I need to create a socket connection between my machine and a server. Then I need to send some sms to server from my mechine using smpp protocol. Now I am not being able to create the socket connection. Can any body help me by giving some code to create the socket connection.
My code is:
import java.io.IOException;
import java.net.Socket;
import com.logica.smpp.TCPIPConnection;
public class SocketConnection {
/**
* #param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
SocketConnection tl= new SocketConnection();
tl.connect();
}
public void connect()
{
TCPIPConnection tc = new TCPIPConnection("172.16.7.92", 9410);
try {
tc.accept();
System.out.println("connected");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
this code is not working.
Thanks,
koushik
If you are trying to connect outwards to a server (rather than listen for incoming connections), then you shouldn't be calling accept.
Here's a simple example how to open a plain socket (to www.google.com, on port 80/HTTP) and use it to send and read data:
try {
Socket socket = new Socket("www.google.com", 80);
PrintWriter writer = new PrintWriter(socket.getOutputStream(), true);
BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
writer.println("GET /");
String line;
while ((line = reader.readLine()) != null) {
System.out.println(line);
}
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
For your case there seems to be an open() method for the TCPIPConnection. Probably you should use that instead of accept().
Related
I want to send arraylist on multithreading server to client . So far i just write the conection and the clients can write and send to server msg ,the server just send back the msg to client is write somathing just sending. My main problems is how to transfer from server to client the arraylist ?
i am new on this and i dont know nothing for arralist .
code server :
import java.io.*;
import java.net.*;
import java.util.ArrayList;
// Server class
class Server {
public static void main(String[] args)
{
private ArrayList<Objects> Obj = new ArrayList<Objects>();
// file read
// String filePath = "Hotels_new.txt";
// System.out.println(Read_File( filePath ));
ServerSocket server = null;
try {
// server is listening on port 1234
server = new ServerSocket(1234);
server.setReuseAddress(true);
// running infinite loop for getting
// client request
while (true) {
// socket object to receive incoming client
// requests
Socket client = server.accept();
// Displaying that new client is connected
// to server
System.out.println("New client connected" + client.getInetAddress().getHostAddress());
// create a new thread object
ClientHandler clientSock = new ClientHandler(client);
// This thread will handle the client
// separately
new Thread(clientSock).start();
}
}
catch (IOException e) {
e.printStackTrace();
}
finally {
if (server != null) {
try {
server.close();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}
private static String Read_File(String filePath)
{
// Declaring object of StringBuilder class
StringBuilder builder = new StringBuilder();
// try block to check for exceptions where
// object of BufferedReader class us created
// to read filepath
try (BufferedReader buffer = new BufferedReader(
new FileReader(filePath))) {
String str;
// Condition check via buffer.readLine() method
// holding true upto that the while loop runs
while ((str = buffer.readLine()) != null) {
builder.append(str).append("\n");
}
}
// Catch block to handle the exceptions
catch (IOException e) {
// Print the line number here exception occurred
// using printStackTrace() method
e.printStackTrace();
}
// Returning a string
return builder.toString();
}
// ClientHandler class
private static class ClientHandler implements Runnable {
private final Socket clientSocket;
// Constructor
public ClientHandler(Socket socket)
{
this.clientSocket = socket;
}
public void run()
{
PrintWriter out = null;
BufferedReader in = null;
try {
// get the outputstream of client
out = new PrintWriter( clientSocket.getOutputStream(), true);
// get the inputstream of client
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String line;
while ((line = in.readLine()) != null) {
// writing the received message from
// client
System.out.printf(" Sent from the client: %s\n",line);
out.println(line);
}
}
catch (IOException e) {
e.printStackTrace();
}
finally {
try {
if (out != null) {
out.close();
}
if (in != null)
{
in.close();
clientSocket.close();
}
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
code client:
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.ArrayList;
// Client class
class Client {
// driver code
public static void main(String[] args)
{
// establish a connection by providing host and port
// number
try (Socket socket = new Socket("localhost", 1234)) {
// writing to server
PrintWriter out = new PrintWriter(
socket.getOutputStream(), true);
// reading from server
BufferedReader in
= new BufferedReader(new InputStreamReader(
socket.getInputStream()));
// object of scanner class
Scanner sc = new Scanner(System.in);
String line = null;
while (!"exit".equalsIgnoreCase(line)) {
// reading from user
line = sc.nextLine();
// sending the user input to server
out.println(line);
out.flush();
// displaying server reply
System.out.println("Server replied "
+ in.readLine());
}
// closing the scanner object
sc.close();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
In order to send something more complex you will have to serialize it. You can choose how to do the serialization, maybe the easiest is to use ObjectOutputStream and ObjectInputStream on the server and client respectively. These can be used very similarly to the PrintWriter / BufferedReader solution you are doing now.
