I have thread safe double checked Singleton class that holds a LinkedList with get/set/size methods in the Singleton class. Then I have simple pool class that is using this Singleton class to manage pool of objects.
My question is how can I defend the methods of get/set both in the singleton and the pool class without using sync methods. Here's my code
public class SingletonDoubleCheckedLockingPattern {
private static SingletonDoubleCheckedLockingPattern s = new SingletonDoubleCheckedLockingPattern();
private LinkedList<Object> linkedList;
public int GetListObjectCount() {
return linkedList.size();
}
public Object GetObjectFromList() {
return linkedList.poll();
}
public void SetObjectFromList(Object ee) {
linkedList.add(ee);
}
private SingletonDoubleCheckedLockingPattern() {
linkedList = new LinkedList<Object>();
}
/**
* SingletonHolder is loaded on the first execution of
* Singleton.getInstance() or the first access to SingletonHolder.INSTANCE,
* not before.
*/
private static class SingletonHolder {
public static final SingletonDoubleCheckedLockingPattern INSTANCE = new SingletonDoubleCheckedLockingPattern();
}
public static SingletonDoubleCheckedLockingPattern getInstance() {
return SingletonHolder.INSTANCE;
}
// avoid cloning
public final Object clone() throws CloneNotSupportedException {
throw new CloneNotSupportedException();
}
}
public class SingletonObjectPool {
private int maxlistValue = 10;
public Object GetObject()
{
int listCount = SingletonDoubleCheckedLockingPattern.getInstance().GetListObjectCount();
if(listCount > 0)
{
return SingletonDoubleCheckedLockingPattern.getInstance().GetObjectFromList();
}
return null;
}
public void SetObject()
{
int listCount = SingletonDoubleCheckedLockingPattern.getInstance().GetListObjectCount();
if(listCount < maxlistValue)
{
SingletonDoubleCheckedLockingPattern.getInstance().SetObjectFromList(new Object());
}
}
}
You could use a BlockingQueue which is thread safe. You shouldn't need to check whether a collection is empty before attempting to remove an element, the collection has a method to do this.
To simplify your code and make it thread safe you can do.
public class SingletonObjectPool {
private static final int maxlistValue = 10;
private static final BlockingQueue queue
= new ArrayBlockingQueue(maxListValue);
public static Object getObject() {
return queue.poll();
}
public static void addObjectAsRequired() {
queue.offer(new Object());
}
}
The only way I can think that you can possibly call methods such as GetListObjectCount without using synchronized, is if the list itself is thread-safe and will behave sensibly when this method is called in the face of concurrent modifications.
In that case, there won't be any other problems, as the reference to the list itself never changes. You may want to declare it as final to make this abundantly clear, and to have the compiler warn anyone who tries to reassign the list. (If this were a requirement, the reference would need to be volatile at the very least, but it opens up lots of other questions in the correctness of multiple operations of your class).
The bottom line is that "thread safety" is not a simple, binary concept. You can't just say a particular class and/or method is thread-safe; rather, it's about what combinations of methods you can call with useful and correct semantics.
Related
I know that final instance-variables are published safely to all threads, after the constructor is finished. However, I wonder whether this is still safe, if the final instance-variable contains a reference to an object that contains a non-final instance-variable. This secondary, non-final instance-variable is never changed after the constructor is done. Consider the following example:
public class NonFinalImmutable {
private Iterable<String> list = Collections.unmodifiableList(Arrays
.asList("foo", "bar", "foobar"));
public Iterable<String> getList() {
return list;
}
}
public class FinalImmutable {
private final NonFinalImmutable reference;
private final String[] array;
public FinalImmutable(NonFinalImmutable reference,
String... arrayEntries) {
this.reference = reference;
this.array = arrayEntries;
}
public NonFinalImmutable getReference() {
return reference;
}
public String[] getArray() {
return array;
}
}
private void execute() {
new Thread() {
#Override
public void run() {
useLater(construct());
}
}.start();
}
private FinalImmutable construct() {
return new FinalImmutable(new NonFinalImmutable(), "asdf", "jklö");
}
private void useLater(FinalImmutable finalImmutable) {
new Thread() {
#Override
public void run() {
for (String s : finalImmutable.getReference().getList()) {
System.out.println(s);
}
System.out.println();
for (String s : finalImmutable.getArray()) {
System.out.println(s);
}
}
}.start();
}
Is it safe to use the contents of the instance-variables FinalImmutable.reference and FinalImmutable.array in another thread even though they contain non-final instance-variables?
