What is the difference between "architecture-neutral" and "portable"? - java

I'm reading Herbert Schildt's book "Java: The Complete Reference" and there he writes that Java is portable AND architecture-neutral. What is the difference between this two concepts? I couldn't understand it from the text.

Take a look at this white paper on Java.
Basically they're saying that in addition to running on multiple environments (because of being interpreted within the JVM), it also runs the same regardless of environment. The former is what makes it portable, the latter is what makes it architecture-neutral. For example, the size of an int does not vary based on platform; it's established by the JVM.

A portable C program:
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
printf("Hello, World!");
return (EXIT_SUCCESS);
}
You can take that C program and compile it on any machine with a C compiler and have it work (assuming it supports printf... I am guessing some things out there may not).
If you compile it on Windows and try to run that binary on a Mac it won't work.
The same sort of program written in Java will also compile on any machine with a Java compiler installed, but the resulting .class file will also run on any machine with a Java VM. That is the architectural neutral part.
So, portable is a source code idea, while architectural neutral is an executable idea.

Looking around I found another book that describes the difference between the two.
For architecture neutral the compiler will generate an architecture-neutral object file meaning that compiled Java code (bytecode) can run on many processors given the presence of a Java runtime.
For portable it means there are are no implementation-dependent aspects of the specification. For instance in C++ an int can be 16-bit, or 32 bit depending on who is implementing the specification where as in Java an int is always 32 bit.
I got my information from a different book (Core Java 2: Fundamentals) so it may differ from his meaning. Here is a link: Core Java 2: Fundamentals

With architecture-neutral, the book means that the byte code is independent of the underlying platform that the program is running on. For example, it doesn't matter if your operating system is 32-bit or 64-bit, the Java byte code is exactly the same. You don't have to recompile your Java source code for 32-bit or 64-bit. (So, "architecture" refers to the CPU architecture).
"Portable" means that a program written to run on one operating system works on another operating system without changing anything. With Java, you don't even have to recompile the source code; a *.class file compiled on Windows, for example, works on Linux, Mac OS X or any other OS for which you have a Java virtual machine available.
Note that you have to take care with some things to make your Java code truly portable. If you for example hard-code Windows-style file paths (C:\Users\Myself...) in your Java application, it is not going to work on other operating systems.

I suspect that he means that code can run on many platforms without recompilation.
It is also possible to write code that deals with the underlying system without rewrites or conditions.
E.g. Serialized objects from a 32 bit Windows system can be read on a 64bit Linux system.

there are 3 related features in java.
platform independent -> this means that the java program can be run on any OS without considering its vendor. It is implemented by using the MAGIC CODE called "BYTE CODE". The JVM then either interprets this at runtime or uses JIT (Just in Time) compilation to compile it to machine code for the architecture that is being run on (e.g. i386).
architecture neutral -> it means the java program can be run on any processor irrespective of its vendor and architecture. so it avoids rebuilding problem.
portable -> a programming language/technology is said to be purely portable if it satisfies the above two features.

.class file is portable because it can run on any OS . The reason is , .class file generated by JVM is same for all OS. On the other hand JVM is differ as OS , but it generate same .class file for all OS, so JVM is architectural neutral.

What is difference between Architecture Neutral and Portable?
Architecture Neutral: Java is an Architecture neutral programming language because, java allows its application to compile on one hardware architecture and to execute on another hardware architecture.
Portable: Java is a portable programming language because, java is able to execute its application and all the operating system and all the hardware system.

In Terms of Java
Java Architecture Neutral - Here we are talking about the Operating System Architecture i.e the java Generate the Intermediate Byte-code(binary code) (handle by the JVM) and allow the java code to run on any O.S for which you have a Java virtual machine available( irrespective of its O.S architecture to handle memory allocation ,Cashing, register handling , bit code processing 32 bit or 64 bit while interpreting the code like each interpreter execute the code line by line - this is handle by jvm with respect to Hardware and O.S configuration) .
Portable (Generic meaning like transferable, Platform Independent, or even in terms of the Source code is fix for all i.e Simply means support to many)
Java Portable means java machine code write in one machine and will run on any machine that has proper JVM with respect to O.S.

