How to stop ServerSocket Thread correctly? Close Socket failed - java

I know this has been discussed some times before, but I can't find an appropriate solution for my problem. I want to run a ServerSocket thread in the background, listening to the specified port. It's working actually, but only once. Seems that the port the server is listening to is never closed correctly and still active when I try to restart (O don't restart the thread itself). Can some tell why it is not working correctly? Thanks in advance for any help...!
edit:
I have same problem on the client side. I have a sender thread and also that one cannot not be stopped. What is the best way to do that?
The ClientConnector is just a class which connects to the server port and sends the data.
It's not a thread or anything like that.
That's my sender class:
private class InternalCamSender extends Thread {
private int sendInterval = 500; // default 500 ms
private ClientConnector clientConn = null;
public InternalCamSender() {
this.sendInterval = getSendingInterval();
this.clientConn = new ClientConnector();
}
#Override
public void run() {
while(!Thread.currentThread().isInterrupted()) {
clientConn.sendCamPdu(CodingScheme.BER, createNewPDU());
try {
Thread.sleep(sendInterval);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
And I try to handle it's behaviour like that:
if(jButton_startSending.getText().equals(STARTSENDING)) {
new Thread() {
public void run() {
iSender = new InternalCamSender();
iSender.start();
jButton_startSending.setText(STOPSENDING);
}
}.start();
} else {
new Thread() {
public void run() {
if(iSender.isAlive()) {
iSender.interrupt();
try {
iSender.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
iSender = null;
jButton_startSending.setText(STARTSENDING);
}
}.start();
}
Somehow I cannot stop the InternalCamSender like that. I tried with a volatile boolean before, was the same. I read the http://download.oracle.com/javase/1.5.0/docs/guide/misc/threadPrimitiveDeprecation.html page and tried also the example What should I use instead of Thread.stop? but even that was not stopping the thread? I am lost.
Any ideas?
edit:
found the answer for my clinet sending problem here http://www.petanews.de/code-snippets/java/java-threads-sauber-beenden-ohne-stop/
even i don't know why that is working. I am sure I tried that way before.
Problem solved!

You should close your resources (the streams and socket) in a finally block, rather than a catch block - this way the resources are always closed, whether an exception is caught or not.
It's also a bad practice to call System.exit() from within a catch block or within a thread - you are forcibly shutting down the whole JVM on any instance of an error. This is likely the cause of your problem with the server socket as well - whenever any exception is encountered with reading/closing the streams, you are exiting the JVM before you have a chance to close the server socket.

Related

How to make a thread wait for a server response

I am currently writing a small Java program where I have a client sending commands to a server. A separate Thread is dealing with replies from that server (the reply is usually pretty fast). Ideally I pause the Thread that made the server request until such time as the reply is received or until some time limit is exceeded.
My current solution looks like this:
public void waitForResponse(){
thisThread = Thread.currentThread();
try {
thisThread.sleep(10000);
//This should not happen.
System.exit(1);
}
catch (InterruptedException e){
//continue with the main programm
}
}
public void notifyOKCommandReceived() {
if(thisThread != null){
thisThread.interrupt();
}
}
The main problem is: This code does throw an exception when everything is going as it should and terminates when something bad happens. What is a good way to fix this?
There are multiple concurrency primitives which allow you to implement thread communication. You can use CountDownLatch to accomplish similar result:
public void waitForResponse() {
boolean result = latch.await(10, TimeUnit.SECONDS);
// check result and react correspondingly
}
public void notifyOKCommandReceived() {
latch.countDown();
}
Initialize latch before sending request as follows:
latch = new CountDownLatch(1);

Read and write from a socket simultaneously

I'm writing an android app in java and I want to create a listener that receive messages in a while(true) loop, and also to be able to send messages to the server.
For this task I'm using sockets with asyncTask.
I have written a connectionHandler class which handle all the send and receive requests for my app.
So far so good, everything is working fluently for just sending and receiving messages one at a time, but I just couldn't find a way to do it simultaneously.
I need to execute the following code in a thread, but I don't know how to do it, because I have to return a String:
public static String receive() {
try {
return mConnectionHandler.new AsyncReceiveFromServer().execute()
.get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
return null;
}
private class AsyncReceiveFromServer extends AsyncTask<Void, Void, String> {
#Override
protected String doInBackground(Void... params) {
String result = null;
try {
result = in.readLine();
} catch (IOException e) {
e.printStackTrace();
}
return result;
}
}
When I'm running the receive function in a while(true) loop, I can't send messages, because the ...execute().get() is blocking the java class connectionHandler.
So to sum up, how can I execute the above code in a thread or any other asynchronous way?
Or maybe you have any other suggestion to run the send and receive simultaneously while the receive is a while(true) loop?
First off- never use execute.get(). If you think you need to use it, you're architected wrong- it breaks the entire point of using a thread to have the calling thread wait for a result. If you just call execute, you'll run on another thread and work fine. If you need more than 1 thread running truly simultaneously, use executeOnExecutor() to override the 4.0 shared thread pool mechanism of AsyncTask.
Or better yet- don't use AsyncTask for this. You have something you want to run forever, waiting for input from a remote connection. This is a better fit for a Thread than an AsyncTask. I'd go with a thread and have the while loop built into the thread, and have the thread terminate only when the connection is closed.

