Design Patterns question - java

I have a following problem I want to solve ellegantly:
public interface IMyclass
{
}
public class A
{
public void Init(IMyclass class){?}
public IMyclass CreateMyClass(){?}
}
At the start of the system I want to define dynamic type of IMyClass by using Init() and during the run of the system i would like to create new instances of the type I defined at init.
Notes:
1. IMyclass must be interface
2. The dynamic type of IMyclass known only at init (i have no constructor after :) )
3. I could do it using a reflection or definition method clone at IMyclass is there any better solutions?
Thank you.

You could pass a provider into class A
public class A
{
IMyClassProvider _provider;
public void Init(IMyClassProvider provider)
{
_provider = provider;
}
public IMyclass CreateMyClass()
{
return _provider.Create();
}
}
Or maybe with a constructor delegate
public class A
{
Func<IMyclass> _ctor;
public void Init(Func<IMyclass> ctor)
{
_ctor = ctor;
}
public IMyclass CreateMyClass()
{
return _ctor();
}
}
Note that both of these examples will blow up if Init has not been called before CreateMyClass, you would need some checking or better is doing your init in the constructor.
Have I understood the question correctly?

This is a kind of dependency injection, you should read:
http://en.wikipedia.org/wiki/Dependency_injection
http://www.martinfowler.com/articles/injection.html#FormsOfDependencyInjection
Basically, you have a class A that is populated with factories (or providers) at initialization. Then you use A instead of calling new.
A quick example:
interface Provider<V> {
V instance(Object... args);
}
class Dispatch {
// you can make a singleton out of this class
Map<Class, Provider> map;
<T> void register(Class<T> cl, Provider<? extends T> p) {
// you can also bind to superclasses of cl
map.put(cl, p);
}
<T, I extends T> void register(Class<T> cl, final Class<I> impl) {
register(cl, new Provider<I>() {
I instance(Object... args) {
// this class should be refactored and put in a separate file
// a constructor with arguments could be found based on types of args values
// moreover, exceptions should be handled
return impl.newInstace();
}
});
}
<T> T instance(Class<T> cl, Object... args) {
return map.get(cl).instance(args);
}
}
// usage
interface MyIf { ... }
class MyIfImpl implements MyIf { ... }
Dispatch d = new Dispatch();
d.register(MyIf.class, new Provider<MyIf>() {
MyIf instance(Object... args) {
return new MyIfImpl();
}
});
// or just
d.register(MyIf.class, MyIfImpl.class);
MyIf i = d.instance(MyIf.class);
Edit:
added register(Class, Class)

If you just want to instantiate the same class in CreateMyClass() without further configuration you can use reflection.
public class A
{
private Class prototype;
public void Init(IMyClass object) {
this.prototype = object.getClass();
}
public IMyClass CreateMyClass() {
return prototype.newInstance();
}
}
I suspect you want more than this, and if so you'll need to explain how you want to use this. You may be looking for the Builder or Factory patterns.

You'll need Reflection at some point due to visibility. If you can accept Reflection once up-front and not have to use it again, that would probably be ideal, yes?
You could put a getInstance() method on a hidden interface (located in the same package as IMyClass, MyClassImpl, and A, but not ClientOfA), and then pass a prototype of MyClassImpl to A.init().
// -- You wish you would have thought of the word prototypeable! ...maybe?
interface IMyClassPrototypeable extends IMyClass
{
public IMyClass getInstance();
}
class MyClassImpl implements IMyClassPrototypeable // -- and IMyClass by extension.
{
// -- Still not visible outside this package.
public IMyClass getInstance()
{
return new MyClassImpl();
}
}
class A
{
private IMyClassPrototypeable prototype;
// -- This method is package-private.
void init( IMyClassPrototypeable prototype )
{
this.prototype = prototype;
}
public IMyClass createMyClass()
{
return prototype.getInstance();
}
}
This solution would require Reflection to create the prototype instance of MyClassImpl, which could be done via Spring (or some other form of dependency injection). It uses the Prototype pattern, the Factory-method pattern, and readily supports the Singleton/Pool pattern, but remember that more design patterns used is not always better. In fact, it can make the design (and code) more complex and more difficult for a beginner to understand.
For the record, the only reason I would even think about advocating this solution is because it takes the reflection hit once, up front, rather than every time createMyClass() is called, which the original poster indicated he/she would be doing frequently.