Related

How can java use Compiler

I studied somewhere that to execute on different processor architectures Java is interpreted. If it would use compiler then there would be some (Machine Code) instructions which would be specific to processor architectures and Java would be platform dependent.
But since java use interpreter it is processor architecture independent.
My question is how can the java use JIT (Just In Time) Compiler? Doesn't the processor's architectures affect it? If it doesn't affect it, then why doesn't it affect it?
There isn't just one JIT compiler. There is a different one for each architecture, so there's one for Windows 32-bit, one for Windows 64-bit etc.
Your Java code is the same across all platforms. That is compiled into byte code by the Java compiler. The byte code is also the same across all platforms.
Now we run your Java program on Windows 32-bit. The JVM starts up and it interprets the byte code and turns that into machine code for that architecture. Note that that JVM is specifically for this architecture.
If we run your program on another architecture, another variation of the JVM will be used to interpret the byte code.
That's why you see all these different download links when you download the JRE:
Your java code is interpreted to byte code and is not platform dependent. But to run your machine code you need a JVM, the​ JVM is platform dependent, you cannot download an x86 JVM and run it on an ARM processor and vice versa.
The idea is that the JVM is platform dependent but your code is not.
The java program life cycle goes as follows.
Source code is compiled into Java Byte Code (aka .class files),
Java Byte Code is then interpreted by the JVM which performs the Just In Time compilation sending instructions your specific processor architecture can understand.
Its important to understand that compilation is just another way to say "translation", and does not always mean compiling to binary. Also, interpretation is similar, but is done per instruction, as needed by the program.
But more specifically in your question, JIT is the interpretation done by the JVM, which is coded specifically for each processor architecture.

If it's "Write once run anywhere", why do so many Java programs tell me to pick the version for my OS?

I am fairly new to Java or programming in general. On my journeys through the internet to master this language I have come up the saying "write once run anywhere" multiple times.
But I have found many software that requires you to pick the right version for your OS. Sometimes there is only one version available.
Could you explain to me why that is so?
[expanded per the comments]
Java runs on a Virtual Machine, the JVM. In an ideal world this means that the Operating System is abstracted away behind this and you only have to make sure your code works with the JVM which will make it work with the underlying OS. This can already be undone by using the wrong path separators or line endings; it is not an absolute truth.
An application can use many Operating System-specific approaches/libraries/functions/etc that might make it not feasible to restrict yourself to one general codebase. Instead they might want to leverage some advantages provided by a platform and create a separate application with it.
The statement should probably be somewhere along the lines of "Write once in a general fashion, run anywhere" but that's not as snappy.
This statement is often linked to Java but there are also other languages that incorporate this: weblanguages like Javascript and HTML will run on any browser because the browser itself forms the abstraction between the language and the underlying OS.
Other languages don't have this (entirely?) since they work differently: C# will use the underlying .NET framework which as it is only exists for Windows. There exists a cross platform variant (Mono) but it would be an overstatement to consider C# truly cross platform.
The Java program or source code is compiled to generate "bytecodes" ( an intermediate binary format). Second, the bytecodes is executed by an interpreter which is part of the Java Virtual Machine (JVM).
"Write Once, Run Everywhere" refers to the fact that an application written is Java can be run on any hardware which has the Java Virtual Machine (JVM), and that the JVM is now licensed to hundreds of operating systems vendors systems including Microsoft for Windows.
Well, some stuff is really cross-platform (most of standard Java library), while some other stuff may need right version for the OS. Generally, this applies to software that uses dynamic libraries, that aren't written in Java. In this case, versions for different OSes are packed with libraries for this OS.
In case there's version only for one OS - it could be because required libraries don't exists for other OSes or developer didn't port it. There is still possibility that it's actually cross-platform, but developer tested it only under one OS.
Your question is more based on platform dependency/independency.
Java is a programming language which is platform independent which means the code which you write will produce the same output on all machines running Windows, Linus, Unix, etc... without any changes to the code. To run a Java program you need to have JVM (Java Virtual Machine) installed. Now what does JVM do.? Well, it translates your code into Machine code which the Operating System could understand. Therefore JVM is platform dependent since every OS has a different Machine code.
So, basically you write a Java Program only once and can be used/run everywhere.
you can write source code in one platform and run it any where.some times you can encounter problem if a new java version is available but still current version runs the code.

