Java button do the same thing, how do I change this? - java

Alright, I have a simple java applet with two buttons and a screen. Both the buttons do the same thing. I want to change this. I can't find what it is that changes the action that is performed when either one of the buttons is pressed. They both to the same thing and I don't want this. So my question is how would I change the Inventory button to display "Hello world" instead of a line count?
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class projectApplet extends JApplet implements ActionListener
{
/**
*
*/
private static final long serialVersionUID = 1L;
private JTextArea textArea;
private int lineNumber = 0; // this is just to test
public void init() {
JPanel panel = new JPanel();
textArea = new JTextArea();
textArea.setBackground(Color.BLACK);
textArea.setForeground(Color.WHITE);
JScrollPane sp = new JScrollPane(textArea);
panel.add(sp);
Container window = getContentPane();
window.setLayout(new BorderLayout());
window.add(sp,BorderLayout.CENTER);
// this is just to test------------------
JButton b = new JButton("Clik to add a line");
b.addActionListener(this);
window.add(b, BorderLayout.SOUTH);
JButton inventory = new JButton("Inventory");
inventory.addActionListener(this);
window.add(inventory, BorderLayout.NORTH);
//---------------------------------------
}
public void actionPerformed(ActionEvent arg0) {
lineNumber++;
textArea.append("\nLine number: " + lineNumber);
}
public void actionPerformed1(ActionEvent arg0) {
lineNumber++;
textArea.append("RPFL");
}
}

Add a new action listener to it. Typically you can use an anonymous inner class:
inventory.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
textArea.append("Hello, world");
}
});

Just have the one actionPerformed method and then find out which button triggered it.
For example:
public void actionPerformed(ActionEvent arg0) {
if(arg0.getLabel()=="Inventory") // Do the following
if(arg0.getLabel()=="Click to add a new line") // Do the following
}
Note, getLabel() method is deprecated so you'll have to use another... can't remember off the top of my head which you should though... maybe getName(). But this is a simple way to test which button was clicked ;)

You can't do arg0.getSOurce() inside the action performed method to checkout which button has generated this event.

Related

I have a small eror in my code here (swing-java-JFrame)

First I am a beginner in java. I'm making a window with small button and a label (with 0 in default position), when I click on the button the label will change to 1 and when I tap another click the button will be 2. But, I have an error in calling the method.
my code:
package prototype;
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class Prototype {
public static int count;
public static JLabel l;
public void Proto()
{
JFrame f = new JFrame();
JButton b = new JButton("click");
JLabel lo = new JLabel("0");
JPanel p = new JPanel();
f.setBounds(120,120,500,500);
b.addActionListener(new MyAction());
p.add(lo);
p.add(b);
f.getContentPane().add(p,BorderLayout.CENTER);
f.show();}
public class MyAction implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
count++;
l.setText(Integer.toString(count));}
public static void main(String[] args) {
//I want to call the proto method but it give me an eror
new proto();
}}}
public class Prototype extends JFrame{
private static int count;
private JLabel l;
public Prototype() {
super();
JButton b = new JButton("click");
l = new JLabel("0");
JPanel p = new JPanel();
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
count++;
l.setText(Integer.toString(count));
}
});
p.add(l);
p.add(b);
this.getContentPane().add(p, BorderLayout.CENTER);
this.pack();
this.setVisible(true);
}
public static void main(String...args){
Prototype p=new Prototype();
}
}
I changed the method to a constructor, to have the possibility of creating a object of type Prototype and directly create a frame with it. Also I extended the class with JFrame to not need to create an extra JFrame. Next step was to remove the ActionListener class and creating a new ActionListener while adding it to the button. In my eyes this is useful if you have several buttons with different functionalities, so you can see the function of the button directly just by looking at the code of the button. and the last step was to create a new Object of type Prototype in the main method
If I we're you use a SwingWorker instead of manually setting the text of JLabel. Because this is not a proper way updating your GUI. This should be done using SwingWorker. Please read about publish and processmethod.