Related

How to write a overriding method which returns the instace of the calling class in Java

I am relatively new to Java and Design patterns. I am trying to implement the Builder pattern for my application. I have an interface which has a method build this build method will take the class as a parameter and return the same.
public interface TestInterface {
public TestInterface withTest(int start);
public <T> T build();
}
As of now, I have implemented this interface within a single class and overriding the methods in the GenerateBuilder class and it works fine
public class GenerateNumbers {
private String start;
private GenerateGSRN(GenerateBuilder builder) {
this.start = builder.start;
}
public static class GenerateBuilder implements TestInterface {
private String start;
#Override
public TestInterface withGcp(String start) {
this.start = start;
return this;
}
#Override
public GenerateNumbers build() {
return new GenerateNumbers(this);
}
}
}
But I want to move the GenerateBuilder class which is overriding the methods to its own separate class so that it can be used by any other class (make it as common so I do not have to write this code again).
But as we can see the GenerateBuilder Build function is tightly coupled to GenerateNumbers due to which I am unable to move it. I want to change the Build method in Interface as well as during the overriding so that it will return the instance of the class to calling class.
For example: If GenerateNumbers is calling build method then build method should return GenerateNumbers. If GenerateNumbersRandom is calling then build method should return instance of GenerateNumbersRandom.
I tried couple of things but did not work:
In interface:
public <T> T build(Class clazz);
In the override:
#Override
public <T> T build(Class clazz) {
return clazz.newInstance();
}
I hope I was able to explain the problem properly. Can someone please suggest me how to make this work.
From what I understand, you could:
declare your interface has having generic type (Builder)
declare the type you want to be built by the class implementing the interface (NumberGenerator)
declare the builder as an implementation of the interface having for generic type the class it will build (NumberGeneratorBuilder implements Builder<NumberGenerator>)
in the Builder interface, access to actual type of generic at runtime to instantiate a new instance of this type.
As an example, this would give something like:
import java.lang.reflect.ParameterizedType;
public interface Builder<T> {
default T build() throws IllegalAccessException, InstantiationException {
// in a more production-ready application, you would not reference item with their index but lookup through correct criterion to avoid getting a bad class instantiated
return ((Class<T>) ((ParameterizedType) this.getClass().getGenericInterfaces()[0]).getActualTypeArguments()[0]).newInstance();
}
}
public class NumberGenerator {
public static NumberGenerator instance() throws InstantiationException, IllegalAccessException {
return new NumberGeneratorBuilder().build();
}
// Note that visibility is important here, default constructor needs to be visible from the Builder class, and not from its implementation
NumberGenerator() {
}
public static class NumberGeneratorBuilder implements Builder<NumberGenerator> {
}
}

Singleton Pattern: getInstance() vs Passing the singleton object?

