImage(BufferedImage image) {
return createCompatibleImage(image, image.getWidth(), image.getHeight());
}
public static BufferedImage createCompatibleImage(BufferedImage image,
int width, int height) {
return getGraphicsConfiguration().createCompatibleImage(width, height, image.getTransparency());
}
public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}
public static BufferedImage generateMask(BufferedImage imgSource, Color color, float alpha) {
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgBlur.createGraphics();
applyQualityRenderingHints(g2);
g2.drawImage(imgSource, 0, 0, null);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2.setColor(color);
g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2.dispose();
return imgBlur;
}
public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {
GaussianFilter filter = new GaussianFilter(size);
int imgWidth = imgSource.getWidth();
int imgHeight = imgSource.getHeight();
BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgBlur.createGraphics();
applyQualityRenderingHints(g2);
g2.drawImage(imgSource, 0, 0, null);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2.setColor(color);
g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
g2.dispose();
imgBlur = filter.filter(imgBlur, null);
return imgBlur;
}
public static BufferedImage applyShadow(BufferedImage imgSource, int size, Color color, float alpha) {
BufferedImage result = createCompatibleImage(imgSource, imgSource.getWidth() + (size * 2), imgSource.getHeight() + (size * 2));
Graphics2D g2d = result.createGraphics();
g2d.drawImage(generateShadow(imgSource, size, color, alpha), size, size, null);
g2d.drawImage(imgSource, 0, 0, null);
g2d.dispose();
return result;
}
public static BufferedImage generateShadow(BufferedImage imgSource, int size, Color color, float alpha) {
int imgWidth = imgSource.getWidth() + (size * 2);
int imgHeight = imgSource.getHeight() + (size * 2);
BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
Graphics2D g2 = imgMask.createGraphics();
applyQualityRenderingHints(g2);
int x = Math.round((imgWidth - imgSource.getWidth()) / 2f);
int y = Math.round((imgHeight - imgSource.getHeight()) / 2f);
g2.drawImage(imgSource, x, y, null);
g2.dispose();
// ---- Blur here ---
BufferedImage imgGlow = generateBlur(imgMask, (size * 2), color, alpha);
return imgGlow;
}
public static Image applyMask(BufferedImage sourceImage, BufferedImage maskImage) {
return applyMask(sourceImage, maskImage, AlphaComposite.DST_IN);
}
public static BufferedImage applyMask(BufferedImage sourceImage, BufferedImage maskImage, int method) {
BufferedImage maskedImage = null;
if (sourceImage != null) {
int width = maskImage.getWidth(null);
int height = maskImage.getHeight(null);
maskedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D mg = maskedImage.createGraphics();
int x = (width - sourceImage.getWidth(null)) / 2;
int y = (height - sourceImage.getHeight(null)) / 2;
mg.drawImage(sourceImage, x, y, null);
mg.setComposite(AlphaComposite.getInstance(method));
mg.drawImage(maskImage, 0, 0, null);
mg.dispose();
}
return maskedImage;
}
}
This is my Version:
private static Image dropShadow(BufferedImage img) {
// a filter which converts all colors except 0 to black
ImageProducer prod = new FilteredImageSource(img.getSource(), new RGBImageFilter() {
#Override
public int filterRGB(int x, int y, int rgb) {
if (rgb == 0)
return 0;
else
return 0xff000000;
}
});
// create whe black image
Image shadow = Toolkit.getDefaultToolkit().createImage(prod);
// result
BufferedImage result = new BufferedImage(img.getWidth(), img.getHeight(), img.getType());
Graphics2D g = (Graphics2D) result.getGraphics();
// draw shadow with offset
g.drawImage(shadow, 10, 0, null);
// draw original image
g.drawImage(img, 0, 0, null);
return result;
}
I've just recently extended JPanel for use in a project which we want to appear to be more "3D". That's my bosses' way of requiring shadowing and rounded corners on components. That's been accomplished as shown on many online examples. I did it like this:
public class RoundedPanel extends JPanel
{
protected int _strokeSize = 1;
protected Color _shadowColor = Color.BLACK;
protected boolean _shadowed = true;
protected boolean _highQuality = true;
protected Dimension _arcs = new Dimension(30, 30);
protected int _shadowGap = 5;
protected int _shadowOffset = 4;
protected int _shadowAlpha = 150;
protected Color _backgroundColor = Color.LIGHT_GRAY;
public RoundedPanel()
{
super();
setOpaque(false);
}
#Override
public void setBackground(Color c)
{
_backgroundColor = c;
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
int width = getWidth();
int height = getHeight();