I had to change a few things as your example code did not compile.
Example server based on your code:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.List;
public class Server {
private static final List<Integer> myIntArray = List.of(1, 2, 3);
public static void main(String[] args) {
ServerSocket server = null;
try {
// server is listening on port 1234
server = new ServerSocket(1234);
server.setReuseAddress(true);
// running infinite loop for getting
// client request
while (true) {
// socket object to receive incoming client
// requests
Socket client = server.accept();
// Displaying that new client is connected
// to server
System.out.println("New client connected" + client.getInetAddress().getHostAddress());
// create a new thread object
ClientHandler clientSock = new ClientHandler(client);
// This thread will handle the client
// separately
new Thread(clientSock).start();
}
} catch (IOException e) {
e.printStackTrace();
} finally {
if (server != null) {
try {
server.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
// ClientHandler class
private static class ClientHandler implements Runnable {
private final Socket clientSocket;
// Constructor
public ClientHandler(Socket socket) {
this.clientSocket = socket;
}
public void run() {
try (ObjectOutputStream objectOutputStream = new ObjectOutputStream(clientSocket.getOutputStream());
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()))) {
while (in.readLine() != null) {
objectOutputStream.writeObject(myIntArray);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Example client:
import java.io.*;
import java.net.*;
import java.util.*;
// Client class
class Client {
// driver code
public static void main(String[] args) {
// establish a connection by providing host and port
// number
try (Socket socket = new Socket("localhost", 1234);
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
PrintWriter out = new PrintWriter(socket.getOutputStream(), true)) {
// object of scanner class
Scanner sc = new Scanner(System.in);
String line = null;
while (!"exit".equalsIgnoreCase(line)) {
// reading from user
line = sc.nextLine();
// sending the user input to server
out.println(line);
out.flush();
// displaying server reply
List<Integer> integers = (List<Integer>) ois.readObject();
System.out.println("server: " + integers.get(0));
}
// closing the scanner object
sc.close();
} catch (IOException | ClassNotFoundException e) {
e.printStackTrace();
}
}
}
Keep in mind that if you are about to send your own custom types, both sides will have to know about those to be able to serialize/deserialize. Also, your classes will have to be serializable.
This week I Started to work with java sockets, and the first idea was to create a login form, and then some forms that will receive data from a DB.
The login is working, but it only checks once because the server closes.
I think i need to create a while statement so the server is always listening, but I actually don't know where and how to put it.
This is my code so far:
Server:
package pkgnew.sockets;
import java.io.*;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
ServerSocket serversocket;
Socket client;
BufferedReader input;
PrintWriter output;
public void start() throws IOException{
serversocket = new ServerSocket(9090);
System.out.println("Connection Starting on port:" + serversocket.getLocalPort() );
//make connection to client on port specified
//accept connection from client
client = serversocket.accept();
System.out.println("Waiting for connection from client");
try {
logInfo();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void logInfo() throws Exception{
//open buffered reader for reading data from client
input = new BufferedReader(new InputStreamReader(client.getInputStream()));
String username = input.readLine();
System.out.println("username" + username);
String password = input.readLine();
System.out.println("password" + password);
//open printwriter for writing data to client
output = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
if(username.equals("User") &&password.equals("Password")){
output.println("Welcome, " + username);
}else{
output.println("Login Failed");
}
output.flush();
output.close();
}
public static void main(String[] args){
Server server = new Server();
try {
server.start();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Client:
package pkgnew.sockets;
import java.io.*;
import java.net.Socket;
import java.net.UnknownHostException;
import javax.swing.JOptionPane;
public class Client {
Socket socket;
BufferedReader read;
PrintWriter output;
public void startClient() throws UnknownHostException, IOException{
//Create socket connection
socket = new Socket("localhos", 9090);
//create printwriter for sending login to server
output = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
//prompt for user name
String username = JOptionPane.showInputDialog(null, "Enter User Name:");
//send user name to server
output.println(username);
//prompt for password
String password = JOptionPane.showInputDialog(null, "Enter Password");
//send password to server
output.println(password);
output.flush();
//create Buffered reader for reading response from server
read = new BufferedReader(new InputStreamReader(socket.getInputStream()));
//read response from server
String response = read.readLine();
System.out.println("This is the response: " + response);
//display response
JOptionPane.showMessageDialog(null, response);
}
public static void main(String args[]){
Client client = new Client();
try {
client.startClient();
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Tank you in advance.
use something like this,
while(true){
Socket clientSocket = serverSocket.accept();
new Thread(new Runnable() {
#Override
public void run() {
login();
}
});
}
// somewhere down , kind of shutdownhook to your server
serverSocket.close();
well this code is just for your understanding purpose , actually in realtime server will use threadpools to manage number of request at time processed by server and maximum request can be queued ,maximum number of connections can be opened with ssl/tls security and so many factors ....
as usual for more understanding you can go through
http://tomcat.apache.org/tomcat-9.0-doc/
best place to learn how https server works :) enjoy
I am new to java and network programming for the most part. I want to write a program that automatically backs up my texts to my computer whenever my phone connects to my home wifi.