What is the right / most popular way to utilize the Singleton Pattern.
Limit the no. of calls to getInstance(), preferably call it only once, and pass the object around to other classes during their instantiation?
class SingletonClass {
// Implementataion
}
class MainClass {
private SingletonClass singletonClassObject;
public MainClass() {
singletonClassObject = SingletonClass.getInstance();
new SomeClass(singletonClassObject).doSomething();
new SomeOtherClass(singletonClassObject).doSomethingElse();
}
}
class SomeClass {
private SingletonClass singletonClassObject;
public SomeClass(SingletonClass singletonClassObject) {
this.singletonClassObject = singletonClassObject;
}
public void doSomething() {
System.out.println(singletonClassObject.getStuff());
}
}
class SomeOtherClass {
private SingletonClass singletonClassObject;
public SomeOtherClass(SingletonClass singletonClassObject) {
this.singletonClassObject = singletonClassObject;
}
public void doSomethingElse() {
System.out.println(singletonClassObject.getStuff());
}
}
Don't pass the singleton object around. Rather call get the object reference in each class and save the reference as an instance variable and use it wherever required.
class SingletonClass {
// Implementataion
}
class MainClass {
public MainClass() {
new SomeClass().doSomething();
new SomeOtherClass().doSomethingElse();
}
}
class SomeClass {
private SingletonClass singletonClassObject;
public SomeClass() {
singletonClassObject = SingletonClass.getInstance();
}
public void doSomething() {
System.out.println(singletonClassObject.getStuff());
}
}
class SomeOtherClass {
private SingletonClass singletonClassObject;
public SomeOtherClass() {
singletonClassObject = SingletonClass.getInstance();
}
public void doSomethingElse() {
System.out.println(singletonClassObject.getStuff());
}
}
Don't even save the reference as an instance variable, rather use SingletonClass.getInstance() everywhere you need the object.
class SingletonClass {
// Implementataion
}
class MainClass {
public MainClass() {
new SomeClass().doSomething();
new SomeOtherClass().doSomethingElse();
}
}
class SomeClass {
public SomeClass() {
}
public void doSomething() {
System.out.println(SingletonClass.getInstance().getStuff());
}
}
class SomeOtherClass {
public SomeOtherClass() {
}
public void doSomethingElse() {
System.out.println(SingletonClass.getInstance().getStuff());
}
}
How do these approaches compare with each other w.r.t. better design, testability etc? Which is better and why?
If we assume for a moment that SingletonClass is not a singleton and we do not get an instance by calling static method we face another problem, how to link these classes together. This problem is solved by Dependency Injection and this concept is well described here:
Inversion of Control Containers and the Dependency Injection pattern
Unit Testing 101: Inversion Of Control
After reading above it should be easy to choose option .1 where all classes get in constructor references to required dependencies. You can even create an interface for a behaviour you need and implement it in SingletonClass. Now you see, that a fact that class implements Singleton pattern does not make it special and we should inject them like other classes. All benefits from using DI you can apply to your class.
Just compare it with .3 and you need to write a test where you need mock something. It would be more unpleasant task then in case of .1.
Look at it this way: you're questioning the compiler's ability to recognize that a static final reference can be compiled as an inline reference.
I would guess the compiler converts the getInstance() to an inline reference. I would be less confident that the compiler would recognize that you're intentionally creating extra work for yourself when you pass a reference by value, and that it would create an extra reference on the stack when you passed it around.
My guess is that getInstance() would be more efficient.

Using Spring injection inside a Java enum

I have a situation where my application can be in exactly one of a several "modes". Since these are discrete values I'd like to model them using an enum type.
With each state my application needs to perform a slightly different functionality, which I'd like to model using the plug-in pattern. I've defined an interface and provided a few implementations.
I'd now like my enumeration to return the plug-in that is appropriate for it's state. I'd like to do the following:
public enum Mode {
ONE {
#Override
public MyType get() { return factory.getFirst(); }
},
TWO {
#Override
public MyType get() { return factory.getSecond(); }
};
#Autowired private MyTypeFactory factory;
public abstract MyType get();
// Other methods removed for clarity
}
However this isn't going to work. This is because I'm using spring injection to add the plug-in factory to the enum (enum constants are static and spring injected variables are instance variables so I'll get a compilation error)
I can't create the MyType instances directly from the enum because they will require dependency injection
How do I get around this?
This probably isn't the best solution (and I'd love to see something better suggested), but this is what I did in the end:
Modify the Factory so it reads:
public class MyTypeFactory {
private static MyTypeFactory me;
#PostConstruct
public void initialise() {
if (me == null) {
me = this;
}
}
public static MyTypeFactory getInstance() {
return me;
}
// The same code as before - getFirst(), getSecond() etc
}
So, a (singleton) spring managed bean that looks a bit like an old GOF singleton! The important difference is that there is a publicly accessible default (no argument) constructor
I can then modify my enum to read:
public enum Mode {
ONE {
#Override
public MyType get() { Factory.getInstance().getFirst(); }
},
TWO {
#Override
public MyType get() { Factory.getInstance().getSecond(); }
};
public abstract MyType get();
// Other methods removed for clarity
}
The enum can get access the factory via the static getInstance method when get() is called