int shadowGap = this._shadowGap;
Color shadowColorA = new Color(_shadowColor.getRed(), _shadowColor.getGreen(), _shadowColor.getBlue(), _shadowAlpha);
Graphics2D graphics = (Graphics2D) g;
if(_highQuality)
{
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
}
if(_shadowed)
{
graphics.setColor(shadowColorA);
graphics.fillRoundRect(_shadowOffset, _shadowOffset, width - _strokeSize - _shadowOffset,
height - _strokeSize - _shadowOffset, _arcs.width, _arcs.height);
}
else
{
_shadowGap = 1;
}
graphics.setColor(_backgroundColor);
graphics.fillRoundRect(0, 0, width - shadowGap, height - shadowGap, _arcs.width, _arcs.height);
graphics.setStroke(new BasicStroke(_strokeSize));
graphics.setColor(getForeground());
graphics.drawRoundRect(0, 0, width - shadowGap, height - shadowGap, _arcs.width, _arcs.height);
graphics.setStroke(new BasicStroke());
}
}
I am creating a test frame with the following code:
public class UITest
{
private static JFrame mainFrame;
private static ImagePanel mainPanel;
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
mainFrame = new JFrame();
mainFrame.setVisible(true);
try
{
mainPanel = new ImagePanel(ImageIO.read(this.getClass().getResource("/content/diamondPlate_Light.jpg")));
//mainPanel.setBounds(0, 0, 800, 600);
}
catch(IOException e)
{
}
mainPanel.setLayout(null);
RoundedPanel rPanel = new RoundedPanel();
rPanel.setBounds(10, 10, 200, 200);
rPanel.setBackground(new Color(168, 181, 224));
mainPanel.add(rPanel);
rPanel = new RoundedPanel();
rPanel.setBounds(220, 10, 560, 200);
rPanel.setBackground(new Color(168, 224, 168));
mainPanel.add(rPanel);
rPanel = new RoundedPanel();
rPanel.setBounds(10, 220, 770, 300);
rPanel.setBackground(new Color(224, 168, 168));
mainPanel.add(rPanel);
mainFrame.setSize(800, 600);
mainFrame.getContentPane().add(mainPanel);
}
});
}
}
And it results in this (sans the background image of the JFrame's contentPane:
What I would really like to do is generate the red, green, and blue panels with the rounded corners, but filled by a different image instead of the Color. I still want the properly rounded corners, but I'm unsure of how to do this.
If I've got a large texture, can I simply "clip" a piece of it out in the size and shape of the RoundedPanel? I need to evaluate this, since it just occurred to me as I typed, but if I can create a piece of geometry like what is used in graphics.fillRoundRect(...) and then clip the image, this could work.
Are there any other ways of doing this that I'm missing? I'd appreciate any feedback you might be able to offer. Thanks.
Edit:
Based upon the idea in the selected solution below, I've got the following results:
It needs to be whipped into shape for production and the background images are poorly chosen, but as a demo, the following RoundedPanel code gets us to the above results:
public class RoundedPanel extends JPanel
{
protected int strokeSize = 1;
protected Color _shadowColor = Color.BLACK;
protected boolean shadowed = true;
protected boolean _highQuality = true;
protected Dimension _arcs = new Dimension(30, 30);
protected int _shadowGap = 5;
protected int _shadowOffset = 4;
protected int _shadowAlpha = 150;
protected Color _backgroundColor = Color.LIGHT_GRAY;
protected BufferedImage image = null;
public RoundedPanel(BufferedImage img)
{
super();
setOpaque(false);
if(img != null)
{
image = img;
}
}
#Override
public void setBackground(Color c)
{
_backgroundColor = c;
}
#Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
int width = getWidth();
int height = getHeight();
int shadowGap = this._shadowGap;
Color shadowColorA = new Color(_shadowColor.getRed(), _shadowColor.getGreen(), _shadowColor.getBlue(), _shadowAlpha);
Graphics2D graphics = (Graphics2D) g;
if(_highQuality)
{
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
}
if(shadowed)
{
graphics.setColor(shadowColorA);
graphics.fillRoundRect(_shadowOffset, _shadowOffset, width - strokeSize - _shadowOffset,
height - strokeSize - _shadowOffset, _arcs.width, _arcs.height);
}
else
{
_shadowGap = 1;
}
RoundRectangle2D.Float rr = new RoundRectangle2D.Float(0, 0, (width - shadowGap), (height - shadowGap), _arcs.width, _arcs.height);
Shape clipShape = graphics.getClip();
if(image == null)
{
graphics.setColor(_backgroundColor);
graphics.fill(rr);
}
else
{
RoundRectangle2D.Float rr2 = new RoundRectangle2D.Float(0, 0, (width - strokeSize - shadowGap), (height - strokeSize - shadowGap), _arcs.width, _arcs.height);
graphics.setClip(rr2);
graphics.drawImage(this.image, 0, 0, null);
graphics.setClip(clipShape);
}
graphics.setColor(getForeground());
graphics.setStroke(new BasicStroke(strokeSize));
graphics.draw(rr);
graphics.setStroke(new BasicStroke());
}
}
Thanks for the help.