how to define action listener for buttons in java

I have a jframe that includes JButton.I have six buttons in this frame, but I don't know how to define action listener for this buttons.please help to solve this problem.
First you have to import the package java.awt.event.* to enable events. After the class name you have to add implements ActionListener so that the class can handle events. When you have created the buttons you have to add an actionlistener to each button. Since you haven't showed which code you use I make an example with a simple program that counts votes, if the user clicks the yesButton the votes are increased with 1 and if the user clicks the noButton the votes are decreased with 1.
Here is the code to add an ActionListener to each button:
yesButton.addActionListener(this);
noButton.addActionListener(this);
Then write the following code to handle the events:
public void actionPerformed(ActionEvent e) {
JButton src = (JButton) e.getSource();
if(src.getActionCommand().equals("Yes")) {
yesCount++;
} else {
noCount++;
}
label.setText("Difference: " + (yesCount - noCount));
}
If you have 6 buttons you need to have an if statement and then 5 "else if" statements instead of only an if and an else statement.
Have a look at the Java tutorials on how to use ActionListeners:
https://docs.oracle.com/javase/tutorial/uiswing/events/actionlistener.html
Here's a simple example:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Hello extends JPanel implements ActionListener {
JButton button;
public Hello() {
super(new BorderLayout());
button = new JButton("Say Hello");
button.setPreferredSize(new Dimension(180, 80));
add(button, BorderLayout.CENTER);
button.addActionListener(this); // This is how you add the listener
}
/**
* Invoked when an action occurs.
*/
public void actionPerformed(ActionEvent e) {
System.out.println("Hello world!");
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("Hello");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent newContentPane = new Hello();
newContentPane.setOpaque(true);
frame.setContentPane(newContentPane);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
buttons have a method called addActionListener, use that for adding the action listener that you can implement for the click...
Example:
dummyButton = new JButton("Click Me!"); // construct a JButton
add(dummyButton); // add the button to the JFrame
dummyButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println(" TODO Auto-generated method stub");
}
});
It's really simple.
I suppose you have an instance of your button, right? Let's say that instance is called myButton.
You can just add an action listener by calling addActionListener:
myButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// Do whatever you like here
}
});
Protip: next time you don't know what method to call, just type the instance name and .. Then, your IDE will show you all the methods you can call, unless you are not using an IDE. If that is the case, download one.

Java- How to add more textfields by clicking a button?

I have created a frame in Java which has some textfields and buttons in it. Assuming that user wants more textfields (for example to add more data), I want to put a button and when a user clicks the button, then a new textfield should appear. then user can fill data in it and again by clicking that button another textfield should appear.
How can I do this ? What code I need to write for the button to show more and more text fields by clicking button?
Thank you !
It would be wise that instead of adding components to your JFrame directly, you add them to a JPanel. Though related to your problem, have a look at this small example, hopefully might be able to give you some hint, else ask me what is out of bounds.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class JFrameExample
{
private JFrame frame;
private JButton button;
private JTextField tfield;
private String nameTField;
private int count;
public JFrameExample()
{
nameTField = "tField";
count = 0;
}
private void displayGUI()
{
frame = new JFrame("JFrame Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 1, 2, 2));
button = new JButton("Add JTextField");
button.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent ae)
{
tfield = new JTextField();
tfield.setName(nameTField + count);
count++;
frame.add(tfield);
frame.revalidate(); // For JDK 1.7 or above.
//frame.getContentPane().revalidate(); // For JDK 1.6 or below.
frame.repaint();
}
});
frame.add(button);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
new JFrameExample().displayGUI();
}
});
}
}
Supposing that you have a main container called panel and a button variable button which is already added to panel, you can do:
// handle the button action event
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// create the new text field
JTextField newTextField = new JTextField();
// add it to the container
panel.add(newTextField);
panel.validate();
panel.repaint();
}
});
When adding the new text field, you may need to mention some layout related characteristics, depending on the layout manager you are using (for instance if you use GridBagLayout, you will need to specify the constraints).