Java method reference

I've some class with these methods:
public class TestClass
{
public void method1()
{
// this method will be used for consuming MyClass1
}
public void method2()
{
// this method will be used for consuming MyClass2
}
}
and classes:
public class MyClass1
{
}
public class MyClass2
{
}
and I want HashMap<Class<?>, "question"> where I would store (key: class, value: method) pairs like this ( class "type" is associated with method )
hashmp.add(Myclass1.class, "question");
and I want to know how to add method references to HashMap (replace "question").
p.s. I've come from C# where I simply write Dictionary<Type, Action> :)
Now that Java 8 is out I thought I'd update this question with how to do this in Java 8.
package com.sandbox;
import java.util.HashMap;
import java.util.Map;
public class Sandbox {
public static void main(String[] args) {
Map<Class, Runnable> dict = new HashMap<>();
MyClass1 myClass1 = new MyClass1();
dict.put(MyClass1.class, myClass1::sideEffects);
MyClass2 myClass2 = new MyClass2();
dict.put(MyClass2.class, myClass2::sideEffects);
for (Map.Entry<Class, Runnable> classRunnableEntry : dict.entrySet()) {
System.out.println("Running a method from " + classRunnableEntry.getKey().getName());
classRunnableEntry.getValue().run();
}
}
public static class MyClass1 {
public void sideEffects() {
System.out.println("MyClass1");
}
}
public static class MyClass2 {
public void sideEffects() {
System.out.println("MyClass2");
}
}
}
This is feature which is likely to be Java 8. For now the simplest way to do this is to use reflection.
public class TestClass {
public void method(MyClass1 o) {
// this method will be used for consuming MyClass1
}
public void method(MyClass2 o) {
// this method will be used for consuming MyClass2
}
}
and call it using
Method m = TestClass.class.getMethod("method", type);
Method method = TestClass.class.getMethod("method name", type)
Use interfaces instead of function pointers. So define an interface which defines the function you want to call and then call the interface as in example above. To implement the interface you can use anonymous inner class.
void DoSomething(IQuestion param) {
// ...
param.question();
}
You mention in the code comment that each method consumes an object of a certain type. Since this is a common operation, Java already provides you with a functional interface called Consumer that acts as a way to take an object of a certain type as input and do some action on it (two words so far that you already mentioned in the question: "consume" and "action").
The map can therefore hold entries where the key is a class such as MyClass1 and MyClass2, and the value is a consumer of objects of that class:
Map<Class<T>, Consumer<T>> consumersMap = new HashMap<>();
Since a Consumer is a functional interface, i.e. an interface with only one abstract method, it can be defined using a lambda expression:
Consumer<T> consumer = t -> testClass.methodForTypeT(t);
where testClass is an instance of TestClass.
Since this lambda does nothing but call an existing method methodForTypeT, you can use a method reference directly:
Consumer<T> consumer = testClass::methodForTypeT;
Then, if you change the signatures of the methods of TestClass to be method1(MyClass1 obj) and method2(MyClass2 obj), you would be able to add these method references to the map:
consumersMap.put(MyClass1.class, testClass::method1);
consumersMap.put(MyClass2.class, testClass::method2);
While you can store java.lang.reflect.Method objects in your map, I would advise against this: you still need to pass the object that is used as the this reference upon invocation, and using raw strings for method names may pose problems in refactoring.
The cannonical way of doing this is to extract an interface (or use an existing one) and use anonymous classes for storing:
map.add(MyClass1.class, new Runnable() {
public void run() {
MyClass1.staticMethod();
}
});
I must admit that this is much more verbose than the C#-variant, but it is Java's common practice - e.g. when doing event handling with Listeners. However, other languages that build upon the JVM usually have shorthand notations for such handlers. By using the interface-approach, your code is compatible with Groovy, Jython, or JRuby and it is still typesafe.
To answer your direct question regarding using a Map, your proposed classes would be:
interface Question {} // marker interface, not needed but illustrative
public class MyClass1 implements Question {}
public class MyClass2 implements Question {}
public class TestClass {
public void method1(MyClass1 obj) {
System.out.println("You called the method for MyClass1!");
}
public void method2(MyClass2 obj) {
System.out.println("You called the method for MyClass2!");
}
}
Then your Map would be:
Map<Class<? extends Question>, Consumer<Question>> map = new HashMap<>();
and populated like this:
TestClass tester = new TestClass();
map.put(MyClass1.class, o -> tester.method1((MyClass1)o)); // cast needed - see below
map.put(MyClass2.class, o -> tester.method2((MyClass2)o));
and used like this:
Question question = new MyClass1();
map.get(question.getClass()).accept(question); // calls method1
The above works OK, but the problem is that there's no way to connect the type of the key of the map with the type of its value, ie you can't use generics to properly type the value of the consumer and so use a method reference:
map.put(MyClass1.class, tester::method1); // compile error