Try "clipping area" (see the g.setClip() call):
public static void main(String[] args) {
JFrame f = new JFrame();
f.setSize(new Dimension(600, 400));
f.getContentPane().setLayout(null);
RoundPanel rp = new RoundPanel();
rp.setBounds(100, 50, 400, 300);
f.getContentPane().add(rp);
f.setVisible(true);
}
static class RoundPanel extends JPanel {
#Override
protected void paintComponent(Graphics g) {
// Prepare a red rectangle
BufferedImage bi = new BufferedImage(400, 300, BufferedImage.TYPE_INT_ARGB);
Graphics2D gb = bi.createGraphics();
gb.setPaint(Color.RED);
gb.fillRect(0, 0, 400, 300);
gb.dispose();
// Set a rounded clipping region:
RoundRectangle2D r = new RoundRectangle2D.Float(0, 0, 400, 300, 20, 20);
g.setClip(r);
// Draw the rectangle (and see whether it has round corners)
g.drawImage(bi, 0, 0, null);
}
}
Beware of the restrictions mentioned in the API doc for Graphics.setClip:
Sets the current clipping area to an arbitrary clip shape. Not all objects that implement the Shape interface can be used to set the clip. The only Shape objects that are guaranteed to be supported are Shape objects that are obtained via the getClip method and via Rectangle objects.
I inspired by MeBigFatGuy interesting question, in this conection I have very specific question about Graphisc2D, how to change BackGround Color by depends if is JTables Row visible in the JViewPort,
1) if 1st. & last JTables Row will be visible in the JViewPort, then BackGround would be colored to the Color.red
2) if 1st. & last JTables Row will not be visible in the JViewPort, then BackGround would be colored to the Color.whatever
from SSCCE
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.RepaintManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.table.TableModel;
/*
https://stackoverflow.com/questions/1249278/
how-to-disable-the-default-painting-behaviour-of-wheel-scroll-event-on-jscrollpan
*
and
*
https://stackoverflow.com/questions/8195959/
swing-jtable-event-when-row-is-visible-or-when-scrolled-to-the-bottom
*/
public class ViewPortFlickering {
private JFrame frame = new JFrame("Table");
private JViewport viewport = new JViewport();
private Rectangle RECT = new Rectangle();
private Rectangle RECT1 = new Rectangle();
private JTable table = new JTable(50, 3);
private javax.swing.Timer timer;
private int count = 0;
public ViewPortFlickering() {
GradientViewPort tableViewPort = new GradientViewPort(table);
viewport = tableViewPort.getViewport();
viewport.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
RECT = table.getCellRect(0, 0, true);
RECT1 = table.getCellRect(table.getRowCount() - 1, 0, true);
Rectangle viewRect = viewport.getViewRect();
if (viewRect.intersects(RECT)) {
System.out.println("Visible RECT -> " + RECT);
} else if (viewRect.intersects(RECT1)) {
System.out.println("Visible RECT1 -> " + RECT1);
} else {
//
}
}
});
frame.add(tableViewPort);
frame.setPreferredSize(new Dimension(600, 300));
frame.pack();
frame.setLocation(50, 100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
RepaintManager.setCurrentManager(new RepaintManager() {
#Override
public void addDirtyRegion(JComponent c, int x, int y, int w, int h) {
Container con = c.getParent();
while (con instanceof JComponent) {
if (!con.isVisible()) {
return;
}
if (con instanceof GradientViewPort) {
c = (JComponent) con;
x = 0;
y = 0;
w = con.getWidth();
h = con.getHeight();
}
con = con.getParent();
}
super.addDirtyRegion(c, x, y, w, h);
}
});
frame.setVisible(true);
start();
}
private void start() {