Platform independence in Java's Byte Code

I sometimes wonder why Java is referred as a Platform Independent Language?
I couldn't find a proper explanation of the below points :
Is the JVM same for Windows/Linux/Mac OS?
Are the bytecode generated same for a same Class in the above environments?
If the answer to the above questions are NO then how the platform independence is achieved.
Please help me out in learning this basic concept.
Is the JVM same for Windows/Linux/Mac OS?
Not at all. Compiler is same across the platforms. But, since it is an executable file, the file itself will be different i.e. on Windows, it would be .exe, on Linux, it would be Linux executable etc.
Are the bytecode generated same for a same Class in the above environments?
Yes. That is why Java is COMPILE ONCE. RUN ANYWHERE.
Before starting please read this doc by oracle
Machine Dependence: This means that whatever you want to execute on your hardware architecture will not be able to execute on another architecture. Like If you have created an executable for your AMD architecture it will not be able to run on Intel's architecture. Now comes Platform Dependence is that you have created some executable for your Windows OS which won't be able to run on Linux.Code written in Assembly(provided by your processor) or Machine Language are machine dependent but if you write code in C,CPP,JAVA then your code is machine independent which is provided by underlying OS.
Platform Independence:If you create some C or CPP code then it becomes platform dependent because it produces an intermediate file i.e. compiled file which matches to the instruction set provided by underlying OS. So you need some mediator which can understand both compiler and OS.Java achieved this by creating JVM. Note: No language is machine independent if you remove the OS which itself is a program created using some language which can directly talk to your underlying machine architecture. OS is such a program which takes your compiled code and run it ontop of the underlying architecture.
The meaning of platform independence is that you only have to distribute your Java program in one format.
This one format will be interpreted by JVMs on each platform (which are coded as different programs optimized for the platform they are on) such that it can run anywhere a JVM exists.
1 ) Is the JVM same for Windows/Linux/Mac OS?
Answer ===> NO , JVM is different for All
2 ) Are the bytecode generated same for a same Class in the above environments?
Answer ====> YES , Byte code generated will be the same.
Below explanation will give you more clarification.
{App1(Java code)------>App1byteCode}........{(JVM+MacOS) help work with App1,App2,App3}
{App2(Java Code)----->App2byteCode}........{(JVM+LinuxOS) help work with App1,App2,App3}
{App3(Java Code)----->App3byteCode}........{(JVM+WindowsOS) help work with App1,App2,App3}
How This is Happening ?
Ans--> JVM Has capability to Read ByteCode and Response In Accordance with the underlying OS As the JVM is in Sync with OS.
So we find, we need JVM with Sync with Platform.
But the main Thing is, That the programmer do not have to know specific knowledge of the Platform and program his application keeping one specific platform in mind.
This Flexibility of write Program in Java Language --- compile to bytecode and run on any Machine (Yes need to have Platform DEPENDENT JVM to execute it) makes Java Platform Independent.
Java is called a plattform indipendent language, because virtually all you need to run your code on any operating system, is that systems JVM.
The JVM "maps" your java codes commands to the system's commands, so you don't have to change your code for any operating system, but just install that system's JVM (which should be provided Oracle)
The credo is "Write once, run anywhere."
Watch this 2 min video tutorial hope this will help you understand that why java is platform independent? Everything is explained in just 2 min and 37 seconds.
Why Java is platform independent?
https://www.youtube.com/watch?v=Vn8hdwxkyKI
And here is explanation given below;
There are two steps required to run any java program i.e.
(i) Compilation &
(ii) Interpretation Steps.
Java compiler, which is commonly known as "javac" is used to compile any java file. During compilation process, java compiler will compile each & every statement of java file. If the java program contains any error then it will generate error message on the Output screen. On successful completion of compilation process compiler will create a new file which is known as Class File / Binary Coded File / Byte Code File / Magic Code File.
Generated class file is a binary file therefore java interpreter commonly known as Java is required to interpret each & every statement of class file. After the successful completion of interpretation process, machine will generate Output on the Output screen.
This generated class file is a binary coded file which is depends on the components provided by java interpreter (java) & does not depends on the tools & components available in operating system.
Therefore, we can run java program in any type of operating system provided java interpreter should be available in operating system. Hence, Java language is known as platform independent language.
Two things happen when you run an application in Java,
Java compiler (javac) will compile the source into a bytecode (stored in a .class file)
The java Byte Code (.class) is OS independent, it has same extension in all the different OSs. But since this is not specific to any OS or other environment no one can run this (Unless there is a machine whose native instruction set is bytecodes, i.e. they can understand bytecode itself)
JVM load and execute the bytecode
A virtual machine (VM) is a software implementation of a machine (i.e. a computer) that executes programs like a physical machine. Java also has a virtual machine called Java Virtual Machine (JVM).
JVM has a class loader that loads the compiled Java Bytecode to the Runtime Data Areas. And it has an execution engine which executes the Java Bytecode. And importantly he JVM is platform dependent. You will have different JVM for different operating systems and other environments.
The execution engine must change the bytecode to the language that can be executed by the machine in the JVM. This includes various tasks such as finding performance bottlenecks and recompiling (to native code) frequently used sections of code. The bytecode can be changed to the suitable language in one of two ways,
Interpreter : Reads, interprets and executes the bytecode instructions one by one
JIT (Just-In-Time) compiler : The JIT compiler has been introduced to compensate for the disadvantages of the interpreter. The execution engine runs as an interpreter first, and at the appropriate time, the JIT compiler compiles the entire bytecode to change it to native code. After that, the execution engine no longer interprets the method, but directly executes using native code. Execution in native code is much faster than interpreting instructions one by one. The compiled code can be executed quickly since the native code is stored in the cache.
So in a summary Java codes will get compiled into a bytecode which is platform independent and Java has a virtual machine (JVM) specific to each different platforms (Operation systems and etc) which can load and interpret those bytecodes to the machine specific code.
Refer :
https://www.cubrid.org/blog/understanding-jvm-internals/
https://docs.oracle.com/javase/tutorial/getStarted/intro/definition.html

