Which kind of test for which part of the software? - java

I am new to TDD and want to know which kind oft test i need for which part of the software.
Currently my team creates a relative complex editor on the Netbeans Platform, where i have to integrate an external editor and also write own stuff.
So how can i do the tests best for the GUI, the own code, integration code?
Where do i create coded tests and where should i use test cases and testers?
We are considering to use scala specs or junit for the coded tests.
Thank you for your help!

As a general rule you should consider writing a test case for every function/method you write in your class.
In our TDD process we simply follow the rule that every Java class must have a corresponding JUnit class that contains #Test method for every method of that Java class.
Then we follow this with 'code coverage' that will tell us how much of the code we have actually written has been tested. For this I suggest looking at a tool called Cobertura (link here) which provide us an easy visual way to examine the percentage of our code that has been tested. it works by simply detecting how many line of code your JUnit class has tested for every Java class. This will provide you with a good idea about what functionality in your code has or has not been tested.
We usually aim to have about 80% of the code tested (easier said than done though)
consider writing test cases for your high priority functionality first to get you started.
We don't usually write JUnit for the GUI. not sure if there is a way but we leave the GUI to be tested by the testers when the application is going through the usual Testing phase.
hope this helps a little.

This is very subjective, but I would suggest cleanly separating your gui and writing solid unit tests against the interface between the gui and the business layer. Don't worry about automating the gui testing. This will naturally force you to create a clean separation of concerns between the layers.

GUI is for human interaction, therefore automated GUI test will result in epic failures. If you want to test GUI properly, you'll just need humans.
However, you can test how your app will react to different user actions. Especially, think to test how your app should cope with user errors (for instance, when letters are written in a numeric only input field).
If the distinction between unit tests, functional tests and integration tests is not clear for you, don't bother too much. Try to test as much thing as you think necessary (again don't forget worst case scenarios). When in doubt, remember that it's better to test too much, than to little.

Related

Cucumber vs Junit

I'd like to ask what's the practical difference between Cucumber and JUnit. I haven't worked with Cucumber at all; found some documentation but I'd greatly appreciate some feedback from someone who has worked with both (interested in a high lvl overview).
To break it down - what i'm interested in (I'll be using Selenium and not Protractor) :
Are there any things that Cucumber can't do vs Junit.
What's easier to use (coding, how fast you can write the tests) ?
Both work with Page Objects?
Some things that i need to get done
Test css styling
Test page responsiveness
Standard operation on WebElements (clicking, getting data etc)
Asserts.
Anything in addition to this is more than welcomed. Greatly appreciate your answer on this, thank you!
JUnit and Cucumber are aiming at different goals. They are rather complement to each other than replace each other.
Are there any things that Cucumber can't do vs Junit.
There isn't anything you can do with JUnit that you can't do with Cucumber. And the other way around.
The difference is that while JUnit aims at tests, Cucumber aims at collaboration with non technical people. Non technical people will not understand what a unit test does. They will, however, be able to understand and validate an example written in Gherkin.
What's easier to use (coding, how fast you can write the tests) ?
There is more overhead when you use Cucumber. You will have to implement each step as a method and not just one test method as you would do if you used JUnit. The readability you gain from expressing examples using plain text is sometimes worth the extra work.
Both work with Page Objects?
Page Objects are an abstraction for the web page you are verifying. It is a class you write as developer/tester. The Page Objects can be used by both JUnit and Cucumber. In fact, there is no difference between the tools from that perspective.
The choice to use JUnit or Cucumber is a matter of granularity and audience.
A work flow that works well is to mix the tools. Define examples of how the application should work using BDD, (Cucumber, Gherkin). Implement these scenarios using Cucumber. Then, use JUnit to work out details that may be important but not necessary important for the business stakeholders at a high level. Think of corner cases that are important but are too much details for your stakeholders.
An image that describes this mix is available here: https://cucumber.io/images/home/bdd-cycle.png
I wrote blog post a while back where I talk about the right tool for the job: http://www.thinkcode.se/blog/2016/07/25/the-right-tool-for-the-job
The right tool may be Cucumber. It can also be JUnit. It all depends on your audience.
Simply spoken, those two work on completely different levels of abstraction.
JUnit is mainly an automation framework; giving you the ability to rapidly write down test cases using the Java programming language. It provides annotations that make to easily declare: "this method over here is a JUnit test". It was intended as framework for unit tests; but many people also use it to drive full scale "integration" or "function" tests.
Cucumber on the other hand works on a much higher level of abstraction. You start by writing "test descriptions" in pure text. Leading to probably the key difference: you don't need a to know Java to write a cucumber test (you just need a java programmer to provide the "glue code" that allows Cucumber to turn your text input into some executable piece of code).
In that sense, you are somehow asking us to compare apples and turnips here; as one would be using these two toolsets for a different set of "problem solution". But as lined out; you can also use JUnit to drive "bigger" tests; so the main differentiation between these two tools is the level of abstraction that you are dealing with.
EDIT: your comment is correct; as those tools are for different "settings", you shouldn't expect that a non-technical person alone will be able to use cucumber to write good tests covering everything. Cucumber is a nice way to enable non-technical participation for creating tests; but in the end, you are solving technical (java related) problems; thus you need Java programming expertise at some point. Either "within the same person"; or at least within different people in your team.
Cucumber seems to make something more user friendly but I don't think business analysts really care what it is. Ultimately developers have to write unit tests, integration tests , cucumber tests (so Cucumber makes no sense for developer who has already written unit tests & integration tests & Business analyst don't care because they have already provided what they want).