I am working on creating java classes that will handle sending data over the network. Using some questions found here, I came up with this implementation but I have some questions regarding some of the methods used in what I learned from.
Two Questions Regarding this code
I totally used a question from SO for the send methods in my client. The sendText uses a new thread, but the sendFile doesn't. Any particular reason why?
2. At which point in the code does the server actually know when there has been a message sent to the port? Is it at the method accept() call or is it when the BufferStream readLine() is checked? Does accept just grab data and throw it into the buffer? null implying the data grabbed was not a signal sent from a client?
Does the accept() method block execution of the code until a connection attempt is made from a client?
Thanks!
KServ
//Used to launch the server
public class KServ {
public static void main(String[] args) {
if (args.length != 1) {
System.err.println("Usage: java KServ <port number>");
System.exit(1);
}
int port = Integer.parseInt(args[0]);
KServer server = new KServer(port);
while (true) { //added this to keep the server polling for new data
server.run();
}
}
}
KServer
//Server class. Should handle data incoming
import java.net.*;
import java.io.*;
public class KServer {
private int port;
public KServer(int PORT) {
port = PORT;
}
public void run() {
try (
ServerSocket sSocket = new ServerSocket(port);
Socket cSocket = sSocket.accept();
PrintWriter out = new PrintWriter(cSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(cSocket.getInputStream()));
) {
String input;
while ((input = in.readLine()) != null) {
System.out.println(input);
}
} catch (IOException e) {
System.out.println("Exception caught when trying to listen on port " + port + " or listening for a connection");
System.out.println(e.getMessage());
}
}
}
Client
//launches KClient object and uses it to send input from console to the server
import java.util.Scanner;
public class Client {
public static void main(String[] args) {
if (args.length != 2) {
System.err.println("Usage: java Client <ip number> <port number>");
System.exit(1);
}
String ip = args[0];
int port = Integer.parseInt(args[1]);
KClient client = new KClient(ip,port);
String msg;
Scanner inStream = new Scanner(System.in);
while((msg = inStream.nextLine()).length() > 0) {
client.sendText(msg);
}
}
}
KClient
//Will be used to establish connection with server and send data from phone
import java.io.BufferedInputStream;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.Socket;
import java.net.UnknownHostException;
public class KClient {
private String server;
private int port;
public KClient(String Server,int Port) {
server = Server;
port = Port;
}
public void sendFile(String fileName) {
File file = new File(fileName);
FileInputStream fileInputStream;
BufferedInputStream bufferedInputStream;
OutputStream outputStream;
try {
client = new Socket(server,port);
byte[] bytes = new byte[(int) file.length()];
fileInputStream = new FileInputStream(file);
bufferedInputStream = new BufferedInputStream(fileInputStream);
bufferedInputStream.read(bytes, 0, bytes.length);
outputStream = client.getOutputStream();
outputStream.write(bytes,0,bytes.length);
outputStream.flush();
bufferedInputStream.close();
outputStream.close();
client.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
private Socket client;
private OutputStreamWriter outputStreamWriter;
public void sendText(String msg) {
System.out.println("Send Message!");
new Thread(new Runnable() {
#Override
public void run() {
try {
client = new Socket(server,port);
outputStreamWriter = new OutputStreamWriter(client.getOutputStream(), "ISO-8859-1");
outputStreamWriter.write(msg);
outputStreamWriter.flush();
outputStreamWriter.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}).start();
}
BufferedReader inStream;
public boolean Shake() {
try {
client = new Socket(server,port);
inStream = new BufferedReader(new InputStreamReader(client.getInputStream()));
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return true;
}
}
I totally used a question from SO for the send methods in my client. The sendText uses a new thread, but the sendFile doesn't. Any particular reason why?
Unanswerable. Ask the author. Both sends can block. As the file is presumably longer than the text, it would have made more sense to do it the other way round.
2. At which point in the code does the server actually know when there has been a message sent to the port? Is it at the method accept() call
No.
or is it when the BufferStream readLine() is checked?
Yes.
Does accept just grab data and throw it into the buffer?
No. It grabs a connection and returns it as a socket. Nothing to do with data whatsoever.
null implying the data grabbed was not a signal sent from a client?
You seem to be actually asking about BufferedReader.readLine() here, not ServerSocket.accept(), which doesn't return null. readLine() returns null when there is no pending data to be read and the peer has closed the connection.
Does the accept() method block execution of the code until a connection attempt is made from a client?
