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I want to make a game in opengl. Unfortunately, I don't know how to make square in OpenGL in java :[
I read JayWay Tutorials, but these tutorials are...
strange....
Why? These tutorials are complex and I don't understand as I make square xD
Can you help me? Can you give me a simple project/tutorial I could learn this?
The Android developer network gives a (very) high level overview of how OpenGL and Android work together here. They also provide a link to a few sample projects that involve drawing simple shapes. Take a look here for some examples that may help you. In the future, it would be better if you posted what exactly you're struggling with instead of a general "I don't get it!"
Also, this question should be very helpful for you.
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I have just started using ice4j as an ICE client. I am experimenting with it, and I want to create a simple chat application using it. The problem is, I can't seem to find any good tutorials on how to use ice4j, and the Javadoc I compiled from the source code doesn't seem to help either. I don't want to resort to having to read through all the source code, because that would be annoying. Is there anything that can help me learn ice4j?
Try reading tests, usually it's the best documentation, especially when there's nothing decent about a techlogy
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I'm going to work on some project that would do a user-action recognition based on what he/she does in the system.
As far as I understand there are two main parts here :
intercept the user actions (say http traffic in web/ui interaction in thick-client)
analysis of user intentions
While the first part is rather technical and therefor easy to implement,
the second one is AI related and can be academic.
So I was wondering whether someone knows some third-parties/academic projects that would implement the 'action-recognition' stuff.
Thanks a lot in advance
I believe - Apache Mahout could help you. Look towards to collaborative filtering part of this framework.
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I'm looking for tutorial about OpenMap, which is one of map api.
But there is no good tutorial and documentation about this library on their web site.
I mailed them about this subject. But there is no response from them.
If you know any good tutorial can you share it?
Any help will be appreciated.
I found the OpenMap Developer's Guide to be quite helpful when I had to maintain an application built on OpenMap.
This tutorial from NetBeans might help.
https://platform.netbeans.org/tutorials/nbm-geospatial.html
It shows how to use OpenMap and GeoToolkit.
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I'm interested in JMonkey for some fun projects, but when I search Google to find tutorials and docs, I can only find either really basic and/or incomplete stuff, like these on http://jmonkeyengine.org/, or really specific ones. Do you know some "from beginner to expert" tutorial for JMonkey?
http://jmonkeyengine.org/wiki/doku.php/jme3 has a complete series of tutorials for jME3. They just haven't been accessible via google until now..
http://jmonkeyengine.org/wiki/doku.php/jme2:jme2 has a series of tutorials for the now community-supported old jME2
Actually, the best I found is this one:
http://www.theprogrammersweblog.com/2008/12/3d-game-programming-in-java-using.html
It's incomplete (but maybe it will be completed someday), but 11 parts are already available.
The aim is to create a complete Asteroid game.
Hey check this Game Making PDF
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Could someone please recommend a simple (as in very easy to understand) charting library for Java?
I just want to add a simple chart into my program and figured I might save some time by learning a library.
JFreeChart is one of the best open source charting packages for java.
A litte outdated, but still working and with free documentation (JFreeChart has just the API for free, the devguide is saled) is jCharts.
A sample code for Swing is available here, if you don't need anything fancy or special it may be easier than JFreeChart because of the direct available documentation.
JFreeChart is definitely the way to go. Although the (for-sale) manual is useful if you're doing a huge amount of work using this, it's instructive in the first instance to check out this huge selection of examples (screenshots and code). That will get you 90% of what you need.