timer = new javax.swing.Timer(100, updateCol());
timer.start();
}
public Action updateCol() {
return new AbstractAction("text load action") {
private static final long serialVersionUID = 1L;
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("updating row " + (count + 1));
TableModel model = table.getModel();
int cols = model.getColumnCount();
int row = 0;
for (int j = 0; j < cols; j++) {
row = count;
table.changeSelection(row, 0, false, false);
timer.setDelay(100);
Object value = "row " + (count + 1) + " item " + (j + 1);
model.setValueAt(value, count, j);
}
count++;
if (count >= table.getRowCount()) {
timer.stop();
table.changeSelection(0, 0, false, false);
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
table.clearSelection();
}
});
}
}
};
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
ViewPortFlickering viewPortFlickering = new ViewPortFlickering();
}
});
}
}
class GradientViewPort extends JScrollPane {
private static final long serialVersionUID = 1L;
private final int h = 50;
private BufferedImage img = null;
private BufferedImage shadow = new BufferedImage(1, h, BufferedImage.TYPE_INT_ARGB);
private JViewport viewPort;
public GradientViewPort(JComponent com) {
super(com);
viewPort = this.getViewport();
viewPort.setScrollMode(JViewport.BLIT_SCROLL_MODE);
viewPort.setScrollMode(JViewport.BACKINGSTORE_SCROLL_MODE);
viewPort.setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
Graphics2D g2 = shadow.createGraphics();
g2.setPaint(new Color(250, 150, 150));
g2.fillRect(0, 0, 1, h);
g2.setComposite(AlphaComposite.DstIn);
g2.setPaint(new GradientPaint(0, 0, new Color(0, 0, 0, 0f), 0, h,
new Color(0.5f, 0.8f, 0.8f, 0.5f)));
g2.fillRect(0, 0, 1, h);
g2.dispose();
}
#Override
public void paint(Graphics g) {
if (img == null || img.getWidth() != getWidth() || img.getHeight() != getHeight()) {
img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2 = img.createGraphics();
super.paint(g2);
Rectangle bounds = getViewport().getVisibleRect();
g2.scale(bounds.getWidth(), -1);
int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight();
g2.drawImage(shadow, bounds.x, -bounds.y - y - h, null);
g2.scale(1, -1);
g2.drawImage(shadow, bounds.x, bounds.y + bounds.height - h + y, null);
g2.dispose();
g.drawImage(img, 0, 0, null);
}
}
since I search for different suggestion I closed this question with my original knowledges about Graphics
based on code
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
//import java.awt.image.ColorModel; // I don't know how to use that
//import java.awt.image.SampleModel;// I don't know how to use that
import javax.swing.*;
import javax.swing.RepaintManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.table.TableModel;
public class ViewPortFlickeringOriginal {
private JFrame frame = new JFrame("Table");
private JViewport viewport = new JViewport();
private Rectangle RECT = new Rectangle();
private Rectangle RECT1 = new Rectangle();
private JTable table = new JTable(50, 3);
private javax.swing.Timer timer;
private int count = 0;
private boolean topOrBottom = false;
private GradientViewPortOriginal tableViewPort;
public ViewPortFlickeringOriginal() {
tableViewPort = new GradientViewPortOriginal(table);
viewport = tableViewPort.getViewport();
viewport.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
if (tableViewPort.bolStart) {
RECT = table.getCellRect(0, 0, true);
RECT1 = table.getCellRect(table.getRowCount() - 1, 0, true);
Rectangle viewRect = viewport.getViewRect();
if (viewRect.intersects(RECT)) {