that's why you need to cast the object in the lambda to bind to the correct method.
There's also another problem. If someone creates a new Question class, you don't know until runtime that there isn't an entry in the Map for that class, and you have to write code like if (!map.containsKey(question.getClass())) { // explode } to handle that eventuality.
But there is an alternative...
There is another pattern that does give you compile time safety, and means you don't need to write any code to handle "missing entries". The pattern is called Double Dispatch (which is part of the Visitor pattern).
It looks like this:
interface Tester {
void consume(MyClass1 obj);
void consume(MyClass2 obj);
}
interface Question {
void accept(Tester tester);
}
public class TestClass implements Tester {
public void consume(MyClass1 obj) {
System.out.println("You called the method for MyClass1!");
}
public void consume(MyClass2 obj) {
System.out.println("You called the method for MyClass2!");
}
}
public class MyClass1 implements Question {
// other fields and methods
public void accept(Tester tester) {
tester.consume(this);
}
}
public class MyClass2 implements Question {
// other fields and methods
public void accept(Tester tester) {
tester.consume(this);
}
}
And to use it:
Tester tester = new TestClass();
Question question = new MyClass1();
question.accept(tester);
or for many questions:
List<Question> questions = Arrays.asList(new MyClass1(), new MyClass2());
questions.forEach(q -> q.accept(tester));
This pattern works by putting a callback into the target class, which can bind to the correct method for handling that class for the this object.
The benefit of this pattern is if another Question class is created, it is required to implement the accept(Tester) method, so the Question implementer will not forget to implement the callback to the Tester, and automatically checks that Testers can handle the new implementation, eg
public class MyClass3 implements Question {
public void accept(Tester tester) { // Questions must implement this method
tester.consume(this); // compile error if Tester can't handle MyClass3 objects
}
}
Also note how the two classes don't reference each other - they only reference the interface, so there's total decoupling between Tester and Question implementations (which makes unit testing/mocking easier too).
Have you tried Method object? refer:
http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/reflect/Method.html
http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Class.html#getMethod%28java.lang.String,%20java.lang.Class...%29
Your question
Given your classes with some methods:
public class MyClass1 {
public void boo() {
System.err.println("Boo!");
}
}
and
public class MyClass2 {
public void yay(final String param) {
System.err.println("Yay, "+param);
}
}
Then you can get the methods via reflection:
Method method=MyClass1.class.getMethod("boo")
When calling a method, you need to pass a class instance:
final MyClass1 instance1=new MyClass1();
method.invoke(instance1);
To put it together:
public class Main {
public static void main(final String[] args) throws NoSuchMethodException, SecurityException, IllegalAccessException, IllegalArgumentException, InvocationTargetException {
final Map<Class<?>,Method> methods=new HashMap<Class<?>,Method>();
methods.put(MyClass1.class,MyClass1.class.getMethod("boo"));
methods.put(MyClass2.class,MyClass2.class.getMethod("yay",String.class));
final MyClass1 instance1=new MyClass1();
methods.get(MyClass1.class).invoke(instance1);
final MyClass2 instance2=new MyClass2();
methods.get(MyClass2.class).invoke(instance2,"example param");
}
}
Gives:
Boo!
Yay, example param
Watch out for the following gotchas:
hardcoded method name as a string - this is very hard to avoid
it is reflection, so accessing to the metadata of the class in runtime. Prone to a lot of exceptions (not handled in the example)
you need to tell not only the method name, but the parameter types as well to access to one method. This is because method overloading is standard, and this is the only way to pick the right overloaded method.
watch out when calling a method with parameters: there is no compile time parameter type check.
An alternative answer
I guess what you're looking for is a simple listener: i.e. a way to call a method from another class indirectly.
public class MyClass1 implements ActionListener {
#Override
public void actionPerformed(final ActionEvent e) {
System.err.println("Boo!");
}
}
and
public class MyClass2 implements ActionListener {
#Override
public void actionPerformed(final ActionEvent e) {
System.err.println("Yay");
}
}
using as:
public class Main {
public static void main(final String[] args) {
final MyClass1 instance1=new MyClass1();
final MyClass2 instance2=new MyClass2();
final Map<Class<?>,ActionListener> methods=new HashMap<Class<?>,ActionListener>();
methods.put(MyClass1.class,instance1);
methods.put(MyClass2.class,instance2);
methods.get(MyClass1.class).actionPerformed(null);
methods.get(MyClass2.class).actionPerformed(null);
}
}
This is called the listener pattern. I dared to reuse the ActionListener from Java Swing, but in fact you can very easily make your own listeners by declaring an interface with a method. MyClass1, MyClass2 will implement the method, and then you can call it just like a... method.
No reflection, no hardcoded strings, no mess. (The ActionListener allows passing one parameter, which is tuned for GUI apps. In my example I just pass null.)