Yes, there is a freeze-action which occurs when assigning final fields. You should read Aleksey Shipilëv's blog it's really useful. He discusses the freeze action semantics in a 2014 blog entry
And here is how it is formally specified. Notice that w may not be the write of final field, and r2 is not the read of the final field. What really matters is that the subchain containing freeze action F, some action a, and r1 which reads the final field — all together make r2 observe w.
Notice two new orders, dereference order, and memory
In the blog he proves that a write of final field happens before some action which in turn happens before a subsequent non-final field read r2.
Also in your example, since you first construct the a non-shared NonFinalImmutable the final assignment should freeze the writes occurred prior. If the NonFinalImmutable was accessible outside, all bets are off.
We're building cache stores in our app backed by memory, file, and remote services. Want to avoid explicit synchronization to keep the stores simple while using decorators for behavioral concerns like blocking.
Here's a simple cache, this is just an example!
import java.util.HashMap;
public class SimpleCache {
private HashMap<String,Object> store;
private final BlockingCacheDecorator decorator;
public SimpleCache(){
store = new HashMap<String,Object>();
decorator = new BlockingCacheDecorator(this);
}
//is NOT called directly, always uses decorator
public Object get(String key){
return store.get(key);
}
//is NOT called directly, always uses decorator
public void set(String key, Object value){
store.put(key, value);
}
//is NOT called directly, always uses decorator
public boolean isKeyStale(String key){
return !(store.containsKey(key));
}
//is NOT called directly, always uses decorator
public void refreshKey(String key){
store.put(key, new Object());
}
public BlockingCacheDecorator getDecorator(){
return decorator;
}
}
getDecorator() returns a decorator providing synchronization for get() and set(), while isKeyStale() and refreshKey() allows the decorator to check if a key should be refreshed without knowing why or how. I got the idea for a synchronizing decorator from here.
import java.util.concurrent.locks.ReentrantReadWriteLock;
public class BlockingCacheDecorator {
private SimpleCache delegate;
private final ReentrantReadWriteLock lock;
public BlockingCacheDecorator(SimpleCache cache){
delegate = cache;
lock = new ReentrantReadWriteLock();
}
public Object get(String key){
validateKey(key);
lockForReading();
try{
return delegate.get(key);
}finally{ readUnlocked(); }
}
public void setKey(String key, Object value){
lockForWriting();
try{
delegate.set(key,value);
}finally{ writeUnlocked(); }
}
protected void validateKey(String key){
if(delegate.isKeyStale(key)){
try{
lockForWriting();
if(delegate.isKeyStale(key))
delegate.refreshKey(key);
}finally{ writeUnlocked(); }
}
}
protected void lockForReading(){
lock.readLock().lock();
}
protected void readUnlocked(){
lock.readLock().unlock();
}
protected void lockForWriting(){
lock.writeLock().lock();
}
protected void writeUnlocked(){
lock.writeLock().unlock();
}
}
Questions:
Assuming SimpleCache is only ever used via its decorator, is the code thread-safe?
Is it bad practice for ReadWriteLock to be declared outside the class being synchronized? SimpleCache.getDecorator() ensures a 1-to-1 mapping between cache and decorator instances, so I'm assuming this is ok.
Is this code thread-safe?
Yes. Assuming that the instance of the decorated SimpleCache is not passed about.