System.out.println("Visible RECT -> " + RECT);
tableViewPort.paintBackGround(new Color(250, 150, 150));
} else if (viewRect.intersects(RECT1)) {
System.out.println("Visible RECT1 -> " + RECT1);
tableViewPort.paintBackGround(new Color(150, 250, 150));
} else {
System.out.println("Visible RECT1 -> ???? ");
tableViewPort.paintBackGround(new Color(150, 150, 250));
}
}
}
});
frame.add(tableViewPort);
frame.setPreferredSize(new Dimension(600, 300));
frame.pack();
frame.setLocation(50, 100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
RepaintManager.setCurrentManager(new RepaintManager() {
#Override
public void addDirtyRegion(JComponent c, int x, int y, int w, int h) {
Container con = c.getParent();
while (con instanceof JComponent) {
if (!con.isVisible()) {
return;
}
if (con instanceof GradientViewPortOriginal) {
c = (JComponent) con;
x = 0;
y = 0;
w = con.getWidth();
h = con.getHeight();
}
con = con.getParent();
}
super.addDirtyRegion(c, x, y, w, h);
}
});
frame.setVisible(true);
start();
}
private void start() {
timer = new javax.swing.Timer(100, updateCol());
timer.start();
}
public Action updateCol() {
return new AbstractAction("text load action") {
private static final long serialVersionUID = 1L;
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("updating row " + (count + 1));
TableModel model = table.getModel();
int cols = model.getColumnCount();
int row = 0;
for (int j = 0; j < cols; j++) {
row = count;
table.changeSelection(row, 0, false, false);
timer.setDelay(100);
Object value = "row " + (count + 1) + " item " + (j + 1);
model.setValueAt(value, count, j);
}
count++;
if (count >= table.getRowCount()) {
timer.stop();
table.changeSelection(0, 0, false, false);
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
table.clearSelection();
tableViewPort.bolStart = true;
}
});
}
}
};
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
ViewPortFlickeringOriginal viewPortFlickering = new ViewPortFlickeringOriginal();
}
});
}
}
class GradientViewPortOriginal extends JScrollPane {
private static final long serialVersionUID = 1L;
private final int h = 50;
private BufferedImage img = null;
private BufferedImage shadow = new BufferedImage(1, h, BufferedImage.TYPE_INT_ARGB);
private JViewport viewPort;
public boolean bolStart = false;
public GradientViewPortOriginal(JComponent com) {
super(com);
viewPort = this.getViewport();
viewPort.setScrollMode(JViewport.BLIT_SCROLL_MODE);
viewPort.setScrollMode(JViewport.BACKINGSTORE_SCROLL_MODE);
viewPort.setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
paintBackGround(new Color(250, 150, 150));
}
public void paintBackGround(Color g) {
Graphics2D g2 = shadow.createGraphics();
g2.setPaint(g);
g2.fillRect(0, 0, 1, h);
g2.setComposite(AlphaComposite.DstIn);
g2.setPaint(new GradientPaint(0, 0, new Color(0, 0, 0, 0f), 0, h,
new Color(0.1f, 0.8f, 0.8f, 0.5f)));
g2.fillRect(0, 0, 1, h);
g2.dispose();
}
#Override
public void paint(Graphics g) {
if (img == null || img.getWidth() != getWidth() || img.getHeight() != getHeight()) {
img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2 = img.createGraphics();
super.paint(g2);
Rectangle bounds = getViewport().getVisibleRect();
g2.scale(bounds.getWidth(), -1);
int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight();
g2.drawImage(shadow, bounds.x, -bounds.y - y - h, null);
g2.scale(1, -1);
g2.drawImage(shadow, bounds.x, bounds.y + bounds.height - h + y, null);
g2.dispose();
g.drawImage(img, 0, 0, null);
}
}
Something like this... a bit of a hack.