How to write a unit test framework?

How to write a unit test framework?
Can anyone suggest some good reading?
I wish to work on basic building blocks that we use as programmers, so I am thinking of working on developing a unit test framework for Java.
I don't intend to write a framework that will replace junit;
my intention is to gain some experience by doing a worthy project.
There are several books that describe how to build a unit test framework. One of those is Test-Driven Development: By Example (TDD) by Kent Beck. Another book you might look at is xUnit Test Patterns: Refactoring Test Code by Gerard Meszaros.
Why do you want to build your own unit test framework?
Which ones have you tried and what did you find that was missing?
If (as your comments suggest) your objective is to learn about the factors that go into making a good unit test framework by doing it yourself, then chapters 18-24 (Part II: The xUnit Example) of the TDD book show how it can be done in Python. Adapting that to Java would probably teach you quite a lot about Python, unit testing frameworks and possibly Java too.
It will still be valuable to you to have some experience with some unit test framework so that you can compare what you produce with what others have produced. Who knows, you might have some fundamental insight that they've missed and you may improve things for everyone. (It isn't very likely, I'm sorry to say, but it is possible.)
Note that the TDD people are quite adamant that TDD does not work well with databases. That is a nuisance to me as my work is centred on DBMS development; it means I have to adapt the techniques usually espoused in the literature to accommodate the realities of 'testing whether the DBMS works does mean testing against a DBMS'. I believe that the primary reason for their concern is that setting up a database to a known state takes time, and therefore makes testing slower. I can understand that concern - it is a practical problem.
Basically, it consists of three parts:
preparing set of tests
running tests
making reports
Preparing set of tests means that your framework should collect all tests which you want to run. You can specify these tests (usually classes with test methods which satisfy some convention or marked with certain annotation or implement marker interface) in a separate file (java or xml), or you can find them dynamically (making a search over classpath).
If you choose the dynamic searching, then you'll probably have to use some libraries which can analyse java bytecode. Otherwise you'll have to load all the classes in your classpath, and this a) requires much time and b) will execute all static initializers of loaded classes and can cause unexpected tests results.
Running tests can vary significantly depending on features of your framework. The simplest way is just calling test methods inside a try/catch block, analysing and saving results (you have to analyze 2 situations - when the assertion exception was thrown and when it was not thrown).
Making reports is all about printing analyzed results in xml/html/wiki or whatever else format.
The Cook's Tour is written by Kent Beck (I believe; it's not attributed), and describes the thought process that went into writing JUnit. I would suggest reading it and considering how you might choose an alternate line of development.