Is it bad practice for ReadWriteLock to be declared outside the class being synchronized? SimpleCache.getDecorator() ensures a 1-to-1 mapping between cache and decorator instances, so I'm assuming this is ok.
No. Although it is also worth noting that as discussed in comments, BlockingCacheDecorator would usually implement a Cache interface.
In its current form the code is trivially non-threadsafe, as there's nothing preventing a caller from calling methods of SimpleCache directly, or indeed pass the same SimpleCache instance to multiple decorators, causing even more mayhem.
If you promise never to do that, it is technically thread-safe, but we all know how much those promises are worth.
If the aim is to be able to use different implementations of underlying caches, I'd create a CacheFactory interface:
interface CacheFactory {
Cache newCache();
}
A sample implementation of the factory:
class SimpleCacheFactory implements CacheFactory {
private final String cacheName; //example cache parameter
public SimpleCacheFactory( String cacheName ) {
this.cacheName = cacheName;
}
public Cache newCache() {
return new SimpleCache( cacheName );
}
}
And finally your delegate class:
public class BlockingCacheDecorator {
private final Cache delegate;
private final ReentrantReadWriteLock lock;
public BlockingCacheDecorator(CacheFactory factory){
delegate = factory.newCache();
lock = new ReentrantReadWriteLock();
}
//rest of the code stays the same
}
This way there's a much stronger guarantee that your Cache instances won't be inadvertently reused or accessed by an external agent. (That is, unless the factory is deliberately mis-implemented, but at least your intention not to reuse Cache instances is clear.)
Note: you can also use an anonymous inner class (or possibly a closure) to provide the factory implementation.
Let's say I have a class called Object and a thread called ObjectCreator that manages the creation of an Object. For the sake of simplicity, Object has attributes: objectNumber and objectName.
If I were to create an instance of Object called instance, it would be held by ObjectCreator. Now let's say I needed another thread (let's call it ObjectChanger) to be able to see and manipulate instance; does it make sense to turn instance into a static Object?
I've managed to see results by making instance static so now I can do something like:
ObjectCreator.instance.getName();
Where getName() is a method of Object. From what I've read from answers to similar questions, static things are evil and there's always workarounds. One suggestion I've read is to pass instance to ObjectChanger as an argument for its constructor but what if instance wasn't created yet at the time I need to create an ObjectChanger?
Perhaps this question is more about OOP concepts than multi-threading or it may be a duplicate so forgive me but I'm quite lost here.
EDIT: To address frankie's and Jim's suggestions, here are some code snippets:
Object:
class Object
{
private String objectName = "Something";
private int objectNumber = 1;
public synchronized void changeNumber(int newNumber)
{
objectNumber = newNumber;
}
}
ObjectCreator:
class ObjectCreator extends Thread
{
static Object instance;
public ObjectCreator (Object something)
{
instance = something;
}
static void createObject()
{
...
}
static Object getObject()
{
return instance;
}
}
ObjectChanger:
public class ObjectChanger extends Thread
{
private Object currentInstance = null;
private int instanceNumber = null;
public void run()
{
currentInstance = ObjectCreator.getObject(); //If I were to make getObject() non-static, this line churns up an error
instanceNumber = currentInstance.getObjectNumber();
currentInstance.changeNumber(2); //valid?
}
}
If you want a thread to obtain access to an object not created within it, you must ensure that said thread has a path of references which it can follow, leading to the new object.
Consider the following code, with no threads involved.
class MyObject { /* ... */ }
interface MyObjectProvider {
MyObject getMyObject();
}
class Creator implements MyObjectProvider {
private MyObject obj;
/* ... */
#Override
public MyObject getMyObject() {
return obj;
}
/** Invoked at some point in time. */
void createMyObject() {
obj = new MyObject();
}
}
class Consumer {
private MyObjectProvider provider;
Consumer(MyObjectProvider mop) {
provider = mop;
}
void consume() {
// At some point in time...