What interprets Java's byte code

I was wondering if Java get's assembled and in my readings I found the compiler creates byte code which is then run on the Java Virtual Machine. Does the JVM interpret the byte code and execute it?
This is why I'm confused. Today in class the prof said "the compiler takes a high level language, creates assembly language, then the assembler takes the assembly language and creates machine language (binary) which can be run". So if Java compiles to bytecode how can it be run?
There is a standard compiler setup, such as would be used for the C language, and then there is Java, which is significantly different.
The standard C compiler compiles (through several internal phases) into "machine instructions" which are directly understood by the x86 processor or whatever.
The Java compiler, on the other hand, compiles to what are sometimes called "bytecodes". These are machine instructions, but for an imaginary machine, the Java Virtual Machine. So the JVM interprets the bytecodes just like a "real" machine processes it's machine instructions. (The main advantage of this is that a program compiled into bytecodes will run on any JVM, whether it be on an x86 system, an IBM RISC box, or the ARM processor in a Android -- so long as there's a JVM the code will run.)
(There have historically been a number of "virtual machines" similar to Java, the UCSD Pascal "P-code" system being one of the more successful ones.)
But it gets more complicated --
Interpreting "bytecodes" is fairly slow and inefficient, so most Java implementations have some sort of scheme to translate the bytecodes into "real" machine instructions. In some cases this is done statically, in a separate compile step, but most often it's done with a "just-in-time compiler" (JITC) which converts small portions of the bytecodes to machine instructions while the application is running. These get to be quite elaborate, with complex schemes to decide which segments of code will benefit most from translating into hardware machine instructions. But they all, for the most part, do their magic without you needing to be aware of what's going on, and without you having to compile your Java code to target a specific type of processor.
Think of bytecode as the machine langauge of the JVM. (Compilers don't HAVE to produce assembly code which has to be assembled, but they're a lot easier to write that way.)
Just a clarifying note:
That which in java is called "bytecode" is what in your original description is "creates machine language (binary) which can be run"
So the answer to how to run java bytecode is:
You build a processor which can handle java bytecode, in the same way that if you want to execute normal x86 code you build a cpu to handle that.
Javas binary machine language is not really different from the binary instruction format of other cpus such as x86 or powerpc. And there do exists cpus which can execute java bytecode directly. (That would be a normal Intel/Amd cpu).
An other example: How would you run powerpc code, on a normal intel cpu? You would build a piece of software which would at runtime translate the powerpc binary code, to x86 code. The case for java is not really that different. So to run java code on a x86 cpu, you need a program which translate the java binary code(aka the bytecode) to x86 binary code. This is what the jvm* does. And it does this either by interpreting the java instructions one at a time, or by translating a huge chunk of instructions at a time(Called jit). Exactly how the jvm handles the translation depend on which jvm implementation you use and its settings.(There are multiple independent implementations of java jvms which implement their translation in different ways).
But there is one thing which make java a bit different. Unlike other binary instruction formats such as x86, java was newer really designed to run directly on a cpu. Its binary format is designed in a way which make it easy to translate it to binary code for "normal" cpus such as x86 or powerpc.
*The jvm does in fact handle more then just translating the java binary code to processor dependend code. It also handles memory allocations for java programs, and it handles communication between a java program, and the users operation system. This is done to make the java program relative independent of the users operation system and platform details.
In a short explanation: The JVM translates the Java Byte Code into machine specific code. The generated machine specific code is then executed by the machine.
The Java compiler translates JAVA into ByteCode. The JVM translates ByteCode into Assembly (machine specific code) at runtime. The machine executes the Assembly.