Adoption of TDD on older Java application

I've got a problem and I'm asking you for help
I've started working on web application, that has no tests, is based on spring 2.5 and hibernate 3.2, is not very well modularized, with classes having up to 5k lines, as view technology there is JSP used all over the place with quite a lot things duplicated (like many similar search forms with very few differencies but with not many shared parts).
Aplication works well, however, everything is running just fine, but when there is need to add or to change some functionality, it is realy slow and not very convenient.
Is there any possibility to employ TDD at this point? Or what would you recomend as I dont't think I can develop it forever the way it is now, it is just getting messier all the time.
Thanky you for answers.
I would start by picking up a copy of Michael Feathers' book Working Effectively with Legacy Code - this is pure gold.
Once you learn techniques for refactoring and breaking apart your application at it's logical seams, you can work on integrating TDD in newer modules/sprout classes and methods, etc.
Case in point, we recently switched to a TDD approach for a ten year old application written in almost every version of our framework, and while we're still struggling with some pieces, we've made sure that all of our new work is abstracted out, and all of the new code is under test.
So absolutely doable - just a bit more challenging, and the book above can be a tremendous help in getting started.
First, welcome to the club of poor good programmers that have to fix crimes done by their worse colleagues. :(
I had such experience. In this case one of the recommended practices is developing tests for new features. You cannot stop now and develop tests for whole application. What you can do is every time you have to write new feature develop tests for this feature also. If this feature requires changes in some sensitive places start tests for these places.
Refactoring is a big problem. Ideally if you want to separate 5k lines class to 10 normal size classes you should first develop test case(s) for the big class, then perform refatoring and then run tests again to validate that you have not break anything. It is very hard in practice because when you change the design you change the interface and therefore you cannot run exactly the same tests. So, each time you should make the hard decision what is the best way and what are the minimal test case that covers your ass.
For example sometimes I performed 5 phase refatoring:
1. developed tests for bad big class
2. developed new well designed code and changed the old class to be the facade for my new code.
3. ran the test case developed in #1 to validate that everything works
4. developed new tests that verify that each new (small) sub module works well
5. refactred code, i.e. removed all references to the big old class (that became lightweight facade)
5. removed the old class and its tests.
But this is the worse case scenario. I had to use it when code that I am changing is extremely sensitive.
Shortly, good luck in your hard job. Prepare to work overnight and then receive 20 bug reports from QA and angry email from your boss. :( Be strong. You are on the right way!
If you feel like you can't make any changes for fear of breaking stuff, then you have answered your own question: you need to do something.
The first rule of holes is: If you are stuck in a hole, stop digging.
You need to institute a policy such that if code is committed without a test, that is the exception and not the rule. Use continuous integration and force people to keep the build passing.
I recommend starting by capturing the core functionality of the app in tests, both unit and integration. These tests should be a baseline that shows the necessary functionality is working.
You mentioned there is a lot of code duplication. Thats the next place to go. Put a test around an area with duplicate code. You will be testing 2 or more items here, since there is duplication. Then do a refactor and see if the tests still pass.
Once you knock one domino down, the rest will follow.
Yes there is definitely a place for TDD, but it is only a part of the solution.
You need to refactor this application before you can make any changes. Refactoring requires test coverage to be in place. Take small portions of obviously substandard code and write characterisation tests for them. This means you test all the variations possible through that code. You will probably find bugs doing this. Raise the bugs via your QA system and keep the buggy behaviour for now (lock the bugs in with your characterisation tests as other parts of the system might, for now, be relying on the buggy behaviour).
If you have very long and complex methods, you may call upon your IDE to extract small portions to separate methods where appropriate. Then write characterisation tests for those methods. Attack big methods in this way, bit by bit, until they are well-partitioned. Finally, once you have tests in place, you can refactor.
integration tests can be useful in this circumstance to highlight happy-day scenarios or a few major error scenarios. But usually in this circumstance the application is far too complex to write a complete integration test suite. This means you might never be protected 100% against side-effects using integration tests alone. That is why I prefer 'extract method' and characterise.
Now that your application is protected from side-effects, you may add new features using TDD.
My approach would be to start adding tests piece by piece. If there is a section you know you're going to have to update in the near future, start getting some good coverage on that section. Then when you need to update/refactor, you have your regression tests. From the sounds of it, it will be a major undertaking to establish a comprehensive test suite, but it will most likely pay off in the end. I would also suggest using one of the various code coverage tools available to see how much your tests are actually covering.
Cheers!
You probably can't do test driven development at this point, except if you happen to add functionality that is easy to isolate from the rest of the system (which is unlikely).
However, you can (and should) certainly add automated tests of your core functionality. Those are at first not going to be real unit tests in the sense of testing small units of code in isolation, but IMO the importance of those is often overstated. Integration tests may not run as fast or help you pinpoint the cause of bugs as quickly, but they still help tremendously in protecting you against side effects of changes. And that's something you really need when you refactor the code to make future changes easier and real unit tests possible.
In general, go for the low hanging but juicy fruit first: write tests for parts of the code that can be tested easily, or break easily, or cause the most problems when they break (and where tests are thus most valuable), or ideally all of these together. This gives you real value quickly and helps convince reluctant developers (or managers) that this is a path worth pursuing.
A continuous build server is a must. A test suite that people have to remember to run manually to get its benefit means that you're wasting most of its benefit.