Practical side of the ability to define a class within an interface in Java?

What would be the practical side of the ability to define a class within an interface in Java:
interface IFoo
{
class Bar
{
void foobar ()
{
System.out.println("foobaring...");
}
}
}
I can think of another usage than those linked by Eric P: defining a default/no-op implementation of the interface.
./alex
interface IEmployee
{
void workHard ();
void procrastinate ();
class DefaultEmployee implements IEmployee
{
void workHard () { procrastinate(); };
void procrastinate () {};
}
}
Yet another sample — implementation of Null Object Pattern:
interface IFoo
{
void doFoo();
IFoo NULL_FOO = new NullFoo();
final class NullFoo implements IFoo
{
public void doFoo () {};
private NullFoo () {};
}
}
...
IFoo foo = IFoo.NULL_FOO;
...
bar.addFooListener (foo);
...
I think this page explains one example pretty well. You would use it to tightly bind a certain type to an interface.
Shamelessly ripped off from the above link:
interface employee{
class Role{
public String rolename;
public int roleId;
}
Role getRole();
// other methods
}
In the above interface you are binding the Role type strongly to the employee interface(employee.Role).
One use (for better or worse) would be as a workaround for the fact that Java doesn't support static methods in interfaces.
interface Foo {
int[] getData();
class _ {
static int sum(Foo foo) {
int sum = 0;
for(int i: foo.getData()) {
sum += i;
}
return sum;
}
}
}
Then you'd call it with:
int sum = Foo._.sum(myFoo);
I can say without hesitation that I've never done that. I can't think of a reason why you would either. Classes nested within classes? Sure, lots of reasons to do that. In those cases I tend to consider those inner classes to be an implementation detail. Obviously an interface has no implementation details.
One place this idiom is used heavily is in XMLBeans. The purpose of that project is to take an XML Schema and generate a set of Java classes that you can use bidirectionally to work with XML documents corresponding to the schema. So, it lets you parse XML into xml beans or create the xml beans and output to xml.
In general, most of the xml schema types are mapped to a Java interface. That interface has within it a Factory that is used to generate instances of that interface in the default implementation:
public interface Foo extends XmlObject {
public boolean getBar();
public boolean isSetBar();
public void setBar(boolean bar);
public static final SchemaType type = ...
public static final class Factory {
public static Foo newInstance() {
return (Foo)XmlBeans.getContextTypeLoader().newInstance(Foo.type, null);
}
// other factory and parsing methods
}
}
When I first encountered this it seemed wrong to bind all this implementation gunk into the interface definition. However, I actually grew to like it as it let everything get defined in terms of interfaces but have a uniform way to get instances of the interface (as opposed to having another external factory / builder class).
I picked it up for classes where this made sense (particularly those where I had a great deal of control over the interface/impls) and found it to be fairly clean.
I guess you could define a class that is used as the return type or parameter type for methods within the interface. Doesn't seem particularly useful. You might as well just define the class separately. The only possible advantage is that it declares the class as "belonging" to the interface in some sense.
Google Web Toolkit uses such classes to bind 'normal' interface to asynchronous call interface:
public interface LoginService extends RemoteService {
/**
* Utility/Convenience class.
* Use LoginService.App.getInstance() to access static instance of LoginServiceAsync
*/
class App {
public static synchronized LoginServiceAsync getInstance() {
...
}
}
}
With a static class inside an interface you have the possibility to shorten a common programming fragment: Checking if an object is an instance of an interface, and if so calling a method of this interface. Look at this example:
public interface Printable {
void print();
public static class Caller {
public static void print(Object mightBePrintable) {
if (mightBePrintable instanceof Printable) {
((Printable) mightBePrintable).print();
}
}
}
}
Now instead of doing this:
void genericPrintMethod(Object obj) {
if (obj instanceof Printable) {
((Printable) obj).print();
}
}
You can write:
void genericPrintMethod(Object obj) {
Printable.Caller.print(obj);
}
Doing this seems to have "Bad design decision" written all over it.
I would urge caution whenever it seems like a good idea to create a non-private nested class. You are almost certainly better off going straight for an outer class. But if you are going to create a public nested class, it doesn't seem any more strange to put it in an interface than a class. The abstractness of the outer class is not necessarily related to the abstractness of a nested class.
This approach can be used to define many classes in the same file. This has worked well for me in the past where I have many simple implementations of an interface. However, if I were to do this again, I would use an enum which implements an interface which would have been a more elegant solution.

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