How is Java platform-independent when it needs a JVM to run?

I just started learning Java and I'm confused about the topic of platform independence.
Doesn't "independent" imply that Java code should run on any machine and need no special software to be installed? Yet the JVM needs to be present in the machine.
For example, we need to have the Turbo C Compiler in order to compile C/C++ source code and then execute it. The machine has to have the C compiler.
Could somebody please what is meant when Java is described as "platform independent"?
Typically, the compiled code is the exact set of instructions the CPU requires to "execute" the program. In Java, the compiled code is an exact set of instructions for a "virtual CPU" which is required to work the same on every physical machine.
So, in a sense, the designers of the Java language decided that the language and the compiled code was going to be platform independent, but since the code eventually has to run on a physical platform, they opted to put all the platform dependent code in the JVM.
This requirement for a JVM is in contrast to your Turbo C example. With Turbo C, the compiler will produce platform dependent code, and there is no need for a JVM work-alike because the compiled Turbo C program can be executed by the CPU directly.
With Java, the CPU executes the JVM, which is platform dependent. This running JVM then executes the Java bytecode which is platform independent, provided that you have a JVM available for it to execute upon. You might say that writing Java code, you don't program for the code to be executed on the physical machine, you write the code to be executed on the Java Virtual Machine.
The only way that all this Java bytecode works on all Java virtual machines is that a rather strict standard has been written for how Java virtual machines work. This means that no matter what physical platform you are using, the part where the Java bytecode interfaces with the JVM is guaranteed to work only one way. Since all the JVMs work exactly the same, the same code works exactly the same everywhere without recompiling. If you can't pass the tests to make sure it's the same, you're not allowed to call your virtual machine a "Java virtual machine".
Of course, there are ways that you can break the portability of a Java program. You could write a program that looks for files only found on one operating system (cmd.exe for example). You could use JNI, which effectively allows you to put compiled C or C++ code into a class. You could use conventions that only work for a certain operating system (like assuming ":" separates directories). But you are guaranteed to never have to recompile your program for a different machine unless you're doing something really special (like JNI).
Technical Article on How java is platform indepedent?
Before going into the detail,first you have to understand what is the mean of platform?
Platform consists of the computer hardware(mainly architecture of the microprocessor)
and OS.
Platform=hardware+Operating System
Anything that is platform indepedent can run on any operating system and hardware.
Java is platform indepedent so java can run on any operating system and hardware.
Now question is how is it platform independent?
This is because of the magic of Byte Code which is OS indepedent.
When java compiler compiles any code then it generates the byte code not the machine native code(unlike C compiler). Now this
byte code needs an interpreter to execute on a machine. This interpreter is JVM. So JVM reads that byte code(that is machine indepedent)
amd execute it.
Different JVM is designed for different OS and byte code is able to run on different OS.
In case of C or C++(language that are not platform indepedent) compiler generate the .exe file that is OS depedent so when we
run this .exe file on another OS it will not run because this file is OS depedent so is not compatible with the another OS.
Finally an intermediate OS indepedent Byte code make the java platform independent.
It means the Java programmer does not (in theory) need to know machine or OS details. These details do exist and the JVM and class libraries handle them. Further, in sharp contrast to C, Java binaries (bytecode) can often be moved to entirely different systems without modifying or recompiling.
No, it's the other way around. It's because you use the virtual machine that the Java program gets independend.
The virtual machine is not independent, you have to install one that is specifically made for your type of system. The virtual machine creates an independent platform on top of the operating system.
The JVM is a "simulated machine" that can be installed on different systems. In this way, the same Java code can run on different systems, because it relies on the JVM, not on the operational system itself.
That is to say, this allows the programmer to communicate with the virtual system (JVM) and utilize its functions, instead of the specific machine and OS functions.
Since Java only relies on JVM, it is platform independent (if the platform has JVM installed).
So in short, Java is not platform independent as such, it requires a JVM-installation for all systems it should run on. However, it will run on all systems that has the JVM installed.
Java is platform-independent as it has JVM(Java virtual machine). Let us illustrate it with a real life example. Let's assume you are free to your family members. But why?