MyObject o = provider.getMyObject();
}
}
Example of a program:
public static void main(String[] args) {
Creator creator = new Creator();
Consumer consumer = new Consumer(creator);
creator.createMyObject();
consumer.consume();
}
When you add threads to the mix, some code has to change, but the struture is the same.
The idea is to run the Creator in a thread, and the Consumer in another, as you've pointed out.
So, in short, these are the things you should be looking into:
Concurrency control: look into data races, synchronized, mutual exclusion, and their friends. Start here.
wait and notify, if the Consumer should wait for MyObject to be created. Look here.
When you have a nice grasp on these concepts, you may look into the volatile keyword (watch out for its pitfalls), and the java.util.concurrent package which provides better concurrency primitives, concurrent collections, and atomic variables.
You can put your objects in a list structure like Vector and store them in the ObjectCreator. Add a getter method to ObjectCreator which will accept an index of the object to be received.
This is just a skeleton showing the basic structure. Error handling is left as an exercise :-)
public class MyObject { ... }
...
public class MyObjectCreator {
private Map<String,MyObject> createdObjects = new HashMap<>();
public MyObject makeNewObject(int objNum, String objName)
{
MyObject o = new MyObject(objNum, objName);
this.createdObjects.put(objName,o);
}
public MyObject getObject(String objName)
{
return this.createdObjects.get(objName);
}
}
...
public class MyProgram {
public static void main(String[] args)
{
MyObjectCreator oc = new MyObjectCreator();
MyObject mo = oc.makeNewObject(10,"aNewObject");
...
MyObject o = oc.get("aNewObject");
...
If you only want to change the values of the fields of your class, you should just pass the object into your newly created thread. Then there is really no need to keep a static reference around in a holder class.
But as commented already, we need a bit more information to get to what you want to do with your object and thread.
Why cant you just make an getter in the ObjectCreator class that retrieves said Object?
ex: ObjectCreater.getMyObject()
EDIT:
I think you're looking for something like this if Im not mistaken:
public class ObjectCreator{
ArrayList<Object> children;
public ObjectCreator(){
children = new ArrayList<Object>();
}
//returns back index in children array (for accessing from other threads)
public int createObject( whatever params here ){
Object o = new Object( params );
children.add(o);
return children.size()-1;
}
}
since I dont know much about the problem you're trying to solve, Im not sure if it has to be thread safe, if you want these objects mapped, or accessed differently, but Im confused where all the confusion about static is coming...
In Java, I have created a singleton class as follows:
public class Singleton
{
private Singleton() { print("Singleton Constructor"); }
private static Singleton pointer = new Singleton();//static here so only one object
public static Singleton makeSingleton()
{
return pointer;
}
public static void main (String args[])
{
Singleton nuReference = Singleton.makeSingleton();
if(nuReference == pointer)
{
print("Both are references for same object.");
}
}
}
Here, only the reference to an already-created object of Singleton class is being returned. How can I create a class so that only, say, four objects of that class are allowed to be created? Can I use this Singleton class for that or do I have to make it from scratch?
Oh, and print() is my custom method here. Works the same as System.out.println(), just with fewer keystrokes :)
That should work:
public class Singleton
{
private Singleton()
{
print("Constructor");
}
private static Singleton instances[] = new Singleton[4];
private static Boolean initiated = false;
public static Singleton getInstance(int index)
{
tryInitiate();
if(instances[index] == null)
{
instances[index] = new Singleton();
}
return instances[index];
}
private static Boolean tryInitiate()
{
if(initiated) return false;
for (int i = 0; i < instances.length; i++)
{
instances[i] == null;
}
initiated = true;
return true;
}
}
Instead of initiating the objects with "null" you could also instantiate the objects during the initiation. But this way only the needed objects are instantiated.
Add a static int count = numyouwant; to your code, every time the static creation method is called, reduce the count by 1. and more importantly, check whether count is 0 before call the private constructor in the creation method~
Singletons, by definition, only have a single instance of itself. What you're suggesting sounds like you would make better use of a Factory-type paradigm, along with a counter/limiter (built into the class).