Sockets with OSGi: Bundle stopped, socket still open

I'm facing this issue working with a ServerSocket inside one of my bundles, let's just call it: FooBundle.
This FooBundle has, among others, a SocketListener.java class. This class is a Thread and to make a little overview of it, I'll paste some pseudocode:
public class SocketListener implements Runnable{
ServerSocket providerSocket;
Socket connection = null;
private boolean closeIt = false;
public void run() {
try {
//Create the server socket
providerSocket = new ServerSocket(41000, 10);
} catch (IOException e1) {
//catching the exception....
}
while(!closeIt){
try{
connection = providerSocket.accept();
in = new Scanner(new InputStreamReader(onnection.getInputStream()));
while(in.hasNext() !=false)
message = message + " "+in.next();
// bla bla bla...
} catch (IOException e) {
//bla bla...
}
finally{
try{
if (message.equalsIgnoreCase("bye"))
providerSocket.close();
closeIt = true;
}
catch(IOException ioException){
//........
}
}
As you can see, it's a simple thread that waits for a connection until the message it receives from one of the SocketClients is "bye".
This is the problem I'm facing right now: When the Bundle is stopped, I do need to restart the entire OSGi framework : If I try to restart the bundle, a java.net.BindException message is thrown: "Address already in use". So, I stopped the bundle but the socket hasn't been closed.
In OSGi, you need to take care of what the stop() method inside the Activator must include, but I just can't pass any reference of an anonymous thread to the Activator.
Imagine that this is my class diagram inside the bundle:
**FooBundle**
|__FooBundleActivator
|__FooImpl
|__SocketListener (thread)
The SocketListener thread is called from the FooImpl class as an anonymous thread.
My question is: Is there any appropiate method to have such control of anonymous threads and specifically in my case, of non-closing socket ports, inside the OSGi paradigm?
Thanks in advance.
If your bundle is told to stop then assume the guy doing the stopping knows what he is doing. Yes, your protocol expects the 'bye' but shit happens, any protocol that has problems with these things is too fragile for the real world. In general, all your tasks in OSGi should have a life cycle. So this would be my code (using DS instead of activators).
#Component
public class ProtocolServer extends Thread {
volatile ServerSocket server;
volatile Socket connection;
public ProtocolServer() {
super("Protocol Server on 4100"); // to identify the thread
}
#Activate void activate() {
setDaemon(true);
start();
}
#Deactivate void deactivate() {
interrupt();
// best effort close (even if null)
try { server.close(); } catch(Exception e) {}
try { connection.close(); } catch(Exception e) {}
join(10000); // waits 10 secs until thread exits
}
public void run() {
// loop for active component
while( !isInterrupted() )
try {
doServer();
} catch( Exception e) {
log(e);
// bad error, accept failed or bind failed
// or server socket was closed. If we should remain
// active, sleep to prevent overloading the
// system by trying too often, so sleep
if ( !isInterrupted() )
try { Thread.sleep(5000); } catch(Exception e) {}
}
}
private void doServer() throws Exception {
server = new ServerSocket(4100)
try {
while( !isInterrupted() )
doConnection(server);
} finally {
server.close();
}
}
private void doConnection(ServerSocket server) throws Exception {
connection = server.accept();
try {
doMessages(connection);
// the pseudo code exits here, but that seems
// kind of weird? If desired, interrupt
// this object, this will exit the thread
} catch( Exception e) {
log(e); // the connection failed, is not uncommon
} finally {
connection.close();
connection = null;
}
}
private void doMessages(Socket connection) {
MyScanner s = new MyScanner(socket);
String msg;
while( !isInterrupted() && !"bye".equals( msg=s.getMessage()))
process(msg);
}
}
One important design consideration in OSGi is that the components keep working even if there are failures. In a network you often have transient errors that go away on their own. Even if they don't it is desirable that the server keeps on trying while you fix the problem. Your pseudo code would be a nightmare in practice since it would disappear on any error. Any system with multiple such components tends to becomes quickly unstable.
One thing that also surprised me is that you only support one connection at a time. In general it is better to not limit this and handle the messages in their own thread. In that case, you must ensure that each created handler for a connection is also closed appropriately.
Instantiate the ServerSocket outside (probably in the Activator) and pass it to the SocketListener via a constructor. You can call serverSocket.stop() in the stop function of the Activator than.
In case you call ServerSocket.stop() a SocketException will be thrown that is a subclass of IOException. Please think of handling IOException in the while iteration in the way that it will stop executing the iteration for sure.
You need to close that listening socket regardless of the message before exiting the thread function. Then what should really make a difference for you is calling setReuseAddress(true) on that socket to allow binding the port while old connection hangs in the timeout state.
And, please please please, use better indentation technique in your code ...