Because you know them well and they know you as well. But, you are not free to my family members. Because you don't know them and they don't know you either. But, if I'm your friend and when I can introduce you to my family members, hence you will be able to talk to them freely.
In a similar way, if you are a code and I am a JVM. Also, your family is windows platform and mine is the Linux platform. In the case you were a C or other platform-dependent languages, you only know your family members and vice versa. That's why only the platform on which you were written knows that Code and will support it. But if you are a JAVA code and when you come to my family viz. the Linux platform and if there you find me, JVM, then I can introduce you to my family, the Linux platform and you will be able to interact with it.
For platform-dependent languages, there isn't any friend like JVM available to them to introduce themselves to any platform family. That is how Java is platform-independent. :)
The JVM abstracts from the concrete platform. Your program relies only upon the JVM and since the JVM is available for different platforms like Windows and Linux, your program is platform independent (but jvm depended).
In c/c++ the source code(c program file) after the compilation using a compiler is directly converted to native machine code(which is understandable to particular machine on which u compiling the code). And hence the compiled code of c/c++ can not run on different OS.
But in case of Java : the source file of java(.java) will be compiled using JAVAC compiler(present in JDK) which provides the Byte code(.class file) which is understandable to any JVM installed on any OS(Physical System).
Here we need to have different JVM (which is platform dependent) for different operating Systems where we want to run the code, but the .class file(compiled code/Intermediate code)remains same, because it is understandable to any of the JVM installed on any OS.
In c/c++ : only source code is machine independent.
In Java : both the source code and the compiled code is platform independent.
This makes Java Platform(machine) independent.
java is not platform Independent, itself is a platform,based on that platform java apps runs,but java platform itself is platform dependent
1:jvm(i.e java virtual machine)is a collection of programs which contains lot of files which provides various functionatiles present on a folder(i.e collections of programs on middle level format)as called packages.jvm helps not to be overloaded on o/s where its helps to execute only the .class files or java applications only by itself only.It helps to make its equalities middle level format after compliation by the java compiler then its provide the byte code (.class file)reprsentation which is not specific to o/s and processor .
2:jvm makes byte code to .exe file for proccessor to understandable and prsents memory allocation for every functions after recieving frm byte code.
3:jvm also releases memory alocation from ram after control makes finishes thier execution .
JVM is os dependent.
for every os JVM different.
".class" is same for all JVMs.
so, every JVM understand that ".class" file data.
windows dependent JVM give windows dependent instruction to windows
linux dependent JVM give linux dependent instruction to linux.
that's like it for other operating systems.
so,java runs on any operating system.
that's why java is os independent.
In simple terms:
Java programming language is platform independent.
JVM is platform dependent
Java is not platform independent in that it runs on the JVM. Having said that, you gain platform independence via programming against a single abstract machine that has concrete realizations on most common OS platforms (and some embedded appliances).
A related idea is the hardware abstraction layer present in many operating systems that allows the same OS to run on disparate hardware.
In you original question, Turbo C is analagous to the javac program, and the JVM is the OS/HAL.
Doesn't independent means that Java code should be able to run on any machine and would need no special software to be installed (JVM in this case has to be present in the machine)?
With Java, you can compile source code on Windows and the compiled code (bytecode to be precise) can be executed (interpreted) on any platform running a JVM. So yes you need a JVM but the JVM can run any compiled code, the compiled code is platform independent.
In other words, you have both portability of source code and portability of compiled code.
Like, for example, we need to have Turbo C Compiler in order to compile C/C++ source code and then execute it.. The machine has to have the C compiler.
The machine doesn't have to have a C compiler, the machine has to use a platform specific binary. With C or C++, the compiled code is specific to each architecture, it is platform independent.
In other words, with C / C++ you have portability of source code (with some discipline) but not portability of compiled code: you need to recompile for each architecture into platform specific binaries.
JVM will be platform dependent.
But whatever it will generate that will be platform independent. [which we called as bytecode or simply you can say...the class file]. for that why Java is called Platform independent.
you can run the same class file on Mac as well on Windows but it will require JRE.