Using AWT Buttons and detecting if clicked

I just joined, and am glad to be here~ So, this morning (at like 2am, but thats besides the point :P ) I was doing a little bit of Java tests with JFrame and other GUI stuff. This is my first time working with GUIs. I was trying to make a little java app that would act as a dream journaller. However, my progress was frozen when I encountered a problem i could not solve. My code is as follows.
import java.awt.*;
import javax.swing.*;
import java.applet.*;
public class Display extends Canvas
{
static final int WIDTH = 600;
static final int HEIGHT = 400;
public static String defaultEntry = "Dreams...";
public static final String TITLE = "Dream Journal Testing";
Button erase;
public static void main(String[] args)
{
Display d = new Display();
d.create();
}
public void create()
{
JFrame frame = new JFrame();
System.out.println("Running");
Panel cardOne = new Panel();
Panel p1 = new Panel();
Panel p2 = new Panel();
Panel p3 = new Panel();
Panel grid = new Panel();
cardOne.setLayout(new BorderLayout());
p1.setLayout(new GridLayout(2,1,3,6));
TextArea textArea1 = new TextArea(defaultEntry);
/*Font f1 = new Font("Courier", Font.PLAIN, 16);
setFont(f1);*/
Label l1 = new Label("Welcome to the Dream Journal! :)");
Label l2 = new Label("Type your dream below:");
p1.add(l1);
p1.add(l2);
p2.add(textArea1);
p3.setLayout(new FlowLayout(FlowLayout.CENTER));
Button ok = new Button("Save");
erase = new Button("Erase");
p3.add(erase);
p3.add(ok);
cardOne.add("North",p1);
cardOne.add("Center",p2);
cardOne.add("South",p3);
frame.add(cardOne);
//frame.add(cardOne);
//frame.setLocationRelativeTo(null);
frame.pack();
frame.setTitle(TITLE);
frame.setSize(WIDTH, HEIGHT);
frame.setResizable(false);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
System.out.println(textArea1.getText());
}
/*public boolean handleEvent(Event evt)
{
if(evt.target == erase)
{
System.out.println("it works");
return true;
}
else return super.handleEvent(evt);
}
*/
public boolean action(Event evt, Object arg)
{
if("Erase".equals(arg))
{
System.out.println("hello");
//textArea1.setText("");
}
return true;
}
}
The problem i have is I am not able to figure out how to make it so if the "Erase" AWT button is pushed, the system will print a line (as a test). I have tried
public boolean action(Event evt, Object arg)
And
public boolean handleEvent, but neither worked. Anyone have any suggestions for the Java noob that is me? Thanks!! :)
One way is to add an action listener to the button (e.g. for Save). Another way is to create an Action (e.g. for Erase).
Don't mix Swing with AWT components unless it is necessary. It is not worth even learning how to use AWT components at this point in time, use Swing only for best results and best help.
Here is a version of the app. using all Swing components.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Display
{
static final int WIDTH = 600;
static final int HEIGHT = 400;
public static String defaultEntry = "Dreams...";
public static final String TITLE = "Dream Journal Testing";
JButton erase;
public static void main(String[] args)
{
Display d = new Display();
d.create();
}
public void create()
{
JFrame frame = new JFrame();
System.out.println("Running");
JPanel cardOne = new JPanel();
JPanel p1 = new JPanel();
JPanel p2 = new JPanel();
JPanel p3 = new JPanel();
cardOne.setLayout(new BorderLayout());
p1.setLayout(new GridLayout(2,1,3,6));
JTextArea textArea1 = new JTextArea(defaultEntry);
JLabel l1 = new JLabel("Welcome to the Dream Journal! :)");
JLabel l2 = new JLabel("Type your dream below:");
p1.add(l1);