More or less. It blocks until there is a complete connection waiting to be accepted, which isn't quite the same thing, as there is a queue.
I will add that you have copied, or written, some truly terrible code here. There are much better examples.
I am beginner to java and learning Socket Programming.I am using the basic chat server socket communication. I am having difficulty to print the server and client messages to the console window.
I would also implement this concept when i design my chat Server window UI and will update the char server intercommunication messages to my UI. I would like to know as how can I achieve that ?
Code for 1
Server.java
package ChApp;
import java.io.IOException;
import java.net.*;
public class Server {
public static void main(String[] args) throws Exception {
Socket s;
ServerSocket server = new ServerSocket(3900);
while(true)
{
s = server.accept();
ServerHandl handle1 = new ServerHandl(s);
Thread t1= new Thread(handle1);
t1.start();
System.out.println("Connection Succesful...");
server.close();
}
}
}
Serverhandl.java
package ChApp;
import java.io.*;
import java.net.*;
public class ServerHandl implements Runnable {
Socket s= null;
BufferedReader read;
PrintWriter write;
String msg="Server is sending a sample msg";
public ServerHandl(Socket s)
{
this.s = s;
}
public void run()
{
try {
write = new PrintWriter(s.getOutputStream());
write.println(msg);
read = new BufferedReader(new InputStreamReader(s.getInputStream()));
System.out.println(read.readLine());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
finally{
try {
read.close();
write.close();
s.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Client.java
package ChApp;
import java.io.*;
import java.net.*;
import java.util.Scanner;
public class Client {
public static void main(String[] args) throws IOException {
Socket s= null;
BufferedReader read;
PrintWriter write = null;
String h;
StringBuilder sb = new StringBuilder();
String sendmsg="Reply from client";
s= new Socket("localhost",3900);
read = new BufferedReader(new InputStreamReader(s.getInputStream()));
while((h=read.readLine())!=null)
{
sb.append(h);
}
write = new PrintWriter(s.getOutputStream(),true);
write.write(sendmsg);
write.flush();
s.close();
read.close();
write.close();
}
}
Your client is calling readLine() until it returns null, but your server is reading from the connection so it hasn't closed it yet, so the null will never arrive, so you're deadlocked.
Read one line from the server and then send a response, then close the socket. Have the server close the socket after it calls readLine().
I'm new to Java and Android, I'm trying to create a server/client application. For the moment I'm running the server on the PC and the client is on an Android device. The communication takes place and all works fine, but I want to differentiate incoming messages from the client in order to do different actions on the server. Here's the code for the server. The client is pretty easy and works well. For example when I send "Name" from the client, the serve should answer with "Matteo" but it always answers with "Something else" and I can't understand why! I imagine that the problem is in the statement if (dataInputStream.equals("Name")) {
Thank you.
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
public class Server1 {
public static void main(String[] args){
ServerSocket serverSocket = null;
Socket socket = null;
DataInputStream dataInputStream = null;
DataOutputStream dataOutputStream = null;
try {
serverSocket = new ServerSocket(8888);
System.out.println("Listening on port 8888");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while(true){
try {
socket = serverSocket.accept();
dataInputStream = new DataInputStream(socket.getInputStream());
dataOutputStream = new DataOutputStream(socket.getOutputStream());
System.out.println(socket.getInetAddress() + " : " + dataInputStream.readUTF());
if (dataInputStream.equals("Name")) {
dataOutputStream.writeUTF("Matteo!");
}
else if (dataInputStream.equals("Surname")) {
dataOutputStream.writeUTF("Rossi!");
}
else {
dataOutputStream.writeUTF("Something else!");
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
finally{
if( socket!= null){
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if( dataInputStream!= null){
try {
dataInputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
if( dataOutputStream!= null){
try {
dataOutputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
}
}
DataInputStream represents the handle to stream of data coming from the socket, but not the data itself. So .equals() compares it with another DataInputStream not with a String. You are comparing it directly with a string, which obviously returns false.
Just like you are writing data with writeUTF(), you need to read data from the socket connection through that DataInputStream. Use one of the read() methods described here or if you know that your client will send whole lines, you can wrap it in a BufferedReader and use the following:
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(dataInputStream));
String input = bufferedReader.readLine();
if (input.equals("Name")
{
dataOutputStream.writeUTF("Matteo!");
}
else ...
On another note, in Java 7, you can use switch statements on String too, instead of .equals()
The trick is that you should read something from the DataInputStream. Eg.
byte[] buffer = new byte[ 1024 ];
dataInputStream.read( buffer );
if ( new String( buffer ).equals( "Name" ) ) { /* do your stuff */ }
This is much abbreviated, but you could work from there.
Cheers,
Maybe look into an ObjectInputStream you can then read the object and use the:
instanceof
keyword to differntiate between objects