Java.nio.channels.ServerSocketChannel - accept() memory leak

I got thread for server in my Android app and need to handle it properly when user decide to close it. I choose non-blocking ServerSocketChannel which accept() clients.
And got this
public class SocketServer extends Thread
{
private static final String LOG_TAG = "SocketServer";
private boolean isRunning = false;
private ServerSocketChannel listener = null;
public void _stop()
{
this.isRunning = false;
}
public void _start()
{
this.isRunning = true;
this.start();
}
private void free()
{
try
{
listener.close();
}
catch (IOException e)
{
//Error handle
}
listener = null;
}
public SocketServer(int port)
{
super();
try
{
listener = ServerSocketChannel.open();
listener.configureBlocking(false);
listener.socket().bind(new InetSocketAddress(port));
}
catch (IOException e)
{
//Error handle
}
}
public void run()
{
SocketChannel client = null;
while(isRunning)
{
try
{
client = listener.accept();//GC going mad
}
if(client != null)
Log.i(LOG_TAG, "ACCEPTED CLIENT");
catch (IOException e)
{
//Error handle
}
}
free();
}
All i'm doing is accepting new client - getting null because of no incoming connections and do it again until server is stopped.
ServerClient client is null at start and assigned to null by accept() if no connections available.
But Java's garbage collector thinks what client is somehow init by accept() or accept() somehow allocate some memory, which GC cleans after every while loop.
If comment accept() line (e.g do nothing) where will be no GC at all, so problem exactly in accept().
This quite not right in my opinion.
P.S. If there is some way to break blocking ServerSocket accept()/Socket read() state and exit properly, please tell me.
P.S. 2 Is it safe to write/ read to SocketChannel socket() as to Socket, will it block thread?
Many operations in Java create temporary objects internally to do their work.
You are much better off using a blocking SocketServer. This way the objects it creates is only on a per-accepted-Socket basis rather than a per-attempt basis.
I suggest you implement blocking NIO with a thread (or two) per connection first. If then you discover you have a performance issue with the number of threads you have, try using a Selector with non-blocking NIO.

how does a multi-threaded server work?

I've got from someone this example with a multithreaded server on android:
http://tutorials.jenkov.com/java-multithreaded-servers/singlethreaded-server.html
But I have a few difficulties in understanding a part of the code:
while(! isStopped()) {
Socket clientSocket = null;
try {
clientSocket = this.serverSocket.accept();
} catch (IOException e) {
if (isStopped()) {
System.out.println("Server Stopped.") ;
return;
}
throw new RuntimeException("Error accepting client connection", e);
}
What I don't understand is, what happens when I have an exception at this line:
clientSocket = this.serverSocket.accept();
From what I can tell is that this function gets called:
private synchronized boolean isStopped() {
return this.isStopped;
}
But how it gets to close that socket? Cause if u get exception in the attempt to accept a client you should close the socket returned by accept.
I assume that this is done in here:
public synchronized void stop() {
this.isStopped = true;
try {
this.serverSocket.close();
} catch (IOException e) {
throw new RuntimeException("Error closing server", e);
}
}
But where is stop() called,how it gets to make the connection between isStopped() and onStop()....And what is with that "synchronized"?
Hope I've been clear with my unclarities! Thank u in advance:)
You've probably moved on but for posterity...
what happens when I have an exception at this line
clientSocket = this.serverSocket.accept();
If you get an exception inside of accept then no socket is returned so there is nothing to close. Either accept() returns a valid socket that you should handle and then close or it throws an exception. Never both.
where is stop() called?
Stop looks to be called from the outside world by some caller that wants to shutdown the server socket. With a server, you create a server-socket and then you accept individual connections to remote clients, which returns a socket for that client. Each of the client handlers need to close their own individual connections. When the server is shutting down (in this case when stop() is called), the server-socket is then closed.
Once stop() is called then the server socket is closed and the accept() method will throw an exception. That's why there is a if(isStopped()) check in the code to avoid throwing an exception.
how it gets to make the connection between isStopped() and onStop()
isStopped() is a private method that tests to see if someone has called the stop() method. I assume onStop() is an Android method? They are not related although someone might want to call singleThreadedServer.stop() inside of onStop().
what is with that synchronized?
The synchronized keyword is used by multithreaded programs as a mutex and memory barrier. It only allows 1 thread to be executing inside of the synchronized block at one time. It also makes sure that all of the local variables are synced between the threads and central memory. See the java docs:
http://download.oracle.com/javase/tutorial/essential/concurrency/syncmeth.html
Having that private method be synchronized is really gross IMO. I assume this is being done to make sure isStopped has been updated. I would have used a volatile boolean or AtomicBoolean instead.

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