p1.add(l2);
p2.add(textArea1);
p3.setLayout(new FlowLayout(FlowLayout.CENTER));
JButton ok = new JButton("Save");
ok.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
System.out.println("Do " + ae.getActionCommand());
}
});
erase = new JButton(new EraseAction());
p3.add(erase);
p3.add(ok);
// Use the constants
cardOne.add(BorderLayout.PAGE_START,p1);
cardOne.add(BorderLayout.CENTER,p2);
cardOne.add(BorderLayout.PAGE_END,p3);
frame.add(cardOne);
frame.pack();
frame.setTitle(TITLE);
frame.setSize(WIDTH, HEIGHT);
frame.setResizable(false);
frame.setLocationByPlatform(true);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
System.out.println(textArea1.getText());
}
}
class EraseAction extends AbstractAction {
EraseAction() {
super("Erase");
}
#Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("Do " + arg0.getActionCommand());
}
}
First let me explain you the Funda of Event Handler....
- First of all there are Event Source, when any action take place on the Event Source, an Event Object is thrown to the call back method.
- Call Back method is the method inside the Listener (Interface) which is needed to be implemented by the Class that implements this Listener.
- The statements inside this call back method will dictate whats needed to be done, when the action is done on the Event Source.
Eg:
Assume
Event Source - Button
When Clicked - Event object is thrown at the call back method
Call back method - actionPerformed(ActionEvent e) inside ActionListener.
Now your case :
Now this can be done in 2 ways.....
1. Let you Display class implements the ActionListener, then Register the button with
the ActionListener, and finally implement the abstract method actionPerformed() of ActionListener.
Eg:
public class Display extends Canvas implements ActionListener{
public Display(){
// Your code....
setComponent(); // Initializing the state of Components
}
public void setComponent(){
// Your code.........
Button b = new Button("Click");
b.addActionListener(this); // Registering the button.
// Your code..........
}
public void actionPerformed(ActionEvent event) {
// Do here whatever you want on the Button Click
}
}
2. Use Anonymous class.
- Anonymous class are declared and initialized simultaneously.
- Anonymous class must implement or extend to only one interface or class resp.
Your Display class will NOT implement ActionListener here....
public class Display extends Canvas {
public Display(){
// Your code....
setComponent(); // Initializing the state of Components
}
public void setComponent(){
// Your code.........
Button b = new Button("Click");
// Registering the button and Implementing it
b.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent event) {
// Do here whatever you want on the Button Click
}
});
// Your code..........
}
}
You need to implement ActionListner :
public class Display extends Canvas implements ActionListener
and add yourself to your button as such:
erase.addActionListener(this);
and then implement the required method:
public void actionPerformed(ActionEvent event) {
//do stuff
}
For more info, check out this tutorial on creating ActionListeners.
You'll find that this observable pattern is widely used the in Java GUI.
A couple high level critiques:
You are using many older AWT components (ie Button) when there are similar, but newer (read: more flexible) Swing components available (ie JButton). Take a look at this for a quick explanation on the difference.
The event model that you have implemented was revamped in 1997 to the observable pattern that I suggested above. If you would like to learn more, you can read this.