Make a Factory class that contains a counter (or a list to store created objects, if you prefer) and a createObject method. In the method, do your logic for determining whether there are too many objects, and therefore you may limit creation of the objects.
Here's an example of a Factory with a max limit on created objects. The object in question is an inner class for simplicity.
public class Factory {
private final int maxObj = 4;
public class MyObject {
MyObject() { print("Constructor"); }
}
private List<MyObject> objects = new List<Object>();
// Returns new MyObject if total MyObject
// count is under maxObj, null otherwise
public MyObject makeObject() {
if (objects.length() >= maxObj)
return null;
MyObject obj = new MyObject();
objects.add(obj);
return obj;
}
}
create a variable x
increase its value every time when makeSingleton is called
if x<4 then return pointer
else return null
Create a field of List<Singleton> mySingletons; and a field int singletonCounter=0;
in makeSingleton() method add 1 to counter if it is equal to 4 return null or return a singleton of 4.If counter is less than 4 then create a singleton.
my question is that how can i create a class so that say only 4 objects of that class are allowed to be created. any help ?
can i use this Singleton class for that or do i have to make it from scratch ?
I believe you want to keep a pool of objects of a class . You can't do it through a Singleton class , which by definition should return the only instance it has.
Suggested reads:
Object Pool in Java
.
Build your own ObjectPool
You could add a Queue of 4 instances of the same object, and manage the queue/dequeue operations.
Beware: Sounds you should apply thread-safety for those operations.
I created one with Thread Safty
import java.util.ArrayList;
import java.util.List;
public class SingletonLimit{
private List<SingletonLimit> inst_Obj= new ArrayList<>();
private static final int maxLimit=4;
private SingletonLimit(){
}
public SingletonLimit getInstance(){
if(inst_Obj.size()>=maxLimit)
return null;
SingletonLimit singleLimit=null;
synchronized(SingletonLimit.class){
singleLimit= new SingletonLimit();
inst_Obj.add(singleLimit);
}
return singleLimit;
}
}
the lazy thread-safe singleton instantion is kinda not easy to understand to every coder, so i wanted to create a class in our enterprise framework that would do the job.
What do you think about it? Do you see something bad about it? Is there something similar like in Apache Commons? How can i make it better?
Supplier.java
public interface Supplier<T> {
public T get();
}
LazyThreadSafeInstantiator.java
public class LazyThreadSafeInstantiator<T> implements Supplier<T> {
private final Supplier<T> instanceSupplier;
private volatile T obj;
public LazyThreadSafeInstantiator(Supplier<T> instanceSupplier) {
this.instanceSupplier = instanceSupplier;
}
#Override
// http://en.wikipedia.org/wiki/Double-checked_locking
public T get() {
T result = obj; // Wikipedia: Note the usage of the local variable result which seems unnecessary. For some versions of the Java VM, it will make the code 25% faster and for others, it won't hurt.
if (result == null) {
synchronized(this) {
result = obj;
if (result == null) {
result = instanceSupplier.get();
obj = result;
}
}
}
return result;
}
}
Example usage:
public class Singleton1 {
private static final Supplier<Singleton1> instanceHolder =
new LazyThreadSafeInstantiator<Singleton1>(new Supplier<Singleton1>() {
#Override
public Singleton1 get() {
return new Singleton1();
}
});
public Singleton1 instance() {
return instanceHolder.get();
}
private Singleton1() {
System.out.println("Singleton1 instantiated");
}
}
Thanks
the lazy thread-safe singleton
instantion is kinda not easy to
understand to every coder
No, it's actually very, very easy:
public class Singleton{
private final static Singleton instance = new Singleton();
private Singleton(){ ... }
public static Singleton getInstance(){ return instance; }
}
Better yet, make it an enum:
public enum Singleton{
INSTANCE;
private Singleton(){ ... }
}
It's threadsafe, and it's lazy (initialization happens at class loading time, and Java does not load classes until they are are first referred).