Our project contains 2600 class files - where and how should we start writing junit tests?

Our project contains 2600 class files and we have decided to start using automated tests.
We know we have should have started this 2599 class files ago, but how and where should large projects start to write tests?
Pick a random class and just go?
What's important to know? Are there any good tools to use?
Write a unit test before you change something, and for every bug you encounter.
In other words, test the functionality you are currently working on. Otherwise, it is going to take a lot of time and effort to write tests for all classes.
Start writing tests for each bug that is filed (Write the test, watch it fail, fix the bug, test again). Also test new features first (they are more likely to have errors). It will be slow in the beginning, but as your test infrastructure grows, it will become easier.
If you are using java 5 or higher, use junit 4.
Learn about the difference of unit tests, integration tests and acceptance tests. Also have a look at mocking.
Other answers have given useful advice, but I miss a clear articulation of the underlying principle: strive to maximize the benefit from your efforts. Covering a large legacy codebase with unit tests to a significant extent takes a lot of time and effort. You want to maximize the outcome of your effort from the start. This not only gives valuable feedback early on, but helps convincing / keeping up the support of both management and fellow developers that the effort is worth it.
So
start with the easiest way to test the broadest functionality, which is typically system/integration tests,
identify the critical core functionality of the system and focus on this,
identify the fastest changing/most unstable part(s) of the system and focus on these.
Don't try unit tests first. Do system tests (end-to-end-tests) that cover large areas of code. Write unit tests for all new code.
This way you stabilize the old code with your system regression tests. As more and more new code comes in the fraction of code without unit tests begin to fade away. Writing unit tests for old code without the system tests in place will likly break the code and will be to much work to be justified as the code is not written with testability in mind.
You may find Michael Feathers' book Working Effectively with Legacy Code useful.
You're fairly dorked now, but write tests that bolster the most critical code you have. For example if you have code that allows functionality based upon users' rights, then that's a biggy - test that. The routine that camelcases a name and writes it to a log file? Not so much.
"If this code broke, how much would it suck" is a good litmus test.
"Our internal maintenance screens would look bad on IE6" is one answer.
"We'd send 10,000,000 emails to each of our customers" is another answer.
Which classes would you test first, hehe.
You might find this book relevant and interesting. The author explains how to do exactly what you ask for here.
http://my.safaribooksonline.com/0131177052
Oh, and one more thing - having an insufficient number of unit tests is far better than having none. Add a few at a time if that's all you can do. Don't give up.