bytecode is not plateform independent, but its JVM that makes bytecode independent. Bytecode is not the matchine code. bytecodes are compact numeric codes, constants, and references (normally numeric addresses) which encode the result of parsing and semantic analysis of things like type, scope, and nesting depths of program objects. They therefore allow much better performance than direct interpretation of source code. bytecode needs to be interpreted before execution which is always done by JVM interpreter.
Just a side note to the discussion about JVM and JIT Compilation.
This is the same principle as with C# and the CLR and to some extent in Python, and when somebody says that the code runs "directly on hardware" that is actually true in that instructions that is already compiled will be able to take advantage of optimization on the machine/cpu it's being run on. So even if the initial compilation of a module is rather slow, the next time this module is run, the code being executed runs at native speed and thus runs directly on hardware so to say.
Java is platform independent in aspect of java developer,but this is not the case for the end-user, who need to have platform dependent JVM to run java code. Basically, when java code is compiled, a bytecode is generated which is typically platform independent. Thus, the developer has to have write a single code for entire platform series. But, this benefit comes with a headache for end-user who need to install JVM in order to run this compiled code. This JVM is differnt for every platform. Thus, dependency comes into effect only for end-user.
Javac – compiler that converts source code to byte code.
JVM- interpreter that converts byte code to machine language code.
As we know java is both compile**r & **interpreter based language. Once the java code also known as source code is compiled, it gets converted to native code known as BYTE CODE which is portable & can be easily executed on all operating systems. Byte code generated is basically represented in hexa decimal format. This format is same on every platform be it Solaris work station or Macintosh, windows or Linux. After compilation, the interpreter reads the generated byte code & translates it according to the host machine. . Byte code is interpreted by Java Virtual Machine which is available with all the operating systems we install. so to port Java programs to a new platform all that is required is to port the interpreter and some of the library routines.
Hope it helps!!!
When we compile C source data, it generate native code which can be understood by current operating system.
When we move this source code to the other operating system, it can't be understood by operating system because of native code that means representation is change from O.S to O.S.
So C or C++ are platform dependent .
Now in case of java, after compilation we get byte code instead of native code. When we will run the byte code,
it is converted into native code with the help of JVM and then it will be executed.
So Java is platform independent and C or C++ is not platform independent.
well good question but when the source code is changed into intermediate native byte code by a compiler in which it converts the program into the byte code by giving the errors after the whole checking at once (if found) and then the program needs a interpreter which would check the program line by line and directly change it into machine code or object code and each operating system by default cannot have an java interpreter because of some security reasons so you need to have jvm at any cost to run it in that different O.S platform independence as you said here means that the program can be run in any os like unix, mac, linux, windows, etc but this does not mean that each and every os will be able to run the codes without a jvm which saysspecification, implementation, and instance , if i advance then by changing the configuration of your pc so that you can have a class loader that can open even the byte code then also you can execute java byte code, applets, etc.
-by nimish :) best of luck
{App1(Java code)------>App1byteCode}........{(JVM+MacOS) help work
with App1,App2,App3}
{App2(Java Code)----->App2byteCode}........{(JVM+LinuxOS) help work
with App1,App2,App3}
{App3(Java Code)----->App3byteCode}........{(JVM+WindowsOS) help work
with App1,App2,App3}
How this is happening ?
Ans: JVM have capability to read ByteCode and Response In Accordance with the underlying OS As the JVM is in Sync with OS.
So we find, we need JVM with Sync with Platform.
But the main thing is that the programmer dont have to know specific knowledge of the Platform and program his application keeping one specific platform in mind.
This Flexibility of write Program in Java --- compile to ByteCode and run on any Machine (Yes need to have Platform DEPENDENT JVM to execute it) makes Java Platform Independent.
when we compile java file the .class file of that program is generated that .class file contain the byte code.That byte code is platform independent,byte code can run on any operating system using java virtual machine. platform independence not about only operating system it also about the hardware.
When you run you java application on a 16-bit machine that you made on 32-bit, you do not have to worry about converting the data types according to the target system. You can run your app on any architecture and you will get the same result in each.
Edit: Not quite. See comments below.
Java doesn't directly run on anything. It needs to be converted to bytecode by a JVM.
Because JVMs exist for all major platforms, this makes Java platform-independent THROUGH the JVM.

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