class GradientViewPort extends JScrollPane {
private static final long serialVersionUID = 1L;
private final int h = 50;
private BufferedImage img = null;
private BufferedImage imgBottom = null;
private BufferedImage shadow = new BufferedImage(1, h,
BufferedImage.TYPE_INT_ARGB);
private BufferedImage shadowBottom = new BufferedImage(1, h,
BufferedImage.TYPE_INT_ARGB);
private JViewport viewPort;
public GradientViewPort(JComponent com) {
super(com);
viewPort = this.getViewport();
viewPort.setScrollMode(JViewport.BLIT_SCROLL_MODE);
viewPort.setScrollMode(JViewport.BACKINGSTORE_SCROLL_MODE);
viewPort.setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
createShadow(new Color(250, 150, 150),shadow);
createShadow(Color.BLUE,shadowBottom);
}
private void createShadow(Color color, BufferedImage shadow) {
Graphics2D g2 = shadow.createGraphics();
g2.setPaint(color);
g2.fillRect(0, 0, 1, h);
g2.setComposite(AlphaComposite.DstIn);
g2.setPaint(new GradientPaint(0, 0, new Color(0, 0, 0, 0f), 0, h,
new Color(0.5f, 0.8f, 0.8f, 0.5f)));
g2.fillRect(0, 0, 1, h);
g2.dispose();
}
#Override
public void paint(Graphics g) {
paintTop(g,img);
paintBottom(g,imgBottom);
}
private void paintBottom(Graphics g,BufferedImage img) {
if (img == null || img.getWidth() != getWidth()
|| img.getHeight() != getHeight()) {
img = new BufferedImage(getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2 = img.createGraphics();
//super.paint(g2);
Rectangle bounds = getViewport().getVisibleRect();
g2.scale(bounds.getWidth(), -1);
int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight();
//g2.drawImage(shadowBottom, bounds.x, -bounds.y - y - h, null);
g2.scale(1, -1);
g2.drawImage(shadowBottom, bounds.x, bounds.y + bounds.height - h + y, null);
g2.dispose();
g.drawImage(img, 0, 0, null);
}
private void paintTop(Graphics g,BufferedImage img) {
if (img == null || img.getWidth() != getWidth()
|| img.getHeight() != getHeight()) {
img = new BufferedImage(getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2 = img.createGraphics();
super.paint(g2);
Rectangle bounds = getViewport().getVisibleRect();
g2.scale(bounds.getWidth(), -1);
int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight();
g2.drawImage(shadow, bounds.x, -bounds.y - y - h, null);
g2.scale(1, -1);
//g2.drawImage(shadow, bounds.x, bounds.y + bounds.height - h + y, null);
g2.dispose();
g.drawImage(img, 0, 0, null);
}
EDIT fixed the code so when first and last row are in the view port the color is red when they are not the color is blue.
class GradientViewPort extends JScrollPane {
private static final long serialVersionUID = 1L;
private final int h = 50;
private BufferedImage imgRed = null;
private BufferedImage imgBlue = null;
private BufferedImage shadowRed = new BufferedImage(1, h,
BufferedImage.TYPE_INT_ARGB);
private BufferedImage shadowBlue = new BufferedImage(1, h,
BufferedImage.TYPE_INT_ARGB);
private JViewport viewPort;
private boolean recVisible = true;
public GradientViewPort(JComponent com) {
super(com);
viewPort = this.getViewport();
viewPort.setScrollMode(JViewport.BLIT_SCROLL_MODE);
viewPort.setScrollMode(JViewport.BACKINGSTORE_SCROLL_MODE);
viewPort.setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
createShadow(new Color(250, 150, 150),shadowRed);
createShadow(Color.BLUE,shadowBlue);
final JTable table = (JTable) com;
viewport.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
Rectangle RECT = table.getCellRect(0, 0, true);
Rectangle viewRect = viewport.getViewRect();
if (viewRect.intersects(RECT)) {
System.out.println("Visible RECT -> " + RECT);
recVisible = true;
} else {
recVisible = false;
}
}
});
}
private void createShadow(Color color, BufferedImage shadow) {
Graphics2D g2 = shadow.createGraphics();
g2.setPaint(color);
g2.fillRect(0, 0, 1, h);
g2.setComposite(AlphaComposite.DstIn);
g2.setPaint(new GradientPaint(0, 0, new Color(0, 0, 0, 0f), 0, h,
new Color(0.5f, 0.8f, 0.8f, 0.5f)));
g2.fillRect(0, 0, 1, h);
g2.dispose();
}
#Override
public void paint(Graphics g) {
if(recVisible){
paintShadow(g,imgRed,shadowRed);
} else {
paintShadow(g,imgBlue,shadowBlue);
}
}
private void paintShadow(Graphics g,BufferedImage img, BufferedImage shadow) {
if (img == null || img.getWidth() != getWidth()
|| img.getHeight() != getHeight()) {
img = new BufferedImage(getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2 = img.createGraphics();
super.paint(g2);
Rectangle bounds = getViewport().getVisibleRect();
g2.scale(bounds.getWidth(), -1);
int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight();
g2.drawImage(shadow, bounds.x, -bounds.y - y - h, null);
g2.scale(1, -1);
g2.drawImage(shadow, bounds.x, bounds.y + bounds.height - h + y, null);
g2.dispose();
g.drawImage(img, 0, 0, null);
}
}