Fact is, 99% of the time you don't need lazy loading at all. And out of the remaining 1%, in 0.9% the above is perfectly lazy enough.
Have you run a profiler and determined that your app belings to the 0.01% that really needs lazy-loading-at-first-access? Didn't think so. Then why are you wasting your time concocting these Rube Goldbergesque code abominations to solve a non-existing problem?
For a version that is more readable (in my opinion) than the one presented in the question, one can refer to the Initialization on Demand Holder idiom, introduced by Bill Pugh. Not only is it thread-safe considering the Java 5 memory model, the singleton is also lazily initialized.
Looks overengineered to me.
I really don't see how having helper class helps.
First of all, it's using double-locking idiom, and it has been proved once and again broken.
Second, if you HAVE TO use singleton, why not initialize static final instance.
public class Singleton1 {
private static final Singleton1 instanceHolder =
new Singletong1( );
public Singleton1 instance() {
return instanceHolder;
}
private Singleton1() {
System.out.println("Singleton1 instantiated");
}
}
This code is thread-safe and has been proven to work.
Check Vineet Reynolds' answer for when you need to initialize singleton instance on a first get. In many cases I think that approach is an overkill as well.
Isn't the double checked locking pattern and use of volatile broken on JIT compilers and multi-core/processor systems due to the Java Memory Model & possibility of out of order execution?
More generally, it seems that a framework for singletons is overkill for what is essentially a pretty straightforward pattern to implement correctly.
I would agree with other posters and say that this does seem like overkill, but have said that i do think that this is something that a junior developer is likely to get wrong. I think that because the behaviour of the supplier that constructs the singleton (shown below) is going to be the same in nearly all cases, i would be tempted to put this as default behaviour in the LazyThreadSafeInstantiator. The use of the annonomous inner class every time you want to use a singleton is really messy.
#Override
public Singleton1 get() {
return new Singleton1();
}
This could be done by providing an overloaded constructor that takes the Class to the singleton required.
public class LazyThreadSafeInstantiator<T> implements Supplier<T> {
private final Supplier<T> instanceSupplier;
private Class<T> toConstruct;
private volatile T obj;
public LazyThreadSafeInstantiator(Supplier<T> instanceSupplier) {
this.instanceSupplier = instanceSupplier;
}
public LazyThreadSafeInstantiator(Class<t> toConstruct) {
this.toConstruct = toConstruct;
}
#Override
// http://en.wikipedia.org/wiki/Double-checked_locking
public T get() {
T result = obj; // Wikipedia: Note the usage of the local variable result which seems unnecessary. For some versions of the Java VM, it will make the code 25% faster and for others, it won't hurt.
if (result == null) {
synchronized(this) {
result = obj;
if (result == null) {
if (instanceSupplier == null) {
try {
Constructor[] c = toConstruct.getDeclaredConstructors();
c[0].setAccessible(true);
result = c[0].newInstance(new Object[] {});
} catch (Exception e) {
//handle
}
result =
} else {
result = instanceSupplier.get();
}
obj = result;
}
}
}
return result;
}
}
This would then be used like so.
private static final Supplier<Singleton1> instanceHolder =
new LazyThreadSafeInstantiator<Singleton1>(Singleton1.getClass());
This is my opinion is a bit cleaner. You could alos extend this further to use constructor arguments.
Lazy<X> lazyX= new Lazy<X>(){
protected X create(){
return new X();
}};
X x = lazyX.get();
abstract public class Lazy<T>
{
abstract protected T create();
static class FinalRef<S>
{
final S value;
FinalRef(S value){ this.value =value; }
}
FinalRef<T> ref = null;
public T get()
{
FinalRef<T> result = ref;
if(result==null)
{
synchronized(this)
{
if(ref==null)
ref = new FinalRef<T>( create() );
result = ref;
}
}
return result.value;
}
}
except maybe the first get() in a thread, all get() calls require no synchronization or volatile read. the original goal of double checked locking is achieved.