Java Swing add/remove jButtons on runtime

My application has a module which allows the user to add jButtons on the jLayeredpane during runtime. I want to add action listeners to this dynamically added contents and also i have to provide access to delete the dynamically added buttons during runtime. Is there any way to do this ?
private Map<String, JButton> dynamicButtons;
public void addButton(String name) {
JButton b = new JButton(name);
b.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
jLayeredPane2.add(b);
dynamicButtons.put(name, b);
jLayeredPane2.invalidate();
}
public void removeButton(String name) {
JButton b = dynamicButtons.remove(name);
jLayeredPane2.remove(b);
jLayeredPane2.invalidate();
}
Original Answer Good in general, but done differently in this case
In order to keep track of an arbitrary number of added JButtons, you will need to keep them in a list.
So, after you create a new button, add the listeners to it, and add it to the pane, you then need to save that new button in a list.
That way you can keep track of all of the buttons you have added.
You could also use a Map<String, JButton> that maps a button name to the button.
Example:
private Map<String, JButton> dynamicButtons;
public void addButton(String name) {
JButton b = new JButton(name);
b.addActionListener(someAction);
yourPanel.add(b);
dynamicButtons.put(name, b);
yourPanel.invalidate();
}
public void removeButton(String name) {
Button b = dynamicButtons.remove(name);
yourPanel.remove(b);
yourPanel.invalidate();
}
The following is a full class that lets you add and remove buttons dynamically. It's not exactly what you want, but it should get you really close.
Code for your specific case:
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class ExampleFrame extends JFrame {
private JButton add, remove;
private JPanel dynamicButtonPane, addRemovePane;
private boolean waitingForLocationClick;
public ExampleFrame() {
super("Dynamic button example");
waitingForLocationClick = false;
add = new JButton("Add Button");
add.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
addButton(JOptionPane
.showInputDialog("Name of the new button:"));
}
});
remove = new JButton("Remove Button");
remove.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
lookingToRemove = true;
}
});
JPanel mainPane = new JPanel(new BorderLayout());
dynamicButtonPane = new JPanel();
dynamicButtonPane.setLayout(null);
dynamicButtonPane.setPreferredSize(new Dimension(300, 300));
addRemovePane = new JPanel();
addRemovePane.add(add);
addRemovePane.add(remove);
mainPane.add(dynamicButtonPane, BorderLayout.NORTH);
mainPane.add(addRemovePane, BorderLayout.SOUTH);
add(mainPane);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
dynamicButtonPane.addMouseListener(pointSelectorListener);
}
private JButton buttonToPlace;
public void addButton(String name) {
JButton b = new JButton(name);
b.setActionCommand(name);
b.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (lookingToRemove) {
if (e.getSource() instanceof JButton) {
dynamicButtonPane.remove((Component) e.getSource());
dynamicButtonPane.validate();
dynamicButtonPane.repaint();
}
} else
JOptionPane.showMessageDialog(ExampleFrame.this, "This is " + e.getActionCommand());
}
});
waitingForLocationClick = true;
lookingToRemove = false;
buttonToPlace = b;
}
public void putButtonAtPoint(Point p) {
System.out.println("Placing a button at: " + p.toString());
dynamicButtonPane.add(buttonToPlace);
buttonToPlace.setBounds(new Rectangle(p, buttonToPlace
.getPreferredSize()));
dynamicButtonPane.validate();
buttonToPlace = null;
waitingForLocationClick = false;
}
private boolean lookingToRemove = false;
private final MouseListener pointSelectorListener = new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
if (waitingForLocationClick) {
putButtonAtPoint(e.getPoint());
} else {
System.out.println("Not in waiting state");
}
}
};
public static void main(String[] args) {
new ExampleFrame();
}
}
Absolutely. All of this stuff can be done programatically at any time. Here are a couple of hints to avoid problems and pitfalls:
When you add components to any panel, make sure this is done on the Event Dispatch Thread through SwingUtilities.invokeLater(Runnable). Inside the Runnable, you want to add the component to the panel, hook up the listeners, and re-layout the panel.
Use SwingUtilities.isEventDispatchThread() to check to see if you are already on the event dispatch thread. If you are, then you can just run the Runnable immediately instead of calling invokeLater.
Once you've modified the layout of a panel, be sure to call Component.invalidate() on the panel to make sure it gets laid out again.
Maintain your own list of listeners. Overwrite the add and remove methods on the panel to add or remove them from your list and also from all existing buttons. When you add new buttons, add all listeners on the list.
This is a very common task, and it is fully supported by Java. You should be able to get it done without too much trouble.

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