Unit testing in Java - what is it? [closed]

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Can you explain in a few sentences:
Why we need it / why they make our life easier ?
How to unit-test [simple example in Java] ?
When do not we need them / types of projects we can leave unit-testing out?
useful links
Why we need it / why they make our life easier ?
It allows you to check the expected behavior of the piece(s) of code you are testing, serving as a contract that it must satisfy.
It also allows you to safely re-factor code without breaking the functionality (contract) of it.
It allows you to make sure that bug fixes stay fixed by implementing a Unit test after correcting a bug.
It may serve as as a way to write decoupled code (if you have testing in mind while writing your code).
How to unit-test [simple example in Java] ?
Check out the JUnit website and the JUnit cookbook for details. There isn't much to writing JUnit test cases. Actually coming up with good test cases is surely harder than the actual implementation.
When do not we need them / types of projects we can leave unit-testing out?
Don't try to test every method in a class, but rather focus on testing the functionality of a class. Beans for example, you won't write tests for the getters and setters...
Links
JUnit - Unit testing
EclEmma - test coverage tool
link text - Wikipedia link to unit testing
Because that is your proof that the application actually works as intended. You'll also find regression bugs much easier. Testing becomes easier, as you don't have to manually go through every possible application state. And finally, you'll most likely find bugs you didn't even know existed even though you manually tested your code.
Google for junit
Unit tests should always be written, as said, it is your proof that the application works as intended. Some things cannot or can be hard to test, for example a graphical user interface. This doesn't mean that the GUI shouldn't be tested, it only means you should use other tools for it.
See point 2.
It's probably work reading the Wikipedia article on Unit Testing, as this will answer most of your questions regarding why. The JUnit web site has resources for writing a Java unit test, of which the Junit Cookbook should probably be your first stop.
Personally, I write unit tests to test the contract of a method, i.e. the documentation for a particular function. This way you will enter into a cycle of increasing your test coverage and improving documentation. However, you should try to avoid testing:
Other people's code, including the JDK
Non-deterministic code, such as java.util.Random
JUnit is not the only unit testing framework available for Java, so you should evaluate other frameworks like TestNG before diving into it.
In addition to "top-level" frameworks, you will also find quite a few projects covering specific areas, such as:
HTMLUnit for Web
SIPUnit for SIP
SwingUnit for GUI Code
What I would have written is already covered in many of the responses here but I thought I'd add this...
The best article I ever read on when to use/not to use unit tests was on Steve Sanderson's blog. That is an excellent article covering the cost/benefit of unit testing on different parts of your code-base (i.e. a compelling argument against 100% coverage)
One of the best books on the hows and whys of unit testing in Java is Pragmatic Unit Testing in Java with JUnit (Andy Hunt & Dave Thomas)
This is how how your programming should be :
Decide on an interface (not necessarily a java interface, but how method looks like to everybody
Write a test
Code the implementation
As it's name shows, it is test for our units in our program. For example, if you have a method that returns the summation of two integers, you will test it with two numbers to see if it works correctly. For example, for 2+2, it returns 4.
We need these tests, since in big projects, there are a lot of programmers. It is important that these programmers work in harmony. unit tests act like the proof of correctness for the procedures that our programmers writes. so, a programmer writes his procedure plus it's unit test in order to show that his procedure works correctly. Then, he commits his changes to the project. These tests help you to prevent a lot of bugs before occurrence.
I have a step by step procedure as an example, to write down a Java unit test in Eclipse. Please look "How To Write Unite Tests".
I hope it helps.

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